From c827d32ebedeaa46ed75a91ae779f6547fc0d090 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 17 May 2023 18:09:36 -0500 Subject: SL-19655 Decruft legacy GLSL shaders and now unused build queues. --- .../shaders/class1/deferred/postDeferredGammaCorrect.glsl | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 80816912da..a32296369c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -23,21 +23,15 @@ * $/LicenseInfo$ */ -#extension GL_ARB_texture_rectangle : enable - /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif uniform sampler2D diffuseRect; uniform sampler2D exposureMap; uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; +in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); @@ -173,7 +167,7 @@ vec3 legacyGamma(vec3 color) void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) - vec4 diff = texture2D(diffuseRect, vary_fragcoord); + vec4 diff = texture(diffuseRect, vary_fragcoord); diff.rgb = toneMap(diff.rgb); -- cgit v1.2.3