From 0fedb22d77bc67cd5c619537d985b905fe57e385 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 28 Apr 2023 09:44:05 -0700 Subject: SL-19644: Entirely separate files for GLTF alpha shadows --- .../class1/deferred/pbrShadowAlphaMaskF.glsl | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl new file mode 100644 index 0000000000..5ef9bb6805 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl @@ -0,0 +1,50 @@ +/** + * @file pbrShadowAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +in vec4 post_pos; +in float target_pos_x; +in vec4 vertex_color; +in vec2 vary_texcoord0; +uniform float minimum_alpha; + +void main() +{ + float alpha = diffuseLookup(vary_texcoord0.xy).a; + + if (alpha < minimum_alpha) + { + discard; + } + + frag_color = vec4(1,1,1,1); +} -- cgit v1.2.3