From 653133b9c035e7c34563b199e991189ca3046092 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 11 Jun 2019 13:03:06 -0700 Subject: SL-11370, SL-11372, SL-11337 Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. --- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index c81d633880..e28506dcff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -178,6 +178,8 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + diff_tex.rgb = srgb_to_linear(diff_tex.rgb); + vec3 dlit = vec3(0, 0, 0); float noise = texture2D(noiseMap, frag.xy/128.0).b; -- cgit v1.2.3