From 58f7b981bdb415311f23dfffc39e7a841b3017a0 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 31 May 2019 13:47:44 -0700 Subject: SL-11337 Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. --- indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4701157909..8e0b903d04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -332,7 +332,7 @@ void main() vec3 sun_contrib = min(final_da, shadow) * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit; + color.rgb = amblit * 0.5; color.rgb *= ambient; #endif -- cgit v1.2.3