From 2716e38d42ca7c65a7017b465b499f752268d9e1 Mon Sep 17 00:00:00 2001 From: Jonathan Goodman Date: Thu, 10 May 2012 16:28:07 -0400 Subject: Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z) --- .../newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e9989a4e48..04c3afaa97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -47,6 +47,6 @@ void main() gl_FragData[0] = vec4(col.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + gl_FragData[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); } -- cgit v1.2.3