From d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Mon, 25 Nov 2024 20:56:03 -0500 Subject: Drop emissive on old Intel GPUs (#3110) * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies --- .../app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index fadf06d592..1307ee3bcc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -39,7 +39,7 @@ in vec2 vary_texcoord0; void mirrorClip(vec3 pos); -vec4 encodeNormal(vec3 norm, float gbuffer_flag); +vec4 encodeNormal(vec3 n, float env, float gbuffer_flag); void main() { @@ -55,7 +55,10 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = encodeNormal(nvn.xyz, 0, GBUFFER_FLAG_HAS_ATMOS); + +#if defined(HAS_EMISSIVE) frag_data[3] = vec4(0); +#endif } -- cgit v1.2.3