From 28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 20 Nov 2021 18:49:19 +0000 Subject: SL-16289 Rigged mesh rendering overhaul --- .../shaders/class1/deferred/bumpSkinnedV.glsl | 64 ---------------------- 1 file changed, 64 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl (limited to 'indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl deleted file mode 100644 index 10144f3e16..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file bumpV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 tangent; - -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - - vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = cross(n, t) * tangent.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); - - gl_Position = projection_matrix*vec4(pos, 1.0); - vertex_color = diffuse_color; -} -- cgit v1.2.3