From ece32418e7c1828a65c88e526a5afcb635c5453a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 May 2011 14:35:59 -0500 Subject: SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. --- .../newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index 5ae41cb730..c7a4f86727 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + mat4 getObjectSkinnedTransform(); -- cgit v1.2.3