From d47efdfe03095d2b33fe8a1e6c3adccd25dfdc8b Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Wed, 10 Sep 2014 21:08:08 +0300 Subject: MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization --- indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index b40785bbd7..506118d381 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -111,10 +111,9 @@ void main() #ifdef USE_INDEXED_TEX passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#else - vary_texcoord0 = texcoord0; #endif + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_norm = norm; vary_position = pos.xyz; -- cgit v1.2.3