From 958afaa7a7bfb1217bbffee3fe562f21901277ac Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Tue, 27 Aug 2024 22:47:32 -0400 Subject: Integrate SMAA and rework post process chain for better visual quality Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects --- .../shaders/class1/deferred/SMAAEdgeDetectV.glsl | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl (limited to 'indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl new file mode 100644 index 0000000000..7c0184bfc4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectV.glsl @@ -0,0 +1,45 @@ +/** + * @file SMAAEdgeDetectV.glsl + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +out vec2 vary_texcoord0; +out vec4 vary_offset[3]; + +#define float4 vec4 +#define float2 vec2 +void SMAAEdgeDetectionVS(float2 texcoord, + out float4 offset[3]); + +void main() +{ + gl_Position = vec4(position.xyz, 1.0); + vary_texcoord0 = (gl_Position.xy*0.5+0.5); + + SMAAEdgeDetectionVS(vary_texcoord0, vary_offset); +} -- cgit v1.2.3