From 014dd037dde0a93f6c591618e4c111c6b598b60e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 20 Sep 2021 21:22:17 +0000 Subject: SL-16043 Fix DisableVerticalSync, default DisableVerticalSync to off, remove broken frame limiter code (use vsync if you want to limit framerate). --- indra/llwindow/llwindowwin32.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b2b123f0da..585905893b 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -784,7 +784,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, LLCoordScreen windowPos(x,y); LLCoordScreen windowSize(window_rect.right - window_rect.left, window_rect.bottom - window_rect.top); - if (!switchContext(mFullscreen, windowSize, TRUE, &windowPos)) + if (!switchContext(mFullscreen, windowSize, disable_vsync, &windowPos)) { return; } @@ -1764,6 +1764,7 @@ const S32 max_format = (S32)num_formats - 1; else { LL_DEBUGS("Window") << "Keeping vertical sync" << LL_ENDL; + wglSwapIntervalEXT(1); } SetWindowLongPtr(mWindowHandle, GWLP_USERDATA, (LONG_PTR)this); -- cgit v1.3 From a35544c701b223ba08f0607c872d8afbb08114f5 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Tue, 21 Sep 2021 15:56:18 -0700 Subject: SL-16027: Add Tracy OpenGL support --- indra/llcommon/linden_common.h | 4 +--- indra/llcommon/llprofiler.h | 3 +++ indra/llrender/llglheaders.h | 19 +++++++++++++++++++ indra/llrender/llrendertarget.cpp | 2 ++ indra/llrender/llvertexbuffer.cpp | 5 +++++ indra/llwindow/llwindowwin32.cpp | 4 ++++ indra/newview/llappviewerwin32.cpp | 4 ++++ indra/newview/llface.cpp | 1 + indra/newview/llspatialpartition.cpp | 11 +++++++++-- indra/newview/pipeline.cpp | 1 + 10 files changed, 49 insertions(+), 5 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcommon/linden_common.h b/indra/llcommon/linden_common.h index b2c5be6b76..a228fd22be 100644 --- a/indra/llcommon/linden_common.h +++ b/indra/llcommon/linden_common.h @@ -28,7 +28,7 @@ #define LL_LINDEN_COMMON_H #include "llprofiler.h" -#if (TRACY_ENABLE) // hooks for memory profiling +#if TRACY_ENABLE && !defined(LL_PROFILER_ENABLE_TRACY_OPENGL) // hooks for memory profiling void *tracy_aligned_malloc(size_t size, size_t alignment); void tracy_aligned_free(void *memblock); #define _aligned_malloc(X, Y) tracy_aligned_malloc((X), (Y)) @@ -68,6 +68,4 @@ void tracy_aligned_free(void *memblock); #include "llerror.h" #include "llfile.h" -#include "llprofiler.h" // must be before fast timer; needed due to LLThreads potentially needing access to tracy - #endif diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h index 62e649913b..62ec20fa44 100644 --- a/indra/llcommon/llprofiler.h +++ b/indra/llcommon/llprofiler.h @@ -45,6 +45,9 @@ // #define TRACY_ONLY_LOCALHOST 1 #define TRACY_ONLY_IPV4 1 #include "Tracy.hpp" + + // Mutually exclusive with detailed memory tracing + #define LL_PROFILER_ENABLE_TRACY_OPENGL 0 #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 6bca3623e0..e7f9315d11 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -812,4 +812,23 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif +#if LL_PROFILER_ENABLE_TRACY_OPENGL + // Tracy uses the following: + // glGenQueries + // glGetQueryiv + // glGetQueryObjectiv + #define glGenQueries glGenQueriesARB + #define glGetQueryiv glGetQueryivARB + #define glGetQueryObjectiv glGetQueryObjectivARB + #include + + #define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color); + #define LL_PROFILER_GPU_COLLECT TracyGpuCollect + #define LL_PROFILER_GPU_CONTEXT TracyGpuContext +#else + #define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color; + #define LL_PROFILER_GPU_COLLECT + #define LL_PROFILER_GPU_CONTEXT +#endif + #endif // LL_LLGLHEADERS_H diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index e3c0255290..401085a00b 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -437,11 +437,13 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; + LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF ) glDrawBuffersARB(mTex.size(), drawbuffers); } if (mTex.empty()) { //no color buffer to draw to + LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF ) glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..b69b644ebc 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -615,6 +615,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con glNormalPointer(GL_FLOAT, 0, norm[0].mV); } LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 ) glDrawArrays(sGLMode[mode], 0, count); LLGLSLShader::stopProfile(count, mode); } @@ -654,6 +655,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto } LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 ) glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); LLGLSLShader::stopProfile(num_indices, mode); } @@ -763,6 +765,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 ) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); @@ -814,6 +817,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 ) glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); @@ -861,6 +865,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const stop_glerror(); LLGLSLShader::startProfile(); stop_glerror(); + LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 ) glDrawArrays(sGLMode[mode], first, count); stop_glerror(); LLGLSLShader::stopProfile(count, mode); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b2b123f0da..1b8881cc86 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1748,6 +1748,8 @@ const S32 max_format = (S32)num_formats - 1; return FALSE; } + LL_PROFILER_GPU_CONTEXT + if (!gGLManager.initGL()) { close(); @@ -3474,6 +3476,8 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { SwapBuffers(mhDC); + + LL_PROFILER_GPU_COLLECT } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 9daea515e5..fb53a7648d 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -323,6 +323,10 @@ int APIENTRY WINMAIN(HINSTANCE hInstance, PWSTR pCmdLine, int nCmdShow) { + // Call Tracy first thing to have it allocate memory + // https://github.com/wolfpld/tracy/issues/196 + LL_PROFILER_FRAME_END + const S32 MAX_HEAPS = 255; DWORD heap_enable_lfh_error[MAX_HEAPS]; S32 num_heaps = 0; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 4a802ad9aa..6e55d8f66a 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -585,6 +585,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } gGL.syncMatrices(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 ); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index efa4a7fd66..0adf58a0bf 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2700,11 +2700,17 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + { + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 ) + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + { + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 ) + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + } } else { @@ -3222,6 +3228,7 @@ void renderRaycast(LLDrawable* drawablep) gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 ); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e7c2d4db39..4e28c8c493 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -11146,6 +11146,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; + LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF ); glDrawBuffersARB(1, &buff); } -- cgit v1.3 From 851fef680164e3472b0516e7237bbcc4a35bc5a3 Mon Sep 17 00:00:00 2001 From: Callum Linden Date: Tue, 28 Sep 2021 15:24:42 -0700 Subject: SL-16102 Set window title to agent name (child of SL-15999 Support for low overhead, non interactive viewer sessions) --- indra/llwindow/llwindow.cpp | 6 ++++++ indra/llwindow/llwindow.h | 7 +++++++ indra/llwindow/llwindowwin32.cpp | 7 +++++++ indra/llwindow/llwindowwin32.h | 3 ++- indra/newview/app_settings/settings.xml | 11 +++++++++++ indra/newview/llteleporthistory.cpp | 27 +++++++++++++++++++++++++++ 6 files changed, 60 insertions(+), 1 deletion(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index 30bc743e72..67ef98d7b3 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -137,6 +137,12 @@ BOOL LLWindow::canDelete() return TRUE; } +//virtual +void LLWindow::setTitle(const std::string title) +{ + // the action happens in the platform specific impl +} + // virtual void LLWindow::incBusyCount() { diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index d4d5b76937..41eb1d7ee5 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -86,6 +86,13 @@ public: virtual void showCursorFromMouseMove() = 0; virtual void hideCursorUntilMouseMove() = 0; + // Provide a way to set the Viewer window title after the + // windows has been created. The initial use case for this + // is described in SL-16102 (update window title with agent + // name, location etc. for non-interactive viewer) but it + // may also be useful in other cases. + virtual void setTitle(const std::string title); + // These two functions create a way to make a busy cursor instead // of an arrow when someone's busy doing something. Draw an // arrow/hour if busycount > 0. diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b2b123f0da..dc3e77cc57 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1811,6 +1811,13 @@ void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScre MoveWindow(mWindowHandle, position.mX, position.mY, size.mX, size.mY, TRUE); } +void LLWindowWin32::setTitle(const std::string title) +{ + // TODO: Do we need to use the wide string version of this call + // to support non-ascii usernames (and region names??) + SetWindowTextA(mWindowHandle, title.c_str()); +} + BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) { mMousePositionModified = TRUE; diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 0b3d14fb16..34dcb7f268 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -58,7 +58,8 @@ public: /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); + /*virtual*/ void setTitle(const std::string title); + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6ff94e1afd..5987bc3ddf 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -16666,6 +16666,17 @@ Value 1 + UpdateAppWindowTitleBar + + Comment + Updates the application window title bar with brief information about user/location + Persist + 1 + Type + Boolean + Value + 0 + diff --git a/indra/newview/llteleporthistory.cpp b/indra/newview/llteleporthistory.cpp index 3c3c1c96ef..b872053d3f 100644 --- a/indra/newview/llteleporthistory.cpp +++ b/indra/newview/llteleporthistory.cpp @@ -39,6 +39,11 @@ #include "llviewerregion.h" #include "llworldmap.h" #include "llagentui.h" +#include "llwindow.h" +#include "llviewerwindow.h" +#include "llavatarname.h" +#include "llavatarnamecache.h" + ////////////////////////////////////////////////////////////////////////////// // LLTeleportHistoryItem @@ -174,6 +179,28 @@ void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos) if (!mGotInitialUpdate) mGotInitialUpdate = true; + // update Viewer window title with username and region name + // if we are in "non-interactive mode" (SL-15999) or the debug + // setting to allow it is enabled (may be useful in other situations) + if (gNonInteractive || gSavedSettings.getBOOL("UpdateAppWindowTitleBar")) + { + LLAvatarName av_name; + if (LLAvatarNameCache::get(gAgent.getID(), &av_name)) + { + if (gAgent.getRegion() && gViewerWindow && gViewerWindow->getWindow()) + { + std::string region = gAgent.getRegion()->getName(); + std::string username = av_name.getUserName(); + + // this first pass simply displays username and region name + // but could easily be extended to include other details like + // X/Y/Z location within a region etc. + std::string new_title = STRINGIZE(username << " @ " << region); + gViewerWindow->getWindow()->setTitle(new_title); + } + } + } + // Signal the interesting party that we've changed. onHistoryChanged(); } -- cgit v1.3 From 2148e4c731e1c0926c32fedb3e7047c96cd9eebf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 1 Oct 2021 15:51:12 +0000 Subject: SL-16094 Move LLWindowWin32::mainWindowProc and Windows message handling to a background thread to prevent frame stalls in LLWindowWin32::gatherInput --- indra/llwindow/llwindowwin32.cpp | 2580 +++++++++++++++++++++----------------- indra/llwindow/llwindowwin32.h | 46 +- 2 files changed, 1495 insertions(+), 1131 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 714e07da31..4ce7c30bef 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -28,6 +28,8 @@ #if LL_WINDOWS && !LL_MESA_HEADLESS +#define LL_WINDOW_SINGLE_THREADED 0 + #include "llwindowwin32.h" // LLWindow library includes @@ -45,6 +47,7 @@ #include "lldir.h" #include "llsdutil.h" #include "llglslshader.h" +#include "llthreadsafequeue.h" // System includes #include @@ -79,6 +82,18 @@ const F32 ICON_FLASH_TIME = 0.5f; extern BOOL gDebugWindowProc; +static std::thread::id sWindowThreadId; +static std::thread::id sMainThreadId; + +#if 1 || LL_WINDOW_SINGLE_THREADED +#define ASSERT_MAIN_THREAD() +#define ASSERT_WINDOW_THREAD() +#else +#define ASSERT_MAIN_THREAD() llassert(LLThread::currentID() == sMainThreadId) +#define ASSERT_WINDOW_THREAD() llassert(LLThread::currentID() == sWindowThreadId) +#endif + + LPWSTR gIconResource = IDI_APPLICATION; LPDIRECTINPUT8 gDirectInput8; @@ -294,7 +309,7 @@ LLWinImm::LLWinImm() : mHImmDll(NULL) // static -BOOL LLWinImm::isIME(HKL hkl) +BOOL LLWinImm::isIME(HKL hkl) { if ( sTheInstance.mImmIsIME ) return sTheInstance.mImmIsIME(hkl); @@ -326,7 +341,7 @@ BOOL LLWinImm::getOpenStatus(HIMC himc) } // static -BOOL LLWinImm::setOpenStatus(HIMC himc, BOOL status) +BOOL LLWinImm::setOpenStatus(HIMC himc, BOOL status) { if ( sTheInstance.mImmSetOpenStatus ) return sTheInstance.mImmSetOpenStatus(himc, status); @@ -454,6 +469,8 @@ private: static LLMonitorInfo sMonitorInfo; + + LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, @@ -463,7 +480,11 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, U32 fsaa_samples) : LLWindow(callbacks, fullscreen, flags) { - + sMainThreadId = LLThread::currentID(); + mWindowThread = new LLWindowWin32Thread(this); +#if !LL_WINDOW_SINGLE_THREADED + mWindowThread->start(); +#endif //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); @@ -811,6 +832,8 @@ LLWindowWin32::~LLWindowWin32() delete [] mWindowClassName; mWindowClassName = NULL; + + delete mWindowThread; } void LLWindowWin32::show() @@ -930,26 +953,35 @@ void LLWindowWin32::close() LL_DEBUGS("Window") << "Destroying Window" << LL_ENDL; - if (IsWindow(mWindowHandle)) - { - // Make sure we don't leave a blank toolbar button. - ShowWindow(mWindowHandle, SW_HIDE); - - // This causes WM_DESTROY to be sent *immediately* - if (!destroy_window_handler(mWindowHandle)) + mWindowThread->post([=]() { - OSMessageBox(mCallbacks->translateString("MBDestroyWinFailed"), - mCallbacks->translateString("MBShutdownErr"), - OSMB_OK); - } - } - else + if (IsWindow(mWindowHandle)) + { + // Make sure we don't leave a blank toolbar button. + ShowWindow(mWindowHandle, SW_HIDE); + + // This causes WM_DESTROY to be sent *immediately* + if (!destroy_window_handler(mWindowHandle)) + { + OSMessageBox(mCallbacks->translateString("MBDestroyWinFailed"), + mCallbacks->translateString("MBShutdownErr"), + OSMB_OK); + } + } + else + { + // Something killed the window while we were busy destroying gl or handle somehow got broken + LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; + } + mWindowHandle = NULL; + + mWindowThread->mFinished = true; + }); + + while (!mWindowThread->isStopped()) { - // Something killed the window while we were busy destroying gl or handle somehow got broken - LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; + std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - - mWindowHandle = NULL; } BOOL LLWindowWin32::isValid() @@ -1090,171 +1122,203 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size) } // changing fullscreen resolution -BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp) +BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BOOL disable_vsync, const LLCoordScreen* const posp) { - GLuint pixel_format; - DEVMODE dev_mode; - ::ZeroMemory(&dev_mode, sizeof(DEVMODE)); - dev_mode.dmSize = sizeof(DEVMODE); - DWORD current_refresh; - DWORD dw_ex_style; - DWORD dw_style; - RECT window_rect = {0, 0, 0, 0}; - S32 width = size.mX; - S32 height = size.mY; - BOOL auto_show = FALSE; - - if (mhRC) - { - auto_show = TRUE; - resetDisplayResolution(); - } - - if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) - { - current_refresh = dev_mode.dmDisplayFrequency; - } - else - { - current_refresh = 60; - } - - gGLManager.shutdownGL(); - //destroy gl context - if (mhRC) - { - if (!wglMakeCurrent(NULL, NULL)) - { - LL_WARNS("Window") << "Release of DC and RC failed" << LL_ENDL; - } + //called from main thread + GLuint pixel_format; + DEVMODE dev_mode; + ::ZeroMemory(&dev_mode, sizeof(DEVMODE)); + dev_mode.dmSize = sizeof(DEVMODE); + DWORD current_refresh; + DWORD dw_ex_style; + DWORD dw_style; + RECT window_rect = { 0, 0, 0, 0 }; + S32 width = size.mX; + S32 height = size.mY; + BOOL auto_show = FALSE; + + if (mhRC) + { + auto_show = TRUE; + resetDisplayResolution(); + } - if (!wglDeleteContext(mhRC)) - { - LL_WARNS("Window") << "Release of rendering context failed" << LL_ENDL; - } + if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) + { + current_refresh = dev_mode.dmDisplayFrequency; + } + else + { + current_refresh = 60; + } - mhRC = NULL; - } + gGLManager.shutdownGL(); + //destroy gl context + if (mhRC) + { + if (!wglMakeCurrent(NULL, NULL)) + { + LL_WARNS("Window") << "Release of DC and RC failed" << LL_ENDL; + } - if (fullscreen) - { - mFullscreen = TRUE; - BOOL success = FALSE; - DWORD closest_refresh = 0; + if (!wglDeleteContext(mhRC)) + { + LL_WARNS("Window") << "Release of rendering context failed" << LL_ENDL; + } - for (S32 mode_num = 0;; mode_num++) - { - if (!EnumDisplaySettings(NULL, mode_num, &dev_mode)) - { - break; - } + mhRC = NULL; + } - if (dev_mode.dmPelsWidth == width && - dev_mode.dmPelsHeight == height && - dev_mode.dmBitsPerPel == BITS_PER_PIXEL) - { - success = TRUE; - if ((dev_mode.dmDisplayFrequency - current_refresh) - < (closest_refresh - current_refresh)) - { - closest_refresh = dev_mode.dmDisplayFrequency; - } - } - } + if (fullscreen) + { + mFullscreen = TRUE; + BOOL success = FALSE; + DWORD closest_refresh = 0; - if (closest_refresh == 0) - { - LL_WARNS("Window") << "Couldn't find display mode " << width << " by " << height << " at " << BITS_PER_PIXEL << " bits per pixel" << LL_ENDL; - return FALSE; - } + for (S32 mode_num = 0;; mode_num++) + { + if (!EnumDisplaySettings(NULL, mode_num, &dev_mode)) + { + break; + } - // If we found a good resolution, use it. - if (success) - { - success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh); - } + if (dev_mode.dmPelsWidth == width && + dev_mode.dmPelsHeight == height && + dev_mode.dmBitsPerPel == BITS_PER_PIXEL) + { + success = TRUE; + if ((dev_mode.dmDisplayFrequency - current_refresh) + < (closest_refresh - current_refresh)) + { + closest_refresh = dev_mode.dmDisplayFrequency; + } + } + } - // Keep a copy of the actual current device mode in case we minimize - // and change the screen resolution. JC - EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode); + if (closest_refresh == 0) + { + LL_WARNS("Window") << "Couldn't find display mode " << width << " by " << height << " at " << BITS_PER_PIXEL << " bits per pixel" << LL_ENDL; + return FALSE; + } - if (success) - { - mFullscreen = TRUE; - mFullscreenWidth = dev_mode.dmPelsWidth; - mFullscreenHeight = dev_mode.dmPelsHeight; - mFullscreenBits = dev_mode.dmBitsPerPel; - mFullscreenRefresh = dev_mode.dmDisplayFrequency; + // If we found a good resolution, use it. + if (success) + { + success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh); + } - LL_INFOS("Window") << "Running at " << dev_mode.dmPelsWidth - << "x" << dev_mode.dmPelsHeight - << "x" << dev_mode.dmBitsPerPel - << " @ " << dev_mode.dmDisplayFrequency - << LL_ENDL; + // Keep a copy of the actual current device mode in case we minimize + // and change the screen resolution. JC + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode); - window_rect.left = (long) 0; - window_rect.right = (long) width; // Windows GDI rects don't include rightmost pixel - window_rect.top = (long) 0; - window_rect.bottom = (long) height; - dw_ex_style = WS_EX_APPWINDOW; - dw_style = WS_POPUP; + if (success) + { + mFullscreen = TRUE; + mFullscreenWidth = dev_mode.dmPelsWidth; + mFullscreenHeight = dev_mode.dmPelsHeight; + mFullscreenBits = dev_mode.dmBitsPerPel; + mFullscreenRefresh = dev_mode.dmDisplayFrequency; + + LL_INFOS("Window") << "Running at " << dev_mode.dmPelsWidth + << "x" << dev_mode.dmPelsHeight + << "x" << dev_mode.dmBitsPerPel + << " @ " << dev_mode.dmDisplayFrequency + << LL_ENDL; + + window_rect.left = (long)0; + window_rect.right = (long)width; // Windows GDI rects don't include rightmost pixel + window_rect.top = (long)0; + window_rect.bottom = (long)height; + dw_ex_style = WS_EX_APPWINDOW; + dw_style = WS_POPUP; + + // Move window borders out not to cover window contents. + // This converts client rect to window rect, i.e. expands it by the window border size. + AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); + } + // If it failed, we don't want to run fullscreen + else + { + mFullscreen = FALSE; + mFullscreenWidth = -1; + mFullscreenHeight = -1; + mFullscreenBits = -1; + mFullscreenRefresh = -1; - // Move window borders out not to cover window contents. - // This converts client rect to window rect, i.e. expands it by the window border size. - AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); - } - // If it failed, we don't want to run fullscreen - else - { - mFullscreen = FALSE; - mFullscreenWidth = -1; - mFullscreenHeight = -1; - mFullscreenBits = -1; - mFullscreenRefresh = -1; + LL_INFOS("Window") << "Unable to run fullscreen at " << width << "x" << height << LL_ENDL; + return FALSE; + } + } + else + { + mFullscreen = FALSE; + window_rect.left = (long)(posp ? posp->mX : 0); + window_rect.right = (long)width + window_rect.left; // Windows GDI rects don't include rightmost pixel + window_rect.top = (long)(posp ? posp->mY : 0); + window_rect.bottom = (long)height + window_rect.top; + // Window with an edge + dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + dw_style = WS_OVERLAPPEDWINDOW; + } - LL_INFOS("Window") << "Unable to run fullscreen at " << width << "x" << height << LL_ENDL; - return FALSE; - } - } - else - { - mFullscreen = FALSE; - window_rect.left = (long) (posp ? posp->mX : 0); - window_rect.right = (long) width + window_rect.left; // Windows GDI rects don't include rightmost pixel - window_rect.top = (long) (posp ? posp->mY : 0); - window_rect.bottom = (long) height + window_rect.top; - // Window with an edge - dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; - dw_style = WS_OVERLAPPEDWINDOW; - } + // don't post quit messages when destroying old windows + mPostQuit = FALSE; - // don't post quit messages when destroying old windows - mPostQuit = FALSE; - // create window + // create window LL_DEBUGS("Window") << "Creating window with X: " << window_rect.left << " Y: " << window_rect.top << " Width: " << (window_rect.right - window_rect.left) << " Height: " << (window_rect.bottom - window_rect.top) << " Fullscreen: " << mFullscreen << LL_ENDL; - if (mWindowHandle && !destroy_window_handler(mWindowHandle)) + + auto oldHandle = mWindowHandle; + + //zero out mWindowHandle and mhDC before destroying window so window thread falls back to peekmessage + mWindowHandle = 0; + mhDC = 0; + + if (oldHandle && !destroy_window_handler(oldHandle)) { LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); + } + + mWindowHandle = NULL; + mhDC = 0; + + mWindowThread->post( + [this, window_rect, dw_ex_style, dw_style]() + { + mWindowHandle = CreateWindowEx(dw_ex_style, + mWindowClassName, + mWindowTitle, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, + window_rect.left, // x pos + window_rect.top, // y pos + window_rect.right - window_rect.left, // width + window_rect.bottom - window_rect.top, // height + NULL, + NULL, + mhInstance, + NULL); + + if (mWindowHandle) + { + mhDC = GetDC(mWindowHandle); + } + } + ); + + // HACK wait for above handle to become populated + // TODO: use a future + int count = 1024; + while (!mhDC && count > 0) + { + Sleep(10); + --count; + } if (mWindowHandle) { @@ -1288,7 +1352,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO 0, 0, 0 }; - if (!(mhDC = GetDC(mWindowHandle))) + if (!mhDC) { close(); OSMessageBox(mCallbacks->translateString("MBDevContextErr"), @@ -1582,25 +1646,48 @@ const S32 max_format = (S32)num_formats - 1; mhDC = 0; // Zero The Device Context } + auto oldHandle = mWindowHandle; + mWindowHandle = NULL; + mhDC = 0; + // Destroy The Window - if (mWindowHandle && !destroy_window_handler(mWindowHandle)) + if (oldHandle && !destroy_window_handler(oldHandle)) { LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL; } - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); + mWindowThread->post( + [this, window_rect, dw_ex_style, dw_style]() + { + mWindowHandle = CreateWindowEx(dw_ex_style, + mWindowClassName, + mWindowTitle, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, + window_rect.left, // x pos + window_rect.top, // y pos + window_rect.right - window_rect.left, // width + window_rect.bottom - window_rect.top, // height + NULL, + NULL, + mhInstance, + NULL); + + if (mWindowHandle) + { + mhDC = GetDC(mWindowHandle); + } + } + ); + // HACK wait for above handle to become populated + // TODO: use a future + int count = 1024; + while (!mhDC && count > 0) + { + PostMessage(oldHandle, WM_USER + 8, 0x1717, 0x3b3b); + Sleep(10); + --count; + } if (mWindowHandle) { @@ -1612,7 +1699,7 @@ const S32 max_format = (S32)num_formats - 1; LL_WARNS("Window") << "Window recreation failed, code: " << GetLastError() << LL_ENDL; } - if (!(mhDC = GetDC(mWindowHandle))) + if (!mhDC) { close(); OSMessageBox(mCallbacks->translateString("MBDevContextErr"), mCallbacks->translateString("MBError"), OSMB_OK); @@ -1816,31 +1903,41 @@ void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScre BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) { - mMousePositionModified = TRUE; + ASSERT_MAIN_THREAD(); + if (!mWindowHandle) { return FALSE; } - - // Inform the application of the new mouse position (needed for per-frame + // Inform the application of the new mouse position (needed for per-frame // hover/picking to function). mCallbacks->handleMouseMove(this, position.convert(), (MASK)0); - // DEV-18951 VWR-8524 Camera moves wildly when alt-clicking. - // Because we have preemptively notified the application of the new - // mouse position via handleMouseMove() above, we need to clear out - // any stale mouse move events. RN/JC - MSG msg; - while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE)) - { } - - LLCoordScreen screen_pos(position.convert()); - return ::SetCursorPos(screen_pos.mX, screen_pos.mY); + mMousePositionModified = TRUE; + LLCoordScreen screen_pos(position.convert()); + + mWindowThread->post([=] + { + SetCursorPos(screen_pos.mX, screen_pos.mY); + // DEV-18951 VWR-8524 Camera moves wildly when alt-clicking. + // Because we have preemptively notified the application of the new + // mouse position via handleMouseMove() above, we need to clear out + // any stale mouse move events. RN/JC + MSG msg; + while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE)) + { + } + + mMousePositionModified = FALSE; + }); + + return TRUE; } BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position) { + ASSERT_MAIN_THREAD(); POINT cursor_point; if (!mWindowHandle @@ -1856,21 +1953,35 @@ BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position) void LLWindowWin32::hideCursor() { - while (ShowCursor(FALSE) >= 0) - { - // nothing, wait for cursor to push down - } + ASSERT_MAIN_THREAD(); + + mWindowThread->post([=]() + { + while (ShowCursor(FALSE) >= 0) + { + // nothing, wait for cursor to push down + } + }); + mCursorHidden = TRUE; mHideCursorPermanent = TRUE; } void LLWindowWin32::showCursor() { - // makes sure the cursor shows up - while (ShowCursor(TRUE) < 0) - { - // do nothing, wait for cursor to pop out - } + LL_PROFILE_ZONE_SCOPED; + + ASSERT_MAIN_THREAD(); + + mWindowThread->post([=]() + { + // makes sure the cursor shows up + while (ShowCursor(TRUE) < 0) + { + // do nothing, wait for cursor to pop out + } + }); + mCursorHidden = FALSE; mHideCursorPermanent = FALSE; } @@ -1972,6 +2083,8 @@ void LLWindowWin32::initCursors() void LLWindowWin32::updateCursor() { + ASSERT_MAIN_THREAD(); + LL_PROFILE_ZONE_SCOPED if (mNextCursor == UI_CURSOR_ARROW && mBusyCount > 0) { @@ -1981,7 +2094,11 @@ void LLWindowWin32::updateCursor() if( mCurrentCursor != mNextCursor ) { mCurrentCursor = mNextCursor; - SetCursor( mCursor[mNextCursor] ); + auto nextCursor = mCursor[mNextCursor]; + mWindowThread->post([=]() + { + SetCursor(nextCursor); + }); } } @@ -1997,13 +2114,8 @@ void LLWindowWin32::captureMouse() void LLWindowWin32::releaseMouse() { - // *NOTE:Mani ReleaseCapture will spawn new windows messages... - // which will in turn call our MainWindowProc. It therefore requires - // pausing *and more importantly resumption* of the mainlooptimeout... - // just like DispatchMessage below. - mCallbacks->handlePauseWatchdog(this); + LL_PROFILE_ZONE_SCOPED; ReleaseCapture(); - mCallbacks->handleResumeWatchdog(this); } @@ -2012,1003 +2124,1129 @@ void LLWindowWin32::delayInputProcessing() mInputProcessingPaused = TRUE; } + void LLWindowWin32::gatherInput() { - MSG msg; - int msg_count = 0; + ASSERT_MAIN_THREAD(); + LL_PROFILE_ZONE_SCOPED + MSG msg; - while ((msg_count < MAX_MESSAGE_PER_UPDATE) && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) - { - mCallbacks->handlePingWatchdog(this, "Main:TranslateGatherInput"); - TranslateMessage(&msg); +#if LL_WINDOW_SINGLE_THREADED + int msg_count = 0; + + while ((msg_count < MAX_MESSAGE_PER_UPDATE)) + { + LL_PROFILE_ZONE_NAMED("gi - loop"); + ++msg_count; + { + LL_PROFILE_ZONE_NAMED("gi - PeekMessage"); + if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + break; + } + } - // turn watchdog off in here to not fail if windows is doing something wacky - mCallbacks->handlePauseWatchdog(this); - DispatchMessage(&msg); - mCallbacks->handleResumeWatchdog(this); - msg_count++; + { + LL_PROFILE_ZONE_NAMED("gi - translate"); + TranslateMessage(&msg); + } - if ( mInputProcessingPaused ) - { - break; - } - /* Attempted workaround for problem where typing fast and hitting - return would result in only part of the text being sent. JC + { + LL_PROFILE_ZONE_NAMED("gi - dispatch"); + DispatchMessage(&msg); + } - BOOL key_posted = TranslateMessage(&msg); - DispatchMessage(&msg); - msg_count++; + if (mInputProcessingPaused) + { + break; + } - // If a key was translated, a WM_CHAR might have been posted to the end - // of the event queue. We need it immediately. - if (key_posted && msg.message == WM_KEYDOWN) - { - if (PeekMessage(&msg, NULL, WM_CHAR, WM_CHAR, PM_REMOVE)) - { - TranslateMessage(&msg); - DispatchMessage(&msg); - msg_count++; - } - } - */ - mCallbacks->handlePingWatchdog(this, "Main:AsyncCallbackGatherInput"); - // For async host by name support. Really hacky. - if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) - { - gAsyncMsgCallback(msg); - } - } + // For async host by name support. Really hacky. + if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) + { + LL_PROFILE_ZONE_NAMED("gi - callback"); + gAsyncMsgCallback(msg); + } + } +#else //multi-threaded window impl + { + if (mWindowThread->mFunctionQueue.size() > 0) + { + LL_PROFILE_ZONE_NAMED("gi - PostMessage"); + if (mWindowHandle) + { // post a nonsense user message to wake up the Window Thread in case any functions are pending + // and no windows events came through this frame + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + } + } + + while (mWindowThread->mMessageQueue.tryPopBack(msg)) + { + LL_PROFILE_ZONE_NAMED("gi - message queue"); + if (mInputProcessingPaused) + { + continue; + } + + // For async host by name support. Really hacky. + if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) + { + LL_PROFILE_ZONE_NAMED("gi - callback"); + gAsyncMsgCallback(msg); + } + } + } + + { + LL_PROFILE_ZONE_NAMED("gi - function queue"); + //process any pending functions + std::function curFunc; + while (mFunctionQueue.tryPopBack(curFunc)) + { + curFunc(); + } + } +#endif mInputProcessingPaused = FALSE; updateCursor(); - - // clear this once we've processed all mouse messages that might have occurred after - // we slammed the mouse position - mMousePositionModified = FALSE; } static LLTrace::BlockTimerStatHandle FTM_KEYHANDLER("Handle Keyboard"); static LLTrace::BlockTimerStatHandle FTM_MOUSEHANDLER("Handle Mouse"); +#if LL_WINDOW_SINGLE_THREADED +#define WINDOW_IMP_POST(x) x +#else +#define WINDOW_IMP_POST(x) window_imp->post([=]() { x; }) +#endif + LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param) { - // Ignore clicks not originated in the client area, i.e. mouse-up events not preceded with a WM_LBUTTONDOWN. - // This helps prevent avatar walking after maximizing the window by double-clicking the title bar. - static bool sHandleLeftMouseUp = true; + ASSERT_WINDOW_THREAD(); + LL_PROFILE_ZONE_SCOPED; - // Ignore the double click received right after activating app. - // This is to avoid triggering double click teleport after returning focus (see MAINT-3786). - static bool sHandleDoubleClick = true; + // Ignore clicks not originated in the client area, i.e. mouse-up events not preceded with a WM_LBUTTONDOWN. + // This helps prevent avatar walking after maximizing the window by double-clicking the title bar. + static bool sHandleLeftMouseUp = true; - LLWindowWin32 *window_imp = (LLWindowWin32 *)GetWindowLongPtr( h_wnd, GWLP_USERDATA ); + // Ignore the double click received right after activating app. + // This is to avoid triggering double click teleport after returning focus (see MAINT-3786). + static bool sHandleDoubleClick = true; - bool debug_window_proc = gDebugWindowProc || debugLoggingEnabled("Window"); + LLWindowWin32* window_imp = (LLWindowWin32*)GetWindowLongPtr(h_wnd, GWLP_USERDATA); + bool debug_window_proc = false; // gDebugWindowProc || debugLoggingEnabled("Window"); - if (NULL != window_imp) - { - window_imp->mCallbacks->handleResumeWatchdog(window_imp); - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:StartWndProc"); - // Has user provided their own window callback? - if (NULL != window_imp->mWndProc) - { - if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) - { - // user has handled window message - return 0; - } - } + if (NULL != window_imp) + { + // Has user provided their own window callback? + if (NULL != window_imp->mWndProc) + { + LL_PROFILE_ZONE_NAMED("mwp - WndProc"); + if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) + { + // user has handled window message + return 0; + } + } - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:PreSwitchWndProc"); - - // Juggle to make sure we can get negative positions for when - // mouse is outside window. - LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); + // Juggle to make sure we can get negative positions for when + // mouse is outside window. + LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); - // This doesn't work, as LOWORD returns unsigned short. - //LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param)); - LLCoordGL gl_coord; + // This doesn't work, as LOWORD returns unsigned short. + //LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param)); + LLCoordGL gl_coord; - // pass along extended flag in mask - MASK mask = (l_param>>16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0; - BOOL eat_keystroke = TRUE; + // pass along extended flag in mask + MASK mask = (l_param >> 16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0; + BOOL eat_keystroke = TRUE; - switch(u_msg) - { - RECT update_rect; - S32 update_width; - S32 update_height; + switch (u_msg) + { + RECT update_rect; + S32 update_width; + S32 update_height; - case WM_TIMER: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_TIMER"); - window_imp->mCallbacks->handleTimerEvent(window_imp); - break; + case WM_TIMER: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_TIMER"); + WINDOW_IMP_POST(window_imp->mCallbacks->handleTimerEvent(window_imp)); + break; + } - case WM_DEVICECHANGE: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_DEVICECHANGE"); - if (debug_window_proc) - { - LL_INFOS("Window") << " WM_DEVICECHANGE: wParam=" << w_param - << "; lParam=" << l_param << LL_ENDL; - } - if (w_param == DBT_DEVNODES_CHANGED || w_param == DBT_DEVICEARRIVAL) - { - if (window_imp->mCallbacks->handleDeviceChange(window_imp)) - { - return 0; - } - } - break; - - case WM_PAINT: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_PAINT"); - GetUpdateRect(window_imp->mWindowHandle, &update_rect, FALSE); - update_width = update_rect.right - update_rect.left + 1; - update_height = update_rect.bottom - update_rect.top + 1; - window_imp->mCallbacks->handlePaint(window_imp, update_rect.left, update_rect.top, - update_width, update_height); - break; - case WM_PARENTNOTIFY: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_PARENTNOTIFY"); - u_msg = u_msg; - break; - - case WM_SETCURSOR: - // This message is sent whenever the cursor is moved in a window. - // You need to set the appropriate cursor appearance. - - // Only take control of cursor over client region of window - // This allows Windows(tm) to handle resize cursors, etc. - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SETCURSOR"); - if (LOWORD(l_param) == HTCLIENT) - { - SetCursor(window_imp->mCursor[ window_imp->mCurrentCursor] ); - return 0; - } - break; - - case WM_ENTERMENULOOP: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_ENTERMENULOOP"); - window_imp->mCallbacks->handleWindowBlock(window_imp); - break; - - case WM_EXITMENULOOP: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_EXITMENULOOP"); - window_imp->mCallbacks->handleWindowUnblock(window_imp); - break; - - case WM_ACTIVATEAPP: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_ACTIVATEAPP"); - { - // This message should be sent whenever the app gains or loses focus. - BOOL activating = (BOOL) w_param; - BOOL minimized = window_imp->getMinimized(); - - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC ActivateApp " - << " activating " << S32(activating) - << " minimized " << S32(minimized) - << " fullscreen " << S32(window_imp->mFullscreen) - << LL_ENDL; - } - - if (window_imp->mFullscreen) - { - // When we run fullscreen, restoring or minimizing the app needs - // to switch the screen resolution - if (activating) - { - window_imp->setFullscreenResolution(); - window_imp->restore(); - } - else - { - window_imp->minimize(); - window_imp->resetDisplayResolution(); - } - } - - if (!activating) - { - sHandleDoubleClick = false; - } - - window_imp->mCallbacks->handleActivateApp(window_imp, activating); - - break; - } - - case WM_ACTIVATE: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_ACTIVATE"); - { - // Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE - BOOL activating = (LOWORD(w_param) != WA_INACTIVE); - - BOOL minimized = BOOL(HIWORD(w_param)); - - if (!activating && LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } - - // JC - I'm not sure why, but if we don't report that we handled the - // WM_ACTIVATE message, the WM_ACTIVATEAPP messages don't work - // properly when we run fullscreen. - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC Activate " - << " activating " << S32(activating) - << " minimized " << S32(minimized) - << LL_ENDL; - } - - // Don't handle this. - break; - } - - case WM_QUERYOPEN: - // TODO: use this to return a nice icon - break; - - case WM_SYSCOMMAND: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SYSCOMMAND"); - switch(w_param) - { - case SC_KEYMENU: - // Disallow the ALT key from triggering the default system menu. - return 0; - - case SC_SCREENSAVE: - case SC_MONITORPOWER: - // eat screen save messages and prevent them! - return 0; - } - break; - - case WM_CLOSE: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_CLOSE"); - // Will the app allow the window to close? - if (window_imp->mCallbacks->handleCloseRequest(window_imp)) - { - // Get the app to initiate cleanup. - window_imp->mCallbacks->handleQuit(window_imp); - // The app is responsible for calling destroyWindow when done with GL - } - return 0; - - case WM_DESTROY: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_DESTROY"); - if (window_imp->shouldPostQuit()) - { - PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0 - } - return 0; - - case WM_COMMAND: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_COMMAND"); - if (!HIWORD(w_param)) // this message is from a menu - { - window_imp->mCallbacks->handleMenuSelect(window_imp, LOWORD(w_param)); - } - break; - - case WM_SYSKEYDOWN: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SYSKEYDOWN"); - // allow system keys, such as ALT-F4 to be processed by Windows - eat_keystroke = FALSE; - case WM_KEYDOWN: - window_imp->mKeyCharCode = 0; // don't know until wm_char comes in next - window_imp->mKeyScanCode = ( l_param >> 16 ) & 0xff; - window_imp->mKeyVirtualKey = w_param; - window_imp->mRawMsg = u_msg; - window_imp->mRawWParam = w_param; - window_imp->mRawLParam = l_param; - - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_KEYDOWN"); - { - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_KEYDOWN " - << " key " << S32(w_param) - << LL_ENDL; - } - if(gKeyboard->handleKeyDown(w_param, mask) && eat_keystroke) - { - return 0; - } - // pass on to windows if we didn't handle it - break; - } - case WM_SYSKEYUP: - eat_keystroke = FALSE; - case WM_KEYUP: - { - window_imp->mKeyScanCode = ( l_param >> 16 ) & 0xff; - window_imp->mKeyVirtualKey = w_param; - window_imp->mRawMsg = u_msg; - window_imp->mRawWParam = w_param; - window_imp->mRawLParam = l_param; - - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_KEYUP"); - LL_RECORD_BLOCK_TIME(FTM_KEYHANDLER); - - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_KEYUP " - << " key " << S32(w_param) - << LL_ENDL; - } - if (gKeyboard->handleKeyUp(w_param, mask) && eat_keystroke) - { - return 0; - } - - // pass on to windows - break; - } - case WM_IME_SETCONTEXT: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_IME_SETCONTEXT"); - if (debug_window_proc) - { - LL_INFOS("Window") << "WM_IME_SETCONTEXT" << LL_ENDL; - } - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - l_param &= ~ISC_SHOWUICOMPOSITIONWINDOW; - // Invoke DefWinProc with the modified LPARAM. - } - break; - - case WM_IME_STARTCOMPOSITION: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_IME_STARTCOMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_STARTCOMPOSITION" << LL_ENDL; - } - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->handleStartCompositionMessage(); - return 0; - } - break; - - case WM_IME_ENDCOMPOSITION: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_IME_ENDCOMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_ENDCOMPOSITION" << LL_ENDL; - } - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - return 0; - } - break; - - case WM_IME_COMPOSITION: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_IME_COMPOSITION"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_COMPOSITION" << LL_ENDL; - } - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->handleCompositionMessage(l_param); - return 0; - } - break; - - case WM_IME_REQUEST: - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_IME_REQUEST"); - if (debug_window_proc) - { - LL_INFOS() << "WM_IME_REQUEST" << LL_ENDL; - } - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - LRESULT result = 0; - if (window_imp->handleImeRequests(w_param, l_param, &result)) - { - return result; - } - } - break; - - case WM_CHAR: - window_imp->mKeyCharCode = w_param; - window_imp->mRawMsg = u_msg; - window_imp->mRawWParam = w_param; - window_imp->mRawLParam = l_param; - - // Should really use WM_UNICHAR eventually, but it requires a specific Windows version and I need - // to figure out how that works. - Doug - // - // ... Well, I don't think so. - // How it works is explained in Win32 API document, but WM_UNICHAR didn't work - // as specified at least on Windows XP SP1 Japanese version. I have never used - // it since then, and I'm not sure whether it has been fixed now, but I don't think - // it is worth trying. The good old WM_CHAR works just fine even for supplementary - // characters. We just need to take care of surrogate pairs sent as two WM_CHAR's - // by ourselves. It is not that tough. -- Alissa Sabre @ SL - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_CHAR"); - if (debug_window_proc) - { - LL_INFOS("Window") << "Debug WindowProc WM_CHAR " - << " key " << S32(w_param) - << LL_ENDL; - } - // Even if LLWindowCallbacks::handleUnicodeChar(llwchar, BOOL) returned FALSE, - // we *did* processed the event, so I believe we should not pass it to DefWindowProc... - window_imp->handleUnicodeUTF16((U16)w_param, gKeyboard->currentMask(FALSE)); - return 0; + case WM_DEVICECHANGE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_DEVICECHANGE"); + if (debug_window_proc) + { + LL_INFOS("Window") << " WM_DEVICECHANGE: wParam=" << w_param + << "; lParam=" << l_param << LL_ENDL; + } + if (w_param == DBT_DEVNODES_CHANGED || w_param == DBT_DEVICEARRIVAL) + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleDeviceChange(window_imp)); + + return TRUE; + } + break; + } - case WM_NCLBUTTONDOWN: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_NCLBUTTONDOWN"); - // A click in a non-client area, e.g. title bar or window border. - sHandleLeftMouseUp = false; - sHandleDoubleClick = true; - } - break; + case WM_PAINT: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_PAINT"); + GetUpdateRect(window_imp->mWindowHandle, &update_rect, FALSE); + update_width = update_rect.right - update_rect.left + 1; + update_height = update_rect.bottom - update_rect.top + 1; + + WINDOW_IMP_POST(window_imp->mCallbacks->handlePaint(window_imp, update_rect.left, update_rect.top, + update_width, update_height)); + break; + } + case WM_PARENTNOTIFY: + { + break; + } - case WM_LBUTTONDOWN: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONDOWN"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - sHandleLeftMouseUp = true; + case WM_SETCURSOR: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SETCURSOR"); + // This message is sent whenever the cursor is moved in a window. + // You need to set the appropriate cursor appearance. - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } + // Only take control of cursor over client region of window + // This allows Windows(tm) to handle resize cursors, etc. + if (LOWORD(l_param) == HTCLIENT) + { + SetCursor(window_imp->mCursor[window_imp->mCurrentCursor]); + return 0; + } + break; + } + case WM_ENTERMENULOOP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_ENTERMENULOOP"); + WINDOW_IMP_POST(window_imp->mCallbacks->handleWindowBlock(window_imp)); + break; + } - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMouseDown(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; + case WM_EXITMENULOOP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_EXITMENULOOP"); + WINDOW_IMP_POST(window_imp->mCallbacks->handleWindowUnblock(window_imp)); + break; + } - case WM_LBUTTONDBLCLK: - //RN: ignore right button double clicks for now - //case WM_RBUTTONDBLCLK: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONDBLCLK"); + case WM_ACTIVATEAPP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_ACTIVATEAPP"); + window_imp->post([=]() + { + // This message should be sent whenever the app gains or loses focus. + BOOL activating = (BOOL)w_param; + BOOL minimized = window_imp->getMinimized(); + + if (debug_window_proc) + { + LL_INFOS("Window") << "WINDOWPROC ActivateApp " + << " activating " << S32(activating) + << " minimized " << S32(minimized) + << " fullscreen " << S32(window_imp->mFullscreen) + << LL_ENDL; + } + + if (window_imp->mFullscreen) + { + // When we run fullscreen, restoring or minimizing the app needs + // to switch the screen resolution + if (activating) + { + window_imp->setFullscreenResolution(); + window_imp->restore(); + } + else + { + window_imp->minimize(); + window_imp->resetDisplayResolution(); + } + } + + if (!activating) + { + sHandleDoubleClick = false; + } + + window_imp->mCallbacks->handleActivateApp(window_imp, activating); + }); + break; + } + case WM_ACTIVATE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_ACTIVATE"); + window_imp->post([=]() + { + // Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE + BOOL activating = (LOWORD(w_param) != WA_INACTIVE); + + BOOL minimized = BOOL(HIWORD(w_param)); + + if (!activating && LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } + + // JC - I'm not sure why, but if we don't report that we handled the + // WM_ACTIVATE message, the WM_ACTIVATEAPP messages don't work + // properly when we run fullscreen. + if (debug_window_proc) + { + LL_INFOS("Window") << "WINDOWPROC Activate " + << " activating " << S32(activating) + << " minimized " << S32(minimized) + << LL_ENDL; + } + }); + + break; + } - if (!sHandleDoubleClick) - { - sHandleDoubleClick = true; - break; - } + case WM_QUERYOPEN: + // TODO: use this to return a nice icon + break; - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask) ) - { - return 0; - } - } - break; + case WM_SYSCOMMAND: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SYSCOMMAND"); + switch (w_param) + { + case SC_KEYMENU: + // Disallow the ALT key from triggering the default system menu. + return 0; + + case SC_SCREENSAVE: + case SC_MONITORPOWER: + // eat screen save messages and prevent them! + return 0; + } + break; + } + case WM_CLOSE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_CLOSE"); + window_imp->post([=]() + { + // Will the app allow the window to close? + if (window_imp->mCallbacks->handleCloseRequest(window_imp)) + { + // Get the app to initiate cleanup. + window_imp->mCallbacks->handleQuit(window_imp); + // The app is responsible for calling destroyWindow when done with GL + } + }); + return 0; + } + case WM_DESTROY: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_DESTROY"); + if (window_imp->shouldPostQuit()) + { + PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0 + } + return 0; + } + case WM_COMMAND: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_COMMAND"); + if (!HIWORD(w_param)) // this message is from a menu + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleMenuSelect(window_imp, LOWORD(w_param))); + } + break; + } + case WM_SYSKEYDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SYSKEYDOWN"); + // allow system keys, such as ALT-F4 to be processed by Windows + eat_keystroke = FALSE; + } + case WM_KEYDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_KEYDOWN"); + window_imp->post([=]() + { + window_imp->mKeyCharCode = 0; // don't know until wm_char comes in next + window_imp->mKeyScanCode = (l_param >> 16) & 0xff; + window_imp->mKeyVirtualKey = w_param; + window_imp->mRawMsg = u_msg; + window_imp->mRawWParam = w_param; + window_imp->mRawLParam = l_param; + + { + if (debug_window_proc) + { + LL_INFOS("Window") << "Debug WindowProc WM_KEYDOWN " + << " key " << S32(w_param) + << LL_ENDL; + } + + gKeyboard->handleKeyDown(w_param, mask); + } + }); + return eat_keystroke; + } + case WM_SYSKEYUP: + eat_keystroke = FALSE; + case WM_KEYUP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_KEYUP"); + window_imp->post([=]() + { + window_imp->mKeyScanCode = (l_param >> 16) & 0xff; + window_imp->mKeyVirtualKey = w_param; + window_imp->mRawMsg = u_msg; + window_imp->mRawWParam = w_param; + window_imp->mRawLParam = l_param; + + { + LL_RECORD_BLOCK_TIME(FTM_KEYHANDLER); + + if (debug_window_proc) + { + LL_INFOS("Window") << "Debug WindowProc WM_KEYUP " + << " key " << S32(w_param) + << LL_ENDL; + } + gKeyboard->handleKeyUp(w_param, mask); + } + }); + return eat_keystroke; + } + case WM_IME_SETCONTEXT: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_IME_SETCONTEXT"); + if (debug_window_proc) + { + LL_INFOS("Window") << "WM_IME_SETCONTEXT" << LL_ENDL; + } + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + l_param &= ~ISC_SHOWUICOMPOSITIONWINDOW; + // Invoke DefWinProc with the modified LPARAM. + } + break; + } + case WM_IME_STARTCOMPOSITION: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_IME_STARTCOMPOSITION"); + if (debug_window_proc) + { + LL_INFOS() << "WM_IME_STARTCOMPOSITION" << LL_ENDL; + } + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + WINDOW_IMP_POST(window_imp->handleStartCompositionMessage()); + return 0; + } + break; + } + case WM_IME_ENDCOMPOSITION: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_IME_ENDCOMPOSITION"); + if (debug_window_proc) + { + LL_INFOS() << "WM_IME_ENDCOMPOSITION" << LL_ENDL; + } + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + return 0; + } + break; + } + case WM_IME_COMPOSITION: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_IME_COMPOSITION"); + if (debug_window_proc) + { + LL_INFOS() << "WM_IME_COMPOSITION" << LL_ENDL; + } + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + WINDOW_IMP_POST(window_imp->handleCompositionMessage(l_param)); + return 0; + } + break; + } + case WM_IME_REQUEST: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_IME_REQUEST"); + if (debug_window_proc) + { + LL_INFOS() << "WM_IME_REQUEST" << LL_ENDL; + } + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + LRESULT result; + window_imp->handleImeRequests(w_param, l_param, &result); + return result; + } + break; + } + case WM_CHAR: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_CHAR"); + window_imp->post([=]() + { + window_imp->mKeyCharCode = w_param; + window_imp->mRawMsg = u_msg; + window_imp->mRawWParam = w_param; + window_imp->mRawLParam = l_param; + + // Should really use WM_UNICHAR eventually, but it requires a specific Windows version and I need + // to figure out how that works. - Doug + // + // ... Well, I don't think so. + // How it works is explained in Win32 API document, but WM_UNICHAR didn't work + // as specified at least on Windows XP SP1 Japanese version. I have never used + // it since then, and I'm not sure whether it has been fixed now, but I don't think + // it is worth trying. The good old WM_CHAR works just fine even for supplementary + // characters. We just need to take care of surrogate pairs sent as two WM_CHAR's + // by ourselves. It is not that tough. -- Alissa Sabre @ SL + if (debug_window_proc) + { + LL_INFOS("Window") << "Debug WindowProc WM_CHAR " + << " key " << S32(w_param) + << LL_ENDL; + } + // Even if LLWindowCallbacks::handleUnicodeChar(llwchar, BOOL) returned FALSE, + // we *did* processed the event, so I believe we should not pass it to DefWindowProc... + window_imp->handleUnicodeUTF16((U16)w_param, gKeyboard->currentMask(FALSE)); + }); + return 0; + } + case WM_NCLBUTTONDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_NCLBUTTONDOWN"); + { + // A click in a non-client area, e.g. title bar or window border. + window_imp->post([=]() + { + sHandleLeftMouseUp = false; + sHandleDoubleClick = true; + }); + } + break; + } + case WM_LBUTTONDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDOWN"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + window_imp->post([=]() + { + auto glc = gl_coord; + sHandleLeftMouseUp = true; + + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } + + // Because we move the cursor position in the app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + glc = cursor_coord_window.convert(); + } + else + { + glc = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask); + window_imp->mCallbacks->handleMouseDown(window_imp, glc, mask); + }); + + return 0; + } + break; + } - case WM_LBUTTONUP: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_LBUTTONUP"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + case WM_LBUTTONDBLCLK: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDBLCLK"); + //RN: ignore right button double clicks for now + //case WM_RBUTTONDBLCLK: + if (!sHandleDoubleClick) + { + sHandleDoubleClick = true; + return 0; + } - if (!sHandleLeftMouseUp) - { - sHandleLeftMouseUp = true; - break; - } - sHandleDoubleClick = true; - - //if (gDebugClicks) - //{ - // LL_INFOS("Window") << "WndProc left button up" << LL_ENDL; - //} - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMouseUp(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; + // Because we move the cursor position in the app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->post([=]() + { + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask); + }); + return 0; + } + case WM_LBUTTONUP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONUP"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + + if (!sHandleLeftMouseUp) + { + sHandleLeftMouseUp = true; + return 0; + } + sHandleDoubleClick = true; + window_imp->post([=]() + { + auto glc = gl_coord; + + //if (gDebugClicks) + //{ + // LL_INFOS("Window") << "WndProc left button up" << LL_ENDL; + //} + // Because we move the cursor position in the app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + glc = cursor_coord_window.convert(); + } + else + { + glc = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask); + window_imp->mCallbacks->handleMouseUp(window_imp, glc, mask); + }); + } + return 0; + } + case WM_RBUTTONDBLCLK: + case WM_RBUTTONDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONDOWN"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + WINDOW_IMP_POST(window_imp->interruptLanguageTextInput()); + } + + // Because we move the cursor position in the llviewerapp, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->post([=]() + { + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask); + }); + } + return 0; + } + break; - case WM_RBUTTONDBLCLK: - case WM_RBUTTONDOWN: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_RBUTTONDOWN"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } + case WM_RBUTTONUP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONUP"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + // Because we move the cursor position in the app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask)) + { + return 0; + } + } + } + break; - // Because we move the cursor position in the llviewerapp, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; + case WM_MBUTTONDOWN: + // case WM_MBUTTONDBLCLK: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONDOWN"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } + + // Because we move the cursor position in tllviewerhe app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + if (window_imp->mCallbacks->handleMiddleMouseDown(window_imp, gl_coord, mask)) + { + return 0; + } + } + } + break; - case WM_RBUTTONUP: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_RBUTTONUP"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; + case WM_MBUTTONUP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONUP"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + // Because we move the cursor position in the llviewer app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + if (window_imp->mCallbacks->handleMiddleMouseUp(window_imp, gl_coord, mask)) + { + return 0; + } + } + } + break; + case WM_XBUTTONDOWN: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONDOWN"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + S32 button = GET_XBUTTON_WPARAM(w_param); + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } + + // Because we move the cursor position in tllviewerhe app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 + if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3)) + { + return 0; + } + } + } + break; - case WM_MBUTTONDOWN: -// case WM_MBUTTONDBLCLK: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONDOWN"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } + case WM_XBUTTONUP: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONUP"); + { + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + S32 button = GET_XBUTTON_WPARAM(w_param); + // Because we move the cursor position in the llviewer app, we need to query + // to find out where the cursor at the time the event is handled. + // If we don't do this, many clicks could get buffered up, and if the + // first click changes the cursor position, all subsequent clicks + // will occur at the wrong location. JC + if (window_imp->mMousePositionModified) + { + LLCoordWindow cursor_coord_window; + window_imp->getCursorPosition(&cursor_coord_window); + gl_coord = cursor_coord_window.convert(); + } + else + { + gl_coord = window_coord.convert(); + } + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 + if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3)) + { + return 0; + } + } + } + break; - // Because we move the cursor position in tllviewerhe app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMiddleMouseDown(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; + case WM_MOUSEWHEEL: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEWHEEL"); + static short z_delta = 0; - case WM_MBUTTONUP: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONUP"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - // Because we move the cursor position in the llviewer app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMiddleMouseUp(window_imp, gl_coord, mask)) - { - return 0; - } - } - break; - case WM_XBUTTONDOWN: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONDOWN"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - S32 button = GET_XBUTTON_WPARAM(w_param); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } + RECT client_rect; - // Because we move the cursor position in tllviewerhe app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 - if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3)) - { - return 0; - } - } - break; + // eat scroll events that occur outside our window, since we use mouse position to direct scroll + // instead of keyboard focus + // NOTE: mouse_coord is in *window* coordinates for scroll events + POINT mouse_coord = { (S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param) }; - case WM_XBUTTONUP: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONUP"); - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - S32 button = GET_XBUTTON_WPARAM(w_param); - // Because we move the cursor position in the llviewer app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 - if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3)) - { - return 0; - } - } - break; + if (ScreenToClient(window_imp->mWindowHandle, &mouse_coord) + && GetClientRect(window_imp->mWindowHandle, &client_rect)) + { + // we have a valid mouse point and client rect + if (mouse_coord.x < client_rect.left || client_rect.right < mouse_coord.x + || mouse_coord.y < client_rect.top || client_rect.bottom < mouse_coord.y) + { + // mouse is outside of client rect, so don't do anything + return 0; + } + } - case WM_MOUSEWHEEL: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MOUSEWHEEL"); - static short z_delta = 0; + S16 incoming_z_delta = HIWORD(w_param); + z_delta += incoming_z_delta; + // cout << "z_delta " << z_delta << endl; + + // current mouse wheels report changes in increments of zDelta (+120, -120) + // Future, higher resolution mouse wheels may report smaller deltas. + // So we sum the deltas and only act when we've exceeded WHEEL_DELTA + // + // If the user rapidly spins the wheel, we can get messages with + // large deltas, like 480 or so. Thus we need to scroll more quickly. + if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta) + { + window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA); + z_delta = 0; + } + return 0; + } + /* + // TODO: add this after resolving _WIN32_WINNT issue + case WM_MOUSELEAVE: + { + window_imp->mCallbacks->handleMouseLeave(window_imp); + + // TRACKMOUSEEVENT track_mouse_event; + // track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT ); + // track_mouse_event.dwFlags = TME_LEAVE; + // track_mouse_event.hwndTrack = h_wnd; + // track_mouse_event.dwHoverTime = HOVER_DEFAULT; + // TrackMouseEvent( &track_mouse_event ); + return 0; + } + */ + case WM_MOUSEHWHEEL: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEHWHEEL"); + static short h_delta = 0; - RECT client_rect; + RECT client_rect; - // eat scroll events that occur outside our window, since we use mouse position to direct scroll - // instead of keyboard focus - // NOTE: mouse_coord is in *window* coordinates for scroll events - POINT mouse_coord = {(S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)}; + // eat scroll events that occur outside our window, since we use mouse position to direct scroll + // instead of keyboard focus + // NOTE: mouse_coord is in *window* coordinates for scroll events + POINT mouse_coord = { (S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param) }; - if (ScreenToClient(window_imp->mWindowHandle, &mouse_coord) - && GetClientRect(window_imp->mWindowHandle, &client_rect)) - { - // we have a valid mouse point and client rect - if (mouse_coord.x < client_rect.left || client_rect.right < mouse_coord.x - || mouse_coord.y < client_rect.top || client_rect.bottom < mouse_coord.y) - { - // mouse is outside of client rect, so don't do anything - return 0; - } - } + if (ScreenToClient(window_imp->mWindowHandle, &mouse_coord) + && GetClientRect(window_imp->mWindowHandle, &client_rect)) + { + // we have a valid mouse point and client rect + if (mouse_coord.x < client_rect.left || client_rect.right < mouse_coord.x + || mouse_coord.y < client_rect.top || client_rect.bottom < mouse_coord.y) + { + // mouse is outside of client rect, so don't do anything + return 0; + } + } - S16 incoming_z_delta = HIWORD(w_param); - z_delta += incoming_z_delta; - // cout << "z_delta " << z_delta << endl; - - // current mouse wheels report changes in increments of zDelta (+120, -120) - // Future, higher resolution mouse wheels may report smaller deltas. - // So we sum the deltas and only act when we've exceeded WHEEL_DELTA - // - // If the user rapidly spins the wheel, we can get messages with - // large deltas, like 480 or so. Thus we need to scroll more quickly. - if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta) - { - window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA); - z_delta = 0; - } - return 0; - } - /* - // TODO: add this after resolving _WIN32_WINNT issue - case WM_MOUSELEAVE: - { - window_imp->mCallbacks->handleMouseLeave(window_imp); - - // TRACKMOUSEEVENT track_mouse_event; - // track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT ); - // track_mouse_event.dwFlags = TME_LEAVE; - // track_mouse_event.hwndTrack = h_wnd; - // track_mouse_event.dwHoverTime = HOVER_DEFAULT; - // TrackMouseEvent( &track_mouse_event ); - return 0; - } - */ - case WM_MOUSEHWHEEL: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MOUSEHWHEEL"); - static short h_delta = 0; + S16 incoming_h_delta = HIWORD(w_param); + h_delta += incoming_h_delta; - RECT client_rect; + // If the user rapidly spins the wheel, we can get messages with + // large deltas, like 480 or so. Thus we need to scroll more quickly. + if (h_delta <= -WHEEL_DELTA || WHEEL_DELTA <= h_delta) + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleScrollHWheel(window_imp, h_delta / WHEEL_DELTA)); + h_delta = 0; + } + return 0; + } + // Handle mouse movement within the window + case WM_MOUSEMOVE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE"); + if (!window_imp->mMousePositionModified) + { + MASK mask = gKeyboard->currentMask(TRUE); + WINDOW_IMP_POST(window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask)); + } + return 0; + } - // eat scroll events that occur outside our window, since we use mouse position to direct scroll - // instead of keyboard focus - // NOTE: mouse_coord is in *window* coordinates for scroll events - POINT mouse_coord = {(S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)}; + case WM_GETMINMAXINFO: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_GETMINMAXINFO"); + LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; + min_max->ptMinTrackSize.x = window_imp->mMinWindowWidth; + min_max->ptMinTrackSize.y = window_imp->mMinWindowHeight; + return 0; + } - if (ScreenToClient(window_imp->mWindowHandle, &mouse_coord) - && GetClientRect(window_imp->mWindowHandle, &client_rect)) - { - // we have a valid mouse point and client rect - if (mouse_coord.x < client_rect.left || client_rect.right < mouse_coord.x - || mouse_coord.y < client_rect.top || client_rect.bottom < mouse_coord.y) - { - // mouse is outside of client rect, so don't do anything - return 0; - } - } + case WM_SIZE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SIZE"); + S32 width = S32(LOWORD(l_param)); + S32 height = S32(HIWORD(l_param)); - S16 incoming_h_delta = HIWORD(w_param); - h_delta += incoming_h_delta; + if (debug_window_proc) + { + BOOL maximized = (w_param == SIZE_MAXIMIZED); + BOOL restored = (w_param == SIZE_RESTORED); + BOOL minimized = (w_param == SIZE_MINIMIZED); + + LL_INFOS("Window") << "WINDOWPROC Size " + << width << "x" << height + << " max " << S32(maximized) + << " min " << S32(minimized) + << " rest " << S32(restored) + << LL_ENDL; + } - // If the user rapidly spins the wheel, we can get messages with - // large deltas, like 480 or so. Thus we need to scroll more quickly. - if (h_delta <= -WHEEL_DELTA || WHEEL_DELTA <= h_delta) - { - window_imp->mCallbacks->handleScrollHWheel(window_imp, h_delta / WHEEL_DELTA); - h_delta = 0; - } - return 0; - } - // Handle mouse movement within the window - case WM_MOUSEMOVE: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MOUSEMOVE"); - MASK mask = gKeyboard->currentMask(TRUE); - window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask); - return 0; - } + // There's an odd behavior with WM_SIZE that I would call a bug. If + // the window is maximized, and you call MoveWindow() with a size smaller + // than a maximized window, it ends up sending WM_SIZE with w_param set + // to SIZE_MAXIMIZED -- which isn't true. So the logic below doesn't work. + // (SL-44655). Fixed it by calling ShowWindow(SW_RESTORE) first (see + // LLWindowWin32::moveWindow in this file). - case WM_GETMINMAXINFO: - { - LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; - min_max->ptMinTrackSize.x = window_imp->mMinWindowWidth; - min_max->ptMinTrackSize.y = window_imp->mMinWindowHeight; - return 0; - } + // If we are now restored, but we weren't before, this + // means that the window was un-minimized. + if (w_param == SIZE_RESTORED && window_imp->mLastSizeWParam != SIZE_RESTORED) + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleActivate(window_imp, TRUE)); + } - case WM_SIZE: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SIZE"); - S32 width = S32( LOWORD(l_param) ); - S32 height = S32( HIWORD(l_param) ); + // handle case of window being maximized from fully minimized state + if (w_param == SIZE_MAXIMIZED && window_imp->mLastSizeWParam != SIZE_MAXIMIZED) + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleActivate(window_imp, TRUE)); + } - if (debug_window_proc) - { - BOOL maximized = ( w_param == SIZE_MAXIMIZED ); - BOOL restored = ( w_param == SIZE_RESTORED ); - BOOL minimized = ( w_param == SIZE_MINIMIZED ); - - LL_INFOS("Window") << "WINDOWPROC Size " - << width << "x" << height - << " max " << S32(maximized) - << " min " << S32(minimized) - << " rest " << S32(restored) - << LL_ENDL; - } + // Also handle the minimization case + if (w_param == SIZE_MINIMIZED && window_imp->mLastSizeWParam != SIZE_MINIMIZED) + { + WINDOW_IMP_POST(window_imp->mCallbacks->handleActivate(window_imp, FALSE)); + } - // There's an odd behavior with WM_SIZE that I would call a bug. If - // the window is maximized, and you call MoveWindow() with a size smaller - // than a maximized window, it ends up sending WM_SIZE with w_param set - // to SIZE_MAXIMIZED -- which isn't true. So the logic below doesn't work. - // (SL-44655). Fixed it by calling ShowWindow(SW_RESTORE) first (see - // LLWindowWin32::moveWindow in this file). + // Actually resize all of our views + if (w_param != SIZE_MINIMIZED) + { + // Ignore updates for minimizing and minimized "windows" + WINDOW_IMP_POST(window_imp->mCallbacks->handleResize(window_imp, + LOWORD(l_param), + HIWORD(l_param))); + } - // If we are now restored, but we weren't before, this - // means that the window was un-minimized. - if (w_param == SIZE_RESTORED && window_imp->mLastSizeWParam != SIZE_RESTORED) - { - window_imp->mCallbacks->handleActivate(window_imp, TRUE); - } + window_imp->mLastSizeWParam = w_param; - // handle case of window being maximized from fully minimized state - if (w_param == SIZE_MAXIMIZED && window_imp->mLastSizeWParam != SIZE_MAXIMIZED) - { - window_imp->mCallbacks->handleActivate(window_imp, TRUE); - } + return 0; + } - // Also handle the minimization case - if (w_param == SIZE_MINIMIZED && window_imp->mLastSizeWParam != SIZE_MINIMIZED) - { - window_imp->mCallbacks->handleActivate(window_imp, FALSE); - } + case WM_DPICHANGED: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_DPICHANGED"); + LPRECT lprc_new_scale; + F32 new_scale = F32(LOWORD(w_param)) / F32(USER_DEFAULT_SCREEN_DPI); + lprc_new_scale = (LPRECT)l_param; + S32 new_width = lprc_new_scale->right - lprc_new_scale->left; + S32 new_height = lprc_new_scale->bottom - lprc_new_scale->top; + WINDOW_IMP_POST(window_imp->mCallbacks->handleDPIChanged(window_imp, new_scale, new_width, new_height)); + + SetWindowPos(h_wnd, + HWND_TOP, + lprc_new_scale->left, + lprc_new_scale->top, + new_width, + new_height, + SWP_NOZORDER | SWP_NOACTIVATE); + + return 0; + } - // Actually resize all of our views - if (w_param != SIZE_MINIMIZED) - { - // Ignore updates for minimizing and minimized "windows" - window_imp->mCallbacks->handleResize( window_imp, - LOWORD(l_param), - HIWORD(l_param) ); - } + case WM_SETFOCUS: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SETFOCUS"); + if (debug_window_proc) + { + LL_INFOS("Window") << "WINDOWPROC SetFocus" << LL_ENDL; + } + WINDOW_IMP_POST(window_imp->mCallbacks->handleFocus(window_imp)); + return 0; + } - window_imp->mLastSizeWParam = w_param; + case WM_KILLFOCUS: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_KILLFOCUS"); + if (debug_window_proc) + { + LL_INFOS("Window") << "WINDOWPROC KillFocus" << LL_ENDL; + } + WINDOW_IMP_POST(window_imp->mCallbacks->handleFocusLost(window_imp)); + return 0; + } - return 0; - } + case WM_COPYDATA: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_COPYDATA"); + { + // received a URL + PCOPYDATASTRUCT myCDS = (PCOPYDATASTRUCT)l_param; + void* data = new U8[myCDS->cbData]; + memcpy(data, myCDS->lpData, myCDS->cbData); + auto myType = myCDS->dwData; + + window_imp->post([=]() + { + window_imp->mCallbacks->handleDataCopy(window_imp, myType, data); + delete[] data; + }); + }; + return 0; + + break; + } + case WM_SETTINGCHANGE: + { + LL_PROFILE_ZONE_NAMED("mwp - WM_SETTINGCHANGE"); + if (w_param == SPI_SETMOUSEVANISH) + { + if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &window_imp->mMouseVanish, 0)) + { + WINDOW_IMP_POST(window_imp->mMouseVanish = TRUE); + } + } + } + break; - case WM_DPICHANGED: - { - LPRECT lprc_new_scale; - F32 new_scale = F32(LOWORD(w_param)) / F32(USER_DEFAULT_SCREEN_DPI); - lprc_new_scale = (LPRECT)l_param; - S32 new_width = lprc_new_scale->right - lprc_new_scale->left; - S32 new_height = lprc_new_scale->bottom - lprc_new_scale->top; - if (window_imp->mCallbacks->handleDPIChanged(window_imp, new_scale, new_width, new_height)) - { - SetWindowPos(h_wnd, - HWND_TOP, - lprc_new_scale->left, - lprc_new_scale->top, - new_width, - new_height, - SWP_NOZORDER | SWP_NOACTIVATE); - } - return 0; - } - - case WM_SETFOCUS: - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC SetFocus" << LL_ENDL; - } - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SETFOCUS"); - window_imp->mCallbacks->handleFocus(window_imp); - return 0; - - case WM_KILLFOCUS: - if (debug_window_proc) - { - LL_INFOS("Window") << "WINDOWPROC KillFocus" << LL_ENDL; - } - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_KILLFOCUS"); - window_imp->mCallbacks->handleFocusLost(window_imp); - return 0; - - case WM_COPYDATA: - { - window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_COPYDATA"); - // received a URL - PCOPYDATASTRUCT myCDS = (PCOPYDATASTRUCT) l_param; - window_imp->mCallbacks->handleDataCopy(window_imp, myCDS->dwData, myCDS->lpData); - }; - return 0; - - break; - - case WM_SETTINGCHANGE: - { - if (w_param == SPI_SETMOUSEVANISH) - { - if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &window_imp->mMouseVanish, 0)) - { - window_imp->mMouseVanish = TRUE; - } - } - } - break; - default: - { - if (debug_window_proc) - { - LL_INFOS("Window") << "Unhandled windows message code: " << U32(u_msg) << LL_ENDL; - } - } - break; - } - - window_imp->mCallbacks->handlePauseWatchdog(window_imp); - } + //list of messages we get often that we don't care to log about + case WM_NCHITTEST: + case WM_NCMOUSEMOVE: + case WM_NCMOUSELEAVE: + case WM_MOVING: + case WM_MOVE: + case WM_WINDOWPOSCHANGING: + case WM_WINDOWPOSCHANGED: + break; + + default: + { + LL_PROFILE_ZONE_NAMED("mwp - default"); + if (debug_window_proc) + { + LL_INFOS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL; + } + } + break; + } + } else { // (NULL == window_imp) LL_DEBUGS("Window") << "No window implementation to handle message with, message code: " << U32(u_msg) << LL_ENDL; } - // pass unhandled messages down to Windows - return DefWindowProc(h_wnd, u_msg, w_param, l_param); + // pass unhandled messages down to Windows + LRESULT ret; + { + LL_PROFILE_ZONE_NAMED("mwp - DefWindowProc"); + ret = DefWindowProc(h_wnd, u_msg, w_param, l_param); + } + return ret; } BOOL LLWindowWin32::convertCoords(LLCoordGL from, LLCoordWindow *to) @@ -3187,6 +3425,8 @@ BOOL LLWindowWin32::copyTextToClipboard(const LLWString& wstr) // Constrains the mouse to the window. void LLWindowWin32::setMouseClipping( BOOL b ) { + LL_PROFILE_ZONE_SCOPED; + ASSERT_MAIN_THREAD(); if( b != mIsMouseClipping ) { BOOL success = FALSE; @@ -3263,6 +3503,7 @@ F32 LLWindowWin32::getGamma() BOOL LLWindowWin32::restoreGamma() { + ASSERT_MAIN_THREAD(); if (mCustomGammaSet != FALSE) { LL_DEBUGS("Window") << "Restoring gamma" << LL_ENDL; @@ -3274,6 +3515,7 @@ BOOL LLWindowWin32::restoreGamma() BOOL LLWindowWin32::setGamma(const F32 gamma) { + ASSERT_MAIN_THREAD(); mCurrentGamma = gamma; //Get the previous gamma ramp to restore later. @@ -3312,6 +3554,7 @@ BOOL LLWindowWin32::setGamma(const F32 gamma) void LLWindowWin32::setFSAASamples(const U32 fsaa_samples) { + ASSERT_MAIN_THREAD(); mFSAASamples = fsaa_samples; } @@ -3322,6 +3565,7 @@ U32 LLWindowWin32::getFSAASamples() LLWindow::LLWindowResolution* LLWindowWin32::getSupportedResolutions(S32 &num_resolutions) { + ASSERT_MAIN_THREAD(); if (!mSupportedResolutions) { mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS]; @@ -3476,6 +3720,7 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { + ASSERT_MAIN_THREAD(); SwapBuffers(mhDC); LL_PROFILER_GPU_COLLECT @@ -3951,6 +4196,7 @@ void LLWindowWin32::updateLanguageTextInputArea() void LLWindowWin32::interruptLanguageTextInput() { + ASSERT_MAIN_THREAD(); if (mPreeditor && LLWinImm::isAvailable()) { HIMC himc = LLWinImm::getContext(mWindowHandle); @@ -4153,6 +4399,7 @@ static LLWString find_context(const LLWString & wtext, S32 focus, S32 focus_leng // for files and via IDropTarget interface requests. LLWindowCallbacks::DragNDropResult LLWindowWin32::completeDragNDropRequest( const LLCoordGL gl_coord, const MASK mask, LLWindowCallbacks::DragNDropAction action, const std::string url ) { + ASSERT_MAIN_THREAD(); return mCallbacks->handleDragNDrop( this, gl_coord, mask, action, url ); } @@ -4201,6 +4448,7 @@ BOOL LLWindowWin32::handleImeRequests(WPARAM request, LPARAM param, LRESULT *res LL_WARNS("Window") << "*** IMR_QUERYCHARPOSITON called but getPreeditLocation failed." << LL_ENDL; return FALSE; } + fillCharPosition(caret_coord, preedit_bounds, text_control, char_position); *result = 1; @@ -4408,3 +4656,79 @@ std::vector LLWindowWin32::getDynamicFallbackFontList() #endif // LL_WINDOWS + +inline LLWindowWin32Thread::LLWindowWin32Thread(LLWindowWin32* window) + : LLThread("Window Thread"), + mWindow(window), + mFunctionQueue(MAX_QUEUE_SIZE) +{ + +} + +inline void LLWindowWin32Thread::run() +{ + sWindowThreadId = getID(); + while (!mFinished) + { + LL_PROFILE_ZONE_SCOPED; + + + if (mWindow && mWindow->mWindowHandle != 0) + { + MSG msg; + BOOL status; + if (mWindow->mhDC == 0) + { + LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); + status = PeekMessage(&msg, mWindow->mWindowHandle, 0, 0, PM_REMOVE); + } + else + { + LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); + status = GetMessage(&msg, mWindow->mWindowHandle, 0, 0); + } + if (status > 0) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + + mMessageQueue.pushFront(msg); + } + } + + { + LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); + //process any pending functions + std::function curFunc; + while (mFunctionQueue.tryPopBack(curFunc)) + { + curFunc(); + } + } + +#if 0 + { + LL_PROFILE_ZONE_NAMED("w32t - Sleep"); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + } +#endif + } +} + +void LLWindowWin32Thread::post(const std::function& func) +{ +#if LL_WINDOW_SINGLE_THREADED + func(); +#else + mFunctionQueue.pushFront(func); +#endif +} + +void LLWindowWin32::post(const std::function& func) +{ +#if LL_WINDOW_SINGLE_THREADED + func(); +#else + mFunctionQueue.pushFront(func); +#endif +} \ No newline at end of file diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 0b3d14fb16..66647459b2 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -33,11 +33,46 @@ #include "llwindow.h" #include "llwindowcallbacks.h" #include "lldragdropwin32.h" +#include "llthread.h" +#include "llthreadsafequeue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); +class LLWindowWin32; + +// Thread that owns the Window Handle +class LLWindowWin32Thread : public LLThread +{ +public: + class Message + { + public: + LRESULT mMsg; + }; + + static const int MAX_QUEUE_SIZE = 2048; + + LLThreadSafeQueue mMessageQueue; + LLThreadSafeQueue> mFunctionQueue; + + bool mFinished = false; + + LLWindowWin32Thread(LLWindowWin32* window); + + void run() override; + + void post(const std::function& func); + +private: + + // call PeekMessage and pull enqueue messages for later processing + void gatherInput(); + LLWindowWin32* mWindow = nullptr; + +}; + class LLWindowWin32 : public LLWindow { public: @@ -172,9 +207,9 @@ protected: WCHAR *mWindowTitle; WCHAR *mWindowClassName; - HWND mWindowHandle; // window handle - HGLRC mhRC; // OpenGL rendering context - HDC mhDC; // Windows Device context handle + HWND mWindowHandle = 0; // window handle + HGLRC mhRC = 0; // OpenGL rendering context + HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() @@ -221,7 +256,12 @@ protected: BOOL mMouseVanish; + LLWindowWin32Thread* mWindowThread = nullptr; + LLThreadSafeQueue> mFunctionQueue; + void post(const std::function& func); + friend class LLWindowManager; + friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen -- cgit v1.3 From d00272e0cc9974f35a46f0c313ee2c0e11cddbda Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 11 Oct 2021 16:03:40 +0000 Subject: SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default. --- indra/llcommon/llthreadsafequeue.h | 3 + indra/llimage/llimageworker.cpp | 4 + indra/llrender/llcubemap.cpp | 2 + indra/llrender/llfontfreetype.cpp | 1 + indra/llrender/llglslshader.cpp | 2 + indra/llrender/llgltexture.cpp | 2 + indra/llrender/llimagegl.cpp | 330 +++++++++++++++++++++----------- indra/llrender/llimagegl.h | 35 +++- indra/llrender/llrender.cpp | 2 +- indra/llrender/llrender.h | 2 +- indra/llwindow/llopenglview-objc.mm | 3 +- indra/llwindow/llwindow.h | 12 +- indra/llwindow/llwindowheadless.h | 3 + indra/llwindow/llwindowmacosx.cpp | 28 +++ indra/llwindow/llwindowmacosx.h | 144 +++++++------- indra/llwindow/llwindowwin32.cpp | 129 ++++++++----- indra/llwindow/llwindowwin32.h | 3 + indra/newview/app_settings/settings.xml | 4 +- indra/newview/llappviewer.cpp | 3 +- indra/newview/llnetmap.cpp | 1 + indra/newview/lltexturefetch.cpp | 4 + indra/newview/llviewertexture.cpp | 311 +++++++++++++++++++----------- indra/newview/llviewertexture.h | 8 +- indra/newview/llviewertexturelist.cpp | 36 ++++ indra/newview/llviewerwindow.cpp | 2 +- 25 files changed, 718 insertions(+), 356 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcommon/llthreadsafequeue.h b/indra/llcommon/llthreadsafequeue.h index 719edcd579..06e8d8f609 100644 --- a/indra/llcommon/llthreadsafequeue.h +++ b/indra/llcommon/llthreadsafequeue.h @@ -154,6 +154,9 @@ public: // Returns the size of the queue. size_t size(); + //Returns the capacity of the queue. + U32 capacity() { return mCapacity; } + // closes the queue: // - every subsequent push() call will throw LLThreadSafeQueueInterrupt // - every subsequent tryPush() call will return false diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp index 5f42fba866..33f8dce6ee 100644 --- a/indra/llimage/llimageworker.cpp +++ b/indra/llimage/llimageworker.cpp @@ -48,6 +48,7 @@ LLImageDecodeThread::~LLImageDecodeThread() // virtual S32 LLImageDecodeThread::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(mCreationMutex); for (creation_list_t::iterator iter = mCreationList.begin(); iter != mCreationList.end(); ++iter) @@ -71,6 +72,7 @@ S32 LLImageDecodeThread::update(F32 max_time_ms) LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image, U32 priority, S32 discard, BOOL needs_aux, Responder* responder) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(mCreationMutex); handle_t handle = generateHandle(); mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder)); @@ -118,6 +120,7 @@ LLImageDecodeThread::ImageRequest::~ImageRequest() // Returns true when done, whether or not decode was successful. bool LLImageDecodeThread::ImageRequest::processRequest() { + LL_PROFILE_ZONE_SCOPED; const F32 decode_time_slice = .1f; bool done = true; if (!mDecodedRaw && mFormattedImage.notNull()) @@ -164,6 +167,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest() void LLImageDecodeThread::ImageRequest::finishRequest(bool completed) { + LL_PROFILE_ZONE_SCOPED; if (mResponder.notNull()) { bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux); diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 5947bca670..d7f7b2f58e 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -150,6 +150,7 @@ void LLCubeMap::initRawData(const std::vector >& rawimages void LLCubeMap::initGLData() { + LL_PROFILE_ZONE_SCOPED; for (int i = 0; i < 6; i++) { mImages[i]->setSubImage(mRawImages[i], 0, 0, RESOLUTION, RESOLUTION); @@ -453,6 +454,7 @@ BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col) { + LL_PROFILE_ZONE_SCOPED; F32 v_min, v_max, h_min, h_max; LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3]; center.normVec(); diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index c41730ebaa..e18161e53c 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -460,6 +460,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index) const { + LL_PROFILE_ZONE_SCOPED; if (mFTFace == NULL) return NULL; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2fb3b8257d..394fcd2b2f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -208,6 +208,7 @@ void LLGLSLShader::dumpStats() //static void LLGLSLShader::startProfile() { + LL_PROFILE_ZONE_SCOPED; if (sProfileEnabled && sCurBoundShaderPtr) { sCurBoundShaderPtr->placeProfileQuery(); @@ -218,6 +219,7 @@ void LLGLSLShader::startProfile() //static void LLGLSLShader::stopProfile(U32 count, U32 mode) { + LL_PROFILE_ZONE_SCOPED; if (sProfileEnabled && sCurBoundShaderPtr) { sCurBoundShaderPtr->readProfileQuery(count, mode); diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index ad501687ed..a279e85bae 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -262,6 +262,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height) { + LL_PROFILE_ZONE_SCOPED; llassert(mGLTexturep.notNull()) ; return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ; @@ -269,6 +270,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height) { + LL_PROFILE_ZONE_SCOPED; llassert(mGLTexturep.notNull()) ; return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 276fa55e15..aff29bd857 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -39,6 +39,7 @@ #include "llgl.h" #include "llglslshader.h" #include "llrender.h" +#include "llwindow.h" //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -170,15 +171,32 @@ BOOL is_little_endian() return (*c == 0x78) ; } + +LLImageGLThread* LLImageGLThread::sInstance = nullptr; + //static -void LLImageGL::initClass(S32 num_catagories, BOOL skip_analyze_alpha /* = false */) +void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */) { + LL_PROFILE_ZONE_SCOPED; sSkipAnalyzeAlpha = skip_analyze_alpha; + LLImageGLThread::sInstance = new LLImageGLThread(window); + LLImageGLThread::sInstance->start(); +} + +//static +void LLImageGL::updateClass() +{ + LL_PROFILE_ZONE_SCOPED; + LLImageGLThread::sInstance->executeCallbacks(); } //static void LLImageGL::cleanupClass() -{ +{ + LL_PROFILE_ZONE_SCOPED; + LLImageGLThread::sInstance->mFunctionQueue.close(); + delete LLImageGLThread::sInstance; + LLImageGLThread::sInstance = nullptr; } //static @@ -656,6 +674,7 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for void LLImageGL::setImage(const LLImageRaw* imageraw) { + LL_PROFILE_ZONE_SCOPED; llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) && (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); @@ -699,9 +718,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } llverify(gGL.getTexUnit(0)->bind(this)); - - - if (mUseMipMaps) + + if (mUseMipMaps) { if (data_hasmips) { @@ -781,7 +799,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); } - LLImageGL::setManualImage(mTarget, 0, mFormatInternal, + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, data_in, mAllowCompression); @@ -878,7 +896,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -1067,6 +1085,7 @@ void LLImageGL::postAddToAtlas() BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) { + LL_PROFILE_ZONE_SCOPED; if (!width || !height) { return TRUE; @@ -1163,6 +1182,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update) { + LL_PROFILE_ZONE_SCOPED; return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update); } @@ -1201,119 +1221,119 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) // static static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage"); -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) { - LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE); - bool use_scratch = false; - U32* scratch = NULL; - if (LLRender::sGLCoreProfile) - { - if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_ALPHA is deprecated, convert to RGBA - use_scratch = true; - scratch = new U32[width*height]; + LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE); + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width * height]; - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = 0; - pix[3] = ((U8*) pixels)[i]; - } - - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*)pixels)[i]; + } - if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA - use_scratch = true; - scratch = new U32[width*height]; + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*) pixels)[i*2+0]; - U8 alpha = ((U8*) pixels)[i*2+1]; + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width * height]; - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = alpha; - } - - pixformat = GL_RGBA; - intformat = GL_RGBA8; - } + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i * 2 + 0]; + U8 alpha = ((U8*)pixels)[i * 2 + 1]; - if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) - { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB - use_scratch = true; - scratch = new U32[width*height]; + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } - U32 pixel_count = (U32) (width*height); - for (U32 i = 0; i < pixel_count; i++) - { - U8 lum = ((U8*) pixels)[i]; - - U8* pix = (U8*) &scratch[i]; - pix[0] = pix[1] = pix[2] = lum; - pix[3] = 255; - } - - pixformat = GL_RGBA; - intformat = GL_RGB8; - } - } + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } - if (LLImageGL::sCompressTextures && allow_compression) - { - switch (intformat) - { - case GL_RGB: - case GL_RGB8: - intformat = GL_COMPRESSED_RGB; - break; - case GL_SRGB: - case GL_SRGB8: - intformat = GL_COMPRESSED_SRGB; - break; - case GL_RGBA: - case GL_RGBA8: - intformat = GL_COMPRESSED_RGBA; - break; - case GL_SRGB_ALPHA: - case GL_SRGB8_ALPHA8: - intformat = GL_COMPRESSED_SRGB_ALPHA; - break; - case GL_LUMINANCE: - case GL_LUMINANCE8: - intformat = GL_COMPRESSED_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE8_ALPHA8: - intformat = GL_COMPRESSED_LUMINANCE_ALPHA; - break; - case GL_ALPHA: - case GL_ALPHA8: - intformat = GL_COMPRESSED_ALPHA; - break; - default: - LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; - break; - } - } + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + use_scratch = true; + scratch = new U32[width * height]; - stop_glerror(); - { - LL_PROFILE_ZONE_NAMED("glTexImage2D"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); - } - stop_glerror(); + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i]; - if (use_scratch) - { - delete [] scratch; - } + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_SRGB: + case GL_SRGB8: + intformat = GL_COMPRESSED_SRGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_SRGB_ALPHA: + case GL_SRGB8_ALPHA8: + intformat = GL_COMPRESSED_SRGB_ALPHA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + default: + LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; + break; + } + } + + stop_glerror(); + { + LL_PROFILE_ZONE_NAMED("glTexImage2D"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + } + stop_glerror(); + + if (use_scratch) + { + delete[] scratch; + } } //create an empty GL texture: just create a texture name @@ -1336,6 +1356,7 @@ BOOL LLImageGL::createGLTexture() if(mTexName) { LLImageGL::deleteTextures(1, (reinterpret_cast(&mTexName))) ; + mTexName = 0; } @@ -1697,7 +1718,7 @@ void LLImageGL::destroyGLTexture() mTextureMemory = (S32Bytes)0; } - LLImageGL::deleteTextures(1, &mTexName); + LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; mGLTextureCreated = FALSE ; @@ -2238,3 +2259,90 @@ void LLImageGL::resetCurTexSizebar() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ + +LLImageGLThread::LLImageGLThread(LLWindow* window) + : LLThread("LLImageGL"), mWindow(window) +{ + mFinished = false; + + mContext = mWindow->createSharedContext(); +} + +// post a function to be executed on the LLImageGL background thread + +bool LLImageGLThread::post(const std::function& func) +{ + try + { + if (mFunctionQueue.size() < mFunctionQueue.capacity()) + { + //NOTE: tryPushFront will return immediately if the lock is held + // desired behavior here is to push and return true unless the + // queue is full or closed + mFunctionQueue.pushFront(func); + } + else + { + return false; + } + } + catch (LLThreadSafeQueueInterrupt e) + { + return false; + } + + return true; +} + +//post a callback to be executed on the main thread + +bool LLImageGLThread::postCallback(const std::function& callback) +{ + try + { + mCallbackQueue.pushFront(callback); + } + catch (LLThreadSafeQueueInterrupt e) + { + //thread is closing, drop request + return false; + } + + return true; +} + +void LLImageGLThread::executeCallbacks() +{ + LL_PROFILE_ZONE_SCOPED; + //executed from main thread + std::function callback; + while (mCallbackQueue.tryPopBack(callback)) + { + LL_PROFILE_ZONE_NAMED("iglt - callback"); + callback(); + } +} + +void LLImageGLThread::run() +{ + mWindow->makeContextCurrent(mContext); + gGL.init(); + try + { + while (true) + { + LL_PROFILE_ZONE_SCOPED; + std::function curFunc = mFunctionQueue.popBack(); + { + LL_PROFILE_ZONE_NAMED("iglt - function") + curFunc(); + } + } + } + catch (LLThreadSafeQueueInterrupt e) + { + //queue is closed, fall out of run loop + } + gGL.shutdown(); + mWindow->destroySharedContext(mContext); +} diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 61ddc8d59b..8e9b483c2d 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -35,9 +35,11 @@ #include "llrefcount.h" #include "v2math.h" #include "llunits.h" - +#include "llthreadsafequeue.h" #include "llrender.h" class LLTextureAtlas ; +class LLWindow; + #define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) #define MEGA_BYTES_TO_BYTES(x) ((x) << 20) @@ -102,7 +104,7 @@ public: void setAllowCompression(bool allow) { mAllowCompression = allow; } static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); - + BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCategories-1); @@ -265,7 +267,8 @@ public: #endif public: - static void initClass(S32 num_catagories, BOOL skip_analyze_alpha = false); + static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false); + static void updateClass(); static void cleanupClass() ; private: @@ -301,4 +304,30 @@ public: }; +class LLImageGLThread : public LLThread +{ +public: + LLImageGLThread(LLWindow* window); + + // post a function to be executed on the LLImageGL background thread + bool post(const std::function& func); + + //post a callback to be executed on the main thread + bool postCallback(const std::function& callback); + + void executeCallbacks(); + + void run() override; + + LLThreadSafeQueue> mFunctionQueue; + LLThreadSafeQueue> mCallbackQueue; + + LLWindow* mWindow; + void* mContext; + LLAtomicBool mFinished; + + static LLImageGLThread* sInstance; +}; + + #endif // LL_LLIMAGEGL_H diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 43b4441ea8..b6711e44e3 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -36,7 +36,7 @@ #include "lltexture.h" #include "llshadermgr.h" -LLRender gGL; +thread_local LLRender gGL; // Handy copies of last good GL matrices F32 gGLModelView[16]; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index af8568f8a3..c08c2d6881 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -511,7 +511,7 @@ extern F32 gGLLastProjection[16]; extern F32 gGLProjection[16]; extern S32 gGLViewport[4]; -extern LLRender gGL; +extern thread_local LLRender gGL; // This rotation matrix moves the default OpenGL reference frame // (-Z at, Y up) to Cory's favorite reference frame (X at, Z up) diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm index d2c5b11c3d..b647085b7e 100644 --- a/indra/llwindow/llopenglview-objc.mm +++ b/indra/llwindow/llopenglview-objc.mm @@ -288,7 +288,8 @@ attributedStringInfo getSegments(NSAttributedString *str) if (vsync) { - [glContext setValues:(const GLint*)1 forParameter:NSOpenGLCPSwapInterval]; + GLint value = 1; + [glContext setValues:&value forParameter:NSOpenGLCPSwapInterval]; } else { // supress this error after move to Xcode 7: // error: null passed to a callee that requires a non-null argument [-Werror,-Wnonnull] diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index d4d5b76937..10c0b6a424 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -78,7 +78,17 @@ public: BOOL setSize(LLCoordWindow size); virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0; - virtual BOOL setCursorPosition(LLCoordWindow position) = 0; + + //create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread + // returns a pointer to be handed back to destroySharedConext/makeContextCurrent + virtual void* createSharedContext() = 0; + //make the given context current on the current thread + virtual void makeContextCurrent(void* context) = 0; + //destroy the given context that was retrieved by createSharedContext() + //Must be called on the same thread that called createSharedContext() + virtual void destroySharedContext(void* context) = 0; + + virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; virtual void showCursor() = 0; virtual void hideCursor() = 0; diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index c692666df1..a7ae28aa24 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -49,6 +49,9 @@ public: /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; + void* createSharedContext() { return nullptr; } + void makeContextCurrent(void*) {} + void destroySharedContext(void*) {} /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; /*virtual*/ void showCursor() {}; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 0d0607a0bb..23830dd24e 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1907,6 +1907,34 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) allowDirectMarkedTextInput(b, mGLView); // mLanguageTextInputAllowed and mMarkedTextAllowed should be updated at once (by Pell Smit } +class sharedContext +{ +public: + CGLContextObj mContext; +}; + +void* LLWindowMacOSX::createSharedContext() +{ + sharedContext* sc = new sharedContext(); + CGLCreateContext(mPixelFormat, mContext, &(sc->mContext)); + + return (void *)sc; +} + +void LLWindowMacOSX::makeContextCurrent(void* context) +{ + CGLSetCurrentContext(((sharedContext*)context)->mContext); +} + +void LLWindowMacOSX::destroySharedContext(void* context) +{ + sharedContext* sc = (sharedContext*)context; + + CGLDestroyContext(sc->mContext); + + delete sc; +} + void LLWindowMacOSX::interruptLanguageTextInput() { commitCurrentPreedit(mGLView); diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index bf45238c8d..ede2b453d5 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -41,85 +41,84 @@ #undef verify #undef require - class LLWindowMacOSX : public LLWindow { public: - /*virtual*/ void show(); - /*virtual*/ void hide(); - /*virtual*/ void close(); - /*virtual*/ BOOL getVisible(); - /*virtual*/ BOOL getMinimized(); - /*virtual*/ BOOL getMaximized(); - /*virtual*/ BOOL maximize(); - /*virtual*/ void minimize(); - /*virtual*/ void restore(); - /*virtual*/ BOOL getFullscreen(); - /*virtual*/ BOOL getPosition(LLCoordScreen *position); - /*virtual*/ BOOL getSize(LLCoordScreen *size); - /*virtual*/ BOOL getSize(LLCoordWindow *size); - /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); - /*virtual*/ void showCursor(); - /*virtual*/ void hideCursor(); - /*virtual*/ void showCursorFromMouseMove(); - /*virtual*/ void hideCursorUntilMouseMove(); - /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void updateCursor(); - /*virtual*/ ECursorType getCursor() const; - /*virtual*/ void captureMouse(); - /*virtual*/ void releaseMouse(); - /*virtual*/ void setMouseClipping( BOOL b ); - /*virtual*/ BOOL isClipboardTextAvailable(); - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); - /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); - /*virtual*/ void flashIcon(F32 seconds); - /*virtual*/ F32 getGamma(); - /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma - /*virtual*/ U32 getFSAASamples(); - /*virtual*/ void setFSAASamples(const U32 fsaa_samples); - /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) - /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void gatherInput(); - /*virtual*/ void delayInputProcessing() {}; - /*virtual*/ void swapBuffers(); + void show() override; + void hide() override; + void close() override; + BOOL getVisible() override; + BOOL getMinimized() override; + BOOL getMaximized() override; + BOOL maximize() override; + void minimize() override; + void restore() override; + BOOL getFullscreen(); + BOOL getPosition(LLCoordScreen *position) override; + BOOL getSize(LLCoordScreen *size) override; + BOOL getSize(LLCoordWindow *size) override; + BOOL setPosition(LLCoordScreen position) override; + BOOL setSizeImpl(LLCoordScreen size) override; + BOOL setSizeImpl(LLCoordWindow size) override; + BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) override; + BOOL setCursorPosition(LLCoordWindow position) override; + BOOL getCursorPosition(LLCoordWindow *position) override; + void showCursor() override; + void hideCursor() override; + void showCursorFromMouseMove() override; + void hideCursorUntilMouseMove() override; + BOOL isCursorHidden() override; + void updateCursor() override; + ECursorType getCursor() const override; + void captureMouse() override; + void releaseMouse() override; + void setMouseClipping( BOOL b ) override; + BOOL isClipboardTextAvailable() override; + BOOL pasteTextFromClipboard(LLWString &dst) override; + BOOL copyTextToClipboard(const LLWString & src) override; + void flashIcon(F32 seconds) override; + F32 getGamma() override; + BOOL setGamma(const F32 gamma) override; // Set the gamma + U32 getFSAASamples() override; + void setFSAASamples(const U32 fsaa_samples) override; + BOOL restoreGamma() override; // Restore original gamma table (before updating gamma) + ESwapMethod getSwapMethod() override { return mSwapMethod; } + void gatherInput() override; + void delayInputProcessing() override {}; + void swapBuffers() override; // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); + BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override; + BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override; + BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override; + BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override; + BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override; + BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override; - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); - /*virtual*/ F32 getNativeAspectRatio(); - /*virtual*/ F32 getPixelAspectRatio(); - /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } + LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override; + F32 getNativeAspectRatio() override; + F32 getPixelAspectRatio() override; + void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } - /*virtual*/ void beforeDialog(); - /*virtual*/ void afterDialog(); + void beforeDialog() override; + void afterDialog() override; - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); + BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b) override; - /*virtual*/ void *getPlatformWindow(); - /*virtual*/ void bringToFront() {}; + void *getPlatformWindow() override; + void bringToFront() override {}; - /*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b); - /*virtual*/ void interruptLanguageTextInput(); - /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); - /*virtual*/ F32 getSystemUISize(); + void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) override; + void interruptLanguageTextInput() override; + void spawnWebBrowser(const std::string& escaped_url, bool async) override; + F32 getSystemUISize() override; static std::vector getDisplaysResolutionList(); static std::vector getDynamicFallbackFontList(); // Provide native key event data - /*virtual*/ LLSD getNativeKeyData(); + LLSD getNativeKeyData() override; void* getWindow() { return mWindow; } LLWindowCallbacks* getCallbacks() { return mCallbacks; } @@ -132,6 +131,15 @@ public: bool allowsLanguageInput() { return mLanguageTextInputAllowed; } + //create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread + // returns a pointer to be handed back to destroySharedConext/makeContextCurrent + void* createSharedContext() override; + //make the given context current on the current thread + void makeContextCurrent(void* context) override; + //destroy the given context that was retrieved by createSharedContext() + //Must be called on the same thread that called createSharedContext() + void destroySharedContext(void* context) override; + protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, @@ -141,7 +149,7 @@ protected: ~LLWindowMacOSX(); void initCursors(); - BOOL isValid(); + BOOL isValid() override; void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); @@ -157,7 +165,7 @@ protected: BOOL shouldPostQuit() { return mPostQuit; } //Satisfy MAINT-3135 and MAINT-3288 with a flag. - /*virtual */ void setOldResize(bool oldresize) {setResizeMode(oldresize, mGLView); } + /*virtual */ void setOldResize(bool oldresize) override {setResizeMode(oldresize, mGLView); } private: void restoreGLContext(); @@ -231,9 +239,9 @@ public: LLSplashScreenMacOSX(); virtual ~LLSplashScreenMacOSX(); - /*virtual*/ void showImpl(); - /*virtual*/ void updateImpl(const std::string& mesg); - /*virtual*/ void hideImpl(); + void showImpl(); + void updateImpl(const std::string& mesg); + void hideImpl(); private: WindowRef mWindow; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 4ce7c30bef..12d4c6c30e 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1774,58 +1774,11 @@ const S32 max_format = (S32)num_formats - 1; mhRC = 0; if (wglCreateContextAttribsARB) { //attempt to create a specific versioned context - S32 attribs[] = - { //start at 4.2 - WGL_CONTEXT_MAJOR_VERSION_ARB, 4, - WGL_CONTEXT_MINOR_VERSION_ARB, 2, - WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, - WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, - 0 - }; - - bool done = false; - while (!done) - { - mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs); - - if (!mhRC) - { - if (attribs[3] > 0) - { //decrement minor version - attribs[3]--; - } - else if (attribs[1] > 3) - { //decrement major version and start minor version over at 3 - attribs[1]--; - attribs[3] = 3; - } - else - { //we reached 3.0 and still failed, bail out - done = true; - } - } - else - { - LL_INFOS() << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << - (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL; - done = true; - - // force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses - - // nSight doesn't support use of legacy API funcs in the fixed function pipe - if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport) - { - LLGLSLShader::sNoFixedFunction = true; - } - } - } - } - - if (!mhRC && !(mhRC = wglCreateContext(mhDC))) - { - close(); - OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK); - return FALSE; + mhRC = (HGLRC) createSharedContext(); + if (!mhRC) + { + return FALSE; + } } if (!wglMakeCurrent(mhDC, mhRC)) @@ -1880,6 +1833,75 @@ const S32 max_format = (S32)num_formats - 1; return TRUE; } +void* LLWindowWin32::createSharedContext() +{ + S32 attribs[] = + { + WGL_CONTEXT_MAJOR_VERSION_ARB, 4, + WGL_CONTEXT_MINOR_VERSION_ARB, 2, + WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, + 0 + }; + + HGLRC rc = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + bool done = false; + while (!done) + { + rc = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + if (!rc) + { + if (attribs[3] > 0) + { //decrement minor version + attribs[3]--; + } + else if (attribs[1] > 3) + { //decrement major version and start minor version over at 3 + attribs[1]--; + attribs[3] = 3; + } + else + { //we reached 3.0 and still failed, bail out + done = true; + } + } + else + { + LL_INFOS() << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << + (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL; + done = true; + + // force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses + + // nSight doesn't support use of legacy API funcs in the fixed function pipe + if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport) + { + LLGLSLShader::sNoFixedFunction = true; + } + } + } + + if (!rc && !(rc = wglCreateContext(mhDC))) + { + close(); + OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK); + } + + return rc; +} + +void LLWindowWin32::makeContextCurrent(void* contextPtr) +{ + wglMakeCurrent(mhDC, (HGLRC) contextPtr); +} + +void LLWindowWin32::destroySharedContext(void* contextPtr) +{ + wglDeleteContext((HGLRC)contextPtr); +} + void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScreen& size ) { if( mIsMouseClipping ) @@ -3720,6 +3742,7 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { + LL_PROFILE_ZONE_SCOPED; ASSERT_MAIN_THREAD(); SwapBuffers(mhDC); @@ -4731,4 +4754,4 @@ void LLWindowWin32::post(const std::function& func) #else mFunctionQueue.pushFront(func); #endif -} \ No newline at end of file +} diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 66647459b2..5f253b5df3 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -93,6 +93,9 @@ public: /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); + void* createSharedContext() override; + void makeContextCurrent(void* context) override; + void destroySharedContext(void* context) override; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ void showCursor(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 05c3fc3bfe..d05d100ddf 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9814,7 +9814,7 @@ Type Boolean Value - 0 + 1 RenderGlow @@ -10599,7 +10599,7 @@ Type Boolean Value - 0 + 1 RenderUseTransformFeedback diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 722a6caa65..e46e8feb14 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -613,7 +613,7 @@ static void settings_modify() LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] - gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; + gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; gDebugPipeline = gSavedSettings.getBOOL("RenderDebugPipeline"); } @@ -4831,6 +4831,7 @@ void LLAppViewer::idle() LLNotificationsUI::LLToast::updateClass(); LLSmoothInterpolation::updateInterpolants(); LLMortician::updateClass(); + LLImageGL::updateClass(); LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() LLDirPickerThread::clearDead(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 112da55682..111b45612e 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -147,6 +147,7 @@ void LLNetMap::setScale( F32 scale ) void LLNetMap::draw() { + LL_PROFILE_ZONE_SCOPED; static LLFrameTimer map_timer; static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white); diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index f64db7beb5..63e561147d 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -314,6 +314,7 @@ private: // Threads: Ttc virtual void completed(bool success) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { @@ -338,6 +339,7 @@ private: // Threads: Ttc virtual void completed(bool success) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { @@ -362,6 +364,7 @@ private: // Threads: Tid virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux) { + LL_PROFILE_ZONE_SCOPED; LLTextureFetchWorker* worker = mFetcher->getWorker(mID); if (worker) { @@ -1139,6 +1142,7 @@ void LLTextureFetchWorker::startWork(S32 param) // Threads: Ttf bool LLTextureFetchWorker::doWork(S32 param) { + LL_PROFILE_ZONE_SCOPED; static const LLCore::HttpStatus http_not_found(HTTP_NOT_FOUND); // 404 static const LLCore::HttpStatus http_service_unavail(HTTP_SERVICE_UNAVAILABLE); // 503 static const LLCore::HttpStatus http_not_sat(HTTP_REQUESTED_RANGE_NOT_SATISFIABLE); // 416; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index af55f68cd2..274f53a160 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -184,6 +184,7 @@ void LLViewerTextureManager::findFetchedTextures(const LLUUID& id, std::vector &output) { + LL_PROFILE_ZONE_SCOPED; std::vector fetched_output; gTextureList.findTexturesByID(id, fetched_output); std::vector::iterator iter = fetched_output.begin(); @@ -485,6 +486,7 @@ static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check"); //static bool LLViewerTexture::isMemoryForTextureLow() { + LL_PROFILE_ZONE_SCOPED; // Note: we need to figure out a better source for 'min' values, // what is free for low end at minimal settings is 'nothing left' // for higher end gpus at high settings. @@ -501,6 +503,7 @@ bool LLViewerTexture::isMemoryForTextureLow() //static bool LLViewerTexture::isMemoryForTextureSuficientlyFree() { + LL_PROFILE_ZONE_SCOPED; const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50); const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200); @@ -514,6 +517,7 @@ bool LLViewerTexture::isMemoryForTextureSuficientlyFree() //static void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical) { + LL_PROFILE_ZONE_SCOPED; static LLFrameTimer timer; static S32Megabytes gpu_res = S32Megabytes(S32_MAX); static S32Megabytes physical_res = S32Megabytes(S32_MAX); @@ -526,27 +530,29 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p } timer.reset(); - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); - - if (gGLManager.mHasATIMemInfo) { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - gpu_res = (S32Megabytes)meminfo[0]; + LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); - //check main memory, only works for windows. - LLMemory::updateMemoryInfo(); - physical_res = LLMemory::getAvailableMemKB(); - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - gpu_res = (S32Megabytes)(free_memory / 1024); - } + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + gpu_res = (S32Megabytes)meminfo[0]; - gpu = gpu_res; - physical = physical_res; + //check main memory, only works for windows. + LLMemory::updateMemoryInfo(); + physical_res = LLMemory::getAvailableMemKB(); + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + gpu_res = (S32Megabytes)(free_memory / 1024); + } + + gpu = gpu_res; + physical = physical_res; + } } static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media"); @@ -555,6 +561,7 @@ static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_TEST("Test"); //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { + LL_PROFILE_ZONE_SCOPED; sCurrentTime = gFrameTimeSeconds; LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); @@ -704,6 +711,7 @@ void LLViewerTexture::cleanup() void LLViewerTexture::notifyAboutCreatingTexture() { + LL_PROFILE_ZONE_SCOPED; for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -715,6 +723,7 @@ void LLViewerTexture::notifyAboutCreatingTexture() void LLViewerTexture::notifyAboutMissingAsset() { + LL_PROFILE_ZONE_SCOPED; for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) { for(U32 f = 0; f < mNumFaces[ch]; f++) @@ -727,6 +736,7 @@ void LLViewerTexture::notifyAboutMissingAsset() // virtual void LLViewerTexture::dump() { + LL_PROFILE_ZONE_SCOPED; LLGLTexture::dump(); LL_INFOS() << "LLViewerTexture" @@ -762,6 +772,7 @@ bool LLViewerTexture::isActiveFetching() bool LLViewerTexture::bindDebugImage(const S32 stage) { + LL_PROFILE_ZONE_SCOPED; if (stage < 0) return false; bool res = true; @@ -780,6 +791,7 @@ bool LLViewerTexture::bindDebugImage(const S32 stage) bool LLViewerTexture::bindDefaultImage(S32 stage) { + LL_PROFILE_ZONE_SCOPED; if (stage < 0) return false; bool res = true; @@ -822,6 +834,7 @@ void LLViewerTexture::forceImmediateUpdate() void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const { + LL_PROFILE_ZONE_SCOPED; if(needs_gltexture) { mNeedsGLTexture = TRUE; @@ -864,6 +877,7 @@ void LLViewerTexture::setKnownDrawSize(S32 width, S32 height) //virtual void LLViewerTexture::addFace(U32 ch, LLFace* facep) { + LL_PROFILE_ZONE_SCOPED; llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] >= mFaceList[ch].size()) @@ -879,6 +893,7 @@ void LLViewerTexture::addFace(U32 ch, LLFace* facep) //virtual void LLViewerTexture::removeFace(U32 ch, LLFace* facep) { + LL_PROFILE_ZONE_SCOPED; llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); if(mNumFaces[ch] > 1) @@ -919,6 +934,7 @@ S32 LLViewerTexture::getNumFaces(U32 ch) const //virtual void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep) { + LL_PROFILE_ZONE_SCOPED; if (mNumVolumes[ch] >= mVolumeList[ch].size()) { mVolumeList[ch].resize(2 * mNumVolumes[ch] + 1); @@ -932,6 +948,7 @@ void LLViewerTexture::addVolume(U32 ch, LLVOVolume* volumep) //virtual void LLViewerTexture::removeVolume(U32 ch, LLVOVolume* volumep) { + LL_PROFILE_ZONE_SCOPED; if (mNumVolumes[ch] > 1) { S32 index = volumep->getIndexInTex(ch); @@ -955,6 +972,7 @@ S32 LLViewerTexture::getNumVolumes(U32 ch) const void LLViewerTexture::reorganizeFaceList() { + LL_PROFILE_ZONE_SCOPED; static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -978,6 +996,7 @@ void LLViewerTexture::reorganizeFaceList() void LLViewerTexture::reorganizeVolumeList() { + LL_PROFILE_ZONE_SCOPED; static const F32 MAX_WAIT_TIME = 20.f; // seconds static const U32 MAX_EXTRA_BUFFER_SIZE = 4; @@ -1180,6 +1199,7 @@ FTType LLViewerFetchedTexture::getFTType() const void LLViewerFetchedTexture::cleanup() { + LL_PROFILE_ZONE_SCOPED; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { @@ -1205,6 +1225,7 @@ void LLViewerFetchedTexture::cleanup() //access the fast cache void LLViewerFetchedTexture::loadFromFastCache() { + LL_PROFILE_ZONE_SCOPED; if(!mInFastCacheList) { return; //no need to access the fast cache. @@ -1350,6 +1371,7 @@ void LLViewerFetchedTexture::dump() // ONLY called from LLViewerFetchedTextureList void LLViewerFetchedTexture::destroyTexture() { + LL_PROFILE_ZONE_SCOPED; if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory. { return ; @@ -1366,6 +1388,7 @@ void LLViewerFetchedTexture::destroyTexture() void LLViewerFetchedTexture::addToCreateTexture() { + LL_PROFILE_ZONE_SCOPED; bool force_update = false; if (getComponents() != mRawImage->getComponents()) { @@ -1407,6 +1430,7 @@ void LLViewerFetchedTexture::addToCreateTexture() } else { + LL_PROFILE_ZONE_SCOPED; #if 1 // //if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up, @@ -1451,99 +1475,100 @@ void LLViewerFetchedTexture::addToCreateTexture() } } #endif - mNeedsCreateTexture = TRUE; - gTextureList.mCreateTextureList.insert(this); - } + scheduleCreateTexture(); + } return; } // ONLY called from LLViewerTextureList -BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) +BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/) { - if (!mNeedsCreateTexture) - { - destroyRawImage(); - return FALSE; - } - mNeedsCreateTexture = FALSE; - if (mRawImage.isNull()) - { - LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL; - } - if (mRawImage->isBufferInvalid()) - { - LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL; - destroyRawImage(); - return FALSE; - } -// LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", -// mRawDiscardLevel, -// mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize()) -// << mID.getString() << LL_ENDL; - BOOL res = TRUE; + LL_PROFILE_ZONE_SCOPED; + if (!mNeedsCreateTexture) + { + destroyRawImage(); + return FALSE; + } + mNeedsCreateTexture = FALSE; - // store original size only for locally-sourced images - if (mUrl.compare(0, 7, "file://") == 0) - { - mOrigWidth = mRawImage->getWidth(); - mOrigHeight = mRawImage->getHeight(); + if (mRawImage.isNull()) + { + LL_ERRS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL; + } + if (mRawImage->isBufferInvalid()) + { + LL_WARNS() << "Can't create a texture: invalid image data" << LL_ENDL; + destroyRawImage(); + return FALSE; + } + // LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", + // mRawDiscardLevel, + // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize()) + // << mID.getString() << LL_ENDL; + BOOL res = TRUE; + + // store original size only for locally-sourced images + if (mUrl.compare(0, 7, "file://") == 0) + { + mOrigWidth = mRawImage->getWidth(); + mOrigHeight = mRawImage->getHeight(); // This is only safe because it's a local image and fetcher doesn't use raw data // from local images, but this might become unsafe in case of changes to fetcher - if (mBoostLevel == BOOST_PREVIEW) - { - mRawImage->biasedScaleToPowerOfTwo(1024); - } - else - { // leave black border, do not scale image content - mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); - } - - mFullWidth = mRawImage->getWidth(); - mFullHeight = mRawImage->getHeight(); - setTexelsPerImage(); - } - else - { - mOrigWidth = mFullWidth; - mOrigHeight = mFullHeight; - } + if (mBoostLevel == BOOST_PREVIEW) + { + mRawImage->biasedScaleToPowerOfTwo(1024); + } + else + { // leave black border, do not scale image content + mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); + } - bool size_okay = true; + mFullWidth = mRawImage->getWidth(); + mFullHeight = mRawImage->getHeight(); + setTexelsPerImage(); + } + else + { + mOrigWidth = mFullWidth; + mOrigHeight = mFullHeight; + } - S32 discard_level = mRawDiscardLevel; - if (mRawDiscardLevel < 0) - { - LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL; - discard_level = 0; - } + bool size_okay = true; - U32 raw_width = mRawImage->getWidth() << discard_level; - U32 raw_height = mRawImage->getHeight() << discard_level; + S32 discard_level = mRawDiscardLevel; + if (mRawDiscardLevel < 0) + { + LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL; + discard_level = 0; + } - if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE ) - { - LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL; - size_okay = false; - } - - if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) - { - // A non power-of-two image was uploaded (through a non standard client) - LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL; - size_okay = false; - } - - if( !size_okay ) - { - // An inappropriately-sized image was uploaded (through a non standard client) - // We treat these images as missing assets which causes them to - // be renderd as 'missing image' and to stop requesting data - LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL; - setIsMissingAsset(); - destroyRawImage(); - return FALSE; - } + U32 raw_width = mRawImage->getWidth() << discard_level; + U32 raw_height = mRawImage->getHeight() << discard_level; + + if (raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE) + { + LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL; + size_okay = false; + } + + if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) + { + // A non power-of-two image was uploaded (through a non standard client) + LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL; + size_okay = false; + } + + if (!size_okay) + { + // An inappropriately-sized image was uploaded (through a non standard client) + // We treat these images as missing assets which causes them to + // be renderd as 'missing image' and to stop requesting data + LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL; + setIsMissingAsset(); + destroyRawImage(); + return FALSE; + } if (mGLTexturep->getHasExplicitFormat()) { @@ -1565,19 +1590,79 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) } } - res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); + return res; +} - notifyAboutCreatingTexture(); +BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/) +{ + if (!mNeedsCreateTexture) + { + return FALSE; + } - setActive(); + BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel); + + return res; +} - if (!needsToSaveRawImage()) - { - mNeedsAux = FALSE; - destroyRawImage(); - } +void LLViewerFetchedTexture::postCreateTexture() +{ + if (!mNeedsCreateTexture) + { + return; + } - return res; + notifyAboutCreatingTexture(); + + setActive(); + + if (!needsToSaveRawImage()) + { + mNeedsAux = FALSE; + destroyRawImage(); + } + + mNeedsCreateTexture = FALSE; +} + +void LLViewerFetchedTexture::scheduleCreateTexture() +{ + ref(); + mNeedsCreateTexture = TRUE; + if (preCreateTexture()) + { + mNeedsCreateTexture = TRUE; +#if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads + if (!LLImageGLThread::sInstance->post([this]() + { + //actually create the texture on a background thread + createTexture(); + { + LL_PROFILE_ZONE_NAMED("iglt - sync"); + if (gGLManager.mHasSync) + { + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glClientWaitSync(sync, 0, 0); + glDeleteSync(sync); + } + else + { + glFinish(); + } + } + LLImageGLThread::sInstance->postCallback([this]() + { + //finalize on main thread + postCreateTexture(); + unref(); + }); + })) +#endif + { + gTextureList.mCreateTextureList.insert(this); + unref(); + } + } } // Call with 0,0 to turn this feature off. @@ -1869,6 +1954,7 @@ void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority) void LLViewerFetchedTexture::updateVirtualSize() { + LL_PROFILE_ZONE_SCOPED; if(!mMaxVirtualSizeResetCounter) { addTextureStats(0.f, FALSE);//reset @@ -1960,6 +2046,7 @@ bool LLViewerFetchedTexture::isActiveFetching() bool LLViewerFetchedTexture::updateFetch() { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false); static LLCachedControl sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2); static LLCachedControl sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3); @@ -2062,7 +2149,7 @@ bool LLViewerFetchedTexture::updateFetch() } else { - mIsRawImageValid = TRUE; + mIsRawImageValid = TRUE; addToCreateTexture(); } @@ -2890,6 +2977,7 @@ void LLViewerFetchedTexture::destroyRawImage() //virtual void LLViewerFetchedTexture::switchToCachedImage() { + LL_PROFILE_ZONE_SCOPED; if(mCachedRawImage.notNull()) { mRawImage = mCachedRawImage; @@ -2901,12 +2989,12 @@ void LLViewerFetchedTexture::switchToCachedImage() mComponents = mRawImage->getComponents(); mGLTexturep->setComponents(mComponents); gTextureList.dirtyImage(this); - } + } mIsRawImageValid = TRUE; mRawDiscardLevel = mCachedRawDiscardLevel; - gTextureList.mCreateTextureList.insert(this); - mNeedsCreateTexture = TRUE; + + scheduleCreateTexture(); } } @@ -3180,6 +3268,7 @@ bool LLViewerLODTexture::isUpdateFrozen() //virtual void LLViewerLODTexture::processTextureStats() { + LL_PROFILE_ZONE_SCOPED; updateVirtualSize(); static LLCachedControl textures_fullres(gSavedSettings,"TextureLoadFullRes", false); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 69568cc825..a5a1fb2c16 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -321,9 +321,13 @@ public: void addToCreateTexture(); - - // ONLY call from LLViewerTextureList + //call to determine if createTexture is necessary + BOOL preCreateTexture(S32 usename = 0); + // ONLY call from LLViewerTextureList or ImageGL background thread BOOL createTexture(S32 usename = 0); + void postCreateTexture(); + void scheduleCreateTexture(); + void destroyTexture() ; virtual void processTextureStats() ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 12495078e9..db740b69e9 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -114,6 +114,7 @@ void LLViewerTextureList::init() void LLViewerTextureList::doPreloadImages() { + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL; llassert_always(mInitialized) ; @@ -205,6 +206,7 @@ static std::string get_texture_list_name() void LLViewerTextureList::doPrefetchImages() { + LL_PROFILE_ZONE_SCOPED; if (LLAppViewer::instance()->getPurgeCache()) { // cache was purged, no point @@ -258,6 +260,7 @@ LLViewerTextureList::~LLViewerTextureList() void LLViewerTextureList::shutdown() { + LL_PROFILE_ZONE_SCOPED; // clear out preloads mImagePreloads.clear(); @@ -333,6 +336,7 @@ void LLViewerTextureList::shutdown() void LLViewerTextureList::dump() { + LL_PROFILE_ZONE_SCOPED; LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL; for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it) { @@ -377,6 +381,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& LLGLenum primary_format, const LLUUID& force_id) { + LL_PROFILE_ZONE_SCOPED; if(!mInitialized) { return NULL ; @@ -404,6 +409,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& LLGLenum primary_format, const LLUUID& force_id) { + LL_PROFILE_ZONE_SCOPED; if(!mInitialized) { return NULL ; @@ -492,6 +498,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, LLGLenum primary_format, LLHost request_from_host) { + LL_PROFILE_ZONE_SCOPED; if(!mInitialized) { return NULL ; @@ -554,6 +561,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, LLGLenum primary_format, LLHost request_from_host) { + LL_PROFILE_ZONE_SCOPED; static LLCachedControl fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true); LLPointer imagep ; @@ -609,6 +617,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector &output) { + LL_PROFILE_ZONE_SCOPED; LLTextureKey search_key(image_id, TEX_LIST_STANDARD); uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key); while (iter != mUUIDMap.end() && iter->first.textureId == image_id) @@ -634,6 +643,7 @@ LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, E void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) { + LL_PROFILE_ZONE_SCOPED; assert_main_thread(); llassert_always(mInitialized) ; llassert(image); @@ -653,6 +663,7 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) { + LL_PROFILE_ZONE_SCOPED; assert_main_thread(); llassert_always(mInitialized) ; llassert(image); @@ -701,6 +712,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type) { + LL_PROFILE_ZONE_SCOPED; if (!new_image) { return; @@ -724,6 +736,7 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListTy void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image) { + LL_PROFILE_ZONE_SCOPED; if( image) { if (image->hasCallbacks()) @@ -845,6 +858,7 @@ void LLViewerTextureList::updateImages(F32 max_time) void LLViewerTextureList::clearFetchingRequests() { + LL_PROFILE_ZONE_SCOPED; if (LLAppViewer::getTextureFetch()->getNumRequests() == 0) { return; @@ -862,6 +876,7 @@ void LLViewerTextureList::clearFetchingRequests() void LLViewerTextureList::updateImagesDecodePriorities() { + LL_PROFILE_ZONE_SCOPED; // Update the decode priority for N images each frame { F32 lazy_flush_timeout = 30.f; // stop decoding @@ -977,6 +992,7 @@ void LLViewerTextureList::updateImagesDecodePriorities() void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level) { + LL_PROFILE_ZONE_SCOPED; if(!tex->setDebugFetching(debug_level)) { return; @@ -1025,6 +1041,7 @@ void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debu F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { + LL_PROFILE_ZONE_SCOPED; if (gGLManager.mIsDisabled) return 0.0f; // @@ -1041,6 +1058,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) enditer = iter; LLViewerFetchedTexture *imagep = *curiter; imagep->createTexture(); + imagep->postCreateTexture(); if (create_timer.getElapsedTimeF32() > max_time) { break; @@ -1052,6 +1070,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) { + LL_PROFILE_ZONE_SCOPED; if (gGLManager.mIsDisabled) return 0.0f; if(mFastCacheList.empty()) { @@ -1082,6 +1101,7 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) { + LL_PROFILE_ZONE_SCOPED; if(!imagep) { return ; @@ -1101,6 +1121,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { + LL_PROFILE_ZONE_SCOPED; LLTimer image_op_timer; // Update fetch for N images each frame @@ -1176,6 +1197,7 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) void LLViewerTextureList::updateImagesUpdateStats() { + LL_PROFILE_ZONE_SCOPED; if (mForceResetTextureStats) { for (image_priority_list_t::iterator iter = mImageList.begin(); @@ -1190,6 +1212,7 @@ void LLViewerTextureList::updateImagesUpdateStats() void LLViewerTextureList::decodeAllImages(F32 max_time) { + LL_PROFILE_ZONE_SCOPED; LLTimer timer; //loading from fast cache @@ -1259,6 +1282,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec) { + LL_PROFILE_ZONE_SCOPED; // Load the image LLPointer image = LLImageFormatted::createFromType(codec); if (image.isNull()) @@ -1312,6 +1336,7 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename, // note: modifies the argument raw_image!!!! LLPointer LLViewerTextureList::convertToUploadFile(LLPointer raw_image) { + LL_PROFILE_ZONE_SCOPED; raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); LLPointer compressedImage = new LLImageJ2C(); @@ -1345,6 +1370,7 @@ LLPointer LLViewerTextureList::convertToUploadFile(LLPointer U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ; @@ -1354,6 +1380,7 @@ S32Megabytes LLViewerTextureList::getMinVideoRamSetting() // Returns max setting for TextureMemory (in MB) S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier) { + LL_PROFILE_ZONE_SCOPED; S32Megabytes max_texmem; if (gGLManager.mVRAM != 0) { @@ -1407,6 +1434,7 @@ const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12); const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512); void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem) { + LL_PROFILE_ZONE_SCOPED; // Initialize the image pipeline VRAM settings S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory")); F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); @@ -1647,6 +1675,7 @@ void LLUIImageList::cleanUp() LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority) { + LL_PROFILE_ZONE_SCOPED; // use id as image name std::string image_name = image_id.asString(); @@ -1665,6 +1694,7 @@ LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority) LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority) { + LL_PROFILE_ZONE_SCOPED; // look for existing image uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name); if (found_it != mUIImages.end()) @@ -1682,6 +1712,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority, LLUIImage::EScaleStyle scale_style) { + LL_PROFILE_ZONE_SCOPED; if (boost_priority == LLGLTexture::BOOST_NONE) { boost_priority = LLGLTexture::BOOST_UI; @@ -1694,6 +1725,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority, LLUIImage::EScaleStyle scale_style) { + LL_PROFILE_ZONE_SCOPED; if (boost_priority == LLGLTexture::BOOST_NONE) { boost_priority = LLGLTexture::BOOST_UI; @@ -1705,6 +1737,7 @@ LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id, LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style) { + LL_PROFILE_ZONE_SCOPED; if (!imagep) return NULL; imagep->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -1742,6 +1775,7 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style) { + LL_PROFILE_ZONE_SCOPED; // look for existing image uuid_ui_image_map_t::iterator found_it = mUIImages.find(name); if (found_it != mUIImages.end()) @@ -1756,6 +1790,7 @@ LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::s //static void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data ) { + LL_PROFILE_ZONE_SCOPED; if(!success || !user_data) { return; @@ -1857,6 +1892,7 @@ struct UIImageDeclarations : public LLInitParam::Block bool LLUIImageList::initFromFile() { + LL_PROFILE_ZONE_SCOPED; // Look for textures.xml in all the right places. Pass // constraint=LLDir::ALL_SKINS because we want to overlay textures.xml // from all the skins directories. diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c52a4e98d3..82ece85c1b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2011,7 +2011,7 @@ LLViewerWindow::LLViewerWindow(const Params& p) // Init the image list. Must happen after GL is initialized and before the images that // LLViewerWindow needs are requested. - LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + LLImageGL::initClass(mWindow, LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; gTextureList.init(); LLViewerTextureManager::init() ; gBumpImageList.init(); -- cgit v1.3 From 851767b808c3cb05d718538389ccc1ed3c95d1a1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 14 Oct 2021 17:41:38 +0000 Subject: SL-16131 Fix for alignment warnings on Win32 builds. --- indra/llcharacter/lleditingmotion.h | 18 +- indra/llcharacter/lljoint.h | 14 +- indra/llcharacter/llkeyframestandmotion.h | 28 +- indra/llcharacter/llpose.h | 6 +- indra/llcommon/llmemory.h | 13 + indra/llprimitive/llmodel.h | 10 +- indra/llwindow/llwindow.h | 1 + indra/media_plugins/cef/CMakeLists.txt | 3 - indra/newview/llviewertexture.h | 1592 ++++++++++++++--------------- 9 files changed, 854 insertions(+), 831 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcharacter/lleditingmotion.h b/indra/llcharacter/lleditingmotion.h index 7b1c8bb059..80c1717a70 100644 --- a/indra/llcharacter/lleditingmotion.h +++ b/indra/llcharacter/lleditingmotion.h @@ -42,9 +42,11 @@ //----------------------------------------------------------------------------- // class LLEditingMotion //----------------------------------------------------------------------------- +LL_ALIGN_PREFIX(16) class LLEditingMotion : public LLMotion { + LL_ALIGN_NEW public: // Constructor LLEditingMotion(const LLUUID &id); @@ -108,6 +110,13 @@ public: //------------------------------------------------------------------------- // joint states to be animated //------------------------------------------------------------------------- + LL_ALIGN_16(LLJoint mParentJoint); + LL_ALIGN_16(LLJoint mShoulderJoint); + LL_ALIGN_16(LLJoint mElbowJoint); + LL_ALIGN_16(LLJoint mWristJoint); + LL_ALIGN_16(LLJoint mTarget); + LLJointSolverRP3 mIKSolver; + LLCharacter *mCharacter; LLVector3 mWristOffset; @@ -117,17 +126,10 @@ public: LLPointer mWristState; LLPointer mTorsoState; - LLJoint mParentJoint; - LLJoint mShoulderJoint; - LLJoint mElbowJoint; - LLJoint mWristJoint; - LLJoint mTarget; - LLJointSolverRP3 mIKSolver; - static S32 sHandPose; static S32 sHandPosePriority; LLVector3 mLastSelectPt; -}; +} LL_ALIGN_POSTFIX(16); #endif // LL_LLKEYFRAMEMOTION_H diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index ba821667c7..63d99b9209 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -86,8 +86,10 @@ inline bool operator!=(const LLVector3OverrideMap& a, const LLVector3OverrideMap //----------------------------------------------------------------------------- // class LLJoint //----------------------------------------------------------------------------- +LL_ALIGN_PREFIX(16) class LLJoint { + LL_ALIGN_NEW public: // priority levels, from highest to lowest enum JointPriority @@ -115,17 +117,17 @@ public: SUPPORT_EXTENDED }; protected: - std::string mName; + // explicit transformation members + LL_ALIGN_16(LLMatrix4a mWorldMatrix); + LLXformMatrix mXform; + + std::string mName; SupportCategory mSupport; // parent joint LLJoint *mParent; - // explicit transformation members - LLXformMatrix mXform; - LLMatrix4a mWorldMatrix; - LLVector3 mDefaultPosition; LLVector3 mDefaultScale; @@ -300,6 +302,6 @@ public: // These are used in checks of whether a pos/scale override is considered significant. bool aboveJointPosThreshold(const LLVector3& pos) const; bool aboveJointScaleThreshold(const LLVector3& scale) const; -}; +} LL_ALIGN_POSTFIX(16); #endif // LL_LLJOINT_H diff --git a/indra/llcharacter/llkeyframestandmotion.h b/indra/llcharacter/llkeyframestandmotion.h index c2634ecd6d..1aa5b187ba 100644 --- a/indra/llcharacter/llkeyframestandmotion.h +++ b/indra/llcharacter/llkeyframestandmotion.h @@ -37,9 +37,11 @@ //----------------------------------------------------------------------------- // class LLKeyframeStandMotion //----------------------------------------------------------------------------- +LL_ALIGN_PREFIX(16) class LLKeyframeStandMotion : public LLKeyframeMotion { + LL_ALIGN_NEW public: // Constructor LLKeyframeStandMotion(const LLUUID &id); @@ -69,6 +71,18 @@ public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- + LLJoint mPelvisJoint; + + LLJoint mHipLeftJoint; + LLJoint mKneeLeftJoint; + LLJoint mAnkleLeftJoint; + LLJoint mTargetLeft; + + LLJoint mHipRightJoint; + LLJoint mKneeRightJoint; + LLJoint mAnkleRightJoint; + LLJoint mTargetRight; + LLCharacter *mCharacter; BOOL mFlipFeet; @@ -83,18 +97,6 @@ public: LLPointer mKneeRightState; LLPointer mAnkleRightState; - LLJoint mPelvisJoint; - - LLJoint mHipLeftJoint; - LLJoint mKneeLeftJoint; - LLJoint mAnkleLeftJoint; - LLJoint mTargetLeft; - - LLJoint mHipRightJoint; - LLJoint mKneeRightJoint; - LLJoint mAnkleRightJoint; - LLJoint mTargetRight; - LLJointSolverRP3 mIKLeft; LLJointSolverRP3 mIKRight; @@ -110,7 +112,7 @@ public: BOOL mTrackAnkles; S32 mFrameNum; -}; +} LL_ALIGN_POSTFIX(16); #endif // LL_LLKEYFRAMESTANDMOTION_H diff --git a/indra/llcharacter/llpose.h b/indra/llcharacter/llpose.h index c004a0f3b7..1405f1e053 100644 --- a/indra/llcharacter/llpose.h +++ b/indra/llcharacter/llpose.h @@ -80,8 +80,10 @@ public: const S32 JSB_NUM_JOINT_STATES = 6; +LL_ALIGN_PREFIX(16) class LLJointStateBlender { + LL_ALIGN_NEW protected: LLPointer mJointStates[JSB_NUM_JOINT_STATES]; S32 mPriorities[JSB_NUM_JOINT_STATES]; @@ -96,8 +98,8 @@ public: void resetCachedJoint(); public: - LLJoint mJointCache; -}; + LL_ALIGN_16(LLJoint mJointCache); +} LL_ALIGN_POSTFIX(16); class LLMotion; diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 24f86cc11e..2704a495e0 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -101,6 +101,19 @@ template T* LL_NEXT_ALIGNED_ADDRESS_64(T* address) #define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16) +#define LL_ALIGN_NEW \ +public: \ + void* operator new(size_t size) \ + { \ + return ll_aligned_malloc_16(size); \ + } \ + \ + void operator delete(void* ptr) \ + { \ + ll_aligned_free_16(ptr); \ + } + + //------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------ // for enable buffer overrun detection predefine LL_DEBUG_BUFFER_OVERRUN in current library diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index 96d4582b4f..cd2b6c6728 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -40,8 +40,10 @@ class domMesh; #define MAX_MODEL_FACES 8 +LL_ALIGN_PREFIX(16) class LLMeshSkinInfo { + LL_ALIGN_NEW public: LLMeshSkinInfo(); LLMeshSkinInfo(LLSD& data); @@ -55,15 +57,17 @@ public: matrix_list_t mInvBindMatrix; matrix_list_t mAlternateBindMatrix; - LLMatrix4a mBindShapeMatrix; + LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); float mPelvisOffset; bool mLockScaleIfJointPosition; bool mInvalidJointsScrubbed; bool mJointNumsInitialized; -}; +} LL_ALIGN_POSTFIX(16); +LL_ALIGN_PREFIX(16) class LLModel : public LLVolume { + LL_ALIGN_NEW public: enum @@ -285,7 +289,7 @@ public: EModelStatus mStatus ; int mSubmodelID; -}; +} LL_ALIGN_POSTFIX(16); typedef std::vector > model_list; typedef std::queue > model_queue; diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 10c0b6a424..0100c3bf0a 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -88,6 +88,7 @@ public: //Must be called on the same thread that called createSharedContext() virtual void destroySharedContext(void* context) = 0; + virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; virtual void showCursor() = 0; diff --git a/indra/media_plugins/cef/CMakeLists.txt b/indra/media_plugins/cef/CMakeLists.txt index ce6278963d..76d398576c 100644 --- a/indra/media_plugins/cef/CMakeLists.txt +++ b/indra/media_plugins/cef/CMakeLists.txt @@ -111,9 +111,6 @@ if (DARWIN) LINK_FLAGS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/../base/media_plugin_base.exp" ) - ## turns on C++11 using Cmake - target_compile_features(media_plugin_cef PRIVATE cxx_range_for) - add_custom_command(TARGET media_plugin_cef POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change "@executable_path/Chromium Embedded Framework" "@executable_path/../../../../Frameworks/Chromium Embedded Framework.framework/Chromium Embedded Framework" diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index a5a1fb2c16..b6b4d1e41f 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -1,796 +1,796 @@ -/** - * @file llviewertexture.h - * @brief Object for managing images and their textures - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVIEWERTEXTURE_H -#define LL_LLVIEWERTEXTURE_H - -#include "llgltexture.h" -#include "lltimer.h" -#include "llframetimer.h" -#include "llhost.h" -#include "llgltypes.h" -#include "llrender.h" -#include "llmetricperformancetester.h" -#include "httpcommon.h" - -#include -#include - -extern const S32Megabytes gMinVideoRam; -extern const S32Megabytes gMaxVideoRam; - -class LLFace; -class LLImageGL ; -class LLImageRaw; -class LLViewerObject; -class LLViewerTexture; -class LLViewerFetchedTexture ; -class LLViewerMediaTexture ; -class LLTexturePipelineTester ; - - -typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); - -class LLVFile; -class LLMessageSystem; -class LLViewerMediaImpl ; -class LLVOVolume ; -struct LLTextureKey; - -class LLLoadedCallbackEntry -{ -public: - typedef std::set< LLTextureKey > source_callback_list_t; - -public: - LLLoadedCallbackEntry(loaded_callback_func cb, - S32 discard_level, - BOOL need_imageraw, // Needs image raw for the callback - void* userdata, - source_callback_list_t* src_callback_list, - LLViewerFetchedTexture* target, - BOOL pause); - ~LLLoadedCallbackEntry(); - void removeTexture(LLViewerFetchedTexture* tex) ; - - loaded_callback_func mCallback; - S32 mLastUsedDiscard; - S32 mDesiredDiscard; - BOOL mNeedsImageRaw; - BOOL mPaused; - void* mUserData; - source_callback_list_t* mSourceCallbackList; - -public: - static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; -}; - -class LLTextureBar; - -class LLViewerTexture : public LLGLTexture -{ -public: - enum - { - LOCAL_TEXTURE, - MEDIA_TEXTURE, - DYNAMIC_TEXTURE, - FETCHED_TEXTURE, - LOD_TEXTURE, - ATLAS_TEXTURE, - INVALID_TEXTURE_TYPE - }; - - typedef std::vector ll_face_list_t; - typedef std::vector ll_volume_list_t; - - -protected: - virtual ~LLViewerTexture(); - LOG_CLASS(LLViewerTexture); - -public: - static void initClass(); - static void updateClass(const F32 velocity, const F32 angular_velocity) ; - - LLViewerTexture(BOOL usemipmaps = TRUE); - LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; - LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; - - virtual S8 getType() const; - virtual BOOL isMissingAsset() const ; - virtual void dump(); // debug info to LL_INFOS() - - virtual bool isViewerMediaTexture() const { return false; } - - /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; - /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ bool isActiveFetching(); - - /*virtual*/ const LLUUID& getID() const { return mID; } - void setBoostLevel(S32 level); - S32 getBoostLevel() { return mBoostLevel; } - void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } - S32 getTextureListType() { return mTextureListType; } - - void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; - void resetTextureStats(); - void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} - void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} - S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } - - virtual F32 getMaxVirtualSize() ; - - LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} - - S32 getFullWidth() const { return mFullWidth; } - S32 getFullHeight() const { return mFullHeight; } - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); - - virtual void addFace(U32 channel, LLFace* facep) ; - virtual void removeFace(U32 channel, LLFace* facep) ; - S32 getTotalNumFaces() const; - S32 getNumFaces(U32 ch) const; - const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} - - virtual void addVolume(U32 channel, LLVOVolume* volumep); - virtual void removeVolume(U32 channel, LLVOVolume* volumep); - S32 getNumVolumes(U32 channel) const; - const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } - - - virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; - BOOL isLargeImage() ; - - void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} - BOOL hasParcelMedia() const { return mParcelMedia != NULL;} - LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} - - /*virtual*/ void updateBindStatsForTester() ; -protected: - void cleanup() ; - void init(bool firstinit) ; - void reorganizeFaceList() ; - void reorganizeVolumeList() ; - - void notifyAboutMissingAsset(); - void notifyAboutCreatingTexture(); - -private: - friend class LLBumpImageList; - friend class LLUIImageList; - - virtual void switchToCachedImage(); - - static bool isMemoryForTextureLow() ; - static bool isMemoryForTextureSuficientlyFree(); - static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); - -protected: - LLUUID mID; - S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList - - F32 mSelectedTime; // time texture was last selected - mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? - mutable S32 mMaxVirtualSizeResetCounter ; - mutable S32 mMaxVirtualSizeResetInterval; - mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. - LLFrameTimer mLastReferencedTimer; - - ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture - U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; - LLFrameTimer mLastFaceListUpdateTimer ; - - ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; - LLFrameTimer mLastVolumeListUpdateTimer; - - //do not use LLPointer here. - LLViewerMediaTexture* mParcelMedia ; - - static F32 sTexelPixelRatio; -public: - static const U32 sCurrentFileVersion; - static S32 sImageCount; - static S32 sRawCount; - static S32 sAuxCount; - static LLFrameTimer sEvaluationTimer; - static F32 sDesiredDiscardBias; - static F32 sDesiredDiscardScale; - static S32Bytes sBoundTextureMemory; - static S32Bytes sTotalTextureMemory; - static S32Megabytes sMaxBoundTextureMemory; - static S32Megabytes sMaxTotalTextureMem; - static S32Bytes sMaxDesiredTextureMem ; - static S8 sCameraMovingDiscardBias; - static F32 sCameraMovingBias; - static S32 sMaxSculptRez ; - static U32 sMinLargeImageSize ; - static U32 sMaxSmallImageSize ; - static bool sFreezeImageUpdates; - static F32 sCurrentTime ; - - enum EDebugTexels - { - DEBUG_TEXELS_OFF, - DEBUG_TEXELS_CURRENT, - DEBUG_TEXELS_DESIRED, - DEBUG_TEXELS_FULL - }; - - static EDebugTexels sDebugTexelsMode; - - static LLPointer sNullImagep; // Null texture for non-textured objects. - static LLPointer sBlackImagep; // Texture to show NOTHING (pure black) - static LLPointer sCheckerBoardImagep; // Texture to show NOTHING (pure black) -}; - - -enum FTType -{ - FTT_UNKNOWN = -1, - FTT_DEFAULT = 0, // standard texture fetched by id. - FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. - FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. - FTT_MAP_TILE, // tiles are fetched from map server directly. - FTT_LOCAL_FILE // fetch directly from a local file. -}; - -const std::string& fttype_to_string(const FTType& fttype); - -// -//textures are managed in gTextureList. -//raw image data is fetched from remote or local cache -//but the raw image this texture pointing to is fixed. -// -class LLViewerFetchedTexture : public LLViewerTexture -{ - friend class LLTextureBar; // debug info only - friend class LLTextureView; // debug info only - -protected: - /*virtual*/ ~LLViewerFetchedTexture(); -public: - LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); - LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); - -public: - static F32 maxDecodePriority(); - - struct Compare - { - // lhs < rhs - bool operator()(const LLPointer &lhs, const LLPointer &rhs) const - { - const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; - const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; - // greater priority is "less" - const F32 lpriority = lhsp->getDecodePriority(); - const F32 rpriority = rhsp->getDecodePriority(); - if (lpriority > rpriority) // higher priority - return true; - if (lpriority < rpriority) - return false; - return lhsp < rhsp; - } - }; - -public: - /*virtual*/ S8 getType() const ; - FTType getFTType() const; - /*virtual*/ void forceImmediateUpdate() ; - /*virtual*/ void dump() ; - - // Set callbacks to get called when the image gets updated with higher - // resolution versions. - void setLoadedCallback(loaded_callback_func cb, - S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, - void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); - bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } - void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - bool doLoadedCallbacks(); - void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); - void clearCallbackEntryList() ; - - void addToCreateTexture(); - - //call to determine if createTexture is necessary - BOOL preCreateTexture(S32 usename = 0); - // ONLY call from LLViewerTextureList or ImageGL background thread - BOOL createTexture(S32 usename = 0); - void postCreateTexture(); - void scheduleCreateTexture(); - - void destroyTexture() ; - - virtual void processTextureStats() ; - F32 calcDecodePriority() ; - - BOOL needsAux() const { return mNeedsAux; } - - // Host we think might have this image, used for baked av textures. - void setTargetHost(LLHost host) { mTargetHost = host; } - LLHost getTargetHost() const { return mTargetHost; } - - // Set the decode priority for this image... - // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up - // the priority list, and cause horrible things to happen. - void setDecodePriority(F32 priority = -1.0f); - F32 getDecodePriority() const { return mDecodePriority; }; - F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; - - void setAdditionalDecodePriority(F32 priority) ; - - void updateVirtualSize() ; - - S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } - void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } - - bool updateFetch(); - bool setDebugFetching(S32 debug_level); - bool isInDebug() const { return mInDebug; } - - void setUnremovable(BOOL value) { mUnremovable = value; } - bool isUnremovable() const { return mUnremovable; } - - void clearFetchedResults(); //clear all fetched results, for debug use. - - // Override the computation of discard levels if we know the exact output - // size of the image. Used for UI textures to not decode, even if we have - // more data. - /*virtual*/ void setKnownDrawSize(S32 width, S32 height); - - void setIsMissingAsset(BOOL is_missing = true); - /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } - - // returns dimensions of original image for local files (before power of two scaling) - // and returns 0 for all asset system images - S32 getOriginalWidth() { return mOrigWidth; } - S32 getOriginalHeight() { return mOrigHeight; } - - BOOL isInImageList() const {return mInImageList ;} - void setInImageList(BOOL flag) {mInImageList = flag ;} - - LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} - - U32 getFetchPriority() const { return mFetchPriority ;} - F32 getDownloadProgress() const {return mDownloadProgress ;} - - LLImageRaw* reloadRawImage(S8 discard_level) ; - void destroyRawImage(); - bool needsToSaveRawImage(); - - const std::string& getUrl() const {return mUrl;} - //--------------- - BOOL isDeleted() ; - BOOL isInactive() ; - BOOL isDeletionCandidate(); - void setDeletionCandidate() ; - void setInactive() ; - BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } - //--------------- - - void setForSculpt(); - BOOL forSculpt() const {return mForSculpt;} - BOOL isForSculptOnly() const; - - //raw image management - void checkCachedRawSculptImage() ; - LLImageRaw* getRawImage()const { return mRawImage ;} - S32 getRawImageLevel() const {return mRawDiscardLevel;} - LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} - S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} - BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} - BOOL isRawImageValid()const { return mIsRawImageValid ; } - void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; - void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); - /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; - void destroySavedRawImage() ; - LLImageRaw* getSavedRawImage() ; - BOOL hasSavedRawImage() const ; - F32 getElapsedLastReferencedSavedRawImageTime() const ; - BOOL isFullyLoaded() const; - - BOOL hasFetcher() const { return mHasFetcher;} - void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} - - void forceToDeleteRequest(); - void loadFromFastCache(); - void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } - bool isInFastCacheList() { return mInFastCacheList; } - - /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline. - -protected: - /*virtual*/ void switchToCachedImage(); - S32 getCurrentDiscardLevelForFetching() ; - -private: - void init(bool firstinit) ; - void cleanup() ; - - void saveRawImage() ; - void setCachedRawImage() ; - - //for atlas - void resetFaceAtlas() ; - void invalidateAtlas(BOOL rebuild_geom) ; - BOOL insertToAtlas() ; - -private: - BOOL mFullyLoaded; - BOOL mInDebug; - BOOL mUnremovable; - BOOL mInFastCacheList; - BOOL mForceCallbackFetch; - -protected: - std::string mLocalFileName; - - S32 mOrigWidth; - S32 mOrigHeight; - - // Override the computation of discard levels if we know the exact output size of the image. - // Used for UI textures to not decode, even if we have more data. - S32 mKnownDrawWidth; - S32 mKnownDrawHeight; - BOOL mKnownDrawSizeChanged ; - std::string mUrl; - - S32 mRequestedDiscardLevel; - F32 mRequestedDownloadPriority; - S32 mFetchState; - U32 mFetchPriority; - F32 mDownloadProgress; - F32 mFetchDeltaTime; - F32 mRequestDeltaTime; - F32 mDecodePriority; // The priority for decoding this image. - S32 mMinDiscardLevel; - S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space - S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have - - S8 mNeedsAux; // We need to decode the auxiliary channels - S8 mHasAux; // We have aux channels - S8 mDecodingAux; // Are we decoding high components - S8 mIsRawImageValid; - S8 mHasFetcher; // We've made a fecth request - S8 mIsFetching; // Fetch request is active - bool mCanUseHTTP; //This texture can be fetched through http if true. - LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. - - FTType mFTType; // What category of image is this - map tile, server bake, etc? - mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. - - typedef std::list callback_list_t; - S8 mLoadedCallbackDesiredDiscardLevel; - BOOL mPauseLoadedCallBacks; - callback_list_t mLoadedCallbackList; - F32 mLastCallBackActiveTime; - - LLPointer mRawImage; - S32 mRawDiscardLevel; - - // Used ONLY for cloth meshes right now. Make SURE you know what you're - // doing if you use it for anything else! - djs - LLPointer mAuxRawImage; - - //keep a copy of mRawImage for some special purposes - //when mForceToSaveRawImage is set. - BOOL mForceToSaveRawImage ; - BOOL mSaveRawImage; - LLPointer mSavedRawImage; - S32 mSavedRawDiscardLevel; - S32 mDesiredSavedRawDiscardLevel; - F32 mLastReferencedSavedRawImageTime ; - F32 mKeptSavedRawImageTime ; - - //a small version of the copy of the raw image (<= 64 * 64) - LLPointer mCachedRawImage; - S32 mCachedRawDiscardLevel; - BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. - - LLHost mTargetHost; // if invalid, just request from agent's simulator - - // Timers - LLFrameTimer mLastPacketTimer; // Time since last packet. - LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. - - BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) - BOOL mNeedsCreateTexture; - - BOOL mForSculpt ; //a flag if the texture is used as sculpt data. - BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. - -public: - static LLPointer sMissingAssetImagep; // Texture to show for an image asset that is not in the database - static LLPointer sWhiteImagep; // Texture to show NOTHING (whiteness) - static LLPointer sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. - static LLPointer sSmokeImagep; // Old "Default" translucent texture - static LLPointer sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface -}; - -// -//the image data is fetched from remote or from local cache -//the resolution of the texture is adjustable: depends on the view-dependent parameters. -// -class LLViewerLODTexture : public LLViewerFetchedTexture -{ -protected: - /*virtual*/ ~LLViewerLODTexture(){} - -public: - LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); - LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); - - /*virtual*/ S8 getType() const; - // Process image stats to determine priority/quality requirements. - /*virtual*/ void processTextureStats(); - bool isUpdateFrozen() ; - -private: - void init(bool firstinit) ; - bool scaleDown() ; - -private: - F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard - F32 mCalculatedDiscardLevel; // Last calculated discard level -}; - -// -//the image data is fetched from the media pipeline periodically -//the resolution of the texture is also adjusted by the media pipeline -// -class LLViewerMediaTexture : public LLViewerTexture -{ -protected: - /*virtual*/ ~LLViewerMediaTexture() ; - -public: - LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - /*virtual*/ S8 getType() const; - void reinit(BOOL usemipmaps = TRUE); - - BOOL getUseMipMaps() {return mUseMipMaps ; } - void setUseMipMaps(BOOL mipmap) ; - - void setPlaying(BOOL playing) ; - BOOL isPlaying() const {return mIsPlaying;} - void setMediaImpl() ; - - virtual bool isViewerMediaTexture() const { return true; } - - void initVirtualSize() ; - void invalidateMediaImpl() ; - - void addMediaToFace(LLFace* facep) ; - void removeMediaFromFace(LLFace* facep) ; - - /*virtual*/ void addFace(U32 ch, LLFace* facep) ; - /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; - - /*virtual*/ F32 getMaxVirtualSize() ; -private: - void switchTexture(U32 ch, LLFace* facep) ; - BOOL findFaces() ; - void stopPlaying() ; - -private: - // - //an instant list, recording all faces referencing or can reference to this media texture. - //NOTE: it is NOT thread safe. - // - std::list< LLFace* > mMediaFaceList ; - - //an instant list keeping all textures which are replaced by the current media texture, - //is only used to avoid the removal of those textures from memory. - std::list< LLPointer > mTextureList ; - - LLViewerMediaImpl* mMediaImplp ; - BOOL mIsPlaying ; - U32 mUpdateVirtualSizeTime ; - -public: - static void updateClass() ; - static void cleanUpClass() ; - - static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; - static void removeMediaImplFromTexture(const LLUUID& media_id) ; - -private: - typedef std::map< LLUUID, LLPointer > media_map_t ; - static media_map_t sMediaMap ; -}; - -//just an interface class, do not create instance from this class. -class LLViewerTextureManager -{ -private: - //make the constructor private to preclude creating instances from this class. - LLViewerTextureManager(){} - -public: - //texture pipeline tester - static LLTexturePipelineTester* sTesterp ; - - //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. - static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; - - // - //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. - // - static void findFetchedTextures(const LLUUID& id, std::vector &output); - static void findTextures(const LLUUID& id, std::vector &output); - static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); - static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; - - static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - // - //"get-texture" will create a new texture if the texture does not exist. - // - static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; - - static LLPointer getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); - static LLPointer getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; - static LLPointer getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - static LLPointer getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; - - static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, - FTType f_type = FTT_DEFAULT, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - LLHost request_from_host = LLHost() - ); - - static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, - FTType f_type = FTT_LOCAL_FILE, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, - FTType f_type, - BOOL usemipmap = TRUE, - LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, - S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, - LLGLint internal_format = 0, - LLGLenum primary_format = 0, - const LLUUID& force_id = LLUUID::null - ); - - static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; - - static void init() ; - static void cleanup() ; -}; -// -//this class is used for test/debug only -//it tracks the activities of the texture pipeline -//records them, and outputs them to log files -// -class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession -{ - enum - { - MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 - }; -public: - LLTexturePipelineTester() ; - ~LLTexturePipelineTester() ; - - void update(); - void updateTextureBindingStats(const LLViewerTexture* imagep) ; - void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; - void updateGrayTextureBinding() ; - void setStablizingTime() ; - -private: - void reset() ; - void updateStablizingTime() ; - - /*virtual*/ void outputTestRecord(LLSD* sd) ; - -private: - BOOL mPause ; -private: - BOOL mUsingDefaultTexture; //if set, some textures are still gray. - - U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. - U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. - U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. - U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. - - // - //data size - // - U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline - U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache - U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. - U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties - - // - //time - //NOTE: the error tolerances of the following timers is one frame time. - // - F32 mStartFetchingTime ; - F32 mTotalGrayTime ; //total loading time when no gray textures. - F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows - F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. - F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. - F32 mStartStablizingTime ; - F32 mEndStablizingTime ; - -private: - // - //The following members are used for performance analyzing - // - class LLTextureTestSession : public LLTestSession - { - public: - LLTextureTestSession() ; - /*virtual*/ ~LLTextureTestSession() ; - - void reset() ; - - F32 mTotalFetchingTime ; - F32 mTotalGrayTime ; - F32 mTotalStablizingTime ; - F32 mStartTimeLoadingSculpties ; - F32 mTotalTimeLoadingSculpties ; - - S32 mTotalBytesLoaded ; - S32 mTotalBytesLoadedFromCache ; - S32 mTotalBytesLoadedForLargeImage ; - S32 mTotalBytesLoadedForSculpties ; - - typedef struct _texture_instant_preformance_t - { - S32 mAverageBytesUsedPerSecond ; - S32 mAverageBytesUsedForLargeImagePerSecond ; - F32 mAveragePercentageBytesUsedPerSecond ; - F32 mTime ; - }texture_instant_preformance_t ; - std::vector mInstantPerformanceList ; - S32 mInstantPerformanceListCounter ; - }; - - /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; - /*virtual*/ void compareTestSessions(llofstream* os) ; -}; - -#endif +/** + * @file llviewertexture.h + * @brief Object for managing images and their textures + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVIEWERTEXTURE_H +#define LL_LLVIEWERTEXTURE_H + +#include "llgltexture.h" +#include "lltimer.h" +#include "llframetimer.h" +#include "llhost.h" +#include "llgltypes.h" +#include "llrender.h" +#include "llmetricperformancetester.h" +#include "httpcommon.h" + +#include +#include + +extern const S32Megabytes gMinVideoRam; +extern const S32Megabytes gMaxVideoRam; + +class LLFace; +class LLImageGL ; +class LLImageRaw; +class LLViewerObject; +class LLViewerTexture; +class LLViewerFetchedTexture ; +class LLViewerMediaTexture ; +class LLTexturePipelineTester ; + + +typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + +class LLVFile; +class LLMessageSystem; +class LLViewerMediaImpl ; +class LLVOVolume ; +struct LLTextureKey; + +class LLLoadedCallbackEntry +{ +public: + typedef std::set< LLTextureKey > source_callback_list_t; + +public: + LLLoadedCallbackEntry(loaded_callback_func cb, + S32 discard_level, + BOOL need_imageraw, // Needs image raw for the callback + void* userdata, + source_callback_list_t* src_callback_list, + LLViewerFetchedTexture* target, + BOOL pause); + ~LLLoadedCallbackEntry(); + void removeTexture(LLViewerFetchedTexture* tex) ; + + loaded_callback_func mCallback; + S32 mLastUsedDiscard; + S32 mDesiredDiscard; + BOOL mNeedsImageRaw; + BOOL mPaused; + void* mUserData; + source_callback_list_t* mSourceCallbackList; + +public: + static void cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list) ; +}; + +class LLTextureBar; + +class LLViewerTexture : public LLGLTexture +{ +public: + enum + { + LOCAL_TEXTURE, + MEDIA_TEXTURE, + DYNAMIC_TEXTURE, + FETCHED_TEXTURE, + LOD_TEXTURE, + ATLAS_TEXTURE, + INVALID_TEXTURE_TYPE + }; + + typedef std::vector ll_face_list_t; + typedef std::vector ll_volume_list_t; + + +protected: + virtual ~LLViewerTexture(); + LOG_CLASS(LLViewerTexture); + +public: + static void initClass(); + static void updateClass(const F32 velocity, const F32 angular_velocity) ; + + LLViewerTexture(BOOL usemipmaps = TRUE); + LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; + LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + + virtual S8 getType() const; + virtual BOOL isMissingAsset() const ; + virtual void dump(); // debug info to LL_INFOS() + + virtual bool isViewerMediaTexture() const { return false; } + + /*virtual*/ bool bindDefaultImage(const S32 stage = 0) ; + /*virtual*/ bool bindDebugImage(const S32 stage = 0) ; + /*virtual*/ void forceImmediateUpdate() ; + /*virtual*/ bool isActiveFetching(); + + /*virtual*/ const LLUUID& getID() const { return mID; } + void setBoostLevel(S32 level); + S32 getBoostLevel() { return mBoostLevel; } + void setTextureListType(S32 tex_type) { mTextureListType = tex_type; } + S32 getTextureListType() { return mTextureListType; } + + void addTextureStats(F32 virtual_size, BOOL needs_gltexture = TRUE) const; + void resetTextureStats(); + void setMaxVirtualSizeResetInterval(S32 interval)const {mMaxVirtualSizeResetInterval = interval;} + void resetMaxVirtualSizeResetCounter()const {mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;} + S32 getMaxVirtualSizeResetCounter() const { return mMaxVirtualSizeResetCounter; } + + virtual F32 getMaxVirtualSize() ; + + LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} + + S32 getFullWidth() const { return mFullWidth; } + S32 getFullHeight() const { return mFullHeight; } + /*virtual*/ void setKnownDrawSize(S32 width, S32 height); + + virtual void addFace(U32 channel, LLFace* facep) ; + virtual void removeFace(U32 channel, LLFace* facep) ; + S32 getTotalNumFaces() const; + S32 getNumFaces(U32 ch) const; + const ll_face_list_t* getFaceList(U32 channel) const {llassert(channel < LLRender::NUM_TEXTURE_CHANNELS); return &mFaceList[channel];} + + virtual void addVolume(U32 channel, LLVOVolume* volumep); + virtual void removeVolume(U32 channel, LLVOVolume* volumep); + S32 getNumVolumes(U32 channel) const; + const ll_volume_list_t* getVolumeList(U32 channel) const { return &mVolumeList[channel]; } + + + virtual void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; + BOOL isLargeImage() ; + + void setParcelMedia(LLViewerMediaTexture* media) {mParcelMedia = media;} + BOOL hasParcelMedia() const { return mParcelMedia != NULL;} + LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} + + /*virtual*/ void updateBindStatsForTester() ; +protected: + void cleanup() ; + void init(bool firstinit) ; + void reorganizeFaceList() ; + void reorganizeVolumeList() ; + + void notifyAboutMissingAsset(); + void notifyAboutCreatingTexture(); + +private: + friend class LLBumpImageList; + friend class LLUIImageList; + + virtual void switchToCachedImage(); + + static bool isMemoryForTextureLow() ; + static bool isMemoryForTextureSuficientlyFree(); + static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical); + +protected: + LLUUID mID; + S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList + + F32 mSelectedTime; // time texture was last selected + mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? + mutable S32 mMaxVirtualSizeResetCounter ; + mutable S32 mMaxVirtualSizeResetInterval; + mutable F32 mAdditionalDecodePriority; // priority add to mDecodePriority. + LLFrameTimer mLastReferencedTimer; + + ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture + U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; + LLFrameTimer mLastFaceListUpdateTimer ; + + ll_volume_list_t mVolumeList[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; + U32 mNumVolumes[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; + LLFrameTimer mLastVolumeListUpdateTimer; + + //do not use LLPointer here. + LLViewerMediaTexture* mParcelMedia ; + + static F32 sTexelPixelRatio; +public: + static const U32 sCurrentFileVersion; + static S32 sImageCount; + static S32 sRawCount; + static S32 sAuxCount; + static LLFrameTimer sEvaluationTimer; + static F32 sDesiredDiscardBias; + static F32 sDesiredDiscardScale; + static S32Bytes sBoundTextureMemory; + static S32Bytes sTotalTextureMemory; + static S32Megabytes sMaxBoundTextureMemory; + static S32Megabytes sMaxTotalTextureMem; + static S32Bytes sMaxDesiredTextureMem ; + static S8 sCameraMovingDiscardBias; + static F32 sCameraMovingBias; + static S32 sMaxSculptRez ; + static U32 sMinLargeImageSize ; + static U32 sMaxSmallImageSize ; + static bool sFreezeImageUpdates; + static F32 sCurrentTime ; + + enum EDebugTexels + { + DEBUG_TEXELS_OFF, + DEBUG_TEXELS_CURRENT, + DEBUG_TEXELS_DESIRED, + DEBUG_TEXELS_FULL + }; + + static EDebugTexels sDebugTexelsMode; + + static LLPointer sNullImagep; // Null texture for non-textured objects. + static LLPointer sBlackImagep; // Texture to show NOTHING (pure black) + static LLPointer sCheckerBoardImagep; // Texture to show NOTHING (pure black) +}; + + +enum FTType +{ + FTT_UNKNOWN = -1, + FTT_DEFAULT = 0, // standard texture fetched by id. + FTT_SERVER_BAKE, // texture produced by appearance service and fetched from there. + FTT_HOST_BAKE, // old-style baked texture uploaded by viewer and fetched from avatar's host. + FTT_MAP_TILE, // tiles are fetched from map server directly. + FTT_LOCAL_FILE // fetch directly from a local file. +}; + +const std::string& fttype_to_string(const FTType& fttype); + +// +//textures are managed in gTextureList. +//raw image data is fetched from remote or local cache +//but the raw image this texture pointing to is fixed. +// +class LLViewerFetchedTexture : public LLViewerTexture +{ + friend class LLTextureBar; // debug info only + friend class LLTextureView; // debug info only + +protected: + /*virtual*/ ~LLViewerFetchedTexture(); +public: + LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); + LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps); + LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); + +public: + static F32 maxDecodePriority(); + + struct Compare + { + // lhs < rhs + bool operator()(const LLPointer &lhs, const LLPointer &rhs) const + { + const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; + const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; + // greater priority is "less" + const F32 lpriority = lhsp->getDecodePriority(); + const F32 rpriority = rhsp->getDecodePriority(); + if (lpriority > rpriority) // higher priority + return true; + if (lpriority < rpriority) + return false; + return lhsp < rhsp; + } + }; + +public: + /*virtual*/ S8 getType() const ; + FTType getFTType() const; + /*virtual*/ void forceImmediateUpdate() ; + /*virtual*/ void dump() ; + + // Set callbacks to get called when the image gets updated with higher + // resolution versions. + void setLoadedCallback(loaded_callback_func cb, + S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, + void* userdata, LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause = FALSE); + bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } + void pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + void unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + bool doLoadedCallbacks(); + void deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list); + void clearCallbackEntryList() ; + + void addToCreateTexture(); + + //call to determine if createTexture is necessary + BOOL preCreateTexture(S32 usename = 0); + // ONLY call from LLViewerTextureList or ImageGL background thread + BOOL createTexture(S32 usename = 0); + void postCreateTexture(); + void scheduleCreateTexture(); + + void destroyTexture() ; + + virtual void processTextureStats() ; + F32 calcDecodePriority() ; + + BOOL needsAux() const { return mNeedsAux; } + + // Host we think might have this image, used for baked av textures. + void setTargetHost(LLHost host) { mTargetHost = host; } + LLHost getTargetHost() const { return mTargetHost; } + + // Set the decode priority for this image... + // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up + // the priority list, and cause horrible things to happen. + void setDecodePriority(F32 priority = -1.0f); + F32 getDecodePriority() const { return mDecodePriority; }; + F32 getAdditionalDecodePriority() const { return mAdditionalDecodePriority; }; + + void setAdditionalDecodePriority(F32 priority) ; + + void updateVirtualSize() ; + + S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } + void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } + + bool updateFetch(); + bool setDebugFetching(S32 debug_level); + bool isInDebug() const { return mInDebug; } + + void setUnremovable(BOOL value) { mUnremovable = value; } + bool isUnremovable() const { return mUnremovable; } + + void clearFetchedResults(); //clear all fetched results, for debug use. + + // Override the computation of discard levels if we know the exact output + // size of the image. Used for UI textures to not decode, even if we have + // more data. + /*virtual*/ void setKnownDrawSize(S32 width, S32 height); + + void setIsMissingAsset(BOOL is_missing = true); + /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } + + // returns dimensions of original image for local files (before power of two scaling) + // and returns 0 for all asset system images + S32 getOriginalWidth() { return mOrigWidth; } + S32 getOriginalHeight() { return mOrigHeight; } + + BOOL isInImageList() const {return mInImageList ;} + void setInImageList(BOOL flag) {mInImageList = flag ;} + + LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} + + U32 getFetchPriority() const { return mFetchPriority ;} + F32 getDownloadProgress() const {return mDownloadProgress ;} + + LLImageRaw* reloadRawImage(S8 discard_level) ; + void destroyRawImage(); + bool needsToSaveRawImage(); + + const std::string& getUrl() const {return mUrl;} + //--------------- + BOOL isDeleted() ; + BOOL isInactive() ; + BOOL isDeletionCandidate(); + void setDeletionCandidate() ; + void setInactive() ; + BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } + //--------------- + + void setForSculpt(); + BOOL forSculpt() const {return mForSculpt;} + BOOL isForSculptOnly() const; + + //raw image management + void checkCachedRawSculptImage() ; + LLImageRaw* getRawImage()const { return mRawImage ;} + S32 getRawImageLevel() const {return mRawDiscardLevel;} + LLImageRaw* getCachedRawImage() const { return mCachedRawImage ;} + S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;} + BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;} + BOOL isRawImageValid()const { return mIsRawImageValid ; } + void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ; + void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); + /*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ; + void destroySavedRawImage() ; + LLImageRaw* getSavedRawImage() ; + BOOL hasSavedRawImage() const ; + F32 getElapsedLastReferencedSavedRawImageTime() const ; + BOOL isFullyLoaded() const; + + BOOL hasFetcher() const { return mHasFetcher;} + void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;} + + void forceToDeleteRequest(); + void loadFromFastCache(); + void setInFastCacheList(bool in_list) { mInFastCacheList = in_list; } + bool isInFastCacheList() { return mInFastCacheList; } + + /*virtual*/bool isActiveFetching(); //is actively in fetching by the fetching pipeline. + +protected: + /*virtual*/ void switchToCachedImage(); + S32 getCurrentDiscardLevelForFetching() ; + +private: + void init(bool firstinit) ; + void cleanup() ; + + void saveRawImage() ; + void setCachedRawImage() ; + + //for atlas + void resetFaceAtlas() ; + void invalidateAtlas(BOOL rebuild_geom) ; + BOOL insertToAtlas() ; + +private: + BOOL mFullyLoaded; + BOOL mInDebug; + BOOL mUnremovable; + BOOL mInFastCacheList; + BOOL mForceCallbackFetch; + +protected: + std::string mLocalFileName; + + S32 mOrigWidth; + S32 mOrigHeight; + + // Override the computation of discard levels if we know the exact output size of the image. + // Used for UI textures to not decode, even if we have more data. + S32 mKnownDrawWidth; + S32 mKnownDrawHeight; + BOOL mKnownDrawSizeChanged ; + std::string mUrl; + + S32 mRequestedDiscardLevel; + F32 mRequestedDownloadPriority; + S32 mFetchState; + U32 mFetchPriority; + F32 mDownloadProgress; + F32 mFetchDeltaTime; + F32 mRequestDeltaTime; + F32 mDecodePriority; // The priority for decoding this image. + S32 mMinDiscardLevel; + S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space + S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have + + S8 mNeedsAux; // We need to decode the auxiliary channels + S8 mHasAux; // We have aux channels + S8 mDecodingAux; // Are we decoding high components + S8 mIsRawImageValid; + S8 mHasFetcher; // We've made a fecth request + S8 mIsFetching; // Fetch request is active + bool mCanUseHTTP; //This texture can be fetched through http if true. + LLCore::HttpStatus mLastHttpGetStatus; // Result of the most recently completed http request for this texture. + + FTType mFTType; // What category of image is this - map tile, server bake, etc? + mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. + + typedef std::list callback_list_t; + S8 mLoadedCallbackDesiredDiscardLevel; + BOOL mPauseLoadedCallBacks; + callback_list_t mLoadedCallbackList; + F32 mLastCallBackActiveTime; + + LLPointer mRawImage; + S32 mRawDiscardLevel; + + // Used ONLY for cloth meshes right now. Make SURE you know what you're + // doing if you use it for anything else! - djs + LLPointer mAuxRawImage; + + //keep a copy of mRawImage for some special purposes + //when mForceToSaveRawImage is set. + BOOL mForceToSaveRawImage ; + BOOL mSaveRawImage; + LLPointer mSavedRawImage; + S32 mSavedRawDiscardLevel; + S32 mDesiredSavedRawDiscardLevel; + F32 mLastReferencedSavedRawImageTime ; + F32 mKeptSavedRawImageTime ; + + //a small version of the copy of the raw image (<= 64 * 64) + LLPointer mCachedRawImage; + S32 mCachedRawDiscardLevel; + BOOL mCachedRawImageReady; //the rez of the mCachedRawImage reaches the upper limit. + + LLHost mTargetHost; // if invalid, just request from agent's simulator + + // Timers + LLFrameTimer mLastPacketTimer; // Time since last packet. + LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f. + + BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) + BOOL mNeedsCreateTexture; + + BOOL mForSculpt ; //a flag if the texture is used as sculpt data. + BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. + +public: + static LLPointer sMissingAssetImagep; // Texture to show for an image asset that is not in the database + static LLPointer sWhiteImagep; // Texture to show NOTHING (whiteness) + static LLPointer sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. + static LLPointer sSmokeImagep; // Old "Default" translucent texture + static LLPointer sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface +}; + +// +//the image data is fetched from remote or from local cache +//the resolution of the texture is adjustable: depends on the view-dependent parameters. +// +class LLViewerLODTexture : public LLViewerFetchedTexture +{ +protected: + /*virtual*/ ~LLViewerLODTexture(){} + +public: + LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host = LLHost(), BOOL usemipmaps = TRUE); + LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps = TRUE); + + /*virtual*/ S8 getType() const; + // Process image stats to determine priority/quality requirements. + /*virtual*/ void processTextureStats(); + bool isUpdateFrozen() ; + +private: + void init(bool firstinit) ; + bool scaleDown() ; + +private: + F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard + F32 mCalculatedDiscardLevel; // Last calculated discard level +}; + +// +//the image data is fetched from the media pipeline periodically +//the resolution of the texture is also adjusted by the media pipeline +// +class LLViewerMediaTexture : public LLViewerTexture +{ +protected: + /*virtual*/ ~LLViewerMediaTexture() ; + +public: + LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + /*virtual*/ S8 getType() const; + void reinit(BOOL usemipmaps = TRUE); + + BOOL getUseMipMaps() {return mUseMipMaps ; } + void setUseMipMaps(BOOL mipmap) ; + + void setPlaying(BOOL playing) ; + BOOL isPlaying() const {return mIsPlaying;} + void setMediaImpl() ; + + virtual bool isViewerMediaTexture() const { return true; } + + void initVirtualSize() ; + void invalidateMediaImpl() ; + + void addMediaToFace(LLFace* facep) ; + void removeMediaFromFace(LLFace* facep) ; + + /*virtual*/ void addFace(U32 ch, LLFace* facep) ; + /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; + + /*virtual*/ F32 getMaxVirtualSize() ; +private: + void switchTexture(U32 ch, LLFace* facep) ; + BOOL findFaces() ; + void stopPlaying() ; + +private: + // + //an instant list, recording all faces referencing or can reference to this media texture. + //NOTE: it is NOT thread safe. + // + std::list< LLFace* > mMediaFaceList ; + + //an instant list keeping all textures which are replaced by the current media texture, + //is only used to avoid the removal of those textures from memory. + std::list< LLPointer > mTextureList ; + + LLViewerMediaImpl* mMediaImplp ; + BOOL mIsPlaying ; + U32 mUpdateVirtualSizeTime ; + +public: + static void updateClass() ; + static void cleanUpClass() ; + + static LLViewerMediaTexture* findMediaTexture(const LLUUID& media_id) ; + static void removeMediaImplFromTexture(const LLUUID& media_id) ; + +private: + typedef std::map< LLUUID, LLPointer > media_map_t ; + static media_map_t sMediaMap ; +}; + +//just an interface class, do not create instance from this class. +class LLViewerTextureManager +{ +private: + //make the constructor private to preclude creating instances from this class. + LLViewerTextureManager(){} + +public: + //texture pipeline tester + static LLTexturePipelineTester* sTesterp ; + + //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. + static LLViewerFetchedTexture* staticCastToFetchedTexture(LLTexture* tex, BOOL report_error = FALSE) ; + + // + //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. + // + static void findFetchedTextures(const LLUUID& id, std::vector &output); + static void findTextures(const LLUUID& id, std::vector &output); + static LLViewerFetchedTexture* findFetchedTexture(const LLUUID& id, S32 tex_type); + static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; + + static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + // + //"get-texture" will create a new texture if the texture does not exist. + // + static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + static LLPointer getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); + static LLPointer getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLPointer getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + static LLPointer getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + + static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, + FTType f_type = FTT_DEFAULT, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation. + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + LLHost request_from_host = LLHost() + ); + + static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, + FTType f_type = FTT_LOCAL_FILE, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + const LLUUID& force_id = LLUUID::null + ); + + static LLViewerFetchedTexture* getFetchedTextureFromUrl(const std::string& url, + FTType f_type, + BOOL usemipmap = TRUE, + LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + const LLUUID& force_id = LLUUID::null + ); + + static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ; + + static void init() ; + static void cleanup() ; +}; +// +//this class is used for test/debug only +//it tracks the activities of the texture pipeline +//records them, and outputs them to log files +// +class LLTexturePipelineTester : public LLMetricPerformanceTesterWithSession +{ + enum + { + MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 + }; +public: + LLTexturePipelineTester() ; + ~LLTexturePipelineTester() ; + + void update(); + void updateTextureBindingStats(const LLViewerTexture* imagep) ; + void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; + void updateGrayTextureBinding() ; + void setStablizingTime() ; + +private: + void reset() ; + void updateStablizingTime() ; + + /*virtual*/ void outputTestRecord(LLSD* sd) ; + +private: + BOOL mPause ; +private: + BOOL mUsingDefaultTexture; //if set, some textures are still gray. + + U32Bytes mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. + U32Bytes mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. + U32Bytes mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. + U32Bytes mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. + + // + //data size + // + U32Bytes mTotalBytesLoaded ; //total bytes fetched by texture pipeline + U32Bytes mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache + U32Bytes mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. + U32Bytes mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties + + // + //time + //NOTE: the error tolerances of the following timers is one frame time. + // + F32 mStartFetchingTime ; + F32 mTotalGrayTime ; //total loading time when no gray textures. + F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows + F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. + F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. + F32 mStartStablizingTime ; + F32 mEndStablizingTime ; + +private: + // + //The following members are used for performance analyzing + // + class LLTextureTestSession : public LLTestSession + { + public: + LLTextureTestSession() ; + /*virtual*/ ~LLTextureTestSession() ; + + void reset() ; + + F32 mTotalFetchingTime ; + F32 mTotalGrayTime ; + F32 mTotalStablizingTime ; + F32 mStartTimeLoadingSculpties ; + F32 mTotalTimeLoadingSculpties ; + + S32 mTotalBytesLoaded ; + S32 mTotalBytesLoadedFromCache ; + S32 mTotalBytesLoadedForLargeImage ; + S32 mTotalBytesLoadedForSculpties ; + + typedef struct _texture_instant_preformance_t + { + S32 mAverageBytesUsedPerSecond ; + S32 mAverageBytesUsedForLargeImagePerSecond ; + F32 mAveragePercentageBytesUsedPerSecond ; + F32 mTime ; + }texture_instant_preformance_t ; + std::vector mInstantPerformanceList ; + S32 mInstantPerformanceListCounter ; + }; + + /*virtual*/ LLMetricPerformanceTesterWithSession::LLTestSession* loadTestSession(LLSD* log) ; + /*virtual*/ void compareTestSessions(llofstream* os) ; +}; + +#endif -- cgit v1.3 From 5553d614211998b5a10529f6b3ec68d2b25dc07a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 22 Oct 2021 17:01:33 +0000 Subject: SL-16203 Fix for wonky handling of mouse deltas. --- indra/llcommon/llsingleton.h | 1 + indra/llwindow/llwindow.h | 3 + indra/llwindow/llwindowheadless.h | 3 + indra/llwindow/llwindowwin32.cpp | 530 ++++++++++++++----------------------- indra/llwindow/llwindowwin32.h | 13 +- indra/newview/lldrawpoolavatar.cpp | 10 +- indra/newview/llviewerwindow.cpp | 7 + 7 files changed, 230 insertions(+), 337 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index 7c81d65a8b..2e43a3cbed 100644 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -455,6 +455,7 @@ public: static DERIVED_TYPE* getInstance() { + LL_PROFILE_ZONE_SCOPED; // We know the viewer has LLSingleton dependency circularities. If you // feel strongly motivated to eliminate them, cheers and good luck. // (At that point we could consider a much simpler locking mechanism.) diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 0100c3bf0a..1384ddfd82 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -91,6 +91,9 @@ public: virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; +#if LL_WINDOWS + virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0; +#endif virtual void showCursor() = 0; virtual void hideCursor() = 0; virtual BOOL isCursorHidden() = 0; diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index a7ae28aa24..f8ba9bbed4 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -54,6 +54,9 @@ public: void destroySharedContext(void*) {} /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; +#if LL_WINDOWS + /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } +#endif /*virtual*/ void showCursor() {}; /*virtual*/ void hideCursor() {}; /*virtual*/ void showCursorFromMouseMove() {}; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 12d4c6c30e..bf78bcba29 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -28,8 +28,6 @@ #if LL_WINDOWS && !LL_MESA_HEADLESS -#define LL_WINDOW_SINGLE_THREADED 0 - #include "llwindowwin32.h" // LLWindow library includes @@ -85,7 +83,7 @@ extern BOOL gDebugWindowProc; static std::thread::id sWindowThreadId; static std::thread::id sMainThreadId; -#if 1 || LL_WINDOW_SINGLE_THREADED +#if 1 // flip to zero to enable assertions for functions being called from wrong thread #define ASSERT_MAIN_THREAD() #define ASSERT_WINDOW_THREAD() #else @@ -482,9 +480,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, { sMainThreadId = LLThread::currentID(); mWindowThread = new LLWindowWin32Thread(this); -#if !LL_WINDOW_SINGLE_THREADED mWindowThread->start(); -#endif //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); @@ -492,7 +488,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, mIconResource = gIconResource; mOverrideAspectRatio = 0.f; mNativeAspectRatio = 0.f; - mMousePositionModified = FALSE; mInputProcessingPaused = FALSE; mPreeditor = NULL; mKeyCharCode = 0; @@ -814,6 +809,13 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, initCursors(); setCursor( UI_CURSOR_ARROW ); + mRawMouse.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC + mRawMouse.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE + mRawMouse.dwFlags = 0; // adds mouse and also ignores legacy mouse messages + mRawMouse.hwndTarget = 0; + + RegisterRawInputDevices(&mRawMouse, 1, sizeof(mRawMouse)); + // Initialize (boot strap) the Language text input management, // based on the system's (or user's) default settings. allowLanguageTextInput(NULL, FALSE); @@ -1927,31 +1929,26 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) { ASSERT_MAIN_THREAD(); - if (!mWindowHandle) - { - return FALSE; - } + if (!mWindowHandle) + { + return FALSE; + } - // Inform the application of the new mouse position (needed for per-frame - // hover/picking to function). - mCallbacks->handleMouseMove(this, position.convert(), (MASK)0); - - mMousePositionModified = TRUE; LLCoordScreen screen_pos(position.convert()); - - mWindowThread->post([=] + + // instantly set the cursor position from the app's point of view + mCursorPosition = position; + mLastCursorPosition = position; + + // Inform the application of the new mouse position (needed for per-frame + // hover/picking to function). + mCallbacks->handleMouseMove(this, position.convert(), (MASK)0); + + // actually set the cursor position on the window thread + mWindowThread->post([=]() { + // actually set the OS cursor position SetCursorPos(screen_pos.mX, screen_pos.mY); - // DEV-18951 VWR-8524 Camera moves wildly when alt-clicking. - // Because we have preemptively notified the application of the new - // mouse position via handleMouseMove() above, we need to clear out - // any stale mouse move events. RN/JC - MSG msg; - while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE)) - { - } - - mMousePositionModified = FALSE; }); return TRUE; @@ -1960,19 +1957,27 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position) { ASSERT_MAIN_THREAD(); - POINT cursor_point; - - if (!mWindowHandle - || !GetCursorPos(&cursor_point) - || !position) - { - return FALSE; - } + if (!position) + { + return FALSE; + } - *position = LLCoordScreen(cursor_point.x, cursor_point.y).convert(); + *position = mCursorPosition; return TRUE; } +BOOL LLWindowWin32::getCursorDelta(LLCoordCommon* delta) +{ + if (delta == nullptr) + { + return FALSE; + } + + *delta = mMouseFrameDelta; + + return TRUE; +} + void LLWindowWin32::hideCursor() { ASSERT_MAIN_THREAD(); @@ -2153,34 +2158,31 @@ void LLWindowWin32::gatherInput() LL_PROFILE_ZONE_SCOPED MSG msg; -#if LL_WINDOW_SINGLE_THREADED - int msg_count = 0; - - while ((msg_count < MAX_MESSAGE_PER_UPDATE)) { - LL_PROFILE_ZONE_NAMED("gi - loop"); - ++msg_count; - { - LL_PROFILE_ZONE_NAMED("gi - PeekMessage"); - if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) - { - break; - } - } + LLMutexLock lock(&mRawMouseMutex); + mMouseFrameDelta = mRawMouseDelta; - { - LL_PROFILE_ZONE_NAMED("gi - translate"); - TranslateMessage(&msg); - } + mRawMouseDelta.mX = 0; + mRawMouseDelta.mY = 0; + } - { - LL_PROFILE_ZONE_NAMED("gi - dispatch"); - DispatchMessage(&msg); - } + if (mWindowThread->mFunctionQueue.size() > 0) + { + LL_PROFILE_ZONE_NAMED("gi - PostMessage"); + if (mWindowHandle) + { // post a nonsense user message to wake up the Window Thread in case any functions are pending + // and no windows events came through this frame + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + } + } + + while (mWindowThread->mMessageQueue.tryPopBack(msg)) + { + LL_PROFILE_ZONE_NAMED("gi - message queue"); if (mInputProcessingPaused) { - break; + continue; } // For async host by name support. Really hacky. @@ -2190,45 +2192,35 @@ void LLWindowWin32::gatherInput() gAsyncMsgCallback(msg); } } -#else //multi-threaded window impl + { - if (mWindowThread->mFunctionQueue.size() > 0) + LL_PROFILE_ZONE_NAMED("gi - function queue"); + //process any pending functions + std::function curFunc; + while (mFunctionQueue.tryPopBack(curFunc)) { - LL_PROFILE_ZONE_NAMED("gi - PostMessage"); - if (mWindowHandle) - { // post a nonsense user message to wake up the Window Thread in case any functions are pending - // and no windows events came through this frame - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - } + curFunc(); } - - while (mWindowThread->mMessageQueue.tryPopBack(msg)) - { - LL_PROFILE_ZONE_NAMED("gi - message queue"); - if (mInputProcessingPaused) - { - continue; - } + } - // For async host by name support. Really hacky. - if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) - { - LL_PROFILE_ZONE_NAMED("gi - callback"); - gAsyncMsgCallback(msg); - } - } + // send one and only one mouse move event per frame BEFORE handling mouse button presses + if (mLastCursorPosition != mCursorPosition) + { + LL_PROFILE_ZONE_NAMED("gi - mouse move"); + mCallbacks->handleMouseMove(this, mCursorPosition.convert(), mMouseMask); } + + mLastCursorPosition = mCursorPosition; { - LL_PROFILE_ZONE_NAMED("gi - function queue"); - //process any pending functions + LL_PROFILE_ZONE_NAMED("gi - mouse queue"); + // handle mouse button presses AFTER updating mouse cursor position std::function curFunc; - while (mFunctionQueue.tryPopBack(curFunc)) + while (mMouseQueue.tryPopBack(curFunc)) { curFunc(); } } -#endif mInputProcessingPaused = FALSE; @@ -2238,11 +2230,7 @@ void LLWindowWin32::gatherInput() static LLTrace::BlockTimerStatHandle FTM_KEYHANDLER("Handle Keyboard"); static LLTrace::BlockTimerStatHandle FTM_MOUSEHANDLER("Handle Mouse"); -#if LL_WINDOW_SINGLE_THREADED -#define WINDOW_IMP_POST(x) x -#else #define WINDOW_IMP_POST(x) window_imp->post([=]() { x; }) -#endif LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param) { @@ -2278,10 +2266,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // mouse is outside window. LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); - // This doesn't work, as LOWORD returns unsigned short. - //LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param)); - LLCoordGL gl_coord; - // pass along extended flag in mask MASK mask = (l_param >> 16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0; BOOL eat_keystroke = TRUE; @@ -2665,35 +2649,19 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - window_imp->post([=]() + window_imp->postMouseButtonEvent([=]() { - auto glc = gl_coord; sHandleLeftMouseUp = true; - + if (LLWinImm::isAvailable() && window_imp->mPreeditor) { window_imp->interruptLanguageTextInput(); } - - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - glc = cursor_coord_window.convert(); - } - else - { - glc = window_coord.convert(); - } + MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask); - window_imp->mCallbacks->handleMouseDown(window_imp, glc, mask); + auto gl_coord = window_imp->mCursorPosition.convert(); + window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); + window_imp->mCallbacks->handleMouseDown(window_imp, gl_coord, mask); }); return 0; @@ -2704,77 +2672,43 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_LBUTTONDBLCLK: { LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDBLCLK"); - //RN: ignore right button double clicks for now - //case WM_RBUTTONDBLCLK: - if (!sHandleDoubleClick) - { - sHandleDoubleClick = true; - return 0; - } - - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->post([=]() + window_imp->postMouseButtonEvent([=]() { - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask); + //RN: ignore right button double clicks for now + //case WM_RBUTTONDBLCLK: + if (!sHandleDoubleClick) + { + sHandleDoubleClick = true; + return; + } + MASK mask = gKeyboard->currentMask(TRUE); + + // generate move event to update mouse coordinates + window_imp->mCursorPosition = window_coord; + window_imp->mCallbacks->handleDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask); }); + return 0; } case WM_LBUTTONUP: { LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONUP"); { - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - - if (!sHandleLeftMouseUp) - { - sHandleLeftMouseUp = true; - return 0; - } - sHandleDoubleClick = true; - window_imp->post([=]() + window_imp->postMouseButtonEvent([=]() { - auto glc = gl_coord; - - //if (gDebugClicks) - //{ - // LL_INFOS("Window") << "WndProc left button up" << LL_ENDL; - //} - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + if (!sHandleLeftMouseUp) { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - glc = cursor_coord_window.convert(); - } - else - { - glc = window_coord.convert(); + sHandleLeftMouseUp = true; + return; } + sHandleDoubleClick = true; + + MASK mask = gKeyboard->currentMask(TRUE); // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask); - window_imp->mCallbacks->handleMouseUp(window_imp, glc, mask); + window_imp->mCursorPosition = window_coord; + window_imp->mCallbacks->handleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask); }); } return 0; @@ -2785,30 +2719,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - WINDOW_IMP_POST(window_imp->interruptLanguageTextInput()); - } - - // Because we move the cursor position in the llviewerapp, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates window_imp->post([=]() { + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + WINDOW_IMP_POST(window_imp->interruptLanguageTextInput()); + } + + MASK mask = gKeyboard->currentMask(TRUE); + // generate move event to update mouse coordinates + auto gl_coord = window_imp->mCursorPosition.convert(); window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask); }); @@ -2822,28 +2742,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONUP"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - // Because we move the cursor position in the app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask)) - { - return 0; - } + window_imp->postMouseButtonEvent([=]() + { + MASK mask = gKeyboard->currentMask(TRUE); + window_imp->mCallbacks->handleRightMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask); + }); } } break; @@ -2854,33 +2757,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) - { - window_imp->interruptLanguageTextInput(); - } + window_imp->postMouseButtonEvent([=]() + { + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } - // Because we move the cursor position in tllviewerhe app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMiddleMouseDown(window_imp, gl_coord, mask)) - { - return 0; - } + MASK mask = gKeyboard->currentMask(TRUE); + window_imp->mCallbacks->handleMiddleMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask); + }); } } break; @@ -2890,99 +2776,47 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONUP"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - // Because we move the cursor position in the llviewer app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - if (window_imp->mCallbacks->handleMiddleMouseUp(window_imp, gl_coord, mask)) - { - return 0; - } + window_imp->postMouseButtonEvent([=]() + { + MASK mask = gKeyboard->currentMask(TRUE); + window_imp->mCallbacks->handleMiddleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask); + }); } } break; case WM_XBUTTONDOWN: { LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONDOWN"); - { - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - S32 button = GET_XBUTTON_WPARAM(w_param); - if (LLWinImm::isAvailable() && window_imp->mPreeditor) + window_imp->postMouseButtonEvent([=]() { - window_imp->interruptLanguageTextInput(); - } + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + S32 button = GET_XBUTTON_WPARAM(w_param); + if (LLWinImm::isAvailable() && window_imp->mPreeditor) + { + window_imp->interruptLanguageTextInput(); + } - // Because we move the cursor position in tllviewerhe app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) - { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 - if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3)) - { - return 0; - } - } + MASK mask = gKeyboard->currentMask(TRUE); + // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 + window_imp->mCallbacks->handleOtherMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3); + }); + } break; case WM_XBUTTONUP: { LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONUP"); - { - LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); - S32 button = GET_XBUTTON_WPARAM(w_param); - // Because we move the cursor position in the llviewer app, we need to query - // to find out where the cursor at the time the event is handled. - // If we don't do this, many clicks could get buffered up, and if the - // first click changes the cursor position, all subsequent clicks - // will occur at the wrong location. JC - if (window_imp->mMousePositionModified) + window_imp->postMouseButtonEvent([=]() { - LLCoordWindow cursor_coord_window; - window_imp->getCursorPosition(&cursor_coord_window); - gl_coord = cursor_coord_window.convert(); - } - else - { - gl_coord = window_coord.convert(); - } - MASK mask = gKeyboard->currentMask(TRUE); - // generate move event to update mouse coordinates - window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); - // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 - if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3)) - { - return 0; - } - } + + LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); + + S32 button = GET_XBUTTON_WPARAM(w_param); + MASK mask = gKeyboard->currentMask(TRUE); + // Windows uses numbers 1 and 2 for buttons, remap to 4, 5 + window_imp->mCallbacks->handleOtherMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3); + }); } break; @@ -3022,7 +2856,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // large deltas, like 480 or so. Thus we need to scroll more quickly. if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta) { - window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA); + short clicks = -z_delta / WHEEL_DELTA; + WINDOW_IMP_POST(window_imp->mCallbacks->handleScrollWheel(window_imp, clicks)); z_delta = 0; } return 0; @@ -3082,11 +2917,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_MOUSEMOVE: { LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE"); - if (!window_imp->mMousePositionModified) - { - MASK mask = gKeyboard->currentMask(TRUE); - WINDOW_IMP_POST(window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask)); - } + // DO NOT use mouse event queue for move events to ensure cursor position is updated + // when button events are handled + WINDOW_IMP_POST( + { + LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE lambda"); + + MASK mask = gKeyboard->currentMask(TRUE); + window_imp->mMouseMask = mask; + window_imp->mCursorPosition = window_coord; + }); return 0; } @@ -3235,6 +3075,28 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } break; + case WM_INPUT: + { + LL_PROFILE_ZONE_NAMED("MWP - WM_INPUT"); + + UINT dwSize = 0; + GetRawInputData((HRAWINPUT)l_param, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)); + llassert(dwSize < 1024); + + U8 lpb[1024]; + + if (GetRawInputData((HRAWINPUT)l_param, RID_INPUT, (void*)lpb, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize) + { + RAWINPUT* raw = (RAWINPUT*)lpb; + + if (raw->header.dwType == RIM_TYPEMOUSE) + { + LLMutexLock lock(&window_imp->mRawMouseMutex); + window_imp->mRawMouseDelta.mX += raw->data.mouse.lLastX; + window_imp->mRawMouseDelta.mY -= raw->data.mouse.lLastY; + } + } + } //list of messages we get often that we don't care to log about case WM_NCHITTEST: case WM_NCMOUSEMOVE: @@ -4740,18 +4602,16 @@ inline void LLWindowWin32Thread::run() void LLWindowWin32Thread::post(const std::function& func) { -#if LL_WINDOW_SINGLE_THREADED - func(); -#else mFunctionQueue.pushFront(func); -#endif } void LLWindowWin32::post(const std::function& func) { -#if LL_WINDOW_SINGLE_THREADED - func(); -#else mFunctionQueue.pushFront(func); -#endif } + +void LLWindowWin32::postMouseButtonEvent(const std::function& func) +{ + mMouseQueue.pushFront(func); +} + diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 5f253b5df3..b44d458fc6 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -35,6 +35,7 @@ #include "lldragdropwin32.h" #include "llthread.h" #include "llthreadsafequeue.h" +#include "llmutex.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) @@ -98,6 +99,7 @@ public: void destroySharedContext(void* context) override; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); + /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); /*virtual*/ void showCursorFromMouseMove(); @@ -221,6 +223,14 @@ protected: F32 mNativeAspectRatio; HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors + LLCoordWindow mCursorPosition; // mouse cursor position, should only be mutated on main thread + LLMutex mRawMouseMutex; + RAWINPUTDEVICE mRawMouse; + LLCoordWindow mLastCursorPosition; // mouse cursor position from previous frame + LLCoordCommon mRawMouseDelta; // raw mouse delta according to window thread + LLCoordCommon mMouseFrameDelta; // how much the mouse moved between the last two calls to gatherInput + + MASK mMouseMask; static BOOL sIsClassRegistered; // has the window class been registered? @@ -231,7 +241,6 @@ protected: BOOL mCustomGammaSet; LPWSTR mIconResource; - BOOL mMousePositionModified; BOOL mInputProcessingPaused; // The following variables are for Language Text Input control. @@ -261,7 +270,9 @@ protected: LLWindowWin32Thread* mWindowThread = nullptr; LLThreadSafeQueue> mFunctionQueue; + LLThreadSafeQueue> mMouseQueue; void post(const std::function& func); + void postMouseButtonEvent(const std::function& func); friend class LLWindowManager; friend class LLWindowWin32Thread; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 8dd8c15b87..52d308f6bd 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2279,7 +2279,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (normal_channel >= 0) { - gGL.getTexUnit(normal_channel)->bindFast(face->getTexture(LLRender::NORMAL_MAP)); + auto* texture = face->getTexture(LLRender::NORMAL_MAP); + if (texture) + { + gGL.getTexUnit(normal_channel)->bindFast(texture); + } + //else + //{ + // TODO handle missing normal map + //} } gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP)); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 82ece85c1b..ce73037006 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3781,8 +3781,15 @@ void LLViewerWindow::updateLayout() void LLViewerWindow::updateMouseDelta() { +#if LL_WINDOWS + LLCoordCommon delta; + mWindow->getCursorDelta(&delta); + S32 dx = delta.mX; + S32 dy = delta.mY; +#else S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]); S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]); +#endif //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; -- cgit v1.3 From 68b75be652575ff301172b7b19522d4f0494bdf0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 28 Oct 2021 22:09:22 +0000 Subject: SL-9436 Don't render 100% transparent objects. --- indra/llwindow/llwindowwin32.cpp | 2 + indra/newview/llviewermenu.cpp | 1 + indra/newview/llvovolume.cpp | 82 +++++++++++++++------------------------- 3 files changed, 33 insertions(+), 52 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 26bb56d72d..70cf839510 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -982,6 +982,8 @@ void LLWindowWin32::close() while (!mWindowThread->isStopped()) { + //nudge window thread + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index ad81cb07c1..534c03d581 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -8314,6 +8314,7 @@ class LLViewHighlightTransparent : public view_listener_t bool handleEvent(const LLSD& userdata) { LLDrawPoolAlpha::sShowDebugAlpha = !LLDrawPoolAlpha::sShowDebugAlpha; + gPipeline.resetVertexBuffers(); return true; } }; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index be390e44a3..893c5f4fac 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5385,6 +5385,16 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) } } +// add a face pointer to a list of face pointers without going over MAX_COUNT faces +template +static inline void add_face(T** list, U32& count, T* face) +{ + if (count < MAX_FACE_COUNT) + { + list[count++] = face; + } +} + void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED; @@ -5801,21 +5811,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (facep->canRenderAsMask()) { //can be treated as alpha mask - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { - if (te->getColor().mV[3] > 0.f) - { //only treat as alpha in the pipeline if < 100% transparent - drawablep->setState(LLDrawable::HAS_ALPHA); - } - if (alpha_count < MAX_FACE_COUNT) - { - sAlphaFaces[alpha_count++] = facep; - } + if (te->getColor().mV[3] > 0.f) + { //only treat as alpha in the pipeline if < 100% transparent + drawablep->setState(LLDrawable::HAS_ALPHA); + add_face(sAlphaFaces, alpha_count, facep); + } + else if (LLDrawPoolAlpha::sShowDebugAlpha) + { + add_face(sAlphaFaces, alpha_count, facep); + } } } else @@ -5835,81 +5843,51 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (mat->getSpecularID().notNull()) { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - if (normspec_count < MAX_FACE_COUNT) - { - sNormSpecFaces[normspec_count++] = facep; - } + add_face(sNormSpecFaces, normspec_count, facep); } else { //has normal map (needs texcoord1 and tangent) - if (norm_count < MAX_FACE_COUNT) - { - sNormFaces[norm_count++] = facep; - } + add_face(sNormFaces, norm_count, facep); } } else if (mat->getSpecularID().notNull()) { //has specular map but no normal map, needs texcoord2 - if (spec_count < MAX_FACE_COUNT) - { - sSpecFaces[spec_count++] = facep; - } + add_face(sSpecFaces, spec_count, facep); } else { //has neither specular map nor normal map, only needs texcoord0 - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } } else if (te->getBumpmap()) { //needs normal + tangent - if (bump_count < MAX_FACE_COUNT) - { - sBumpFaces[bump_count++] = facep; - } + add_face(sBumpFaces, bump_count, facep); } else if (te->getShiny() || !te->getFullbright()) { //needs normal - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - if (fullbright_count < MAX_FACE_COUNT) - { - sFullbrightFaces[fullbright_count++] = facep; - } + add_face(sFullbrightFaces, fullbright_count, facep); } } else { if (te->getBumpmap() && LLPipeline::sRenderBump) { //needs normal + tangent - if (bump_count < MAX_FACE_COUNT) - { - sBumpFaces[bump_count++] = facep; - } + add_face(sBumpFaces, bump_count, facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || !(te->getFullbright() || bake_sunlight)) { //needs normal - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - if (fullbright_count < MAX_FACE_COUNT) - { - sFullbrightFaces[fullbright_count++] = facep; - } + add_face(sFullbrightFaces, fullbright_count, facep); } } } -- cgit v1.3 From b6afa7f7dd5eb4f6df9580a25fbffb491ccef921 Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Fri, 5 Nov 2021 17:48:40 +0200 Subject: SL-16288 FIXED Dragging a file across the viewer cancels the drag and freezes the File Explorer --- indra/llwindow/llwindowwin32.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 70cf839510..dddc8deb02 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2202,6 +2202,17 @@ void LLWindowWin32::gatherInput() } } + { + LL_PROFILE_ZONE_NAMED("gi - PeekMessage"); + S32 msg_count = 0; + while ((msg_count < MAX_MESSAGE_PER_UPDATE) && PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + msg_count++; + } + } + { LL_PROFILE_ZONE_NAMED("gi - function queue"); //process any pending functions -- cgit v1.3 From c7af4921db7f62005f3f668ca7fca45d01d80781 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Fri, 5 Nov 2021 17:20:11 -0400 Subject: SL-16094: Use ThreadPool for LLWindowWin32Thread. Move the whole LLWindowWin32Thread class inside LLWindowWin32, and make it a struct. Migrate the struct declaration to llwindowwin32.cpp. Derive it from ThreadPool, which provides the WorkQueue. Use runPending() instead of manually popping and running individual queue items. Make its post() operation always PostMessage(bogus) whenever we put an entry in the WorkQueue, so we won't remain blocked in GetMessage(). Instead of storing a back pointer to the LLWindowWin32 instance, store the relevant HWND and HDC in LLWindowWin32Thread itself to avoid cross-thread timing problems. Extract both instances of a large duplicated block of LLWindowWin32 code to a new recreateWindow() method, and call it in those places. Per the TODO, use a std::future to pass the new HWND and HDC back to LLWindowWin32 -- but also store them locally on the LLWindowWin32Thread instance. --- indra/llwindow/llwindowwin32.cpp | 240 ++++++++++++++++++--------------------- indra/llwindow/llwindowwin32.h | 47 ++------ 2 files changed, 117 insertions(+), 170 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 70cf839510..4b40fae1bf 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -55,6 +55,8 @@ #include #include #include +#include +#include // std::pair // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 @@ -468,6 +470,37 @@ private: static LLMonitorInfo sMonitorInfo; +// Thread that owns the Window Handle +// This whole struct is private to LLWindowWin32, which needs to mess with its +// members, which is why it's a struct rather than a class. In effect, we make +// the containing class a friend. +struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool +{ + static const int MAX_QUEUE_SIZE = 2048; + + LLThreadSafeQueue mMessageQueue; + + LLWindowWin32Thread(); + + void run() override; + + template + void post(CALLABLE&& func) + { + getQueue().post(std::forward(func)); + // bump us out of blocked GetMessage() call + if (mWindowHandle) + { + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + } + } + + // call PeekMessage and pull enqueue messages for later processing + void gatherInput(); + HWND mWindowHandle = NULL; + HDC mhDC = 0; +}; + LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, @@ -479,8 +512,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, : LLWindow(callbacks, fullscreen, flags) { sMainThreadId = LLThread::currentID(); - mWindowThread = new LLWindowWin32Thread(this); - mWindowThread->start(); + mWindowThread = new LLWindowWin32Thread(); //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); @@ -975,17 +1007,13 @@ void LLWindowWin32::close() // Something killed the window while we were busy destroying gl or handle somehow got broken LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; } - mWindowHandle = NULL; - mWindowThread->mFinished = true; }); - - while (!mWindowThread->isStopped()) - { - //nudge window thread - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } + // Even though the above lambda might not yet have run, we've already + // bound mWindowHandle into it by value, which should suffice for the + // operations we're asking. That's the last time WE should touch it. + mWindowHandle = NULL; + mWindowThread->close(); } BOOL LLWindowWin32::isValid() @@ -1278,51 +1306,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO << " Fullscreen: " << mFullscreen << LL_ENDL; - auto oldHandle = mWindowHandle; - - //zero out mWindowHandle and mhDC before destroying window so window thread falls back to peekmessage - mWindowHandle = 0; - mhDC = 0; - - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - - mWindowHandle = NULL; - mhDC = 0; - - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style]() - { - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); - - if (mWindowHandle) - { - mhDC = GetDC(mWindowHandle); - } - } - ); - - // HACK wait for above handle to become populated - // TODO: use a future - int count = 1024; - while (!mhDC && count > 0) - { - Sleep(10); - --count; - } + recreateWindow(window_rect, dw_ex_style, dw_style); if (mWindowHandle) { @@ -1650,48 +1634,7 @@ const S32 max_format = (S32)num_formats - 1; mhDC = 0; // Zero The Device Context } - auto oldHandle = mWindowHandle; - mWindowHandle = NULL; - mhDC = 0; - - // Destroy The Window - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL; - } - - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style]() - { - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); - - if (mWindowHandle) - { - mhDC = GetDC(mWindowHandle); - } - } - ); - - // HACK wait for above handle to become populated - // TODO: use a future - int count = 1024; - while (!mhDC && count > 0) - { - PostMessage(oldHandle, WM_USER + 8, 0x1717, 0x3b3b); - Sleep(10); - --count; - } + recreateWindow(window_rect, dw_ex_style, dw_style); if (mWindowHandle) { @@ -1837,6 +1780,64 @@ const S32 max_format = (S32)num_formats - 1; return TRUE; } +void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style) +{ + auto oldHandle = mWindowHandle; + + // zero out mWindowHandle and mhDC before destroying window so window + // thread falls back to peekmessage + mWindowHandle = 0; + mhDC = 0; + + if (oldHandle && !destroy_window_handler(oldHandle)) + { + LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; + } + + std::promise> promise; + mWindowThread->post( + [this, window_rect, dw_ex_style, dw_style, &promise]() + { + auto handle = CreateWindowEx(dw_ex_style, + mWindowClassName, + mWindowTitle, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, + window_rect.left, // x pos + window_rect.top, // y pos + window_rect.right - window_rect.left, // width + window_rect.bottom - window_rect.top, // height + NULL, + NULL, + mhInstance, + NULL); + + if (! handle) + { + // Failed to create window: clear the variables. This + // assignment is valid because we're running on mWindowThread. + mWindowThread->mWindowHandle = NULL; + mWindowThread->mhDC = 0; + } + else + { + // Update mWindowThread's own mWindowHandle and mhDC. + mWindowThread->mWindowHandle = handle; + mWindowThread->mhDC = GetDC(handle); + } + + // It's important to wake up the future either way. + promise.set_value(std::make_pair(mWindowThread->mWindowHandle, mWindowThread->mhDC)); + } + ); + + auto future = promise.get_future(); + // This blocks until mWindowThread processes CreateWindowEx() and calls + // promise.set_value(). + auto pair = future.get(); + mWindowHandle = pair.first; + mhDC = pair.second; +} + void* LLWindowWin32::createSharedContext() { S32 attribs[] = @@ -2174,17 +2175,6 @@ void LLWindowWin32::gatherInput() mRawMouseDelta.mX = 0; mRawMouseDelta.mY = 0; } - - - if (mWindowThread->mFunctionQueue.size() > 0) - { - LL_PROFILE_ZONE_NAMED("gi - PostMessage"); - if (mWindowHandle) - { // post a nonsense user message to wake up the Window Thread in case any functions are pending - // and no windows events came through this frame - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - } - } while (mWindowThread->mMessageQueue.tryPopBack(msg)) { @@ -4551,35 +4541,32 @@ std::vector LLWindowWin32::getDynamicFallbackFontList() #endif // LL_WINDOWS -inline LLWindowWin32Thread::LLWindowWin32Thread(LLWindowWin32* window) - : LLThread("Window Thread"), - mWindow(window), - mFunctionQueue(MAX_QUEUE_SIZE) +inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() + : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { - } -inline void LLWindowWin32Thread::run() +void LLWindowWin32::LLWindowWin32Thread::run() { - sWindowThreadId = getID(); - while (!mFinished) + sWindowThreadId = std::this_thread::get_id(); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED; - if (mWindow && mWindow->mWindowHandle != 0) + if (mWindowHandle != 0) { MSG msg; BOOL status; - if (mWindow->mhDC == 0) + if (mhDC == 0) { LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); - status = PeekMessage(&msg, mWindow->mWindowHandle, 0, 0, PM_REMOVE); + status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE); } else { LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); - status = GetMessage(&msg, mWindow->mWindowHandle, 0, 0); + status = GetMessage(&msg, mWindowHandle, 0, 0); } if (status > 0) { @@ -4593,11 +4580,7 @@ inline void LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); //process any pending functions - std::function curFunc; - while (mFunctionQueue.tryPopBack(curFunc)) - { - curFunc(); - } + getQueue().runPending(); } #if 0 @@ -4609,11 +4592,6 @@ inline void LLWindowWin32Thread::run() } } -void LLWindowWin32Thread::post(const std::function& func) -{ - mFunctionQueue.pushFront(func); -} - void LLWindowWin32::post(const std::function& func) { mFunctionQueue.pushFront(func); diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 7a9a30ccea..97d1e6d7a3 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -36,44 +36,12 @@ #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" +#include "workqueue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); -class LLWindowWin32; - -// Thread that owns the Window Handle -class LLWindowWin32Thread : public LLThread -{ -public: - class Message - { - public: - LRESULT mMsg; - }; - - static const int MAX_QUEUE_SIZE = 2048; - - LLThreadSafeQueue mMessageQueue; - LLThreadSafeQueue> mFunctionQueue; - - bool mFinished = false; - - LLWindowWin32Thread(LLWindowWin32* window); - - void run() override; - - void post(const std::function& func); - -private: - - // call PeekMessage and pull enqueue messages for later processing - void gatherInput(); - LLWindowWin32* mWindow = nullptr; - -}; - class LLWindowWin32 : public LLWindow { public: @@ -269,14 +237,15 @@ protected: BOOL mMouseVanish; - LLWindowWin32Thread* mWindowThread = nullptr; - LLThreadSafeQueue> mFunctionQueue; - LLThreadSafeQueue> mMouseQueue; - void post(const std::function& func); - void postMouseButtonEvent(const std::function& func); + struct LLWindowWin32Thread; + LLWindowWin32Thread* mWindowThread = nullptr; + LLThreadSafeQueue> mFunctionQueue; + LLThreadSafeQueue> mMouseQueue; + void post(const std::function& func); + void postMouseButtonEvent(const std::function& func); + void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style); friend class LLWindowManager; - friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen -- cgit v1.3 From 08336bb469b8db41809893a2ed26599777383eed Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 8 Nov 2021 15:15:56 -0500 Subject: SL-16094: Zap thread safety land mine; thin PostMessage() calls. LLWindowWin32::mWndProc was a public WNDPROC member. If set non-NULL, mainWindowProc() would call that before falling into its own handler code. But now, mWndProc would be called on the window thread instead of on the main thread. Running arbitrary callback code on the window thread could cause all sorts of problems. It could be made safe by posting the callback call to the "mainloop" WorkQueue for execution on the main thread. But as no code actually references it, delete it instead. Per DaveP, the recent change to LLWindowsWin32Thread::post() could end up calling PostMessage() many times per frame, with nontrivial overhead. Reinstate the more selective code that calls PostMessage() with the dummy message (to bust us out of GetMessage() to check pending window-thread work requests) at most once per frame. --- indra/llwindow/llwindowwin32.cpp | 30 +++++++++++++----------------- indra/llwindow/llwindowwin32.h | 1 - 2 files changed, 13 insertions(+), 18 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 4b40fae1bf..a26924c2fb 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -488,11 +488,6 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void post(CALLABLE&& func) { getQueue().post(std::forward(func)); - // bump us out of blocked GetMessage() call - if (mWindowHandle) - { - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - } } // call PeekMessage and pull enqueue messages for later processing @@ -583,7 +578,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, // Make an instance of our window then define the window class mhInstance = GetModuleHandle(NULL); - mWndProc = NULL; // Init Direct Input - needed for joystick / Spacemouse @@ -2175,6 +2169,19 @@ void LLWindowWin32::gatherInput() mRawMouseDelta.mX = 0; mRawMouseDelta.mY = 0; } + + + if (mWindowThread->getQueue().size()) + { + LL_PROFILE_ZONE_NAMED("gi - PostMessage"); + if (mWindowHandle) + { + // post a nonsense user message to wake up the Window Thread in + // case any functions are pending and no windows events came + // through this frame + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + } + } while (mWindowThread->mMessageQueue.tryPopBack(msg)) { @@ -2250,17 +2257,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ if (NULL != window_imp) { - // Has user provided their own window callback? - if (NULL != window_imp->mWndProc) - { - LL_PROFILE_ZONE_NAMED("mwp - WndProc"); - if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) - { - // user has handled window message - return 0; - } - } - // Juggle to make sure we can get negative positions for when // mouse is outside window. LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 97d1e6d7a3..c3ce1e25a9 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -185,7 +185,6 @@ protected: HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance - WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; -- cgit v1.3 From 768b7a4d33b64dc3e9d7f7c0c384bb2aa37b458b Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Tue, 9 Nov 2021 17:17:49 +0200 Subject: SL-16330 Clean up vertical sync handling, add to UI --- indra/llwindow/llwindow.cpp | 12 ++++----- indra/llwindow/llwindow.h | 5 ++-- indra/llwindow/llwindowheadless.cpp | 2 +- indra/llwindow/llwindowheadless.h | 5 ++-- indra/llwindow/llwindowmacosx.cpp | 12 ++++----- indra/llwindow/llwindowmacosx.h | 6 ++--- indra/llwindow/llwindowwin32.cpp | 31 +++++++++++++--------- indra/llwindow/llwindowwin32.h | 5 ++-- indra/newview/app_settings/settings.xml | 6 ++--- indra/newview/llviewercontrol.cpp | 7 +++++ indra/newview/llviewerwindow.cpp | 4 +-- indra/newview/llviewerwindow.h | 2 +- indra/newview/pipeline.cpp | 3 --- .../en/floater_preferences_graphics_advanced.xml | 8 +++--- 14 files changed, 60 insertions(+), 48 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index 67ef98d7b3..f4678a70c5 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -403,7 +403,7 @@ LLWindow* LLWindowManager::createWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, + BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples) @@ -415,26 +415,26 @@ LLWindow* LLWindowManager::createWindow( #if LL_MESA_HEADLESS new_window = new LLWindowMesaHeadless(callbacks, title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth); #elif LL_SDL new_window = new LLWindowSDL(callbacks, title, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #elif LL_WINDOWS new_window = new LLWindowWin32(callbacks, title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #elif LL_DARWIN new_window = new LLWindowMacOSX(callbacks, title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #endif } else { new_window = new LLWindowHeadless(callbacks, title, name, x, y, width, height, flags, - fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); + fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth); } if (FALSE == new_window->isValid()) diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index b76d313011..43d81e4d59 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -77,7 +77,7 @@ public: BOOL setSize(LLCoordScreen size); BOOL setSize(LLCoordWindow size); virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); - virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0; + virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) = 0; //create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread // returns a pointer to be handed back to destroySharedConext/makeContextCurrent @@ -92,6 +92,7 @@ public: virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; #if LL_WINDOWS + virtual void toggleVSync(bool enable_vsync) = 0; virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0; #endif virtual void showCursor() = 0; @@ -295,7 +296,7 @@ public: U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, - BOOL disable_vsync = TRUE, + BOOL enable_vsync = FALSE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, U32 fsaa_samples = 0); diff --git a/indra/llwindow/llwindowheadless.cpp b/indra/llwindow/llwindowheadless.cpp index 70f473281b..c3738af6ca 100644 --- a/indra/llwindow/llwindowheadless.cpp +++ b/indra/llwindow/llwindowheadless.cpp @@ -35,7 +35,7 @@ // LLWindowHeadless::LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clear_background, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) + BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) : LLWindow(callbacks, fullscreen, flags) { // Initialize a headless keyboard. diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index f8ba9bbed4..78c5e4bae4 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -48,13 +48,14 @@ public: /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; void* createSharedContext() { return nullptr; } void makeContextCurrent(void*) {} void destroySharedContext(void*) {} /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; #if LL_WINDOWS + /*virtual*/ virtual void toggleVSync(bool enable_vsync) { } /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } #endif /*virtual*/ void showCursor() {}; @@ -103,7 +104,7 @@ public: S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clear_background, - BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); + BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); virtual ~LLWindowHeadless(); private: diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 23830dd24e..a74fa78388 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -111,7 +111,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, + BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples) : LLWindow(NULL, fullscreen, flags) @@ -165,7 +165,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, // Stash an object pointer for OSMessageBox() gWindowImplementation = this; // Create the GL context and set it up for windowed or fullscreen, as appropriate. - if(createContext(x, y, width, height, 32, fullscreen, disable_vsync)) + if(createContext(x, y, width, height, 32, fullscreen, enable_vsync)) { if(mWindow != NULL) { @@ -610,7 +610,7 @@ void LLWindowMacOSX::getMouseDeltas(float* delta) delta[1] = mCursorLastEventDeltaY; } -BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync) +BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL enable_vsync) { BOOL glNeedsInit = FALSE; @@ -625,7 +625,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits { // Our OpenGL view is already defined within SecondLife.xib. // Get the view instead. - mGLView = createOpenGLView(mWindow, mFSAASamples, !disable_vsync); + mGLView = createOpenGLView(mWindow, mFSAASamples, enable_vsync); mContext = getCGLContextObj(mGLView); // Since we just created the context, it needs to be set up. @@ -653,7 +653,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits // Disable vertical sync for swap GLint frames_per_swap = 0; - if (disable_vsync) + if (!enable_vsync) { frames_per_swap = 0; } @@ -689,7 +689,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits // We only support OS X 10.7's fullscreen app mode which is literally a full screen window that fills a virtual desktop. // This makes this method obsolete. -BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp) +BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp) { return FALSE; } diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index ede2b453d5..18fa86930f 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -60,7 +60,7 @@ public: BOOL setPosition(LLCoordScreen position) override; BOOL setSizeImpl(LLCoordScreen size) override; BOOL setSizeImpl(LLCoordWindow size) override; - BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) override; + BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override; BOOL setCursorPosition(LLCoordWindow position) override; BOOL getCursorPosition(LLCoordWindow *position) override; void showCursor() override; @@ -143,7 +143,7 @@ public: protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL fullscreen, BOOL clearBg, BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowMacOSX(); @@ -176,7 +176,7 @@ protected: // // create or re-create the GL context/window. Called from the constructor and switchContext(). - BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); + BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL enable_vsync); void destroyContext(); void setupFailure(const std::string& text, const std::string& caption, U32 type); void adjustCursorDecouple(bool warpingMouse = false); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index dddc8deb02..e52624d66a 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -473,7 +473,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, - BOOL disable_vsync, BOOL use_gl, + BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples) : LLWindow(callbacks, fullscreen, flags) @@ -800,7 +800,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, LLCoordScreen windowPos(x,y); LLCoordScreen windowSize(window_rect.right - window_rect.left, window_rect.bottom - window_rect.top); - if (!switchContext(mFullscreen, windowSize, disable_vsync, &windowPos)) + if (!switchContext(mFullscreen, windowSize, enable_vsync, &windowPos)) { return; } @@ -1126,7 +1126,7 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size) } // changing fullscreen resolution -BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BOOL disable_vsync, const LLCoordScreen* const posp) +BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BOOL enable_vsync, const LLCoordScreen* const posp) { //called from main thread GLuint pixel_format; @@ -1802,16 +1802,7 @@ const S32 max_format = (S32)num_formats - 1; } // Disable vertical sync for swap - if (disable_vsync && wglSwapIntervalEXT) - { - LL_DEBUGS("Window") << "Disabling vertical sync" << LL_ENDL; - wglSwapIntervalEXT(0); - } - else - { - LL_DEBUGS("Window") << "Keeping vertical sync" << LL_ENDL; - wglSwapIntervalEXT(1); - } + toggleVSync(enable_vsync); SetWindowLongPtr(mWindowHandle, GWLP_USERDATA, (LONG_PTR)this); @@ -1906,6 +1897,20 @@ void LLWindowWin32::destroySharedContext(void* contextPtr) wglDeleteContext((HGLRC)contextPtr); } +void LLWindowWin32::toggleVSync(bool enable_vsync) +{ + if (!enable_vsync && wglSwapIntervalEXT) + { + LL_INFOS("Window") << "Disabling vertical sync" << LL_ENDL; + wglSwapIntervalEXT(0); + } + else + { + LL_INFOS("Window") << "Enabling vertical sync" << LL_ENDL; + wglSwapIntervalEXT(1); + } +} + void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScreen& size ) { if( mIsMouseClipping ) diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 7a9a30ccea..d082080807 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -93,11 +93,12 @@ public: /*virtual*/ BOOL setPosition(LLCoordScreen position); /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ void setTitle(const std::string title); void* createSharedContext() override; void makeContextCurrent(void* context) override; void destroySharedContext(void* context) override; + /*virtual*/ void toggleVSync(bool enable_vsync); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta); @@ -164,7 +165,7 @@ public: protected: LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL fullscreen, BOOL clearBg, BOOL enable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowWin32(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 291f0f7d95..f15b5d0981 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3352,16 +3352,16 @@ Value 0 - DisableVerticalSync + RenderVSyncEnable Comment - Update frames as fast as possible (FALSE = update frames between display scans). Requires restart. + Update frames between display scans (FALSE = Update frames as fast as possible). Persist 1 Type Boolean Value - 0 + 1 EnableGroupChatPopups diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 76dc9a6790..3e7459ee8a 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -241,6 +241,12 @@ static bool handleAnisotropicChanged(const LLSD& newvalue) return true; } +static bool handleVSyncChanged(const LLSD& newvalue) +{ + gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean()); + return true; +} + static bool handleVolumeLODChanged(const LLSD& newvalue) { LLVOVolume::sLODFactor = llclamp((F32) newvalue.asReal(), 0.01f, MAX_LOD_FACTOR); @@ -665,6 +671,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleRenderBumpChanged, _2)); gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderVSyncEnable")->getSignal()->connect(boost::bind(&handleVSyncChanged, _2)); gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2)); gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2)); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 7dc7b33938..a35ad55cf7 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1903,7 +1903,7 @@ LLViewerWindow::LLViewerWindow(const Params& p) p.title, p.name, p.x, p.y, p.width, p.height, 0, p.fullscreen, gHeadlessClient, - gSavedSettings.getBOOL("DisableVerticalSync"), + gSavedSettings.getBOOL("RenderVSyncEnable"), !gHeadlessClient, p.ignore_pixel_depth, gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled @@ -5569,7 +5569,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar) } } -BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar) { //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 8a6df613dc..93194b1884 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -424,7 +424,7 @@ public: void requestResolutionUpdate(); void checkSettings(); void restartDisplay(BOOL show_progress_bar); - BOOL changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar); + BOOL changeDisplaySettings(LLCoordScreen size, BOOL enable_vsync, BOOL show_progress_bar); BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; } F32 getWorldViewAspectRatio() const; const LLVector2& getDisplayScale() const { return mDisplayScale; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1821ca067a..71a438302a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8388,8 +8388,6 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) return v; } -static LLTrace::BlockTimerStatHandle FTM_DEFERRED_LIGHTING("Deferred Lighting"); - void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_SCOPED; @@ -8397,7 +8395,6 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { return; } - LL_RECORD_BLOCK_TIME(FTM_DEFERRED_LIGHTING); LLRenderTarget *deferred_target = &mDeferredScreen; LLRenderTarget *deferred_depth_target = &mDeferredDepth; diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 7786ba8a1c..cba75e8ea7 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -334,15 +334,15 @@ width="256" /> Date: Wed, 10 Nov 2021 10:17:12 -0500 Subject: SL-16094: Statically link to Windows IMM32.LIB. llwindowwin32.cpp's LLWinImm class used to dynamically load IMM32.DLL and populate its methods using GetProcAddress(). That was to support Windows XP. Since we've dropped Windows XP, use static linking instead, with dramatically fewer lines of code (and less of a thread safety alarm trigger). We retain the LLWinImm wrapper class only as a hook for Tracy instrumentation. --- indra/llui/CMakeLists.txt | 2 +- indra/llwindow/llwindowwin32.cpp | 182 ++++----------------------------------- indra/newview/CMakeLists.txt | 1 + 3 files changed, 21 insertions(+), 164 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index f781ff4110..25ceb68b19 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -308,6 +308,6 @@ if(LL_TESTS) ${BOOST_FIBER_LIBRARY} ${BOOST_CONTEXT_LIBRARY} ${BOOST_SYSTEM_LIBRARY} ${WINDOWS_LIBRARIES}) if(NOT LINUX) - LL_ADD_INTEGRATION_TEST(llurlentry llurlentry.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(llurlentry llurlentry.cpp "imm32;${test_libs}") endif(NOT LINUX) endif(LL_TESTS) diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index a26924c2fb..736887e286 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -176,23 +176,19 @@ DWORD LLWindowWin32::sWinIMESentenceMode = IME_SMODE_AUTOMATIC; LLCoordWindow LLWindowWin32::sWinIMEWindowPosition(-1,-1); // The following class LLWinImm delegates Windows IMM APIs. -// We need this because some language versions of Windows, -// e.g., US version of Windows XP, doesn't install IMM32.DLL -// as a default, and we can't link against imm32.lib statically. -// I believe DLL loading of this type is best suited to do -// in a static initialization of a class. What I'm not sure is -// whether it follows the Linden Conding Standard... -// See http://wiki.secondlife.com/wiki/Coding_standards#Static_Members +// It was originally introduced to support US Windows XP, on which we needed +// to dynamically load IMM32.DLL and use GetProcAddress to resolve its entry +// points. Now that that's moot, we retain this wrapper only for hooks for +// metrics. class LLWinImm { public: - static bool isAvailable() { return sTheInstance.mHImmDll != NULL; } + static bool isAvailable() { return true; } public: // Wrappers for IMM API. static BOOL isIME(HKL hkl); - static HWND getDefaultIMEWnd(HWND hwnd); static HIMC getContext(HWND hwnd); static BOOL releaseContext(HWND hwnd, HIMC himc); static BOOL getOpenStatus(HIMC himc); @@ -206,236 +202,96 @@ public: static BOOL setCompositionFont(HIMC himc, LPLOGFONTW logfont); static BOOL setCandidateWindow(HIMC himc, LPCANDIDATEFORM candidate_form); static BOOL notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value); - -private: - LLWinImm(); - ~LLWinImm(); - -private: - // Pointers to IMM API. - BOOL (WINAPI *mImmIsIME)(HKL); - HWND (WINAPI *mImmGetDefaultIMEWnd)(HWND); - HIMC (WINAPI *mImmGetContext)(HWND); - BOOL (WINAPI *mImmReleaseContext)(HWND, HIMC); - BOOL (WINAPI *mImmGetOpenStatus)(HIMC); - BOOL (WINAPI *mImmSetOpenStatus)(HIMC, BOOL); - BOOL (WINAPI *mImmGetConversionStatus)(HIMC, LPDWORD, LPDWORD); - BOOL (WINAPI *mImmSetConversionStatus)(HIMC, DWORD, DWORD); - BOOL (WINAPI *mImmGetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); - BOOL (WINAPI *mImmSetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); - LONG (WINAPI *mImmGetCompositionString)(HIMC, DWORD, LPVOID, DWORD); - BOOL (WINAPI *mImmSetCompositionString)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD); - BOOL (WINAPI *mImmSetCompositionFont)(HIMC, LPLOGFONTW); - BOOL (WINAPI *mImmSetCandidateWindow)(HIMC, LPCANDIDATEFORM); - BOOL (WINAPI *mImmNotifyIME)(HIMC, DWORD, DWORD, DWORD); - -private: - HMODULE mHImmDll; - static LLWinImm sTheInstance; }; -LLWinImm LLWinImm::sTheInstance; - -LLWinImm::LLWinImm() : mHImmDll(NULL) -{ - // Check system metrics - if ( !GetSystemMetrics( SM_IMMENABLED ) ) - return; - - mHImmDll = LoadLibraryA("Imm32"); - if (mHImmDll != NULL) - { - mImmIsIME = (BOOL (WINAPI *)(HKL)) GetProcAddress(mHImmDll, "ImmIsIME"); - mImmGetDefaultIMEWnd = (HWND (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetDefaultIMEWnd"); - mImmGetContext = (HIMC (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetContext"); - mImmReleaseContext = (BOOL (WINAPI *)(HWND, HIMC)) GetProcAddress(mHImmDll, "ImmReleaseContext"); - mImmGetOpenStatus = (BOOL (WINAPI *)(HIMC)) GetProcAddress(mHImmDll, "ImmGetOpenStatus"); - mImmSetOpenStatus = (BOOL (WINAPI *)(HIMC, BOOL)) GetProcAddress(mHImmDll, "ImmSetOpenStatus"); - mImmGetConversionStatus = (BOOL (WINAPI *)(HIMC, LPDWORD, LPDWORD)) GetProcAddress(mHImmDll, "ImmGetConversionStatus"); - mImmSetConversionStatus = (BOOL (WINAPI *)(HIMC, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmSetConversionStatus"); - mImmGetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmGetCompositionWindow"); - mImmSetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmSetCompositionWindow"); - mImmGetCompositionString= (LONG (WINAPI *)(HIMC, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmGetCompositionStringW"); - mImmSetCompositionString= (BOOL (WINAPI *)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmSetCompositionStringW"); - mImmSetCompositionFont = (BOOL (WINAPI *)(HIMC, LPLOGFONTW)) GetProcAddress(mHImmDll, "ImmSetCompositionFontW"); - mImmSetCandidateWindow = (BOOL (WINAPI *)(HIMC, LPCANDIDATEFORM)) GetProcAddress(mHImmDll, "ImmSetCandidateWindow"); - mImmNotifyIME = (BOOL (WINAPI *)(HIMC, DWORD, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmNotifyIME"); - - if (mImmIsIME == NULL || - mImmGetDefaultIMEWnd == NULL || - mImmGetContext == NULL || - mImmReleaseContext == NULL || - mImmGetOpenStatus == NULL || - mImmSetOpenStatus == NULL || - mImmGetConversionStatus == NULL || - mImmSetConversionStatus == NULL || - mImmGetCompostitionWindow == NULL || - mImmSetCompostitionWindow == NULL || - mImmGetCompositionString == NULL || - mImmSetCompositionString == NULL || - mImmSetCompositionFont == NULL || - mImmSetCandidateWindow == NULL || - mImmNotifyIME == NULL) - { - // If any of the above API entires are not found, we can't use IMM API. - // So, turn off the IMM support. We should log some warning message in - // the case, since it is very unusual; these APIs are available from - // the beginning, and all versions of IMM32.DLL should have them all. - // Unfortunately, this code may be executed before initialization of - // the logging channel (LL_WARNS()), and we can't do it here... Yes, this - // is one of disadvantages to use static constraction to DLL loading. - FreeLibrary(mHImmDll); - mHImmDll = NULL; - - // If we unload the library, make sure all the function pointers are cleared - mImmIsIME = NULL; - mImmGetDefaultIMEWnd = NULL; - mImmGetContext = NULL; - mImmReleaseContext = NULL; - mImmGetOpenStatus = NULL; - mImmSetOpenStatus = NULL; - mImmGetConversionStatus = NULL; - mImmSetConversionStatus = NULL; - mImmGetCompostitionWindow = NULL; - mImmSetCompostitionWindow = NULL; - mImmGetCompositionString = NULL; - mImmSetCompositionString = NULL; - mImmSetCompositionFont = NULL; - mImmSetCandidateWindow = NULL; - mImmNotifyIME = NULL; - } - } -} - - // static BOOL LLWinImm::isIME(HKL hkl) { - if ( sTheInstance.mImmIsIME ) - return sTheInstance.mImmIsIME(hkl); - return FALSE; + return ImmIsIME(hkl); } // static HIMC LLWinImm::getContext(HWND hwnd) { - if ( sTheInstance.mImmGetContext ) - return sTheInstance.mImmGetContext(hwnd); - return 0; + return ImmGetContext(hwnd); } //static BOOL LLWinImm::releaseContext(HWND hwnd, HIMC himc) { - if ( sTheInstance.mImmIsIME ) - return sTheInstance.mImmReleaseContext(hwnd, himc); - return FALSE; + return ImmReleaseContext(hwnd, himc); } // static BOOL LLWinImm::getOpenStatus(HIMC himc) { - if ( sTheInstance.mImmGetOpenStatus ) - return sTheInstance.mImmGetOpenStatus(himc); - return FALSE; + return ImmGetOpenStatus(himc); } // static BOOL LLWinImm::setOpenStatus(HIMC himc, BOOL status) { - if ( sTheInstance.mImmSetOpenStatus ) - return sTheInstance.mImmSetOpenStatus(himc, status); - return FALSE; + return ImmSetOpenStatus(himc, status); } // static BOOL LLWinImm::getConversionStatus(HIMC himc, LPDWORD conversion, LPDWORD sentence) { - if ( sTheInstance.mImmGetConversionStatus ) - return sTheInstance.mImmGetConversionStatus(himc, conversion, sentence); - return FALSE; + return ImmGetConversionStatus(himc, conversion, sentence); } // static BOOL LLWinImm::setConversionStatus(HIMC himc, DWORD conversion, DWORD sentence) { - if ( sTheInstance.mImmSetConversionStatus ) - return sTheInstance.mImmSetConversionStatus(himc, conversion, sentence); - return FALSE; + return ImmSetConversionStatus(himc, conversion, sentence); } // static BOOL LLWinImm::getCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - if ( sTheInstance.mImmGetCompostitionWindow ) - return sTheInstance.mImmGetCompostitionWindow(himc, form); - return FALSE; + return ImmGetCompositionWindow(himc, form); } // static BOOL LLWinImm::setCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - if ( sTheInstance.mImmSetCompostitionWindow ) - return sTheInstance.mImmSetCompostitionWindow(himc, form); - return FALSE; + return ImmSetCompositionWindow(himc, form); } // static LONG LLWinImm::getCompositionString(HIMC himc, DWORD index, LPVOID data, DWORD length) { - if ( sTheInstance.mImmGetCompositionString ) - return sTheInstance.mImmGetCompositionString(himc, index, data, length); - return FALSE; + return ImmGetCompositionString(himc, index, data, length); } // static BOOL LLWinImm::setCompositionString(HIMC himc, DWORD index, LPVOID pComp, DWORD compLength, LPVOID pRead, DWORD readLength) { - if ( sTheInstance.mImmSetCompositionString ) - return sTheInstance.mImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); - return FALSE; + return ImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); } // static BOOL LLWinImm::setCompositionFont(HIMC himc, LPLOGFONTW pFont) { - if ( sTheInstance.mImmSetCompositionFont ) - return sTheInstance.mImmSetCompositionFont(himc, pFont); - return FALSE; + return ImmSetCompositionFont(himc, pFont); } // static BOOL LLWinImm::setCandidateWindow(HIMC himc, LPCANDIDATEFORM form) { - if ( sTheInstance.mImmSetCandidateWindow ) - return sTheInstance.mImmSetCandidateWindow(himc, form); - return FALSE; + return ImmSetCandidateWindow(himc, form); } // static BOOL LLWinImm::notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value) { - if ( sTheInstance.mImmNotifyIME ) - return sTheInstance.mImmNotifyIME(himc, action, index, value); - return FALSE; + return ImmNotifyIME(himc, action, index, value); } - -// ---------------------------------------------------------------------------------------- -LLWinImm::~LLWinImm() -{ - if (mHImmDll != NULL) - { - FreeLibrary(mHImmDll); - mHImmDll = NULL; - } -} - - class LLMonitorInfo { public: diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 0144cff4b2..6d090be33a 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -1602,6 +1602,7 @@ if (WINDOWS) ${WINDOWS_LIBRARIES} comdlg32 dxguid + imm32 kernel32 odbc32 odbccp32 -- cgit v1.3 From 5534781acf4a656478c27d5b94991e98bd876413 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Jun 2021 20:13:13 +0300 Subject: SL-15333 Crash in glh_init_extensions --- autobuild.xml | 4 +- indra/llrender/llgl.cpp | 2 +- indra/llwindow/GL/glh_extensions.h | 211 ----- indra/llwindow/GL/glh_genext.h | 1674 ------------------------------------ 4 files changed, 3 insertions(+), 1888 deletions(-) delete mode 100644 indra/llwindow/GL/glh_extensions.h delete mode 100644 indra/llwindow/GL/glh_genext.h (limited to 'indra/llwindow') diff --git a/autobuild.xml b/autobuild.xml index 2e4397ab20..1c318ba6e1 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1036,9 +1036,9 @@ archive hash - 650e836255b6c2ecb93d3f1f7220051c + dce3f3c01fddb400cb143c3283fe9259 url - http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55011/511905/glh_linear-0.0.0-common-538981.tar.bz2 + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/82754/775367/glh_linear-0.0.0-common-560278.tar.bz2 name common diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4f9aa5f979..c7f85aec21 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -557,7 +557,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h deleted file mode 100644 index 554cb1731f..0000000000 --- a/indra/llwindow/GL/glh_extensions.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - * glh_extensions.h - * $LicenseInfo:firstyear=2006&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2006, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - - */ - -#ifndef GLH_EXTENSIONS -#define GLH_EXTENSIONS - -#include -#include - -#ifdef _WIN32 -# include -#endif - -#ifndef __APPLE__ -#include -#endif - -#ifdef _WIN32 -# include "GL/wglext.h" -#endif - -#define CHECK_MEMORY(ptr) \ - if (NULL == ptr) { \ - printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ - exit(-1); \ - } - -#ifdef GLH_EXT_SINGLE_FILE -# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE -#endif - -#include "glh_genext.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GLH_EXTENSIONS_SINGLE_FILE - -class GLHExts -{ -public: - GLHExts() - { - mSysExts = NULL; -// mUnsupportedExts = NULL; - } - ~GLHExts() - { - if (mSysExts) - { - free(mSysExts); - } -// if (mUnsupportedExts) -// { -// free(mUnsupportedExts); -// } - } - char *mSysExts; -// char *mUnsupportedExts; -}; - -GLHExts gGLHExts; - -static int ExtensionExists(const char* extName, const char* sysExts) -{ - char *padExtName = (char*)malloc(strlen(extName) + 2); - strcat(strcpy(padExtName, extName), " "); - - if (0 == strcmp(extName, "GL_VERSION_1_2")) { - const char *version = (const char*)glGetString(GL_VERSION); - if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { - return FALSE; - } else { - return TRUE; - } - } - if (strstr(sysExts, padExtName)) { - free(padExtName); - return TRUE; - } else { - free(padExtName); - return FALSE; - } -} - -static const char* EatWhiteSpace(const char *str) -{ - for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); - return str; -} - -static const char* EatNonWhiteSpace(const char *str) -{ - for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); - return str; -} - - -int glh_init_extensions(const char *origReqExts) -{ - // Length of requested extensions string - //unsigned reqExtsLen; - char *reqExts; - // Ptr for individual extensions within reqExts - char *reqExt; - int success = TRUE; - - // build space-padded extension string - if (NULL == gGLHExts.mSysExts) { - const char *extensions = (const char*)glGetString(GL_EXTENSIONS); - int sysExtsLen = (int)strlen(extensions); - const char *winsys_extensions = 0; - int winsysExtsLen = 0; -#ifdef _WIN32 - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); - winsysExtsLen = (S32)strlen(winsys_extensions); - } - } -#endif - // Add 2 bytes, one for padding space, one for terminating NULL - gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); - CHECK_MEMORY(gGLHExts.mSysExts); - strcpy(gGLHExts.mSysExts, extensions); - gGLHExts.mSysExts[sysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1] = 0; - if (winsysExtsLen) - { - strcat(gGLHExts.mSysExts, winsys_extensions); - } - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; - } - - if (NULL == origReqExts) - { - return TRUE; - } - reqExts = strdup(origReqExts); - /* - reqExtsLen = (S32)strlen(reqExts); - if (NULL == gGLHExts.mUnsupportedExts) - { - gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); - } - else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) - { - gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); - } - CHECK_MEMORY(gGLHExts.mUnsupportedExts); - *gGLHExts.mUnsupportedExts = 0; - */ - - // Parse requested extension list - for (reqExt = reqExts; - (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; - reqExt = (char*)EatNonWhiteSpace(reqExt)) - { - char *extEnd = (char*)EatNonWhiteSpace(reqExt); - char saveChar = *extEnd; - *extEnd = (char)0; - - if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || - !glh_init_extension(reqExt)) { - /* - // add reqExt to end of unsupportedExts - strcat(gGLHExts.mUnsupportedExts, reqExt); - strcat(gGLHExts.mUnsupportedExts, " "); - */ - success = FALSE; - } - *extEnd = saveChar; - } - free(reqExts); - return success; -} - -const char* glh_get_unsupported_extensions() -{ - return ""; -// return (const char*)gGLHExts.mUnsupportedExts; -} - -#else -int glh_init_extensions(const char *origReqExts); -const char* glh_get_unsupported_extensions(); -#endif /* GLH_EXT_SINGLE_FILE */ - -#ifdef __cplusplus -} -#endif - -#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h deleted file mode 100644 index cd5d1604a8..0000000000 --- a/indra/llwindow/GL/glh_genext.h +++ /dev/null @@ -1,1674 +0,0 @@ -/* - * glh_genext.h - * $LicenseInfo:firstyear=2008&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2008, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - */ - -/* File generated by extgen.cpp -- do not modify */ -#ifndef GLH_GENEXT_H -#define GLH_GENEXT_H - -// MBW -- None of this is necessary on Mac OS. -#ifndef __APPLE__ - -#include -#include - -#ifdef _WIN32 /* supports windows, x -- need to generalize */ -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) -#else if GLX_VERSION_1_3 -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) -#endif - -#ifdef GLH_EXT_SINGLE_FILE - #define GLH_EXTERN - #define GLH_INITIALIZER = 0 -#else - #define GLH_EXTERN extern - #define GLH_INITIALIZER -#endif - -#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b -#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) - -#ifndef GLH_EXT_PREFIX -# define GLH_EXT_NAME(a) a -#else -# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) -#endif - -#ifndef _WIN32 -# ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_PREFIX _ -# endif -#endif - -#ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_NAME(a) a -#else -# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) -#endif - -#ifdef GL_ARB_multitexture - GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_border_clamp -#endif - -#ifdef GL_ARB_texture_compression - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_cube_map -#endif - -#ifdef GL_ARB_transpose_matrix - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_vertex_program - GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_abgr -#endif - -#ifdef GL_EXT_bgra -#endif - -#ifdef GL_EXT_blend_color - GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_minmax - GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_subtract -#endif - -#ifdef GL_EXT_compiled_vertex_array - GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_fog_coord - GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_light_max_exponent -#endif - -#ifdef GL_EXT_packed_pixels -#endif - -#ifdef GL_EXT_paletted_texture - GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_point_parameters - GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_secondary_color - GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_separate_specular_color -#endif - -#ifdef GL_EXT_shared_texture_palette -#endif - -#ifdef GL_EXT_stencil_wrap -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#endif - -#ifdef GL_EXT_texture_cube_map -#endif - -#ifdef GL_EXT_texture_edge_clamp -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#endif - -#ifdef GL_EXT_texture_lod_bias -#endif - -#ifdef GL_EXT_texture_object - GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_texture3D - GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_array - GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_weighting - GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_evaluators - GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fence - GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fog_distance -#endif - -#ifdef GL_NV_packed_depth_stencil -#endif - -#ifdef GL_NV_register_combiners - GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_register_combiners2 - GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_texgen_reflection -#endif - -#ifdef GL_NV_texture_env_combine4 -#endif - -#ifdef GL_NV_texture_rectangle -#endif - -#ifdef GL_NV_texture_shader -#endif - -#ifdef GL_NV_vertex_array_range - GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; -# ifdef _WIN32 - GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; -# endif -#endif - -#ifdef GL_NV_vertex_program - GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_SGIS_generate_mipmap -#endif - -#ifdef GL_SGIS_texture_lod -#endif - -#ifdef GL_SGIX_depth_texture -#endif - -#ifdef GL_SGIX_shadow -#endif - -#ifdef GL_VERSION_1_2 - /* These routines are prefixed by the preprocessor constant - GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ - GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; - GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; -#endif - -#ifdef GL_WIN_swap_hint - GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; -#endif - -#ifdef WGL_ARB_pbuffer -# ifdef _WIN32 - GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_pixel_format -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; -# endif -#endif - - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - if (NULL == extension) { - return FALSE; -#ifdef GL_ARB_multitexture - } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { - GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) - return FALSE; - GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glActiveTextureARB)) - return FALSE; - GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_border_clamp - } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { -#endif - -#ifdef GL_ARB_texture_compression - } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { - GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) - return FALSE; - GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); - if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_cube_map - } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { -#endif - -#ifdef GL_ARB_transpose_matrix - } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { - GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) - return FALSE; -#endif - -#ifdef GL_ARB_vertex_program - } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { - GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) - return GL_FALSE; - GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - if (NULL == GLH_EXT_NAME(glProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - if (NULL == GLH_EXT_NAME(glBindProgramARB)) - return GL_FALSE; - GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - if (NULL == GLH_EXT_NAME(glGenProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - if (NULL == GLH_EXT_NAME(glGetProgramivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) - return GL_FALSE; - GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); - if (NULL == GLH_EXT_NAME(glIsProgramARB)) - return GL_FALSE; -#endif - -#ifdef GL_EXT_abgr - } else if (0 == strcmp(extension, "GL_EXT_abgr")) { -#endif - -#ifdef GL_EXT_bgra - } else if (0 == strcmp(extension, "GL_EXT_bgra")) { -#endif - -#ifdef GL_EXT_blend_color - } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { - GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); - if (NULL == GLH_EXT_NAME(glBlendColorEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_minmax - } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { - GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); - if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_subtract - } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { -#endif - -#ifdef GL_EXT_compiled_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { - GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); - if (NULL == GLH_EXT_NAME(glLockArraysEXT)) - return FALSE; - GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); - if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_fog_coord - } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { - GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_light_max_exponent - } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { -#endif - -#ifdef GL_EXT_packed_pixels - } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { -#endif - -#ifdef GL_EXT_paletted_texture - } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { - GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); - if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) - return FALSE; - GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); - if (NULL == GLH_EXT_NAME(glColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_point_parameters - } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { - GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) - return FALSE; - GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_rescale_normal - } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { -#endif - -#ifdef GL_EXT_secondary_color - } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { - GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_separate_specular_color - } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { -#endif - -#ifdef GL_EXT_shared_texture_palette - } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { -#endif - -#ifdef GL_EXT_stencil_wrap - } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { -#endif - -#ifdef GL_EXT_texture_compression_s3tc - } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { -#endif - -#ifdef GL_EXT_texture_cube_map - } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { -#endif - -#ifdef GL_EXT_texture_edge_clamp - } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { -#endif - -#ifdef GL_EXT_texture_env_add - } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { -#endif - -#ifdef GL_EXT_texture_env_combine - } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { -#endif - -#ifdef GL_EXT_texture_filter_anisotropic - } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { -#endif - -#ifdef GL_EXT_texture_lod_bias - } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { -#endif - -#ifdef GL_EXT_texture_object - } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { - GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); - if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) - return FALSE; - GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); - if (NULL == GLH_EXT_NAME(glBindTextureEXT)) - return FALSE; - GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); - if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); - if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); - if (NULL == GLH_EXT_NAME(glIsTextureEXT)) - return FALSE; - GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); - if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_texture3D - } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { - GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); - if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { - GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); - if (NULL == GLH_EXT_NAME(glArrayElementEXT)) - return FALSE; - GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glColorPointerEXT)) - return FALSE; - GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); - if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) - return FALSE; - GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); - if (NULL == GLH_EXT_NAME(glGetPointervEXT)) - return FALSE; - GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); - if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); - if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) - return FALSE; - GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) - return FALSE; - GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); - if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_weighting - } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { - GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) - return FALSE; -#endif - -#ifdef GL_NV_blend_square - } else if (0 == strcmp(extension, "GL_NV_blend_square")) { -#endif - -#ifdef GL_NV_evaluators - } else if (0 == strcmp(extension, "GL_NV_evaluators")) { - GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); - if (NULL == GLH_EXT_NAME(glEvalMapsNV)) - return FALSE; -#endif - -#ifdef GL_NV_fence - } else if (0 == strcmp(extension, "GL_NV_fence")) { - GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); - if (NULL == GLH_EXT_NAME(glGenFencesNV)) - return FALSE; - GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); - if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) - return FALSE; - GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); - if (NULL == GLH_EXT_NAME(glSetFenceNV)) - return FALSE; - GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); - if (NULL == GLH_EXT_NAME(glTestFenceNV)) - return FALSE; - GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); - if (NULL == GLH_EXT_NAME(glFinishFenceNV)) - return FALSE; - GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); - if (NULL == GLH_EXT_NAME(glIsFenceNV)) - return FALSE; - GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); - if (NULL == GLH_EXT_NAME(glGetFenceivNV)) - return FALSE; -#endif - -#ifdef GL_NV_fog_distance - } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { -#endif - -#ifdef GL_NV_packed_depth_stencil - } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { -#endif - -#ifdef GL_NV_register_combiners - } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { - GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) - return FALSE; - GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); - if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) - return FALSE; - GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) - return FALSE; -#endif - -#ifdef GL_NV_register_combiners2 - } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { - GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) - return FALSE; -#endif - -#ifdef GL_NV_texgen_reflection - } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { -#endif - -#ifdef GL_NV_texture_env_combine4 - } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { -#endif - -#ifdef GL_NV_texture_rectangle - } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { -#endif - -#ifdef GL_NV_texture_shader - } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { -#endif - -#ifdef GL_NV_vertex_array_range - } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { - GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) - return FALSE; - GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) - return FALSE; -# ifdef _WIN32 - GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) - return FALSE; -# endif -#endif - -#ifdef GL_NV_vertex_program - } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { - GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); - if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) - return FALSE; - GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); - if (NULL == GLH_EXT_NAME(glBindProgramNV)) - return FALSE; - GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) - return FALSE; - GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); - if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) - return FALSE; - GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); - if (NULL == GLH_EXT_NAME(glGenProgramsNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); - if (NULL == GLH_EXT_NAME(glGetProgramivNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); - if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) - return FALSE; - GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); - if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) - return FALSE; - GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); - if (NULL == GLH_EXT_NAME(glIsProgramNV)) - return FALSE; - GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); - if (NULL == GLH_EXT_NAME(glLoadProgramNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) - return FALSE; - GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); - if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) - return FALSE; - GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); - if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) - return FALSE; -#endif - -#ifdef GL_SGIS_generate_mipmap - } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { -#endif - -#ifdef GL_SGIS_texture_lod - } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { -#endif - -#ifdef GL_SGIX_depth_texture - } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { -#endif - -#ifdef GL_SGIX_shadow - } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { -#endif - -#ifdef GL_VERSION_1_2 - } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { - GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); - if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) - return FALSE; - GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); - if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) - return FALSE; - GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) - return FALSE; -#endif - -#ifdef GL_WIN_swap_hint - } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { - GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); - if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) - return FALSE; -#endif - -#ifdef WGL_ARB_pbuffer - } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); - if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); - if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); - if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); - if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); - if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); - if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_pixel_format - } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); - if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) - return FALSE; -# endif -#endif - - } else { - return FALSE; - } - return TRUE; -} -#endif - -#else // defined(__APPLE__) - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - // MBW -- XXX -- Should this check for extension availability? - return TRUE; -} -#endif // GLH_EXT_SINGLE_FILE - -#endif // defined(__APPLE__) - -#undef GLH_EXT_SINGLE_FILE - -#endif /* GLH_GENEXT_H */ -- cgit v1.3 From 029b41c0419e975bbb28454538b46dc69ce5d2ba Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Mon, 15 Nov 2021 09:25:35 -0700 Subject: Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread" This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19. --- indra/llcommon/CMakeLists.txt | 3 +- indra/llcommon/llsingleton.h | 24 +- indra/llcommon/llthreadsafequeue.h | 30 +- indra/llcommon/tests/threadsafeschedule_test.cpp | 4 +- indra/llcommon/tests/workqueue_test.cpp | 72 +--- indra/llcommon/threadpool.cpp | 80 ----- indra/llcommon/threadpool.h | 62 ---- indra/llcommon/timing.cpp | 25 ++ indra/llcommon/workqueue.cpp | 30 +- indra/llcommon/workqueue.h | 378 ++++---------------- indra/llrender/llimagegl.cpp | 91 ++++- indra/llrender/llimagegl.h | 27 +- indra/llui/CMakeLists.txt | 6 +- indra/llui/llviewereventrecorder.cpp | 2 + indra/llwindow/llwindowwin32.cpp | 426 ++++++++++++++++------- indra/llwindow/llwindowwin32.h | 48 ++- indra/newview/CMakeLists.txt | 3 +- indra/newview/app_settings/settings.xml | 25 -- indra/newview/llappviewer.cpp | 66 ++-- indra/newview/llenvironment.cpp | 1 + indra/newview/llmainlooprepeater.cpp | 88 +++++ indra/newview/llmainlooprepeater.h | 64 ++++ indra/newview/llselectmgr.cpp | 2 + indra/newview/llstartup.cpp | 20 -- indra/newview/llviewercamera.cpp | 2 + indra/newview/llviewertexture.cpp | 34 +- indra/newview/llviewertexture.h | 4 - indra/newview/llworld.cpp | 2 + 28 files changed, 770 insertions(+), 849 deletions(-) delete mode 100644 indra/llcommon/threadpool.cpp delete mode 100644 indra/llcommon/threadpool.h create mode 100644 indra/llcommon/timing.cpp create mode 100644 indra/newview/llmainlooprepeater.cpp create mode 100644 indra/newview/llmainlooprepeater.h (limited to 'indra/llwindow') diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 78d6ea3090..ad6d3a5049 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -119,8 +119,8 @@ set(llcommon_SOURCE_FILES lluriparser.cpp lluuid.cpp llworkerthread.cpp + timing.cpp u64.cpp - threadpool.cpp workqueue.cpp StackWalker.cpp ) @@ -256,7 +256,6 @@ set(llcommon_HEADER_FILES lockstatic.h stdtypes.h stringize.h - threadpool.h threadsafeschedule.h timer.h tuple.h diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index 6042c0906c..10a8ecfedb 100644 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -847,28 +847,22 @@ template class LLSimpleton { public: - template - static void createInstance(ARGS&&... args) - { + static T* sInstance; + + static void createInstance() + { llassert(sInstance == nullptr); - sInstance = new T(std::forward(args)...); + sInstance = new T(); } - + static inline T* getInstance() { return sInstance; } static inline T& instance() { return *getInstance(); } static inline bool instanceExists() { return sInstance != nullptr; } - static void deleteSingleton() - { - delete sInstance; - sInstance = nullptr; + static void deleteSingleton() { + delete sInstance; + sInstance = nullptr; } - -private: - static T* sInstance; }; -template -T* LLSimpleton::sInstance{ nullptr }; - #endif diff --git a/indra/llcommon/llthreadsafequeue.h b/indra/llcommon/llthreadsafequeue.h index 5c934791fe..06e8d8f609 100644 --- a/indra/llcommon/llthreadsafequeue.h +++ b/indra/llcommon/llthreadsafequeue.h @@ -85,8 +85,8 @@ public: LLThreadSafeQueue(U32 capacity = 1024); virtual ~LLThreadSafeQueue() {} - // Add an element to the queue (will block if the queue has reached - // capacity). + // Add an element to the queue (will block if the queue has + // reached capacity). // // This call will raise an interrupt error if the queue is closed while // the caller is blocked. @@ -95,11 +95,6 @@ public: // legacy name void pushFront(ElementT const & element) { return push(element); } - // Add an element to the queue (will block if the queue has reached - // capacity). Return false if the queue is closed before push is possible. - template - bool pushIfOpen(T&& element); - // Try to add an element to the queue without blocking. Returns // true only if the element was actually added. template @@ -316,8 +311,8 @@ bool LLThreadSafeQueue::push_(lock_t& lock, T&& element) template -template -bool LLThreadSafeQueue::pushIfOpen(T&& element) +template +void LLThreadSafeQueue::push(T&& element) { lock_t lock1(mLock); while (true) @@ -326,10 +321,12 @@ bool LLThreadSafeQueue::pushIfOpen(T&& element) // drained or not: the moment either end calls close(), further push() // operations will fail. if (mClosed) - return false; + { + LLTHROW(LLThreadSafeQueueInterrupt()); + } if (push_(lock1, std::forward(element))) - return true; + return; // Storage Full. Wait for signal. mCapacityCond.wait(lock1); @@ -337,17 +334,6 @@ bool LLThreadSafeQueue::pushIfOpen(T&& element) } -template -template -void LLThreadSafeQueue::push(T&& element) -{ - if (! pushIfOpen(std::forward(element))) - { - LLTHROW(LLThreadSafeQueueInterrupt()); - } -} - - template template bool LLThreadSafeQueue::tryPush(T&& element) diff --git a/indra/llcommon/tests/threadsafeschedule_test.cpp b/indra/llcommon/tests/threadsafeschedule_test.cpp index c421cc7b1c..af67b9f492 100644 --- a/indra/llcommon/tests/threadsafeschedule_test.cpp +++ b/indra/llcommon/tests/threadsafeschedule_test.cpp @@ -46,11 +46,11 @@ namespace tut // the real time required for each push() call. Explicitly increment // the timestamp for each one -- but since we're passing explicit // timestamps, make the queue reorder them. - queue.push(Queue::TimeTuple(Queue::Clock::now() + 200ms, "ghi")); + queue.push(Queue::TimeTuple(Queue::Clock::now() + 20ms, "ghi")); // Given the various push() overloads, you have to match the type // exactly: conversions are ambiguous. queue.push("abc"s); - queue.push(Queue::Clock::now() + 100ms, "def"); + queue.push(Queue::Clock::now() + 10ms, "def"); queue.close(); auto entry = queue.pop(); ensure_equals("failed to pop first", std::get<0>(entry), "abc"s); diff --git a/indra/llcommon/tests/workqueue_test.cpp b/indra/llcommon/tests/workqueue_test.cpp index bea3ad911b..d5405400fd 100644 --- a/indra/llcommon/tests/workqueue_test.cpp +++ b/indra/llcommon/tests/workqueue_test.cpp @@ -20,10 +20,7 @@ // external library headers // other Linden headers #include "../test/lltut.h" -#include "../test/catch_and_store_what_in.h" #include "llcond.h" -#include "llcoros.h" -#include "lleventcoro.h" #include "llstring.h" #include "stringize.h" @@ -141,8 +138,7 @@ namespace tut [](){ return 17; }, // Note that a postTo() *callback* can safely bind a reference to // a variable on the invoking thread, because the callback is run - // on the invoking thread. (Of course the bound variable must - // survive until the callback is called.) + // on the invoking thread. [&result](int i){ result = i; }); // this should post the callback to main qptr->runOne(); @@ -160,70 +156,4 @@ namespace tut main.runPending(); ensure_equals("failed to run string callback", alpha, "abc"); } - - template<> template<> - void object::test<5>() - { - set_test_name("postTo with void return"); - WorkQueue main("main"); - auto qptr = WorkQueue::getInstance("queue"); - std::string observe; - main.postTo( - qptr, - // The ONLY reason we can get away with binding a reference to - // 'observe' in our work callable is because we're directly - // calling qptr->runOne() on this same thread. It would be a - // mistake to do that if some other thread were servicing 'queue'. - [&observe](){ observe = "queue"; }, - [&observe](){ observe.append(";main"); }); - qptr->runOne(); - main.runOne(); - ensure_equals("failed to run both lambdas", observe, "queue;main"); - } - - template<> template<> - void object::test<6>() - { - set_test_name("waitForResult"); - std::string stored; - // Try to call waitForResult() on this thread's main coroutine. It - // should throw because the main coroutine must service the queue. - auto what{ catch_what( - [this, &stored](){ stored = queue.waitForResult( - [](){ return "should throw"; }); }) }; - ensure("lambda should not have run", stored.empty()); - ensure_not("waitForResult() should have thrown", what.empty()); - ensure(STRINGIZE("should mention waitForResult: " << what), - what.find("waitForResult") != std::string::npos); - - // Call waitForResult() on a coroutine, with a string result. - LLCoros::instance().launch( - "waitForResult string", - [this, &stored]() - { stored = queue.waitForResult( - [](){ return "string result"; }); }); - llcoro::suspend(); - // Nothing will have happened yet because, even if the coroutine did - // run immediately, all it did was to queue the inner lambda on - // 'queue'. Service it. - queue.runOne(); - llcoro::suspend(); - ensure_equals("bad waitForResult return", stored, "string result"); - - // Call waitForResult() on a coroutine, with a void callable. - stored.clear(); - bool done = false; - LLCoros::instance().launch( - "waitForResult void", - [this, &stored, &done]() - { - queue.waitForResult([&stored](){ stored = "ran"; }); - done = true; - }); - llcoro::suspend(); - queue.runOne(); - llcoro::suspend(); - ensure_equals("didn't run coroutine", stored, "ran"); - ensure("void waitForResult() didn't return", done); - } } // namespace tut diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp deleted file mode 100644 index cf25cc838e..0000000000 --- a/indra/llcommon/threadpool.cpp +++ /dev/null @@ -1,80 +0,0 @@ -/** - * @file threadpool.cpp - * @author Nat Goodspeed - * @date 2021-10-21 - * @brief Implementation for threadpool. - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Copyright (c) 2021, Linden Research, Inc. - * $/LicenseInfo$ - */ - -// Precompiled header -#include "linden_common.h" -// associated header -#include "threadpool.h" -// STL headers -// std headers -// external library headers -// other Linden headers -#include "llerror.h" -#include "llevents.h" -#include "stringize.h" - -LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity): - mQueue(name, capacity), - mName("ThreadPool:" + name) -{ - for (size_t i = 0; i < threads; ++i) - { - std::string tname{ STRINGIZE(mName << ':' << (i+1) << '/' << threads) }; - mThreads.emplace_back(tname, [this, tname](){ run(tname); }); - } - // Listen on "LLApp", and when the app is shutting down, close the queue - // and join the workers. - LLEventPumps::instance().obtain("LLApp").listen( - mName, - [this](const LLSD& stat) - { - std::string status(stat["status"]); - if (status != "running") - { - // viewer is starting shutdown -- proclaim the end is nigh! - LL_DEBUGS("ThreadPool") << mName << " saw " << status << LL_ENDL; - close(); - } - return false; - }); -} - -LL::ThreadPool::~ThreadPool() -{ - close(); -} - -void LL::ThreadPool::close() -{ - if (! mQueue.isClosed()) - { - LL_DEBUGS("ThreadPool") << mName << " closing queue and joining threads" << LL_ENDL; - mQueue.close(); - for (auto& pair: mThreads) - { - LL_DEBUGS("ThreadPool") << mName << " waiting on thread " << pair.first << LL_ENDL; - pair.second.join(); - } - LL_DEBUGS("ThreadPool") << mName << " shutdown complete" << LL_ENDL; - } -} - -void LL::ThreadPool::run(const std::string& name) -{ - LL_DEBUGS("ThreadPool") << name << " starting" << LL_ENDL; - run(); - LL_DEBUGS("ThreadPool") << name << " stopping" << LL_ENDL; -} - -void LL::ThreadPool::run() -{ - mQueue.runUntilClose(); -} diff --git a/indra/llcommon/threadpool.h b/indra/llcommon/threadpool.h deleted file mode 100644 index 1ca24aec58..0000000000 --- a/indra/llcommon/threadpool.h +++ /dev/null @@ -1,62 +0,0 @@ -/** - * @file threadpool.h - * @author Nat Goodspeed - * @date 2021-10-21 - * @brief ThreadPool configures a WorkQueue along with a pool of threads to - * service it. - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Copyright (c) 2021, Linden Research, Inc. - * $/LicenseInfo$ - */ - -#if ! defined(LL_THREADPOOL_H) -#define LL_THREADPOOL_H - -#include "workqueue.h" -#include -#include -#include // std::pair -#include - -namespace LL -{ - - class ThreadPool - { - public: - /** - * Pass ThreadPool a string name. This can be used to look up the - * relevant WorkQueue. - */ - ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024); - virtual ~ThreadPool(); - - /** - * ThreadPool listens for application shutdown messages on the "LLApp" - * LLEventPump. Call close() to shut down this ThreadPool early. - */ - void close(); - - std::string getName() const { return mName; } - size_t getWidth() const { return mThreads.size(); } - /// obtain a non-const reference to the WorkQueue to post work to it - WorkQueue& getQueue() { return mQueue; } - - /** - * Override run() if you need special processing. The default run() - * implementation simply calls WorkQueue::runUntilClose(). - */ - virtual void run(); - - private: - void run(const std::string& name); - - WorkQueue mQueue; - std::string mName; - std::vector> mThreads; - }; - -} // namespace LL - -#endif /* ! defined(LL_THREADPOOL_H) */ diff --git a/indra/llcommon/timing.cpp b/indra/llcommon/timing.cpp new file mode 100644 index 0000000000..c2dc695ef3 --- /dev/null +++ b/indra/llcommon/timing.cpp @@ -0,0 +1,25 @@ +/** + * @file timing.cpp + * @brief This file will be deprecated in the future. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp index 633594ceea..b32357e832 100644 --- a/indra/llcommon/workqueue.cpp +++ b/indra/llcommon/workqueue.cpp @@ -26,9 +26,8 @@ using Mutex = LLCoros::Mutex; using Lock = LLCoros::LockType; -LL::WorkQueue::WorkQueue(const std::string& name, size_t capacity): - super(makeName(name)), - mQueue(capacity) +LL::WorkQueue::WorkQueue(const std::string& name): + super(makeName(name)) { // TODO: register for "LLApp" events so we can implicitly close() on // viewer shutdown. @@ -39,21 +38,6 @@ void LL::WorkQueue::close() mQueue.close(); } -size_t LL::WorkQueue::size() -{ - return mQueue.size(); -} - -bool LL::WorkQueue::isClosed() -{ - return mQueue.isClosed(); -} - -bool LL::WorkQueue::done() -{ - return mQueue.done(); -} - void LL::WorkQueue::runUntilClose() { try @@ -144,13 +128,3 @@ void LL::WorkQueue::error(const std::string& msg) { LL_ERRS("WorkQueue") << msg << LL_ENDL; } - -void LL::WorkQueue::checkCoroutine(const std::string& method) -{ - // By convention, the default coroutine on each thread has an empty name - // string. See also LLCoros::logname(). - if (LLCoros::getName().empty()) - { - LLTHROW(Error("Do not call " + method + " from a thread's default coroutine")); - } -} diff --git a/indra/llcommon/workqueue.h b/indra/llcommon/workqueue.h index c25d787425..5ec790da79 100644 --- a/indra/llcommon/workqueue.h +++ b/indra/llcommon/workqueue.h @@ -12,14 +12,14 @@ #if ! defined(LL_WORKQUEUE_H) #define LL_WORKQUEUE_H -#include "llcoros.h" -#include "llexception.h" #include "llinstancetracker.h" #include "threadsafeschedule.h" #include -#include // std::current_exception #include // std::function +#include #include +#include // std::pair +#include namespace LL { @@ -45,16 +45,11 @@ namespace LL using TimedWork = Queue::TimeTuple; using Closed = Queue::Closed; - struct Error: public LLException - { - Error(const std::string& what): LLException(what) {} - }; - /** * You may omit the WorkQueue name, in which case a unique name is * synthesized; for practical purposes that makes it anonymous. */ - WorkQueue(const std::string& name = std::string(), size_t capacity=1024); + WorkQueue(const std::string& name = std::string()); /** * Since the point of WorkQueue is to pass work to some other worker @@ -64,36 +59,15 @@ namespace LL */ void close(); - /** - * WorkQueue supports multiple producers and multiple consumers. In - * the general case it's misleading to test size(), since any other - * thread might change it the nanosecond the lock is released. On that - * basis, some might argue against publishing a size() method at all. - * - * But there are two specific cases in which a test based on size() - * might be reasonable: - * - * * If you're the only producer, noticing that size() == 0 is - * meaningful. - * * If you're the only consumer, noticing that size() > 0 is - * meaningful. - */ - size_t size(); - /// producer end: are we prevented from pushing any additional items? - bool isClosed(); - /// consumer end: are we done, is the queue entirely drained? - bool done(); - /*---------------------- fire and forget API -----------------------*/ /// fire-and-forget, but at a particular (future?) time template void post(const TimePoint& time, CALLABLE&& callable) { - // Defer reifying an arbitrary CALLABLE until we hit this or - // postIfOpen(). All other methods should accept CALLABLEs of - // arbitrary type to avoid multiple levels of std::function - // indirection. + // Defer reifying an arbitrary CALLABLE until we hit this method. + // All other methods should accept CALLABLEs of arbitrary type to + // avoid multiple levels of std::function indirection. mQueue.push(TimedWork(time, std::move(callable))); } @@ -108,47 +82,6 @@ namespace LL post(TimePoint::clock::now(), std::move(callable)); } - /** - * post work for a particular time, unless the queue is closed before - * we can post - */ - template - bool postIfOpen(const TimePoint& time, CALLABLE&& callable) - { - // Defer reifying an arbitrary CALLABLE until we hit this or - // post(). All other methods should accept CALLABLEs of arbitrary - // type to avoid multiple levels of std::function indirection. - return mQueue.pushIfOpen(TimedWork(time, std::move(callable))); - } - - /** - * post work, unless the queue is closed before we can post - */ - template - bool postIfOpen(CALLABLE&& callable) - { - return postIfOpen(TimePoint::clock::now(), std::move(callable)); - } - - /** - * Post work to be run at a specified time to another WorkQueue, which - * may or may not still exist and be open. Return true if we were able - * to post. - */ - template - static bool postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable); - - /** - * Post work to another WorkQueue, which may or may not still exist - * and be open. Return true if we were able to post. - */ - template - static bool postMaybe(weak_t target, CALLABLE&& callable) - { - return postMaybe(target, TimePoint::clock::now(), - std::forward(callable)); - } - /** * Launch a callable returning bool that will trigger repeatedly at * specified interval, until the callable returns false. @@ -182,8 +115,63 @@ namespace LL // Studio compile errors that seem utterly unrelated to this source // code. template - bool postTo(weak_t target, - const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback); + bool postTo(WorkQueue::weak_t target, + const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback) + { + // We're being asked to post to the WorkQueue at target. + // target is a weak_ptr: have to lock it to check it. + auto tptr = target.lock(); + if (! tptr) + // can't post() if the target WorkQueue has been destroyed + return false; + + // Here we believe target WorkQueue still exists. Post to it a + // lambda that packages our callable, our callback and a weak_ptr + // to this originating WorkQueue. + tptr->post( + time, + [reply = super::getWeak(), + callable = std::move(callable), + callback = std::move(callback)] + () + { + // Call the callable in any case -- but to minimize + // copying the result, immediately bind it into a reply + // lambda. The reply lambda also binds the original + // callback, so that when we, the originating WorkQueue, + // finally receive and process the reply lambda, we'll + // call the bound callback with the bound result -- on the + // same thread that originally called postTo(). + auto rlambda = + [result = callable(), + callback = std::move(callback)] + () + { callback(std::move(result)); }; + // Check if this originating WorkQueue still exists. + // Remember, the outer lambda is now running on a thread + // servicing the target WorkQueue, and real time has + // elapsed since postTo()'s tptr->post() call. + // reply is a weak_ptr: have to lock it to check it. + auto rptr = reply.lock(); + if (rptr) + { + // Only post reply lambda if the originating WorkQueue + // still exists. If not -- who would we tell? Log it? + try + { + rptr->post(std::move(rlambda)); + } + catch (const Closed&) + { + // Originating WorkQueue might still exist, but + // might be Closed. Same thing: just discard the + // callback. + } + } + }); + // looks like we were able to post() + return true; + } /** * Post work to another WorkQueue, requesting a specific callback to @@ -193,36 +181,10 @@ namespace LL * inaccessible. */ template - bool postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback) + bool postTo(WorkQueue::weak_t target, + CALLABLE&& callable, FOLLOWUP&& callback) { - return postTo(target, TimePoint::clock::now(), - std::move(callable), std::move(callback)); - } - - /** - * Post work to another WorkQueue to be run at a specified time, - * blocking the calling coroutine until then, returning the result to - * caller on completion. - * - * In general, we assume that each thread's default coroutine is busy - * servicing its WorkQueue or whatever. To try to prevent mistakes, we - * forbid calling waitForResult() from a thread's default coroutine. - */ - template - auto waitForResult(const TimePoint& time, CALLABLE&& callable); - - /** - * Post work to another WorkQueue, blocking the calling coroutine - * until then, returning the result to caller on completion. - * - * In general, we assume that each thread's default coroutine is busy - * servicing its WorkQueue or whatever. To try to prevent mistakes, we - * forbid calling waitForResult() from a thread's default coroutine. - */ - template - auto waitForResult(CALLABLE&& callable) - { - return waitForResult(TimePoint::clock::now(), std::move(callable)); + return postTo(target, TimePoint::clock::now(), std::move(callable), std::move(callback)); } /*--------------------------- worker API ---------------------------*/ @@ -270,23 +232,6 @@ namespace LL bool runUntil(const TimePoint& until); private: - template - static auto makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback); - /// general case: arbitrary C++ return type - template - struct MakeReplyLambda; - /// specialize for CALLABLE returning void - template - struct MakeReplyLambda; - - /// general case: arbitrary C++ return type - template - struct WaitForResult; - /// specialize for CALLABLE returning void - template - struct WaitForResult; - - static void checkCoroutine(const std::string& method); static void error(const std::string& msg); static std::string makeName(const std::string& name); void callWork(const Queue::DataTuple& work); @@ -308,8 +253,8 @@ namespace LL { public: // bind the desired data - BackJack(weak_t target, - const TimePoint& start, + BackJack(WorkQueue::weak_t target, + const WorkQueue::TimePoint& start, const std::chrono::duration& interval, CALLABLE&& callable): mTarget(target), @@ -356,8 +301,8 @@ namespace LL } private: - weak_t mTarget; - TimePoint mStart; + WorkQueue::weak_t mTarget; + WorkQueue::TimePoint mStart; std::chrono::duration mInterval; CALLABLE mCallable; }; @@ -385,187 +330,6 @@ namespace LL getWeak(), TimePoint::clock::now(), interval, std::move(callable))); } - /// general case: arbitrary C++ return type - template - struct WorkQueue::MakeReplyLambda - { - auto operator()(CALLABLE&& callable, FOLLOWUP&& callback) - { - // Call the callable in any case -- but to minimize - // copying the result, immediately bind it into the reply - // lambda. The reply lambda also binds the original - // callback, so that when we, the originating WorkQueue, - // finally receive and process the reply lambda, we'll - // call the bound callback with the bound result -- on the - // same thread that originally called postTo(). - return - [result = std::forward(callable)(), - callback = std::move(callback)] - () - { callback(std::move(result)); }; - } - }; - - /// specialize for CALLABLE returning void - template - struct WorkQueue::MakeReplyLambda - { - auto operator()(CALLABLE&& callable, FOLLOWUP&& callback) - { - // Call the callable, which produces no result. - std::forward(callable)(); - // Our completion callback is simply the caller's callback. - return std::move(callback); - } - }; - - template - auto WorkQueue::makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback) - { - return MakeReplyLambda(callable)())>() - (std::move(callable), std::move(callback)); - } - - template - bool WorkQueue::postTo(weak_t target, - const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback) - { - // We're being asked to post to the WorkQueue at target. - // target is a weak_ptr: have to lock it to check it. - auto tptr = target.lock(); - if (! tptr) - // can't post() if the target WorkQueue has been destroyed - return false; - - // Here we believe target WorkQueue still exists. Post to it a - // lambda that packages our callable, our callback and a weak_ptr - // to this originating WorkQueue. - tptr->post( - time, - [reply = super::getWeak(), - callable = std::move(callable), - callback = std::move(callback)] - () - { - // Use postMaybe() below in case this originating WorkQueue - // has been closed or destroyed. Remember, the outer lambda is - // now running on a thread servicing the target WorkQueue, and - // real time has elapsed since postTo()'s tptr->post() call. - try - { - // Make a reply lambda to repost to THIS WorkQueue. - // Delegate to makeReplyLambda() so we can partially - // specialize on void return. - postMaybe(reply, makeReplyLambda(std::move(callable), std::move(callback))); - } - catch (...) - { - // Either variant of makeReplyLambda() is responsible for - // calling the caller's callable. If that throws, return - // the exception to the originating thread. - postMaybe( - reply, - // Bind the current exception to transport back to the - // originating WorkQueue. Once there, rethrow it. - [exc = std::current_exception()](){ std::rethrow_exception(exc); }); - } - }); - - // looks like we were able to post() - return true; - } - - template - bool WorkQueue::postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable) - { - // target is a weak_ptr: have to lock it to check it - auto tptr = target.lock(); - if (tptr) - { - try - { - tptr->post(time, std::forward(callable)); - // we were able to post() - return true; - } - catch (const Closed&) - { - // target WorkQueue still exists, but is Closed - } - } - // either target no longer exists, or its WorkQueue is Closed - return false; - } - - /// general case: arbitrary C++ return type - template - struct WorkQueue::WaitForResult - { - auto operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable) - { - LLCoros::Promise promise; - self->post( - time, - // We dare to bind a reference to Promise because it's - // specifically designed for cross-thread communication. - [&promise, callable = std::move(callable)]() - { - try - { - // call the caller's callable and trigger promise with result - promise.set_value(callable()); - } - catch (...) - { - promise.set_exception(std::current_exception()); - } - }); - auto future{ LLCoros::getFuture(promise) }; - // now, on the calling thread, wait for that result - LLCoros::TempStatus st("waiting for WorkQueue::waitForResult()"); - return future.get(); - } - }; - - /// specialize for CALLABLE returning void - template - struct WorkQueue::WaitForResult - { - void operator()(WorkQueue* self, const TimePoint& time, CALLABLE&& callable) - { - LLCoros::Promise promise; - self->post( - time, - // &promise is designed for cross-thread access - [&promise, callable = std::move(callable)]() - { - try - { - callable(); - promise.set_value(); - } - catch (...) - { - promise.set_exception(std::current_exception()); - } - }); - auto future{ LLCoros::getFuture(promise) }; - // block until set_value() - LLCoros::TempStatus st("waiting for void WorkQueue::waitForResult()"); - future.get(); - } - }; - - template - auto WorkQueue::waitForResult(const TimePoint& time, CALLABLE&& callable) - { - checkCoroutine("waitForResult()"); - // derive callable's return type so we can specialize for void - return WaitForResult(callable)())>() - (this, time, std::forward(callable)); - } - } // namespace LL #endif /* ! defined(LL_WORKQUEUE_H) */ diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1b6920fe3b..cbc5392882 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -172,19 +172,31 @@ BOOL is_little_endian() return (*c == 0x78) ; } +LLImageGLThread* LLImageGLThread::sInstance = nullptr; + //static void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */) { LL_PROFILE_ZONE_SCOPED; sSkipAnalyzeAlpha = skip_analyze_alpha; - LLImageGLThread::createInstance(window); + LLImageGLThread::sInstance = new LLImageGLThread(window); + LLImageGLThread::sInstance->start(); +} + +//static +void LLImageGL::updateClass() +{ + LL_PROFILE_ZONE_SCOPED; + LLImageGLThread::sInstance->executeCallbacks(); } //static void LLImageGL::cleanupClass() { LL_PROFILE_ZONE_SCOPED; - LLImageGLThread::deleteSingleton(); + LLImageGLThread::sInstance->mFunctionQueue.close(); + delete LLImageGLThread::sInstance; + LLImageGLThread::sInstance = nullptr; } //static @@ -492,9 +504,6 @@ void LLImageGL::init(BOOL usemipmaps) #endif mCategory = -1; - - // Sometimes we have to post work for the main thread. - mMainQueue = LL::WorkQueue::getInstance("mainloop"); } void LLImageGL::cleanup() @@ -1527,7 +1536,8 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread - if (! on_main_thread()) + if (LLImageGLThread::sInstance != nullptr && + LLThread::currentID() == LLImageGLThread::sInstance->getID()) { { LL_PROFILE_ZONE_NAMED("cglt - sync"); @@ -1544,9 +1554,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } ref(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() + LLImageGLThread::sInstance->postCallback([=]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); if (old_texname != 0) @@ -2251,24 +2259,73 @@ void LLImageGL::resetCurTexSizebar() */ LLImageGLThread::LLImageGLThread(LLWindow* window) - // We want exactly one thread, but a very large capacity: we never want - // anyone, especially inner-loop render code, to have to block on post() - // because we're full. - : ThreadPool("LLImageGL", 1, 1024*1024) - , mWindow(window) + : LLThread("LLImageGL"), mWindow(window) { mFinished = false; mContext = mWindow->createSharedContext(); } +// post a function to be executed on the LLImageGL background thread + +bool LLImageGLThread::post(const std::function& func) +{ + try + { + mFunctionQueue.post(func); + } + catch (LLThreadSafeQueueInterrupt e) + { + return false; + } + + return true; +} + +//post a callback to be executed on the main thread + +bool LLImageGLThread::postCallback(const std::function& callback) +{ + try + { + if (!mCallbackQueue.tryPost(callback)) + { + mPendingCallbackQ.push(callback); + } + } + catch (LLThreadSafeQueueInterrupt e) + { + //thread is closing, drop request + return false; + } + + return true; +} + +void LLImageGLThread::executeCallbacks() +{ + LL_PROFILE_ZONE_SCOPED; + //executed from main thread + mCallbackQueue.runPending(); + + while (!mPendingCallbackQ.empty()) + { + if (mCallbackQueue.tryPost(mPendingCallbackQ.front())) + { + mPendingCallbackQ.pop(); + } + else + { + break; + } + } +} + void LLImageGLThread::run() { - // We must perform setup on this thread before actually servicing our - // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); gGL.init(); - ThreadPool::run(); + mFunctionQueue.runUntilClose(); gGL.shutdown(); mWindow->destroySharedContext(mContext); } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 27496def1d..8264e4a5f2 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -37,7 +37,6 @@ #include "llunits.h" #include "llthreadsafequeue.h" #include "llrender.h" -#include "threadpool.h" #include "workqueue.h" class LLTextureAtlas ; @@ -199,7 +198,6 @@ private: void freePickMask(); LLPointer mSaveData; // used for destroyGL/restoreGL - LL::WorkQueue::weak_t mMainQueue; U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; U16 mPickMaskHeight; @@ -273,6 +271,7 @@ public: public: static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false); + static void updateClass(); static void cleanupClass() ; private: @@ -308,24 +307,34 @@ public: }; -class LLImageGLThread : public LLSimpleton, LL::ThreadPool +class LLImageGLThread : public LLThread { public: LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread - template - bool post(CALLABLE&& func) - { - return getQueue().postIfOpen(std::forward(func)); - } + bool post(const std::function& func); + + //post a callback to be executed on the main thread + bool postCallback(const std::function& callback); + + void executeCallbacks(); void run() override; -private: + // Work Queue for background thread + LL::WorkQueue mFunctionQueue; + + // Work Queue for main thread (run from updateClass) + LL::WorkQueue mCallbackQueue; + LLWindow* mWindow; void* mContext; LLAtomicBool mFinished; + + std::queue> mPendingCallbackQ; + + static LLImageGLThread* sInstance; }; diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index 55c1655d7b..f781ff4110 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -308,10 +308,6 @@ if(LL_TESTS) ${BOOST_FIBER_LIBRARY} ${BOOST_CONTEXT_LIBRARY} ${BOOST_SYSTEM_LIBRARY} ${WINDOWS_LIBRARIES}) if(NOT LINUX) - if(WINDOWS) - LL_ADD_INTEGRATION_TEST(llurlentry llurlentry.cpp "imm32;${test_libs}") - else(WINDOWS) - LL_ADD_INTEGRATION_TEST(llurlentry llurlentry.cpp "${test_libs}") - endif(WINDOWS) + LL_ADD_INTEGRATION_TEST(llurlentry llurlentry.cpp "${test_libs}") endif(NOT LINUX) endif(LL_TESTS) diff --git a/indra/llui/llviewereventrecorder.cpp b/indra/llui/llviewereventrecorder.cpp index cb000aef74..5a44ec947a 100644 --- a/indra/llui/llviewereventrecorder.cpp +++ b/indra/llui/llviewereventrecorder.cpp @@ -28,6 +28,8 @@ #include "llui.h" #include "llleap.h" +LLViewerEventRecorder* LLSimpleton::sInstance = nullptr; + LLViewerEventRecorder::LLViewerEventRecorder() { clear(UNDEFINED); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 3f3dd43daf..e52624d66a 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -55,8 +55,6 @@ #include #include #include -#include -#include // std::pair // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 @@ -176,19 +174,23 @@ DWORD LLWindowWin32::sWinIMESentenceMode = IME_SMODE_AUTOMATIC; LLCoordWindow LLWindowWin32::sWinIMEWindowPosition(-1,-1); // The following class LLWinImm delegates Windows IMM APIs. -// It was originally introduced to support US Windows XP, on which we needed -// to dynamically load IMM32.DLL and use GetProcAddress to resolve its entry -// points. Now that that's moot, we retain this wrapper only for hooks for -// metrics. +// We need this because some language versions of Windows, +// e.g., US version of Windows XP, doesn't install IMM32.DLL +// as a default, and we can't link against imm32.lib statically. +// I believe DLL loading of this type is best suited to do +// in a static initialization of a class. What I'm not sure is +// whether it follows the Linden Conding Standard... +// See http://wiki.secondlife.com/wiki/Coding_standards#Static_Members class LLWinImm { public: - static bool isAvailable() { return true; } + static bool isAvailable() { return sTheInstance.mHImmDll != NULL; } public: // Wrappers for IMM API. static BOOL isIME(HKL hkl); + static HWND getDefaultIMEWnd(HWND hwnd); static HIMC getContext(HWND hwnd); static BOOL releaseContext(HWND hwnd, HIMC himc); static BOOL getOpenStatus(HIMC himc); @@ -202,96 +204,236 @@ public: static BOOL setCompositionFont(HIMC himc, LPLOGFONTW logfont); static BOOL setCandidateWindow(HIMC himc, LPCANDIDATEFORM candidate_form); static BOOL notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value); + +private: + LLWinImm(); + ~LLWinImm(); + +private: + // Pointers to IMM API. + BOOL (WINAPI *mImmIsIME)(HKL); + HWND (WINAPI *mImmGetDefaultIMEWnd)(HWND); + HIMC (WINAPI *mImmGetContext)(HWND); + BOOL (WINAPI *mImmReleaseContext)(HWND, HIMC); + BOOL (WINAPI *mImmGetOpenStatus)(HIMC); + BOOL (WINAPI *mImmSetOpenStatus)(HIMC, BOOL); + BOOL (WINAPI *mImmGetConversionStatus)(HIMC, LPDWORD, LPDWORD); + BOOL (WINAPI *mImmSetConversionStatus)(HIMC, DWORD, DWORD); + BOOL (WINAPI *mImmGetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); + BOOL (WINAPI *mImmSetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); + LONG (WINAPI *mImmGetCompositionString)(HIMC, DWORD, LPVOID, DWORD); + BOOL (WINAPI *mImmSetCompositionString)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD); + BOOL (WINAPI *mImmSetCompositionFont)(HIMC, LPLOGFONTW); + BOOL (WINAPI *mImmSetCandidateWindow)(HIMC, LPCANDIDATEFORM); + BOOL (WINAPI *mImmNotifyIME)(HIMC, DWORD, DWORD, DWORD); + +private: + HMODULE mHImmDll; + static LLWinImm sTheInstance; }; +LLWinImm LLWinImm::sTheInstance; + +LLWinImm::LLWinImm() : mHImmDll(NULL) +{ + // Check system metrics + if ( !GetSystemMetrics( SM_IMMENABLED ) ) + return; + + mHImmDll = LoadLibraryA("Imm32"); + if (mHImmDll != NULL) + { + mImmIsIME = (BOOL (WINAPI *)(HKL)) GetProcAddress(mHImmDll, "ImmIsIME"); + mImmGetDefaultIMEWnd = (HWND (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetDefaultIMEWnd"); + mImmGetContext = (HIMC (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetContext"); + mImmReleaseContext = (BOOL (WINAPI *)(HWND, HIMC)) GetProcAddress(mHImmDll, "ImmReleaseContext"); + mImmGetOpenStatus = (BOOL (WINAPI *)(HIMC)) GetProcAddress(mHImmDll, "ImmGetOpenStatus"); + mImmSetOpenStatus = (BOOL (WINAPI *)(HIMC, BOOL)) GetProcAddress(mHImmDll, "ImmSetOpenStatus"); + mImmGetConversionStatus = (BOOL (WINAPI *)(HIMC, LPDWORD, LPDWORD)) GetProcAddress(mHImmDll, "ImmGetConversionStatus"); + mImmSetConversionStatus = (BOOL (WINAPI *)(HIMC, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmSetConversionStatus"); + mImmGetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmGetCompositionWindow"); + mImmSetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmSetCompositionWindow"); + mImmGetCompositionString= (LONG (WINAPI *)(HIMC, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmGetCompositionStringW"); + mImmSetCompositionString= (BOOL (WINAPI *)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmSetCompositionStringW"); + mImmSetCompositionFont = (BOOL (WINAPI *)(HIMC, LPLOGFONTW)) GetProcAddress(mHImmDll, "ImmSetCompositionFontW"); + mImmSetCandidateWindow = (BOOL (WINAPI *)(HIMC, LPCANDIDATEFORM)) GetProcAddress(mHImmDll, "ImmSetCandidateWindow"); + mImmNotifyIME = (BOOL (WINAPI *)(HIMC, DWORD, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmNotifyIME"); + + if (mImmIsIME == NULL || + mImmGetDefaultIMEWnd == NULL || + mImmGetContext == NULL || + mImmReleaseContext == NULL || + mImmGetOpenStatus == NULL || + mImmSetOpenStatus == NULL || + mImmGetConversionStatus == NULL || + mImmSetConversionStatus == NULL || + mImmGetCompostitionWindow == NULL || + mImmSetCompostitionWindow == NULL || + mImmGetCompositionString == NULL || + mImmSetCompositionString == NULL || + mImmSetCompositionFont == NULL || + mImmSetCandidateWindow == NULL || + mImmNotifyIME == NULL) + { + // If any of the above API entires are not found, we can't use IMM API. + // So, turn off the IMM support. We should log some warning message in + // the case, since it is very unusual; these APIs are available from + // the beginning, and all versions of IMM32.DLL should have them all. + // Unfortunately, this code may be executed before initialization of + // the logging channel (LL_WARNS()), and we can't do it here... Yes, this + // is one of disadvantages to use static constraction to DLL loading. + FreeLibrary(mHImmDll); + mHImmDll = NULL; + + // If we unload the library, make sure all the function pointers are cleared + mImmIsIME = NULL; + mImmGetDefaultIMEWnd = NULL; + mImmGetContext = NULL; + mImmReleaseContext = NULL; + mImmGetOpenStatus = NULL; + mImmSetOpenStatus = NULL; + mImmGetConversionStatus = NULL; + mImmSetConversionStatus = NULL; + mImmGetCompostitionWindow = NULL; + mImmSetCompostitionWindow = NULL; + mImmGetCompositionString = NULL; + mImmSetCompositionString = NULL; + mImmSetCompositionFont = NULL; + mImmSetCandidateWindow = NULL; + mImmNotifyIME = NULL; + } + } +} + + // static BOOL LLWinImm::isIME(HKL hkl) { - return ImmIsIME(hkl); + if ( sTheInstance.mImmIsIME ) + return sTheInstance.mImmIsIME(hkl); + return FALSE; } // static HIMC LLWinImm::getContext(HWND hwnd) { - return ImmGetContext(hwnd); + if ( sTheInstance.mImmGetContext ) + return sTheInstance.mImmGetContext(hwnd); + return 0; } //static BOOL LLWinImm::releaseContext(HWND hwnd, HIMC himc) { - return ImmReleaseContext(hwnd, himc); + if ( sTheInstance.mImmIsIME ) + return sTheInstance.mImmReleaseContext(hwnd, himc); + return FALSE; } // static BOOL LLWinImm::getOpenStatus(HIMC himc) { - return ImmGetOpenStatus(himc); + if ( sTheInstance.mImmGetOpenStatus ) + return sTheInstance.mImmGetOpenStatus(himc); + return FALSE; } // static BOOL LLWinImm::setOpenStatus(HIMC himc, BOOL status) { - return ImmSetOpenStatus(himc, status); + if ( sTheInstance.mImmSetOpenStatus ) + return sTheInstance.mImmSetOpenStatus(himc, status); + return FALSE; } // static BOOL LLWinImm::getConversionStatus(HIMC himc, LPDWORD conversion, LPDWORD sentence) { - return ImmGetConversionStatus(himc, conversion, sentence); + if ( sTheInstance.mImmGetConversionStatus ) + return sTheInstance.mImmGetConversionStatus(himc, conversion, sentence); + return FALSE; } // static BOOL LLWinImm::setConversionStatus(HIMC himc, DWORD conversion, DWORD sentence) { - return ImmSetConversionStatus(himc, conversion, sentence); + if ( sTheInstance.mImmSetConversionStatus ) + return sTheInstance.mImmSetConversionStatus(himc, conversion, sentence); + return FALSE; } // static BOOL LLWinImm::getCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - return ImmGetCompositionWindow(himc, form); + if ( sTheInstance.mImmGetCompostitionWindow ) + return sTheInstance.mImmGetCompostitionWindow(himc, form); + return FALSE; } // static BOOL LLWinImm::setCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - return ImmSetCompositionWindow(himc, form); + if ( sTheInstance.mImmSetCompostitionWindow ) + return sTheInstance.mImmSetCompostitionWindow(himc, form); + return FALSE; } // static LONG LLWinImm::getCompositionString(HIMC himc, DWORD index, LPVOID data, DWORD length) { - return ImmGetCompositionString(himc, index, data, length); + if ( sTheInstance.mImmGetCompositionString ) + return sTheInstance.mImmGetCompositionString(himc, index, data, length); + return FALSE; } // static BOOL LLWinImm::setCompositionString(HIMC himc, DWORD index, LPVOID pComp, DWORD compLength, LPVOID pRead, DWORD readLength) { - return ImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); + if ( sTheInstance.mImmSetCompositionString ) + return sTheInstance.mImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); + return FALSE; } // static BOOL LLWinImm::setCompositionFont(HIMC himc, LPLOGFONTW pFont) { - return ImmSetCompositionFont(himc, pFont); + if ( sTheInstance.mImmSetCompositionFont ) + return sTheInstance.mImmSetCompositionFont(himc, pFont); + return FALSE; } // static BOOL LLWinImm::setCandidateWindow(HIMC himc, LPCANDIDATEFORM form) { - return ImmSetCandidateWindow(himc, form); + if ( sTheInstance.mImmSetCandidateWindow ) + return sTheInstance.mImmSetCandidateWindow(himc, form); + return FALSE; } // static BOOL LLWinImm::notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value) { - return ImmNotifyIME(himc, action, index, value); + if ( sTheInstance.mImmNotifyIME ) + return sTheInstance.mImmNotifyIME(himc, action, index, value); + return FALSE; } + +// ---------------------------------------------------------------------------------------- +LLWinImm::~LLWinImm() +{ + if (mHImmDll != NULL) + { + FreeLibrary(mHImmDll); + mHImmDll = NULL; + } +} + + class LLMonitorInfo { public: @@ -326,32 +468,6 @@ private: static LLMonitorInfo sMonitorInfo; -// Thread that owns the Window Handle -// This whole struct is private to LLWindowWin32, which needs to mess with its -// members, which is why it's a struct rather than a class. In effect, we make -// the containing class a friend. -struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool -{ - static const int MAX_QUEUE_SIZE = 2048; - - LLThreadSafeQueue mMessageQueue; - - LLWindowWin32Thread(); - - void run() override; - - template - void post(CALLABLE&& func) - { - getQueue().post(std::forward(func)); - } - - // call PeekMessage and pull enqueue messages for later processing - void gatherInput(); - HWND mWindowHandle = NULL; - HDC mhDC = 0; -}; - LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, @@ -363,7 +479,8 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, : LLWindow(callbacks, fullscreen, flags) { sMainThreadId = LLThread::currentID(); - mWindowThread = new LLWindowWin32Thread(); + mWindowThread = new LLWindowWin32Thread(this); + mWindowThread->start(); //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); @@ -434,6 +551,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, // Make an instance of our window then define the window class mhInstance = GetModuleHandle(NULL); + mWndProc = NULL; // Init Direct Input - needed for joystick / Spacemouse @@ -857,13 +975,17 @@ void LLWindowWin32::close() // Something killed the window while we were busy destroying gl or handle somehow got broken LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; } + mWindowHandle = NULL; + mWindowThread->mFinished = true; }); - // Even though the above lambda might not yet have run, we've already - // bound mWindowHandle into it by value, which should suffice for the - // operations we're asking. That's the last time WE should touch it. - mWindowHandle = NULL; - mWindowThread->close(); + + while (!mWindowThread->isStopped()) + { + //nudge window thread + PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + } } BOOL LLWindowWin32::isValid() @@ -1156,7 +1278,51 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO << " Fullscreen: " << mFullscreen << LL_ENDL; - recreateWindow(window_rect, dw_ex_style, dw_style); + auto oldHandle = mWindowHandle; + + //zero out mWindowHandle and mhDC before destroying window so window thread falls back to peekmessage + mWindowHandle = 0; + mhDC = 0; + + if (oldHandle && !destroy_window_handler(oldHandle)) + { + LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; + } + + mWindowHandle = NULL; + mhDC = 0; + + mWindowThread->post( + [this, window_rect, dw_ex_style, dw_style]() + { + mWindowHandle = CreateWindowEx(dw_ex_style, + mWindowClassName, + mWindowTitle, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, + window_rect.left, // x pos + window_rect.top, // y pos + window_rect.right - window_rect.left, // width + window_rect.bottom - window_rect.top, // height + NULL, + NULL, + mhInstance, + NULL); + + if (mWindowHandle) + { + mhDC = GetDC(mWindowHandle); + } + } + ); + + // HACK wait for above handle to become populated + // TODO: use a future + int count = 1024; + while (!mhDC && count > 0) + { + Sleep(10); + --count; + } if (mWindowHandle) { @@ -1484,7 +1650,48 @@ const S32 max_format = (S32)num_formats - 1; mhDC = 0; // Zero The Device Context } - recreateWindow(window_rect, dw_ex_style, dw_style); + auto oldHandle = mWindowHandle; + mWindowHandle = NULL; + mhDC = 0; + + // Destroy The Window + if (oldHandle && !destroy_window_handler(oldHandle)) + { + LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL; + } + + mWindowThread->post( + [this, window_rect, dw_ex_style, dw_style]() + { + mWindowHandle = CreateWindowEx(dw_ex_style, + mWindowClassName, + mWindowTitle, + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, + window_rect.left, // x pos + window_rect.top, // y pos + window_rect.right - window_rect.left, // width + window_rect.bottom - window_rect.top, // height + NULL, + NULL, + mhInstance, + NULL); + + if (mWindowHandle) + { + mhDC = GetDC(mWindowHandle); + } + } + ); + + // HACK wait for above handle to become populated + // TODO: use a future + int count = 1024; + while (!mhDC && count > 0) + { + PostMessage(oldHandle, WM_USER + 8, 0x1717, 0x3b3b); + Sleep(10); + --count; + } if (mWindowHandle) { @@ -1621,64 +1828,6 @@ const S32 max_format = (S32)num_formats - 1; return TRUE; } -void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style) -{ - auto oldHandle = mWindowHandle; - - // zero out mWindowHandle and mhDC before destroying window so window - // thread falls back to peekmessage - mWindowHandle = 0; - mhDC = 0; - - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - - std::promise> promise; - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style, &promise]() - { - auto handle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); - - if (! handle) - { - // Failed to create window: clear the variables. This - // assignment is valid because we're running on mWindowThread. - mWindowThread->mWindowHandle = NULL; - mWindowThread->mhDC = 0; - } - else - { - // Update mWindowThread's own mWindowHandle and mhDC. - mWindowThread->mWindowHandle = handle; - mWindowThread->mhDC = GetDC(handle); - } - - // It's important to wake up the future either way. - promise.set_value(std::make_pair(mWindowThread->mWindowHandle, mWindowThread->mhDC)); - } - ); - - auto future = promise.get_future(); - // This blocks until mWindowThread processes CreateWindowEx() and calls - // promise.set_value(). - auto pair = future.get(); - mWindowHandle = pair.first; - mhDC = pair.second; -} - void* LLWindowWin32::createSharedContext() { S32 attribs[] = @@ -2032,14 +2181,12 @@ void LLWindowWin32::gatherInput() } - if (mWindowThread->getQueue().size()) + if (mWindowThread->mFunctionQueue.size() > 0) { LL_PROFILE_ZONE_NAMED("gi - PostMessage"); if (mWindowHandle) - { - // post a nonsense user message to wake up the Window Thread in - // case any functions are pending and no windows events came - // through this frame + { // post a nonsense user message to wake up the Window Thread in case any functions are pending + // and no windows events came through this frame PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); } } @@ -2129,6 +2276,17 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ if (NULL != window_imp) { + // Has user provided their own window callback? + if (NULL != window_imp->mWndProc) + { + LL_PROFILE_ZONE_NAMED("mwp - WndProc"); + if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) + { + // user has handled window message + return 0; + } + } + // Juggle to make sure we can get negative positions for when // mouse is outside window. LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); @@ -4409,32 +4567,35 @@ std::vector LLWindowWin32::getDynamicFallbackFontList() #endif // LL_WINDOWS -inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() - : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) +inline LLWindowWin32Thread::LLWindowWin32Thread(LLWindowWin32* window) + : LLThread("Window Thread"), + mWindow(window), + mFunctionQueue(MAX_QUEUE_SIZE) { + } -void LLWindowWin32::LLWindowWin32Thread::run() +inline void LLWindowWin32Thread::run() { - sWindowThreadId = std::this_thread::get_id(); - while (! getQueue().done()) + sWindowThreadId = getID(); + while (!mFinished) { LL_PROFILE_ZONE_SCOPED; - if (mWindowHandle != 0) + if (mWindow && mWindow->mWindowHandle != 0) { MSG msg; BOOL status; - if (mhDC == 0) + if (mWindow->mhDC == 0) { LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); - status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE); + status = PeekMessage(&msg, mWindow->mWindowHandle, 0, 0, PM_REMOVE); } else { LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); - status = GetMessage(&msg, mWindowHandle, 0, 0); + status = GetMessage(&msg, mWindow->mWindowHandle, 0, 0); } if (status > 0) { @@ -4448,7 +4609,11 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); //process any pending functions - getQueue().runPending(); + std::function curFunc; + while (mFunctionQueue.tryPopBack(curFunc)) + { + curFunc(); + } } #if 0 @@ -4460,6 +4625,11 @@ void LLWindowWin32::LLWindowWin32Thread::run() } } +void LLWindowWin32Thread::post(const std::function& func) +{ + mFunctionQueue.pushFront(func); +} + void LLWindowWin32::post(const std::function& func) { mFunctionQueue.pushFront(func); diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 5966061177..d082080807 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -36,12 +36,44 @@ #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" -#include "workqueue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); +class LLWindowWin32; + +// Thread that owns the Window Handle +class LLWindowWin32Thread : public LLThread +{ +public: + class Message + { + public: + LRESULT mMsg; + }; + + static const int MAX_QUEUE_SIZE = 2048; + + LLThreadSafeQueue mMessageQueue; + LLThreadSafeQueue> mFunctionQueue; + + bool mFinished = false; + + LLWindowWin32Thread(LLWindowWin32* window); + + void run() override; + + void post(const std::function& func); + +private: + + // call PeekMessage and pull enqueue messages for later processing + void gatherInput(); + LLWindowWin32* mWindow = nullptr; + +}; + class LLWindowWin32 : public LLWindow { public: @@ -186,6 +218,7 @@ protected: HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance + WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; @@ -237,15 +270,14 @@ protected: BOOL mMouseVanish; - struct LLWindowWin32Thread; - LLWindowWin32Thread* mWindowThread = nullptr; - LLThreadSafeQueue> mFunctionQueue; - LLThreadSafeQueue> mMouseQueue; - void post(const std::function& func); - void postMouseButtonEvent(const std::function& func); - void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style); + LLWindowWin32Thread* mWindowThread = nullptr; + LLThreadSafeQueue> mFunctionQueue; + LLThreadSafeQueue> mMouseQueue; + void post(const std::function& func); + void postMouseButtonEvent(const std::function& func); friend class LLWindowManager; + friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 6d090be33a..631089f6ce 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -393,6 +393,7 @@ set(viewer_SOURCE_FILES llloginhandler.cpp lllogininstance.cpp llmachineid.cpp + llmainlooprepeater.cpp llmanip.cpp llmaniprotate.cpp llmanipscale.cpp @@ -1031,6 +1032,7 @@ set(viewer_HEADER_FILES llloginhandler.h lllogininstance.h llmachineid.h + llmainlooprepeater.h llmanip.h llmaniprotate.h llmanipscale.h @@ -1602,7 +1604,6 @@ if (WINDOWS) ${WINDOWS_LIBRARIES} comdlg32 dxguid - imm32 kernel32 odbc32 odbccp32 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 607e531e62..f15b5d0981 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3858,17 +3858,6 @@ Value 1 - MainWorkTime - - Comment - Max time per frame devoted to mainloop work queue (in milliseconds) - Persist - 1 - Type - F32 - Value - 0.1 - QueueInventoryFetchTimeout Comment @@ -12674,20 +12663,6 @@ Value 50 - ThreadPoolSizes - - Comment - Map of size overrides for specific thread pools. - Persist - 1 - Type - LLSD - Value - - General - 4 - - ThrottleBandwidthKBPS Comment diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 93e5c2e341..89756d0881 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -233,12 +233,11 @@ #include "llavatariconctrl.h" #include "llgroupiconctrl.h" #include "llviewerassetstats.h" -#include "workqueue.h" -using namespace LL; // Include for security api initialization #include "llsecapi.h" #include "llmachineid.h" +#include "llmainlooprepeater.h" #include "llcleanup.h" #include "llcoproceduremanager.h" @@ -367,10 +366,6 @@ BOOL gLogoutInProgress = FALSE; BOOL gSimulateMemLeak = FALSE; -// We don't want anyone, especially threads working on the graphics pipeline, -// to have to block due to this WorkQueue being full. -WorkQueue gMainloopWork("mainloop", 1024*1024); - //////////////////////////////////////////////////////////// // Internal globals... that should be removed. static std::string gArgs; @@ -386,6 +381,42 @@ static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; +//-- LLDeferredTaskList ------------------------------------------------------ + +/** + * A list of deferred tasks. + * + * We sometimes need to defer execution of some code until the viewer gets idle, + * e.g. removing an inventory item from within notifyObservers() may not work out. + * + * Tasks added to this list will be executed in the next LLAppViewer::idle() iteration. + * All tasks are executed only once. + */ +class LLDeferredTaskList: public LLSingleton +{ + LLSINGLETON_EMPTY_CTOR(LLDeferredTaskList); + LOG_CLASS(LLDeferredTaskList); + + friend class LLAppViewer; + typedef boost::signals2::signal signal_t; + + void addTask(const signal_t::slot_type& cb) + { + mSignal.connect(cb); + } + + void run() + { + if (!mSignal.empty()) + { + mSignal(); + mSignal.disconnect_all_slots(); + } + } + + signal_t mSignal; +}; + //---------------------------------------------------------------------------- // List of entries from strings.xml to always replace @@ -943,6 +974,9 @@ bool LLAppViewer::init() } LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ; + // Initialize the repeater service. + LLMainLoopRepeater::instance().start(); + // Initialize event recorder LLViewerEventRecorder::createInstance(); @@ -2158,6 +2192,8 @@ bool LLAppViewer::cleanup() SUBSYSTEM_CLEANUP(LLProxy); LLCore::LLHttp::cleanup(); + LLMainLoopRepeater::instance().stop(); + ll_close_fail_log(); LLError::LLCallStacks::cleanup(); @@ -4452,7 +4488,7 @@ bool LLAppViewer::initCache() void LLAppViewer::addOnIdleCallback(const boost::function& cb) { - gMainloopWork.post(cb); + LLDeferredTaskList::instance().addTask(cb); } void LLAppViewer::loadKeyBindings() @@ -4850,6 +4886,7 @@ void LLAppViewer::idle() LLNotificationsUI::LLToast::updateClass(); LLSmoothInterpolation::updateInterpolants(); LLMortician::updateClass(); + LLImageGL::updateClass(); LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() LLDirPickerThread::clearDead(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); @@ -5226,19 +5263,8 @@ void LLAppViewer::idle() } } - // Service the WorkQueue we use for replies from worker threads. - // Use function statics for the timeslice setting so we only have to fetch - // and convert MainWorkTime once. - static F32 MainWorkTimeRaw = gSavedSettings.getF32("MainWorkTime"); - static F32Milliseconds MainWorkTimeMs(MainWorkTimeRaw); - // MainWorkTime is specified in fractional milliseconds, but std::chrono - // uses integer representations. What if we want less than a microsecond? - // Use nanoseconds. We're very sure we will never need to specify a - // MainWorkTime that would be larger than we could express in - // std::chrono::nanoseconds. - static std::chrono::nanoseconds MainWorkTimeNanoSec{ - std::chrono::nanoseconds::rep(MainWorkTimeMs.value() * 1000000)}; - gMainloopWork.runFor(MainWorkTimeNanoSec); + // Execute deferred tasks. + LLDeferredTaskList::instance().run(); // Handle shutdown process, for example, // wait for floaters to close, send quit message, diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 1a66f10b8f..dba24b3d02 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -824,6 +824,7 @@ std::string env_selection_to_string(LLEnvironment::EnvSelection_t sel) #undef RTNENUM } +LLEnvironment* LLSimpleton::sInstance = nullptr; //------------------------------------------------------------------------- LLEnvironment::LLEnvironment(): mCloudScrollDelta(), diff --git a/indra/newview/llmainlooprepeater.cpp b/indra/newview/llmainlooprepeater.cpp new file mode 100644 index 0000000000..6736e9a950 --- /dev/null +++ b/indra/newview/llmainlooprepeater.cpp @@ -0,0 +1,88 @@ +/** + * @file llmachineid.cpp + * @brief retrieves unique machine ids + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llapr.h" +#include "llevents.h" +#include "llmainlooprepeater.h" + + + +// LLMainLoopRepeater +//----------------------------------------------------------------------------- + + +LLMainLoopRepeater::LLMainLoopRepeater(void): + mQueue(0) +{ + ; // No op. +} + + +void LLMainLoopRepeater::start(void) +{ + if(mQueue != 0) return; + + mQueue = new LLThreadSafeQueue(1024); + mMainLoopConnection = LLEventPumps::instance(). + obtain("mainloop").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMainLoop, this, _1)); + mRepeaterConnection = LLEventPumps::instance(). + obtain("mainlooprepeater").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMessage, this, _1)); +} + + +void LLMainLoopRepeater::stop(void) +{ + mMainLoopConnection.release(); + mRepeaterConnection.release(); + + delete mQueue; + mQueue = 0; +} + + +bool LLMainLoopRepeater::onMainLoop(LLSD const &) +{ + LLSD message; + while(mQueue->tryPopBack(message)) { + std::string pump = message["pump"].asString(); + if(pump.length() == 0 ) continue; // No pump. + LLEventPumps::instance().obtain(pump).post(message["payload"]); + } + return false; +} + + +bool LLMainLoopRepeater::onMessage(LLSD const & event) +{ + try { + mQueue->pushFront(event); + } catch(LLThreadSafeQueueError & e) { + LL_WARNS() << "could not repeat message (" << e.what() << ")" << + event.asString() << LL_ENDL; + } + return false; +} diff --git a/indra/newview/llmainlooprepeater.h b/indra/newview/llmainlooprepeater.h new file mode 100644 index 0000000000..2ec3a74e4a --- /dev/null +++ b/indra/newview/llmainlooprepeater.h @@ -0,0 +1,64 @@ +/** + * @file llmainlooprepeater.h + * @brief a service for repeating messages on the main loop. + * + * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMAINLOOPREPEATER_H +#define LL_LLMAINLOOPREPEATER_H + + +#include "llsd.h" +#include "llthreadsafequeue.h" + + +// +// A service which creates the pump 'mainlooprepeater' to which any thread can +// post a message that will be re-posted on the main loop. +// +// The posted message should contain two map elements: pump and payload. The +// pump value is a string naming the pump to which the message should be +// re-posted. The payload value is what will be posted to the designated pump. +// +class LLMainLoopRepeater: + public LLSingleton +{ + LLSINGLETON(LLMainLoopRepeater); +public: + // Start the repeater service. + void start(void); + + // Stop the repeater service. + void stop(void); + +private: + LLTempBoundListener mMainLoopConnection; + LLTempBoundListener mRepeaterConnection; + LLThreadSafeQueue * mQueue; + + bool onMainLoop(LLSD const &); + bool onMessage(LLSD const & event); +}; + + +#endif diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index bc00c518e9..53247031b4 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -97,6 +97,8 @@ #include "llglheaders.h" #include "llinventoryobserver.h" +LLSelectMgr* LLSimpleton::sInstance = nullptr; + LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; // // Consts diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 9a4149948c..57c5074804 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -205,9 +205,6 @@ #include "llstacktrace.h" -#include "threadpool.h" - - #if LL_WINDOWS #include "lldxhardware.h" #endif @@ -304,20 +301,6 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is // local classes // -void launchThreadPool() -{ - LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; - LLSD sizeSpec{ poolSizes["General"] }; - LLSD::Integer size{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; - LL_DEBUGS("ThreadPool") << "Instantiating General pool with " - << size << " threads" << LL_ENDL; - // Use a function-static ThreadPool: static duration, but instantiated - // only on demand. - // We don't want anyone, especially the main thread, to have to block - // due to this ThreadPool being full. - static LL::ThreadPool pool("General", size, 1024*1024); -} - void update_texture_fetch() { LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread @@ -1506,9 +1489,6 @@ bool idle_startup() gAgentCamera.resetCamera(); display_startup(); - // start up the ThreadPool we'll use for textures et al. - launchThreadPool(); - // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; // Initialize all of the viewer object classes for the first time (doing things like texture fetches. diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 5d8e80cc41..5ebce115f6 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -54,6 +54,8 @@ // System includes #include // for setprecision +LLViewerCamera* LLSimpleton::sInstance = nullptr; + LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity"); LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity"); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 498e4ef8bc..fbc5830a5c 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -679,9 +679,6 @@ void LLViewerTexture::init(bool firstinit) mVolumeList[LLRender::LIGHT_TEX].clear(); mVolumeList[LLRender::SCULPT_TEX].clear(); - - mMainQueue = LL::WorkQueue::getInstance("mainloop"); - mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); } //virtual @@ -1625,26 +1622,17 @@ void LLViewerFetchedTexture::scheduleCreateTexture() { mNeedsCreateTexture = TRUE; #if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads - auto mainq = mMainQueue.lock(); - if (mainq) - { - mainq->postTo( - mImageQueue, - // work to be done on LLImageGL worker thread - [this]() - { - //actually create the texture on a background thread - createTexture(); - }, - // callback to be run on main thread - [this]() - { - //finalize on main thread - postCreateTexture(); - unref(); - }); - } - else + if (!LLImageGLThread::sInstance->post([this]() + { + //actually create the texture on a background thread + createTexture(); + LLImageGLThread::sInstance->postCallback([this]() + { + //finalize on main thread + postCreateTexture(); + unref(); + }); + })) #endif { gTextureList.mCreateTextureList.insert(this); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 4cd4c7cd39..f9f1bfef44 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -35,7 +35,6 @@ #include "llrender.h" #include "llmetricperformancetester.h" #include "httpcommon.h" -#include "workqueue.h" #include #include @@ -214,9 +213,6 @@ protected: //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; - LL::WorkQueue::weak_t mMainQueue; - LL::WorkQueue::weak_t mImageQueue; - static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 5f62908009..0a8457eb2c 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -62,6 +62,8 @@ #include +LLWorld* LLSimpleton::sInstance = nullptr; + // // Globals // -- cgit v1.3 From a633efdc0b62f28f145ec26c2efa8dfc06a3729e Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 15 Nov 2021 14:34:30 -0500 Subject: SL-16094: In LLWindowWin32::recreateWindow(), kick window thread before blocking on the pending future. Otherwise the window thread can remain blocked in a GetMessage() call and deadlock the app. --- indra/llwindow/llwindowwin32.cpp | 29 +++++++++++++++++++++-------- indra/llwindow/llwindowwin32.h | 1 + 2 files changed, 22 insertions(+), 8 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 3f3dd43daf..b845f75ce4 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -346,7 +346,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool getQueue().post(std::forward(func)); } - // call PeekMessage and pull enqueue messages for later processing + // call GetMessage() and pull enqueue messages for later processing void gatherInput(); HWND mWindowHandle = NULL; HDC mhDC = 0; @@ -1671,6 +1671,13 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw } ); + // Having posted work to mWindowThread, bump it out of blocked + // GetMessage() call. Normally we could just wait for the next + // gatherInput() call to notice the pending work item and call + // kickWindowThread(), but that would be on THIS calling thread, and we're + // about to block this thread until we get a result from mWindowThread. + kickWindowThread(oldHandle); + auto future = promise.get_future(); // This blocks until mWindowThread processes CreateWindowEx() and calls // promise.set_value(). @@ -2035,13 +2042,7 @@ void LLWindowWin32::gatherInput() if (mWindowThread->getQueue().size()) { LL_PROFILE_ZONE_NAMED("gi - PostMessage"); - if (mWindowHandle) - { - // post a nonsense user message to wake up the Window Thread in - // case any functions are pending and no windows events came - // through this frame - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - } + kickWindowThread(); } while (mWindowThread->mMessageQueue.tryPopBack(msg)) @@ -4470,3 +4471,15 @@ void LLWindowWin32::postMouseButtonEvent(const std::function& func) mMouseQueue.pushFront(func); } +void LLWindowWin32::kickWindowThread(HWND windowHandle) +{ + if (! windowHandle) + windowHandle = mWindowHandle; + if (windowHandle) + { + // post a nonsense user message to wake up the Window Thread in + // case any functions are pending and no windows events came + // through this frame + PostMessage(windowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + } +} diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 5966061177..b02815e990 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -244,6 +244,7 @@ protected: void post(const std::function& func); void postMouseButtonEvent(const std::function& func); void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style); + void kickWindowThread(HWND windowHandle=0); friend class LLWindowManager; }; -- cgit v1.3 From fdeeb0190eb6fa2d6b39816d14a664f5d38aa4ec Mon Sep 17 00:00:00 2001 From: Mnikolenko ProductEngine Date: Wed, 17 Nov 2021 17:51:50 +0200 Subject: SL-16330 Allow vsync update without restart on mac --- indra/llwindow/llwindow.h | 2 +- indra/llwindow/llwindowheadless.h | 6 +++--- indra/llwindow/llwindowmacosx.cpp | 27 ++++++++++++++++----------- indra/llwindow/llwindowmacosx.h | 2 ++ indra/newview/llviewercontrol.cpp | 2 -- 5 files changed, 22 insertions(+), 17 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 43d81e4d59..0edf39f6ef 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -88,11 +88,11 @@ public: //Must be called on the same thread that called createSharedContext() virtual void destroySharedContext(void* context) = 0; + virtual void toggleVSync(bool enable_vsync) = 0; virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; #if LL_WINDOWS - virtual void toggleVSync(bool enable_vsync) = 0; virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0; #endif virtual void showCursor() = 0; diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index 78c5e4bae4..410da79623 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -52,10 +52,10 @@ public: void* createSharedContext() { return nullptr; } void makeContextCurrent(void*) {} void destroySharedContext(void*) {} - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; + /*virtual*/ void toggleVSync(bool enable_vsync) { } + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; + /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; #if LL_WINDOWS - /*virtual*/ virtual void toggleVSync(bool enable_vsync) { } /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } #endif /*virtual*/ void showCursor() {}; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index dac84690db..0e37e82091 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -661,17 +661,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits } // Disable vertical sync for swap - GLint frames_per_swap = 0; - if (!enable_vsync) - { - frames_per_swap = 0; - } - else - { - frames_per_swap = 1; - } - - CGLSetParameter(mContext, kCGLCPSwapInterval, &frames_per_swap); + toggleVSync(enable_vsync); //enable multi-threaded OpenGL if (sUseMultGL) @@ -1944,6 +1934,21 @@ void LLWindowMacOSX::destroySharedContext(void* context) delete sc; } +void LLWindowMacOSX::toggleVSync(bool enable_vsync) +{ + GLint frames_per_swap = 0; + if (!enable_vsync) + { + frames_per_swap = 0; + } + else + { + frames_per_swap = 1; + } + + CGLSetParameter(mContext, kCGLCPSwapInterval, &frames_per_swap); +} + void LLWindowMacOSX::interruptLanguageTextInput() { commitCurrentPreedit(mGLView); diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index 18fa86930f..b0f339e1db 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -140,6 +140,8 @@ public: //Must be called on the same thread that called createSharedContext() void destroySharedContext(void* context) override; + void toggleVSync(bool enable_vsync) override; + protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9f76543647..e20c64e48e 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -260,9 +260,7 @@ static bool handleAnisotropicChanged(const LLSD& newvalue) static bool handleVSyncChanged(const LLSD& newvalue) { -#if LL_WINDOWS gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean()); -#endif return true; } -- cgit v1.3 From 7f2e740591ed7afa5b8da620802dbdca40da7f4c Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Jun 2021 20:13:13 +0300 Subject: SL-15333 Crash in glh_init_extensions --- autobuild.xml | 4 +- indra/llrender/llgl.cpp | 2 +- indra/llwindow/GL/glh_extensions.h | 211 ----- indra/llwindow/GL/glh_genext.h | 1674 ------------------------------------ 4 files changed, 3 insertions(+), 1888 deletions(-) delete mode 100644 indra/llwindow/GL/glh_extensions.h delete mode 100644 indra/llwindow/GL/glh_genext.h (limited to 'indra/llwindow') diff --git a/autobuild.xml b/autobuild.xml index 2e4397ab20..1c318ba6e1 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1036,9 +1036,9 @@ archive hash - 650e836255b6c2ecb93d3f1f7220051c + dce3f3c01fddb400cb143c3283fe9259 url - http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55011/511905/glh_linear-0.0.0-common-538981.tar.bz2 + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/82754/775367/glh_linear-0.0.0-common-560278.tar.bz2 name common diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4f9aa5f979..c7f85aec21 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -557,7 +557,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h deleted file mode 100644 index 554cb1731f..0000000000 --- a/indra/llwindow/GL/glh_extensions.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - * glh_extensions.h - * $LicenseInfo:firstyear=2006&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2006, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - - */ - -#ifndef GLH_EXTENSIONS -#define GLH_EXTENSIONS - -#include -#include - -#ifdef _WIN32 -# include -#endif - -#ifndef __APPLE__ -#include -#endif - -#ifdef _WIN32 -# include "GL/wglext.h" -#endif - -#define CHECK_MEMORY(ptr) \ - if (NULL == ptr) { \ - printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ - exit(-1); \ - } - -#ifdef GLH_EXT_SINGLE_FILE -# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE -#endif - -#include "glh_genext.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GLH_EXTENSIONS_SINGLE_FILE - -class GLHExts -{ -public: - GLHExts() - { - mSysExts = NULL; -// mUnsupportedExts = NULL; - } - ~GLHExts() - { - if (mSysExts) - { - free(mSysExts); - } -// if (mUnsupportedExts) -// { -// free(mUnsupportedExts); -// } - } - char *mSysExts; -// char *mUnsupportedExts; -}; - -GLHExts gGLHExts; - -static int ExtensionExists(const char* extName, const char* sysExts) -{ - char *padExtName = (char*)malloc(strlen(extName) + 2); - strcat(strcpy(padExtName, extName), " "); - - if (0 == strcmp(extName, "GL_VERSION_1_2")) { - const char *version = (const char*)glGetString(GL_VERSION); - if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { - return FALSE; - } else { - return TRUE; - } - } - if (strstr(sysExts, padExtName)) { - free(padExtName); - return TRUE; - } else { - free(padExtName); - return FALSE; - } -} - -static const char* EatWhiteSpace(const char *str) -{ - for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); - return str; -} - -static const char* EatNonWhiteSpace(const char *str) -{ - for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); - return str; -} - - -int glh_init_extensions(const char *origReqExts) -{ - // Length of requested extensions string - //unsigned reqExtsLen; - char *reqExts; - // Ptr for individual extensions within reqExts - char *reqExt; - int success = TRUE; - - // build space-padded extension string - if (NULL == gGLHExts.mSysExts) { - const char *extensions = (const char*)glGetString(GL_EXTENSIONS); - int sysExtsLen = (int)strlen(extensions); - const char *winsys_extensions = 0; - int winsysExtsLen = 0; -#ifdef _WIN32 - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); - winsysExtsLen = (S32)strlen(winsys_extensions); - } - } -#endif - // Add 2 bytes, one for padding space, one for terminating NULL - gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); - CHECK_MEMORY(gGLHExts.mSysExts); - strcpy(gGLHExts.mSysExts, extensions); - gGLHExts.mSysExts[sysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1] = 0; - if (winsysExtsLen) - { - strcat(gGLHExts.mSysExts, winsys_extensions); - } - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; - } - - if (NULL == origReqExts) - { - return TRUE; - } - reqExts = strdup(origReqExts); - /* - reqExtsLen = (S32)strlen(reqExts); - if (NULL == gGLHExts.mUnsupportedExts) - { - gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); - } - else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) - { - gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); - } - CHECK_MEMORY(gGLHExts.mUnsupportedExts); - *gGLHExts.mUnsupportedExts = 0; - */ - - // Parse requested extension list - for (reqExt = reqExts; - (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; - reqExt = (char*)EatNonWhiteSpace(reqExt)) - { - char *extEnd = (char*)EatNonWhiteSpace(reqExt); - char saveChar = *extEnd; - *extEnd = (char)0; - - if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || - !glh_init_extension(reqExt)) { - /* - // add reqExt to end of unsupportedExts - strcat(gGLHExts.mUnsupportedExts, reqExt); - strcat(gGLHExts.mUnsupportedExts, " "); - */ - success = FALSE; - } - *extEnd = saveChar; - } - free(reqExts); - return success; -} - -const char* glh_get_unsupported_extensions() -{ - return ""; -// return (const char*)gGLHExts.mUnsupportedExts; -} - -#else -int glh_init_extensions(const char *origReqExts); -const char* glh_get_unsupported_extensions(); -#endif /* GLH_EXT_SINGLE_FILE */ - -#ifdef __cplusplus -} -#endif - -#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h deleted file mode 100644 index cd5d1604a8..0000000000 --- a/indra/llwindow/GL/glh_genext.h +++ /dev/null @@ -1,1674 +0,0 @@ -/* - * glh_genext.h - * $LicenseInfo:firstyear=2008&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2008, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - */ - -/* File generated by extgen.cpp -- do not modify */ -#ifndef GLH_GENEXT_H -#define GLH_GENEXT_H - -// MBW -- None of this is necessary on Mac OS. -#ifndef __APPLE__ - -#include -#include - -#ifdef _WIN32 /* supports windows, x -- need to generalize */ -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) -#else if GLX_VERSION_1_3 -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) -#endif - -#ifdef GLH_EXT_SINGLE_FILE - #define GLH_EXTERN - #define GLH_INITIALIZER = 0 -#else - #define GLH_EXTERN extern - #define GLH_INITIALIZER -#endif - -#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b -#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) - -#ifndef GLH_EXT_PREFIX -# define GLH_EXT_NAME(a) a -#else -# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) -#endif - -#ifndef _WIN32 -# ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_PREFIX _ -# endif -#endif - -#ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_NAME(a) a -#else -# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) -#endif - -#ifdef GL_ARB_multitexture - GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_border_clamp -#endif - -#ifdef GL_ARB_texture_compression - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_cube_map -#endif - -#ifdef GL_ARB_transpose_matrix - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_vertex_program - GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_abgr -#endif - -#ifdef GL_EXT_bgra -#endif - -#ifdef GL_EXT_blend_color - GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_minmax - GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_subtract -#endif - -#ifdef GL_EXT_compiled_vertex_array - GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_fog_coord - GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_light_max_exponent -#endif - -#ifdef GL_EXT_packed_pixels -#endif - -#ifdef GL_EXT_paletted_texture - GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_point_parameters - GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_secondary_color - GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_separate_specular_color -#endif - -#ifdef GL_EXT_shared_texture_palette -#endif - -#ifdef GL_EXT_stencil_wrap -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#endif - -#ifdef GL_EXT_texture_cube_map -#endif - -#ifdef GL_EXT_texture_edge_clamp -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#endif - -#ifdef GL_EXT_texture_lod_bias -#endif - -#ifdef GL_EXT_texture_object - GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_texture3D - GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_array - GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_weighting - GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_evaluators - GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fence - GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fog_distance -#endif - -#ifdef GL_NV_packed_depth_stencil -#endif - -#ifdef GL_NV_register_combiners - GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_register_combiners2 - GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_texgen_reflection -#endif - -#ifdef GL_NV_texture_env_combine4 -#endif - -#ifdef GL_NV_texture_rectangle -#endif - -#ifdef GL_NV_texture_shader -#endif - -#ifdef GL_NV_vertex_array_range - GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; -# ifdef _WIN32 - GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; -# endif -#endif - -#ifdef GL_NV_vertex_program - GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_SGIS_generate_mipmap -#endif - -#ifdef GL_SGIS_texture_lod -#endif - -#ifdef GL_SGIX_depth_texture -#endif - -#ifdef GL_SGIX_shadow -#endif - -#ifdef GL_VERSION_1_2 - /* These routines are prefixed by the preprocessor constant - GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ - GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; - GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; -#endif - -#ifdef GL_WIN_swap_hint - GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; -#endif - -#ifdef WGL_ARB_pbuffer -# ifdef _WIN32 - GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_pixel_format -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; -# endif -#endif - - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - if (NULL == extension) { - return FALSE; -#ifdef GL_ARB_multitexture - } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { - GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) - return FALSE; - GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glActiveTextureARB)) - return FALSE; - GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_border_clamp - } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { -#endif - -#ifdef GL_ARB_texture_compression - } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { - GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) - return FALSE; - GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); - if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_cube_map - } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { -#endif - -#ifdef GL_ARB_transpose_matrix - } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { - GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) - return FALSE; -#endif - -#ifdef GL_ARB_vertex_program - } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { - GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) - return GL_FALSE; - GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - if (NULL == GLH_EXT_NAME(glProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - if (NULL == GLH_EXT_NAME(glBindProgramARB)) - return GL_FALSE; - GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - if (NULL == GLH_EXT_NAME(glGenProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - if (NULL == GLH_EXT_NAME(glGetProgramivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) - return GL_FALSE; - GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); - if (NULL == GLH_EXT_NAME(glIsProgramARB)) - return GL_FALSE; -#endif - -#ifdef GL_EXT_abgr - } else if (0 == strcmp(extension, "GL_EXT_abgr")) { -#endif - -#ifdef GL_EXT_bgra - } else if (0 == strcmp(extension, "GL_EXT_bgra")) { -#endif - -#ifdef GL_EXT_blend_color - } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { - GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); - if (NULL == GLH_EXT_NAME(glBlendColorEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_minmax - } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { - GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); - if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_subtract - } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { -#endif - -#ifdef GL_EXT_compiled_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { - GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); - if (NULL == GLH_EXT_NAME(glLockArraysEXT)) - return FALSE; - GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); - if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_fog_coord - } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { - GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_light_max_exponent - } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { -#endif - -#ifdef GL_EXT_packed_pixels - } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { -#endif - -#ifdef GL_EXT_paletted_texture - } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { - GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); - if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) - return FALSE; - GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); - if (NULL == GLH_EXT_NAME(glColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_point_parameters - } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { - GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) - return FALSE; - GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_rescale_normal - } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { -#endif - -#ifdef GL_EXT_secondary_color - } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { - GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_separate_specular_color - } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { -#endif - -#ifdef GL_EXT_shared_texture_palette - } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { -#endif - -#ifdef GL_EXT_stencil_wrap - } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { -#endif - -#ifdef GL_EXT_texture_compression_s3tc - } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { -#endif - -#ifdef GL_EXT_texture_cube_map - } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { -#endif - -#ifdef GL_EXT_texture_edge_clamp - } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { -#endif - -#ifdef GL_EXT_texture_env_add - } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { -#endif - -#ifdef GL_EXT_texture_env_combine - } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { -#endif - -#ifdef GL_EXT_texture_filter_anisotropic - } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { -#endif - -#ifdef GL_EXT_texture_lod_bias - } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { -#endif - -#ifdef GL_EXT_texture_object - } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { - GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); - if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) - return FALSE; - GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); - if (NULL == GLH_EXT_NAME(glBindTextureEXT)) - return FALSE; - GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); - if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); - if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); - if (NULL == GLH_EXT_NAME(glIsTextureEXT)) - return FALSE; - GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); - if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_texture3D - } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { - GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); - if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { - GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); - if (NULL == GLH_EXT_NAME(glArrayElementEXT)) - return FALSE; - GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glColorPointerEXT)) - return FALSE; - GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); - if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) - return FALSE; - GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); - if (NULL == GLH_EXT_NAME(glGetPointervEXT)) - return FALSE; - GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); - if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); - if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) - return FALSE; - GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) - return FALSE; - GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); - if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_weighting - } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { - GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) - return FALSE; -#endif - -#ifdef GL_NV_blend_square - } else if (0 == strcmp(extension, "GL_NV_blend_square")) { -#endif - -#ifdef GL_NV_evaluators - } else if (0 == strcmp(extension, "GL_NV_evaluators")) { - GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); - if (NULL == GLH_EXT_NAME(glEvalMapsNV)) - return FALSE; -#endif - -#ifdef GL_NV_fence - } else if (0 == strcmp(extension, "GL_NV_fence")) { - GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); - if (NULL == GLH_EXT_NAME(glGenFencesNV)) - return FALSE; - GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); - if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) - return FALSE; - GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); - if (NULL == GLH_EXT_NAME(glSetFenceNV)) - return FALSE; - GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); - if (NULL == GLH_EXT_NAME(glTestFenceNV)) - return FALSE; - GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); - if (NULL == GLH_EXT_NAME(glFinishFenceNV)) - return FALSE; - GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); - if (NULL == GLH_EXT_NAME(glIsFenceNV)) - return FALSE; - GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); - if (NULL == GLH_EXT_NAME(glGetFenceivNV)) - return FALSE; -#endif - -#ifdef GL_NV_fog_distance - } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { -#endif - -#ifdef GL_NV_packed_depth_stencil - } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { -#endif - -#ifdef GL_NV_register_combiners - } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { - GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) - return FALSE; - GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); - if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) - return FALSE; - GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) - return FALSE; -#endif - -#ifdef GL_NV_register_combiners2 - } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { - GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) - return FALSE; -#endif - -#ifdef GL_NV_texgen_reflection - } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { -#endif - -#ifdef GL_NV_texture_env_combine4 - } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { -#endif - -#ifdef GL_NV_texture_rectangle - } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { -#endif - -#ifdef GL_NV_texture_shader - } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { -#endif - -#ifdef GL_NV_vertex_array_range - } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { - GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) - return FALSE; - GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) - return FALSE; -# ifdef _WIN32 - GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) - return FALSE; -# endif -#endif - -#ifdef GL_NV_vertex_program - } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { - GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); - if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) - return FALSE; - GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); - if (NULL == GLH_EXT_NAME(glBindProgramNV)) - return FALSE; - GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) - return FALSE; - GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); - if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) - return FALSE; - GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); - if (NULL == GLH_EXT_NAME(glGenProgramsNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); - if (NULL == GLH_EXT_NAME(glGetProgramivNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); - if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) - return FALSE; - GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); - if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) - return FALSE; - GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); - if (NULL == GLH_EXT_NAME(glIsProgramNV)) - return FALSE; - GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); - if (NULL == GLH_EXT_NAME(glLoadProgramNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) - return FALSE; - GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); - if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) - return FALSE; - GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); - if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) - return FALSE; -#endif - -#ifdef GL_SGIS_generate_mipmap - } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { -#endif - -#ifdef GL_SGIS_texture_lod - } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { -#endif - -#ifdef GL_SGIX_depth_texture - } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { -#endif - -#ifdef GL_SGIX_shadow - } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { -#endif - -#ifdef GL_VERSION_1_2 - } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { - GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); - if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) - return FALSE; - GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); - if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) - return FALSE; - GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) - return FALSE; -#endif - -#ifdef GL_WIN_swap_hint - } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { - GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); - if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) - return FALSE; -#endif - -#ifdef WGL_ARB_pbuffer - } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); - if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); - if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); - if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); - if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); - if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); - if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_pixel_format - } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); - if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) - return FALSE; -# endif -#endif - - } else { - return FALSE; - } - return TRUE; -} -#endif - -#else // defined(__APPLE__) - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - // MBW -- XXX -- Should this check for extension availability? - return TRUE; -} -#endif // GLH_EXT_SINGLE_FILE - -#endif // defined(__APPLE__) - -#undef GLH_EXT_SINGLE_FILE - -#endif /* GLH_GENEXT_H */ -- cgit v1.3 From 28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 20 Nov 2021 18:49:19 +0000 Subject: SL-16289 Rigged mesh rendering overhaul --- indra/llmath/llmatrix4a.h | 9 +- indra/llprimitive/llmodel.cpp | 35 + indra/llprimitive/llmodel.h | 3 + indra/llrender/llglslshader.cpp | 13 + indra/llrender/llglslshader.h | 8 +- indra/llrender/llrender.cpp | 2 +- indra/llrender/llshadermgr.cpp | 5 +- indra/llrender/llshadermgr.h | 2 +- indra/llwindow/llwindowwin32.cpp | 2 +- indra/llxml/llcontrol.h | 1 + indra/newview/app_settings/settings.xml | 24 +- .../shaders/class1/deferred/alphaV.glsl | 4 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 64 - .../shaders/class1/deferred/bumpV.glsl | 22 +- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 59 - .../shaders/class1/deferred/diffuseV.glsl | 20 +- .../shaders/class1/deferred/fullbrightShinyV.glsl | 18 +- .../shaders/class1/deferred/fullbrightV.glsl | 13 +- .../class1/deferred/shadowAlphaMaskSkinnedV.glsl | 70 + .../shaders/class1/deferred/shadowSkinnedV.glsl | 52 + .../class1/deferred/treeShadowSkinnedV.glsl | 53 + .../shaders/class1/interface/debugSkinnedV.glsl | 41 + .../class1/interface/occlusionSkinnedV.glsl | 40 + .../shaders/class1/lighting/lightFullbrightF.glsl | 1 + .../app_settings/shaders/class1/objects/bumpV.glsl | 13 + .../shaders/class1/objects/emissiveSkinnedV.glsl | 56 - .../shaders/class1/objects/emissiveV.glsl | 20 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 71 - .../shaders/class1/objects/fullbrightShinyV.glsl | 17 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 57 - .../shaders/class1/objects/fullbrightV.glsl | 17 +- .../class1/objects/shinySimpleSkinnedV.glsl | 66 - .../shaders/class1/objects/shinyV.glsl | 20 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 65 - .../shaders/class1/objects/simpleV.glsl | 18 +- indra/newview/llappviewer.cpp | 5 + indra/newview/lldrawable.cpp | 15 - indra/newview/lldrawpool.cpp | 119 +- indra/newview/lldrawpool.h | 41 +- indra/newview/lldrawpoolalpha.cpp | 391 ++-- indra/newview/lldrawpoolalpha.h | 22 +- indra/newview/lldrawpoolavatar.cpp | 2023 ++------------------ indra/newview/lldrawpoolavatar.h | 202 +- indra/newview/lldrawpoolbump.cpp | 309 ++- indra/newview/lldrawpoolbump.h | 7 +- indra/newview/lldrawpoolmaterials.cpp | 66 +- indra/newview/lldrawpoolmaterials.h | 18 +- indra/newview/lldrawpoolsimple.cpp | 511 ++--- indra/newview/lldrawpoolsimple.h | 33 +- indra/newview/llface.cpp | 133 +- indra/newview/llface.h | 10 +- indra/newview/llmeshrepository.cpp | 2 +- indra/newview/llspatialpartition.cpp | 25 +- indra/newview/llspatialpartition.h | 21 +- indra/newview/llviewerdisplay.cpp | 7 +- indra/newview/llviewershadermgr.cpp | 1245 +++++------- indra/newview/llviewershadermgr.h | 25 - indra/newview/llvoavatar.cpp | 49 + indra/newview/llvoavatar.h | 23 + indra/newview/llvovolume.cpp | 470 +++-- indra/newview/pipeline.cpp | 462 +++-- indra/newview/pipeline.h | 35 +- 62 files changed, 2690 insertions(+), 4560 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl (limited to 'indra/llwindow') diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 5291a05607..2cf50e9cd2 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -78,8 +78,15 @@ public: mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]); mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]); mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]); - } + + inline void loadu(const F32* src) + { + mMatrix[0] = _mm_loadu_ps(src); + mMatrix[1] = _mm_loadu_ps(src+4); + mMatrix[2] = _mm_loadu_ps(src+8); + mMatrix[3] = _mm_loadu_ps(src+12); + } inline void loadu(const LLMatrix3& src) { diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index a23b991f1d..dd37b8ce0b 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -31,6 +31,7 @@ #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" +#include "llmd5.h" #ifdef LL_USESYSTEMLIBS # include @@ -1451,6 +1452,8 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) { mLockScaleIfJointPosition = false; } + + updateHash(); } LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const @@ -1502,6 +1505,38 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi return ret; } +void LLMeshSkinInfo::updateHash() +{ + // get hash of data relevant to render batches + LLMD5 hash; + + //mJointNames + for (auto& name : mJointNames) + { + hash.update(name); + } + + //mJointNums + hash.update((U8*)&(mJointNums[0]), sizeof(S32) * mJointNums.size()); + + //mInvBindMatrix + F32* src = mInvBindMatrix[0].getF32ptr(); + + for (int i = 0; i < mInvBindMatrix.size() * 16; ++i) + { + S32 t = llround(src[i] * 10000.f); + hash.update((U8*)&t, sizeof(S32)); + } + //hash.update((U8*)&(mInvBindMatrix[0]), sizeof(LLMatrix4a) * mInvBindMatrix.size()); + + hash.finalize(); + + U64 digest[2]; + hash.raw_digest((U8*) digest); + + mHash = digest[0]; +} + LLModel::Decomposition::Decomposition(LLSD& data) { fromLLSD(data); diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index cd2b6c6728..2d27592bc8 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -49,6 +49,7 @@ public: LLMeshSkinInfo(LLSD& data); void fromLLSD(LLSD& data); LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const; + void updateHash(); LLUUID mMeshID; std::vector mJointNames; @@ -58,10 +59,12 @@ public: matrix_list_t mAlternateBindMatrix; LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); + float mPelvisOffset; bool mLockScaleIfJointPosition; bool mInvalidJointsScrubbed; bool mJointNumsInitialized; + U64 mHash = 0; } LL_ALIGN_POSTFIX(16); LL_ALIGN_PREFIX(16) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 08c9dd8769..2f1ce0eec9 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -970,6 +970,19 @@ void LLGLSLShader::bind() } } +void LLGLSLShader::bind(bool rigged) +{ + if (rigged) + { + llassert(mRiggedVariant); + mRiggedVariant->bind(); + } + else + { + bind(); + } +} + void LLGLSLShader::unbind() { LL_PROFILE_ZONE_SCOPED; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 3b23cf1b28..6fdb789087 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -230,6 +230,8 @@ public: BOOL link(BOOL suppress_errors = FALSE); void bind(); + //helper to conditionally bind mRiggedVariant instead of this + void bind(bool rigged); void unbind(); // Unbinds any previously bound shader by explicitly binding no shader. @@ -267,7 +269,8 @@ public: LLShaderFeatures mFeatures; std::vector< std::pair< std::string, GLenum > > mShaderFiles; std::string mName; - boost::unordered_map mDefines; + typedef std::unordered_map defines_map_t; + defines_map_t mDefines; //statistcis for profiling shader performance U32 mTimerQuery; @@ -285,6 +288,9 @@ public: std::vector mTextureMagFilter; std::vector mTextureMinFilter; + // this pointer should be set to whichever shader represents this shader's rigged variant + LLGLSLShader* mRiggedVariant = nullptr; + private: void unloadInternal(); }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index aad04beea2..0c180ed50d 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1283,7 +1283,7 @@ void LLRender::syncLightState() void LLRender::syncMatrices() { - static const U32 name[] = + static const U32 name[] = { LLShaderMgr::MODELVIEW_MATRIX, LLShaderMgr::PROJECTION_MATRIX, diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e8c6295930..a9a4314afa 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -165,6 +165,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasObjectSkinning) { + shader->mRiggedVariant = shader; if (!shader->attachVertexObject("avatar/objectSkinV.glsl")) { return FALSE; @@ -599,7 +600,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map* defines, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map* defines, S32 texture_index_channels) { // endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl) @@ -774,7 +775,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (defines) { - for (boost::unordered_map::iterator iter = defines->begin(); iter != defines->end(); ++iter) + for (std::unordered_map::iterator iter = defines->begin(); iter != defines->end(); ++iter) { std::string define = "#define " + iter->first + " " + iter->second + "\n"; extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str()); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 3908efd4ec..67c0d6ab10 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -264,7 +264,7 @@ public: void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); - GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map* defines = NULL, S32 texture_index_channels = -1); + GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index e52624d66a..485d332068 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1833,7 +1833,7 @@ void* LLWindowWin32::createSharedContext() S32 attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 4, - WGL_CONTEXT_MINOR_VERSION_ARB, 2, + WGL_CONTEXT_MINOR_VERSION_ARB, 6, WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, 0 diff --git a/indra/llxml/llcontrol.h b/indra/llxml/llcontrol.h index 5da13f5010..088502c017 100644 --- a/indra/llxml/llcontrol.h +++ b/indra/llxml/llcontrol.h @@ -247,6 +247,7 @@ public: // generic getter template T get(const std::string& name) { + LL_PROFILE_ZONE_SCOPED; LLControlVariable* control = getControl(name); LLSD value; eControlType type = TYPE_COUNT; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 144323bb11..2d821b7451 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8649,28 +8649,6 @@ - RenderAlphaBatchFullbrights - - Comment - Render fullbright alpha content more efficiently, but with possible visual differences from prev viewers. - Persist - 1 - Type - Boolean - Value - 0 - - RenderAlphaBatchEmissives - - Comment - Render emissive alpha content more efficiently, but with possible visual differences from prev viewers. - Persist - 1 - Type - Boolean - Value - 1 - RenderAnisotropic Comment @@ -10145,7 +10123,7 @@ Type S32 Value - 512 + 4096 RenderNameFadeDuration diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 506118d381..6a93bc2fd2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -105,9 +105,9 @@ void main() vec4 vert = vec4(position.xyz, 1.0); pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif +#endif //IS_AVATAR_SKIN -#endif +#endif // HAS_SKIN #ifdef USE_INDEXED_TEX passTextureIndex(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl deleted file mode 100644 index 10144f3e16..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file bumpV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 tangent; - -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - - vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = cross(n, t) * tangent.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); - - gl_Position = projection_matrix*vec4(pos, 1.0); - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9f9749394e..d90891aa20 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -39,16 +39,32 @@ VARYING vec3 vary_mat2; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); + + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec3 n = normalize(normal_matrix * normal); vec3 t = normalize(normal_matrix * tangent.xyz); +#endif + vec3 b = cross(n, t) * tangent.w; - + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl deleted file mode 100644 index 2487110624..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file diffuseSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -VARYING vec3 vary_normal; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -mat4 getObjectSkinnedTransform(); - -void main() -{ - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vary_normal = norm.xyz; - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3c026796c8..d64bcefade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -39,14 +39,28 @@ VARYING vec2 vary_texcoord0; void passTextureIndex(); +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { - //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; + vary_normal = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_normal = normalize(normal_matrix * normal); +#endif + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; passTextureIndex(); - vary_normal = normalize(normal_matrix * normal); - + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 8f6eb79668..2c139430e7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -47,19 +46,32 @@ VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; VARYING vec4 vary_position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + vary_position = gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref.xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index bdf3546aa5..e71636f2c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -45,15 +45,26 @@ VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (modelview_matrix * vert); passTextureIndex(); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif #ifdef WATER_FOG vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl new file mode 100644 index 0000000000..2b17aea75a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl @@ -0,0 +1,70 @@ +/** + * @file shadowAlphaMaskSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; +uniform float shadow_target_width; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING float target_pos_x; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + vec4 pre_pos = vec4(position.xyz, 1.0); + + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec4 pos = mat * pre_pos; + pos = projection_matrix * pos; + + target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + + passTextureIndex(); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl new file mode 100644 index 0000000000..bdf8e0854d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowSkinnedV.glsl @@ -0,0 +1,52 @@ +/** + * @file shadowSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec4 post_pos; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + vec4 pos = (mat*vec4(position.xyz, 1.0)); + pos = projection_matrix*pos; + + post_pos = pos; + +#if !defined(DEPTH_CLAMP) + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else + gl_Position = pos; +#endif + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl new file mode 100644 index 0000000000..d9ca6d3a46 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowSkinnedV.glsl @@ -0,0 +1,53 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + mat4 mat = getObjectSkinnedTransform(); + + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + pos = projection_matrix * pos; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl new file mode 100644 index 0000000000..74f22aec4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl @@ -0,0 +1,41 @@ +/** + * @file debugSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +mat4 getObjectSkinnedTransform(); + +ATTRIBUTE vec3 position; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl new file mode 100644 index 0000000000..7305065a05 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionSkinnedV.glsl @@ -0,0 +1,40 @@ +/** + * @file occlusionSkinnedV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + gl_Position = projection_matrix*vec4(pos, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 5fcdf3107c..89be8195f0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -56,5 +56,6 @@ void fullbright_lighting() color.rgb = pow(color.rgb, vec3(1.0/texture_gamma)); frag_color = color; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index a7738087dc..ee9970bc70 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -33,10 +33,23 @@ ATTRIBUTE vec2 texcoord1; VARYING vec2 vary_texcoord0; VARYING vec2 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl deleted file mode 100644 index 9064904191..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file emissiveSkinnedV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 emissive; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vertex_color = emissive; - - calcAtmospherics(pos.xyz); - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index e984deb0c8..d762239e51 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -37,20 +37,30 @@ VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); - - +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vec4(position.xyz, 1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); vertex_color = emissive; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl deleted file mode 100644 index 1e244d9dfd..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ /dev/null @@ -1,71 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; - - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - mat4 mvp = modelview_matrix * projection_matrix; - vary_position = mvp * vec4(position, 1.0); - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 34bd8d445a..ace2574ac2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -46,20 +45,32 @@ VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl deleted file mode 100644 index eff75435a9..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @file fullbrightSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index fc20d3270e..5af42f1fcf 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -33,26 +33,33 @@ ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; - void calcAtmospherics(vec3 inPositionEye); - VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); - vec4 pos = (modelview_matrix * vert); +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; +#else + vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl deleted file mode 100644 index 727bae19c0..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shinySimpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - vec3 ref = reflect(pos.xyz, -norm.xyz); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 4ba8194d03..097e42d233 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -25,7 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -45,19 +44,32 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); passTextureIndex(); + +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vert; + gl_Position = projection_matrix * pos; + vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); +#else vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); +#endif vec3 ref = reflect(pos.xyz, -norm); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; + vary_texcoord0 = (texture_matrix0*vec4(texcoord0,0,1)).xy; + vary_texcoord1 = transpose(normal_matrix) * ref; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl deleted file mode 100644 index df31b5a79f..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ /dev/null @@ -1,65 +0,0 @@ -/** - * @file simpleSkinnedV.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); -mat4 getObjectSkinnedTransform(); - -void main() -{ - //transform vertex - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - mat4 mat = getObjectSkinnedTransform(); - - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - vec4 norm = vec4(position.xyz, 1.0); - norm.xyz += normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color); - vertex_color = color; - - gl_Position = projection_matrix*vec4(pos, 1.0); - - -} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 9ef7704b70..2025174f7d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -44,12 +44,16 @@ void calcAtmospherics(vec3 inPositionEye); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +#endif + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); passTextureIndex(); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -58,11 +62,23 @@ void main() if (no_atmo == 1) { vertex_color = diffuse_color; + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); } else { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + + vec4 pos = mat * vert; + vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz); + + gl_Position = projection_matrix * pos; +#else vec4 pos = (modelview_matrix * vert); vec3 norm = normalize(normal_matrix * normal); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +#endif calcAtmospherics(pos.xyz); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 52ef2966ce..177558d38f 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1430,6 +1430,11 @@ bool LLAppViewer::doFrame() { LL_RECORD_BLOCK_TIME(FTM_FRAME); + if (!LLWorld::instanceExists()) + { + LLWorld::createInstance(); + } + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); LLSD newFrame; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 502ebbd4b1..7e99b99284 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -149,21 +149,6 @@ void LLDrawable::unload() { LLVOVolume *pVVol = getVOVolume(); pVVol->setNoLOD(); - - for (S32 i = 0; i < getNumFaces(); i++) - { - LLFace* facep = getFace(i); - if (facep->isState(LLFace::RIGGED)) - { - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool(); - if (pool) { - pool->removeRiggedFace(facep); - } - facep->setVertexBuffer(NULL); - } - facep->clearState(LLFace::RIGGED); - } - pVVol->markForUpdate(TRUE); } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 3e4f97e494..92a9bed504 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -50,6 +50,9 @@ #include "lldrawpoolwlsky.h" #include "llglslshader.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" +#include "llviewershadermgr.h" + S32 LLDrawPool::sNumDrawPools = 0; @@ -385,21 +388,43 @@ LLRenderPass::~LLRenderPass() } void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) -{ +{ + LL_PROFILE_ZONE_SCOPED; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo *pparams = *k; - if (pparams) { + if (pparams) + { pushBatch(*pparams, mask, texture); } } } -void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures) +void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { - pushBatches(type, mask, true, batch_textures); + LL_PROFILE_ZONE_SCOPED; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + { + LLDrawInfo* pparams = *k; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture); + } + } } void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) @@ -415,27 +440,74 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { + LL_PROFILE_ZONE_SCOPED; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); - } - + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); pushBatch(*pparams, mask, texture, batch_textures); } } } +void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + LL_PROFILE_ZONE_SCOPED; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) @@ -514,7 +586,24 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba } } -void LLRenderPass::renderGroups(U32 type, U32 mask, BOOL texture) +// static +bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) { - gPipeline.renderGroups(this, type, mask, texture); + // upload matrix palette to shader + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; } + diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index ecd9bd034f..6d49b0254b 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -125,38 +125,68 @@ protected: class LLRenderPass : public LLDrawPool { public: + // list of possible LLRenderPass types to assign a render batch to + // NOTE: "rigged" variant MUST be non-rigged variant + 1 enum { PASS_SIMPLE = NUM_POOL_TYPES, + PASS_SIMPLE_RIGGED, PASS_GRASS, PASS_FULLBRIGHT, + PASS_FULLBRIGHT_RIGGED, PASS_INVISIBLE, - PASS_INVISI_SHINY, + PASS_INVISIBLE_RIGGED, + PASS_INVISI_SHINY, + PASS_INVISI_SHINY_RIGGED, PASS_FULLBRIGHT_SHINY, + PASS_FULLBRIGHT_SHINY_RIGGED, PASS_SHINY, + PASS_SHINY_RIGGED, PASS_BUMP, + PASS_BUMP_RIGGED, PASS_POST_BUMP, + PASS_POST_BUMP_RIGGED, PASS_MATERIAL, + PASS_MATERIAL_RIGGED, PASS_MATERIAL_ALPHA, + PASS_MATERIAL_ALPHA_RIGGED, PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask + PASS_MATERIAL_ALPHA_MASK_RIGGED, PASS_MATERIAL_ALPHA_EMISSIVE, + PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, PASS_SPECMAP, + PASS_SPECMAP_RIGGED, PASS_SPECMAP_BLEND, + PASS_SPECMAP_BLEND_RIGGED, PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) + PASS_SPECMAP_MASK_RIGGED, PASS_SPECMAP_EMISSIVE, + PASS_SPECMAP_EMISSIVE_RIGGED, PASS_NORMMAP, + PASS_NORMMAP_RIGGED, PASS_NORMMAP_BLEND, + PASS_NORMMAP_BLEND_RIGGED, PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map + PASS_NORMMAP_MASK_RIGGED, PASS_NORMMAP_EMISSIVE, + PASS_NORMMAP_EMISSIVE_RIGGED, PASS_NORMSPEC, - PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_RIGGED, + PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_BLEND_RIGGED, PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map + PASS_NORMSPEC_MASK_RIGGED, PASS_NORMSPEC_EMISSIVE, + PASS_NORMSPEC_EMISSIVE_RIGGED, PASS_GLOW, + PASS_GLOW_RIGGED, PASS_ALPHA, PASS_ALPHA_MASK, + PASS_ALPHA_MASK_RIGGED, PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright + PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, PASS_ALPHA_INVISIBLE, + PASS_ALPHA_INVISIBLE_RIGGED, NUM_RENDER_TYPES, }; @@ -169,12 +199,13 @@ public: static void applyModelMatrix(const LLDrawInfo& params); virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + static bool uploadMatrixPalette(LLDrawInfo& params); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderTexture(U32 type, U32 mask, BOOL batch_textures = TRUE); - + virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); }; class LLFacePool : public LLDrawPool diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 34f9bfe35d..9b298b120a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -48,18 +48,20 @@ #include "lldrawpoolwater.h" #include "llspatialpartition.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; +#define current_shader (LLGLSLShader::sCurBoundShaderPtr) + static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : - LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), + LLRenderPass(type), target_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { - + } LLDrawPoolAlpha::~LLDrawPoolAlpha() @@ -98,33 +100,43 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - emissive_shader = (LLPipeline::sRenderDeferred) ? &gDeferredEmissiveProgram : - (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[0] = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; - emissive_shader->bind(); - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); - emissive_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - emissive_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + for (int i = 0; i < 2; ++i) + { + emissive_shader[i]->bind(); + emissive_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0); + emissive_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + emissive_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + } if (pass == 0) { - fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; - - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - fullbright_shader->unbind(); + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + fullbright_shader[i]->bind(); + fullbright_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + fullbright_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + fullbright_shader[i]->unbind(); + } - simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; //prime simple shader (loads shadow relevant uniforms) - gPipeline.bindDeferredShader(*simple_shader); - - simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + gPipeline.bindDeferredShader(*simple_shader[i]); + simple_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + } } else if (!LLPipeline::sImpostorRender) { @@ -133,16 +145,21 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); gPipeline.mDeferredDepth.bindTarget(); - simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); + simple_shader[0] = fullbright_shader[0] = &gObjectFullbrightAlphaMaskProgram; + simple_shader[1] = fullbright_shader[1] = simple_shader[0]->mRiggedVariant; + + for (int i = 0; i < 2; ++i) + { + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.33f); + } } deferred_render = TRUE; if (mShaderLevel > 0) { // Start out with no shaders. - current_shader = target_shader = NULL; + target_shader = NULL; } gPipeline.enableLightsDynamic(); } @@ -155,7 +172,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); - gObjectFullbrightAlphaMaskProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } deferred_render = FALSE; @@ -172,51 +189,46 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : + simple_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; - fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : + fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram : (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram; - emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : + emissive_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram : (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + simple_shader[1] = simple_shader[0]->mRiggedVariant; + fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant; + emissive_shader[1] = emissive_shader[0]->mRiggedVariant; + if (LLPipeline::sImpostorRender) { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.5f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.5f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.5f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.5f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } else { - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.f); - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.f); - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); - } - else + for (int i = 0; i < 2; ++i) { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + fullbright_shader[i]->bind(); + fullbright_shader[i]->setMinimumAlpha(0.f); + fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + simple_shader[i]->bind(); + simple_shader[i]->setMinimumAlpha(0.f); + simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); } } gPipeline.enableLightsDynamic(); LLGLSLShader::bindNoShader(); - current_shader = NULL; } void LLDrawPoolAlpha::endRenderPass( S32 pass ) @@ -266,14 +278,7 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); } - if (mShaderLevel > 0) - { - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); - } - else - { - renderAlpha(getVertexDataMask(), pass); - } + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); gGL.setColorMask(true, false); @@ -284,16 +289,8 @@ void LLDrawPoolAlpha::render(S32 pass) if (sShowDebugAlpha) { - BOOL shaders = gPipeline.canUseVertexShaders(); - if(shaders) - { - gHighlightProgram.bind(); - } - else - { - gPipeline.enableLightsFullbright(); - } - + gHighlightProgram.bind(); + gGL.diffuseColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); @@ -315,10 +312,23 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - if(shaders) - { - gHighlightProgram.unbind(); - } + gHighlightProgram.mRiggedVariant->bind(); + gGL.diffuseColor4f(1, 0, 0, 1); + + pushRiggedBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_ALPHA_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + // Material alpha mask + gGL.diffuseColor4f(0, 0, 1, 1); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + + gGL.diffuseColor4f(0, 1, 0, 1); + pushRiggedBatches(LLRenderPass::PASS_INVISIBLE_RIGGED, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + LLGLSLShader::sCurBoundShaderPtr->unbind(); } } @@ -375,7 +385,7 @@ inline void Draw(LLDrawInfo* draw, U32 mask) draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader) +bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material) { bool tex_setup = false; @@ -393,7 +403,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap); } } - else if (current_shader == simple_shader) + else if (current_shader == simple_shader[0] || current_shader == simple_shader[1]) { current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); @@ -450,81 +460,86 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup) } } -void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector& fullbrights) -{ - gPipeline.enableLightsFullbright(); - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f); - - for (LLDrawInfo* draw : fullbrights) - { - bool tex_setup = TexSetup(draw, false, fullbright_shader); - - LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test); - gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - - Draw(draw, mask & ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2)); - RestoreTexSetup(tex_setup); - } - fullbright_shader->unbind(); -} - void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw) { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); } -void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw) + +void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector& emissives) { + emissive_shader[0]->bind(); + emissive_shader[0]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + + gPipeline.enableLightsDynamic(); + // install glow-accumulating blend mode - gGL.blendFunc( - LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color - LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + // don't touch color, add to alpha (glow) + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - emissive_shader->bind(); - - drawEmissive(mask, draw); + for (LLDrawInfo* draw : emissives) + { + bool tex_setup = TexSetup(draw, false); + drawEmissive(mask, draw); + RestoreTexSetup(tex_setup); + } - // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + // restore our alpha blend mode + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - current_shader->bind(); + emissive_shader[0]->unbind(); } -void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector& emissives) +void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector& emissives) { - emissive_shader->bind(); - emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); + emissive_shader[1]->bind(); + emissive_shader[1]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); gPipeline.enableLightsDynamic(); + mask |= LLVertexBuffer::MAP_WEIGHT4; // install glow-accumulating blend mode // don't touch color, add to alpha (glow) - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); - + gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLDrawInfo* draw : emissives) { - bool tex_setup = TexSetup(draw, false, emissive_shader); + bool tex_setup = TexSetup(draw, false); + if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + { + if (!uploadMatrixPalette(*draw)) + { // failed to upload matrix palette, skip rendering + continue; + } + lastAvatar = draw->mAvatar; + lastMeshId = draw->mSkinInfo->mHash; + } drawEmissive(mask, draw); RestoreTexSetup(tex_setup); } // restore our alpha blend mode - gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - emissive_shader->unbind(); + emissive_shader[1]->unbind(); } void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { LL_PROFILE_ZONE_SCOPED; - BOOL batch_fullbrights = gSavedSettings.getBOOL("RenderAlphaBatchFullbrights"); - BOOL batch_emissives = gSavedSettings.getBOOL("RenderAlphaBatchEmissives"); - BOOL initialized_lighting = FALSE; + BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; - - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + LLGLSLShader* lastAvatarShader = nullptr; + + for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LL_PROFILE_ZONE_NAMED("renderAlpha - group"); LLSpatialGroup* group = *i; @@ -535,9 +550,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) !group->isDead()) { static std::vector emissives; - static std::vector fullbrights; + static std::vector rigged_emissives; emissives.resize(0); - fullbrights.resize(0); + rigged_emissives.resize(0); bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; @@ -579,12 +594,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - if (params.mFullbright && batch_fullbrights) - { - fullbrights.push_back(¶ms); - continue; - } - LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; @@ -600,7 +609,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; light_enabled = FALSE; } @@ -609,7 +618,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; - target_shader = simple_shader; + target_shader = simple_shader[0]; light_enabled = TRUE; } @@ -625,27 +634,36 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) target_shader = &(gDeferredMaterialWaterProgram[mask]); } + if (params.mAvatar != nullptr) + { + llassert(target_shader->mRiggedVariant != nullptr); + target_shader = target_shader->mRiggedVariant; + } + if (current_shader != target_shader) { gPipeline.bindDeferredShader(*target_shader); - current_shader = target_shader; } } else if (!params.mFullbright) { - target_shader = simple_shader; + target_shader = simple_shader[0]; } else { - target_shader = fullbright_shader; + target_shader = fullbright_shader[0]; } - if(current_shader != target_shader) - {// If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - current_shader = target_shader; - current_shader->bind(); - } + if (params.mAvatar != nullptr) + { + target_shader = target_shader->mRiggedVariant; + } + + if (current_shader != target_shader) + {// If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + target_shader->bind(); + } LLVector4 spec_color(1, 1, 1, 1); F32 env_intensity = 0.0f; @@ -661,7 +679,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (current_shader) { - current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); + current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, spec_color.mV[0], spec_color.mV[1], spec_color.mV[2], spec_color.mV[3]); current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env_intensity); current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, brightness); } @@ -671,32 +689,54 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) params.mGroup->rebuildMesh(); } - bool tex_setup = TexSetup(¶ms, (mat != nullptr), current_shader); + if (params.mAvatar != nullptr) + { + if (lastAvatar != params.mAvatar || + lastMeshId != params.mSkinInfo->mHash || + lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) + { + if (!uploadMatrixPalette(params)) + { + continue; + } + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + } + } + + bool tex_setup = TexSetup(¶ms, (mat != nullptr)); { LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); - + U32 drawMask = mask; + if (params.mFullbright) { - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + drawMask &= ~(LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); } + if (params.mAvatar != nullptr) + { + drawMask |= LLVertexBuffer::MAP_WEIGHT4; + } + + params.mVertexBuffer->setBufferFast(drawMask); + params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha. - if (current_shader && - draw_glow_for_this_partition && + if (draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - if (batch_emissives) + if (params.mAvatar != nullptr) { - emissives.push_back(¶ms); + rigged_emissives.push_back(¶ms); } else { - drawEmissiveInline(mask, ¶ms); - } + emissives.push_back(¶ms); + } } if (tex_setup) @@ -708,41 +748,56 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - - bool rebind = false; - if (batch_fullbrights) { - if (!fullbrights.empty()) + bool rebind = false; + LLGLSLShader* lastShader = current_shader; + if (!emissives.empty()) { - light_enabled = false; - renderFullbrights(mask, fullbrights); + light_enabled = true; + renderEmissives(mask, emissives); rebind = true; } - } - if (batch_emissives) - { - if (!emissives.empty()) + if (!rigged_emissives.empty()) { light_enabled = true; - renderEmissives(mask, emissives); + renderRiggedEmissives(mask, rigged_emissives); rebind = true; } - } - if (current_shader && rebind) - { - current_shader->bind(); + if (lastShader && rebind) + { + lastShader->bind(); + } } - } + } } gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); - + LLVertexBuffer::unbind(); + if (!light_enabled) { gPipeline.enableLightsDynamic(); } } + +bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) +{ + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; +} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index a50b1d929e..64c17c3fef 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -65,23 +65,22 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); void renderAlpha(U32 mask, S32 pass); void renderAlphaHighlight(U32 mask); - + bool uploadMatrixPalette(const LLDrawInfo& params); + static BOOL sShowDebugAlpha; private: - LLGLSLShader* current_shader; LLGLSLShader* target_shader; - LLGLSLShader* simple_shader; - LLGLSLShader* fullbright_shader; - LLGLSLShader* emissive_shader; - void renderFullbrights(U32 mask, std::vector& fullbrights); - void renderEmissives(U32 mask, std::vector& emissives); + // setup by beginFooPass, [0] is static variant, [1] is rigged variant + LLGLSLShader* simple_shader[2] = { nullptr }; + LLGLSLShader* fullbright_shader[2] = { nullptr }; + LLGLSLShader* emissive_shader[2] = { nullptr }; void drawEmissive(U32 mask, LLDrawInfo* draw); - void drawEmissiveInline(U32 mask, LLDrawInfo* draw); - - bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader); + void renderEmissives(U32 mask, std::vector& emissives); + void renderRiggedEmissives(U32 mask, std::vector& emissives); + bool TexSetup(LLDrawInfo* draw, bool use_material); void RestoreTexSetup(bool tex_setup); // our 'normal' alpha blend function for this pass @@ -89,6 +88,9 @@ private: LLRender::eBlendFactor mColorDFactor; LLRender::eBlendFactor mAlphaSFactor; LLRender::eBlendFactor mAlphaDFactor; + + // if true, we're executing a rigged render pass + bool mRigged = false; }; class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 5b51e9db24..125cd3fd5b 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -126,13 +126,6 @@ BOOL LLDrawPoolAvatar::isDead() return FALSE; } - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - if (mRiggedFace[i].size() > 0) - { - return FALSE; - } - } return TRUE; } @@ -159,17 +152,6 @@ void LLDrawPoolAvatar::prerender() { sBufferUsage = GL_STREAM_DRAW_ARB; } - - if (!mDrawFace.empty()) - { - const LLFace *facep = mDrawFace[0]; - if (facep && facep->getDrawable()) - { - LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - updateRiggedVertexBuffers(avatarp); - updateSkinInfoMatrixPalettes(avatarp); - } - } } LLMatrix4& LLDrawPoolAvatar::getModelView() @@ -215,15 +197,6 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; - case 3: - beginDeferredRiggedSimple(); - break; - case 4: - beginDeferredRiggedBump(); - break; - default: - beginDeferredRiggedMaterial(pass-5); - break; } } @@ -250,15 +223,6 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; - case 3: - endDeferredRiggedSimple(); - break; - case 4: - endDeferredRiggedBump(); - break; - default: - endDeferredRiggedMaterial(pass-5); - break; } } @@ -271,176 +235,51 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 10; + return 1; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED - switch (pass) - { - case 0: - beginPostDeferredAlpha(); - break; - case 1: - beginRiggedFullbright(); - break; - case 2: - beginRiggedFullbrightShiny(); - break; - case 3: - beginDeferredRiggedAlpha(); - break; - case 4: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; - default: - beginDeferredRiggedMaterialAlpha(pass-5); - break; - } -} - -void LLDrawPoolAvatar::beginPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - sSkipOpaque = TRUE; - sShaderLevel = mShaderLevel; - sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; - - gPipeline.bindDeferredShader(*sVertexProgram); - - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::beginDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedAlphaProgram; - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gPipeline.enableLightsDynamic(); -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - switch (pass) - { - case 0: pass = 1; break; - case 1: pass = 5; break; - case 2: pass = 9; break; - default: pass = 13; break; - } - - pass += LLMaterial::SHADER_COUNT; - - sVertexProgram = &gDeferredMaterialProgram[pass]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); - } + sSkipOpaque = TRUE; + sShaderLevel = mShaderLevel; + sVertexProgram = &gDeferredAvatarAlphaProgram; + sRenderingSkinned = TRUE; - gPipeline.bindDeferredShader(*sVertexProgram); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - gPipeline.enableLightsDynamic(); -} + gPipeline.bindDeferredShader(*sVertexProgram); -void LLDrawPoolAvatar::endDeferredRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - LLVertexBuffer::unbind(); - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - normal_channel = -1; - specular_channel = -1; - sVertexProgram = NULL; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done + sRenderingSkinned = FALSE; + sSkipOpaque = FALSE; - switch (pass) - { - case 0: - endPostDeferredAlpha(); - break; - case 1: - endRiggedFullbright(); - break; - case 2: - endRiggedFullbrightShiny(); - break; - case 3: - endDeferredRiggedAlpha(); - break; - case 4: - endRiggedFullbrightAlpha(); - break; - case 5: - endRiggedGlow(); - break; - default: - endDeferredRiggedAlpha(); - break; - } -} - -void LLDrawPoolAvatar::endPostDeferredAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sSkipOpaque = FALSE; - - gPipeline.unbindDeferredShader(*sVertexProgram); - sDiffuseChannel = 0; - sShaderLevel = mShaderLevel; + gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; + sShaderLevel = mShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED - static const S32 actual_pass[] = - { //map post deferred pass numbers to what render() expects - 2, //skinned - 4, // rigged fullbright - 6, //rigged fullbright shiny - 7, //rigged alpha - 8, //rigged fullbright alpha - 9, //rigged material alpha 1 - 10,//rigged material alpha 2 - 11,//rigged material alpha 3 - 12,//rigged material alpha 4 - 13, //rigged glow - }; - - S32 p = actual_pass[pass]; - + is_post_deferred_render = true; if (LLPipeline::sImpostorRender) { //HACK for impostors so actual pass ends up being proper pass - p -= 2; + render(0); } - - is_post_deferred_render = true; - render(p); - is_post_deferred_render = false; + else + { + render(2); + } + is_post_deferred_render = false; } @@ -506,68 +345,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) gGL.diffuseColor4f(1, 1, 1, 1); } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) - { - sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) - { - sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; - - // bind diffuse tex so we can reference the alpha channel... - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - - if ((sShaderLevel > 0)) // for hardware blending - { - sRenderingSkinned = TRUE; - sVertexProgram->bind(); - } - - gGL.diffuseColor4f(1, 1, 1, 1); - } - else // SHADOW_PASS_ATTACHMENT_OPAQUE - { - sVertexProgram = &gDeferredAttachmentShadowProgram; - S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); - sDiffuseChannel = 0; - if (loc != -1) - { - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - sVertexProgram->bind(); - } } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LL_PROFILE_ZONE_SCOPED; - if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE) - { - LLVertexBuffer::unbind(); - } - if (sShaderLevel > 0) { sVertexProgram->unbind(); @@ -625,77 +408,17 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) avatarp->renderSkinned(); LLDrawPoolAvatar::sSkipOpaque = false; } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_ALPHA); - renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask - { - LLDrawPoolAvatar::sSkipOpaque = true; - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_GLOW); - LLDrawPoolAvatar::sSkipOpaque = false; - } - else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE - { - LLDrawPoolAvatar::sSkipTransparent = true; - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - renderRigged(avatarp, RIGGED_SIMPLE); - renderRigged(avatarp, RIGGED_FULLBRIGHT); - renderRigged(avatarp, RIGGED_SHINY); - renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); - renderRigged(avatarp, RIGGED_GLOW); - renderRigged(avatarp, RIGGED_DEFERRED_BUMP); - renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE); - LLDrawPoolAvatar::sSkipTransparent = false; - } } S32 LLDrawPoolAvatar::getNumPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 8; - } - else - { - return 10; - } + return 3; } S32 LLDrawPoolAvatar::getNumDeferredPasses() { - LL_PROFILE_ZONE_SCOPED - - if (LLPipeline::sImpostorRender) - { - return 19; - } - else - { - return 21; - } + return 3; } @@ -733,27 +456,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; - case 3: - beginRiggedSimple(); - break; - case 4: - beginRiggedFullbright(); - break; - case 5: - beginRiggedShinySimple(); - break; - case 6: - beginRiggedFullbrightShiny(); - break; - case 7: - beginRiggedAlpha(); - break; - case 8: - beginRiggedFullbrightAlpha(); - break; - case 9: - beginRiggedGlow(); - break; } if (pass == 0) @@ -782,27 +484,6 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 2: endSkinned(); break; - case 3: - endRiggedSimple(); - break; - case 4: - endRiggedFullbright(); - break; - case 5: - endRiggedShinySimple(); - break; - case 6: - endRiggedFullbrightShiny(); - break; - case 7: - endRiggedAlpha(); - break; - case 8: - endRiggedFullbrightAlpha(); - break; - case 9: - endRiggedGlow(); - break; } } @@ -1037,1559 +718,199 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::beginRiggedSimple() +void LLDrawPoolAvatar::beginDeferredSkinned() { LL_PROFILE_ZONE_SCOPED - if (sShaderLevel > 0) + sShaderLevel = mShaderLevel; + sVertexProgram = &gDeferredAvatarProgram; + sRenderingSkinned = TRUE; + + sVertexProgram->bind(); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); + if (LLPipeline::sRenderingHUDs) { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectSimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectSimpleProgram; - } + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectSimpleNonIndexedProgram; - } + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); } - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::endRiggedSimple() +void LLDrawPoolAvatar::endDeferredSkinned() { LL_PROFILE_ZONE_SCOPED - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done + sRenderingSkinned = FALSE; + sVertexProgram->unbind(); - beginRiggedSimple(); -} + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -void LLDrawPoolAvatar::endRiggedAlpha() -{ - LL_PROFILE_ZONE_SCOPED + sShaderLevel = mShaderLevel; - endRiggedSimple(); + gGL.getTexUnit(0)->activate(); } - -void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() +void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { - LL_PROFILE_ZONE_SCOPED - - beginRiggedFullbright(); -} + if (pass == -1) + { + for (S32 i = 1; i < getNumPasses(); i++) + { //skip foot shadows + prerender(); + beginRenderPass(i); + renderAvatars(single_avatar, i); + endRenderPass(i); + } -void LLDrawPoolAvatar::endRiggedFullbrightAlpha() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectEmissiveProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectEmissiveNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } -} - -void LLDrawPoolAvatar::endRiggedGlow() -{ - LL_PROFILE_ZONE_SCOPED - - endRiggedFullbright(); -} - -void LLDrawPoolAvatar::beginRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sDiffuseChannel = 0; - sVertexProgram->bind(); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbright() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; - } - else - { - sVertexProgram = &gSkinnedObjectShinySimpleProgram; - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - } -} - -void LLDrawPoolAvatar::endRiggedShinySimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - -void LLDrawPoolAvatar::beginRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - if (sShaderLevel > 0) - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram; - } - else - { - sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; - } - } - } - else - { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram; - } - else - { - sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram; - } - } - - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else if (LLPipeline::sRenderDeferred) - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - else - { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } -} - -void LLDrawPoolAvatar::endRiggedFullbrightShiny() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) - { - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - sVertexProgram->unbind(); - sVertexProgram = NULL; - } -} - - -void LLDrawPoolAvatar::beginDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedDiffuseProgram; - sDiffuseChannel = 0; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } -} - -void LLDrawPoolAvatar::endDeferredRiggedSimple() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->unbind(); - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - sVertexProgram = &gDeferredSkinnedBumpProgram; - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedBump() -{ - LL_PROFILE_ZONE_SCOPED - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { //skip alpha passes - return; - } - sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; - - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); - } - - sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -} - -void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - if (pass == 1 || - pass == 5 || - pass == 9 || - pass == 13) - { - return; - } - - LLVertexBuffer::unbind(); - sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - normal_channel = -1; - sDiffuseChannel = 0; - sVertexProgram = NULL; -} - -void LLDrawPoolAvatar::beginDeferredSkinned() -{ - LL_PROFILE_ZONE_SCOPED - - sShaderLevel = mShaderLevel; - sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; - - sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - if (LLPipeline::sRenderingHUDs) - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gGL.getTexUnit(0)->activate(); -} - -void LLDrawPoolAvatar::endDeferredSkinned() -{ - LL_PROFILE_ZONE_SCOPED - - // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sVertexProgram->unbind(); - - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - sShaderLevel = mShaderLevel; - - gGL.getTexUnit(0)->activate(); -} - -void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) -{ - if (pass == -1) - { - for (S32 i = 1; i < getNumPasses(); i++) - { //skip foot shadows - prerender(); - beginRenderPass(i); - renderAvatars(single_avatar, i); - endRenderPass(i); - } - - return; - } - - if (mDrawFace.empty() && !single_avatar) - { - return; - } - - LLVOAvatar *avatarp = NULL; - - if (single_avatar) - { - avatarp = single_avatar; - } - else - { - const LLFace *facep = mDrawFace[0]; - if (!facep->getDrawable()) - { - return; - } - avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); - } - - if (avatarp->isDead() || avatarp->mDrawable.isNull()) - { - return; - } - - LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); - - if (!single_avatar && !avatarp->isFullyLoaded() ) - { - if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) - { - // debug code to draw a sphere in place of avatar - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - gGL.setColorMask(true, true); - LLVector3 pos = avatarp->getPositionAgent(); - gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f); - - gGL.pushMatrix(); - gGL.translatef((F32)(pos.mV[VX]), - (F32)(pos.mV[VY]), - (F32)(pos.mV[VZ])); - gGL.scalef(0.15f, 0.15f, 0.3f); - - gSphere.renderGGL(); - - gGL.popMatrix(); - gGL.setColorMask(true, false); - } - // don't render please - return; - } - - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; - - if (( avatarp->isInMuteList() - || impostor - || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()) ) && pass != 0) -// || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0) - { //don't draw anything but the impostor for impostored avatars - return; - } - - if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender) - { //don't draw foot shadows under water - return; - } - - LLVOAvatar *attached_av = avatarp->getAttachedAvatar(); - if (attached_av && LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance()) - { - // Animesh attachment of a jellydolled or invisible parent - don't show - return; - } - - if (pass == 0) - { - if (!LLPipeline::sReflectionRender) - { - LLVOAvatar::sNumVisibleAvatars++; - } - -// if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate())) - if (impostor || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate())) - { - if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) - { - if (normal_channel > -1) - { - avatarp->mImpostor.bindTexture(2, normal_channel); - } - if (specular_channel > -1) - { - avatarp->mImpostor.bindTexture(1, specular_channel); - } - } - avatarp->renderImpostor(avatarp->getMutedAVColor(), sDiffuseChannel); - } - return; - } - - if (pass == 1) - { - // render rigid meshes (eyeballs) first - avatarp->renderRigid(); - return; - } - - if (pass == 3) - { - if (is_deferred_render) - { - renderDeferredRiggedSimple(avatarp); - } - else - { - renderRiggedSimple(avatarp); - - if (LLPipeline::sRenderDeferred) - { //render "simple" materials - renderRigged(avatarp, RIGGED_MATERIAL); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK); - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMMAP); - renderRigged(avatarp, RIGGED_NORMMAP_MASK); - renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_SPECMAP); - renderRigged(avatarp, RIGGED_SPECMAP_MASK); - renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE); - renderRigged(avatarp, RIGGED_NORMSPEC); - renderRigged(avatarp, RIGGED_NORMSPEC_MASK); - renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE); - } - } - return; - } - - if (pass == 4) - { - if (is_deferred_render) - { - renderDeferredRiggedBump(avatarp); - } - else - { - renderRiggedFullbright(avatarp); - } - - return; - } - - if (is_deferred_render && pass >= 5 && pass <= 21) - { - S32 p = pass-5; - - if (p != 1 && - p != 5 && - p != 9 && - p != 13) - { - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - - - - - if (pass == 5) - { - renderRiggedShinySimple(avatarp); - - return; - } - - if (pass == 6) - { - renderRiggedFullbrightShiny(avatarp); return; } - if (pass >= 7 && pass < 13) - { - if (pass == 7) - { - renderRiggedAlpha(avatarp); - - if (LLPipeline::sRenderDeferred && !is_post_deferred_render) - { //render transparent materials under water - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatarp, RIGGED_MATERIAL_ALPHA); - renderRigged(avatarp, RIGGED_SPECMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMMAP_BLEND); - renderRigged(avatarp, RIGGED_NORMSPEC_BLEND); - - gGL.setColorMask(true, false); - } - return; - } - - if (pass == 8) - { - renderRiggedFullbrightAlpha(avatarp); - return; - } - - if (LLPipeline::sRenderDeferred && is_post_deferred_render) - { - S32 p = 0; - switch (pass) - { - case 9: p = 1; break; - case 10: p = 5; break; - case 11: p = 9; break; - case 12: p = 13; break; - } - - { - LLGLEnable blend(GL_BLEND); - renderDeferredRiggedMaterial(avatarp, p); - } - return; - } - else if (pass == 9) - { - renderRiggedGlow(avatarp); - return; - } - } - - if (pass == 13) + if (mDrawFace.empty() && !single_avatar) { - renderRiggedGlow(avatarp); - return; } - - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - LLMatrix4 rot_mat; - LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); - LLMatrix4 cfr(OGL_TO_CFR_ROTATION); - rot_mat *= cfr; - - LLVector4 wind; - wind.setVec(avatarp->mWindVec); - wind.mV[VW] = 0; - wind = wind * rot_mat; - wind.mV[VW] = avatarp->mWindVec.mV[VW]; - - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); - F32 phase = -1.f * (avatarp->mRipplePhase); - - F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); - LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); - - LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); - gravity = gravity * rot_mat; - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); - } - - if( !single_avatar || (avatarp == single_avatar) ) - { - avatarp->renderSkinned(); - } -} - -void LLDrawPoolAvatar::getRiggedGeometry( - LLFace* face, - LLPointer& buffer, - U32 data_mask, - const LLMeshSkinInfo* skin, - LLVolume* volume, - const LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED - - face->setGeomIndex(0); - face->setIndicesIndex(0); - - if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES) - { - face->setDrawInfo(NULL); - } - - //rigged faces do not batch textures - face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES); - - if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { - // make a new buffer - if (sShaderLevel > 0) - { - buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); - } - else - { - buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); - } - - if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->allocateBuffer(1, 3, true); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - else - { - //resize existing buffer - if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices)) - { - LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to " - << vol_face.mNumVertices << " vertices and " - << vol_face.mNumIndices << " indices" << LL_ENDL; - // allocate dummy triangle - buffer->resizeBuffer(1, 3); - memset((U8*)buffer->getMappedData(), 0, buffer->getSize()); - memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize()); - } - } - - face->setSize(buffer->getNumVerts(), buffer->getNumIndices()); - face->setVertexBuffer(buffer); - - U16 offset = 0; - - LLMatrix4 mat_vert = LLMatrix4(skin->mBindShapeMatrix); - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); - - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; - - LLMatrix3 mat_normal(mat3); - - //let getGeometryVolume know if alpha should override shiny - U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); - - if (type == LLDrawPool::POOL_ALPHA) - { - face->setPoolType(LLDrawPool::POOL_ALPHA); - } - else - { - face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV - } - //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL; + LLVOAvatar *avatarp = NULL; - // Let getGeometryVolume know if a texture matrix is in play - if (face->mTextureMatrix) + if (single_avatar) { - face->setState(LLFace::TEXTURE_ANIM); + avatarp = single_avatar; } else { - face->clearState(LLFace::TEXTURE_ANIM); - } - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - - buffer->flush(); -} - -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( - LLVOAvatar* avatar, - LLFace* face, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face) -{ - LL_PROFILE_ZONE_SCOPED; - - LLVector4a* weights = vol_face.mWeights; - if (!weights) - { - return; - } - - if (!vobj || vobj->isNoLOD()) - { - return; - } - - LLPointer buffer = face->getVertexBuffer(); - LLDrawable* drawable = face->getDrawable(); - - const U32 max_joints = LLSkinningUtil::getMaxJointCount(); - -#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1)) - LLVector4a* just_weights = vol_face.mJustWeights; - // we need to calculate the separated indices and store just the matrix weights for this vol... - if (!vol_face.mJointIndices) - { - // not very consty after all... - vol_face.allocateJointIndices(vol_face.mNumVertices); - just_weights = vol_face.mJustWeights; - - U8* joint_indices_cursor = vol_face.mJointIndices; - for (int i = 0; i < vol_face.mNumVertices; i++) - { - F32* w = weights[i].getF32ptr(); - F32* w_ = just_weights[i].getF32ptr(); - - F32 w0 = floorf(w[0]); - F32 w1 = floorf(w[1]); - F32 w2 = floorf(w[2]); - F32 w3 = floorf(w[3]); - - joint_indices_cursor[0] = CONDITION_WEIGHT(w0); - joint_indices_cursor[1] = CONDITION_WEIGHT(w1); - joint_indices_cursor[2] = CONDITION_WEIGHT(w2); - joint_indices_cursor[3] = CONDITION_WEIGHT(w3); - - // remove joint portion of combined weight - w_[0] = w[0] - w0; - w_[1] = w[1] - w1; - w_[2] = w[2] - w2; - w_[3] = w[3] - w3; - - joint_indices_cursor += 4; - } - } -#endif - - U32 data_mask = face->getRiggedVertexBufferDataMask(); - const LLMeshSkinInfo* skin = nullptr; - - if (buffer.isNull() || - buffer->getTypeMask() != data_mask || - buffer->getNumVerts() != vol_face.mNumVertices || - buffer->getNumIndices() != vol_face.mNumIndices || - (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) - { - LL_PROFILE_ZONE_NAMED("Rigged VBO Rebuild"); - skin = vobj->getSkinInfo(); - // FIXME ugly const cast - LLSkinningUtil::scrubInvalidJoints(avatar, const_cast(skin)); - - if (!vol_face.mWeightsScrubbed) - { - LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin); - vol_face.mWeightsScrubbed = TRUE; - } - - if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) - { - //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* facep = drawable->getFace(i); - U32 face_data_mask = facep->getRiggedVertexBufferDataMask(); - if (face_data_mask) - { - LLPointer cur_buffer = facep->getVertexBuffer(); - const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i); - getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face); - } - } - drawable->clearState(LLDrawable::REBUILD_ALL); - - buffer = face->getVertexBuffer(); - } - else - { - //just rebuild this face - getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); - } - } - - if (sShaderLevel <= 0 && - face->mLastSkinTime < avatar->getLastSkinTime() && - !buffer.isNull() && - buffer->getNumVerts() == vol_face.mNumVertices && - buffer->getNumIndices() == vol_face.mNumIndices) - { - LL_PROFILE_ZONE_NAMED("Software Skinning"); - //perform software vertex skinning for this face - LLStrider position; - LLStrider normal; - - bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - buffer->getVertexStrider(position); - - if (has_normal) + const LLFace *facep = mDrawFace[0]; + if (!facep->getDrawable()) { - buffer->getNormalStrider(normal); - } - - LLVector4a* pos = (LLVector4a*) position.get(); - - LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; - - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID()); - const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]); - const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix; - - if (!mpc.mMatrixPalette.empty()) - { - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); - - LLVector4a& v = vol_face.mPositions[j]; - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - - if (norm) - { - LLVector4a& n = vol_face.mNormals[j]; - bind_shape_matrix.rotate(n, t); - final_mat.rotate(t, dst); - //dst.normalize3fast(); - norm[j] = dst; - } - } - } + return; + } + avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); } -} - -void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) -{ - LL_PROFILE_ZONE_SCOPED - if (!avatar->shouldRenderRigged()) + if (avatarp->isDead() || avatarp->mDrawable.isNull()) { return; } - LLUUID lastMeshId; + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + if (!single_avatar && !avatarp->isFullyLoaded() ) { - LL_PROFILE_ZONE_NAMED("Render Rigged Face"); - LLFace* face = mRiggedFace[type][i]; - - S32 offset = face->getIndicesStart(); - U32 count = face->getIndicesCount(); - - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - - LLDrawable* drawable = face->getDrawable(); - if (!drawable) + if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) { - continue; + // debug code to draw a sphere in place of avatar + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + gGL.setColorMask(true, true); + LLVector3 pos = avatarp->getPositionAgent(); + gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f); + + gGL.pushMatrix(); + gGL.translatef((F32)(pos.mV[VX]), + (F32)(pos.mV[VY]), + (F32)(pos.mV[VZ])); + gGL.scalef(0.15f, 0.15f, 0.3f); + + gSphere.renderGGL(); + + gGL.popMatrix(); + gGL.setColorMask(true, false); } + // don't render please + return; + } - LLVOVolume* vobj = drawable->getVOVolume(); + BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; - if (!vobj) - { - continue; - } + if (( avatarp->isInMuteList() + || impostor + || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate()) ) && pass != 0) +// || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate()) ) && pass != 0) + { //don't draw anything but the impostor for impostored avatars + return; + } + + if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender) + { //don't draw foot shadows under water + return; + } - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); + LLVOAvatar *attached_av = avatarp->getAttachedAvatar(); + if (attached_av && LLVOAvatar::AOA_NORMAL != attached_av->getOverallAppearance()) + { + // Animesh attachment of a jellydolled or invisible parent - don't show + return; + } - if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded()) + if (pass == 0) + { + if (!LLPipeline::sReflectionRender) { - continue; + LLVOAvatar::sNumVisibleAvatars++; } - U32 data_mask = LLFace::getRiggedDataMask(type); - - LLVertexBuffer* buff = face->getVertexBuffer(); - - const LLTextureEntry* tex_entry = face->getTextureEntry(); - LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr; - - if (LLDrawPoolAvatar::sShadowPass >= 0) - { - bool is_alpha_blend = false; - bool is_alpha_mask = false; - - LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); - if (tex) - { - if (tex->getIsAlphaMask()) - { - is_alpha_mask = true; - } - } - - if (tex) - { - LLGLenum image_format = tex->getPrimaryFormat(); - if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA)) - { - is_alpha_blend = true; - } - } - - if (tex_entry) - { - if (tex_entry->getAlpha() <= 0.99f) - { - is_alpha_blend = true; - } - } - - if (mat) - { - switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode())) - { - case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: - { - is_alpha_mask = true; - is_alpha_blend = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: - { - is_alpha_blend = true; - is_alpha_mask = false; - } - break; - - case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: - case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT: - case LLMaterial::DIFFUSE_ALPHA_MODE_NONE: - default: - is_alpha_blend = false; - is_alpha_mask = false; - break; - } - } - - // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass... - if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK)) - { - return; - } - - // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass... - if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)) - { - return; - } - - // if this is opaque content and we're skipping opaques... - if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque) - { - return; - } - } - - if (buff) +// if (impostor || (LLVOAvatar::AV_DO_NOT_RENDER == avatarp->getVisualMuteSettings() && !avatarp->needsImpostorUpdate())) + if (impostor || (LLVOAvatar::AOA_NORMAL != avatarp->getOverallAppearance() && !avatarp->needsImpostorUpdate())) { - if (sShaderLevel > 0) - { - auto& meshId = vobj->getMeshID(); - - if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed - { - // upload matrix palette to shader - const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId); - U32 count = mpc.mMatrixPalette.size(); - - if (count == 0) - { - //skin info not loaded yet, don't render - continue; - } - - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - FALSE, - (GLfloat*) &(mpc.mGLMp[0])); - } - - lastMeshId = meshId; - } - else - { - data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; - } - - if (mat) + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) { - //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change - //(gGL).mCurrTextureUnitIndex - LLViewerTexture* specular = NULL; - if (LLPipeline::sImpostorRender) - { - specular = LLViewerTextureManager::findFetchedTexture(gBlackSquareID, TEX_LIST_STANDARD); - llassert(NULL != specular); - } - else - { - specular = face->getTexture(LLRender::SPECULAR_MAP); - } - if (specular && specular_channel >= 0) - { - gGL.getTexUnit(specular_channel)->bindFast(specular); - } - - if (normal_channel >= 0) - { - auto* texture = face->getTexture(LLRender::NORMAL_MAP); - if (texture) - { - gGL.getTexUnit(normal_channel)->bindFast(texture); - } - //else - //{ - // TODO handle missing normal map - //} - } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP)); - - - LLColor4 col = mat->getSpecularLightColor(); - F32 spec = mat->getSpecularLightExponent()/255.f; - - F32 env = mat->getEnvironmentIntensity()/255.f; - - if (mat->getSpecularID().isNull()) - { - env = tex_entry->getShiny()*0.25f; - col.set(env,env,env,0); - spec = env; - } - - BOOL fullbright = tex_entry->getFullbright(); - - sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f); - sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec); - sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env); - - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - F32 cutoff = mat->getAlphaMaskCutoff()/255.f; - sVertexProgram->setMinimumAlpha(cutoff); - } - else + if (normal_channel > -1) { - sVertexProgram->setMinimumAlpha(0.f); + avatarp->mImpostor.bindTexture(2, normal_channel); } - - if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender) - { - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - LLViewerTexture* tex = face->getTexture(i); - if (tex) - { - tex->addTextureStats(avatar->getPixelArea()); - } - } - } - } - else - { - sVertexProgram->setMinimumAlpha(0.f); - if (normal_channel > -1) + if (specular_channel > -1) { - LLDrawPoolBump::bindBumpMap(face, normal_channel); + avatarp->mImpostor.bindTexture(1, specular_channel); } - - gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture()); - - } - - if (face->mTextureMatrix && vobj->mTexAnimMode) - { - U32 tex_index = gGL.getCurrentTexUnitIndex(); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.pushMatrix(); - gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); - } - - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); - - if (tex_index <= 1) - { - gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - } - else - { - buff->setBufferFast(data_mask); - buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset); } + avatarp->renderImpostor(avatarp->getMutedAVColor(), sDiffuseChannel); } + return; } -} -void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); -} - -void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_DEFERRED_BUMP); -} - -void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, pass); -} - -static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); - -void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) -{ - LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO); - - //update rigged vertex buffers - for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) + if (pass == 1) { - LL_PROFILE_ZONE_NAMED("Pass"); - for (U32 i = 0; i < mRiggedFace[type].size(); ++i) - { - LL_PROFILE_ZONE_NAMED("Face"); - LLFace* face = mRiggedFace[type][i]; - LLDrawable* drawable = face->getDrawable(); - if (!drawable) - { - continue; - } - - LLVOVolume* vobj = drawable->getVOVolume(); - - if (!vobj || vobj->isNoLOD()) - { - continue; - } - - LLVolume* volume = vobj->getVolume(); - S32 te = face->getTEOffset(); - - if (!volume || volume->getNumVolumeFaces() <= te) - { - continue; - } - - LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face); - } + // render rigid meshes (eyeballs) first + avatarp->renderRigid(); + return; } -} - -void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp) -{ - LL_PROFILE_ZONE_SCOPED; - //evict matrix palettes from the cache that haven't been updated in 10 frames - for (matrix_palette_cache_t::iterator iter = mMatrixPaletteCache.begin(); iter != mMatrixPaletteCache.end(); ) - { - if (gFrameCount - iter->second.mFrame > 10) - { - iter = mMatrixPaletteCache.erase(iter); - } - else - { - ++iter; - } - } -} - -const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId) -{ - MatrixPaletteCache& entry = mMatrixPaletteCache[meshId]; - - if (entry.mFrame != gFrameCount) - { - LL_PROFILE_ZONE_SCOPED; - - const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId); - entry.mFrame = gFrameCount; - - if (skin != nullptr) - { - entry.mBindShapeMatrix = skin->mBindShapeMatrix; - - //build matrix palette - U32 count = LLSkinningUtil::getMeshJointCount(skin); - entry.mMatrixPalette.resize(count); - LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp); - - const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); - - entry.mGLMp.resize(count * 12); - - F32* mp = &(entry.mGLMp[0]); - - for (U32 i = 0; i < count; ++i) - { - F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - } - else - { - entry.mMatrixPalette.resize(0); - entry.mGLMp.resize(0); - } - } - - return entry; -} - -void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SIMPLE); -} - -void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_FULLBRIGHT); -} - - -void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - renderRigged(avatar, RIGGED_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); -} - -void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - - if (!mRiggedFace[RIGGED_ALPHA].empty()) + if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { - LLGLEnable blend(GL_BLEND); - - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - renderRigged(avatar, RIGGED_ALPHA); - gGL.setColorMask(true, false); - } -} - -void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED + LLMatrix4 rot_mat; + LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); + LLMatrix4 cfr(OGL_TO_CFR_ROTATION); + rot_mat *= cfr; + + LLVector4 wind; + wind.setVec(avatarp->mWindVec); + wind.mV[VW] = 0; + wind = wind * rot_mat; + wind.mV[VW] = avatarp->mWindVec.mV[VW]; - if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty()) - { - LLGLEnable blend(GL_BLEND); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); + F32 phase = -1.f * (avatarp->mRipplePhase); - gGL.setColorMask(true, true); - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA, - LLRender::BF_ZERO, - LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); + LLVector4 sin_params(freq, freq, freq, phase); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); - renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); - gGL.setColorMask(true, false); + LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); + gravity = gravity * rot_mat; + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } -} - -void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) -{ - LL_PROFILE_ZONE_SCOPED - if (!mRiggedFace[RIGGED_GLOW].empty()) + if( !single_avatar || (avatarp == single_avatar) ) { - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.flush(); - - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); - gGL.setSceneBlendType(LLRender::BT_ADD); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.setColorMask(false, true); - - renderRigged(avatar, RIGGED_GLOW, true); - - gGL.setColorMask(true, false); - gGL.setSceneBlendType(LLRender::BT_ALPHA); + avatarp->renderSkinned(); } } - +static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); //----------------------------------------------------------------------------- // getDebugTexture() @@ -2619,66 +940,6 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } -void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() && facep->getPool() != this) - { - LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL; - } - if (type >= NUM_RIGGED_PASSES) - { - LL_ERRS() << "Invalid rigged face type." << LL_ENDL; - } - if (facep->getRiggedIndex(type) != -1) - { - LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL; - } - - facep->setRiggedIndex(type, mRiggedFace[type].size()); - facep->setPool(this); - mRiggedFace[type].push_back(facep); -} - -void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) -{ - LL_PROFILE_ZONE_SCOPED - - llassert (facep->isState(LLFace::RIGGED)); - llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV); - if (facep->getPool() != this) - { - LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL; - } - facep->setPool(NULL); - - for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) - { - S32 index = facep->getRiggedIndex(i); - - if (index > -1) - { - if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) - { - facep->setRiggedIndex(i,-1); - mRiggedFace[i].erase(mRiggedFace[i].begin()+index); - for (U32 j = index; j < mRiggedFace[i].size(); ++j) - { //bump indexes down for faces referenced after erased face - mRiggedFace[i][j]->setRiggedIndex(i, j); - } - } - else - { - LL_ERRS() << "Face reference data corrupt for rigged type " << i - << ((mRiggedFace[i].size() <= index) ? "; wrong index (out of bounds)" : (mRiggedFace[i][index] != facep) ? "; wrong face pointer" : "") - << LL_ENDL; - } - } - } -} LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 800bbc5f62..21add39b21 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -62,119 +62,11 @@ public: ~LLDrawPoolAvatar(); /*virtual*/ BOOL isDead(); - typedef enum - { - RIGGED_MATERIAL=0, - RIGGED_MATERIAL_ALPHA, - RIGGED_MATERIAL_ALPHA_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE, - RIGGED_SPECMAP, - RIGGED_SPECMAP_BLEND, - RIGGED_SPECMAP_MASK, - RIGGED_SPECMAP_EMISSIVE, - RIGGED_NORMMAP, - RIGGED_NORMMAP_BLEND, - RIGGED_NORMMAP_MASK, - RIGGED_NORMMAP_EMISSIVE, - RIGGED_NORMSPEC, - RIGGED_NORMSPEC_BLEND, - RIGGED_NORMSPEC_MASK, - RIGGED_NORMSPEC_EMISSIVE, - RIGGED_SIMPLE, - RIGGED_FULLBRIGHT, - RIGGED_SHINY, - RIGGED_FULLBRIGHT_SHINY, - RIGGED_GLOW, - RIGGED_ALPHA, - RIGGED_FULLBRIGHT_ALPHA, - RIGGED_DEFERRED_BUMP, - RIGGED_DEFERRED_SIMPLE, - NUM_RIGGED_PASSES, - RIGGED_UNKNOWN, - } eRiggedPass; - - typedef enum - { - RIGGED_MATERIAL_MASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_MATERIAL_ALPHA_VMASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_MASK_MASK = RIGGED_MATERIAL_MASK, - RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK = RIGGED_MATERIAL_MASK, - RIGGED_SPECMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SPECMAP_BLEND_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_MASK_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_SPECMAP_EMISSIVE_MASK = RIGGED_SPECMAP_VMASK, - RIGGED_NORMMAP_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMMAP_BLEND_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_MASK_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMMAP_EMISSIVE_MASK = RIGGED_NORMMAP_VMASK, - RIGGED_NORMSPEC_VMASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TEXCOORD1 | - LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_NORMSPEC_BLEND_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_MASK_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_NORMSPEC_EMISSIVE_MASK = RIGGED_NORMSPEC_VMASK, - RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, - RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_EMISSIVE | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, - RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, - RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4, - } eRiggedDataMask; - typedef enum { SHADOW_PASS_AVATAR_OPAQUE, SHADOW_PASS_AVATAR_ALPHA_BLEND, SHADOW_PASS_AVATAR_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_ALPHA_BLEND, - SHADOW_PASS_ATTACHMENT_ALPHA_MASK, - SHADOW_PASS_ATTACHMENT_OPAQUE, NUM_SHADOW_PASSES } eShadowPass; @@ -215,101 +107,19 @@ typedef enum void endImpostor(); void endSkinned(); - void beginDeferredImpostor(); - void beginDeferredRigid(); - void beginDeferredSkinned(); - - void endDeferredImpostor(); - void endDeferredRigid(); - void endDeferredSkinned(); - - void beginPostDeferredAlpha(); - void endPostDeferredAlpha(); - - void beginRiggedSimple(); - void beginRiggedFullbright(); - void beginRiggedFullbrightShiny(); - void beginRiggedShinySimple(); - void beginRiggedAlpha(); - void beginRiggedFullbrightAlpha(); - void beginRiggedGlow(); - void beginDeferredRiggedAlpha(); - void beginDeferredRiggedMaterial(S32 pass); - void beginDeferredRiggedMaterialAlpha(S32 pass); - - void endRiggedSimple(); - void endRiggedFullbright(); - void endRiggedFullbrightShiny(); - void endRiggedShinySimple(); - void endRiggedAlpha(); - void endRiggedFullbrightAlpha(); - void endRiggedGlow(); - void endDeferredRiggedAlpha(); - void endDeferredRiggedMaterial(S32 pass); - void endDeferredRiggedMaterialAlpha(S32 pass); - - void beginDeferredRiggedSimple(); - void beginDeferredRiggedBump(); - - void endDeferredRiggedSimple(); - void endDeferredRiggedBump(); - - void getRiggedGeometry(LLFace* face, LLPointer& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); - void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, - LLFace* facep, - const LLVOVolume* vobj, - LLVolume* volume, - LLVolumeFace& vol_face); - void updateRiggedVertexBuffers(LLVOAvatar* avatar); + void beginDeferredRigid(); + void beginDeferredImpostor(); + void beginDeferredSkinned(); - void updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp); - - void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); - void renderRiggedSimple(LLVOAvatar* avatar); - void renderRiggedAlpha(LLVOAvatar* avatar); - void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); - void renderRiggedFullbright(LLVOAvatar* avatar); - void renderRiggedShinySimple(LLVOAvatar* avatar); - void renderRiggedFullbrightShiny(LLVOAvatar* avatar); - void renderRiggedGlow(LLVOAvatar* avatar); - void renderDeferredRiggedSimple(LLVOAvatar* avatar); - void renderDeferredRiggedBump(LLVOAvatar* avatar); - void renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass); - - - - void addRiggedFace(LLFace* facep, U32 type); - void removeRiggedFace(LLFace* facep); - - std::vector mRiggedFace[NUM_RIGGED_PASSES]; - - LL_ALIGN_PREFIX(16) - class MatrixPaletteCache - { - public: - U32 mFrame; - LLMeshSkinInfo::matrix_list_t mMatrixPalette; - LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); - // Float array ready to be sent to GL - std::vector mGLMp; - - MatrixPaletteCache() : - mFrame(gFrameCount-1) - { - } - } LL_ALIGN_POSTFIX(16); - - const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId); - - typedef std::unordered_map matrix_palette_cache_t; - matrix_palette_cache_t mMatrixPaletteCache; + void endDeferredRigid(); + void endDeferredImpostor(); + void endDeferredSkinned(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. - static BOOL sSkipOpaque; static BOOL sSkipTransparent; static S32 sShadowPass; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8f3b0c99b4..af8b194f38 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -47,6 +47,7 @@ #include "pipeline.h" #include "llspatialpartition.h" #include "llviewershadermgr.h" +#include "llmodel.h" //#include "llimagebmp.h" //#include "../tools/imdebug/imdebug.h" @@ -203,22 +204,11 @@ S32 LLDrawPoolBump::numBumpPasses() { if (mShaderLevel > 1) { - if (LLPipeline::sImpostorRender) - { - return 2; - } - else - { - return 3; - } - } - else if (LLPipeline::sImpostorRender) - { - return 1; + return 6; } else { - return 2; + return 4; } } else @@ -235,6 +225,8 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + mRigged = ((pass % 2) == 1); + pass /= 2; switch( pass ) { case 0: @@ -267,7 +259,7 @@ void LLDrawPoolBump::render(S32 pass) { return; } - + pass /= 2; switch( pass ) { case 0: @@ -295,6 +287,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + pass /= 2; switch( pass ) { case 0: @@ -326,12 +319,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass) void LLDrawPoolBump::beginShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + mShiny = TRUE; sVertexMask = VERTEX_MASK_SHINY; // Second pass: environment map @@ -340,31 +328,31 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (getShaderLevel() > 0) + if (LLPipeline::sUnderWaterRender) { - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectShinyWaterProgram; - } - else - { - shader = &gObjectShinyProgram; - } - shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + shader = &gObjectShinyWaterProgram; } else { - shader = NULL; + shader = &gObjectShinyProgram; } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + + shader->bind(); + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (mShaderLevel > 1) @@ -391,7 +379,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); if (shader_level > 1) { - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -403,7 +390,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di { cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); diffuse_channel = -1; - cube_map->setMatrix(0); cube_map->enable(cube_channel); } gGL.getTexUnit(cube_channel)->bind(cube_map); @@ -415,7 +401,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di diffuse_channel = -1; gGL.getTexUnit(0)->disable(); cube_map->enable(0); - cube_map->setMatrix(0); gGL.getTexUnit(0)->bind(cube_map); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); @@ -427,27 +412,32 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - + if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); if (!invisible && mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else if (!invisible) { - renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); + if (mRigged) + { + gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE); + } + else + { + gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE); + } } - //else // invisible (deprecated) - //{ - //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - //} } } @@ -472,27 +462,12 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0 // MAINT-755 cube_map->disable(); - cube_map->restoreMatrix(); - } - - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } } void LLDrawPoolBump::endShiny(bool invisible) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible); if (shader) @@ -508,11 +483,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } - + sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; // Second pass: environment map @@ -533,6 +504,12 @@ void LLDrawPoolBump::beginFullbrightShiny() } } + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { @@ -553,9 +530,8 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); - shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); + shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders gGL.getTexUnit(1)->disable(); @@ -579,10 +555,6 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } if( gSky.mVOSkyp->getCubeMap() ) { @@ -590,11 +562,25 @@ void LLDrawPoolBump::renderFullbrightShiny() if (mShaderLevel > 1) { - LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } else { - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + if (mRigged) + { + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask); + } + else + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } } @@ -602,18 +588,13 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) - { - return; - } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); - cube_map->restoreMatrix(); - /*if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -726,53 +707,22 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi } //static -void LLDrawPoolBump::beginBump(U32 pass) +void LLDrawPoolBump::beginBump() { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - sVertexMask = VERTEX_MASK_BUMP; LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectBumpProgram.bind(); - } - else - { - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); - - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + shader = &gObjectBumpProgram; - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); - - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + if (mRigged) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } - - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - } + shader->bind(); gGL.setSceneBlendType(LLRender::BT_MULT_X2); stop_glerror(); @@ -781,11 +731,6 @@ void LLDrawPoolBump::beginBump(U32 pass) //static void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); @@ -800,11 +745,6 @@ void LLDrawPoolBump::renderBump(U32 pass) //static void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(pass)) - { - return; - } - if (LLGLSLShader::sNoFixedFunction) { gObjectBumpProgram.unbind(); @@ -828,7 +768,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses() { if (gSavedSettings.getBOOL("RenderObjectBump")) { - return 1; + return 2; } else { @@ -838,66 +778,86 @@ S32 LLDrawPoolBump::getNumDeferredPasses() void LLDrawPoolBump::beginDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches( pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; - gDeferredBumpProgram.bind(); - diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP); + gDeferredBumpProgram.bind(pass == 1); + diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE); } void LLDrawPoolBump::endDeferredPass(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = FALSE; - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); - gDeferredBumpProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP); + LLGLSLShader::sCurBoundShaderPtr->unbind(); gGL.getTexUnit(0)->activate(); } void LLDrawPoolBump::renderDeferred(S32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED)) { return; } LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - U32 type = LLRenderPass::PASS_BUMP; - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + bool rigged = pass == 1; + U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP; + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - - for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) - { - LLDrawInfo& params = **i; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff); - LLDrawPoolBump::bindBumpMap(params, bump_channel); - pushBatch(params, mask, TRUE); - } + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo& params = **i; + + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff); + LLDrawPoolBump::bindBumpMap(params, bump_channel); + + if (rigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + uploadMatrixPalette(params); + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE); + } + else + { + pushBatch(params, mask, TRUE, FALSE); + } + } } void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { + mRigged = ((pass % 2) == 1); + pass /= 2; switch (pass) { case 0: beginFullbrightShiny(); break; case 1: - beginBump(LLRenderPass::PASS_POST_BUMP); + beginBump(); break; } } @@ -920,6 +880,7 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + pass /= 2; switch (pass) { case 0: @@ -1462,8 +1423,17 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI void LLDrawPoolBump::renderBump(U32 type, U32 mask) { - LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + LLVOAvatar* avatar = nullptr; + U64 skin = 0; + + if (mRigged) + { // nudge type enum and include skinweights for rigged pass + type += 1; + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { @@ -1471,6 +1441,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) if (LLDrawPoolBump::bindBumpMap(params)) { + if (mRigged) + { + if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + { + if (uploadMatrixPalette(params)) + { + avatar = params.mAvatar; + skin = params.mSkinInfo->mHash; + } + else + { + continue; + } + } + } pushBatch(params, mask, FALSE); } } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index bab160c34d..d76e925eb0 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -57,7 +57,7 @@ public: virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses(); /*virtual*/ void prerender(); - /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override; void renderBump(U32 type, U32 mask); void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); @@ -72,7 +72,7 @@ public: void renderFullbrightShiny(); void endFullbrightShiny(); - void beginBump(U32 pass = LLRenderPass::PASS_BUMP); + void beginBump(); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); @@ -84,7 +84,7 @@ public: /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - virtual S32 getNumPostDeferredPasses() { return 2; } + virtual S32 getNumPostDeferredPasses() { return 4; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -94,6 +94,7 @@ public: private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + bool mRigged = false; // if true, doing a rigged pass }; diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index d2a8757379..fd5850084b 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -31,6 +31,7 @@ #include "llviewershadermgr.h" #include "pipeline.h" #include "llglcommonfunc.h" +#include "llvoavatar.h" S32 diffuse_channel = -1; @@ -47,11 +48,18 @@ void LLDrawPoolMaterials::prerender() S32 LLDrawPoolMaterials::getNumDeferredPasses() { - return 12; + // 12 render passes times 2 (one for each rigged and non rigged) + return 12*2; } void LLDrawPoolMaterials::beginDeferredPass(S32 pass) { + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } U32 shader_idx[] = { 0, //LLRenderPass::PASS_MATERIAL, @@ -72,13 +80,22 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) 15, //LLRenderPass::PASS_NORMSPEC_GLOW, }; - mShader = &(gDeferredMaterialProgram[shader_idx[pass]]); - - if (LLPipeline::sUnderWaterRender) - { - mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]); - } - + U32 idx = shader_idx[pass]; + + if (LLPipeline::sUnderWaterRender) + { + mShader = &(gDeferredMaterialWaterProgram[idx]); + } + else + { + mShader = &(gDeferredMaterialProgram[idx]); + } + + if (rigged) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } mShader->bind(); if (LLPipeline::sRenderingHUDs) @@ -127,9 +144,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) LLRenderPass::PASS_NORMSPEC_EMISSIVE, }; + bool rigged = false; + if (pass >= 12) + { + rigged = true; + pass -= 12; + } + llassert(pass < sizeof(type_list)/sizeof(U32)); U32 type = type_list[pass]; + if (rigged) + { + type += 1; + } U32 mask = mShader->mAttributeMask; @@ -160,7 +188,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED; - pushMaterialsBatch(params, mask); + pushMaterialsBatch(params, mask, rigged); } } } @@ -175,7 +203,7 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); } -void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) +void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged) { LL_PROFILE_ZONE_SCOPED; applyModelMatrix(params); @@ -214,6 +242,24 @@ void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) params.mGroup->rebuildMesh(); } + // upload matrix palette to shader + if (rigged) + { + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return; + } + + mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + FALSE, + (GLfloat*)&(mpc.mGLMp[0])); + } + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); params.mVertexBuffer->setBufferFast(mask); diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h index 6e39821b07..8a3ad923df 100644 --- a/indra/newview/lldrawpoolmaterials.h +++ b/indra/newview/lldrawpoolmaterials.h @@ -55,21 +55,21 @@ public: LLVertexBuffer::MAP_TANGENT }; - /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } - /*virtual*/ void render(S32 pass = 0) { } - /*virtual*/ S32 getNumPasses() {return 0;} - /*virtual*/ void prerender(); + void render(S32 pass = 0) override { } + S32 getNumPasses() override {return 0;} + void prerender() override; - /*virtual*/ S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; void bindSpecularMap(LLViewerTexture* tex); void bindNormalMap(LLViewerTexture* tex); - /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask); + void pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged); }; #endif //LL_LLDRAWPOOLMATERIALS_H diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 320160d10d..ca4e20ae9b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -45,15 +45,24 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass") void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.bind(); - gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + if (pass == 0) + { + gDeferredEmissiveProgram.bind(); + } + else + { + llassert(gDeferredEmissiveProgram.mRiggedVariant); + gDeferredEmissiveProgram.mRiggedVariant->bind(); + } + + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); if (LLPipeline::sRenderingHUDs) { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -71,7 +80,14 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -79,7 +95,8 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredEmissiveProgram.unbind(); + LLGLSLShader::sCurBoundShaderPtr->unbind(); + LLRenderPass::endRenderPass(pass); } @@ -87,7 +104,7 @@ S32 LLDrawPoolGlow::getNumPasses() { if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) { - return 1; + return 2; } else { @@ -112,6 +129,11 @@ void LLDrawPoolGlow::render(S32 pass) llassert(shader_level > 0); LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + if (pass == 1) + { + llassert(shader->mRiggedVariant); + shader = shader->mRiggedVariant; + } shader->bind(); if (LLPipeline::sRenderDeferred) { @@ -120,7 +142,7 @@ void LLDrawPoolGlow::render(S32 pass) else { shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } + } if (LLPipeline::sRenderingHUDs) { @@ -134,7 +156,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -155,39 +184,43 @@ void LLDrawPoolSimple::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +S32 LLDrawPoolSimple::getNumPasses() +{ + return 2; +} + void LLDrawPoolSimple::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - if (LLPipeline::sImpostorRender) - { - simple_shader = &gObjectSimpleImpostorProgram; - } - else if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterProgram; - } - else - { - simple_shader = &gObjectSimpleProgram; - } + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterProgram; + } + else + { + simple_shader = &gObjectSimpleProgram; + } + + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + simple_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); } - else + else { - LLGLSLShader::bindNoShader(); + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -197,10 +230,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + simple_shader->unbind(); } void LLDrawPoolSimple::render(S32 pass) @@ -211,35 +241,38 @@ void LLDrawPoolSimple::render(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - if (mShaderLevel > 0) - { - U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; - - pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); - } - } - else - { - LLGLDisable alpha_test(GL_ALPHA_TEST); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - } - - } -} - - + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + } + } + else + { + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE); + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE); + } + } + } +} @@ -261,32 +294,31 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterAlphaMaskProgram; - } - else - { - simple_shader = &gObjectSimpleAlphaMaskProgram; - } + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectSimpleAlphaMaskProgram; + } - if (mShaderLevel > 0) - { - simple_shader->bind(); + if (pass == 1) + { + llassert(simple_shader->mRiggedVariant); + simple_shader = simple_shader->mRiggedVariant; + } - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - LLGLSLShader::bindNoShader(); - } + simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolAlphaMask::endRenderPass(S32 pass) @@ -306,20 +338,22 @@ void LLDrawPoolAlphaMask::render(S32 pass) LLGLDisable blend(GL_BLEND); LL_PROFILE_ZONE_SCOPED; - if (mShaderLevel > 0) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); + - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + if (pass == 0) + { pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -328,9 +362,11 @@ void LLDrawPoolAlphaMask::render(S32 pass) } else { - LLGLEnable test(GL_ALPHA_TEST); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } @@ -348,31 +384,32 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; + gObjectFullbrightWaterAlphaMaskProgram.bind(rigged); } else { - simple_shader = &gObjectFullbrightAlphaMaskProgram; + gObjectFullbrightAlphaMaskProgram.bind(rigged); } - if (mShaderLevel > 0) + if (LLPipeline::sRenderingHUDs) { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); } - else + else { - LLGLSLShader::bindNoShader(); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); + if (LLPipeline::sRenderDeferred) + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } } } @@ -382,70 +419,61 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (mShaderLevel > 0) - { - if (simple_shader) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - if (LLPipeline::sRenderDeferred) - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - } - } - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - //LLGLSLShader::bindNoShader(); - } - else - { - LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gPipeline.enableLightsDynamic(); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + } //=============================== //DEFERRED IMPLEMENTATION //=============================== +S32 LLDrawPoolSimple::getNumDeferredPasses() +{ + if (LLPipeline::sRenderingHUDs) + { + return 1; + } + else + { + return 2; + } +} void LLDrawPoolSimple::beginDeferredPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - gDeferredDiffuseProgram.bind(); + + mShader = &gDeferredDiffuseProgram; + + if (pass == 1) + { + llassert(mShader->mRiggedVariant != nullptr); + mShader = mShader->mRiggedVariant; + } + + + mShader->bind(); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -454,7 +482,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLRenderPass::endRenderPass(pass); - gDeferredDiffuseProgram.unbind(); + mShader->unbind(); } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -463,41 +491,61 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); + if (pass == 0) { //render simple LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } + else + { + //render simple rigged + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) { - + if (pass == 0) + { + gDeferredDiffuseAlphaMaskProgram.bind(); + } + else + { + llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant); + gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind(); + } + } void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) { - + LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolAlphaMask::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); - gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f); if (LLPipeline::sRenderingHUDs) { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - gDeferredDiffuseAlphaMaskProgram.unbind(); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } } @@ -572,7 +620,7 @@ void LLDrawPoolGrass::render(S32 pass) LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -603,7 +651,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) } //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -621,24 +669,24 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { + bool rigged = (pass == 1); if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightWaterProgram.bind(); + gDeferredFullbrightWaterProgram.bind(rigged); } else { - gDeferredFullbrightProgram.bind(); + gDeferredFullbrightProgram.bind(rigged); if (LLPipeline::sRenderingHUDs) { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } - } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -647,19 +695,19 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightWaterProgram.unbind(); - } - else - { - gDeferredFullbrightProgram.unbind(); - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } @@ -675,6 +723,12 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass) { fullbright_shader = &gObjectFullbrightProgram; } + + if (pass == 1) + { + llassert(fullbright_shader->mRiggedVariant); + fullbright_shader = fullbright_shader->mRiggedVariant; + } } void LLDrawPoolFullbright::endRenderPass(S32 pass) @@ -715,21 +769,23 @@ void LLDrawPoolFullbright::render(S32 pass) } U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); - } - else - { - gPipeline.enableLightsFullbright(); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); + + if (pass == 0) + { + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE); + } } stop_glerror(); @@ -737,39 +793,39 @@ void LLDrawPoolFullbright::render(S32 pass) S32 LLDrawPoolFullbright::getNumPasses() { - return 1; + return 2; } void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - + bool rigged = (pass == 1); if (LLPipeline::sRenderingHUDs) { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else if (LLPipeline::sRenderDeferred) { if (LLPipeline::sUnderWaterRender) { - gDeferredFullbrightAlphaMaskWaterProgram.bind(); - gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1); } else { - gDeferredFullbrightAlphaMaskProgram.bind(); - gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gDeferredFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } else { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + gObjectFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0); } } @@ -778,26 +834,19 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLDisable blend(GL_BLEND); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + if (pass == 0) + { + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + } + else + { + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE); + } } void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - gObjectFullbrightAlphaMaskProgram.unbind(); - } - else - { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightAlphaMaskWaterProgram.unbind(); - } - else - { - gDeferredFullbrightAlphaMaskProgram.unbind(); - } - } + LLGLSLShader::sCurBoundShaderPtr->unbind(); LLRenderPass::endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index b27cc4babc..9ef9ea910d 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -29,6 +29,8 @@ #include "lldrawpool.h" +class LLGLSLShader; + class LLDrawPoolSimple : public LLRenderPass { public: @@ -43,18 +45,19 @@ public: LLDrawPoolSimple(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + S32 getNumDeferredPasses() override; + void beginDeferredPass(S32 pass) override; + void endDeferredPass(S32 pass) override; + void renderDeferred(S32 pass) override; - /*virtual*/ void beginRenderPass(S32 pass); - /*virtual*/ void endRenderPass(S32 pass); + void beginRenderPass(S32 pass) override; + void endRenderPass(S32 pass) override; /// We need two passes so we can handle emissive materials separately. - /*virtual*/ S32 getNumPasses() { return 1; } - /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void prerender(); + S32 getNumPasses() override; + void render(S32 pass = 0) override; + void prerender() override; + LLGLSLShader* mShader = nullptr; }; class LLDrawPoolGrass : public LLRenderPass @@ -98,12 +101,12 @@ public: LLDrawPoolAlphaMask(); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ S32 getNumDeferredPasses() { return 2; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -124,12 +127,12 @@ public: LLDrawPoolFullbrightAlphaMask(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - /*virtual*/ S32 getNumPasses() { return 1; } + /*virtual*/ S32 getNumPasses() { return 2; } /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); @@ -150,7 +153,7 @@ public: LLDrawPoolFullbright(); - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); @@ -179,7 +182,7 @@ public: virtual void prerender() { } - /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } + /*virtual*/ S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 88b958d24a..39ca7961d8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -56,6 +56,7 @@ #include "llviewertexture.h" #include "llvoavatar.h" #include "llsculptidsize.h" +#include "llmeshrepository.h" #if LL_LINUX // Work-around spurious used before init warning on Vector4a @@ -71,6 +72,7 @@ static LLStaticHashedString sColorIn("color_in"); BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE + #define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) /* @@ -197,14 +199,7 @@ void LLFace::destroy() if (mDrawPoolp) { - if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)) - { - ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); - } - else - { - mDrawPoolp->removeFace(this); - } + mDrawPoolp->removeFace(this); mDrawPoolp = NULL; } @@ -1286,7 +1281,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, return FALSE; } - const LLVolumeFace &vf = volume.getVolumeFace(f); + bool rigged = isState(RIGGED); + + const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; @@ -1450,9 +1447,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - LLMatrix4a mat_normal; - mat_normal.loadu(mat_norm_in); - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; bool do_xform = false; if (rebuild_tcoord) @@ -1487,6 +1481,45 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLMeshSkinInfo* skin = nullptr; + LLMatrix4a mat_vert; + LLMatrix4a mat_normal; + + // prepare mat_vert + if (rebuild_pos) + { + if (rigged) + { //override with bind shape matrix if rigged + skin = mSkinInfo; + mat_vert = skin->mBindShapeMatrix; + } + else + { + mat_vert.loadu(mat_vert_in); + } + } + + if (rebuild_normal || rebuild_tangent) + { //override mat_normal with inverse of skin->mBindShapeMatrix + LL_PROFILE_ZONE_NAMED("getGeometryVolume - norm mat override"); + if (rigged) + { + if (skin == nullptr) + { + skin = mSkinInfo; + } + + //TODO -- cache this (check profile marker above)? + glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); + m = m.inverse().transpose(); + mat_normal.loadu(m.m); + } + else + { + mat_normal.loadu(mat_norm_in); + } + } + static LLCachedControl use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); #ifdef GL_TRANSFORM_FEEDBACK_BUFFER @@ -1740,7 +1773,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, do_xform = false; } - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE || isState(LLFace::RIGGED)) + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) { //don't override texture transform during tc bake tex_mode = 0; } @@ -2036,9 +2069,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); - LLMatrix4a mat_vert; - mat_vert.loadu(mat_vert_in); - + F32* dst = (F32*) vert.get(); F32* end_f32 = dst+mGeomCount*4; @@ -2089,10 +2120,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - if (rebuild_normal) { - //LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_NORMAL); + LL_PROFILE_ZONE_NAMED("getGeometryVolume - normal"); + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); F32* normals = (F32*) norm.get(); LLVector4a* src = vf.mNormals; @@ -2714,56 +2745,6 @@ void LLFace::clearVertexBuffer() mVertexBuffer = NULL; } -//static -U32 LLFace::getRiggedDataMask(U32 type) -{ - static const U32 rigged_data_mask[] = { - LLDrawPoolAvatar::RIGGED_MATERIAL_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK, - LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK, - LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK, - LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, - LLDrawPoolAvatar::RIGGED_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, - LLDrawPoolAvatar::RIGGED_GLOW_MASK, - LLDrawPoolAvatar::RIGGED_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, - LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, - }; - - llassert(type < sizeof(rigged_data_mask)/sizeof(U32)); - - return rigged_data_mask[type]; -} - -U32 LLFace::getRiggedVertexBufferDataMask() const -{ - U32 data_mask = 0; - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - if (mRiggedIndex[i] > -1) - { - data_mask |= LLFace::getRiggedDataMask(i); - } - } - - return data_mask; -} - S32 LLFace::getRiggedIndex(U32 type) const { if (mRiggedIndex.empty()) @@ -2776,19 +2757,7 @@ S32 LLFace::getRiggedIndex(U32 type) const return mRiggedIndex[type]; } -void LLFace::setRiggedIndex(U32 type, S32 index) +U64 LLFace::getSkinHash() { - if (mRiggedIndex.empty()) - { - mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES); - for (U32 i = 0; i < mRiggedIndex.size(); ++i) - { - mRiggedIndex[i] = -1; - } - } - - llassert(type < mRiggedIndex.size()); - - mRiggedIndex[type] = index; + return mSkinInfo ? mSkinInfo->mHash : 0; } - diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 2e76c974fa..c533edede4 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -49,6 +49,7 @@ class LLViewerTexture; class LLGeometryManager; class LLTextureAtlasSlot; class LLDrawInfo; +class LLMeshSkinInfo; const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; @@ -228,11 +229,7 @@ public: void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } - U32 getRiggedVertexBufferDataMask() const; S32 getRiggedIndex(U32 type) const; - void setRiggedIndex(U32 type, S32 index); - - static U32 getRiggedDataMask(U32 type); void notifyAboutCreatingTexture(LLViewerTexture *texture); void notifyAboutMissingAsset(LLViewerTexture *texture); @@ -261,6 +258,11 @@ public: LLMatrix4* mSpecMapMatrix; LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; + + // return mSkinInfo->mHash or 0 if mSkinInfo is null + U64 getSkinHash(); private: LLPointer mVertexBuffer; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index a19d6d0b19..c5a3ff44b3 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1956,7 +1956,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat LLMeshSkinInfo info(skin); info.mMeshID = mesh_id; - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 30b7124550..332fa73944 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2901,8 +2901,24 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); - pushVerts(params, LLVertexBuffer::MAP_VERTEX); + LLGLSLShader* old_shader = LLGLSLShader::sCurBoundShaderPtr; + U32 mask = LLVertexBuffer::MAP_VERTEX; + bool bind = false; + if (params->mAvatar) + { + bind = true; + old_shader->mRiggedVariant->bind(); + LLRenderPass::uploadMatrixPalette(*params); + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + gGL.diffuseColor4ubv((GLubyte*)&(params->mDebugColor)); + pushVerts(params, mask); + + if (bind) + { + old_shader->bind(); + } } void renderShadowFrusta(LLDrawInfo* params) @@ -4085,6 +4101,11 @@ void LLDrawInfo::validate() mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); } +U64 LLDrawInfo::getSkinHash() +{ + return mSkinInfo ? mSkinInfo->mHash : 0; +} + LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 8cc50e71b1..5fca516f19 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -82,6 +82,9 @@ public: void validate(); + // return mSkinHash->mHash, or 0 if mSkinHash is null + U64 getSkinHash(); + LLVector4a mExtents[2]; LLPointer mVertexBuffer; @@ -120,6 +123,8 @@ public: F32 mAlphaMaskCutoff; U8 mDiffuseAlphaMode; bool mSelected; + LLVOAvatar* mAvatar = nullptr; + LLMeshSkinInfo* mSkinInfo = nullptr; struct CompareTexture @@ -647,7 +652,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); + U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); private: @@ -655,13 +660,13 @@ private: void freeFaces(); static int32_t sInstanceCount; - static LLFace** sFullbrightFaces; - static LLFace** sBumpFaces; - static LLFace** sSimpleFaces; - static LLFace** sNormFaces; - static LLFace** sSpecFaces; - static LLFace** sNormSpecFaces; - static LLFace** sAlphaFaces; + static LLFace** sFullbrightFaces[2]; + static LLFace** sBumpFaces[2]; + static LLFace** sSimpleFaces[2]; + static LLFace** sNormFaces[2]; + static LLFace** sSpecFaces[2]; + static LLFace** sNormSpecFaces[2]; + static LLFace** sAlphaFaces[2]; }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6368286f6e..38ac4275cf 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -578,8 +578,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + if (LLViewerCamera::instanceExists()) + { + LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + } ////////////////////////// // diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b34c5b1188..a1f532dd35 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -77,6 +77,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; +LLGLSLShader gSkinnedOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; @@ -87,6 +88,7 @@ LLGLSLShader gTwoTextureCompareProgram; LLGLSLShader gOneTextureFilterProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gSkinnedDebugProgram; LLGLSLShader gClipProgram; LLGLSLShader gDownsampleDepthProgram; LLGLSLShader gDownsampleDepthRectProgram; @@ -96,56 +98,49 @@ LLGLSLShader gBenchmarkProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gObjectSimpleImpostorProgram; +LLGLSLShader gSkinnedObjectSimpleImpostorProgram; LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; +LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterProgram; LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gObjectEmissiveWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; +LLGLSLShader gSkinnedObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +LLGLSLShader gSkinnedObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gTreeProgram; LLGLSLShader gTreeWaterProgram; LLGLSLShader gObjectFullbrightNoColorProgram; LLGLSLShader gObjectFullbrightNoColorWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; -LLGLSLShader gObjectFullbrightNonIndexedProgram; -LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; -LLGLSLShader gObjectEmissiveNonIndexedProgram; -LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; -LLGLSLShader gObjectShinyNonIndexedProgram; -LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -//object hardware skinning shaders -LLGLSLShader gSkinnedObjectSimpleProgram; -LLGLSLShader gSkinnedObjectFullbrightProgram; -LLGLSLShader gSkinnedObjectEmissiveProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -LLGLSLShader gSkinnedObjectShinySimpleProgram; - -LLGLSLShader gSkinnedObjectSimpleWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders LLGLSLShader gTerrainProgram; @@ -191,17 +186,18 @@ LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredUnderWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; -LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; +LLGLSLShader gDeferredSkinnedTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -213,9 +209,12 @@ LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram; LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAvatarAlphaShadowProgram; LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram; @@ -223,14 +222,20 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAttachmentAlphaShadowProgram; LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; +LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; LLGLSLShader gDeferredAlphaWaterProgram; +LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; +LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; LLGLSLShader gDeferredDoFCombineProgram; @@ -243,14 +248,29 @@ LLGLSLShader gDeferredWLSunProgram; LLGLSLShader gDeferredWLMoonProgram; LLGLSLShader gDeferredStarProgram; LLGLSLShader gDeferredFullbrightShinyProgram; -LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; +LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram; LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +//helper for making a rigged variant of a given shader +bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) +{ + riggedShader.mName = llformat("Skinned %s", shader.mName.c_str()); + riggedShader.mFeatures = shader.mFeatures; + riggedShader.mFeatures.hasObjectSkinning = true; + riggedShader.addPermutation("HAS_SKIN", "1"); + riggedShader.mShaderFiles = shader.mShaderFiles; + riggedShader.mShaderLevel = shader.mShaderLevel; + riggedShader.mShaderGroup = shader.mShaderGroup; + shader.mRiggedVariant = &riggedShader; + return riggedShader.createShader(NULL, NULL); +} + LLViewerShaderMgr::LLViewerShaderMgr() : mShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -263,75 +283,77 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWLMoonProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); - mShaderList.push_back(&gObjectShinyNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectShinyProgram); mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gWaterEdgeProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gObjectSimpleImpostorProgram); + mShaderList.push_back(&gSkinnedObjectSimpleImpostorProgram); mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); + mShaderList.push_back(&gSkinnedObjectBumpProgram); mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram); mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram); - mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gTreeProgram); mShaderList.push_back(&gTreeWaterProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); - mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); - mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); - mShaderList.push_back(&gSkinnedObjectSimpleProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); - mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); - mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); - mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); - mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterAlphaMaskProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); - mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); + mShaderList.push_back(&gSkinnedObjectShinyWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredEmissiveProgram); + mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredUnderWaterProgram); @@ -732,8 +754,10 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gSkinnedOcclusionProgram.unload(); gOcclusionCubeProgram.unload(); gDebugProgram.unload(); + gSkinnedDebugProgram.unload(); gClipProgram.unload(); gDownsampleDepthProgram.unload(); gDownsampleDepthRectProgram.unload(); @@ -755,58 +779,50 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gSkinnedObjectSimpleProgram.unload(); gObjectSimpleImpostorProgram.unload(); + gSkinnedObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); + gSkinnedObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); + gSkinnedObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gSkinnedObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); + gSkinnedObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); gObjectEmissiveProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gObjectEmissiveWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); + gSkinnedObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyProgram.unload(); + gSkinnedObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gSkinnedObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gSkinnedObjectShinyWaterProgram.unload(); - gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedTexGenProgram.unload(); gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectAlphaMaskNoColorProgram.unload(); gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); gTreeProgram.unload(); gTreeWaterProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - - gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); @@ -832,13 +848,13 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); - + gTransformPositionProgram.unload(); gTransformTexCoordProgram.unload(); gTransformNormalProgram.unload(); @@ -915,7 +931,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); - boost::unordered_map attribs; + std::unordered_map attribs; attribs["MAX_JOINTS_PER_MESH_OBJECT"] = boost::lexical_cast(LLSkinningUtil::getMaxJointCount()); @@ -1227,14 +1243,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredTreeShadowProgram.unload(); + gDeferredSkinnedTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredSkinnedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); - gDeferredSkinnedAlphaProgram.unload(); gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -1251,9 +1268,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.unload(); gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); + gDeferredSkinnedShadowAlphaMaskProgram.unload(); gDeferredShadowFullbrightAlphaMaskProgram.unload(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAvatarAlphaShadowProgram.unload(); gDeferredAvatarAlphaMaskShadowProgram.unload(); @@ -1263,12 +1283,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); gDeferredAlphaWaterProgram.unload(); + gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightWaterProgram.unload(); + gDeferredSkinnedFullbrightWaterProgram.unload(); gDeferredFullbrightAlphaMaskWaterProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); + gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostProgram.unload(); gDeferredCoFProgram.unload(); @@ -1283,8 +1308,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.unload(); gDeferredStarProgram.unload(); gDeferredFullbrightShinyProgram.unload(); - gDeferredSkinnedFullbrightShinyProgram.unload(); + gDeferredSkinnedFullbrightShinyProgram.unload(); gDeferredSkinnedFullbrightProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskProgram.unload(); gDeferredHighlightProgram.unload(); gDeferredHighlightNormalProgram.unload(); @@ -1341,7 +1367,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); + success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); } if (success) @@ -1353,7 +1380,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -1393,87 +1421,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; - gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedDiffuseProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; - gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedBumpProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedBumpProgram.mShaderFiles.clear(); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; - gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; - gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedAlphaProgram.mFeatures.encodesNormal = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasTransport = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasShadows = true; - - gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - gDeferredSkinnedAlphaProgram.clearPermutations(); - gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - - if (use_sun_shadow) - { - gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } - - if (ambient_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } - - if (sunlight_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } - - if (local_light_kill) - { - gDeferredSkinnedAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - - success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); - llassert(success); - - // Hack to include uniforms for lighting without linking in lighting file - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; - } - if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; @@ -1482,7 +1429,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); + success = success && gDeferredBumpProgram.createShader(NULL, NULL); llassert(success); } @@ -1570,6 +1518,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; } + else + { + gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; + } success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); @@ -1615,6 +1567,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); } + else + { + gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); + } gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); if (ambient_kill) @@ -1691,10 +1647,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; success = gDeferredTreeShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedTreeShadowProgram.mName = "Deferred Skinned Tree Shadow Shader"; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1883,172 +1854,235 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - - gDeferredAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaProgram.mFeatures.hasLighting = false; - gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaProgram.mFeatures.hasSrgb = true; - gDeferredAlphaProgram.mFeatures.encodesNormal = true; - gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasGamma = true; - gDeferredAlphaProgram.mFeatures.hasTransport = true; - gDeferredAlphaProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - - gDeferredAlphaProgram.mShaderFiles.clear(); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaProgram.clearPermutations(); - gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); - gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - if (use_sun_shadow) - { - gDeferredAlphaProgram.addPermutation("HAS_SHADOW", "1"); - } + LLGLSLShader* shader = nullptr; + bool rigged = i == 1; + if (!rigged) + { + shader = &gDeferredAlphaProgram; + shader->mName = "Deferred Alpha Shader"; + shader->mRiggedVariant = &gDeferredSkinnedAlphaProgram; + } + else + { + shader = &gDeferredSkinnedAlphaProgram; + shader->mName = "Skinned Deferred Alpha Shader"; + shader->mFeatures.hasObjectSkinning = true; + } - if (ambient_kill) - { - gDeferredAlphaProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader->mFeatures.hasSrgb = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.calculatesAtmospherics = true; + shader->mFeatures.hasAtmospherics = true; + shader->mFeatures.hasGamma = true; + shader->mFeatures.hasTransport = true; + shader->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (sunlight_kill) - { - gDeferredAlphaProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - if (local_light_kill) - { - gDeferredAlphaProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } + shader->clearPermutations(); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + shader->addPermutation("USE_INDEXED_TEX", "1"); + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - gDeferredAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (ambient_kill) + { + shader->addPermutation("AMBIENT_KILL", "1"); + } - success = gDeferredAlphaProgram.createShader(NULL, NULL); - llassert(success); + if (sunlight_kill) + { + shader->addPermutation("SUNLIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + if (local_light_kill) + { + shader->addPermutation("LOCAL_LIGHT_KILL", "1"); + } + + if (rigged) + { + shader->addPermutation("HAS_SKIN", "1"); + } + + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader->createShader(NULL, NULL); + llassert(success); + + // Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } if (success) { - gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Impostor Shader"; + LLGLSLShader* shaders[] = { + &gDeferredAlphaImpostorProgram, + &gDeferredSkinnedAlphaImpostorProgram + }; -// Begin Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + for (int i = 0; i < 2 && success; ++i) + { + bool rigged = i == 1; + LLGLSLShader* shader = shaders[i]; - gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; - gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; - gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow; + shader->mName = rigged ? "Skinned Deferred Alpha Impostor Shader" : "Deferred Alpha Impostor Shader"; - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } + // Begin Hack + shader->mFeatures.calculatesLighting = false; + shader->mFeatures.hasLighting = false; - gDeferredAlphaImpostorProgram.mShaderFiles.clear(); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + shader->mFeatures.hasSrgb = true; + shader->mFeatures.isAlphaLighting = true; + shader->mFeatures.encodesNormal = true; + shader->mFeatures.hasShadows = use_sun_shadow; - gDeferredAlphaImpostorProgram.clearPermutations(); - gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); - gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } - if (use_sun_shadow) - { - gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", "1"); - } + shader->mShaderFiles.clear(); + shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader->clearPermutations(); + shader->addPermutation("USE_INDEXED_TEX", "1"); + shader->addPermutation("FOR_IMPOSTOR", "1"); + shader->addPermutation("USE_VERTEX_COLOR", "1"); + if (rigged) + { + shader->mFeatures.hasObjectSkinning = true; + shader->addPermutation("HAS_SKIN", "1"); + } - gDeferredAlphaImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (use_sun_shadow) + { + shader->addPermutation("HAS_SHADOW", "1"); + } - success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); - llassert(success); + shader->mRiggedVariant = &gDeferredSkinnedAlphaImpostorProgram; + shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (!rigged) + { + shader->mRiggedVariant = shaders[1]; + } + success = shader->createShader(NULL, NULL); + llassert(success); -// End Hack - gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; + // End Hack + shader->mFeatures.calculatesLighting = true; + shader->mFeatures.hasLighting = true; + } } - if (success) - { - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; - gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredAlphaWaterProgram.mFeatures.hasWaterFog = true; - gDeferredAlphaWaterProgram.mFeatures.hasSrgb = true; - gDeferredAlphaWaterProgram.mFeatures.encodesNormal = true; - gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; - gDeferredAlphaWaterProgram.mFeatures.hasTransport = true; - gDeferredAlphaWaterProgram.mFeatures.hasShadows = use_sun_shadow; - - if (mShaderLevel[SHADER_DEFERRED] < 1) - { - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - } - else - { //shave off some texture units for shadow maps - gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); - } - gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredAlphaWaterProgram.mShaderFiles.clear(); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - - gDeferredAlphaWaterProgram.clearPermutations(); - gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); - if (use_sun_shadow) - { - gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", "1"); - } + if (success) + { + LLGLSLShader* shader[] = { + &gDeferredAlphaWaterProgram, + &gDeferredSkinnedAlphaWaterProgram + }; + + gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; + + gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; + gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - if (ambient_kill) + for (int i = 0; i < 2 && success; ++i) { - gDeferredAlphaWaterProgram.addPermutation("AMBIENT_KILL", "1"); - } + shader[i]->mFeatures.calculatesLighting = false; + shader[i]->mFeatures.hasLighting = false; + shader[i]->mFeatures.isAlphaLighting = true; + shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + shader[i]->mFeatures.hasWaterFog = true; + shader[i]->mFeatures.hasSrgb = true; + shader[i]->mFeatures.encodesNormal = true; + shader[i]->mFeatures.calculatesAtmospherics = true; + shader[i]->mFeatures.hasAtmospherics = true; + shader[i]->mFeatures.hasGamma = true; + shader[i]->mFeatures.hasTransport = true; + shader[i]->mFeatures.hasShadows = use_sun_shadow; + + if (mShaderLevel[SHADER_DEFERRED] < 1) + { + shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + shader[i]->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; + shader[i]->mShaderFiles.clear(); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + + shader[i]->clearPermutations(); + shader[i]->addPermutation("USE_INDEXED_TEX", "1"); + shader[i]->addPermutation("WATER_FOG", "1"); + shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); + if (use_sun_shadow) + { + shader[i]->addPermutation("HAS_SHADOW", "1"); + } - if (sunlight_kill) - { - gDeferredAlphaWaterProgram.addPermutation("SUNLIGHT_KILL", "1"); - } + if (ambient_kill) + { + shader[i]->addPermutation("AMBIENT_KILL", "1"); + } - if (local_light_kill) - { - gDeferredAlphaWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - } - gDeferredAlphaWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (sunlight_kill) + { + shader[i]->addPermutation("SUNLIGHT_KILL", "1"); + } - success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); - llassert(success); + if (local_light_kill) + { + shader[i]->addPermutation("LOCAL_LIGHT_KILL", "1"); + } - // Hack - gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; - gDeferredAlphaWaterProgram.mFeatures.hasLighting = true; + if (i == 1) + { // rigged variant + shader[i]->mFeatures.hasObjectSkinning = true; + shader[i]->addPermutation("HAS_SKIN", "1"); + } + else + { + shader[i]->mRiggedVariant = shader[1]; + } + shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = shader[i]->createShader(NULL, NULL); + llassert(success); + + // Hack + shader[i]->mFeatures.calculatesLighting = true; + shader[i]->mFeatures.hasLighting = true; + } } if (success) @@ -2082,6 +2116,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); success = gDeferredFullbrightProgram.createShader(NULL, NULL); llassert(success); } @@ -2099,7 +2134,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } @@ -2118,10 +2154,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); + success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); llassert(success); } - + if (success) { gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; @@ -2138,7 +2175,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); + success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); llassert(success); } @@ -2155,43 +2193,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader"; - gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasSrgb = true; - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear(); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); + success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); } @@ -2206,7 +2209,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); + success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); llassert(success); } @@ -2349,10 +2353,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); } + gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowProgram.mName = "Deferred Skinned Shadow Shader"; + gDeferredSkinnedShadowProgram.mFeatures.isDeferred = true; + gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true; + gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); + } + success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader"; @@ -2386,10 +2409,31 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram; success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader"; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations(); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); + gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; @@ -2403,10 +2447,28 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); } gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram; success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); llassert(success); } + if (success) + { + gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader"; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear(); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + if (gGLManager.mHasDepthClamp) + { + gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1"); + } + gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; @@ -2782,77 +2844,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; - - if (mShaderLevel[SHADER_OBJECT] == 0) - { - gObjectShinyProgram.unload(); - gObjectFullbrightShinyProgram.unload(); - gObjectFullbrightShinyWaterProgram.unload(); - gObjectShinyWaterProgram.unload(); - gObjectFullbrightNoColorProgram.unload(); - gObjectFullbrightNoColorWaterProgram.unload(); - gObjectSimpleProgram.unload(); - gObjectSimpleImpostorProgram.unload(); - gObjectPreviewProgram.unload(); - gImpostorProgram.unload(); - gObjectSimpleAlphaMaskProgram.unload(); - gObjectBumpProgram.unload(); - gObjectSimpleWaterProgram.unload(); - gObjectSimpleWaterAlphaMaskProgram.unload(); - gObjectEmissiveProgram.unload(); - gObjectEmissiveWaterProgram.unload(); - gObjectFullbrightProgram.unload(); - gObjectFullbrightAlphaMaskProgram.unload(); - gObjectFullbrightWaterProgram.unload(); - gObjectFullbrightWaterAlphaMaskProgram.unload(); - gObjectShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedProgram.unload(); - gObjectFullbrightShinyNonIndexedWaterProgram.unload(); - gObjectShinyNonIndexedWaterProgram.unload(); - gObjectSimpleNonIndexedTexGenProgram.unload(); - gObjectSimpleNonIndexedTexGenWaterProgram.unload(); - gObjectSimpleNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNonIndexedProgram.unload(); - gObjectAlphaMaskNonIndexedWaterProgram.unload(); - gObjectAlphaMaskNoColorProgram.unload(); - gObjectAlphaMaskNoColorWaterProgram.unload(); - gObjectFullbrightNonIndexedProgram.unload(); - gObjectFullbrightNonIndexedWaterProgram.unload(); - gObjectEmissiveNonIndexedProgram.unload(); - gObjectEmissiveNonIndexedWaterProgram.unload(); - gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectFullbrightProgram.unload(); - gSkinnedObjectEmissiveProgram.unload(); - gSkinnedObjectFullbrightShinyProgram.unload(); - gSkinnedObjectShinySimpleProgram.unload(); - gSkinnedObjectSimpleWaterProgram.unload(); - gSkinnedObjectFullbrightWaterProgram.unload(); - gSkinnedObjectEmissiveWaterProgram.unload(); - gSkinnedObjectFullbrightShinyWaterProgram.unload(); - gSkinnedObjectShinySimpleWaterProgram.unload(); - gTreeProgram.unload(); - gTreeWaterProgram.unload(); - - return TRUE; - } - if (success) - { - gObjectSimpleNonIndexedProgram.mName = "Non indexed Shader"; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasGamma = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedProgram.mFeatures.hasAlphaMask = true; // Fix for MAINT-8836 - gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; @@ -2869,24 +2861,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); } - - if (success) - { - gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.hasLighting = true; - gObjectSimpleNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectSimpleNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; @@ -3009,70 +2983,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gTreeWaterProgram.createShader(NULL, NULL); } - if (success) - { - gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; - gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightNonIndexedWaterProgram.mName = "Non Indexed Fullbright Water Shader"; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasSrgb = true; - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; - gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedProgram.mFeatures.hasSrgb = true; - gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; @@ -3105,73 +3015,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); } - if (success) - { - gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; - gObjectShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectShinyNonIndexedProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectShinyNonIndexedWaterProgram.mName = "Non Indexed Shiny Water Shader"; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesLighting = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; - gObjectShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedProgram.mName = "Non Indexed Fullbright Shiny Shader"; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL); - } - - if (success) - { - gObjectFullbrightShinyNonIndexedWaterProgram.mName = "Non Indexed Fullbright Shiny Water Shader"; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isShiny = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasGamma = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasTransport = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL); - } - if (success) { gImpostorProgram.mName = "Impostor Shader"; @@ -3215,7 +3058,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram); + success = success && gObjectSimpleProgram.createShader(NULL, NULL); } if (success) @@ -3235,8 +3079,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - - success = gObjectSimpleImpostorProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram); + success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL); } if (success) @@ -3253,30 +3097,30 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram); success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } if (success) { gObjectBumpProgram.mName = "Bump Shader"; - /*gObjectBumpProgram.mFeatures.calculatesLighting = true; - gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; - gObjectBumpProgram.mFeatures.hasGamma = true; - gObjectBumpProgram.mFeatures.hasAtmospherics = true; - gObjectBumpProgram.mFeatures.hasLighting = true; - gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ gObjectBumpProgram.mFeatures.encodesNormal = true; gObjectBumpProgram.mShaderFiles.clear(); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectBumpProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); + success = success && gObjectBumpProgram.createShader(NULL, NULL); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 - gObjectBumpProgram.bind(); - gObjectBumpProgram.uniform1i(sTexture0, 0); - gObjectBumpProgram.uniform1i(sTexture1, 1); - gObjectBumpProgram.unbind(); + LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; + for (int i = 0; i < 2; ++i) + { + shader[i]->bind(); + shader[i]->uniform1i(sTexture0, 0); + shader[i]->uniform1i(sTexture1, 1); + shader[i]->unbind(); + } } } @@ -3295,7 +3139,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram); + success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3313,7 +3158,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram); + success = success && gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3329,7 +3175,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram); + success = success && gObjectFullbrightProgram.createShader(NULL, NULL); } if (success) @@ -3337,7 +3184,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mName = "Fullbright Water Shader"; gObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); @@ -3345,7 +3192,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram); + success = success && gObjectFullbrightWaterProgram.createShader(NULL, NULL); } if (success) @@ -3361,7 +3209,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectEmissiveProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram); + success = success && gObjectEmissiveProgram.createShader(NULL, NULL); } if (success) @@ -3377,7 +3226,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram); + success = success && gObjectEmissiveWaterProgram.createShader(NULL, NULL); } if (success) @@ -3394,12 +3244,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram); + success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); } if (success) { - gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader"; + gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Alpha Mask Shader"; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true; gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; @@ -3411,7 +3262,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram); + success = success && gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); } if (success) @@ -3427,7 +3279,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram); + success = success && gObjectShinyProgram.createShader(NULL, NULL); } if (success) @@ -3444,7 +3297,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectShinyWaterProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram); + success = success && gObjectShinyWaterProgram.createShader(NULL, NULL); } if (success) @@ -3460,7 +3314,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectFullbrightShinyProgram.createShader(NULL, NULL); + success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram); + success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL); } if (success) @@ -3478,196 +3333,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (mShaderLevel[SHADER_AVATAR] > 0) - { //load hardware skinned attachment shaders - if (success) - { - gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; - gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; - gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightProgram.mFeatures.hasSrgb = true; - gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; - gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasSrgb = true; - gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; - gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; - gSkinnedObjectFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader"; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader"; - gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader"; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); - } - - if (success) - { - gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader"; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; - gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL); - } + success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram); + success = success && gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL); } if( !success ) @@ -3995,9 +3662,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader"; + gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true; + gSkinnedOcclusionProgram.mShaderFiles.clear(); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + } + if (success) { gOcclusionCubeProgram.mName = "Occlusion Cube Shader"; @@ -4014,10 +3693,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mShaderFiles.clear(); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDebugProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedDebugProgram.mName = "Skinned Debug Shader"; + gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true; + gSkinnedDebugProgram.mShaderFiles.clear(); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gSkinnedDebugProgram.createShader(NULL, NULL); + } + if (success) { gClipProgram.mName = "Clip Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..297cfb6e68 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -184,10 +184,8 @@ extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; -extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; -extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNoColorProgram; @@ -200,8 +198,6 @@ extern LLGLSLShader gObjectEmissiveProgram; extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectEmissiveNonIndexedProgram; extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; @@ -213,25 +209,9 @@ extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; extern LLGLSLShader gObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; -extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; -extern LLGLSLShader gObjectShinyNonIndexedProgram; -extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; - -extern LLGLSLShader gSkinnedObjectSimpleProgram; -extern LLGLSLShader gSkinnedObjectFullbrightProgram; -extern LLGLSLShader gSkinnedObjectEmissiveProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleProgram; - -extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; -extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; -extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; -extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders extern LLGLSLShader gTerrainProgram; @@ -281,9 +261,6 @@ extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedDiffuseProgram; -extern LLGLSLShader gDeferredSkinnedBumpProgram; -extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTerrainWaterProgram; @@ -330,8 +307,6 @@ extern LLGLSLShader gDeferredWLSunProgram; extern LLGLSLShader gDeferredWLMoonProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gDeferredFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; -extern LLGLSLShader gDeferredSkinnedFullbrightProgram; extern LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 310a6a2adb..84bb67a03d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -111,6 +111,7 @@ #include "llsdserialize.h" #include "llcallstack.h" #include "llrendersphere.h" +#include "llskinningutil.h" #include @@ -9445,6 +9446,54 @@ LLViewerTexture* LLVOAvatar::getBakedTexture(const U8 te) } +const LLVOAvatar::MatrixPaletteCache& LLVOAvatar::updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skin, LLVOVolume* requesting_obj) +{ + U64 hash = skin->mHash; + MatrixPaletteCache& entry = mMatrixPaletteCache[hash]; + + if (entry.mFrame != gFrameCount) + { + LL_PROFILE_ZONE_SCOPED; + + entry.mFrame = gFrameCount; + + //build matrix palette + U32 count = LLSkinningUtil::getMeshJointCount(skin); + entry.mMatrixPalette.resize(count); + LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, this); + + const LLMatrix4a* mat = &(entry.mMatrixPalette[0]); + + entry.mGLMp.resize(count * 12); + + F32* mp = &(entry.mGLMp[0]); + + for (U32 i = 0; i < count; ++i) + { + F32* m = (F32*)mat[i].mMatrix[0].getF32ptr(); + + U32 idx = i * 12; + + mp[idx + 0] = m[0]; + mp[idx + 1] = m[1]; + mp[idx + 2] = m[2]; + mp[idx + 3] = m[12]; + + mp[idx + 4] = m[4]; + mp[idx + 5] = m[5]; + mp[idx + 6] = m[6]; + mp[idx + 7] = m[13]; + + mp[idx + 8] = m[8]; + mp[idx + 9] = m[9]; + mp[idx + 10] = m[10]; + mp[idx + 11] = m[14]; + } + } + + return entry; +} + // static void LLVOAvatar::getAnimLabels( std::vector* labels ) { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index aeac23ad92..b85400866e 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -53,6 +53,8 @@ #include "llviewerstats.h" #include "llvovolume.h" #include "llavatarrendernotifier.h" +#include "llmodel.h" + extern const LLUUID ANIM_AGENT_BODY_NOISE; extern const LLUUID ANIM_AGENT_BREATHE_ROT; @@ -77,6 +79,7 @@ class LLViewerJointMesh; const F32 MAX_AVATAR_LOD_FACTOR = 1.0f; +extern U32 gFrameCount; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLVOAvatar @@ -746,6 +749,26 @@ public: void updateMeshVisibility(); LLViewerTexture* getBakedTexture(const U8 te); + class alignas(16) MatrixPaletteCache + { + public: + U32 mFrame; + LLMeshSkinInfo::matrix_list_t mMatrixPalette; + + // Float array ready to be sent to GL + std::vector mGLMp; + + MatrixPaletteCache() : + mFrame(gFrameCount - 1) + { + } + }; + + const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo, LLVOVolume* requesting_obj = nullptr); + + typedef std::unordered_map matrix_palette_cache_t; + matrix_palette_cache_t mMatrixPaletteCache; + protected: void releaseMeshData(); virtual void restoreMeshData(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 755a70599a..f4f9154fed 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1740,7 +1740,17 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - if (any_valid_boxes) + if (isRiggedMesh()) + { + min.set(-1, -1, -1, 0); + max.set(1, 1, 1, 0); + + mDrawable->setSpatialExtents(min, max); + mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); + updateRadius(); + mDrawable->movePartition(); + } + else if (any_valid_boxes) { if (rebuild) { @@ -5010,13 +5020,13 @@ bool can_batch_texture(LLFace* facep) const static U32 MAX_FACE_COUNT = 4096U; int32_t LLVolumeGeometryManager::sInstanceCount = 0; -LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL; -LLFace** LLVolumeGeometryManager::sBumpFaces = NULL; -LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormFaces = NULL; -LLFace** LLVolumeGeometryManager::sSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL; +LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; LLVolumeGeometryManager::LLVolumeGeometryManager() : LLGeometryManager() @@ -5044,32 +5054,38 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager() void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) { - sFullbrightFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sBumpFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSimpleFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSpecFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormSpecFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sAlphaFaces = static_cast(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + for (int i = 0; i < 2; ++i) + { + sFullbrightFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sBumpFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSimpleFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSpecFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormSpecFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sAlphaFaces[i] = static_cast(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + } } void LLVolumeGeometryManager::freeFaces() { - ll_aligned_free<64>(sFullbrightFaces); - ll_aligned_free<64>(sBumpFaces); - ll_aligned_free<64>(sSimpleFaces); - ll_aligned_free<64>(sNormFaces); - ll_aligned_free<64>(sSpecFaces); - ll_aligned_free<64>(sNormSpecFaces); - ll_aligned_free<64>(sAlphaFaces); - - sFullbrightFaces = NULL; - sBumpFaces = NULL; - sSimpleFaces = NULL; - sNormFaces = NULL; - sSpecFaces = NULL; - sNormSpecFaces = NULL; - sAlphaFaces = NULL; + for (int i = 0; i < 2; ++i) + { + ll_aligned_free<64>(sFullbrightFaces[i]); + ll_aligned_free<64>(sBumpFaces[i]); + ll_aligned_free<64>(sSimpleFaces[i]); + ll_aligned_free<64>(sNormFaces[i]); + ll_aligned_free<64>(sSpecFaces[i]); + ll_aligned_free<64>(sNormSpecFaces[i]); + ll_aligned_free<64>(sAlphaFaces[i]); + + sFullbrightFaces[i] = NULL; + sBumpFaces[i] = NULL; + sSimpleFaces[i] = NULL; + sNormFaces[i] = NULL; + sSpecFaces[i] = NULL; + sNormSpecFaces[i] = NULL; + sAlphaFaces[i] = NULL; + } } void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) @@ -5090,8 +5106,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, return; } + U32 passType = type; + + bool rigged = facep->isState(LLFace::RIGGED); + + if (rigged && type != LLRenderPass::PASS_ALPHA) + { + // hacky, should probably clean up -- if this face is rigged, put it in "type + 1" + // See LLRenderPass PASS_foo enum + passType += 1; + } //add face to drawmap - LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type]; + LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType]; S32 idx = draw_vec.size()-1; @@ -5117,7 +5143,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLDrawable* drawable = facep->getDrawable(); - if (drawable->isState(LLDrawable::ANIMATED_CHILD)) + if (rigged) + { + // rigged meshes ignore their model matrix + model_mat = nullptr; + } + else if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { model_mat = &drawable->getWorldMatrix(); } @@ -5191,7 +5222,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mMaterial == mat && + //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5199,7 +5230,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mSelected == selected) + draw_vec[idx]->mSelected == selected && + draw_vec[idx]->mAvatar == facep->mAvatar && + draw_vec[idx]->getSkinHash() == facep->getSkinHash()) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); @@ -5245,6 +5278,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; draw_info->mShaderMask = shader_mask; + draw_info->mAvatar = facep->mAvatar; + draw_info->mSkinInfo = facep->mSkinInfo; if (mat) { @@ -5411,11 +5446,21 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) // add a face pointer to a list of face pointers without going over MAX_COUNT faces template -static inline void add_face(T** list, U32& count, T* face) +static inline void add_face(T*** list, U32* count, T* face) { - if (count < MAX_FACE_COUNT) + if (face->isState(LLFace::RIGGED)) + { + if (count[1] < MAX_FACE_COUNT) + { + list[1][count[1]++] = face; + } + } + else { - list[count++] = face; + if (count[0] < MAX_FACE_COUNT) + { + list[0][count[0]++] = face; + } } } @@ -5465,14 +5510,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) mFaceList.clear(); - U32 fullbright_count = 0; - U32 bump_count = 0; - U32 simple_count = 0; - U32 alpha_count = 0; - U32 norm_count = 0; - U32 spec_count = 0; - U32 normspec_count = 0; - + U32 fullbright_count[2] = { 0 }; + U32 bump_count[2] = { 0 }; + U32 simple_count[2] = { 0 }; + U32 alpha_count[2] = { 0 }; + U32 norm_count[2] = { 0 }; + U32 spec_count[2] = { 0 }; + U32 normspec_count[2] = { 0 }; U32 useage = group->getSpatialPartition()->mBufferUsage; @@ -5521,7 +5565,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::string vobj_name = llformat("Vol%p", vobj); - if (vobj->isMesh() && + bool is_mesh = vobj->isMesh(); + if (is_mesh && ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; @@ -5534,7 +5579,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - bool is_mesh = vobj->isMesh(); + F32 est_tris = vobj->getEstTrianglesMax(); vobj->updateControlAvatar(); @@ -5558,15 +5603,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); - if (vobj->isRiggedMesh() && - ((vobj->isAnimatedObject() && vobj->getControlAvatar()) || - (!vobj->isAnimatedObject() && vobj->getAvatar()))) + LLVOAvatar* avatar = nullptr; + const LLMeshSkinInfo* skinInfo = nullptr; + if (is_mesh) + { + skinInfo = vobj->getSkinInfo(); + } + + if (skinInfo) + { + if (vobj->isAnimatedObject()) + { + avatar = vobj->getControlAvatar(); + } + else + { + avatar = vobj->getAvatar(); + } + } + + if (avatar != nullptr) { - vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false); + avatar->addAttachmentOverridesForObject(vobj, NULL, false); } // Standard rigged mesh attachments: - bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment(); + bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to // exclude static objects in animated object linksets. rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && @@ -5590,183 +5652,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) - { - if (!facep->isState(LLFace::RIGGED)) - { //completely reset vertex buffer - facep->clearVertexBuffer(); - } - - facep->setState(LLFace::RIGGED); - any_rigged_face = true; - - //get drawpool of avatar with rigged face - LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - - if (pool) - { - const LLTextureEntry* te = facep->getTextureEntry(); - - //remove face from old pool if it exists - LLDrawPool* old_pool = facep->getPool(); - if (old_pool - && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV)) - { - ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); - } - - //add face to new pool - LLViewerTexture* tex = facep->getTexture(); - U32 type = gPipeline.getPoolTypeFromTE(te, tex); - - F32 te_alpha = te->getColor().mV[3]; - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - LLMaterial* mat = te->getMaterialParams().get(); - bool fullbright = te->getFullbright(); - - if (mat && LLPipeline::sRenderDeferred) - { - U8 alpha_mode = mat->getDiffuseAlphaMode(); - - bool is_alpha = type == LLDrawPool::POOL_ALPHA && - (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || - te_alpha < 0.999f); - - if (is_alpha) - { //this face needs alpha blending, override alpha mode - alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - } - - if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible - { - U32 mask = mat->getShaderMask(alpha_mode); - pool->addRiggedFace(facep, mask); - } - - if(vobj->isAnimatedObject() && vobj->isRiggedMesh()) - { - pool->updateRiggedVertexBuffers(vobj->getAvatar()); - } - } - else if (mat) - { - bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaMode(); - bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else if (is_alpha || (te->getColor().mV[3] < 0.999f)) - { - if (te->getColor().mV[3] > 0.f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - else if (gPipeline.canUseVertexShaders() - && LLPipeline::sRenderBump - && te->getShiny() - && can_be_shiny) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); - } - else - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - else - { - if (type == LLDrawPool::POOL_ALPHA) - { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - } - else if (te->getShiny()) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); - } - else - { - if (LLPipeline::sRenderDeferred) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); - } - } - } - else - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - - - if (LLPipeline::sRenderDeferred) - { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) - { - if (te->getBumpmap()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); - } - } - } - } - } - continue; - } - else - { - if (facep->isState(LLFace::RIGGED)) - { //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); - if (pool) - { - pool->removeRiggedFace(facep); - } - facep->clearState(LLFace::RIGGED); - } - } + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { //completely reset vertex buffer + facep->clearVertexBuffer(); + } + facep->setState(LLFace::RIGGED); + facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here + facep->mAvatar = avatar; + any_rigged_face = true; + } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { @@ -5776,7 +5674,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) cur_total += facep->getGeomCount(); - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) + if (facep->hasGeometry() && + (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects + facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -5966,6 +5866,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + // add extra vertex data for deferred rendering (not necessarily for batching textures) if (batch_textures) { bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; @@ -5978,13 +5879,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 geometryBytes = 0; - geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE); - geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures); - geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures); - geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE); + U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[0], simple_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[0], fullbright_count[0], FALSE, batch_textures); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[0], alpha_count[0], TRUE, batch_textures); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[0], bump_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[0], norm_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[0], spec_count[0], FALSE, FALSE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[0], normspec_count[0], FALSE, FALSE); + + extra_mask |= LLVertexBuffer::MAP_WEIGHT4; + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[1], simple_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[1], fullbright_count[1], FALSE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[1], alpha_count[1], TRUE, batch_textures, TRUE); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[1], bump_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[1], norm_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[1], spec_count[1], FALSE, TRUE); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[1], normspec_count[1], FALSE, TRUE); group->mGeometryBytes = geometryBytes; @@ -6146,7 +6057,7 @@ struct CompareBatchBreakerModified const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); - if (lte->getBumpmap() != rte->getBumpmap()) + if (lte->getBumpmap() != rte->getBumpmap()) { return lte->getBumpmap() < rte->getBumpmap(); } @@ -6169,8 +6080,43 @@ struct CompareBatchBreakerModified } }; +struct CompareBatchBreakerRigged +{ + bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) + { + const LLTextureEntry* lte = lhs->getTextureEntry(); + const LLTextureEntry* rte = rhs->getTextureEntry(); + + if (lhs->mAvatar != rhs->mAvatar) + { + return lhs->mAvatar < rhs->mAvatar; + } + else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash) + { + return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash; + } + else if (lhs->getTexture() != rhs->getTexture()) + { + return lhs->getTexture() < rhs->getTexture(); + } + else if (lte->getBumpmap() != rte->getBumpmap()) + { + return lte->getBumpmap() < rte->getBumpmap(); + } + else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID()) + { + return lte->getMaterialID() < rte->getMaterialID(); + } + else // if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } + + } +}; + -U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) +U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged) { LL_PROFILE_ZONE_SCOPED; @@ -6205,11 +6151,17 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); - if (!distance_sort) - { - //sort faces by things that break batches - std::sort(faces, faces+face_count, CompareBatchBreakerModified()); - } + + if (rigged) + { + //sort faces by things that break batches, including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerRigged()); + } + else if (!distance_sort) + { + //sort faces by things that break batches, not including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerModified()); + } else { //sort faces by distance @@ -6226,11 +6178,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLViewerTexture* last_tex = NULL; S32 buffer_index = 0; - if (distance_sort) - { - buffer_index = -1; - } - S32 texture_index_channels = 1; if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) @@ -6242,6 +6189,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } + + if (rigged) + { //don't attempt distance sorting on rigged meshes, not likely to succeed and breaks batches + distance_sort = FALSE; + } + + if (distance_sort) + { + buffer_index = -1; + } static LLCachedControl max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); @@ -6256,7 +6213,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); - LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); + const LLTextureEntry* te = facep->getTextureEntry(); + LLMaterialPtr mat = te->getMaterialParams(); + LLMaterialID matId = te->getMaterialID(); if (distance_sort) { @@ -6379,11 +6338,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace while (i != end_faces && (LLPipeline::sTextureBindTest || (distance_sort || - ((*i)->getTexture() == tex && - ((*i)->getTextureEntry()->getMaterialParams() == mat))))) + ((*i)->getTexture() == tex)))) { facep = *i; - + const LLTextureEntry* nextTe = facep->getTextureEntry(); + if (nextTe->getMaterialID() != matId) + { + break; + } //face has no texture index facep->mDrawInfo = NULL; @@ -6473,8 +6435,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 te_idx = facep->getTEOffset(); - llassert(!facep->isState(LLFace::RIGGED)); - if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { @@ -6571,10 +6531,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } } } - else if (no_materials) - { - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } else if (transparent) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cb54b1eaed..4710fdb085 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7408,32 +7408,91 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLVOPartGroup::restoreGL(); } -void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); + if (rigged) + { + mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture); + } + else + { + mSimplePool->pushBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged) +{ + LL_PROFILE_ZONE_SCOPED; + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + U32 type = LLRenderPass::PASS_ALPHA; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (rigged) + { + if (pparams->mAvatar != nullptr) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + mSimplePool->uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture); + } + } + else if (pparams->mAvatar == nullptr) + { + mSimplePool->pushBatch(*pparams, mask, texture, batch_texture); + } + } + } + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; +} + +void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } -void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture) +void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged) { assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + if (rigged) + { + mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture); + } + else + { + mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture); + } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -9587,198 +9646,207 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass"); static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = true; - - static const U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY , - LLRenderPass::PASS_MATERIAL, - LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, - LLRenderPass::PASS_SPECMAP, - LLRenderPass::PASS_SPECMAP_EMISSIVE, - LLRenderPass::PASS_NORMMAP, - LLRenderPass::PASS_NORMMAP_EMISSIVE, - LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, - }; + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = true; + + static const U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY , + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + LLGLEnable cull(GL_CULL_FACE); + + //enable depth clamping if available + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + + if (use_shader) + { + gDeferredShadowCubeProgram.bind(); + } - LLGLEnable cull(GL_CULL_FACE); + LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; - //enable depth clamping if available - LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); + occlusion_target.bindTarget(); + updateCull(shadow_cam, result); + occlusion_target.flush(); - if (use_shader) - { - gDeferredShadowCubeProgram.bind(); - } + stateSort(shadow_cam, result); - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1]; - occlusion_target.bindTarget(); - updateCull(shadow_cam, result); - occlusion_target.flush(); + //generate shadow map + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(view.m); - stateSort(shadow_cam, result); - - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(view.m); + stop_glerror(); + gGLLastMatrix = NULL; - stop_glerror(); - gGLLastMatrix = NULL; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - LLEnvironment& environment = LLEnvironment::instance(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - else - { - gDeferredShadowProgram.bind(); - gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } + for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged + { + bool rigged = j == 1; + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(rigged); + } + else + { + gDeferredShadowProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + } - gGL.diffuseColor4f(1,1,1,1); + gGL.diffuseColor4f(1, 1, 1, 1); S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); // if not using VSM, disable color writes if (shadow_detail <= 2) { - gGL.setColorMask(false, false); + gGL.setColorMask(false, false); } - - LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); - - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { + + LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); + + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } + + + } + + if (use_shader) + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - } - else - { + } + else + { LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); - renderGeomShadow(shadow_cam); - } + renderGeomShadow(shadow_cam); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + for (int i = 0; i < 2; ++i) + { + bool rigged = i == 1; - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; + gDeferredShadowAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); - renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - } + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); - gDeferredShadowFullbrightAlphaMaskProgram.bind(); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); - gDeferredShadowFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - } + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderAlphaObjects(mask, TRUE, TRUE, rigged); + } - mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_TREE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask); - renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask); + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged); + } + + + { + LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + gDeferredTreeShadowProgram.bind(rigged); + if (i == 0) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + } + + U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX; + renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged); + renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged); + } } - - { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } } - //glCullFace(GL_BACK); + //glCullFace(GL_BACK); - gDeferredShadowCubeProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); + gDeferredShadowCubeProgram.bind(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1]; + LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + doOcclusion(shadow_cam, occlusion_source, occlusion_target); - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = false; + gGL.setColorMask(true, true); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = false; } bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) @@ -10109,6 +10177,29 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK, LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED, + LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -10835,6 +10926,21 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu } } +void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture) +{ + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderRiggedGroup(group, type, mask, texture); + } + } +} + static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar) @@ -10870,37 +10976,31 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (visually_muted || too_complex) { + // only show jelly doll geometry andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES); } else { - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_CONTROL_AV, - LLPipeline::RENDER_TYPE_ALPHA_MASK, - LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_SIMPLE, - END_RENDER_TYPES); + //hide world geometry + clearRenderTypeMask( + RENDER_TYPE_SKY, + RENDER_TYPE_WL_SKY, + RENDER_TYPE_GROUND, + RENDER_TYPE_TERRAIN, + RENDER_TYPE_GRASS, + RENDER_TYPE_CONTROL_AV, // Animesh + RENDER_TYPE_TREE, + RENDER_TYPE_VOIDWATER, + RENDER_TYPE_WATER, + RENDER_TYPE_PASS_GRASS, + RENDER_TYPE_HUD, + RENDER_TYPE_PARTICLES, + RENDER_TYPE_CLOUDS, + RENDER_TYPE_HUD_PARTICLES, + END_RENDER_TYPES + ); } S32 occlusion = sUseOcclusion; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b87a726647..110df8c979 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -266,11 +266,13 @@ public: void touchTextures(LLDrawInfo* info); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); + void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderAlphaObjects(U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); + void renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); + void renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); void grabReferences(LLCullResult& result); void clearReferences(); @@ -457,34 +459,61 @@ public: RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE, + RENDER_TYPE_PASS_SIMPLE_RIGGED = LLRenderPass::PASS_SIMPLE_RIGGED, RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS, RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT, + RENDER_TYPE_PASS_FULLBRIGHT_RIGGED = LLRenderPass::PASS_FULLBRIGHT, RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE, + RENDER_TYPE_PASS_INVISIBLE_RIGGED = LLRenderPass::PASS_INVISIBLE_RIGGED, RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY, + RENDER_TYPE_PASS_INVISI_SHINY_RIGGED = LLRenderPass::PASS_INVISI_SHINY_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, + RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED = LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, + RENDER_TYPE_PASS_SHINY_RIGGED = LLRenderPass::PASS_SHINY_RIGGED, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_BUMP_RIGGED = LLRenderPass::PASS_BUMP_RIGGED, RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, + RENDER_TYPE_PASS_POST_BUMP_RIGGED = LLRenderPass::PASS_POST_BUMP_RIGGED, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, + RENDER_TYPE_PASS_GLOW_RIGGED = LLRenderPass::PASS_GLOW_RIGGED, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, + RENDER_TYPE_PASS_ALPHA_MASK_RIGGED = LLRenderPass::PASS_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, + RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL, + RENDER_TYPE_PASS_MATERIAL_RIGGED = LLRenderPass::PASS_MATERIAL_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA, + RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED = LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP, + RENDER_TYPE_PASS_SPECMAP_RIGGED = LLRenderPass::PASS_SPECMAP_RIGGED, RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND, + RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED = LLRenderPass::PASS_SPECMAP_BLEND_RIGGED, RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK, + RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED = LLRenderPass::PASS_SPECMAP_MASK_RIGGED, RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE, + RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP, + RENDER_TYPE_PASS_NORMMAP_RIGGED = LLRenderPass::PASS_NORMMAP_RIGGED, RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND, + RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED = LLRenderPass::PASS_NORMMAP_BLEND_RIGGED, RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK, + RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED = LLRenderPass::PASS_NORMMAP_MASK_RIGGED, RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC, + RENDER_TYPE_PASS_NORMSPEC_RIGGED = LLRenderPass::PASS_NORMSPEC_RIGGED, RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND, + RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED = LLRenderPass::PASS_NORMSPEC_BLEND_RIGGED, RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK, + RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, + RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, -- cgit v1.3 From 9b0d8c7e629597fd8e6dfb91a6b8f625b34ab274 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Mon, 22 Nov 2021 18:42:56 -0600 Subject: SL-16094 More profile hooks for threading code, remove redundant wglCreateContextAttribs call --- indra/llcommon/llthreadsafequeue.h | 18 ++++++++++++++++++ indra/llcommon/threadpool.cpp | 6 +++++- indra/llcommon/threadsafeschedule.h | 34 ++++++++++++++++++++++++++++++---- indra/llrender/llimagegl.cpp | 2 ++ indra/llwindow/llwindowwin32.cpp | 2 +- 5 files changed, 56 insertions(+), 6 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcommon/llthreadsafequeue.h b/indra/llcommon/llthreadsafequeue.h index 5c934791fe..2806506550 100644 --- a/indra/llcommon/llthreadsafequeue.h +++ b/indra/llcommon/llthreadsafequeue.h @@ -275,6 +275,7 @@ template template bool LLThreadSafeQueue::tryLock(CALLABLE&& callable) { + LL_PROFILE_ZONE_SCOPED; lock_t lock1(mLock, std::defer_lock); if (!lock1.try_lock()) return false; @@ -291,6 +292,7 @@ bool LLThreadSafeQueue::tryLockUntil( const std::chrono::time_point& until, CALLABLE&& callable) { + LL_PROFILE_ZONE_SCOPED; lock_t lock1(mLock, std::defer_lock); if (!lock1.try_lock_until(until)) return false; @@ -304,6 +306,7 @@ template template bool LLThreadSafeQueue::push_(lock_t& lock, T&& element) { + LL_PROFILE_ZONE_SCOPED; if (mStorage.size() >= mCapacity) return false; @@ -319,6 +322,7 @@ template template bool LLThreadSafeQueue::pushIfOpen(T&& element) { + LL_PROFILE_ZONE_SCOPED; lock_t lock1(mLock); while (true) { @@ -341,6 +345,7 @@ template template void LLThreadSafeQueue::push(T&& element) { + LL_PROFILE_ZONE_SCOPED; if (! pushIfOpen(std::forward(element))) { LLTHROW(LLThreadSafeQueueInterrupt()); @@ -352,6 +357,7 @@ template template bool LLThreadSafeQueue::tryPush(T&& element) { + LL_PROFILE_ZONE_SCOPED; return tryLock( [this, element=std::move(element)](lock_t& lock) { @@ -368,6 +374,7 @@ bool LLThreadSafeQueue::tryPushFor( const std::chrono::duration& timeout, T&& element) { + LL_PROFILE_ZONE_SCOPED; // Convert duration to time_point: passing the same timeout duration to // each of multiple calls is wrong. return tryPushUntil(std::chrono::steady_clock::now() + timeout, @@ -381,6 +388,7 @@ bool LLThreadSafeQueue::tryPushUntil( const std::chrono::time_point& until, T&& element) { + LL_PROFILE_ZONE_SCOPED; return tryLockUntil( until, [this, until, element=std::move(element)](lock_t& lock) @@ -413,6 +421,7 @@ template typename LLThreadSafeQueue::pop_result LLThreadSafeQueue::pop_(lock_t& lock, ElementT& element) { + LL_PROFILE_ZONE_SCOPED; // If mStorage is empty, there's no head element. if (mStorage.empty()) return mClosed? DONE : EMPTY; @@ -434,6 +443,7 @@ LLThreadSafeQueue::pop_(lock_t& lock, ElementT& element) template ElementT LLThreadSafeQueue::pop(void) { + LL_PROFILE_ZONE_SCOPED; lock_t lock1(mLock); ElementT value; while (true) @@ -462,6 +472,7 @@ ElementT LLThreadSafeQueue::pop(void) template bool LLThreadSafeQueue::tryPop(ElementT & element) { + LL_PROFILE_ZONE_SCOPED; return tryLock( [this, &element](lock_t& lock) { @@ -479,6 +490,7 @@ bool LLThreadSafeQueue::tryPopFor( const std::chrono::duration& timeout, ElementT& element) { + LL_PROFILE_ZONE_SCOPED; // Convert duration to time_point: passing the same timeout duration to // each of multiple calls is wrong. return tryPopUntil(std::chrono::steady_clock::now() + timeout, element); @@ -491,6 +503,7 @@ bool LLThreadSafeQueue::tryPopUntil( const std::chrono::time_point& until, ElementT& element) { + LL_PROFILE_ZONE_SCOPED; return tryLockUntil( until, [this, until, &element](lock_t& lock) @@ -510,6 +523,7 @@ LLThreadSafeQueue::tryPopUntil_( const std::chrono::time_point& until, ElementT& element) { + LL_PROFILE_ZONE_SCOPED; while (true) { pop_result popped = pop_(lock, element); @@ -536,6 +550,7 @@ LLThreadSafeQueue::tryPopUntil_( template size_t LLThreadSafeQueue::size(void) { + LL_PROFILE_ZONE_SCOPED; lock_t lock(mLock); return mStorage.size(); } @@ -544,6 +559,7 @@ size_t LLThreadSafeQueue::size(void) template void LLThreadSafeQueue::close() { + LL_PROFILE_ZONE_SCOPED; lock_t lock(mLock); mClosed = true; lock.unlock(); @@ -557,6 +573,7 @@ void LLThreadSafeQueue::close() template bool LLThreadSafeQueue::isClosed() { + LL_PROFILE_ZONE_SCOPED; lock_t lock(mLock); return mClosed; } @@ -565,6 +582,7 @@ bool LLThreadSafeQueue::isClosed() template bool LLThreadSafeQueue::done() { + LL_PROFILE_ZONE_SCOPED; lock_t lock(mLock); return mClosed && mStorage.empty(); } diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp index cf25cc838e..06e0dc5bfc 100644 --- a/indra/llcommon/threadpool.cpp +++ b/indra/llcommon/threadpool.cpp @@ -28,7 +28,11 @@ LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capac for (size_t i = 0; i < threads; ++i) { std::string tname{ STRINGIZE(mName << ':' << (i+1) << '/' << threads) }; - mThreads.emplace_back(tname, [this, tname](){ run(tname); }); + mThreads.emplace_back(tname, [this, tname]() + { + LL_PROFILER_SET_THREAD_NAME(tname.c_str()); + run(tname); + }); } // Listen on "LLApp", and when the app is shutting down, close the queue // and join the workers. diff --git a/indra/llcommon/threadsafeschedule.h b/indra/llcommon/threadsafeschedule.h index c8ad23532b..601681d550 100644 --- a/indra/llcommon/threadsafeschedule.h +++ b/indra/llcommon/threadsafeschedule.h @@ -98,12 +98,14 @@ namespace LL // we could minimize redundancy by breaking out a common base class... void push(const DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; push(tuple_cons(Clock::now(), tuple)); } /// individually pass each component of the TimeTuple void push(const TimePoint& time, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; push(TimeTuple(time, std::forward(args)...)); } @@ -114,6 +116,7 @@ namespace LL // and call that overload. void push(Args&&... args) { + LL_PROFILE_ZONE_SCOPED; push(Clock::now(), std::forward(args)...); } @@ -124,18 +127,21 @@ namespace LL /// DataTuple with implicit now bool tryPush(const DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; return tryPush(tuple_cons(Clock::now(), tuple)); } /// individually pass components bool tryPush(const TimePoint& time, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPush(TimeTuple(time, std::forward(args)...)); } /// individually pass components with implicit now bool tryPush(Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPush(Clock::now(), std::forward(args)...); } @@ -148,6 +154,7 @@ namespace LL bool tryPushFor(const std::chrono::duration& timeout, const DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; return tryPushFor(timeout, tuple_cons(Clock::now(), tuple)); } @@ -156,6 +163,7 @@ namespace LL bool tryPushFor(const std::chrono::duration& timeout, const TimePoint& time, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPushFor(TimeTuple(time, std::forward(args)...)); } @@ -164,6 +172,7 @@ namespace LL bool tryPushFor(const std::chrono::duration& timeout, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPushFor(Clock::now(), std::forward(args)...); } @@ -176,6 +185,7 @@ namespace LL bool tryPushUntil(const std::chrono::time_point& until, const DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; return tryPushUntil(until, tuple_cons(Clock::now(), tuple)); } @@ -184,6 +194,7 @@ namespace LL bool tryPushUntil(const std::chrono::time_point& until, const TimePoint& time, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPushUntil(until, TimeTuple(time, std::forward(args)...)); } @@ -192,6 +203,7 @@ namespace LL bool tryPushUntil(const std::chrono::time_point& until, Args&&... args) { + LL_PROFILE_ZONE_SCOPED; return tryPushUntil(until, Clock::now(), std::forward(args)...); } @@ -209,12 +221,14 @@ namespace LL // haven't yet jumped through those hoops. DataTuple pop() { + LL_PROFILE_ZONE_SCOPED; return tuple_cdr(popWithTime()); } /// pop TimeTuple by value TimeTuple popWithTime() { + LL_PROFILE_ZONE_SCOPED; lock_t lock(super::mLock); // We can't just sit around waiting forever, given that there may // be items in the queue that are not yet ready but will *become* @@ -254,6 +268,7 @@ namespace LL /// tryPop(DataTuple&) bool tryPop(DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; TimeTuple tt; if (! super::tryPop(tt)) return false; @@ -264,6 +279,7 @@ namespace LL /// for when Args has exactly one type bool tryPop(typename std::tuple_element<1, TimeTuple>::type& value) { + LL_PROFILE_ZONE_SCOPED; TimeTuple tt; if (! super::tryPop(tt)) return false; @@ -275,6 +291,7 @@ namespace LL template bool tryPopFor(const std::chrono::duration& timeout, Tuple& tuple) { + LL_PROFILE_ZONE_SCOPED; // It's important to use OUR tryPopUntil() implementation, rather // than delegating immediately to our base class. return tryPopUntil(Clock::now() + timeout, tuple); @@ -285,6 +302,7 @@ namespace LL bool tryPopUntil(const std::chrono::time_point& until, TimeTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; // super::tryPopUntil() wakes up when an item becomes available or // we hit 'until', whichever comes first. Thing is, the current // head of the queue could become ready sooner than either of @@ -304,20 +322,25 @@ namespace LL pop_result tryPopUntil_(lock_t& lock, const TimePoint& until, TimeTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; TimePoint adjusted = until; if (! super::mStorage.empty()) { + LL_PROFILE_ZONE_NAMED("tpu - adjust"); // use whichever is earlier: the head item's timestamp, or // the caller's limit adjusted = min(std::get<0>(super::mStorage.front()), adjusted); } // now delegate to base-class tryPopUntil_() pop_result popped; - while ((popped = pop_result(super::tryPopUntil_(lock, adjusted, tuple))) == WAITING) { - // If super::tryPopUntil_() returns WAITING, it means there's - // a head item, but it's not yet time. But it's worth looping - // back to recheck. + LL_PROFILE_ZONE_NAMED("tpu - super"); + while ((popped = pop_result(super::tryPopUntil_(lock, adjusted, tuple))) == WAITING) + { + // If super::tryPopUntil_() returns WAITING, it means there's + // a head item, but it's not yet time. But it's worth looping + // back to recheck. + } } return popped; } @@ -327,6 +350,7 @@ namespace LL bool tryPopUntil(const std::chrono::time_point& until, DataTuple& tuple) { + LL_PROFILE_ZONE_SCOPED; TimeTuple tt; if (! tryPopUntil(until, tt)) return false; @@ -339,6 +363,7 @@ namespace LL bool tryPopUntil(const std::chrono::time_point& until, typename std::tuple_element<1, TimeTuple>::type& value) { + LL_PROFILE_ZONE_SCOPED; TimeTuple tt; if (! tryPopUntil(until, tt)) return false; @@ -362,6 +387,7 @@ namespace LL // considering whether to deliver the current head element bool canPop(const TimeTuple& head) const override { + LL_PROFILE_ZONE_SCOPED; // an item with a future timestamp isn't yet ready to pop // (should we add some slop for overhead?) return std::get<0>(head) <= Clock::now(); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1b6920fe3b..e623baa653 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2257,6 +2257,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window) : ThreadPool("LLImageGL", 1, 1024*1024) , mWindow(window) { + LL_PROFILE_ZONE_SCOPED; mFinished = false; mContext = mWindow->createSharedContext(); @@ -2264,6 +2265,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window) void LLImageGLThread::run() { + LL_PROFILE_ZONE_SCOPED; // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b845f75ce4..777117b7c8 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1697,7 +1697,7 @@ void* LLWindowWin32::createSharedContext() 0 }; - HGLRC rc = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + HGLRC rc = 0; bool done = false; while (!done) -- cgit v1.3 From 37900e593d65e93913774f118a9aa461eeb8ef58 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 23 Nov 2021 15:40:36 -0500 Subject: SL-16094: Fix second startup hang. Add LLWindowWin32Thread::Post(), like post() except it uses PostMessage() to send the work item to the window thread. Support this in mainWindowProc(). Move LLWindowWin32::recreateWindow()'s destroy_window_handler() call onto the window thread. Delaying destruction of the old HWND ensures that we can use PostMessage() and GetMessage() with that HWND to pass the lambda work item. Moreover, it's likely to be less buggy to call DestroyWindow() on the same thread that created the window. Make recreateWindow()'s window thread lambda bind the window class parameters by value, rather than binding 'this' and back-referencing LLWindowWin32 members. Make recreateWindow() construct the window thread lambda and then decide whether to pass it to the window thread using post() or Post(), depending on whether we have a current HWND -- therefore whether the window thread is blocked on GetMessage(). That means we can eliminate the kickWindowThread() call. Make destroy_window_handler() accept HWND by value rather than by non-const reference. Since it doesn't attempt to modify the caller's value, this is a better match for the function's semantics anyway -- but importantly, it lets us pass a const HWND. --- indra/llwindow/llwindowwin32.cpp | 193 +++++++++++++++++++++++++++++++++------ 1 file changed, 166 insertions(+), 27 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b845f75ce4..162c38b862 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -46,6 +46,7 @@ #include "llsdutil.h" #include "llglslshader.h" #include "llthreadsafequeue.h" +#include "stringize.h" // System includes #include @@ -55,7 +56,9 @@ #include #include #include +#include #include +#include #include // std::pair // Require DirectInput version 8 @@ -80,6 +83,10 @@ const F32 ICON_FLASH_TIME = 0.5f; #define USER_DEFAULT_SCREEN_DPI 96 // Win7 #endif +// Claim a couple unused GetMessage() message IDs +const UINT WM_DUMMY_(WM_USER + 0x0017); +const UINT WM_POST_FUNCTION_(WM_USER + 0x0018); + extern BOOL gDebugWindowProc; static std::thread::id sWindowThreadId; @@ -340,12 +347,42 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void run() override; + /// called by main thread to post work to this window thread template void post(CALLABLE&& func) { getQueue().post(std::forward(func)); } + /** + * Like post(), Post() is a way of conveying a single work item to this + * thread. Its virtue is that it will definitely be executed "soon" rather + * than potentially waiting for the next frame: it uses PostMessage() to + * break us out of the window thread's blocked GetMessage() call. It's + * more expensive, though, not only from the Windows API latency of + * PostMessage() and GetMessage(), but also because it involves heap + * allocation and release. + * + * Require HWND from caller, even though we store an HWND locally. + * Otherwise, if our mWindowHandle was accessed from both threads, we'd + * have to protect it with a mutex. + */ + template + void Post(HWND windowHandle, CALLABLE&& func) + { + // Move func to the heap. If we knew FuncType could fit into LPARAM, + // we could simply instantiate FuncType and pass it by value. But + // since we don't, we must put that on the heap as well as the + // internal heap allocation it likely requires to store func. + auto ptr = new FuncType(std::move(func)); + WPARAM wparam{ 0xF1C }; + LL_DEBUGS("Window") << "PostMessage(" << std::hex << windowHandle + << ", " << WM_POST_FUNCTION_ + << ", " << wparam << std::dec << LL_ENDL; + PostMessage(windowHandle, WM_POST_FUNCTION_, wparam, LPARAM(ptr)); + } + + using FuncType = std::function; // call GetMessage() and pull enqueue messages for later processing void gatherInput(); HWND mWindowHandle = NULL; @@ -757,7 +794,7 @@ void LLWindowWin32::restore() // I'm turning off optimizations for this part to be sure code executes as intended // (it is a straw, but I have no idea why else __try can get overruled) #pragma optimize("", off) -bool destroy_window_handler(HWND &hWnd) +bool destroy_window_handler(HWND hWnd) { bool res; __try @@ -1630,18 +1667,36 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw mWindowHandle = 0; mhDC = 0; - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - std::promise> promise; - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style, &promise]() + // What follows must be done on the window thread. + auto window_work = + [self=mWindowThread, + oldHandle, + // bind CreateWindowEx() parameters by value instead of + // back-referencing LLWindowWin32 members + windowClassName=mWindowClassName, + windowTitle=mWindowTitle, + hInstance=mhInstance, + window_rect, + dw_ex_style, + dw_style, + &promise] + () { + LL_DEBUGS("Window") << "recreateWindow(): window_work entry" << LL_ENDL; + self->mWindowHandle = 0; + self->mhDC = 0; + + // important to call DestroyWindow() from the window thread + if (oldHandle && !destroy_window_handler(oldHandle)) + { + LL_WARNS("Window") << "Failed to properly close window before recreating it!" + << LL_ENDL; + } + auto handle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, + windowClassName, + windowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, window_rect.left, // x pos window_rect.top, // y pos @@ -1649,34 +1704,44 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw window_rect.bottom - window_rect.top, // height NULL, NULL, - mhInstance, + hInstance, NULL); if (! handle) { // Failed to create window: clear the variables. This // assignment is valid because we're running on mWindowThread. - mWindowThread->mWindowHandle = NULL; - mWindowThread->mhDC = 0; + self->mWindowHandle = NULL; + self->mhDC = 0; } else { // Update mWindowThread's own mWindowHandle and mhDC. - mWindowThread->mWindowHandle = handle; - mWindowThread->mhDC = GetDC(handle); + self->mWindowHandle = handle; + self->mhDC = GetDC(handle); } // It's important to wake up the future either way. - promise.set_value(std::make_pair(mWindowThread->mWindowHandle, mWindowThread->mhDC)); - } - ); - - // Having posted work to mWindowThread, bump it out of blocked - // GetMessage() call. Normally we could just wait for the next - // gatherInput() call to notice the pending work item and call - // kickWindowThread(), but that would be on THIS calling thread, and we're - // about to block this thread until we get a result from mWindowThread. - kickWindowThread(oldHandle); + promise.set_value(std::make_pair(self->mWindowHandle, self->mhDC)); + LL_DEBUGS("Window") << "recreateWindow(): window_work done" << LL_ENDL; + }; + // But how we pass window_work to the window thread depends on whether we + // already have a window handle. + if (! oldHandle) + { + // Pass window_work using the WorkQueue: without an existing window + // handle, the window thread can't call GetMessage(). + LL_DEBUGS("Window") << "posting window_work to WorkQueue" << LL_ENDL; + mWindowThread->post(window_work); + } + else + { + // Pass window_work using PostMessage(). We can still + // PostMessage(oldHandle) because oldHandle won't be destroyed until + // the window thread has retrieved and executed window_work. + LL_DEBUGS("Window") << "posting window_work to message queue" << LL_ENDL; + mWindowThread->Post(oldHandle, window_work); + } auto future = promise.get_future(); // This blocks until mWindowThread processes CreateWindowEx() and calls @@ -2116,6 +2181,23 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ ASSERT_WINDOW_THREAD(); LL_PROFILE_ZONE_SCOPED; + LL_DEBUGS("Window") << "mainWindowProc(" << std::hex << h_wnd + << ", " << u_msg + << ", " << w_param << ")" << std::dec << LL_ENDL; + + if (u_msg == WM_POST_FUNCTION_) + { + LL_DEBUGS("Window") << "WM_POST_FUNCTION_" << LL_ENDL; + // from LLWindowWin32Thread::Post() + // Cast l_param back to the pointer to the heap FuncType + // allocated by Post(). Capture in unique_ptr so we'll delete + // once we're done with it. + std::unique_ptr + ptr(reinterpret_cast(l_param)); + (*ptr)(); + return 0; + } + // Ignore clicks not originated in the client area, i.e. mouse-up events not preceded with a WM_LBUTTONDOWN. // This helps prevent avatar walking after maximizing the window by double-clicking the title bar. static bool sHandleLeftMouseUp = true; @@ -4415,14 +4497,61 @@ inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() { } +/** + * LogChange is to log changes in status while trying to avoid spamming the + * log with repeated messages, especially in a tight loop. It refuses to log + * a continuous run of identical messages, but logs every time the message + * changes. (It will happily spam when messages quickly bounce back and + * forth.) + */ +class LogChange +{ +public: + LogChange(const std::string& tag): + mTag(tag) + {} + + template + void always(Items&&... items) + { + // This odd construct ensures that the stringize() call is only + // executed if DEBUG logging is enabled for the passed tag. + LL_DEBUGS(mTag.c_str()); + log(LL_CONT, stringize(std::forward(items)...)); + LL_ENDL; + } + + template + void onChange(Items&&... items) + { + LL_DEBUGS(mTag.c_str()); + auto str = stringize(std::forward(items)...); + if (str != mPrev) + { + log(LL_CONT, str); + } + LL_ENDL; + } + +private: + void log(std::ostream& out, const std::string& message) + { + mPrev = message; + out << message; + } + std::string mTag; + std::string mPrev; +}; + void LLWindowWin32::LLWindowWin32Thread::run() { sWindowThreadId = std::this_thread::get_id(); + LogChange logger("Window"); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED; - if (mWindowHandle != 0) { MSG msg; @@ -4430,15 +4559,19 @@ void LLWindowWin32::LLWindowWin32Thread::run() if (mhDC == 0) { LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); + logger.onChange("PeekMessage(", std::hex, mWindowHandle, ")"); status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE); } else { LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); + logger.always("GetMessage(", std::hex, mWindowHandle, ")"); status = GetMessage(&msg, mWindowHandle, 0, 0); } if (status > 0) { + logger.always("got MSG (", std::hex, msg.hwnd, ", ", msg.message, + ", ", msg.wParam, ")"); TranslateMessage(&msg); DispatchMessage(&msg); @@ -4448,6 +4581,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); + logger.onChange("runPending()"); //process any pending functions getQueue().runPending(); } @@ -4455,6 +4589,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() #if 0 { LL_PROFILE_ZONE_NAMED("w32t - Sleep"); + logger.always("sleep(1)"); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } #endif @@ -4480,6 +4615,10 @@ void LLWindowWin32::kickWindowThread(HWND windowHandle) // post a nonsense user message to wake up the Window Thread in // case any functions are pending and no windows events came // through this frame - PostMessage(windowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); + WPARAM wparam{ 0xB0B0 }; + LL_DEBUGS("Window") << "PostMessage(" << std::hex << windowHandle + << ", " << WM_DUMMY_ + << ", " << wparam << ")" << std::dec << LL_ENDL; + PostMessage(windowHandle, WM_DUMMY_, wparam, 0x1337); } } -- cgit v1.3 From 2b96f89c2a374d72c0a8bc28a7b06ad4db7eae6e Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 23 Nov 2021 20:39:32 -0500 Subject: SL-16400: Add ThreadPool::start() method, and call it. It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures. --- indra/llcommon/threadpool.cpp | 10 +++++++--- indra/llcommon/threadpool.h | 9 +++++++++ indra/llrender/llimagegl.cpp | 5 +---- indra/llwindow/llwindowwin32.cpp | 1 + 4 files changed, 18 insertions(+), 7 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp index 06e0dc5bfc..ba914035e2 100644 --- a/indra/llcommon/threadpool.cpp +++ b/indra/llcommon/threadpool.cpp @@ -23,11 +23,15 @@ LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity): mQueue(name, capacity), - mName("ThreadPool:" + name) + mName("ThreadPool:" + name), + mThreadCount(threads) +{} + +void LL::ThreadPool::start() { - for (size_t i = 0; i < threads; ++i) + for (size_t i = 0; i < mThreadCount; ++i) { - std::string tname{ STRINGIZE(mName << ':' << (i+1) << '/' << threads) }; + std::string tname{ stringize(mName, ':', (i+1), '/', mThreadCount) }; mThreads.emplace_back(tname, [this, tname]() { LL_PROFILER_SET_THREAD_NAME(tname.c_str()); diff --git a/indra/llcommon/threadpool.h b/indra/llcommon/threadpool.h index 1ca24aec58..b79c9b9090 100644 --- a/indra/llcommon/threadpool.h +++ b/indra/llcommon/threadpool.h @@ -32,6 +32,14 @@ namespace LL ThreadPool(const std::string& name, size_t threads=1, size_t capacity=1024); virtual ~ThreadPool(); + /** + * Launch the ThreadPool. Until this call, a constructed ThreadPool + * launches no threads. That permits coders to derive from ThreadPool, + * or store it as a member of some other class, but refrain from + * launching it until all other construction is complete. + */ + void start(); + /** * ThreadPool listens for application shutdown messages on the "LLApp" * LLEventPump. Call close() to shut down this ThreadPool early. @@ -54,6 +62,7 @@ namespace LL WorkQueue mQueue; std::string mName; + size_t mThreadCount; std::vector> mThreads; }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index eda61d3c74..894eb8c773 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2261,6 +2261,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window) mFinished = false; mContext = mWindow->createSharedContext(); + ThreadPool::start(); } void LLImageGLThread::run() @@ -2268,10 +2269,6 @@ void LLImageGLThread::run() LL_PROFILE_ZONE_SCOPED; // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. - while (mContext == nullptr) - { // HACK -- wait for mContext to be initialized since this thread will usually start before mContext is set - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } mWindow->makeContextCurrent(mContext); gGL.init(); ThreadPool::run(); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 51fd228619..af7b8d91f0 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -4495,6 +4495,7 @@ std::vector LLWindowWin32::getDynamicFallbackFontList() inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { + ThreadPool::start(); } /** -- cgit v1.3 From 67ace0df9953ce3264048c3946720a9df492edfa Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 23 Nov 2021 20:48:44 -0500 Subject: SL-16400: Address a couple shutdown crashes. It can happen that we try to post() work for LLWindowWin32's window thread after the thread's WorkQueue has been closed. Also, instead of giving the "General" ThreadPool static lifespan, put it on the heap, anchored with a static unique_ptr. --- indra/llwindow/llwindowwin32.cpp | 10 +++++++++- indra/newview/llstartup.cpp | 32 ++++++++++++++------------------ indra/newview/llstartup.h | 8 ++++---- 3 files changed, 27 insertions(+), 23 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index af7b8d91f0..7f8f88a749 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -351,7 +351,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool template void post(CALLABLE&& func) { - getQueue().post(std::forward(func)); + try + { + getQueue().post(std::forward(func)); + } + catch (const LLThreadSafeQueueInterrupt&) + { + // Shutdown timing is tricky. The main thread can end up trying + // to post a cursor position after having closed the WorkQueue. + } } /** diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 9a4149948c..2b94ab76ba 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -35,6 +35,7 @@ #else # include // mkdir() #endif +#include // std::unique_ptr #include "llviewermedia_streamingaudio.h" #include "llaudioengine.h" @@ -255,9 +256,10 @@ static bool mBenefitsSuccessfullyInit = false; const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds -boost::scoped_ptr LLStartUp::sStateWatcher(new LLEventStream("StartupState")); -boost::scoped_ptr LLStartUp::sListener(new LLStartupListener()); -boost::scoped_ptr LLStartUp::sPhases(new LLViewerStats::PhaseMap); +std::unique_ptr LLStartUp::sStateWatcher(new LLEventStream("StartupState")); +std::unique_ptr LLStartUp::sListener(new LLStartupListener()); +std::unique_ptr LLStartUp::sPhases(new LLViewerStats::PhaseMap); +std::unique_ptr gGeneralThreadPool; // // local function declaration @@ -304,20 +306,6 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is // local classes // -void launchThreadPool() -{ - LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; - LLSD sizeSpec{ poolSizes["General"] }; - LLSD::Integer size{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; - LL_DEBUGS("ThreadPool") << "Instantiating General pool with " - << size << " threads" << LL_ENDL; - // Use a function-static ThreadPool: static duration, but instantiated - // only on demand. - // We don't want anyone, especially the main thread, to have to block - // due to this ThreadPool being full. - static LL::ThreadPool pool("General", size, 1024*1024); -} - void update_texture_fetch() { LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread @@ -1507,7 +1495,15 @@ bool idle_startup() display_startup(); // start up the ThreadPool we'll use for textures et al. - launchThreadPool(); + LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; + LLSD sizeSpec{ poolSizes["General"] }; + LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; + LL_DEBUGS("ThreadPool") << "Instantiating General pool with " + << poolSize << " threads" << LL_ENDL; + // We don't want anyone, especially the main thread, to have to block + // due to this ThreadPool being full. + gGeneralThreadPool.reset(new LL::ThreadPool("General", poolSize, 1024*1024)); + gGeneralThreadPool->start(); // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h index 116aeb36a7..fe8e215f76 100644 --- a/indra/newview/llstartup.h +++ b/indra/newview/llstartup.h @@ -27,7 +27,7 @@ #ifndef LL_LLSTARTUP_H #define LL_LLSTARTUP_H -#include +#include // unique_ptr class LLViewerTexture ; class LLEventPump; @@ -130,9 +130,9 @@ private: static std::string startupStateToString(EStartupState state); static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState - static boost::scoped_ptr sStateWatcher; - static boost::scoped_ptr sListener; - static boost::scoped_ptr sPhases; + static std::unique_ptr sStateWatcher; + static std::unique_ptr sListener; + static std::unique_ptr sPhases; }; -- cgit v1.3 From 0b066539fe68dc5750900c3452189645c40adb45 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Wed, 24 Nov 2021 10:47:54 -0500 Subject: DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert. Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba. --- indra/llcommon/CMakeLists.txt | 3 +- indra/llcommon/llsingleton.h | 14 +- indra/llcommon/tests/threadsafeschedule_test.cpp | 4 +- indra/llcommon/tests/workqueue_test.cpp | 72 ++++- indra/llcommon/timing.cpp | 25 -- indra/llcommon/workqueue.cpp | 30 ++- indra/llcommon/workqueue.h | 197 +++++++++----- indra/llrender/llimagegl.cpp | 89 ++----- indra/llrender/llimagegl.h | 27 +- indra/llwindow/llwindowwin32.cpp | 321 +++-------------------- indra/llwindow/llwindowwin32.h | 36 +-- indra/newview/CMakeLists.txt | 3 +- indra/newview/app_settings/settings.xml | 25 ++ indra/newview/llappviewer.cpp | 51 +--- indra/newview/llmainlooprepeater.cpp | 88 ------- indra/newview/llmainlooprepeater.h | 64 ----- indra/newview/llstartup.cpp | 17 ++ indra/newview/llviewertexture.cpp | 34 ++- indra/newview/llviewertexture.h | 4 + 19 files changed, 371 insertions(+), 733 deletions(-) delete mode 100644 indra/llcommon/timing.cpp delete mode 100644 indra/newview/llmainlooprepeater.cpp delete mode 100644 indra/newview/llmainlooprepeater.h (limited to 'indra/llwindow') diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index 9defa6b6c1..782f656406 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -119,8 +119,8 @@ set(llcommon_SOURCE_FILES lluriparser.cpp lluuid.cpp llworkerthread.cpp - timing.cpp u64.cpp + threadpool.cpp workqueue.cpp StackWalker.cpp ) @@ -256,6 +256,7 @@ set(llcommon_HEADER_FILES lockstatic.h stdtypes.h stringize.h + threadpool.h threadsafeschedule.h timer.h tuple.h diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index f85f961287..6042c0906c 100644 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -847,14 +847,13 @@ template class LLSimpleton { public: - static T* sInstance; - - static void createInstance() - { + template + static void createInstance(ARGS&&... args) + { llassert(sInstance == nullptr); - sInstance = new T(); + sInstance = new T(std::forward(args)...); } - + static inline T* getInstance() { return sInstance; } static inline T& instance() { return *getInstance(); } static inline bool instanceExists() { return sInstance != nullptr; } @@ -864,6 +863,9 @@ public: delete sInstance; sInstance = nullptr; } + +private: + static T* sInstance; }; template diff --git a/indra/llcommon/tests/threadsafeschedule_test.cpp b/indra/llcommon/tests/threadsafeschedule_test.cpp index af67b9f492..c421cc7b1c 100644 --- a/indra/llcommon/tests/threadsafeschedule_test.cpp +++ b/indra/llcommon/tests/threadsafeschedule_test.cpp @@ -46,11 +46,11 @@ namespace tut // the real time required for each push() call. Explicitly increment // the timestamp for each one -- but since we're passing explicit // timestamps, make the queue reorder them. - queue.push(Queue::TimeTuple(Queue::Clock::now() + 20ms, "ghi")); + queue.push(Queue::TimeTuple(Queue::Clock::now() + 200ms, "ghi")); // Given the various push() overloads, you have to match the type // exactly: conversions are ambiguous. queue.push("abc"s); - queue.push(Queue::Clock::now() + 10ms, "def"); + queue.push(Queue::Clock::now() + 100ms, "def"); queue.close(); auto entry = queue.pop(); ensure_equals("failed to pop first", std::get<0>(entry), "abc"s); diff --git a/indra/llcommon/tests/workqueue_test.cpp b/indra/llcommon/tests/workqueue_test.cpp index d5405400fd..bea3ad911b 100644 --- a/indra/llcommon/tests/workqueue_test.cpp +++ b/indra/llcommon/tests/workqueue_test.cpp @@ -20,7 +20,10 @@ // external library headers // other Linden headers #include "../test/lltut.h" +#include "../test/catch_and_store_what_in.h" #include "llcond.h" +#include "llcoros.h" +#include "lleventcoro.h" #include "llstring.h" #include "stringize.h" @@ -138,7 +141,8 @@ namespace tut [](){ return 17; }, // Note that a postTo() *callback* can safely bind a reference to // a variable on the invoking thread, because the callback is run - // on the invoking thread. + // on the invoking thread. (Of course the bound variable must + // survive until the callback is called.) [&result](int i){ result = i; }); // this should post the callback to main qptr->runOne(); @@ -156,4 +160,70 @@ namespace tut main.runPending(); ensure_equals("failed to run string callback", alpha, "abc"); } + + template<> template<> + void object::test<5>() + { + set_test_name("postTo with void return"); + WorkQueue main("main"); + auto qptr = WorkQueue::getInstance("queue"); + std::string observe; + main.postTo( + qptr, + // The ONLY reason we can get away with binding a reference to + // 'observe' in our work callable is because we're directly + // calling qptr->runOne() on this same thread. It would be a + // mistake to do that if some other thread were servicing 'queue'. + [&observe](){ observe = "queue"; }, + [&observe](){ observe.append(";main"); }); + qptr->runOne(); + main.runOne(); + ensure_equals("failed to run both lambdas", observe, "queue;main"); + } + + template<> template<> + void object::test<6>() + { + set_test_name("waitForResult"); + std::string stored; + // Try to call waitForResult() on this thread's main coroutine. It + // should throw because the main coroutine must service the queue. + auto what{ catch_what( + [this, &stored](){ stored = queue.waitForResult( + [](){ return "should throw"; }); }) }; + ensure("lambda should not have run", stored.empty()); + ensure_not("waitForResult() should have thrown", what.empty()); + ensure(STRINGIZE("should mention waitForResult: " << what), + what.find("waitForResult") != std::string::npos); + + // Call waitForResult() on a coroutine, with a string result. + LLCoros::instance().launch( + "waitForResult string", + [this, &stored]() + { stored = queue.waitForResult( + [](){ return "string result"; }); }); + llcoro::suspend(); + // Nothing will have happened yet because, even if the coroutine did + // run immediately, all it did was to queue the inner lambda on + // 'queue'. Service it. + queue.runOne(); + llcoro::suspend(); + ensure_equals("bad waitForResult return", stored, "string result"); + + // Call waitForResult() on a coroutine, with a void callable. + stored.clear(); + bool done = false; + LLCoros::instance().launch( + "waitForResult void", + [this, &stored, &done]() + { + queue.waitForResult([&stored](){ stored = "ran"; }); + done = true; + }); + llcoro::suspend(); + queue.runOne(); + llcoro::suspend(); + ensure_equals("didn't run coroutine", stored, "ran"); + ensure("void waitForResult() didn't return", done); + } } // namespace tut diff --git a/indra/llcommon/timing.cpp b/indra/llcommon/timing.cpp deleted file mode 100644 index c2dc695ef3..0000000000 --- a/indra/llcommon/timing.cpp +++ /dev/null @@ -1,25 +0,0 @@ -/** - * @file timing.cpp - * @brief This file will be deprecated in the future. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp index e7d40354aa..c74dada2e4 100644 --- a/indra/llcommon/workqueue.cpp +++ b/indra/llcommon/workqueue.cpp @@ -26,8 +26,9 @@ using Mutex = LLCoros::Mutex; using Lock = LLCoros::LockType; -LL::WorkQueue::WorkQueue(const std::string& name): - super(makeName(name)) +LL::WorkQueue::WorkQueue(const std::string& name, size_t capacity): + super(makeName(name)), + mQueue(capacity) { // TODO: register for "LLApp" events so we can implicitly close() on // viewer shutdown. @@ -38,6 +39,21 @@ void LL::WorkQueue::close() mQueue.close(); } +size_t LL::WorkQueue::size() +{ + return mQueue.size(); +} + +bool LL::WorkQueue::isClosed() +{ + return mQueue.isClosed(); +} + +bool LL::WorkQueue::done() +{ + return mQueue.done(); +} + void LL::WorkQueue::runUntilClose() { try @@ -130,3 +146,13 @@ void LL::WorkQueue::error(const std::string& msg) { LL_ERRS("WorkQueue") << msg << LL_ENDL; } + +void LL::WorkQueue::checkCoroutine(const std::string& method) +{ + // By convention, the default coroutine on each thread has an empty name + // string. See also LLCoros::logname(). + if (LLCoros::getName().empty()) + { + LLTHROW(Error("Do not call " + method + " from a thread's default coroutine")); + } +} diff --git a/indra/llcommon/workqueue.h b/indra/llcommon/workqueue.h index 8e4b38c2f3..96574a18b9 100644 --- a/indra/llcommon/workqueue.h +++ b/indra/llcommon/workqueue.h @@ -12,14 +12,14 @@ #if ! defined(LL_WORKQUEUE_H) #define LL_WORKQUEUE_H +#include "llcoros.h" +#include "llexception.h" #include "llinstancetracker.h" #include "threadsafeschedule.h" #include +#include // std::current_exception #include // std::function -#include #include -#include // std::pair -#include namespace LL { @@ -45,11 +45,16 @@ namespace LL using TimedWork = Queue::TimeTuple; using Closed = Queue::Closed; + struct Error: public LLException + { + Error(const std::string& what): LLException(what) {} + }; + /** * You may omit the WorkQueue name, in which case a unique name is * synthesized; for practical purposes that makes it anonymous. */ - WorkQueue(const std::string& name = std::string()); + WorkQueue(const std::string& name = std::string(), size_t capacity=1024); /** * Since the point of WorkQueue is to pass work to some other worker @@ -59,15 +64,36 @@ namespace LL */ void close(); + /** + * WorkQueue supports multiple producers and multiple consumers. In + * the general case it's misleading to test size(), since any other + * thread might change it the nanosecond the lock is released. On that + * basis, some might argue against publishing a size() method at all. + * + * But there are two specific cases in which a test based on size() + * might be reasonable: + * + * * If you're the only producer, noticing that size() == 0 is + * meaningful. + * * If you're the only consumer, noticing that size() > 0 is + * meaningful. + */ + size_t size(); + /// producer end: are we prevented from pushing any additional items? + bool isClosed(); + /// consumer end: are we done, is the queue entirely drained? + bool done(); + /*---------------------- fire and forget API -----------------------*/ /// fire-and-forget, but at a particular (future?) time template void post(const TimePoint& time, CALLABLE&& callable) { - // Defer reifying an arbitrary CALLABLE until we hit this method. - // All other methods should accept CALLABLEs of arbitrary type to - // avoid multiple levels of std::function indirection. + // Defer reifying an arbitrary CALLABLE until we hit this or + // postIfOpen(). All other methods should accept CALLABLEs of + // arbitrary type to avoid multiple levels of std::function + // indirection. mQueue.push(TimedWork(time, std::move(callable))); } @@ -82,6 +108,47 @@ namespace LL post(TimePoint::clock::now(), std::move(callable)); } + /** + * post work for a particular time, unless the queue is closed before + * we can post + */ + template + bool postIfOpen(const TimePoint& time, CALLABLE&& callable) + { + // Defer reifying an arbitrary CALLABLE until we hit this or + // post(). All other methods should accept CALLABLEs of arbitrary + // type to avoid multiple levels of std::function indirection. + return mQueue.pushIfOpen(TimedWork(time, std::move(callable))); + } + + /** + * post work, unless the queue is closed before we can post + */ + template + bool postIfOpen(CALLABLE&& callable) + { + return postIfOpen(TimePoint::clock::now(), std::move(callable)); + } + + /** + * Post work to be run at a specified time to another WorkQueue, which + * may or may not still exist and be open. Return true if we were able + * to post. + */ + template + static bool postMaybe(weak_t target, const TimePoint& time, CALLABLE&& callable); + + /** + * Post work to another WorkQueue, which may or may not still exist + * and be open. Return true if we were able to post. + */ + template + static bool postMaybe(weak_t target, CALLABLE&& callable) + { + return postMaybe(target, TimePoint::clock::now(), + std::forward(callable)); + } + /** * Launch a callable returning bool that will trigger repeatedly at * specified interval, until the callable returns false. @@ -115,63 +182,8 @@ namespace LL // Studio compile errors that seem utterly unrelated to this source // code. template - bool postTo(WorkQueue::weak_t target, - const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback) - { - // We're being asked to post to the WorkQueue at target. - // target is a weak_ptr: have to lock it to check it. - auto tptr = target.lock(); - if (! tptr) - // can't post() if the target WorkQueue has been destroyed - return false; - - // Here we believe target WorkQueue still exists. Post to it a - // lambda that packages our callable, our callback and a weak_ptr - // to this originating WorkQueue. - tptr->post( - time, - [reply = super::getWeak(), - callable = std::move(callable), - callback = std::move(callback)] - () - { - // Call the callable in any case -- but to minimize - // copying the result, immediately bind it into a reply - // lambda. The reply lambda also binds the original - // callback, so that when we, the originating WorkQueue, - // finally receive and process the reply lambda, we'll - // call the bound callback with the bound result -- on the - // same thread that originally called postTo(). - auto rlambda = - [result = callable(), - callback = std::move(callback)] - () - { callback(std::move(result)); }; - // Check if this originating WorkQueue still exists. - // Remember, the outer lambda is now running on a thread - // servicing the target WorkQueue, and real time has - // elapsed since postTo()'s tptr->post() call. - // reply is a weak_ptr: have to lock it to check it. - auto rptr = reply.lock(); - if (rptr) - { - // Only post reply lambda if the originating WorkQueue - // still exists. If not -- who would we tell? Log it? - try - { - rptr->post(std::move(rlambda)); - } - catch (const Closed&) - { - // Originating WorkQueue might still exist, but - // might be Closed. Same thing: just discard the - // callback. - } - } - }); - // looks like we were able to post() - return true; - } + bool postTo(weak_t target, + const TimePoint& time, CALLABLE&& callable, FOLLOWUP&& callback); /** * Post work to another WorkQueue, requesting a specific callback to @@ -181,10 +193,36 @@ namespace LL * inaccessible. */ template - bool postTo(WorkQueue::weak_t target, - CALLABLE&& callable, FOLLOWUP&& callback) + bool postTo(weak_t target, CALLABLE&& callable, FOLLOWUP&& callback) + { + return postTo(target, TimePoint::clock::now(), + std::move(callable), std::move(callback)); + } + + /** + * Post work to another WorkQueue to be run at a specified time, + * blocking the calling coroutine until then, returning the result to + * caller on completion. + * + * In general, we assume that each thread's default coroutine is busy + * servicing its WorkQueue or whatever. To try to prevent mistakes, we + * forbid calling waitForResult() from a thread's default coroutine. + */ + template + auto waitForResult(const TimePoint& time, CALLABLE&& callable); + + /** + * Post work to another WorkQueue, blocking the calling coroutine + * until then, returning the result to caller on completion. + * + * In general, we assume that each thread's default coroutine is busy + * servicing its WorkQueue or whatever. To try to prevent mistakes, we + * forbid calling waitForResult() from a thread's default coroutine. + */ + template + auto waitForResult(CALLABLE&& callable) { - return postTo(target, TimePoint::clock::now(), std::move(callable), std::move(callback)); + return waitForResult(TimePoint::clock::now(), std::move(callable)); } /*--------------------------- worker API ---------------------------*/ @@ -233,6 +271,23 @@ namespace LL bool runUntil(const TimePoint& until); private: + template + static auto makeReplyLambda(CALLABLE&& callable, FOLLOWUP&& callback); + /// general case: arbitrary C++ return type + template + struct MakeReplyLambda; + /// specialize for CALLABLE returning void + template + struct MakeReplyLambda; + + /// general case: arbitrary C++ return type + template + struct WaitForResult; + /// specialize for CALLABLE returning void + template + struct WaitForResult; + + static void checkCoroutine(const std::string& method); static void error(const std::string& msg); static std::string makeName(const std::string& name); void callWork(const Queue::DataTuple& work); @@ -254,8 +309,8 @@ namespace LL { public: // bind the desired data - BackJack(WorkQueue::weak_t target, - const WorkQueue::TimePoint& start, + BackJack(weak_t target, + const TimePoint& start, const std::chrono::duration& interval, CALLABLE&& callable): mTarget(target), @@ -302,8 +357,8 @@ namespace LL } private: - WorkQueue::weak_t mTarget; - WorkQueue::TimePoint mStart; + weak_t mTarget; + TimePoint mStart; std::chrono::duration mInterval; CALLABLE mCallable; }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index ed0e3fb345..894eb8c773 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -172,31 +172,19 @@ BOOL is_little_endian() return (*c == 0x78) ; } -LLImageGLThread* LLImageGLThread::sInstance = nullptr; - //static void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */) { LL_PROFILE_ZONE_SCOPED; sSkipAnalyzeAlpha = skip_analyze_alpha; - LLImageGLThread::sInstance = new LLImageGLThread(window); - LLImageGLThread::sInstance->start(); -} - -//static -void LLImageGL::updateClass() -{ - LL_PROFILE_ZONE_SCOPED; - LLImageGLThread::sInstance->executeCallbacks(); + LLImageGLThread::createInstance(window); } //static void LLImageGL::cleanupClass() { LL_PROFILE_ZONE_SCOPED; - LLImageGLThread::sInstance->mFunctionQueue.close(); - delete LLImageGLThread::sInstance; - LLImageGLThread::sInstance = nullptr; + LLImageGLThread::deleteSingleton(); } //static @@ -504,6 +492,9 @@ void LLImageGL::init(BOOL usemipmaps) #endif mCategory = -1; + + // Sometimes we have to post work for the main thread. + mMainQueue = LL::WorkQueue::getInstance("mainloop"); } void LLImageGL::cleanup() @@ -1536,8 +1527,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread - if (LLImageGLThread::sInstance != nullptr && - LLThread::currentID() == LLImageGLThread::sInstance->getID()) + if (! on_main_thread()) { { LL_PROFILE_ZONE_NAMED("cglt - sync"); @@ -1554,7 +1544,9 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } ref(); - LLImageGLThread::sInstance->postCallback([=]() + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); if (old_texname != 0) @@ -2259,7 +2251,11 @@ void LLImageGL::resetCurTexSizebar() */ LLImageGLThread::LLImageGLThread(LLWindow* window) - : LLThread("LLImageGL"), mWindow(window) + // We want exactly one thread, but a very large capacity: we never want + // anyone, especially inner-loop render code, to have to block on post() + // because we're full. + : ThreadPool("LLImageGL", 1, 1024*1024) + , mWindow(window) { LL_PROFILE_ZONE_SCOPED; mFinished = false; @@ -2268,61 +2264,6 @@ LLImageGLThread::LLImageGLThread(LLWindow* window) ThreadPool::start(); } -// post a function to be executed on the LLImageGL background thread - -bool LLImageGLThread::post(const std::function& func) -{ - try - { - mFunctionQueue.post(func); - } - catch (LLThreadSafeQueueInterrupt e) - { - return false; - } - - return true; -} - -//post a callback to be executed on the main thread - -bool LLImageGLThread::postCallback(const std::function& callback) -{ - try - { - if (!mCallbackQueue.tryPost(callback)) - { - mPendingCallbackQ.push(callback); - } - } - catch (LLThreadSafeQueueInterrupt e) - { - //thread is closing, drop request - return false; - } - - return true; -} - -void LLImageGLThread::executeCallbacks() -{ - LL_PROFILE_ZONE_SCOPED; - //executed from main thread - mCallbackQueue.runPending(); - - while (!mPendingCallbackQ.empty()) - { - if (mCallbackQueue.tryPost(mPendingCallbackQ.front())) - { - mPendingCallbackQ.pop(); - } - else - { - break; - } - } -} - void LLImageGLThread::run() { LL_PROFILE_ZONE_SCOPED; @@ -2330,7 +2271,7 @@ void LLImageGLThread::run() // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); gGL.init(); - mFunctionQueue.runUntilClose(); + ThreadPool::run(); gGL.shutdown(); mWindow->destroySharedContext(mContext); } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index bb46dbc639..ae773bb362 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -37,6 +37,7 @@ #include "llunits.h" #include "llthreadsafequeue.h" #include "llrender.h" +#include "threadpool.h" #include "workqueue.h" class LLTextureAtlas ; @@ -198,6 +199,7 @@ private: void freePickMask(); LLPointer mSaveData; // used for destroyGL/restoreGL + LL::WorkQueue::weak_t mMainQueue; U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; U16 mPickMaskHeight; @@ -271,7 +273,6 @@ public: public: static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false); - static void updateClass(); static void cleanupClass() ; private: @@ -307,34 +308,24 @@ public: }; -class LLImageGLThread : public LLThread +class LLImageGLThread : public LLSimpleton, LL::ThreadPool { public: LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread - bool post(const std::function& func); - - //post a callback to be executed on the main thread - bool postCallback(const std::function& callback); - - void executeCallbacks(); + template + bool post(CALLABLE&& func) + { + return getQueue().postIfOpen(std::forward(func)); + } void run() override; - // Work Queue for background thread - LL::WorkQueue mFunctionQueue; - - // Work Queue for main thread (run from updateClass) - LL::WorkQueue mCallbackQueue; - +private: LLWindow* mWindow; void* mContext = nullptr; LLAtomicBool mFinished; - - std::queue> mPendingCallbackQ; - - static LLImageGLThread* sInstance; }; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 149a92ffff..062dd02903 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -183,23 +183,19 @@ DWORD LLWindowWin32::sWinIMESentenceMode = IME_SMODE_AUTOMATIC; LLCoordWindow LLWindowWin32::sWinIMEWindowPosition(-1,-1); // The following class LLWinImm delegates Windows IMM APIs. -// We need this because some language versions of Windows, -// e.g., US version of Windows XP, doesn't install IMM32.DLL -// as a default, and we can't link against imm32.lib statically. -// I believe DLL loading of this type is best suited to do -// in a static initialization of a class. What I'm not sure is -// whether it follows the Linden Conding Standard... -// See http://wiki.secondlife.com/wiki/Coding_standards#Static_Members +// It was originally introduced to support US Windows XP, on which we needed +// to dynamically load IMM32.DLL and use GetProcAddress to resolve its entry +// points. Now that that's moot, we retain this wrapper only for hooks for +// metrics. class LLWinImm { public: - static bool isAvailable() { return sTheInstance.mHImmDll != NULL; } + static bool isAvailable() { return true; } public: // Wrappers for IMM API. static BOOL isIME(HKL hkl); - static HWND getDefaultIMEWnd(HWND hwnd); static HIMC getContext(HWND hwnd); static BOOL releaseContext(HWND hwnd, HIMC himc); static BOOL getOpenStatus(HIMC himc); @@ -213,236 +209,96 @@ public: static BOOL setCompositionFont(HIMC himc, LPLOGFONTW logfont); static BOOL setCandidateWindow(HIMC himc, LPCANDIDATEFORM candidate_form); static BOOL notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value); - -private: - LLWinImm(); - ~LLWinImm(); - -private: - // Pointers to IMM API. - BOOL (WINAPI *mImmIsIME)(HKL); - HWND (WINAPI *mImmGetDefaultIMEWnd)(HWND); - HIMC (WINAPI *mImmGetContext)(HWND); - BOOL (WINAPI *mImmReleaseContext)(HWND, HIMC); - BOOL (WINAPI *mImmGetOpenStatus)(HIMC); - BOOL (WINAPI *mImmSetOpenStatus)(HIMC, BOOL); - BOOL (WINAPI *mImmGetConversionStatus)(HIMC, LPDWORD, LPDWORD); - BOOL (WINAPI *mImmSetConversionStatus)(HIMC, DWORD, DWORD); - BOOL (WINAPI *mImmGetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); - BOOL (WINAPI *mImmSetCompostitionWindow)(HIMC, LPCOMPOSITIONFORM); - LONG (WINAPI *mImmGetCompositionString)(HIMC, DWORD, LPVOID, DWORD); - BOOL (WINAPI *mImmSetCompositionString)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD); - BOOL (WINAPI *mImmSetCompositionFont)(HIMC, LPLOGFONTW); - BOOL (WINAPI *mImmSetCandidateWindow)(HIMC, LPCANDIDATEFORM); - BOOL (WINAPI *mImmNotifyIME)(HIMC, DWORD, DWORD, DWORD); - -private: - HMODULE mHImmDll; - static LLWinImm sTheInstance; }; -LLWinImm LLWinImm::sTheInstance; - -LLWinImm::LLWinImm() : mHImmDll(NULL) -{ - // Check system metrics - if ( !GetSystemMetrics( SM_IMMENABLED ) ) - return; - - mHImmDll = LoadLibraryA("Imm32"); - if (mHImmDll != NULL) - { - mImmIsIME = (BOOL (WINAPI *)(HKL)) GetProcAddress(mHImmDll, "ImmIsIME"); - mImmGetDefaultIMEWnd = (HWND (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetDefaultIMEWnd"); - mImmGetContext = (HIMC (WINAPI *)(HWND)) GetProcAddress(mHImmDll, "ImmGetContext"); - mImmReleaseContext = (BOOL (WINAPI *)(HWND, HIMC)) GetProcAddress(mHImmDll, "ImmReleaseContext"); - mImmGetOpenStatus = (BOOL (WINAPI *)(HIMC)) GetProcAddress(mHImmDll, "ImmGetOpenStatus"); - mImmSetOpenStatus = (BOOL (WINAPI *)(HIMC, BOOL)) GetProcAddress(mHImmDll, "ImmSetOpenStatus"); - mImmGetConversionStatus = (BOOL (WINAPI *)(HIMC, LPDWORD, LPDWORD)) GetProcAddress(mHImmDll, "ImmGetConversionStatus"); - mImmSetConversionStatus = (BOOL (WINAPI *)(HIMC, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmSetConversionStatus"); - mImmGetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmGetCompositionWindow"); - mImmSetCompostitionWindow = (BOOL (WINAPI *)(HIMC, LPCOMPOSITIONFORM)) GetProcAddress(mHImmDll, "ImmSetCompositionWindow"); - mImmGetCompositionString= (LONG (WINAPI *)(HIMC, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmGetCompositionStringW"); - mImmSetCompositionString= (BOOL (WINAPI *)(HIMC, DWORD, LPVOID, DWORD, LPVOID, DWORD)) GetProcAddress(mHImmDll, "ImmSetCompositionStringW"); - mImmSetCompositionFont = (BOOL (WINAPI *)(HIMC, LPLOGFONTW)) GetProcAddress(mHImmDll, "ImmSetCompositionFontW"); - mImmSetCandidateWindow = (BOOL (WINAPI *)(HIMC, LPCANDIDATEFORM)) GetProcAddress(mHImmDll, "ImmSetCandidateWindow"); - mImmNotifyIME = (BOOL (WINAPI *)(HIMC, DWORD, DWORD, DWORD)) GetProcAddress(mHImmDll, "ImmNotifyIME"); - - if (mImmIsIME == NULL || - mImmGetDefaultIMEWnd == NULL || - mImmGetContext == NULL || - mImmReleaseContext == NULL || - mImmGetOpenStatus == NULL || - mImmSetOpenStatus == NULL || - mImmGetConversionStatus == NULL || - mImmSetConversionStatus == NULL || - mImmGetCompostitionWindow == NULL || - mImmSetCompostitionWindow == NULL || - mImmGetCompositionString == NULL || - mImmSetCompositionString == NULL || - mImmSetCompositionFont == NULL || - mImmSetCandidateWindow == NULL || - mImmNotifyIME == NULL) - { - // If any of the above API entires are not found, we can't use IMM API. - // So, turn off the IMM support. We should log some warning message in - // the case, since it is very unusual; these APIs are available from - // the beginning, and all versions of IMM32.DLL should have them all. - // Unfortunately, this code may be executed before initialization of - // the logging channel (LL_WARNS()), and we can't do it here... Yes, this - // is one of disadvantages to use static constraction to DLL loading. - FreeLibrary(mHImmDll); - mHImmDll = NULL; - - // If we unload the library, make sure all the function pointers are cleared - mImmIsIME = NULL; - mImmGetDefaultIMEWnd = NULL; - mImmGetContext = NULL; - mImmReleaseContext = NULL; - mImmGetOpenStatus = NULL; - mImmSetOpenStatus = NULL; - mImmGetConversionStatus = NULL; - mImmSetConversionStatus = NULL; - mImmGetCompostitionWindow = NULL; - mImmSetCompostitionWindow = NULL; - mImmGetCompositionString = NULL; - mImmSetCompositionString = NULL; - mImmSetCompositionFont = NULL; - mImmSetCandidateWindow = NULL; - mImmNotifyIME = NULL; - } - } -} - - // static BOOL LLWinImm::isIME(HKL hkl) { - if ( sTheInstance.mImmIsIME ) - return sTheInstance.mImmIsIME(hkl); - return FALSE; + return ImmIsIME(hkl); } // static HIMC LLWinImm::getContext(HWND hwnd) { - if ( sTheInstance.mImmGetContext ) - return sTheInstance.mImmGetContext(hwnd); - return 0; + return ImmGetContext(hwnd); } //static BOOL LLWinImm::releaseContext(HWND hwnd, HIMC himc) { - if ( sTheInstance.mImmIsIME ) - return sTheInstance.mImmReleaseContext(hwnd, himc); - return FALSE; + return ImmReleaseContext(hwnd, himc); } // static BOOL LLWinImm::getOpenStatus(HIMC himc) { - if ( sTheInstance.mImmGetOpenStatus ) - return sTheInstance.mImmGetOpenStatus(himc); - return FALSE; + return ImmGetOpenStatus(himc); } // static BOOL LLWinImm::setOpenStatus(HIMC himc, BOOL status) { - if ( sTheInstance.mImmSetOpenStatus ) - return sTheInstance.mImmSetOpenStatus(himc, status); - return FALSE; + return ImmSetOpenStatus(himc, status); } // static BOOL LLWinImm::getConversionStatus(HIMC himc, LPDWORD conversion, LPDWORD sentence) { - if ( sTheInstance.mImmGetConversionStatus ) - return sTheInstance.mImmGetConversionStatus(himc, conversion, sentence); - return FALSE; + return ImmGetConversionStatus(himc, conversion, sentence); } // static BOOL LLWinImm::setConversionStatus(HIMC himc, DWORD conversion, DWORD sentence) { - if ( sTheInstance.mImmSetConversionStatus ) - return sTheInstance.mImmSetConversionStatus(himc, conversion, sentence); - return FALSE; + return ImmSetConversionStatus(himc, conversion, sentence); } // static BOOL LLWinImm::getCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - if ( sTheInstance.mImmGetCompostitionWindow ) - return sTheInstance.mImmGetCompostitionWindow(himc, form); - return FALSE; + return ImmGetCompositionWindow(himc, form); } // static BOOL LLWinImm::setCompositionWindow(HIMC himc, LPCOMPOSITIONFORM form) { - if ( sTheInstance.mImmSetCompostitionWindow ) - return sTheInstance.mImmSetCompostitionWindow(himc, form); - return FALSE; + return ImmSetCompositionWindow(himc, form); } // static LONG LLWinImm::getCompositionString(HIMC himc, DWORD index, LPVOID data, DWORD length) { - if ( sTheInstance.mImmGetCompositionString ) - return sTheInstance.mImmGetCompositionString(himc, index, data, length); - return FALSE; + return ImmGetCompositionString(himc, index, data, length); } // static BOOL LLWinImm::setCompositionString(HIMC himc, DWORD index, LPVOID pComp, DWORD compLength, LPVOID pRead, DWORD readLength) { - if ( sTheInstance.mImmSetCompositionString ) - return sTheInstance.mImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); - return FALSE; + return ImmSetCompositionString(himc, index, pComp, compLength, pRead, readLength); } // static BOOL LLWinImm::setCompositionFont(HIMC himc, LPLOGFONTW pFont) { - if ( sTheInstance.mImmSetCompositionFont ) - return sTheInstance.mImmSetCompositionFont(himc, pFont); - return FALSE; + return ImmSetCompositionFont(himc, pFont); } // static BOOL LLWinImm::setCandidateWindow(HIMC himc, LPCANDIDATEFORM form) { - if ( sTheInstance.mImmSetCandidateWindow ) - return sTheInstance.mImmSetCandidateWindow(himc, form); - return FALSE; + return ImmSetCandidateWindow(himc, form); } // static BOOL LLWinImm::notifyIME(HIMC himc, DWORD action, DWORD index, DWORD value) { - if ( sTheInstance.mImmNotifyIME ) - return sTheInstance.mImmNotifyIME(himc, action, index, value); - return FALSE; + return ImmNotifyIME(himc, action, index, value); } - -// ---------------------------------------------------------------------------------------- -LLWinImm::~LLWinImm() -{ - if (mHImmDll != NULL) - { - FreeLibrary(mHImmDll); - mHImmDll = NULL; - } -} - - class LLMonitorInfo { public: @@ -552,8 +408,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, : LLWindow(callbacks, fullscreen, flags) { sMainThreadId = LLThread::currentID(); - mWindowThread = new LLWindowWin32Thread(this); - mWindowThread->start(); + mWindowThread = new LLWindowWin32Thread(); //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); @@ -624,7 +479,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, // Make an instance of our window then define the window class mhInstance = GetModuleHandle(NULL); - mWndProc = NULL; // Init Direct Input - needed for joystick / Spacemouse @@ -1048,17 +902,13 @@ void LLWindowWin32::close() // Something killed the window while we were busy destroying gl or handle somehow got broken LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; } - mWindowHandle = NULL; - mWindowThread->mFinished = true; }); - - while (!mWindowThread->isStopped()) - { - //nudge window thread - PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337); - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } + // Even though the above lambda might not yet have run, we've already + // bound mWindowHandle into it by value, which should suffice for the + // operations we're asking. That's the last time WE should touch it. + mWindowHandle = NULL; + mWindowThread->close(); } BOOL LLWindowWin32::isValid() @@ -1351,51 +1201,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO << " Fullscreen: " << mFullscreen << LL_ENDL; - auto oldHandle = mWindowHandle; - - //zero out mWindowHandle and mhDC before destroying window so window thread falls back to peekmessage - mWindowHandle = 0; - mhDC = 0; - - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL; - } - - mWindowHandle = NULL; - mhDC = 0; - - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style]() - { - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); - - if (mWindowHandle) - { - mhDC = GetDC(mWindowHandle); - } - } - ); - - // HACK wait for above handle to become populated - // TODO: use a future - int count = 1024; - while (!mhDC && count > 0) - { - Sleep(10); - --count; - } + recreateWindow(window_rect, dw_ex_style, dw_style); if (mWindowHandle) { @@ -1723,48 +1529,7 @@ const S32 max_format = (S32)num_formats - 1; mhDC = 0; // Zero The Device Context } - auto oldHandle = mWindowHandle; - mWindowHandle = NULL; - mhDC = 0; - - // Destroy The Window - if (oldHandle && !destroy_window_handler(oldHandle)) - { - LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL; - } - - mWindowThread->post( - [this, window_rect, dw_ex_style, dw_style]() - { - mWindowHandle = CreateWindowEx(dw_ex_style, - mWindowClassName, - mWindowTitle, - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, - window_rect.left, // x pos - window_rect.top, // y pos - window_rect.right - window_rect.left, // width - window_rect.bottom - window_rect.top, // height - NULL, - NULL, - mhInstance, - NULL); - - if (mWindowHandle) - { - mhDC = GetDC(mWindowHandle); - } - } - ); - - // HACK wait for above handle to become populated - // TODO: use a future - int count = 1024; - while (!mhDC && count > 0) - { - PostMessage(oldHandle, WM_USER + 8, 0x1717, 0x3b3b); - Sleep(10); - --count; - } + recreateWindow(window_rect, dw_ex_style, dw_style); if (mWindowHandle) { @@ -2347,7 +2112,7 @@ void LLWindowWin32::gatherInput() } - if (mWindowThread->mFunctionQueue.size() > 0) + if (mWindowThread->getQueue().size()) { LL_PROFILE_ZONE_NAMED("gi - PostMessage"); kickWindowThread(); @@ -2455,17 +2220,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ if (NULL != window_imp) { - // Has user provided their own window callback? - if (NULL != window_imp->mWndProc) - { - LL_PROFILE_ZONE_NAMED("mwp - WndProc"); - if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) - { - // user has handled window message - return 0; - } - } - // Juggle to make sure we can get negative positions for when // mouse is outside window. LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); @@ -4746,10 +4500,8 @@ std::vector LLWindowWin32::getDynamicFallbackFontList() #endif // LL_WINDOWS -inline LLWindowWin32Thread::LLWindowWin32Thread(LLWindowWin32* window) - : LLThread("Window Thread"), - mWindow(window), - mFunctionQueue(MAX_QUEUE_SIZE) +inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() + : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { ThreadPool::start(); } @@ -4813,7 +4565,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() { MSG msg; BOOL status; - if (mWindow->mhDC == 0) + if (mhDC == 0) { LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); logger.onChange("PeekMessage(", std::hex, mWindowHandle, ")"); @@ -4840,11 +4592,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); logger.onChange("runPending()"); //process any pending functions - std::function curFunc; - while (mFunctionQueue.tryPopBack(curFunc)) - { - curFunc(); - } + getQueue().runPending(); } #if 0 @@ -4857,11 +4605,6 @@ void LLWindowWin32::LLWindowWin32Thread::run() } } -void LLWindowWin32Thread::post(const std::function& func) -{ - mFunctionQueue.pushFront(func); -} - void LLWindowWin32::post(const std::function& func) { mFunctionQueue.pushFront(func); diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 8d0193abc8..b02815e990 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -36,44 +36,12 @@ #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" +#include "workqueue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); -class LLWindowWin32; - -// Thread that owns the Window Handle -class LLWindowWin32Thread : public LLThread -{ -public: - class Message - { - public: - LRESULT mMsg; - }; - - static const int MAX_QUEUE_SIZE = 2048; - - LLThreadSafeQueue mMessageQueue; - LLThreadSafeQueue> mFunctionQueue; - - bool mFinished = false; - - LLWindowWin32Thread(LLWindowWin32* window); - - void run() override; - - void post(const std::function& func); - -private: - - // call PeekMessage and pull enqueue messages for later processing - void gatherInput(); - LLWindowWin32* mWindow = nullptr; - -}; - class LLWindowWin32 : public LLWindow { public: @@ -218,7 +186,6 @@ protected: HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance - WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; @@ -280,7 +247,6 @@ protected: void kickWindowThread(HWND windowHandle=0); friend class LLWindowManager; - friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 9b636e5e5d..5f085bb9ad 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -393,7 +393,6 @@ set(viewer_SOURCE_FILES llloginhandler.cpp lllogininstance.cpp llmachineid.cpp - llmainlooprepeater.cpp llmanip.cpp llmaniprotate.cpp llmanipscale.cpp @@ -1032,7 +1031,6 @@ set(viewer_HEADER_FILES llloginhandler.h lllogininstance.h llmachineid.h - llmainlooprepeater.h llmanip.h llmaniprotate.h llmanipscale.h @@ -1604,6 +1602,7 @@ if (WINDOWS) ${WINDOWS_LIBRARIES} comdlg32 dxguid + imm32 kernel32 odbc32 odbccp32 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 2d821b7451..058da4b66d 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3871,6 +3871,17 @@ Value 1 + MainWorkTime + + Comment + Max time per frame devoted to mainloop work queue (in milliseconds) + Persist + 1 + Type + F32 + Value + 0.1 + QueueInventoryFetchTimeout Comment @@ -12667,6 +12678,20 @@ Value + ThreadPoolSizes + + Comment + Map of size overrides for specific thread pools. + Persist + 1 + Type + LLSD + Value + + General + 4 + + ThrottleBandwidthKBPS Comment diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 5b3cbff9b8..e13c0a2472 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -233,11 +233,12 @@ #include "llavatariconctrl.h" #include "llgroupiconctrl.h" #include "llviewerassetstats.h" +#include "workqueue.h" +using namespace LL; // Include for security api initialization #include "llsecapi.h" #include "llmachineid.h" -#include "llmainlooprepeater.h" #include "llcleanup.h" #include "llcoproceduremanager.h" @@ -366,6 +367,10 @@ BOOL gLogoutInProgress = FALSE; BOOL gSimulateMemLeak = FALSE; +// We don't want anyone, especially threads working on the graphics pipeline, +// to have to block due to this WorkQueue being full. +WorkQueue gMainloopWork("mainloop", 1024*1024); + //////////////////////////////////////////////////////////// // Internal globals... that should be removed. static std::string gArgs; @@ -381,42 +386,6 @@ static std::string gLaunchFileOnQuit; // Used on Win32 for other apps to identify our window (eg, win_setup) const char* const VIEWER_WINDOW_CLASSNAME = "Second Life"; -//-- LLDeferredTaskList ------------------------------------------------------ - -/** - * A list of deferred tasks. - * - * We sometimes need to defer execution of some code until the viewer gets idle, - * e.g. removing an inventory item from within notifyObservers() may not work out. - * - * Tasks added to this list will be executed in the next LLAppViewer::idle() iteration. - * All tasks are executed only once. - */ -class LLDeferredTaskList: public LLSingleton -{ - LLSINGLETON_EMPTY_CTOR(LLDeferredTaskList); - LOG_CLASS(LLDeferredTaskList); - - friend class LLAppViewer; - typedef boost::signals2::signal signal_t; - - void addTask(const signal_t::slot_type& cb) - { - mSignal.connect(cb); - } - - void run() - { - if (!mSignal.empty()) - { - mSignal(); - mSignal.disconnect_all_slots(); - } - } - - signal_t mSignal; -}; - //---------------------------------------------------------------------------- // List of entries from strings.xml to always replace @@ -973,9 +942,6 @@ bool LLAppViewer::init() } LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ; - // Initialize the repeater service. - LLMainLoopRepeater::instance().start(); - // Initialize event recorder LLViewerEventRecorder::createInstance(); @@ -2217,8 +2183,6 @@ bool LLAppViewer::cleanup() SUBSYSTEM_CLEANUP(LLProxy); LLCore::LLHttp::cleanup(); - LLMainLoopRepeater::instance().stop(); - ll_close_fail_log(); LLError::LLCallStacks::cleanup(); @@ -4550,7 +4514,7 @@ bool LLAppViewer::initCache() void LLAppViewer::addOnIdleCallback(const boost::function& cb) { - LLDeferredTaskList::instance().addTask(cb); + gMainloopWork.post(cb); } void LLAppViewer::loadKeyBindings() @@ -4948,7 +4912,6 @@ void LLAppViewer::idle() LLNotificationsUI::LLToast::updateClass(); LLSmoothInterpolation::updateInterpolants(); LLMortician::updateClass(); - LLImageGL::updateClass(); LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify() LLDirPickerThread::clearDead(); F32 dt_raw = idle_timer.getElapsedTimeAndResetF32(); diff --git a/indra/newview/llmainlooprepeater.cpp b/indra/newview/llmainlooprepeater.cpp deleted file mode 100644 index 6736e9a950..0000000000 --- a/indra/newview/llmainlooprepeater.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/** - * @file llmachineid.cpp - * @brief retrieves unique machine ids - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llapr.h" -#include "llevents.h" -#include "llmainlooprepeater.h" - - - -// LLMainLoopRepeater -//----------------------------------------------------------------------------- - - -LLMainLoopRepeater::LLMainLoopRepeater(void): - mQueue(0) -{ - ; // No op. -} - - -void LLMainLoopRepeater::start(void) -{ - if(mQueue != 0) return; - - mQueue = new LLThreadSafeQueue(1024); - mMainLoopConnection = LLEventPumps::instance(). - obtain("mainloop").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMainLoop, this, _1)); - mRepeaterConnection = LLEventPumps::instance(). - obtain("mainlooprepeater").listen(LLEventPump::inventName(), boost::bind(&LLMainLoopRepeater::onMessage, this, _1)); -} - - -void LLMainLoopRepeater::stop(void) -{ - mMainLoopConnection.release(); - mRepeaterConnection.release(); - - delete mQueue; - mQueue = 0; -} - - -bool LLMainLoopRepeater::onMainLoop(LLSD const &) -{ - LLSD message; - while(mQueue->tryPopBack(message)) { - std::string pump = message["pump"].asString(); - if(pump.length() == 0 ) continue; // No pump. - LLEventPumps::instance().obtain(pump).post(message["payload"]); - } - return false; -} - - -bool LLMainLoopRepeater::onMessage(LLSD const & event) -{ - try { - mQueue->pushFront(event); - } catch(LLThreadSafeQueueError & e) { - LL_WARNS() << "could not repeat message (" << e.what() << ")" << - event.asString() << LL_ENDL; - } - return false; -} diff --git a/indra/newview/llmainlooprepeater.h b/indra/newview/llmainlooprepeater.h deleted file mode 100644 index 2ec3a74e4a..0000000000 --- a/indra/newview/llmainlooprepeater.h +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file llmainlooprepeater.h - * @brief a service for repeating messages on the main loop. - * - * $LicenseInfo:firstyear=2010&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLMAINLOOPREPEATER_H -#define LL_LLMAINLOOPREPEATER_H - - -#include "llsd.h" -#include "llthreadsafequeue.h" - - -// -// A service which creates the pump 'mainlooprepeater' to which any thread can -// post a message that will be re-posted on the main loop. -// -// The posted message should contain two map elements: pump and payload. The -// pump value is a string naming the pump to which the message should be -// re-posted. The payload value is what will be posted to the designated pump. -// -class LLMainLoopRepeater: - public LLSingleton -{ - LLSINGLETON(LLMainLoopRepeater); -public: - // Start the repeater service. - void start(void); - - // Stop the repeater service. - void stop(void); - -private: - LLTempBoundListener mMainLoopConnection; - LLTempBoundListener mRepeaterConnection; - LLThreadSafeQueue * mQueue; - - bool onMainLoop(LLSD const &); - bool onMessage(LLSD const & event); -}; - - -#endif diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 8d21b04511..df066fb7ed 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -206,6 +206,9 @@ #include "llstacktrace.h" +#include "threadpool.h" + + #if LL_WINDOWS #include "lldxhardware.h" #endif @@ -303,6 +306,20 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is // local classes // +void launchThreadPool() +{ + LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") }; + LLSD sizeSpec{ poolSizes["General"] }; + LLSD::Integer size{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 }; + LL_DEBUGS("ThreadPool") << "Instantiating General pool with " + << size << " threads" << LL_ENDL; + // Use a function-static ThreadPool: static duration, but instantiated + // only on demand. + // We don't want anyone, especially the main thread, to have to block + // due to this ThreadPool being full. + static LL::ThreadPool pool("General", size, 1024*1024); +} + void update_texture_fetch() { LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e6ac701644..f932acd48c 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -679,6 +679,9 @@ void LLViewerTexture::init(bool firstinit) mVolumeList[LLRender::LIGHT_TEX].clear(); mVolumeList[LLRender::SCULPT_TEX].clear(); + + mMainQueue = LL::WorkQueue::getInstance("mainloop"); + mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); } //virtual @@ -1622,17 +1625,26 @@ void LLViewerFetchedTexture::scheduleCreateTexture() { mNeedsCreateTexture = TRUE; #if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads - if (!LLImageGLThread::sInstance->post([this]() - { - //actually create the texture on a background thread - createTexture(); - LLImageGLThread::sInstance->postCallback([this]() - { - //finalize on main thread - postCreateTexture(); - unref(); - }); - })) + auto mainq = mMainQueue.lock(); + if (mainq) + { + mainq->postTo( + mImageQueue, + // work to be done on LLImageGL worker thread + [this]() + { + //actually create the texture on a background thread + createTexture(); + }, + // callback to be run on main thread + [this]() + { + //finalize on main thread + postCreateTexture(); + unref(); + }); + } + else #endif { gTextureList.mCreateTextureList.insert(this); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index f9f1bfef44..4cd4c7cd39 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -35,6 +35,7 @@ #include "llrender.h" #include "llmetricperformancetester.h" #include "httpcommon.h" +#include "workqueue.h" #include #include @@ -213,6 +214,9 @@ protected: //do not use LLPointer here. LLViewerMediaTexture* mParcelMedia ; + LL::WorkQueue::weak_t mMainQueue; + LL::WorkQueue::weak_t mImageQueue; + static F32 sTexelPixelRatio; public: static const U32 sCurrentFileVersion; -- cgit v1.3 From 68e09edad0d863d57ba06e2842b9399f3ff21618 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Mon, 29 Nov 2021 17:07:25 -0700 Subject: SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction --- indra/llappearance/lltexlayer.cpp | 115 ++------- indra/llrender/llcubemap.cpp | 34 --- indra/llrender/llgl.cpp | 221 ++--------------- indra/llrender/llgl.h | 1 - indra/llrender/llglslshader.cpp | 1 - indra/llrender/llglslshader.h | 1 - indra/llrender/llrender.cpp | 416 ++------------------------------ indra/llrender/llrender.h | 5 +- indra/llrender/llrender2dutils.cpp | 80 +----- indra/llrender/llshadermgr.cpp | 38 --- indra/llrender/llvertexbuffer.cpp | 353 ++++++++------------------- indra/llwindow/llwindowwin32.cpp | 8 - indra/newview/lldrawpoolavatar.cpp | 17 +- indra/newview/lldrawpoolbump.cpp | 18 +- indra/newview/lldrawpoolsky.cpp | 12 +- indra/newview/lldrawpoolterrain.cpp | 21 +- indra/newview/lldrawpooltree.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 19 +- indra/newview/lldrawpoolwlsky.cpp | 25 +- indra/newview/llfloaterbvhpreview.cpp | 5 +- indra/newview/llfloaterimagepreview.cpp | 20 +- indra/newview/llglsandbox.cpp | 10 +- indra/newview/llhudtext.cpp | 2 - indra/newview/lllegacyatmospherics.cpp | 31 --- indra/newview/llmaniprotate.cpp | 21 +- indra/newview/llmaniptranslate.cpp | 7 +- indra/newview/llmodelpreview.cpp | 23 +- indra/newview/llscenemonitor.cpp | 9 +- indra/newview/llspatialpartition.cpp | 14 +- indra/newview/lltoolmorph.cpp | 5 +- indra/newview/llviewercontrol.cpp | 2 +- indra/newview/llviewerdisplay.cpp | 30 +-- indra/newview/llviewerjointmesh.cpp | 4 +- indra/newview/llviewershadermgr.cpp | 32 +-- indra/newview/llviewerwindow.cpp | 36 +-- indra/newview/llvoavatar.cpp | 20 -- indra/newview/llvosurfacepatch.cpp | 59 +---- indra/newview/llvowater.cpp | 2 +- indra/newview/pipeline.cpp | 335 +++++++------------------ 39 files changed, 320 insertions(+), 1734 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 26e0ae9086..9af59c7da4 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -144,17 +144,8 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) BOOL success = TRUE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.00f); - } + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); LLVertexBuffer::unbind(); @@ -166,10 +157,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) midRenderTexLayerSet(success); - if (use_shaders) - { - gAlphaMaskProgram.unbind(); - } + gAlphaMaskProgram.unbind(); LLVertexBuffer::unbind(); @@ -392,8 +380,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* } } - bool use_shaders = LLGLSLShader::sNoFixedFunction; - LLGLSUIDefault gls_ui; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); gGL.setColorMask(true, true); @@ -402,20 +388,14 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* { gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.0f); - } + gAlphaMaskProgram.setMinimumAlpha(0.0f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } if (mIsVisible) @@ -442,10 +422,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 0.f ); @@ -454,10 +431,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } return success; @@ -542,8 +516,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LL_PROFILE_ZONE_SCOPED; const LLTexLayerSetInfo *info = getInfo(); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - gGL.setColorMask(false, true); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -568,20 +540,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // Set the alpha channel to one (clean up after previous blending) gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } // (Optional) Mask out part of the baked texture with alpha masks @@ -1128,13 +1094,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou // *TODO: Is this correct? //gPipeline.disableLights(); stop_glerror(); - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - stop_glerror(); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; LLColor4 net_color; BOOL color_specified = findNetColor(&net_color); @@ -1221,10 +1180,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); if (no_alpha_test) { - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); } LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); @@ -1238,10 +1194,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (no_alpha_test) { - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1275,18 +1228,12 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou color_specified ) { LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.000f); - } + gAlphaMaskProgram.setMinimumAlpha(0.000f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } if( alpha_mask_specified || getInfo()->mWriteAllChannels ) @@ -1374,25 +1321,17 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) gGL.flush(); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - if( !getInfo()->mStaticImageFileName.empty() ) { LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( tex ) { LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } else { @@ -1407,18 +1346,11 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - success = TRUE; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1443,13 +1375,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC llassert( !mParamAlphaList.empty() ); - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - + gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.setColorMask(false, true); LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); @@ -1534,10 +1460,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC gl_rect_2d_simple( width, height ); } - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } + gAlphaMaskProgram.setMinimumAlpha(0.004f); LLGLSUIDefault gls_ui; diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index d7f7b2f58e..d2faa5f3ae 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -195,26 +195,6 @@ void LLCubeMap::enableTexture(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage) { mTextureCoordStage = stage; - if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) - { - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - - glEnable(GL_TEXTURE_GEN_R); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); - - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } - } } void LLCubeMap::disable(void) @@ -237,20 +217,6 @@ void LLCubeMap::disableTexture(void) void LLCubeMap::disableTextureCoords(void) { - if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) - { - if (mTextureCoordStage > 0) - { - gGL.getTexUnit(mTextureCoordStage)->activate(); - } - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glDisable(GL_TEXTURE_GEN_R); - if (mTextureCoordStage > 0) - { - gGL.getTexUnit(0)->activate(); - } - } } void LLCubeMap::setMatrix(S32 stage) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index b49b14615f..58183adfce 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1936,207 +1936,30 @@ void LLGLState::checkTextureChannels(const std::string& msg) #endif } -void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) -{ - if (!gDebugGL || LLGLSLShader::sNoFixedFunction) - { - return; - } - - stop_glerror(); - BOOL error = FALSE; - - GLint active_texture; - glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &active_texture); - - if (active_texture != GL_TEXTURE0_ARB) - { - LL_WARNS() << "Client active texture corrupted: " << active_texture << LL_ENDL; - if (gDebugSession) - { - gFailLog << "Client active texture corrupted: " << active_texture << std::endl; - } - error = TRUE; - } - - /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); - if (active_texture != GL_TEXTURE0_ARB) - { - LL_WARNS() << "Active texture corrupted: " << active_texture << LL_ENDL; - if (gDebugSession) - { - gFailLog << "Active texture corrupted: " << active_texture << std::endl; - } - error = TRUE; - }*/ - - static const char* label[] = - { - "GL_VERTEX_ARRAY", - "GL_NORMAL_ARRAY", - "GL_COLOR_ARRAY", - "GL_TEXTURE_COORD_ARRAY" - }; - - static GLint value[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_COLOR_ARRAY, - GL_TEXTURE_COORD_ARRAY - }; - - static const U32 mask[] = - { //copied from llvertexbuffer.h - 0x0001, //MAP_VERTEX, - 0x0002, //MAP_NORMAL, - 0x0010, //MAP_COLOR, - 0x0004, //MAP_TEXCOORD - }; - - - for (S32 j = 1; j < 4; j++) - { - if (glIsEnabled(value[j])) - { - if (!(mask[j] & data_mask)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has " << label[j] << " enabled." << std::endl; - } - } - } - else - { - if (mask[j] & data_mask) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have " << label[j] << " enabled." << std::endl; - } - } - } - } - - glClientActiveTextureARB(GL_TEXTURE1_ARB); - gGL.getTexUnit(1)->activate(); - if (glIsEnabled(GL_TEXTURE_COORD_ARRAY)) - { - if (!(data_mask & 0x0008)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; - } - } - } - else - { - if (data_mask & 0x0008) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; - } - } - } - - /*if (glIsEnabled(GL_TEXTURE_2D)) - { - if (!(data_mask & 0x0008)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl; - } - } - } - else - { - if (data_mask & 0x0008) - { - error = TRUE; - LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; - } - } - }*/ - - glClientActiveTextureARB(GL_TEXTURE0_ARB); - gGL.getTexUnit(0)->activate(); - - if (LLGLSLShader::sNoFixedFunction) - { //make sure vertex attribs are all disabled - GLint count; - glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); - for (GLint i = 0; i < count; i++) - { - GLint enabled; - glGetVertexAttribivARB((GLuint) i, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &enabled); - if (enabled) - { - error = TRUE; - LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL; - if (gDebugSession) - { - gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl; - } - } - } - } - - if (error) - { - if (gDebugSession) - { - ll_fail("LLGLState::checkClientArrays failed."); - } - else - { - LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; - } - } -} - /////////////////////////////////////////////////////////////////////// LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { LL_PROFILE_ZONE_SCOPED; - if (LLGLSLShader::sNoFixedFunction) - { //always ignore state that's deprecated post GL 3.0 - switch (state) - { - case GL_ALPHA_TEST: - case GL_NORMALIZE: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_Q: - case GL_LIGHTING: - case GL_COLOR_MATERIAL: - case GL_FOG: - case GL_LINE_STIPPLE: - case GL_POLYGON_STIPPLE: - mState = 0; - break; - } + switch (state) + { + case GL_ALPHA_TEST: + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_LINE_STIPPLE: + case GL_POLYGON_STIPPLE: + mState = 0; + break; } + stop_glerror(); if (mState) { @@ -2688,22 +2511,10 @@ LLGLSPipelineSkyBox::LLGLSPipelineSkyBox() , mCullFace(GL_CULL_FACE) , mSquashClip() { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - glDisable(GL_CLIP_PLANE0); - } } LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox() { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - glEnable(GL_FOG); - glEnable(GL_CLIP_PLANE0); - } } LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6e1f5e6deb..386d12d70a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -266,7 +266,6 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: static boost::unordered_map sStateMap; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2f1ce0eec9..220e88386a 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -50,7 +50,6 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; S32 LLGLSLShader::sIndexedTextureChannels = 0; -bool LLGLSLShader::sNoFixedFunction = false; bool LLGLSLShader::sProfileEnabled = false; std::set LLGLSLShader::sInstances; U64 LLGLSLShader::sTotalTimeElapsed = 0; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 6fdb789087..85e83dbcb9 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -148,7 +148,6 @@ public: static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; static S32 sIndexedTextureChannels; - static bool sNoFixedFunction; static void initProfile(); static void finishProfile(bool emit_report = true); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0c180ed50d..899c61ccb7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -128,29 +128,12 @@ void LLTexUnit::refreshState(void) glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); - // - // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units - // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html - // - bool enableDisable = !LLGLSLShader::sNoFixedFunction && - (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE; - if (mCurrTexType != TT_NONE) { - if (enableDisable) - { - glEnable(sGLTextureType[mCurrTexType]); - } - glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } else { - if (enableDisable) - { - glDisable(GL_TEXTURE_2D); - } - glBindTexture(GL_TEXTURE_2D, 0); } @@ -158,11 +141,6 @@ void LLTexUnit::refreshState(void) { setTextureBlendType(mCurrBlendType); } - else - { - setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false); - setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true); - } setTextureColorSpace(mTexColorSpace); } @@ -196,14 +174,6 @@ void LLTexUnit::enable(eTextureType type) mCurrTexType = type; gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - stop_glerror(); - glEnable(sGLTextureType[type]); - stop_glerror(); - } } } @@ -216,13 +186,6 @@ void LLTexUnit::disable(void) activate(); unbind(mCurrTexType); gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction && - mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && - mIndex < gGLManager.mNumTextureUnits) - { - glDisable(sGLTextureType[mCurrTexType]); - } - setTextureColorSpace(TCS_LINEAR); mCurrTexType = TT_NONE; @@ -465,7 +428,7 @@ void LLTexUnit::unbind(eTextureType type) // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". mTexColorSpace = TCS_LINEAR; - if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) + if (type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); } @@ -579,51 +542,6 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio void LLTexUnit::setTextureBlendType(eTextureBlendType type) { - if (LLGLSLShader::sNoFixedFunction) - { //texture blend type means nothing when using shaders - return; - } - - if (mIndex < 0) return; - - // Do nothing if it's already correctly set. - if (mCurrBlendType == type && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - activate(); - mCurrBlendType = type; - S32 scale_amount = 1; - switch (type) - { - case TB_REPLACE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case TB_ADD: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); - break; - case TB_MULT: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case TB_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - scale_amount = 2; - break; - case TB_ALPHA_BLEND: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - case TB_COMBINE: - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - break; - default: - LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL; - break; - } - setColorScale(scale_amount); - setAlphaScale(1); } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) @@ -702,159 +620,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) } } -void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha) -{ - if (LLGLSLShader::sNoFixedFunction) - { //register combiners do nothing when not using fixed function - return; - } - - if (mIndex < 0) return; - - activate(); - if (mCurrBlendType != TB_COMBINE || gGL.mDirty) - { - mCurrBlendType = TB_COMBINE; - gGL.flush(); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); - } - - // We want an early out, because this function does a LOT of stuff. - if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) - || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) - { - return; - } - - gGL.flush(); - - // Get the gl source enums according to the eTextureBlendSrc sources passed in - GLint source1 = getTextureSource(src1); - GLint source2 = getTextureSource(src2); - // Get the gl operand enums according to the eTextureBlendSrc sources passed in - GLint operand1 = getTextureSourceType(src1, isAlpha); - GLint operand2 = getTextureSourceType(src2, isAlpha); - // Default the scale amount to 1 - S32 scale_amount = 1; - GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum; - - if (isAlpha) - { - // Set enums to ALPHA ones - comb_enum = GL_COMBINE_ALPHA_ARB; - src0_enum = GL_SOURCE0_ALPHA_ARB; - src1_enum = GL_SOURCE1_ALPHA_ARB; - src2_enum = GL_SOURCE2_ALPHA_ARB; - operand0_enum = GL_OPERAND0_ALPHA_ARB; - operand1_enum = GL_OPERAND1_ALPHA_ARB; - operand2_enum = GL_OPERAND2_ALPHA_ARB; - - // cache current combiner - mCurrAlphaOp = op; - mCurrAlphaSrc1 = src1; - mCurrAlphaSrc2 = src2; - } - else - { - // Set enums to RGB ones - comb_enum = GL_COMBINE_RGB_ARB; - src0_enum = GL_SOURCE0_RGB_ARB; - src1_enum = GL_SOURCE1_RGB_ARB; - src2_enum = GL_SOURCE2_RGB_ARB; - operand0_enum = GL_OPERAND0_RGB_ARB; - operand1_enum = GL_OPERAND1_RGB_ARB; - operand2_enum = GL_OPERAND2_RGB_ARB; - - // cache current combiner - mCurrColorOp = op; - mCurrColorSrc1 = src1; - mCurrColorSrc2 = src2; - } - - switch(op) - { - case TBO_REPLACE: - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - - case TBO_MULT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - break; - - case TBO_MULT_X2: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 2; - break; - - case TBO_MULT_X4: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE); - scale_amount = 4; - break; - - case TBO_ADD: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD); - break; - - case TBO_ADD_SIGNED: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB); - break; - - case TBO_SUBTRACT: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB); - break; - - case TBO_LERP_VERT_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_TEX_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_PREV_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_CONST_ALPHA: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA); - break; - - case TBO_LERP_VERT_COLOR: - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE); - glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB); - glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR); - break; - - default: - LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL; - // Slightly special syntax (no second sources), just set all and return. - glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE); - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - (isAlpha) ? setAlphaScale(1) : setColorScale(1); - return; - } - - // Set sources, operands, and scale accordingly - glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1); - glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1); - glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2); - glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2); - (isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount); -} - void LLTexUnit::setColorScale(S32 scale) { if (mCurrColorScale != scale || gGL.mDirty) @@ -943,26 +708,12 @@ LLLightState::LLLightState(S32 index) void LLLightState::enable() { - if (!mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHT0+mIndex); - } - mEnabled = true; - } + mEnabled = true; } void LLLightState::disable() { - if (mEnabled) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHT0+mIndex); - } - mEnabled = false; - } + mEnabled = false; } void LLLightState::setDiffuse(const LLColor4& diffuse) @@ -971,10 +722,6 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { ++gGL.mLightHash; mDiffuse = diffuse; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); - } } } @@ -1002,10 +749,6 @@ void LLLightState::setAmbient(const LLColor4& ambient) { ++gGL.mLightHash; mAmbient = ambient; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); - } } } @@ -1015,10 +758,6 @@ void LLLightState::setSpecular(const LLColor4& specular) { ++gGL.mLightHash; mSpecular = specular; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); - } } } @@ -1027,20 +766,11 @@ void LLLightState::setPosition(const LLVector4& position) //always set position because modelview matrix may have changed ++gGL.mLightHash; mPosition = position; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); - } - else - { //transform position by current modelview matrix - glh::vec4f pos(position.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_vec(pos); - - mPosition.set(pos.v); - } - + //transform position by current modelview matrix + glh::vec4f pos(position.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + mPosition.set(pos.v); } void LLLightState::setConstantAttenuation(const F32& atten) @@ -1049,10 +779,6 @@ void LLLightState::setConstantAttenuation(const F32& atten) { mConstantAtten = atten; ++gGL.mLightHash; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); - } } } @@ -1062,10 +788,6 @@ void LLLightState::setLinearAttenuation(const F32& atten) { ++gGL.mLightHash; mLinearAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); - } } } @@ -1075,10 +797,6 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { ++gGL.mLightHash; mQuadraticAtten = atten; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); - } } } @@ -1088,10 +806,6 @@ void LLLightState::setSpotExponent(const F32& exponent) { ++gGL.mLightHash; mSpotExponent = exponent; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); - } } } @@ -1101,10 +815,6 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { ++gGL.mLightHash; mSpotCutoff = cutoff; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); - } } } @@ -1113,19 +823,12 @@ void LLLightState::setSpotDirection(const LLVector3& direction) //always set direction because modelview matrix may have changed ++gGL.mLightHash; mSpotDirection = direction; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); - } - else - { //transform direction by current modelview matrix - glh::vec3f dir(direction.mV); - - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_dir(dir); + //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); - mSpotDirection.set(dir.v); - } + mSpotDirection.set(dir.v); } LLRender::LLRender() @@ -1420,39 +1123,6 @@ void LLRender::syncMatrices() syncLightState(); } } - else if (!LLGLSLShader::sNoFixedFunction) - { - static const GLenum mode[] = - { - GL_MODELVIEW, - GL_PROJECTION, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - GL_TEXTURE, - }; - - for (U32 i = 0; i < MM_TEXTURE0; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - - for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) - { - if (mMatHash[i] != mCurMatHash[i]) - { - gGL.getTexUnit(i-MM_TEXTURE0)->activate(); - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; - } - } - } } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -1771,50 +1441,6 @@ void LLRender::setSceneBlendType(eBlendType type) void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); - - if (LLGLSLShader::sNoFixedFunction) - { //glAlphaFunc is deprecated in OpenGL 3.3 - return; - } - - if (mCurrAlphaFunc != func || - mCurrAlphaFuncVal != value) - { - mCurrAlphaFunc = func; - mCurrAlphaFuncVal = value; - if (func == CF_DEFAULT) - { - glAlphaFunc(GL_GREATER, 0.01f); - } - else - { - glAlphaFunc(sGLCompareFunc[func], value); - } - } - - if (gDebugGL) - { //make sure cached state is correct - GLint cur_func = 0; - glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); - - if (func == CF_DEFAULT) - { - func = CF_GREATER; - } - - if (cur_func != sGLCompareFunc[func]) - { - LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL; - } - - F32 ref = 0.f; - glGetFloatv(GL_ALPHA_TEST_REF, &ref); - - if (ref != value) - { - LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL; - } - } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) @@ -1889,10 +1515,6 @@ void LLRender::setAmbientLightColor(const LLColor4& color) { ++mLightHash; mAmbientLightColor = color; - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); - } } } @@ -2345,7 +1967,7 @@ void LLRender::color3fv(const GLfloat* c) void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2360,7 +1982,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) void LLRender::diffuseColor3fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2375,7 +1997,7 @@ void LLRender::diffuseColor3fv(const F32* c) void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2390,7 +2012,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) void LLRender::diffuseColor4fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2405,7 +2027,7 @@ void LLRender::diffuseColor4fv(const F32* c) void LLRender::diffuseColor4ubv(const U8* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { @@ -2420,7 +2042,7 @@ void LLRender::diffuseColor4ubv(const U8* c) void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + llassert(shader != NULL); if (shader) { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 7f19a45410..42aca6e665 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -204,11 +204,11 @@ public: void setTextureBlendType(eTextureBlendType type); inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR) - { setTextureCombiner(op, src1, src2, false); } + { /* setTextureCombiner(op, src1, src2, false); */ } // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) - { setTextureCombiner(op, src1, src2, true); } + { /* setTextureCombiner(op, src1, src2, true); */ } static U32 getInternalType(eTextureType type); @@ -243,7 +243,6 @@ protected: void setAlphaScale(S32 scale); GLint getTextureSource(eTextureBlendSrc src); GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false); - void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; class LLLightState diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 5a942996be..ad21bd4f48 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -395,15 +395,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - } + gSolidColorProgram.bind(); } if (center_rect.mLeft == 0.f @@ -650,14 +642,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gUIProgram.bind(); } } @@ -774,10 +759,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) { - phase = fmod(phase, 1.f); - - S32 shift = S32(phase * 4.f) % 4; - // Stippled line LLGLEnable stipple(GL_LINE_STIPPLE); @@ -786,11 +767,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL gGL.flush(); glLineWidth(2.5f); - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(2, 0x3333 << shift); - } - gGL.begin(LLRender::LINES); { gGL.vertex3fv( start.mV ); @@ -930,52 +906,16 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor // Draw gray and white checkerboard with black border void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { - if (!LLGLSLShader::sNoFixedFunction) - { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) - { - for( S32 j = 0; j < PIXELS; j++ ) - { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; - } - } - first = FALSE; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLRender2D::getInstance()->getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); - } - else - { //polygon stipple is deprecated, use "Checker" texture - LLPointer img = LLRender2D::getInstance()->getUIImage("Checker"); - gGL.getTexUnit(0)->bind(img->getImage()); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - - LLColor4 color(1.f, 1.f, 1.f, alpha); - LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - - gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), - img->getImage(), color, uv_rect); - } + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), img->getImage(), color, uv_rect); gGL.flush(); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a9a4314afa..6a53662619 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1054,43 +1054,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL; } -#if LL_DARWIN - - // For some reason this absolutely kills the frame rate when VBO's are enabled - if (0) - { - // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software - // per Apple's suggestion - LLGLSLShader::sNoFixedFunction = false; - - glUseProgramObjectARB(obj); - - gGL.begin(LLRender::TRIANGLES); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.end(); - gGL.flush(); - - glUseProgramObjectARB(0); - - LLGLSLShader::sNoFixedFunction = true; - - // Query whether the shader can or cannot run in hardware - // http://developer.apple.com/qa/qa2007/qa1502.html - GLint vertexGPUProcessing, fragmentGPUProcessing; - CGLContextObj ctx = CGLGetCurrentContext(); - CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing); - CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing); - if (!fragmentGPUProcessing || !vertexGPUProcessing) - { - LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; - success = GL_FALSE; - suppress_errors = FALSE; - } - } - -#else std::string log = get_object_log(obj); LLStringUtil::toLower(log); if (log.find("software") != std::string::npos) @@ -1099,7 +1062,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors) success = GL_FALSE; suppress_errors = FALSE; } -#endif return success; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 46654cc5b9..dcce5a5a1d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -441,135 +441,26 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) data_mask = data_mask & ~MAP_TEXTURE_INDEX; } - if (LLGLSLShader::sNoFixedFunction) + for (U32 i = 0; i < TYPE_MAX; ++i) { - for (U32 i = 0; i < TYPE_MAX; ++i) - { - S32 loc = i; + S32 loc = i; - U32 mask = 1 << i; - - if (sLastMask & (1 << i)) - { //was enabled - if (!(data_mask & mask)) - { //needs to be disabled - glDisableVertexAttribArrayARB(loc); - } - } - else - { //was disabled - if (data_mask & mask) - { //needs to be enabled - glEnableVertexAttribArrayARB(loc); - } - } - } - } - else - { - - static const GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - }; - - static const GLenum mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR - }; - - - - for (U32 i = 0; i < 4; ++i) - { - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i])) - { //needs to be disabled - glDisableClientState(array[i]); - } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG) - if (!glIsEnabled(array[i])) - { - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL; - } - } - } - } - else - { //was disabled - if (data_mask & mask[i]) - { //needs to be enabled - glEnableClientState(array[i]); - } - else if (gDebugGL && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL; - } - } - } - } - - static const U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; + U32 mask = 1 << i; - for (U32 i = 0; i < 3; i++) - { - if (sLastMask & map_tc[i]) - { - if (!(data_mask & map_tc[i])) - { //disable - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - } - else if (data_mask & map_tc[i]) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled + glDisableVertexAttribArrayARB(loc); } } - - if (sLastMask & MAP_TANGENT) - { - if (!(data_mask & MAP_TANGENT)) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); } } - else if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } } sLastMask = data_mask; @@ -593,7 +484,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos) void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED; - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -690,7 +581,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi gGL.syncMatrices(); llassert(mNumVerts >= 0); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLArray) { @@ -758,7 +649,7 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); @@ -809,7 +700,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { LL_PROFILE_ZONE_SCOPED; - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); mMappable = false; gGL.syncMatrices(); @@ -2499,140 +2390,94 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; } - if (LLGLSLShader::sNoFixedFunction) + if (data_mask & MAP_NORMAL) { - if (data_mask & MAP_NORMAL) - { - S32 loc = TYPE_NORMAL; - void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); - } - if (data_mask & MAP_TEXCOORD3) - { - S32 loc = TYPE_TEXCOORD3; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); - } - if (data_mask & MAP_TEXCOORD2) - { - S32 loc = TYPE_TEXCOORD2; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); - } - if (data_mask & MAP_TEXCOORD1) - { - S32 loc = TYPE_TEXCOORD1; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); - } - if (data_mask & MAP_TANGENT) - { - S32 loc = TYPE_TANGENT; - void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); - glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); - } - if (data_mask & MAP_TEXCOORD0) - { - S32 loc = TYPE_TEXCOORD0; - void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); - } - if (data_mask & MAP_COLOR) - { - S32 loc = TYPE_COLOR; - //bind emissive instead of color pointer if emissive is present - void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); - } - if (data_mask & MAP_EMISSIVE) - { - S32 loc = TYPE_EMISSIVE; - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + S32 loc = TYPE_NORMAL; + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + } + if (data_mask & MAP_TEXCOORD3) + { + S32 loc = TYPE_TEXCOORD3; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (data_mask & MAP_TEXCOORD2) + { + S32 loc = TYPE_TEXCOORD2; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (data_mask & MAP_TEXCOORD1) + { + S32 loc = TYPE_TEXCOORD1; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (data_mask & MAP_TANGENT) + { + S32 loc = TYPE_TANGENT; + void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]); + glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr); + } + if (data_mask & MAP_TEXCOORD0) + { + S32 loc = TYPE_TEXCOORD0; + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (data_mask & MAP_COLOR) + { + S32 loc = TYPE_COLOR; + //bind emissive instead of color pointer if emissive is present + void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - if (!(data_mask & MAP_COLOR)) - { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps - loc = TYPE_COLOR; - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - } - } - if (data_mask & MAP_WEIGHT) - { - S32 loc = TYPE_WEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); - } - if (data_mask & MAP_WEIGHT4) - { - S32 loc = TYPE_WEIGHT4; - void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); - } - if (data_mask & MAP_CLOTHWEIGHT) - { - S32 loc = TYPE_CLOTHWEIGHT; - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + if (!(data_mask & MAP_COLOR)) + { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps + loc = TYPE_COLOR; + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } - if (data_mask & MAP_TEXTURE_INDEX && - (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later - { + } + if (data_mask & MAP_WEIGHT) + { + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (data_mask & MAP_WEIGHT4) + { + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (data_mask & MAP_CLOTHWEIGHT) + { + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later + { #if !LL_DARWIN - S32 loc = TYPE_TEXTURE_INDEX; - void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + S32 loc = TYPE_TEXTURE_INDEX; + void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif - } - if (data_mask & MAP_VERTEX) - { - S32 loc = TYPE_VERTEX; - void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); - } - } - else - { - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } } + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + } llglassertok(); } diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 062dd02903..b8bfa92279 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1798,14 +1798,6 @@ void* LLWindowWin32::createSharedContext() LL_INFOS() << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL; done = true; - - // force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses - - // nSight doesn't support use of legacy API funcs in the fixed function pipe - if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport) - { - LLGLSLShader::sNoFixedFunction = true; - } } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 125cd3fd5b..f9fdbac9ab 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -497,11 +497,8 @@ void LLDrawPoolAvatar::beginImpostor() LLVOAvatar::sNumVisibleAvatars = 0; } - if (LLGLSLShader::sNoFixedFunction) - { - gImpostorProgram.bind(); - gImpostorProgram.setMinimumAlpha(0.01f); - } + gImpostorProgram.bind(); + gImpostorProgram.setMinimumAlpha(0.01f); gPipeline.enableLightsFullbright(); sDiffuseChannel = 0; @@ -511,10 +508,7 @@ void LLDrawPoolAvatar::endImpostor() { LL_PROFILE_ZONE_SCOPED - if (LLGLSLShader::sNoFixedFunction) - { - gImpostorProgram.unbind(); - } + gImpostorProgram.unbind(); gPipeline.enableLightsDynamic(); } @@ -686,10 +680,7 @@ void LLDrawPoolAvatar::beginSkinned() } } - if (LLGLSLShader::sNoFixedFunction) - { - sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - } + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } void LLDrawPoolAvatar::endSkinned() diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index af8b194f38..2d26ee9f65 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -745,23 +745,9 @@ void LLDrawPoolBump::renderBump(U32 pass) //static void LLDrawPoolBump::endBump(U32 pass) { - if (LLGLSLShader::sNoFixedFunction) - { - gObjectBumpProgram.unbind(); - } - else - { - // Disable texture blending on unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + gObjectBumpProgram.unbind(); - // Disable texture blending on unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); + gGL.setSceneBlendType(LLRender::BT_ALPHA); } S32 LLDrawPoolBump::getNumDeferredPasses() diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b1eefaab81..3a1efec91b 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,16 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - LLGLSLShader::bindNoShader(); - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 9cea8f5460..c71ebaffb9 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -837,20 +837,8 @@ void LLDrawPoolTerrain::renderSimple() tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f)); tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f)); - if (LLGLSLShader::sNoFixedFunction) - { - sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); - sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); - } - else - { - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - } + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV); + sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); @@ -861,11 +849,6 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - } gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 202f648e3f..e93852864e 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -90,7 +90,7 @@ void LLDrawPoolTree::render(S32 pass) return; } - LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); + LLGLState test(GL_ALPHA_TEST, 0); gGL.getTexUnit(sDiffTex)->bind(mTexturep); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index e2d3f67e46..c0e82ead43 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -352,19 +352,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } LLGLSLShader* shader = NULL; - if (LLGLSLShader::sNoFixedFunction) + if (LLPipeline::sUnderWaterRender) { - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectSimpleNonIndexedTexGenWaterProgram; - } - else - { - shader = &gObjectSimpleNonIndexedTexGenProgram; - } - - shader->bind(); + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } + + shader->bind(); stop_glerror(); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 8c8dc3f3d2..44b12ceaca 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -266,33 +266,14 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); - } + gCustomAlphaProgram.bind(); + gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); gSky.mVOWLSkyp->drawStars(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.popMatrix(); - - if (LLGLSLShader::sNoFixedFunction) - { - gCustomAlphaProgram.unbind(); - } - else - { - // and disable the combiner states - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gCustomAlphaProgram.unbind(); } void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 131d9b077b..4f0d8b8eb0 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -1088,10 +1088,7 @@ BOOL LLPreviewAnimation::render() gGL.pushMatrix(); gGL.loadIdentity(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 028c922a4d..89ba687d25 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -664,10 +664,7 @@ BOOL LLImagePreviewAvatar::render() LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); @@ -866,10 +863,7 @@ BOOL LLImagePreviewSculpted::render() gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); @@ -903,10 +897,7 @@ BOOL LLImagePreviewSculpted::render() gPipeline.enableLightsAvatar(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gPipeline.enableLightsPreview(); gGL.pushMatrix(); @@ -920,10 +911,7 @@ BOOL LLImagePreviewSculpted::render() gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); return TRUE; } diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 91f314c115..a135ef0814 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -791,10 +791,7 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -882,10 +879,7 @@ void LLViewerObjectList::renderObjectBeacons() void LLSky::renderSunMoonBeacons(const LLVector3& pos_agent, const LLVector3& direction, LLColor4 color) { LLGLSUIDefault gls_ui; - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 pos_end; diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 7c957ac712..d01d25a75b 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -573,7 +573,6 @@ void LLHUDText::renderAllHUD() { LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); { LLGLEnable color_mat(GL_COLOR_MATERIAL); @@ -591,7 +590,6 @@ void LLHUDText::renderAllHUD() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } void LLHUDText::shiftAll(const LLVector3& offset) diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 238e9fe0e1..1364067949 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -383,12 +383,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - if (!LLGLSLShader::sNoFixedFunction) - { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); - } return; } @@ -484,10 +478,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, fog.mV); - } mGLFogCol = fog; if (hide_clip_plane) @@ -495,19 +485,11 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP2); - } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - if (!LLGLSLShader::sNoFixedFunction) - { - glFogi(GL_FOG_MODE, GL_EXP); - } } } else @@ -533,12 +515,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - - if (!LLGLSLShader::sNoFixedFunction) - { - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); - glFogi(GL_FOG_MODE, GL_EXP2); - } } mFogColor = sky_fog_color; @@ -546,13 +522,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; - if (!LLGLSLShader::sNoFixedFunction) - { - LLGLSFog gls_fog; - glFogf(GL_FOG_END, fog_distance*2.2f); - glFogf(GL_FOG_DENSITY, fog_density); - glHint(GL_FOG_HINT, GL_NICEST); - } stop_glerror(); } diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 7c942e8b53..452762b09d 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -157,10 +157,7 @@ void LLManipRotate::render() } else { - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); @@ -213,10 +210,7 @@ void LLManipRotate::render() } gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); } gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); @@ -234,10 +228,7 @@ void LLManipRotate::render() gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); if (mManipPart == LL_ROT_Z) { @@ -355,11 +346,7 @@ void LLManipRotate::render() } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - + gUIProgram.bind(); } gGL.popMatrix(); gGL.popMatrix(); diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 8736d3b51f..0b2a1ef389 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1565,11 +1565,6 @@ void LLManipTranslate::renderSnapGuides() LLGLEnable stipple(GL_LINE_STIPPLE); gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(1, 0x3333); - } - switch (mManipPart) { case LL_YZ_PLANE: @@ -1633,7 +1628,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLQuaternion grid_rotation, LLColor4 inner_color) { - if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction) + if (!gSavedSettings.getBOOL("GridCrossSections")) { return; } diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index d7e9e234ca..566a89e24d 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -2886,8 +2886,6 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; - bool use_shaders = LLGLSLShader::sNoFixedFunction; - bool edges = mViewOption["show_edges"]; bool joint_overrides = mViewOption["show_joint_overrides"]; bool joint_positions = mViewOption["show_joint_positions"]; @@ -2905,10 +2903,8 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { - if (use_shaders) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + //clear background to grey gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -2927,10 +2923,7 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -3083,10 +3076,7 @@ BOOL LLModelPreview::render() refresh(); } - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } + gObjectPreviewProgram.bind(); gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -3587,10 +3577,7 @@ BOOL LLModelPreview::render() } } - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } + gObjectPreviewProgram.unbind(); gGL.popMatrix(); diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp index 177bc84cee..2e44dc1459 100644 --- a/indra/newview/llscenemonitor.cpp +++ b/indra/newview/llscenemonitor.cpp @@ -271,7 +271,7 @@ void LLSceneMonitor::capture() static LLCachedControl scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); static bool force_capture = true; - bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible); + bool enabled = monitor_enabled || mDebugViewerVisible; if(mEnabled != enabled) { if(mEnabled) @@ -719,13 +719,6 @@ void LLSceneMonitorView::onTeleportFinished() void LLSceneMonitorView::onVisibilityChange(BOOL visible) { - if (!LLGLSLShader::sNoFixedFunction && visible) - { - visible = false; - // keep Scene monitor and its view in sycn - setVisible(false); - LL_WARNS("SceneMonitor") << "Incompatible graphical settings, Scene Monitor can't be turned on" << LL_ENDL; - } LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 332fa73944..25d6106361 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2612,7 +2612,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); @@ -2694,7 +2694,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); @@ -3796,10 +3796,7 @@ void LLSpatialPartition::renderDebug() return; } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { @@ -3848,10 +3845,7 @@ void LLSpatialPartition::renderDebug() glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } + gDebugProgram.unbind(); } void LLSpatialGroup::drawObjectBox(LLColor4 col) diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 06a2caf75b..9f0198029a 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -195,10 +195,7 @@ BOOL LLVisualParamHint::render() gGL.pushMatrix(); gGL.loadIdentity(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 3c6c9c905a..19b25a01fe 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -388,7 +388,7 @@ static bool handleJoystickChanged(const LLSD& newvalue) static bool handleUseOcclusionChanged(const LLSD& newvalue) { - LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction + LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0; return true; } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 38ac4275cf..60ba07d3af 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -717,7 +717,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -727,8 +726,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - + LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { @@ -744,7 +742,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (!for_snapshot) { @@ -758,7 +755,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); glh::matrix4f proj = get_current_projection(); glh::matrix4f mod = get_current_modelview(); @@ -777,14 +773,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } LLGLState::checkStates(); - LLGLState::checkClientArrays(); //if (!for_snapshot) { @@ -796,7 +790,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLGLState::checkStates(); - LLGLState::checkClientArrays(); ////////////////////////////////////// // @@ -836,7 +829,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLGLState::checkStates(); - LLGLState::checkClientArrays(); /////////////////////////////////// // @@ -868,7 +860,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLSceneMonitor::getInstance()->fetchQueryResult(); LLGLState::checkStates(); - LLGLState::checkClientArrays(); LLPipeline::sUseOcclusion = occlusion; @@ -927,7 +918,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLGLState::checkStates(); - LLGLState::checkClientArrays(); stop_glerror(); @@ -960,7 +950,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LL_PROFILE_ZONE_NAMED("display - 4") LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) + if (gSavedSettings.getBOOL("RenderDepthPrePass")) { gGL.setColorMask(false, false); @@ -1450,10 +1440,7 @@ void render_ui_3d() stop_glerror(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); // Coordinate axes if (gSavedSettings.getBOOL("ShowAxes")) @@ -1583,10 +1570,7 @@ void render_ui_2d() void render_disconnected_background() { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) @@ -1658,11 +1642,7 @@ void render_disconnected_background() } gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - + gUIProgram.unbind(); } void display_cleanup() diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 3e385a46e4..98d8f91116 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -225,7 +225,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || mMesh->getNumFaces() == 0 || - (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) + LLGLSLShader::sCurBoundShaderPtr == NULL) { return 0; } @@ -246,7 +246,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f); //---------------------------------------------------------------- // setup current texture diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b626a8ebea..d37678e24f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -471,7 +471,6 @@ void LLViewerShaderMgr::setShaders() } mMaxAvatarShaderLevel = 0; - LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)); @@ -482,9 +481,6 @@ void LLViewerShaderMgr::setShaders() bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred"); - //using shaders, disable fixed function - LLGLSLShader::sNoFixedFunction = true; - S32 light_class = 3; S32 interface_class = 2; S32 env_class = 2; @@ -556,12 +552,12 @@ void LLViewerShaderMgr::setShaders() } else { - LL_WARNS() << "Failed to load basic shaders." << LL_ENDL; + LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL; llassert(loaded); + reentrance = false; // For hygiene only, re-try probably helps nothing + return; } - if (loaded) - { gPipeline.mVertexShadersEnabled = TRUE; gPipeline.mVertexShadersLoaded = 1; @@ -686,8 +682,8 @@ void LLViewerShaderMgr::setShaders() mShaderLevel[SHADER_AVATAR] = 0; mShaderLevel[SHADER_DEFERRED] = 0; - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); loadShadersAvatar(); // unloads @@ -718,21 +714,9 @@ void LLViewerShaderMgr::setShaders() setShaders(); return; } - } - else - { - LLGLSLShader::sNoFixedFunction = false; - gPipeline.mVertexShadersEnabled = FALSE; - gPipeline.mVertexShadersLoaded = 0; - mShaderLevel[SHADER_LIGHTING] = 0; - mShaderLevel[SHADER_INTERFACE] = 0; - mShaderLevel[SHADER_ENVIRONMENT] = 0; - mShaderLevel[SHADER_WATER] = 0; - mShaderLevel[SHADER_OBJECT] = 0; - mShaderLevel[SHADER_EFFECT] = 0; - mShaderLevel[SHADER_WINDLIGHT] = 0; - mShaderLevel[SHADER_AVATAR] = 0; - } + + // gPipeline.mVertexShadersEnabled = FALSE; + // gPipeline.mVertexShadersLoaded = 0; if (gViewerWindow) { diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 198007aaa1..10631afd13 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2065,20 +2065,6 @@ void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); - if (!LLGLSLShader::sNoFixedFunction) - { //initialize fixed function state - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - - // lights for objects - glShadeModel( GL_SMOOTH ); - - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); @@ -2694,10 +2680,7 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2707,10 +2690,7 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } void LLViewerWindow::draw() @@ -2756,10 +2736,7 @@ void LLViewerWindow::draw() // Draw all nested UI views. // No translation needed, this view is glued to 0,0 - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.pushMatrix(); LLUI::pushMatrix(); @@ -2835,14 +2812,9 @@ void LLViewerWindow::draw() LLUI::popMatrix(); gGL.popMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); -//#if LL_DEBUG LLView::sIsDrawing = FALSE; -//#endif } // Takes a single keyup event, usually when UI is visible diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 84bb67a03d..da856beb6e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5053,11 +5053,6 @@ U32 LLVOAvatar::renderSkinned() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { @@ -5104,11 +5099,6 @@ U32 LLVOAvatar::renderSkinned() } } - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) { LLGLState blend(GL_BLEND, !mIsDummy); @@ -5193,11 +5183,6 @@ U32 LLVOAvatar::renderRigid() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar()) { LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT); @@ -5212,11 +5197,6 @@ U32 LLVOAvatar::renderRigid() } } - if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - return num_indices; } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 4d25e8c7bd..8fbecbc7d7 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -59,63 +59,8 @@ public: // virtual void setupVertexBuffer(U32 data_mask) { - if (LLGLSLShader::sNoFixedFunction) - { //just use default if shaders are in play - LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); - return; - } - - volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - //assume tex coords 2 and 3 are present - U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; - - if ((data_mask & type_mask) != data_mask) - { - LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; - } - - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { //substitute tex coord 1 for tex coord 3 - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { //substitute tex coord 0 for tex coord 2 - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TANGENT) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; } }; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index efe6aa158e..089a7712c0 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -143,7 +143,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1f4fdca2e7..8881b78593 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1061,7 +1061,6 @@ void LLPipeline::refreshCachedSettings() LLPipeline::sUseOcclusion = (!gUseWireframe - && LLGLSLShader::sNoFixedFunction && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; @@ -2338,8 +2337,7 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling"); void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { static LLCachedControl use_occlusion(gSavedSettings,"UseOcclusion"); - static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gGLManager.mHasOcclusionQuery; LL_RECORD_BLOCK_TIME(FTM_CULL); @@ -2650,7 +2648,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) LLGLDisable cull(GL_CULL_FACE); - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + bool bind_shader = (LLGLSLShader::sCurBoundShader == 0); if (bind_shader) { if (LLPipeline::sShadowRender) @@ -3992,10 +3990,7 @@ void render_hud_elements() gGL.color4f(1,1,1,1); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) @@ -4027,10 +4022,7 @@ void render_hud_elements() LLHUDText::renderAllHUD(); } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); gGL.flush(); } @@ -4062,10 +4054,7 @@ void LLPipeline::renderHighlights() gGL.setColorMask(false, false); - if (LLGLSLShader::sNoFixedFunction) - { - gHighlightProgram.bind(); - } + gHighlightProgram.bind(); for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) { @@ -4297,7 +4286,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) // Do verification of GL state LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (mRenderDebugMask & RENDER_DEBUG_VERIFY) { if (!verify()) @@ -4546,7 +4534,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); U32 cur_type = 0; @@ -4819,10 +4806,7 @@ void LLPipeline::renderPhysicsDisplay() gGL.setColorMask(true, false); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } + gDebugProgram.bind(); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -4843,11 +4827,7 @@ void LLPipeline::renderPhysicsDisplay() gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - + gDebugProgram.unbind(); mPhysicsDisplay.flush(); } @@ -4874,13 +4854,10 @@ void LLPipeline::renderDebug() if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() ) { - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f(sTint, 1.f); - gPathfindingProgram.uniform1f(sAmbiance, 1.f); - gPathfindingProgram.uniform1f(sAlphaScale, 1.f); - } + gPathfindingProgram.bind(); + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, 1.f); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); //Requried character physics capsule render parameters LLUUID id; @@ -4889,21 +4866,14 @@ void LLPipeline::renderDebug() if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) ) { - if (LLGLSLShader::sNoFixedFunction) - { - //remove blending artifacts - gGL.setColorMask(false, false); - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - gGL.setColorMask(true, false); - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); - } + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gGL.setColorMask(true, false); + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot ); + gPathfindingProgram.bind(); } } } @@ -4919,14 +4889,11 @@ void LLPipeline::renderDebug() { F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance"); - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.bind(); + gPathfindingProgram.bind(); - gPathfindingProgram.uniform1f(sTint, 1.f); - gPathfindingProgram.uniform1f(sAmbiance, ambiance); - gPathfindingProgram.uniform1f(sAlphaScale, 1.f); - } + gPathfindingProgram.uniform1f(sTint, 1.f); + gPathfindingProgram.uniform1f(sAmbiance, ambiance); + gPathfindingProgram.uniform1f(sAlphaScale, 1.f); if ( !pathfindingConsole->isRenderWorld() ) { @@ -4958,18 +4925,11 @@ void LLPipeline::renderDebug() } //render edges - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); - gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); - llPathingLibInstance->renderNavMeshEdges(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderNavMeshEdges(); - } + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); gGL.flush(); glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); @@ -4980,53 +4940,31 @@ void LLPipeline::renderDebug() if ( LLPathfindingPathTool::getInstance()->isRenderPath() ) { //The path - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - llPathingLibInstance->renderPath(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderPath(); - } - //The bookends - if (LLGLSLShader::sNoFixedFunction) - { - //remove blending artifacts - gGL.setColorMask(false, false); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gUIProgram.bind(); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + llPathingLibInstance->renderPath(); + gPathfindingProgram.bind(); + + //The bookends + //remove blending artifacts + gGL.setColorMask(false, false); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - gGL.setColorMask(true, false); - //render the bookends - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); - llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); - } - + gGL.setColorMask(true, false); + //render the bookends + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START ); + llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END ); + gPathfindingProgram.bind(); } if ( pathfindingConsole->isRenderWaterPlane() ) { - if (LLGLSLShader::sNoFixedFunction) - { - LLGLEnable blend(GL_BLEND); - gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); - llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); - } - else - { - llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); - } + LLGLEnable blend(GL_BLEND); + gPathfindingProgram.uniform1f(sAlphaScale, 0.90f); + llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() ); } //physics/exclusion shapes if ( pathfindingConsole->isRenderAnyShapes() ) @@ -5157,18 +5095,11 @@ void LLPipeline::renderDebug() } //render edges - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingNoNormalsProgram.bind(); - gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); - gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); - llPathingLibInstance->renderNavMeshEdges(); - gPathfindingProgram.bind(); - } - else - { - llPathingLibInstance->renderNavMeshEdges(); - } + gPathfindingNoNormalsProgram.bind(); + gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint")); + gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity")); + llPathingLibInstance->renderNavMeshEdges(); + gPathfindingProgram.bind(); gGL.flush(); glLineWidth(1.0f); @@ -5177,10 +5108,7 @@ void LLPipeline::renderDebug() glPolygonOffset(0.f, 0.f); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gPathfindingProgram.unbind(); - } + gPathfindingProgram.unbind(); } } } @@ -5195,10 +5123,7 @@ void LLPipeline::renderDebug() if (!hud_only && !mDebugBlips.empty()) { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); @@ -5262,7 +5187,7 @@ void LLPipeline::renderDebug() } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction) + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { //render visible selected group occlusion geometry gDebugProgram.bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -5284,44 +5209,38 @@ void LLPipeline::renderDebug() visible_selected_groups.clear(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) { //draw crosshairs on particle intersection if (gDebugRaycastParticle) { - if (LLGLSLShader::sNoFixedFunction) - { //this debug display requires shaders - gDebugProgram.bind(); + gDebugProgram.bind(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); - LLVector3 size(0.1f, 0.1f, 0.1f); + LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr()); + LLVector3 size(0.1f, 0.1f, 0.1f); - LLVector3 p[6]; + LLVector3 p[6]; - p[0] = center + size.scaledVec(LLVector3(1,0,0)); - p[1] = center + size.scaledVec(LLVector3(-1,0,0)); - p[2] = center + size.scaledVec(LLVector3(0,1,0)); - p[3] = center + size.scaledVec(LLVector3(0,-1,0)); - p[4] = center + size.scaledVec(LLVector3(0,0,1)); - p[5] = center + size.scaledVec(LLVector3(0,0,-1)); + p[0] = center + size.scaledVec(LLVector3(1,0,0)); + p[1] = center + size.scaledVec(LLVector3(-1,0,0)); + p[2] = center + size.scaledVec(LLVector3(0,1,0)); + p[3] = center + size.scaledVec(LLVector3(0,-1,0)); + p[4] = center + size.scaledVec(LLVector3(0,0,1)); + p[5] = center + size.scaledVec(LLVector3(0,0,-1)); - gGL.begin(LLRender::LINES); - gGL.diffuseColor3f(1.f, 1.f, 0.f); - for (U32 i = 0; i < 6; i++) - { - gGL.vertex3fv(p[i].mV); - } - gGL.end(); - gGL.flush(); - - gDebugProgram.unbind(); + gGL.begin(LLRender::LINES); + gGL.diffuseColor3f(1.f, 1.f, 0.f); + for (U32 i = 0; i < 6; i++) + { + gGL.vertex3fv(p[i].mV); } + gGL.end(); + gGL.flush(); + + gDebugProgram.unbind(); } } @@ -5554,10 +5473,7 @@ void LLPipeline::renderDebug() } gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); } void LLPipeline::rebuildPools() @@ -6226,11 +6142,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLEnvironment& environment = LLEnvironment::instance(); LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - } - // Ambient LLColor4 ambient = psky->getTotalAmbient(); gGL.setAmbientLightColor(ambient); @@ -6429,11 +6340,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20 // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - for (S32 i = 0; i < 8; ++i) { gGL.getLight(i)->disable(); @@ -6452,13 +6358,6 @@ void LLPipeline::enableLights(U32 mask) if (mLightMask != mask) { stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } if (mask) { stop_glerror(); @@ -6478,13 +6377,6 @@ void LLPipeline::enableLights(U32 mask) } stop_glerror(); } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } mLightMask = mask; stop_glerror(); } @@ -6535,11 +6427,6 @@ void LLPipeline::enableLightsPreview() { disableLights(); - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - LLColor4 ambient = PreviewAmbientColor; gGL.setAmbientLightColor(ambient); @@ -8093,18 +7980,7 @@ void LLPipeline::renderFinalize() LLGLDisable blend(GL_BLEND); - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - // tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - // tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, - LLTexUnit::TBS_PREV_COLOR); - } + gGlowCombineProgram.bind(); gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); @@ -8114,28 +7990,14 @@ void LLPipeline::renderFinalize() buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } + gGlowCombineProgram.unbind(); } gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } + gSplatTextureRectProgram.bind(); gGL.setColorMask(true, false); @@ -8161,10 +8023,7 @@ void LLPipeline::renderFinalize() gGL.end(); gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } + gSplatTextureRectProgram.unbind(); } if (LLRenderTarget::sUseFBO) @@ -9502,17 +9361,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) renderGeom(camera); } - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); LLWorld::getInstance()->renderPropertyLines(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } + gUIProgram.unbind(); mWaterDis.flush(); } @@ -10066,10 +9919,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) gGL.setColorMask(true, true); mHighlight.clear(); - if (LLGLSLShader::sNoFixedFunction) - { - gHighlightProgram.bind(); - } + gHighlightProgram.bind(); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); for (std::set::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) @@ -10951,7 +10801,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); static LLCullResult result; result.clear(); @@ -11210,11 +11059,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) static const F32 clip_plane = 0.99999f; - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - + gDebugProgram.bind(); if (visually_muted) { // Visually muted avatar @@ -11228,7 +11073,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.diffuseColor4fv(LLColor4::pink.mV ); } - { gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); gGL.vertex3f(1, -1, clip_plane); @@ -11236,12 +11080,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); - } - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } + gDebugProgram.unbind(); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -11270,7 +11110,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } bool LLPipeline::hasRenderBatches(const U32 type) const -- cgit v1.3 From 9689e606f4da78dd5654124b3e90913b4e934b1a Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Thu, 9 Dec 2021 14:01:41 -0600 Subject: SL-16480 Fix for window not saving its position on exit. --- indra/llwindow/llwindowwin32.cpp | 154 +++++++++++++++++++-------------------- indra/llwindow/llwindowwin32.h | 5 ++ 2 files changed, 82 insertions(+), 77 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index b8bfa92279..4deebea7e8 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -955,49 +955,22 @@ BOOL LLWindowWin32::getFullscreen() BOOL LLWindowWin32::getPosition(LLCoordScreen *position) { - RECT window_rect; - - if (!mWindowHandle || - !GetWindowRect(mWindowHandle, &window_rect) || - NULL == position) - { - return FALSE; - } - - position->mX = window_rect.left; - position->mY = window_rect.top; + position->mX = mRect.left; + position->mY = mRect.top; return TRUE; } BOOL LLWindowWin32::getSize(LLCoordScreen *size) { - RECT window_rect; - - if (!mWindowHandle || - !GetWindowRect(mWindowHandle, &window_rect) || - NULL == size) - { - return FALSE; - } - - size->mX = window_rect.right - window_rect.left; - size->mY = window_rect.bottom - window_rect.top; + size->mX = mRect.right - mRect.left; + size->mY = mRect.bottom - mRect.top; return TRUE; } BOOL LLWindowWin32::getSize(LLCoordWindow *size) { - RECT client_rect; - - if (!mWindowHandle || - !GetClientRect(mWindowHandle, &client_rect) || - NULL == size) - { - return FALSE; - } - - size->mX = client_rect.right - client_rect.left; - size->mY = client_rect.bottom - client_rect.top; + size->mX = mClientRect.right - mClientRect.left; + size->mY = mClientRect.bottom - mClientRect.top; return TRUE; } @@ -1024,14 +997,17 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordScreen size) return FALSE; } - WINDOWPLACEMENT placement; - placement.length = sizeof(WINDOWPLACEMENT); - - if (!GetWindowPlacement(mWindowHandle, &placement)) return FALSE; - - placement.showCmd = SW_RESTORE; + mWindowThread->post([=]() + { + WINDOWPLACEMENT placement; + placement.length = sizeof(WINDOWPLACEMENT); - if (!SetWindowPlacement(mWindowHandle, &placement)) return FALSE; + if (GetWindowPlacement(mWindowHandle, &placement)) + { + placement.showCmd = SW_RESTORE; + SetWindowPlacement(mWindowHandle, &placement); + } + }); moveWindow(position, size); return TRUE; @@ -1043,7 +1019,7 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size) DWORD dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; DWORD dw_style = WS_OVERLAPPEDWINDOW; - AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); + AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); return setSizeImpl(LLCoordScreen(window_rect.right - window_rect.left, window_rect.bottom - window_rect.top)); } @@ -1852,14 +1828,20 @@ void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScre // THIS CAUSES DEV-15484 and DEV-15949 //ShowWindow(mWindowHandle, SW_RESTORE); // NOW we can call MoveWindow - MoveWindow(mWindowHandle, position.mX, position.mY, size.mX, size.mY, TRUE); + mWindowThread->post([=]() + { + MoveWindow(mWindowHandle, position.mX, position.mY, size.mX, size.mY, TRUE); + }); } void LLWindowWin32::setTitle(const std::string title) { // TODO: Do we need to use the wide string version of this call // to support non-ascii usernames (and region names?) - SetWindowTextA(mWindowHandle, title.c_str()); + mWindowThread->post([=]() + { + SetWindowTextA(mWindowHandle, title.c_str()); + }); } BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) @@ -2889,12 +2871,19 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ return 0; } + case WM_MOVE: + { + window_imp->updateWindowRect(); + return 0; + } case WM_SIZE: { LL_PROFILE_ZONE_NAMED("mwp - WM_SIZE"); + window_imp->updateWindowRect(); S32 width = S32(LOWORD(l_param)); S32 height = S32(HIWORD(l_param)); + if (debug_window_proc) { BOOL maximized = (w_param == SIZE_MAXIMIZED); @@ -3047,12 +3036,12 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } } } + //list of messages we get often that we don't care to log about case WM_NCHITTEST: case WM_NCMOUSEMOVE: case WM_NCMOUSELEAVE: case WM_MOVING: - case WM_MOVE: case WM_WINDOWPOSCHANGING: case WM_WINDOWPOSCHANGED: break; @@ -3291,43 +3280,30 @@ void LLWindowWin32::setMouseClipping( BOOL b ) BOOL LLWindowWin32::getClientRectInScreenSpace( RECT* rectp ) { - BOOL success = FALSE; + S32 offsetx = mRect.left - mClientRect.left; + S32 offsety = mRect.top - mClientRect.top; - RECT client_rect; - if( mWindowHandle && GetClientRect(mWindowHandle, &client_rect) ) - { - POINT top_left; - top_left.x = client_rect.left; - top_left.y = client_rect.top; - ClientToScreen(mWindowHandle, &top_left); - - POINT bottom_right; - bottom_right.x = client_rect.right; - bottom_right.y = client_rect.bottom; - ClientToScreen(mWindowHandle, &bottom_right); - - SetRect( rectp, - top_left.x, - top_left.y, - bottom_right.x, - bottom_right.y ); - - success = TRUE; - } + rectp->left += offsetx; + rectp->right += offsetx; + rectp->bottom += offsety; + rectp->bottom += offsety; - return success; + return TRUE; } void LLWindowWin32::flashIcon(F32 seconds) { - FLASHWINFO flash_info; - - flash_info.cbSize = sizeof(FLASHWINFO); - flash_info.hwnd = mWindowHandle; - flash_info.dwFlags = FLASHW_TRAY; - flash_info.uCount = UINT(seconds / ICON_FLASH_TIME); - flash_info.dwTimeout = DWORD(1000.f * ICON_FLASH_TIME); // milliseconds - FlashWindowEx(&flash_info); + mWindowThread->post([=]() + { + FLASHWINFO flash_info; + + flash_info.cbSize = sizeof(FLASHWINFO); + flash_info.hwnd = mWindowHandle; + flash_info.dwFlags = FLASHW_TRAY; + flash_info.uCount = UINT(seconds / ICON_FLASH_TIME); + flash_info.dwTimeout = DWORD(1000.f * ICON_FLASH_TIME); // milliseconds + FlashWindowEx(&flash_info); + }); } F32 LLWindowWin32::getGamma() @@ -3783,13 +3759,19 @@ void *LLWindowWin32::getPlatformWindow() void LLWindowWin32::bringToFront() { - BringWindowToTop(mWindowHandle); + mWindowThread->post([=]() + { + BringWindowToTop(mWindowHandle); + }); } // set (OS) window focus back to the client void LLWindowWin32::focusClient() { - SetFocus ( mWindowHandle ); + mWindowThread->post([=]() + { + SetFocus(mWindowHandle); + }); } void LLWindowWin32::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) @@ -4623,3 +4605,21 @@ void LLWindowWin32::kickWindowThread(HWND windowHandle) PostMessage(windowHandle, WM_DUMMY_, wparam, 0x1337); } } + +void LLWindowWin32::updateWindowRect() +{ + LL_PROFILE_ZONE_SCOPED; + //called from window thread + RECT rect; + RECT client_rect; + + if (GetWindowRect(mWindowHandle, &rect) && + GetClientRect(mWindowHandle, &client_rect)) + { + post([=] + { + mRect = rect; + mClientRect = client_rect; + }); + } +} diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index b02815e990..9367f49510 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -237,6 +237,11 @@ protected: BOOL mMouseVanish; + // Cached values of GetWindowRect and GetClientRect to be used by app thread + void updateWindowRect(); + RECT mRect; + RECT mClientRect; + struct LLWindowWin32Thread; LLWindowWin32Thread* mWindowThread = nullptr; LLThreadSafeQueue> mFunctionQueue; -- cgit v1.3 From 7683477547131c8cb371e1357b3d25ca07b2feb4 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Thu, 9 Dec 2021 16:44:44 -0600 Subject: SL-16480 Followup -- fix for unintialized mRect/mClientRect and bad getClientRectInScreenSpace --- indra/llwindow/llwindowwin32.cpp | 37 ++++++++++++++++++++++++++++--------- 1 file changed, 28 insertions(+), 9 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 4deebea7e8..86eca6872e 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1654,7 +1654,8 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw std::promise> promise; // What follows must be done on the window thread. auto window_work = - [self=mWindowThread, + [this, + self=mWindowThread, oldHandle, // bind CreateWindowEx() parameters by value instead of // back-referencing LLWindowWin32 members @@ -1704,7 +1705,9 @@ void LLWindowWin32::recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw self->mWindowHandle = handle; self->mhDC = GetDC(handle); } - + + updateWindowRect(); + // It's important to wake up the future either way. promise.set_value(std::make_pair(self->mWindowHandle, self->mhDC)); LL_DEBUGS("Window") << "recreateWindow(): window_work done" << LL_ENDL; @@ -3280,15 +3283,31 @@ void LLWindowWin32::setMouseClipping( BOOL b ) BOOL LLWindowWin32::getClientRectInScreenSpace( RECT* rectp ) { - S32 offsetx = mRect.left - mClientRect.left; - S32 offsety = mRect.top - mClientRect.top; + BOOL success = FALSE; - rectp->left += offsetx; - rectp->right += offsetx; - rectp->bottom += offsety; - rectp->bottom += offsety; + RECT client_rect; + if (mWindowHandle && GetClientRect(mWindowHandle, &client_rect)) + { + POINT top_left; + top_left.x = client_rect.left; + top_left.y = client_rect.top; + ClientToScreen(mWindowHandle, &top_left); + + POINT bottom_right; + bottom_right.x = client_rect.right; + bottom_right.y = client_rect.bottom; + ClientToScreen(mWindowHandle, &bottom_right); + + SetRect(rectp, + top_left.x, + top_left.y, + bottom_right.x, + bottom_right.y); + + success = TRUE; + } - return TRUE; + return success; } void LLWindowWin32::flashIcon(F32 seconds) -- cgit v1.3 From c21dad82072c417d9a8b1af8c83a5af02a0a4845 Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Mon, 13 Dec 2021 12:14:14 +0200 Subject: SL-16467 FIXED "Keyboard layout" is not switched --- indra/llwindow/llwindowwin32.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 86eca6872e..0064ee26d2 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -4568,7 +4568,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); logger.always("GetMessage(", std::hex, mWindowHandle, ")"); - status = GetMessage(&msg, mWindowHandle, 0, 0); + status = GetMessage(&msg, NULL, 0, 0); } if (status > 0) { -- cgit v1.3 From 3ac21ebbf6b354e16ead2d095a61152c95a7243c Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Fri, 17 Dec 2021 13:07:23 +0200 Subject: SL-16454 FIXED Performance viewer login screen is black --- indra/llwindow/llwindowwin32.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 0064ee26d2..e4d771978a 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -427,6 +427,9 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, memset(mPrevGammaRamp, 0, sizeof(mPrevGammaRamp)); mCustomGammaSet = FALSE; mWindowHandle = NULL; + + mRect = {0, 0, 0, 0}; + mClientRect = {0, 0, 0, 0}; if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &mMouseVanish, 0)) { @@ -1506,6 +1509,16 @@ const S32 max_format = (S32)num_formats - 1; } recreateWindow(window_rect, dw_ex_style, dw_style); + + RECT rect; + RECT client_rect; + //initialize immediately on main thread + if (GetWindowRect(mWindowHandle, &rect) && + GetClientRect(mWindowHandle, &client_rect)) + { + mRect = rect; + mClientRect = client_rect; + }; if (mWindowHandle) { -- cgit v1.3 From 8c823b75c00bd8c49568fbcd6180469a02a3a6e3 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 13 Jan 2022 13:09:50 -0800 Subject: SL-16606: Add profiler category WIN32 --- indra/llwindow/llwindowwin32.cpp | 130 +++++++++++++++++++-------------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index e4d771978a..8c792daac0 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1931,7 +1931,7 @@ void LLWindowWin32::hideCursor() void LLWindowWin32::showCursor() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); @@ -2046,7 +2046,7 @@ void LLWindowWin32::initCursors() void LLWindowWin32::updateCursor() { ASSERT_MAIN_THREAD(); - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32 if (mNextCursor == UI_CURSOR_ARROW && mBusyCount > 0) { @@ -2076,7 +2076,7 @@ void LLWindowWin32::captureMouse() void LLWindowWin32::releaseMouse() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ReleaseCapture(); } @@ -2090,7 +2090,7 @@ void LLWindowWin32::delayInputProcessing() void LLWindowWin32::gatherInput() { ASSERT_MAIN_THREAD(); - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32 MSG msg; { @@ -2104,13 +2104,13 @@ void LLWindowWin32::gatherInput() if (mWindowThread->getQueue().size()) { - LL_PROFILE_ZONE_NAMED("gi - PostMessage"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - PostMessage"); kickWindowThread(); } while (mWindowThread->mMessageQueue.tryPopBack(msg)) { - LL_PROFILE_ZONE_NAMED("gi - message queue"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - message queue"); if (mInputProcessingPaused) { continue; @@ -2119,13 +2119,13 @@ void LLWindowWin32::gatherInput() // For async host by name support. Really hacky. if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) { - LL_PROFILE_ZONE_NAMED("gi - callback"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - callback"); gAsyncMsgCallback(msg); } } { - LL_PROFILE_ZONE_NAMED("gi - PeekMessage"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - PeekMessage"); S32 msg_count = 0; while ((msg_count < MAX_MESSAGE_PER_UPDATE) && PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_REMOVE)) { @@ -2136,7 +2136,7 @@ void LLWindowWin32::gatherInput() } { - LL_PROFILE_ZONE_NAMED("gi - function queue"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - function queue"); //process any pending functions std::function curFunc; while (mFunctionQueue.tryPopBack(curFunc)) @@ -2148,14 +2148,14 @@ void LLWindowWin32::gatherInput() // send one and only one mouse move event per frame BEFORE handling mouse button presses if (mLastCursorPosition != mCursorPosition) { - LL_PROFILE_ZONE_NAMED("gi - mouse move"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - mouse move"); mCallbacks->handleMouseMove(this, mCursorPosition.convert(), mMouseMask); } mLastCursorPosition = mCursorPosition; { - LL_PROFILE_ZONE_NAMED("gi - mouse queue"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("gi - mouse queue"); // handle mouse button presses AFTER updating mouse cursor position std::function curFunc; while (mMouseQueue.tryPopBack(curFunc)) @@ -2177,7 +2177,7 @@ static LLTrace::BlockTimerStatHandle FTM_MOUSEHANDLER("Handle Mouse"); LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param) { ASSERT_WINDOW_THREAD(); - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; LL_DEBUGS("Window") << "mainWindowProc(" << std::hex << h_wnd << ", " << u_msg @@ -2226,14 +2226,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_TIMER: { - LL_PROFILE_ZONE_NAMED("mwp - WM_TIMER"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_TIMER"); WINDOW_IMP_POST(window_imp->mCallbacks->handleTimerEvent(window_imp)); break; } case WM_DEVICECHANGE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_DEVICECHANGE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_DEVICECHANGE"); if (debug_window_proc) { LL_INFOS("Window") << " WM_DEVICECHANGE: wParam=" << w_param @@ -2250,7 +2250,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_PAINT: { - LL_PROFILE_ZONE_NAMED("mwp - WM_PAINT"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_PAINT"); GetUpdateRect(window_imp->mWindowHandle, &update_rect, FALSE); update_width = update_rect.right - update_rect.left + 1; update_height = update_rect.bottom - update_rect.top + 1; @@ -2266,7 +2266,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_SETCURSOR: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SETCURSOR"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETCURSOR"); // This message is sent whenever the cursor is moved in a window. // You need to set the appropriate cursor appearance. @@ -2281,21 +2281,21 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_ENTERMENULOOP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_ENTERMENULOOP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_ENTERMENULOOP"); WINDOW_IMP_POST(window_imp->mCallbacks->handleWindowBlock(window_imp)); break; } case WM_EXITMENULOOP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_EXITMENULOOP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_EXITMENULOOP"); WINDOW_IMP_POST(window_imp->mCallbacks->handleWindowUnblock(window_imp)); break; } case WM_ACTIVATEAPP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_ACTIVATEAPP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_ACTIVATEAPP"); window_imp->post([=]() { // This message should be sent whenever the app gains or loses focus. @@ -2338,7 +2338,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_ACTIVATE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_ACTIVATE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_ACTIVATE"); window_imp->post([=]() { // Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE @@ -2372,7 +2372,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_SYSCOMMAND: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SYSCOMMAND"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SYSCOMMAND"); switch (w_param) { case SC_KEYMENU: @@ -2388,7 +2388,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_CLOSE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_CLOSE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_CLOSE"); window_imp->post([=]() { // Will the app allow the window to close? @@ -2403,7 +2403,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_DESTROY: { - LL_PROFILE_ZONE_NAMED("mwp - WM_DESTROY"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_DESTROY"); if (window_imp->shouldPostQuit()) { PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0 @@ -2412,7 +2412,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_COMMAND: { - LL_PROFILE_ZONE_NAMED("mwp - WM_COMMAND"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_COMMAND"); if (!HIWORD(w_param)) // this message is from a menu { WINDOW_IMP_POST(window_imp->mCallbacks->handleMenuSelect(window_imp, LOWORD(w_param))); @@ -2421,13 +2421,13 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_SYSKEYDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SYSKEYDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SYSKEYDOWN"); // allow system keys, such as ALT-F4 to be processed by Windows eat_keystroke = FALSE; } case WM_KEYDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_KEYDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KEYDOWN"); window_imp->post([=]() { window_imp->mKeyCharCode = 0; // don't know until wm_char comes in next @@ -2454,7 +2454,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ eat_keystroke = FALSE; case WM_KEYUP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_KEYUP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KEYUP"); window_imp->post([=]() { window_imp->mKeyScanCode = (l_param >> 16) & 0xff; @@ -2479,7 +2479,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_IME_SETCONTEXT: { - LL_PROFILE_ZONE_NAMED("mwp - WM_IME_SETCONTEXT"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_SETCONTEXT"); if (debug_window_proc) { LL_INFOS("Window") << "WM_IME_SETCONTEXT" << LL_ENDL; @@ -2493,7 +2493,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_IME_STARTCOMPOSITION: { - LL_PROFILE_ZONE_NAMED("mwp - WM_IME_STARTCOMPOSITION"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_STARTCOMPOSITION"); if (debug_window_proc) { LL_INFOS() << "WM_IME_STARTCOMPOSITION" << LL_ENDL; @@ -2507,7 +2507,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_IME_ENDCOMPOSITION: { - LL_PROFILE_ZONE_NAMED("mwp - WM_IME_ENDCOMPOSITION"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_ENDCOMPOSITION"); if (debug_window_proc) { LL_INFOS() << "WM_IME_ENDCOMPOSITION" << LL_ENDL; @@ -2520,7 +2520,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_IME_COMPOSITION: { - LL_PROFILE_ZONE_NAMED("mwp - WM_IME_COMPOSITION"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_COMPOSITION"); if (debug_window_proc) { LL_INFOS() << "WM_IME_COMPOSITION" << LL_ENDL; @@ -2534,7 +2534,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_IME_REQUEST: { - LL_PROFILE_ZONE_NAMED("mwp - WM_IME_REQUEST"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_IME_REQUEST"); if (debug_window_proc) { LL_INFOS() << "WM_IME_REQUEST" << LL_ENDL; @@ -2549,7 +2549,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_CHAR: { - LL_PROFILE_ZONE_NAMED("mwp - WM_CHAR"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_CHAR"); window_imp->post([=]() { window_imp->mKeyCharCode = w_param; @@ -2581,7 +2581,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_NCLBUTTONDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_NCLBUTTONDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_NCLBUTTONDOWN"); { // A click in a non-client area, e.g. title bar or window border. window_imp->post([=]() @@ -2594,7 +2594,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_LBUTTONDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_LBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); window_imp->postMouseButtonEvent([=]() @@ -2619,7 +2619,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_LBUTTONDBLCLK: { - LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDBLCLK"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_LBUTTONDBLCLK"); window_imp->postMouseButtonEvent([=]() { //RN: ignore right button double clicks for now @@ -2640,7 +2640,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_LBUTTONUP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONUP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_LBUTTONUP"); { window_imp->postMouseButtonEvent([=]() { @@ -2664,7 +2664,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_RBUTTONDBLCLK: case WM_RBUTTONDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_RBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); window_imp->post([=]() @@ -2687,7 +2687,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_RBUTTONUP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONUP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_RBUTTONUP"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); window_imp->postMouseButtonEvent([=]() @@ -2702,7 +2702,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_MBUTTONDOWN: // case WM_MBUTTONDBLCLK: { - LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MBUTTONDOWN"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); window_imp->postMouseButtonEvent([=]() @@ -2721,7 +2721,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_MBUTTONUP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONUP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MBUTTONUP"); { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); window_imp->postMouseButtonEvent([=]() @@ -2734,7 +2734,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ break; case WM_XBUTTONDOWN: { - LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONDOWN"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_XBUTTONDOWN"); window_imp->postMouseButtonEvent([=]() { LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER); @@ -2754,7 +2754,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_XBUTTONUP: { - LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONUP"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_XBUTTONUP"); window_imp->postMouseButtonEvent([=]() { @@ -2770,7 +2770,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_MOUSEWHEEL: { - LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEWHEEL"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MOUSEWHEEL"); static short z_delta = 0; RECT client_rect; @@ -2827,7 +2827,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ */ case WM_MOUSEHWHEEL: { - LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEHWHEEL"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MOUSEHWHEEL"); static short h_delta = 0; RECT client_rect; @@ -2864,12 +2864,12 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // Handle mouse movement within the window case WM_MOUSEMOVE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MOUSEMOVE"); // DO NOT use mouse event queue for move events to ensure cursor position is updated // when button events are handled WINDOW_IMP_POST( { - LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE lambda"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MOUSEMOVE lambda"); MASK mask = gKeyboard->currentMask(TRUE); window_imp->mMouseMask = mask; @@ -2880,7 +2880,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_GETMINMAXINFO: { - LL_PROFILE_ZONE_NAMED("mwp - WM_GETMINMAXINFO"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_GETMINMAXINFO"); LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; min_max->ptMinTrackSize.x = window_imp->mMinWindowWidth; min_max->ptMinTrackSize.y = window_imp->mMinWindowHeight; @@ -2894,7 +2894,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_SIZE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SIZE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SIZE"); window_imp->updateWindowRect(); S32 width = S32(LOWORD(l_param)); S32 height = S32(HIWORD(l_param)); @@ -2956,7 +2956,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_DPICHANGED: { - LL_PROFILE_ZONE_NAMED("mwp - WM_DPICHANGED"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_DPICHANGED"); LPRECT lprc_new_scale; F32 new_scale = F32(LOWORD(w_param)) / F32(USER_DEFAULT_SCREEN_DPI); lprc_new_scale = (LPRECT)l_param; @@ -2977,7 +2977,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_SETFOCUS: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SETFOCUS"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETFOCUS"); if (debug_window_proc) { LL_INFOS("Window") << "WINDOWPROC SetFocus" << LL_ENDL; @@ -2988,7 +2988,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_KILLFOCUS: { - LL_PROFILE_ZONE_NAMED("mwp - WM_KILLFOCUS"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KILLFOCUS"); if (debug_window_proc) { LL_INFOS("Window") << "WINDOWPROC KillFocus" << LL_ENDL; @@ -2999,7 +2999,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_COPYDATA: { - LL_PROFILE_ZONE_NAMED("mwp - WM_COPYDATA"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_COPYDATA"); { // received a URL PCOPYDATASTRUCT myCDS = (PCOPYDATASTRUCT)l_param; @@ -3019,7 +3019,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ } case WM_SETTINGCHANGE: { - LL_PROFILE_ZONE_NAMED("mwp - WM_SETTINGCHANGE"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SETTINGCHANGE"); if (w_param == SPI_SETMOUSEVANISH) { if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &window_imp->mMouseVanish, 0)) @@ -3032,7 +3032,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ case WM_INPUT: { - LL_PROFILE_ZONE_NAMED("MWP - WM_INPUT"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("MWP - WM_INPUT"); UINT dwSize = 0; GetRawInputData((HRAWINPUT)l_param, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)); @@ -3064,7 +3064,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ default: { - LL_PROFILE_ZONE_NAMED("mwp - default"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - default"); if (debug_window_proc) { LL_INFOS("Window") << "Unhandled windows message code: 0x" << std::hex << U32(u_msg) << LL_ENDL; @@ -3082,7 +3082,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // pass unhandled messages down to Windows LRESULT ret; { - LL_PROFILE_ZONE_NAMED("mwp - DefWindowProc"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - DefWindowProc"); ret = DefWindowProc(h_wnd, u_msg, w_param, l_param); } return ret; @@ -3264,7 +3264,7 @@ BOOL LLWindowWin32::copyTextToClipboard(const LLWString& wstr) // Constrains the mouse to the window. void LLWindowWin32::setMouseClipping( BOOL b ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); if( b != mIsMouseClipping ) { @@ -3562,7 +3562,7 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); SwapBuffers(mhDC); @@ -4565,7 +4565,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() while (! getQueue().done()) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; if (mWindowHandle != 0) { @@ -4573,13 +4573,13 @@ void LLWindowWin32::LLWindowWin32Thread::run() BOOL status; if (mhDC == 0) { - LL_PROFILE_ZONE_NAMED("w32t - PeekMessage"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - PeekMessage"); logger.onChange("PeekMessage(", std::hex, mWindowHandle, ")"); status = PeekMessage(&msg, mWindowHandle, 0, 0, PM_REMOVE); } else { - LL_PROFILE_ZONE_NAMED("w32t - GetMessage"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - GetMessage"); logger.always("GetMessage(", std::hex, mWindowHandle, ")"); status = GetMessage(&msg, NULL, 0, 0); } @@ -4595,7 +4595,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() } { - LL_PROFILE_ZONE_NAMED("w32t - Function Queue"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Function Queue"); logger.onChange("runPending()"); //process any pending functions getQueue().runPending(); @@ -4603,7 +4603,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() #if 0 { - LL_PROFILE_ZONE_NAMED("w32t - Sleep"); + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep"); logger.always("sleep(1)"); std::this_thread::sleep_for(std::chrono::milliseconds(1)); } @@ -4640,7 +4640,7 @@ void LLWindowWin32::kickWindowThread(HWND windowHandle) void LLWindowWin32::updateWindowRect() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; //called from window thread RECT rect; RECT client_rect; -- cgit v1.3 From 0d6aa3c0fe184ae00899304cb3f71315f5c73314 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 17 Feb 2022 22:52:23 +0000 Subject: SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. --- indra/llrender/llgl.cpp | 90 +---------------- indra/llrender/llgl.h | 45 --------- indra/llrender/llgltexture.cpp | 14 +-- indra/llrender/llgltexture.h | 7 +- indra/llrender/llimagegl.cpp | 119 ++++++++++++++++------ indra/llrender/llimagegl.h | 17 ++-- indra/llwindow/llwindowwin32.cpp | 1 + indra/newview/lldrawpoolbump.cpp | 203 ++++++++++++++++++++++++-------------- indra/newview/lldrawpoolbump.h | 2 + indra/newview/llviewerdisplay.cpp | 3 - indra/newview/llviewermedia.cpp | 7 +- indra/newview/llvieweroctree.cpp | 93 +++++++++++------ indra/newview/llviewertexture.cpp | 24 ++--- indra/newview/pipeline.cpp | 5 - 14 files changed, 316 insertions(+), 314 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 50a5972d28..639d1fba32 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2150,95 +2150,6 @@ LLGLUserClipPlane::~LLGLUserClipPlane() disable(); } -LLGLNamePool::LLGLNamePool() -{ -} - -LLGLNamePool::~LLGLNamePool() -{ -} - -void LLGLNamePool::upkeep() -{ - std::sort(mNameList.begin(), mNameList.end(), CompareUsed()); -} - -void LLGLNamePool::cleanup() -{ - for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) - { - releaseName(iter->name); - } - - mNameList.clear(); -} - -GLuint LLGLNamePool::allocate() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; -#if LL_GL_NAME_POOLING - for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) - { - if (!iter->used) - { - iter->used = TRUE; - return iter->name; - } - } - - NameEntry entry; - entry.name = allocateName(); - entry.used = TRUE; - mNameList.push_back(entry); - - return entry.name; -#else - return allocateName(); -#endif -} - -void LLGLNamePool::release(GLuint name) -{ -#if LL_GL_NAME_POOLING - for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) - { - if (iter->name == name) - { - if (iter->used) - { - iter->used = FALSE; - return; - } - else - { - LL_ERRS() << "Attempted to release a pooled name that is not in use!" << LL_ENDL; - } - } - } - LL_ERRS() << "Attempted to release a non pooled name!" << LL_ENDL; -#else - releaseName(name); -#endif -} - -//static -void LLGLNamePool::upkeepPools() -{ - for (auto& pool : instance_snapshot()) - { - pool.upkeep(); - } -} - -//static -void LLGLNamePool::cleanupPools() -{ - for (auto& pool : instance_snapshot()) - { - pool.cleanup(); - } -} - LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func) : mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) { @@ -2460,3 +2371,4 @@ extern "C" } #endif + diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index ec97eb0faa..52338364e6 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -366,51 +366,6 @@ public: ~LLGLSquashToFarClip(); }; -/* - Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). - Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. -*/ -class LLGLNamePool : public LLInstanceTracker -{ -public: - typedef LLInstanceTracker tracker_t; - - struct NameEntry - { - GLuint name; - BOOL used; - }; - - struct CompareUsed - { - bool operator()(const NameEntry& lhs, const NameEntry& rhs) - { - return lhs.used < rhs.used; //FALSE entries first - } - }; - - typedef std::vector name_list_t; - name_list_t mNameList; - - LLGLNamePool(); - virtual ~LLGLNamePool(); - - void upkeep(); - void cleanup(); - - GLuint allocate(); - void release(GLuint name); - - static void upkeepPools(); - static void cleanupPools(); - -protected: - typedef std::vector pool_list_t; - - virtual GLuint allocateName() = 0; - virtual void releaseName(GLuint name) = 0; -}; - /* Interface for objects that need periodic GL updates applied to them. Used to synchronize GL updates with GL thread. diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index c7de8bc338..e012eb9a62 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -164,11 +164,11 @@ BOOL LLGLTexture::createGLTexture() return mGLTexturep->createGLTexture() ; } -BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy) +BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()); - BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy) ; + BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; if(ret) { @@ -260,20 +260,20 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const return mGLTexturep->getTarget() ; } -BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name /* = false */) +BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_new_name) ; + return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; } -BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name /* = false */) +BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_new_name) ; + return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ; } void LLGLTexture::setGLTextureCreated (bool initialized) diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 216e7f640d..8cfe7b62de 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -132,13 +132,14 @@ public: // to_create - set to FALSE to force gl texture to not be created // category - LLGLTexture category for this LLGLTexture // defer_copy - set to true to allocate GL texture but NOT initialize with imageraw data - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false); + // tex_name - if not null, will be set to the GL name of the texture created + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setFilteringOption(LLTexUnit::eTextureFilterOptions option); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); void setAddressMode(LLTexUnit::eTextureAddressMode mode); - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name = false); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool use_new_name = false); + BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); + BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); void setGLTextureCreated (bool initialized); void setCategory(S32 category) ; void setTexName(LLGLuint); // for forcing w/ externally created textures only diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 694c4a7b06..110074bdc0 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -40,6 +40,7 @@ #include "llglslshader.h" #include "llrender.h" #include "llwindow.h" +#include "llframetimer.h" #if !LL_IMAGEGL_THREAD_CHECK #define checkActiveThread() @@ -1075,14 +1076,15 @@ void LLImageGL::postAddToAtlas() stop_glerror(); } -BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, bool use_new_name /* = false */) +BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; if (!width || !height) { return TRUE; } - if (0 == (use_new_name ? mNewTexName : mTexName)) + LLGLuint tex_name = use_name != 0 ? use_name : mTexName; + if (0 == tex_name) { // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; @@ -1098,7 +1100,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { - setImage(datap, FALSE, use_new_name ? mNewTexName : mTexName); + setImage(datap, FALSE, tex_name); } else { @@ -1150,7 +1152,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 datap += (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture - BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, use_new_name ? mNewTexName : mTexName); + BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); @@ -1171,10 +1173,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 return TRUE; } -BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, bool use_new_name /* = false */) +BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_new_name); + return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); } // Copy sub image from frame buffer @@ -1361,7 +1363,7 @@ BOOL LLImageGL::createGLTexture() return TRUE ; } -BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy) +BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1474,15 +1476,17 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S setCategory(category); const U8* rawdata = imageraw->getData(); - return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy); + return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name); } -BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy) +BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); + bool main_thread = on_main_thread(); + if (defer_copy) { data_in = nullptr; @@ -1501,29 +1505,40 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - if (!defer_copy // <--- hacky way to force creation of mNewTexName from media texture update + if (main_thread // <--- always force creation of mNewTexName when not on main thread && mTexName != 0 && discard_level == mCurrentDiscardLevel) { + LL_PROFILE_ZONE_NAMED("cglt - early setImage"); // This will only be true if the size has not changed + if (tex_name != nullptr) + { + *tex_name = mTexName; + } return setImage(data_in, data_hasmips); } GLuint old_texname = mTexName; - + GLuint new_texname = 0; if (usename != 0) { - mNewTexName = usename; + llassert(main_thread); + new_texname = usename; } else { - LLImageGL::generateTextures(1, &mNewTexName); + LLImageGL::generateTextures(1, &new_texname); { - gGL.getTexUnit(0)->bind(this, false, false, mNewTexName); + gGL.getTexUnit(0)->bind(this, false, false, new_texname); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level); } } + if (tex_name != nullptr) + { + *tex_name = new_texname; + } + if (mUseMipMaps) { mAutoGenMips = gGLManager.mHasMipMapGeneration; @@ -1531,9 +1546,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mCurrentDiscardLevel = discard_level; - if (!setImage(data_in, data_hasmips, mNewTexName)) { - return FALSE; + LL_PROFILE_ZONE_NAMED("cglt - late setImage"); + if (!setImage(data_in, data_hasmips, new_texname)) + { + return FALSE; + } } // Set texture options to our defaults. @@ -1550,11 +1568,11 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread - if (!on_main_thread()) + if (!main_thread) { if (!defer_copy) { - syncToMainThread(); + syncToMainThread(new_texname); } } else @@ -1564,8 +1582,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ { LLImageGL::deleteTextures(1, &old_texname); } - mTexName = mNewTexName; - mNewTexName = 0; + mTexName = new_texname; } mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); @@ -1579,13 +1596,36 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ return TRUE; } -void LLImageGL::syncToMainThread() +void update_free_vram() +{ + LL_PROFILE_ZONE_SCOPED; + + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + LLImageGLThread::sFreeVRAMMegabytes = meminfo[0]; + + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024; + } +} + +void LLImageGL::syncToMainThread(LLGLuint new_tex_name) { + LL_PROFILE_ZONE_SCOPED; { LL_PROFILE_ZONE_NAMED("cglt - sync"); if (gGLManager.mHasSync) { // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); LL::WorkQueue::postMaybe( @@ -1615,17 +1655,27 @@ void LLImageGL::syncToMainThread() [=]() { LL_PROFILE_ZONE_NAMED("cglt - delete callback"); - if (mNewTexName != 0) + if (new_tex_name != 0) { if (mTexName != 0) { LLImageGL::deleteTextures(1, &mTexName); } - mTexName = mNewTexName; - mNewTexName = 0; + mTexName = new_tex_name; unref(); } }); + + + //update free vram periodically + static LLFrameTimer timer; + + if (timer.getElapsedTimeF32() > 1.f) //call this once per second. + { + update_free_vram(); + timer.reset(); + } + } BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const @@ -1756,14 +1806,6 @@ void LLImageGL::destroyGLTexture() mTexName = 0; mGLTextureCreated = FALSE ; } - - // clean up any in-flight name change - if (0 != mNewTexName) - { - // Memory is transient, not tracked by sGlobalTextuerMemory - LLImageGL::deleteTextures(1, &mNewTexName); - mNewTexName = 0; - } } //force to invalidate the gl texture, most likely a sculpty texture @@ -2306,6 +2348,8 @@ void LLImageGL::checkActiveThread() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ +std::atomic LLImageGLThread::sFreeVRAMMegabytes; + LLImageGLThread::LLImageGLThread(LLWindow* window) // We want exactly one thread, but a very large capacity: we never want // anyone, especially inner-loop render code, to have to block on post() @@ -2332,3 +2376,14 @@ void LLImageGLThread::run() gGL.shutdown(); mWindow->destroySharedContext(mContext); } + +S32 LLImageGLThread::getFreeVRAMMegabytes() +{ + if (!sEnabled) + { + update_free_vram(); + } + + return sFreeVRAMMegabytes; +} + diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 6c6e327e42..50706890f9 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -110,17 +110,17 @@ public: BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, - S32 category = sMaxCategories-1, bool defer_copy = false); - BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false); + S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr); + BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, bool use_new_name = false); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, bool use_new_name = false); + BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); + BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); // wait for gl commands to finish on current thread and push // a lambda to main thread to swap mNewTexName and mTexName - void syncToMainThread(); + void syncToMainThread(LLGLuint new_tex_name); // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; @@ -224,7 +224,7 @@ private: bool mGLTextureCreated ; LLGLuint mTexName; - LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread + //LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread U16 mWidth; U16 mHeight; S8 mCurrentDiscardLevel; @@ -324,6 +324,9 @@ public: // follows gSavedSettings "RenderGLMultiThreaded" static bool sEnabled; + // free video memory in megabytes + static std::atomic sFreeVRAMMegabytes; + LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread @@ -335,6 +338,8 @@ public: void run() override; + static S32 getFreeVRAMMegabytes(); + private: LLWindow* mWindow; void* mContext = nullptr; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 8c792daac0..5ce51bb43e 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -3564,6 +3564,7 @@ void LLWindowWin32::swapBuffers() { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); + glFlush(); //superstitious flush for maybe frame stall removal? SwapBuffers(mhDC); LL_PROFILER_GPU_COLLECT diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 471b0e2c48..20287a7777 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -54,6 +54,8 @@ // static LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; +LL::WorkQueue::weak_t LLBumpImageList::sMainQueue; +LL::WorkQueue::weak_t LLBumpImageList::sTexUpdateQueue; // static U32 LLStandardBumpmap::sStandardBumpmapCount = 0; @@ -761,6 +763,8 @@ void LLBumpImageList::init() LLStandardBumpmap::init(); LLStandardBumpmap::restoreGL(); + sMainQueue = LL::WorkQueue::getInstance("mainloop"); + sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader. } void LLBumpImageList::clear() @@ -909,10 +913,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } else { - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); - - (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( TRUE ); bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image } @@ -1043,10 +1044,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI iter->second->getWidth() != src->getWidth() || iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution { //make sure an entry exists for this image - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); - - entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(TRUE); iter = entries_list.find(src_vi->getID()); } } @@ -1166,108 +1164,161 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } //--------------------------------------------------- - // immediately assign bump to a global smart pointer in case some local smart pointer + // immediately assign bump to a smart pointer in case some local smart pointer // accidentally releases it. - LLPointer bump = LLViewerTextureManager::getLocalTexture( TRUE ); + LLPointer bump = iter->second; if (!LLPipeline::sRenderDeferred) { bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); - bump->createGLTexture(0, dst_image); + + auto tex_queue = LLImageGLThread::sEnabled ? sTexUpdateQueue.lock() : nullptr; + + if (tex_queue) + { //dispatch creation to background thread + LLImageRaw* dst_ptr = dst_image; + LLViewerTexture* bump_ptr = bump; + dst_ptr->ref(); + bump_ptr->ref(); + tex_queue->post( + [=]() + { + LL_PROFILE_ZONE_NAMED("bil - create texture"); + bump_ptr->createGLTexture(0, dst_ptr); + bump_ptr->unref(); + dst_ptr->unref(); + }); + } + else + { + bump->createGLTexture(0, dst_image); + } } else { //convert to normal map //disable compression on normal maps to prevent errors below bump->getGLTexture()->setAllowCompression(false); + bump->getGLTexture()->setUseMipMaps(TRUE); - { - bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); - bump->createGLTexture(0, dst_image); - } + auto* bump_ptr = bump.get(); + auto* dst_ptr = dst_image.get(); - { - gPipeline.mScreen.bindTarget(); - - LLGLDepthTest depth(GL_FALSE); - LLGLDisable cull(GL_CULL_FACE); - LLGLDisable blend(GL_BLEND); - gGL.setColorMask(TRUE, TRUE); - gNormalMapGenProgram.bind(); + bump_ptr->ref(); + dst_ptr->ref(); - static LLStaticHashedString sNormScale("norm_scale"); - static LLStaticHashedString sStepX("stepX"); - static LLStaticHashedString sStepY("stepY"); + bump_ptr->setExplicitFormat(GL_RGBA8, GL_ALPHA); - gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); - gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth()); - gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight()); + auto create_texture = [bump_ptr, dst_ptr]() + { + LL_PROFILE_ZONE_NAMED("bil - create texture deferred"); + bump_ptr->createGLTexture(0, dst_ptr); + }; - LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), - (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); + auto gen_normal_map = [bump_ptr, dst_ptr]() + { + LL_PROFILE_ZONE_NAMED("bil - generate normal map"); + gPipeline.mScreen.bindTarget(); - gGL.getTexUnit(0)->bind(bump); - - S32 width = bump->getWidth(); - S32 height = bump->getHeight(); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); + gNormalMapGenProgram.bind(); - S32 screen_width = gPipeline.mScreen.getWidth(); - S32 screen_height = gPipeline.mScreen.getHeight(); + static LLStaticHashedString sNormScale("norm_scale"); + static LLStaticHashedString sStepX("stepX"); + static LLStaticHashedString sStepY("stepY"); - glViewport(0, 0, screen_width, screen_height); + gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f(sStepX, 1.f / bump_ptr->getWidth()); + gNormalMapGenProgram.uniform1f(sStepY, 1.f / bump_ptr->getHeight()); - for (S32 left = 0; left < width; left += screen_width) - { - S32 right = left + screen_width; - right = llmin(right, width); - - F32 left_tc = (F32) left/ width; - F32 right_tc = (F32) right/width; + LLVector2 v((F32)bump_ptr->getWidth() / gPipeline.mScreen.getWidth(), + (F32)bump_ptr->getHeight() / gPipeline.mScreen.getHeight()); - for (S32 bottom = 0; bottom < height; bottom += screen_height) - { - S32 top = bottom+screen_height; - top = llmin(top, height); + gGL.getTexUnit(0)->bind(bump_ptr); - F32 bottom_tc = (F32) bottom/height; - F32 top_tc = (F32)(bottom+screen_height)/height; - top_tc = llmin(top_tc, 1.f); + S32 width = bump_ptr->getWidth(); + S32 height = bump_ptr->getHeight(); - F32 screen_right = (F32) (right-left)/screen_width; - F32 screen_top = (F32) (top-bottom)/screen_height; + S32 screen_width = gPipeline.mScreen.getWidth(); + S32 screen_height = gPipeline.mScreen.getHeight(); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(left_tc, bottom_tc); - gGL.vertex2f(0, 0); + glViewport(0, 0, screen_width, screen_height); - gGL.texCoord2f(left_tc, top_tc); - gGL.vertex2f(0, screen_top); + for (S32 left = 0; left < width; left += screen_width) + { + S32 right = left + screen_width; + right = llmin(right, width); - gGL.texCoord2f(right_tc, bottom_tc); - gGL.vertex2f(screen_right, 0); + F32 left_tc = (F32)left / width; + F32 right_tc = (F32)right / width; - gGL.texCoord2f(right_tc, top_tc); - gGL.vertex2f(screen_right, screen_top); + for (S32 bottom = 0; bottom < height; bottom += screen_height) + { + S32 top = bottom + screen_height; + top = llmin(top, height); - gGL.end(); + F32 bottom_tc = (F32)bottom / height; + F32 top_tc = (F32)(bottom + screen_height) / height; + top_tc = llmin(top_tc, 1.f); - gGL.flush(); + F32 screen_right = (F32)(right - left) / screen_width; + F32 screen_top = (F32)(top - bottom) / screen_height; - S32 w = right-left; - S32 h = top-bottom; + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(left_tc, bottom_tc); + gGL.vertex2f(0, 0); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); - } - } + gGL.texCoord2f(left_tc, top_tc); + gGL.vertex2f(0, screen_top); - glGenerateMipmap(GL_TEXTURE_2D); + gGL.texCoord2f(right_tc, bottom_tc); + gGL.vertex2f(screen_right, 0); - gPipeline.mScreen.flush(); + gGL.texCoord2f(right_tc, top_tc); + gGL.vertex2f(screen_right, screen_top); - gNormalMapGenProgram.unbind(); - - //generateNormalMapFromAlpha(dst_image, nrm_image); - } + gGL.end(); + + gGL.flush(); + + S32 w = right - left; + S32 h = top - bottom; + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); + } + } + + glGenerateMipmap(GL_TEXTURE_2D); + + gPipeline.mScreen.flush(); + + gNormalMapGenProgram.unbind(); + + //generateNormalMapFromAlpha(dst_image, nrm_image); + + bump_ptr->unref(); + dst_ptr->unref(); + }; + + auto main_queue = LLImageGLThread::sEnabled ? sMainQueue.lock() : nullptr; + + if (main_queue) + { //dispatch creation to background thread + LLImageRaw* dst_ptr = dst_image; + LLViewerTexture* bump_ptr = bump; + dst_ptr->ref(); + bump_ptr->ref(); + + main_queue->postTo(sTexUpdateQueue, create_texture, gen_normal_map); + } + else + { + create_texture(); + gen_normal_map(); + } } iter->second = bump; // derefs (and deletes) old image diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 38744a7d98..6e21859738 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -161,6 +161,8 @@ private: typedef std::unordered_map > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; + static LL::WorkQueue::weak_t sMainQueue; + static LL::WorkQueue::weak_t sTexUpdateQueue; }; extern LLBumpImageList gBumpImageList; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index b5d3dc5d30..4fc1bdbec3 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -649,9 +649,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); } - //upkeep gl name pools - LLGLNamePool::upkeepPools(); - stop_glerror(); display_update_camera(); stop_glerror(); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index bd60b9f1e2..42bd5d8367 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2986,11 +2986,12 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da LLPointer raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true); // Allocate GL texture based on LLImageRaw but do NOT copy to GL - media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true); + LLGLuint tex_name = 0; + media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name); // copy just the subimage covered by the image raw to GL - media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, sync); - media_tex->getGLTexture()->syncToMainThread(); + media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name); + media_tex->getGLTexture()->syncToMainThread(tex_name); // release the data pointer before freeing raw so LLImageRaw destructor doesn't // free memory at data pointer diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp index 3cdef0ebff..65e9fa533d 100644 --- a/indra/newview/llvieweroctree.cpp +++ b/indra/newview/llvieweroctree.cpp @@ -787,42 +787,73 @@ void LLViewerOctreeGroup::checkStates() //occulsion culling functions and classes //------------------------------------------------------------------------------------------- std::set LLOcclusionCullingGroup::sPendingQueries; -class LLOcclusionQueryPool : public LLGLNamePool + +static std::queue sFreeQueries; + +U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName() { -public: - LLOcclusionQueryPool() - { - } + LL_PROFILE_ZONE_SCOPED; + // TODO: refactor this to a general purpose name pool + static GLuint occlusion_queries[2][1024]; + static std::atomic query_count[2]; + static S32 query_page = -1; + + //reuse any query names that have been freed + if (!sFreeQueries.empty()) + { + GLuint ret = sFreeQueries.front(); + sFreeQueries.pop(); + return ret; + } -protected: + // first call, immediately fill entire name pool + if (query_page == -1) + { + glGenQueriesARB(1024, occlusion_queries[0]); + glGenQueriesARB(1024, occlusion_queries[1]); + query_page = 0; + query_count[0] = 1024; + query_count[1] = 1024; + } - virtual GLuint allocateName() - { - GLuint ret = 0; + if (query_count[query_page] == 0) //this page is empty + { + //check the other page + query_page = (query_page + 1) % 2; - glGenQueriesARB(1, &ret); - - return ret; - } + if (query_count[query_page] == 0) + { + //the other page is also empty, generate immediately and return + GLuint ret; + glGenQueriesARB(1, &ret); + return ret; + } + } - virtual void releaseName(GLuint name) - { -#if LL_TRACK_PENDING_OCCLUSION_QUERIES - LLOcclusionCullingGroup::sPendingQueries.erase(name); -#endif - glDeleteQueriesARB(1, &name); - } -}; + GLuint ret = occlusion_queries[query_page][--query_count[query_page]]; -static LLOcclusionQueryPool sQueryPool; -U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName() -{ - return sQueryPool.allocate(); + if (query_count[query_page] == 0) + { //exhausted this page, replenish on background thread + S32 page = query_page; + LL::WorkQueue::postMaybe(LL::WorkQueue::getInstance("LLImageGL"), + [=]() + { + LL_PROFILE_ZONE_NAMED("glGenQueries bg"); + if (query_count[page] == 0) // <-- protect against redundant attempts to replenish + { + glGenQueriesARB(1024, occlusion_queries[page]); + query_count[page] = 1024; + glFlush(); + } + }); + } + + return ret; } void LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(GLuint name) { - sQueryPool.release(name); + sFreeQueries.push(name); } //===================================== @@ -1243,7 +1274,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh //store which frame this query was issued on mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount; - glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + { + LL_PROFILE_ZONE_NAMED("glBeginQuery"); + glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; llassert(shader); @@ -1282,7 +1316,10 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh } } - glEndQueryARB(mode); + { + LL_PROFILE_ZONE_NAMED("glEndQuery"); + glEndQueryARB(mode); + } } } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 5fed46f437..fa2c070ea0 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -515,9 +515,10 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; static LLFrameTimer timer; + static S32Megabytes gpu_res = S32Megabytes(S32_MAX); static S32Megabytes physical_res = S32Megabytes(S32_MAX); - + if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. { gpu = gpu_res; @@ -527,22 +528,11 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p timer.reset(); { - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - gpu_res = (S32Megabytes)meminfo[0]; - - //check main memory, only works for windows. - LLMemory::updateMemoryInfo(); - physical_res = LLMemory::getAvailableMemKB(); - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - gpu_res = (S32Megabytes)(free_memory / 1024); - } + gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes(); + + //check main memory, only works for windows. + LLMemory::updateMemoryInfo(); + physical_res = LLMemory::getAvailableMemKB(); gpu = gpu_res; physical = physical_res; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8d45e64bf8..ac242c2bf7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7267,11 +7267,6 @@ void LLPipeline::doResetVertexBuffers(bool forced) SUBSYSTEM_CLEANUP(LLVertexBuffer); - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - - if (LLVertexBuffer::sGLCount > 0) { LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL; -- cgit v1.3 From 578087b7bdcc88613e526f80080df56c92fde5ae Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 24 Mar 2022 11:17:18 -0600 Subject: SL-17074 Fix Alt-F4 handling bug --- indra/llwindow/llwindowwin32.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index f26e3a84d2..9feccd7874 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2426,6 +2426,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SYSKEYDOWN"); // allow system keys, such as ALT-F4 to be processed by Windows eat_keystroke = FALSE; + break; } case WM_KEYDOWN: { -- cgit v1.3 From e76a3b12e6fd463856074632fbd1e7e5d3267f2d Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Tue, 29 Mar 2022 11:36:28 -0600 Subject: SL-17074 fix ALT-F4 handling without impacting alt-zoom --- indra/llwindow/llwindowwin32.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'indra/llwindow') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 9feccd7874..26e624c6ec 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2426,7 +2426,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_SYSKEYDOWN"); // allow system keys, such as ALT-F4 to be processed by Windows eat_keystroke = FALSE; - break; + // intentional fall-through here } case WM_KEYDOWN: { @@ -2451,10 +2451,12 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ gKeyboard->handleKeyDown(w_param, mask); } }); - return eat_keystroke; + if (eat_keystroke) return 0; // skip DefWindowProc() handling if we're consuming the keypress + break; } case WM_SYSKEYUP: eat_keystroke = FALSE; + // intentional fall-through here case WM_KEYUP: { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_KEYUP"); @@ -2478,7 +2480,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ gKeyboard->handleKeyUp(w_param, mask); } }); - return eat_keystroke; + if (eat_keystroke) return 0; // skip DefWindowProc() handling if we're consuming the keypress + break; } case WM_IME_SETCONTEXT: { -- cgit v1.3