From 758a602f20340c5efde626fcace5a11133cfb859 Mon Sep 17 00:00:00 2001 From: Howard Stearns Date: Mon, 13 Jun 2022 13:47:34 -0700 Subject: SL-17485 - mac getVramSize should return all vram, not just texture-specific, and use to compute getAvailableVRAMMegabytes. --- indra/llwindow/llopenglview-objc.mm | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'indra/llwindow/llopenglview-objc.mm') diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm index fd20f2ad15..8d064ec86c 100644 --- a/indra/llwindow/llopenglview-objc.mm +++ b/indra/llwindow/llopenglview-objc.mm @@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str) CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers); if(0 == the_err) { - CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes); + // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB, + // rather than, say, just the texture memory. The two exceptions are: + // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY" + // 2. For years, this present function used kCGLRPTextureMemoryMegabytes + // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label). + CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes); CGLDestroyRendererInfo (info); } else -- cgit v1.2.3