From 02ec00bd389071f6f60f931bacd192d0e1eec160 Mon Sep 17 00:00:00 2001 From: leviathan Date: Tue, 4 Aug 2026 15:16:31 -0700 Subject: improved default dead-zone on auto-calibration --- indra/llwindow/llgamecontrol.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llwindow/llgamecontrol.cpp') diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp index c989043f76..bb8914a2e0 100755 --- a/indra/llwindow/llgamecontrol.cpp +++ b/indra/llwindow/llgamecontrol.cpp @@ -954,7 +954,7 @@ S16 LLGameControl::Options::AxisOptions::computeModifiedValue(S16 raw_value) con void LLGameControl::Options::AxisOptions::resetToDefaults() { mMultiplier = 1; - mDeadZone = DEFAULT_DEAD_ZONE; + mDeadZone = DEFAULT_AXIS_DEAD_ZONE; mOffset = 0; } @@ -1056,7 +1056,7 @@ std::string LLGameControl::Options::AxisOptions::saveToString() const { options.push_back("invert:1"); } - if (mDeadZone != DEFAULT_DEAD_ZONE) + if (mDeadZone != DEFAULT_AXIS_DEAD_ZONE) { options.push_back(llformat("dead_zone:%u", mDeadZone)); } -- cgit v1.3