From b8739946be195d54f5b6a6ddc29c1bb9deea01be Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 8 Feb 2010 19:15:43 -0600 Subject: Fix for blend func being screwed up at init. Fix for avatar appearance editor drawing hair in the background. --- indra/llui/llui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/llui') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 2ba4478376..b348ec2d29 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); } gGL.end(); gGL.popUIMatrix(); -- cgit v1.2.3