From 420df10263103f64f366e9a0d2b704f83448a180 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Sat, 13 Feb 2010 12:51:11 +0000
Subject: Backed out changeset ac249fda538f

---
 indra/llui/llui.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'indra/llui')

diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 852a19660a..44a57a0989 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
 
 			v = LLVector3(offset_x, offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
-			gGL.vertex2i(v.mV[0], v.mV[1] );
+			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(-offset_x, offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
-			gGL.vertex2i(v.mV[0], v.mV[1] );
+			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
-			gGL.vertex2i(v.mV[0], v.mV[1] );
+			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(offset_x, -offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
-			gGL.vertex2i(v.mV[0], v.mV[1] );
+			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
 		}
 		gGL.end();
 		gGL.popUIMatrix();
-- 
cgit v1.2.3


From e0f95c5929aee8fc28fd360c796c5787b0f95ef5 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Sat, 13 Feb 2010 12:52:11 +0000
Subject: restore casting fix.

---
 indra/llui/llui.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'indra/llui')

diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 44a57a0989..c4a529f082 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
 
 			v = LLVector3(offset_x, offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
-			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
+			gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(-offset_x, offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
-			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
+			gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
-			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
+			gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
 
 			v = LLVector3(offset_x, -offset_y, 0.f) * quat;
 			gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
-			gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] );
+			gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] );
 		}
 		gGL.end();
 		gGL.popUIMatrix();
-- 
cgit v1.2.3