From 420df10263103f64f366e9a0d2b704f83448a180 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 12:51:11 +0000 Subject: Backed out changeset ac249fda538f --- indra/llui/llui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/llui') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 852a19660a..44a57a0989 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); } gGL.end(); gGL.popUIMatrix(); -- cgit v1.2.3 From e0f95c5929aee8fc28fd360c796c5787b0f95ef5 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 12:52:11 +0000 Subject: restore casting fix. --- indra/llui/llui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/llui') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 44a57a0989..c4a529f082 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); + gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); + gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); + gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] ); v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i((GLint)v.mV[0], (GLint)v.mV[1] ); + gGL.vertex2f((GLint)v.mV[0], (GLint)v.mV[1] ); } gGL.end(); gGL.popUIMatrix(); -- cgit v1.2.3