From abc18951c6b639bcbacae2dd83a13ef8e02de85d Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 28 Sep 2010 14:23:32 -0700 Subject: fix for crash when background image not specified for line editor --- indra/llui/llui.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index ff9af21e54..1f86855a1e 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1596,23 +1596,25 @@ void LLUI::initClass(const settings_map_t& settings, sWindow = NULL; // set later in startup LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); + LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar(); + // Callbacks for associating controls with floater visibilty: - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Show", boost::bind(&LLFloaterReg::showFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Hide", boost::bind(&LLFloaterReg::hideFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.InitToVisibilityControl", boost::bind(&LLFloaterReg::initUICtrlToFloaterVisibilityControl, _1, _2)); + reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleFloaterInstance, _2)); + reg.add("Floater.Show", boost::bind(&LLFloaterReg::showFloaterInstance, _2)); + reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideFloaterInstance, _2)); + reg.add("Floater.InitToVisibilityControl", boost::bind(&LLFloaterReg::initUICtrlToFloaterVisibilityControl, _1, _2)); // Button initialization callback for toggle buttons - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); + reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); // Button initialization callback for toggle buttons on dockale floaters - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); + reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); // Display the help topic for the current context - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); + reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); // Currently unused, but kept for reference: - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); + reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); // Used by menus along with Floater.Toggle to display visibility as a checkmark LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::floaterInstanceVisible, _2)); -- cgit v1.2.3 From 6a3efddaf6e1254c25c2640d9abc055ca661f24d Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 25 Nov 2010 20:20:11 +0200 Subject: STORM-676 FIXED Made color swatch control transparent if the floater it resides in is transparent. --- indra/llui/llui.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 19c42bf61a..1e2fe09cd9 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -950,7 +950,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor } // Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect) +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { // Initialize the first time this is called. const S32 PIXELS = 32; @@ -971,11 +971,11 @@ void gl_rect_2d_checkerboard(const LLRect& rect) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares - gGL.color3f( 1.f, 1.f, 1.f ); + gGL.color4f( 1.f, 1.f, 1.f, alpha ); gl_rect_2d(rect); // ...gray squares - gGL.color3f( .7f, .7f, .7f ); + gGL.color4f( .7f, .7f, .7f, alpha ); gGL.flush(); glPolygonStipple( checkerboard ); -- cgit v1.2.3