From 6a3efddaf6e1254c25c2640d9abc055ca661f24d Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 25 Nov 2010 20:20:11 +0200 Subject: STORM-676 FIXED Made color swatch control transparent if the floater it resides in is transparent. --- indra/llui/llui.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 19c42bf61a..1e2fe09cd9 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -950,7 +950,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor } // Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect) +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { // Initialize the first time this is called. const S32 PIXELS = 32; @@ -971,11 +971,11 @@ void gl_rect_2d_checkerboard(const LLRect& rect) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares - gGL.color3f( 1.f, 1.f, 1.f ); + gGL.color4f( 1.f, 1.f, 1.f, alpha ); gl_rect_2d(rect); // ...gray squares - gGL.color3f( .7f, .7f, .7f ); + gGL.color4f( .7f, .7f, .7f, alpha ); gGL.flush(); glPolygonStipple( checkerboard ); -- cgit v1.2.3