From d56be1f1751f66bff09f0d223ed4712974e69e09 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 7 Feb 2012 12:31:48 -0800 Subject: EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions --- indra/llui/llui.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 6b74c5a6be..931b696c90 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1688,21 +1688,22 @@ void LLUI::translate(F32 x, F32 y, F32 z) gGL.translateUI(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; - LLFontGL::sCurOrigin.mZ += z; + LLFontGL::sCurDepth += z; } //static void LLUI::pushMatrix() { gGL.pushUIMatrix(); - LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); + LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); } //static void LLUI::popMatrix() { gGL.popUIMatrix(); - LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); + LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; + LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; LLFontGL::sOriginStack.pop_back(); } @@ -1712,7 +1713,7 @@ void LLUI::loadIdentity() gGL.loadUIIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; - LLFontGL::sCurOrigin.mZ = 0; + LLFontGL::sCurDepth = 0.f; } //static -- cgit v1.2.3 From 4e08461f8ad23fb75ca8587c781c2cf65351b1ab Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 7 Feb 2012 19:29:10 -0800 Subject: EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates changed over to new convert() method added LLCoordFloater --- indra/llui/llui.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 931b696c90..137716743f 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1736,10 +1736,7 @@ void LLUI::setMousePositionScreen(S32 x, S32 y) screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); screen_y = llround((F32)y * sGLScaleFactor.mV[VY]); - LLCoordWindow window_point; - LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point); - - LLView::getWindow()->setCursorPosition(window_point); + LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } //static @@ -1747,8 +1744,7 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) { LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); - LLCoordGL cursor_pos_gl; - getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl); + LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); } -- cgit v1.2.3 From 45e30f35dc1a3dc07862ca9f67bbbdb238d364fe Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 9 Feb 2012 17:50:09 -0800 Subject: EXP-1883 FIX Toolbar button tooltips display off screen for right hand tool bar, bottom tool bar, and tooltips on top bar items show off screen --- indra/llui/llui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 137716743f..31ccec0d2a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -2049,7 +2049,7 @@ void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) // Start at spawn position (using left/top) view->setOrigin( local_x, local_y - view->getRect().getHeight()); // Make sure we're on-screen and not overlapping the mouse - view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect, FALSE ); + view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect ); } LLView* LLUI::resolvePath(LLView* context, const std::string& path) -- cgit v1.2.3