From e0a62d894145a6903727e95890bfab6a925a11b7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 27 Jan 2012 12:41:18 -0600 Subject: SH-2768 Put transparency checkerboard back in texture preview --- indra/llui/llui.cpp | 54 +++++++++++++++++++++++++++++++---------------------- 1 file changed, 32 insertions(+), 22 deletions(-) (limited to 'indra/llui/llui.cpp') diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 6b74c5a6be..a38d0a0b0b 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -972,43 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor // Draw gray and white checkerboard with black border void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) + if (!LLGLSLShader::sNoFixedFunction) + { + // Initialize the first time this is called. + const S32 PIXELS = 32; + static GLubyte checkerboard[PIXELS * PIXELS]; + static BOOL first = TRUE; + if( first ) { - for( S32 j = 0; j < PIXELS; j++ ) + for( S32 i = 0; i < PIXELS; i++ ) { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + for( S32 j = 0; j < PIXELS; j++ ) + { + checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + } } + first = FALSE; } - first = FALSE; - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); + // ...white squares + gGL.color4f( 1.f, 1.f, 1.f, alpha ); + gl_rect_2d(rect); - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); + // ...gray squares + gGL.color4f( .7f, .7f, .7f, alpha ); + gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction) - { //polygon stipple is deprecated glPolygonStipple( checkerboard ); LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); gl_rect_2d(rect); } else - { - gl_rect_2d(rect); + { //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLUI::getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); + + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), + img->getImage(), color, uv_rect); } + gGL.flush(); } -- cgit v1.2.3