From 00bd5906a69d3b0723645c3252721d7d6a808b70 Mon Sep 17 00:00:00 2001 From: Paul Guslisty Date: Tue, 9 Nov 2010 18:54:00 +0200 Subject: STORM-535 FIXED PLEASE allow adjustable transparency of "Nearby Chat" window, Chat History and Chat "Toasts" in Viewer 2.0! - Added to the settings.xml values of transparency for active and inactive floaters - Added three members to the LLFloater. These members store current transparency of floater, transparency of active and inactive floaters. - Added callbacks that update transparency value of active and inactive floater. Also in these callbacks value of current floater transparency updated. - In panel preferences advanced added two spinners: transparency of active floaters and inactive ones. See screenshot. --- indra/llui/llfloater.cpp | 42 ++++++++++++++++++++++++++++++++++++------ 1 file changed, 36 insertions(+), 6 deletions(-) (limited to 'indra/llui/llfloater.cpp') diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index b758070419..34d8e9c500 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -61,6 +61,9 @@ // use this to control "jumping" behavior when Ctrl-Tabbing const S32 TABBED_FLOATER_OFFSET = 0; +// static +F32 LLFloater::sActiveFloaterTransparency = 0.0f; +F32 LLFloater::sInactiveFloaterTransparency = 0.0f; std::string LLFloater::sButtonNames[BUTTON_COUNT] = { @@ -200,6 +203,21 @@ void LLFloater::initClass() { sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] ); } + + LLControlVariable* ctrl = LLUI::sSettingGroups["config"]->getControl("ActiveFloaterTransparency").get(); + if (ctrl) + { + ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency)); + sActiveFloaterTransparency = LLUI::sSettingGroups["config"]->getF32("ActiveFloaterTransparency"); + } + + ctrl = LLUI::sSettingGroups["config"]->getControl("InactiveFloaterTransparency").get(); + if (ctrl) + { + ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency)); + sInactiveFloaterTransparency = LLUI::sSettingGroups["config"]->getF32("InactiveFloaterTransparency"); + } + } // defaults for floater param block pulled from widgets/floater.xml @@ -347,6 +365,18 @@ void LLFloater::layoutDragHandle() updateTitleButtons(); } +// static +void LLFloater::updateActiveFloaterTransparency() +{ + sActiveFloaterTransparency = LLUI::sSettingGroups["config"]->getF32("ActiveFloaterTransparency"); +} + +// static +void LLFloater::updateInactiveFloaterTransparency() +{ + sInactiveFloaterTransparency = LLUI::sSettingGroups["config"]->getF32("InactiveFloaterTransparency"); +} + void LLFloater::addResizeCtrls() { // Resize bars (sides) @@ -1622,7 +1652,8 @@ void LLFloater::onClickCloseBtn() // virtual void LLFloater::draw() { - F32 alpha = getDrawContext().mAlpha; + mCurrentTransparency = hasFocus() ? sActiveFloaterTransparency : sInactiveFloaterTransparency; + // draw background if( isBackgroundVisible() ) { @@ -1653,12 +1684,12 @@ void LLFloater::draw() if (image) { // We're using images for this floater's backgrounds - image->draw(getLocalRect(), overlay_color % alpha); + image->draw(getLocalRect(), overlay_color % mCurrentTransparency); } else { // We're not using images, use old-school flat colors - gl_rect_2d( left, top, right, bottom, color % alpha ); + gl_rect_2d( left, top, right, bottom, color % mCurrentTransparency ); // draw highlight on title bar to indicate focus. RDW if(hasFocus() @@ -1670,7 +1701,7 @@ void LLFloater::draw() const LLFontGL* font = LLFontGL::getFontSansSerif(); LLRect r = getRect(); gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - (S32)font->getLineHeight() - 1, - titlebar_focus_color % alpha, 0, TRUE); + titlebar_focus_color % mCurrentTransparency, 0, TRUE); } } } @@ -1720,7 +1751,6 @@ void LLFloater::draw() void LLFloater::drawShadow(LLPanel* panel) { - F32 alpha = panel->getDrawContext().mAlpha; S32 left = LLPANEL_BORDER_WIDTH; S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH; S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH; @@ -1737,7 +1767,7 @@ void LLFloater::drawShadow(LLPanel* panel) shadow_color.mV[VALPHA] *= 0.5f; } gl_drop_shadow(left, top, right, bottom, - shadow_color % alpha, + shadow_color % mCurrentTransparency, llround(shadow_offset)); } -- cgit v1.2.3