From 619415a99a08f66b8247ccd0b427c8483ba22e82 Mon Sep 17 00:00:00 2001 From: Dmitry Zaporozhan Date: Wed, 17 Feb 2010 15:32:00 +0200 Subject: Moved shadow drawing code from draw to separate function(drawShadow) to make this code reusable. --HG-- branch : product-engine --- indra/llui/llfloater.cpp | 39 +++++++++++++++++++++++++-------------- 1 file changed, 25 insertions(+), 14 deletions(-) (limited to 'indra/llui/llfloater.cpp') diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index a55915af35..0199fe3f57 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -1565,25 +1565,13 @@ void LLFloater::draw() // draw background if( isBackgroundVisible() ) { + drawShadow(this); + S32 left = LLPANEL_BORDER_WIDTH; S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH; S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH; S32 bottom = LLPANEL_BORDER_WIDTH; - static LLUICachedControl shadow_offset_S32 ("DropShadowFloater", 0); - static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); - LLColor4 shadow_color = shadow_color_cached; - F32 shadow_offset = (F32)shadow_offset_S32; - - if (!isBackgroundOpaque()) - { - shadow_offset *= 0.2f; - shadow_color.mV[VALPHA] *= 0.5f; - } - gl_drop_shadow(left, top, right, bottom, - shadow_color % alpha, - llround(shadow_offset)); - LLUIImage* image = NULL; LLColor4 color; if (isBackgroundOpaque()) @@ -1666,6 +1654,29 @@ void LLFloater::draw() } } +void LLFloater::drawShadow(LLPanel* panel) +{ + F32 alpha = panel->getDrawContext().mAlpha; + S32 left = LLPANEL_BORDER_WIDTH; + S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH; + S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH; + S32 bottom = LLPANEL_BORDER_WIDTH; + + static LLUICachedControl shadow_offset_S32 ("DropShadowFloater", 0); + static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); + LLColor4 shadow_color = shadow_color_cached; + F32 shadow_offset = (F32)shadow_offset_S32; + + if (!panel->isBackgroundOpaque()) + { + shadow_offset *= 0.2f; + shadow_color.mV[VALPHA] *= 0.5f; + } + gl_drop_shadow(left, top, right, bottom, + shadow_color % alpha, + llround(shadow_offset)); +} + void LLFloater::setCanMinimize(BOOL can_minimize) { // if removing minimize/restore button programmatically, -- cgit v1.2.3