From 1852ebd65df1748f071947204e440f1dece30f31 Mon Sep 17 00:00:00 2001 From: mobserveur Date: Fri, 28 Jun 2024 11:23:08 +0200 Subject: Apple GPU Optimisations This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness. --- indra/llui/llbadge.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'indra/llui/llbadge.cpp') diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp index f2b1f5720f..847aefafb3 100644 --- a/indra/llui/llbadge.cpp +++ b/indra/llui/llbadge.cpp @@ -202,15 +202,17 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons ll_round(x) + width, ll_round(y) + height); - LLVector3 vertices[4]; - vertices[0] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f); - vertices[1] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f); - vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f); - vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f); - - gGL.begin(LLRender::QUADS); + LLVector4a vertices[6]; + vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f); + vertices[1].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[2].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[3].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[4].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[5].set(screen_rect.mRight, screen_rect.mBottom, 1.0f); + + gGL.begin(LLRender::TRIANGLES); { - gGL.vertexBatchPreTransformed(vertices, 4); + gGL.vertexBatchPreTransformed(vertices, 6); } gGL.end(); -- cgit v1.2.3