From fc8d0de673da0e02915556008a365aca67472eba Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Mon, 11 Jun 2018 22:39:57 +0100 Subject: Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture. --- indra/llrender/llshadermgr.cpp | 1 + indra/llrender/llshadermgr.h | 1 + 2 files changed, 2 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index ebdfbd89b2..716ec8750a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1149,6 +1149,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("environmentMap"); mReservedUniforms.push_back("cloud_noise_texture"); + mReservedUniforms.push_back("cloud_noise_texture_next"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 3fac21883f..9bb6660e54 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -79,6 +79,7 @@ public: BUMP_MAP, ENVIRONMENT_MAP, CLOUD_NOISE_MAP, + CLOUD_NOISE_MAP_NEXT, FULLBRIGHT, LIGHTNORM, SUNLIGHT_COLOR, -- cgit v1.2.3