From f79890669dcf8e44b5ec3ce1abbd1d1fdd34eb3b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 20 Sep 2021 18:58:09 +0000 Subject: SL-16006 and SL-16009 Rigged mesh rendering optimization pass --- indra/llrender/llglslshader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 4351f6e2c8..8bd9dbf9b8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1346,6 +1346,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { + LL_PROFILE_ZONE_SCOPED; if (mProgramObject) { if (mUniform.size() <= index) -- cgit v1.2.3