From f67087b87277dc63096fbf4c42cdc17f84d3fbb8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 20 Feb 2013 19:30:46 -0600 Subject: MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider) --- indra/llrender/llrender.cpp | 16 ++++++++++++++++ indra/llrender/llrender.h | 1 + indra/llrender/llrendertarget.cpp | 6 ++++++ indra/llrender/llrendertarget.h | 1 + 4 files changed, 24 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4597d06260..a12e9caf4c 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2282,6 +2282,22 @@ void LLRender::diffuseColor4ubv(const U8* c) } } +void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); + } + else + { + glColor4ub(r,g,b,a); + } +} + + void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 78a310e525..90b1ec2f57 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -388,6 +388,7 @@ public: void diffuseColor4f(F32 r, F32 g, F32 b, F32 a); void diffuseColor4fv(const F32* c); void diffuseColor4ubv(const U8* c); + void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index e35feda2d5..e501d0495b 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -458,6 +458,12 @@ U32 LLRenderTarget::getTexture(U32 attachment) const return mTex[attachment]; } +U32 LLRenderTarget::getNumTextures() const +{ + return mTex.size(); +} + + void LLRenderTarget::bindTexture(U32 index, S32 channel) { gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index cf15f66d31..5cff0a0a21 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -113,6 +113,7 @@ public: LLTexUnit::eTextureType getUsage(void) const { return mUsage; } U32 getTexture(U32 attachment = 0) const; + U32 getNumTextures() const; U32 getDepth(void) const { return mDepth; } bool hasStencil() const { return mStencil; } -- cgit v1.2.3