From e97c52bdd3cfdf12c3eb2e423b193979de816f34 Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Wed, 4 Oct 2017 14:36:41 -0700 Subject: Rename uniform "sunlight_color_copy" to sunlight_color in shader. --- indra/llrender/llshadermgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4e9a1f5de5..b010a4ae64 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -953,7 +953,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade // Add shader file to map mShaderObjects[filename] = ret; shader_level = try_gpu_class; - LL_WARNS("RIDER") << "Shader '" << filename << "' loaded with handle=" << ret << LL_ENDL; } else { @@ -1118,7 +1117,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloude_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color_copy"); + mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); -- cgit v1.2.3