From e60024f0afecb6f92e383221084f1a7af02f8542 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 29 Mar 2022 15:41:00 -0500 Subject: SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows --- indra/llrender/llimagegl.cpp | 52 -------------------------------------------- indra/llrender/llimagegl.h | 8 ------- 2 files changed, 60 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index c171f7051f..0a5d258b3a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1615,51 +1615,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ return TRUE; } -void LLImageGLThread::updateClass() -{ - LL_PROFILE_ZONE_SCOPED; - - // update available vram one per second - static LLFrameTimer sTimer; - - if (sTimer.getElapsedSeconds() < 1.f) - { - return; - } - - sTimer.reset(); - - auto func = []() - { - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - LLImageGLThread::sFreeVRAMMegabytes = meminfo[0]; - - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024; - } - }; - - - // post update to background thread if available, otherwise execute immediately - auto queue = LL::WorkQueue::getInstance("LLImageGL"); - if (sEnabled) - { - queue->post(func); - } - else - { - llassert(queue == nullptr); - func(); - } -} - void LLImageGL::syncToMainThread(LLGLuint new_tex_name) { LL_PROFILE_ZONE_SCOPED; @@ -2389,8 +2344,6 @@ void LLImageGL::checkActiveThread() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ -std::atomic LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB - LLImageGLThread::LLImageGLThread(LLWindow* window) // We want exactly one thread, but a very large capacity: we never want // anyone, especially inner-loop render code, to have to block on post() @@ -2418,8 +2371,3 @@ void LLImageGLThread::run() mWindow->destroySharedContext(mContext); } -S32 LLImageGLThread::getFreeVRAMMegabytes() -{ - return sFreeVRAMMegabytes; -} - diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index ae4ab7c9c3..1716338c0b 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -321,12 +321,6 @@ public: // follows gSavedSettings "RenderGLMultiThreaded" static bool sEnabled; - // app should call this function periodically - static void updateClass(); - - // free video memory in megabytes - static std::atomic sFreeVRAMMegabytes; - LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread @@ -338,8 +332,6 @@ public: void run() override; - static S32 getFreeVRAMMegabytes(); - private: LLWindow* mWindow; void* mContext = nullptr; -- cgit v1.2.3