From fcec034a38377eade4d98893c6e4175aa92b2f17 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Tue, 23 Apr 2013 17:03:57 -0500
Subject: Tweak to remove usage of GL_DEPTH_CLAMP for now until projectors can
 be made to work with it.

---
 indra/llrender/llgl.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'indra/llrender')

diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 81a97c7661..ae5d2ad0b3 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -969,7 +969,8 @@ void LLGLManager::initExtensions()
 	mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
 	mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
 	mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
-	mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
+	//mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
+	mHasDepthClamp = FALSE;
 	// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
 #ifdef GL_ARB_framebuffer_object
 	mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
-- 
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