From abe5cc57873267724673c767ff3ec87016534a6c Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 21 Apr 2020 10:32:45 +0300 Subject: Fix for 'release' configuration llassert is not used in 'release' configuration and build fails due to unused tex_index --- indra/llrender/llrender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4e7c71a374..9b5231ad06 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1540,7 +1540,7 @@ void LLRender::matrixMode(eMatrixMode mode) U32 tex_index = gGL.getCurrentTexUnitIndex(); // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering llassert(tex_index <= 3); - mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex()); + mode = eMatrixMode(MM_TEXTURE0 + tex_index); if (mode > MM_TEXTURE3) { // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS) -- cgit v1.2.3