From ed7bff58c47500ce230d922970f212dad0324394 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 4 Feb 2021 10:51:46 -0700 Subject: DRTVWR-525, improve dev's quality-of-life --- indra/llrender/llshadermgr.h | 428 ++++++++++++++++++++-------------------- indra/llrender/llvertexbuffer.h | 43 ++-- 2 files changed, 238 insertions(+), 233 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 127b5ce5b6..3908efd4ec 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,221 +36,223 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); - typedef enum - { - MODELVIEW_MATRIX = 0, - PROJECTION_MATRIX, - INVERSE_PROJECTION_MATRIX, - MODELVIEW_PROJECTION_MATRIX, - INVERSE_MODELVIEW_MATRIX, - NORMAL_MATRIX, - TEXTURE_MATRIX0, - TEXTURE_MATRIX1, - TEXTURE_MATRIX2, - TEXTURE_MATRIX3, - OBJECT_PLANE_S, - OBJECT_PLANE_T, - VIEWPORT, - LIGHT_POSITION, - LIGHT_DIRECTION, - LIGHT_ATTENUATION, - LIGHT_DIFFUSE, - LIGHT_AMBIENT, - MULTI_LIGHT_COUNT, - MULTI_LIGHT, - MULTI_LIGHT_COL, - MULTI_LIGHT_FAR_Z, - PROJECTOR_MATRIX, - PROJECTOR_NEAR, - PROJECTOR_P, - PROJECTOR_N, - PROJECTOR_ORIGIN, - PROJECTOR_RANGE, - PROJECTOR_AMBIANCE, - PROJECTOR_SHADOW_INDEX, - PROJECTOR_SHADOW_FADE, - PROJECTOR_FOCUS, - PROJECTOR_LOD, - PROJECTOR_AMBIENT_LOD, - DIFFUSE_COLOR, - DIFFUSE_MAP, - ALTERNATE_DIFFUSE_MAP, - SPECULAR_MAP, - BUMP_MAP, - BUMP_MAP2, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - CLOUD_NOISE_MAP_NEXT, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - LIGHT_CENTER, - LIGHT_SIZE, - LIGHT_FALLOFF, - BOX_CENTER, - BOX_SIZE, - - GLOW_MIN_LUMINANCE, - GLOW_MAX_EXTRACT_ALPHA, - GLOW_LUM_WEIGHTS, - GLOW_WARMTH_WEIGHTS, - GLOW_WARMTH_AMOUNT, - GLOW_STRENGTH, - GLOW_DELTA, - - MINIMUM_ALPHA, - EMISSIVE_BRIGHTNESS, - - DEFERRED_SHADOW_MATRIX, - DEFERRED_ENV_MAT, - DEFERRED_SHADOW_CLIP, - DEFERRED_SUN_WASH, - DEFERRED_SHADOW_NOISE, - DEFERRED_BLUR_SIZE, - DEFERRED_SSAO_RADIUS, - DEFERRED_SSAO_MAX_RADIUS, - DEFERRED_SSAO_FACTOR, - DEFERRED_SSAO_FACTOR_INV, - DEFERRED_SSAO_EFFECT_MAT, - DEFERRED_SCREEN_RES, - DEFERRED_NEAR_CLIP, - DEFERRED_SHADOW_OFFSET, - DEFERRED_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_BIAS, - DEFERRED_SPOT_SHADOW_OFFSET, - DEFERRED_SUN_DIR, - DEFERRED_MOON_DIR, - DEFERRED_SHADOW_RES, - DEFERRED_PROJ_SHADOW_RES, - DEFERRED_DEPTH_CUTOFF, - DEFERRED_NORM_CUTOFF, - DEFERRED_SHADOW_TARGET_WIDTH, - - FXAA_TC_SCALE, - FXAA_RCP_SCREEN_RES, - FXAA_RCP_FRAME_OPT, - FXAA_RCP_FRAME_OPT2, - - DOF_FOCAL_DISTANCE, - DOF_BLUR_CONSTANT, - DOF_TAN_PIXEL_ANGLE, - DOF_MAGNIFICATION, - DOF_MAX_COF, - DOF_RES_SCALE, - DOF_WIDTH, - DOF_HEIGHT, - - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - DEFERRED_NORM_MATRIX, - TEXTURE_GAMMA, - SPECULAR_COLOR, - ENVIRONMENT_INTENSITY, - - AVATAR_MATRIX, - AVATAR_TRANSLATION, - - WATER_SCREENTEX, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_FOGKS, - WATER_REFSCALE, - WATER_WATERHEIGHT, - WATER_WATERPLANE, - WATER_NORM_SCALE, - WATER_FRESNEL_SCALE, - WATER_FRESNEL_OFFSET, - WATER_BLUR_MULTIPLIER, - WATER_SUN_ANGLE, - WATER_SCALED_ANGLE, - WATER_SUN_ANGLE2, - - WL_CAMPOSLOCAL, - - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - - TERRAIN_DETAIL0, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP, - - SHINY_ORIGIN, - DISPLAY_GAMMA, - - INSCATTER_RT, - SUN_SIZE, - FOG_COLOR, + // clang-format off + typedef enum + { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() + MODELVIEW_MATRIX = 0, // "modelview_matrix" + PROJECTION_MATRIX, // "projection_matrix" + INVERSE_PROJECTION_MATRIX, // "inv_proj" + MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" + INVERSE_MODELVIEW_MATRIX, // "inv_modelview" + NORMAL_MATRIX, // "normal_matrix" + TEXTURE_MATRIX0, // "texture_matrix0" + TEXTURE_MATRIX1, // "texture_matrix1" + TEXTURE_MATRIX2, // "texture_matrix2" + TEXTURE_MATRIX3, // "texture_matrix3" + OBJECT_PLANE_S, // "object_plane_s" + OBJECT_PLANE_T, // "object_plane_t" + VIEWPORT, // "viewport" + LIGHT_POSITION, // "light_position" + LIGHT_DIRECTION, // "light_direction" + LIGHT_ATTENUATION, // "light_attenuation" + LIGHT_DIFFUSE, // "light_diffuse" + LIGHT_AMBIENT, // "light_ambient" + MULTI_LIGHT_COUNT, // "light_count" + MULTI_LIGHT, // "light" + MULTI_LIGHT_COL, // "light_col" + MULTI_LIGHT_FAR_Z, // "far_z" + PROJECTOR_MATRIX, // "proj_mat" + PROJECTOR_NEAR, // "proj_near" + PROJECTOR_P, // "proj_p" + PROJECTOR_N, // "proj_n" + PROJECTOR_ORIGIN, // "proj_origin" + PROJECTOR_RANGE, // "proj_range" + PROJECTOR_AMBIANCE, // "proj_ambiance" + PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" + PROJECTOR_SHADOW_FADE, // "shadow_fade" + PROJECTOR_FOCUS, // "proj_focus" + PROJECTOR_LOD, // "proj_lod" + PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" + DIFFUSE_COLOR, // "color" + DIFFUSE_MAP, // "diffuseMap" + ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" + SPECULAR_MAP, // "specularMap" + BUMP_MAP, // "bumpMap" + BUMP_MAP2, // "bumpMap2" + ENVIRONMENT_MAP, // "environmentMap" + CLOUD_NOISE_MAP, // "cloud_noise_texture" + CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" + FULLBRIGHT, // "fullbright" + LIGHTNORM, // "lightnorm" + SUNLIGHT_COLOR, // "sunlight_color" + AMBIENT, // "ambient_color" + BLUE_HORIZON, // "blue_horizon" + BLUE_DENSITY, // "blue_density" + HAZE_HORIZON, // "haze_horizon" + HAZE_DENSITY, // "haze_density" + CLOUD_SHADOW, // "cloud_shadow" + DENSITY_MULTIPLIER, // "density_multiplier" + DISTANCE_MULTIPLIER, // "distance_multiplier" + MAX_Y, // "max_y" + GLOW, // "glow" + CLOUD_COLOR, // "cloud_color" + CLOUD_POS_DENSITY1, // "cloud_pos_density1" + CLOUD_POS_DENSITY2, // "cloud_pos_density2" + CLOUD_SCALE, // "cloud_scale" + GAMMA, // "gamma" + SCENE_LIGHT_STRENGTH, // "scene_light_strength" + LIGHT_CENTER, // "center" + LIGHT_SIZE, // "size" + LIGHT_FALLOFF, // "falloff" + BOX_CENTER, // "box_center" + BOX_SIZE, // "box_size" + + GLOW_MIN_LUMINANCE, // "minLuminance" + GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" + GLOW_LUM_WEIGHTS, // "lumWeights" + GLOW_WARMTH_WEIGHTS, // "warmthWeights" + GLOW_WARMTH_AMOUNT, // "warmthAmount" + GLOW_STRENGTH, // "glowStrength" + GLOW_DELTA, // "glowDelta" + + MINIMUM_ALPHA, // "minimum_alpha" + EMISSIVE_BRIGHTNESS, // "emissive_brightness" + + DEFERRED_SHADOW_MATRIX, // "shadow_matrix" + DEFERRED_ENV_MAT, // "env_mat" + DEFERRED_SHADOW_CLIP, // "shadow_clip" + DEFERRED_SUN_WASH, // "sun_wash" + DEFERRED_SHADOW_NOISE, // "shadow_noise" + DEFERRED_BLUR_SIZE, // "blur_size" + DEFERRED_SSAO_RADIUS, // "ssao_radius" + DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" + DEFERRED_SSAO_FACTOR, // "ssao_factor" + DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" + DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" + DEFERRED_SCREEN_RES, // "screen_res" + DEFERRED_NEAR_CLIP, // "near_clip" + DEFERRED_SHADOW_OFFSET, // "shadow_offset" + DEFERRED_SHADOW_BIAS, // "shadow_bias" + DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" + DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" + DEFERRED_SUN_DIR, // "sun_dir" + DEFERRED_MOON_DIR, // "moon_dir" + DEFERRED_SHADOW_RES, // "shadow_res" + DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" + DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" + DEFERRED_NORM_CUTOFF, // "norm_cutoff" + DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + + FXAA_TC_SCALE, // "tc_scale" + FXAA_RCP_SCREEN_RES, // "rcp_screen_res" + FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" + FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" + + DOF_FOCAL_DISTANCE, // "focal_distance" + DOF_BLUR_CONSTANT, // "blur_constant" + DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" + DOF_MAGNIFICATION, // "magnification" + DOF_MAX_COF, // "max_cof" + DOF_RES_SCALE, // "res_scale" + DOF_WIDTH, // "dof_width" + DOF_HEIGHT, // "dof_height" + + DEFERRED_DEPTH, // "depthMap" + DEFERRED_SHADOW0, // "shadowMap0" + DEFERRED_SHADOW1, // "shadowMap1" + DEFERRED_SHADOW2, // "shadowMap2" + DEFERRED_SHADOW3, // "shadowMap3" + DEFERRED_SHADOW4, // "shadowMap4" + DEFERRED_SHADOW5, // "shadowMap5" + DEFERRED_NORMAL, // "normalMap" + DEFERRED_POSITION, // "positionMap" + DEFERRED_DIFFUSE, // "diffuseRect" + DEFERRED_SPECULAR, // "specularRect" + DEFERRED_NOISE, // "noiseMap" + DEFERRED_LIGHTFUNC, // "lightFunc" + DEFERRED_LIGHT, // "lightMap" + DEFERRED_BLOOM, // "bloomMap" + DEFERRED_PROJECTION, // "projectionMap" + DEFERRED_NORM_MATRIX, // "norm_mat" + TEXTURE_GAMMA, // "texture_gamma" + SPECULAR_COLOR, // "specular_color" + ENVIRONMENT_INTENSITY, // "env_intensity" + + AVATAR_MATRIX, // "matrixPalette" + AVATAR_TRANSLATION, // "translationPalette" + + WATER_SCREENTEX, // "screenTex" + WATER_SCREENDEPTH, // "screenDepth" + WATER_REFTEX, // "refTex" + WATER_EYEVEC, // "eyeVec" + WATER_TIME, // "time" + WATER_WAVE_DIR1, // "waveDir1" + WATER_WAVE_DIR2, // "waveDir2" + WATER_LIGHT_DIR, // "lightDir" + WATER_SPECULAR, // "specular" + WATER_SPECULAR_EXP, // "lightExp" + WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGDENSITY, // "waterFogDensity" + WATER_FOGKS, // "waterFogKS" + WATER_REFSCALE, // "refScale" + WATER_WATERHEIGHT, // "waterHeight" + WATER_WATERPLANE, // "waterPlane" + WATER_NORM_SCALE, // "normScale" + WATER_FRESNEL_SCALE, // "fresnelScale" + WATER_FRESNEL_OFFSET, // "fresnelOffset" + WATER_BLUR_MULTIPLIER, // "blurMultiplier" + WATER_SUN_ANGLE, // "sunAngle" + WATER_SCALED_ANGLE, // "scaledAngle" + WATER_SUN_ANGLE2, // "sunAngle2" + + WL_CAMPOSLOCAL, // "camPosLocal" + + AVATAR_WIND, // "gWindDir" + AVATAR_SINWAVE, // "gSinWaveParams" + AVATAR_GRAVITY, // "gGravity" + + TERRAIN_DETAIL0, // "detail_0" + TERRAIN_DETAIL1, // "detail_1" + TERRAIN_DETAIL2, // "detail_2" + TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + + SHINY_ORIGIN, // "origin" + DISPLAY_GAMMA, // "display_gamma" + + INSCATTER_RT, // "inscatter" + SUN_SIZE, // "sun_size" + FOG_COLOR, // "fog_color" // precomputed textures - TRANSMITTANCE_TEX, - SCATTER_TEX, - SINGLE_MIE_SCATTER_TEX, - ILLUMINANCE_TEX, - BLEND_FACTOR, - - NO_ATMO, - MOISTURE_LEVEL, - DROPLET_RADIUS, - ICE_LEVEL, - RAINBOW_MAP, - HALO_MAP, - - MOON_BRIGHTNESS, - - CLOUD_VARIANCE, - - SH_INPUT_L1R, - SH_INPUT_L1G, - SH_INPUT_L1B, - - SUN_MOON_GLOW_FACTOR, - WATER_EDGE_FACTOR, - SUN_UP_FACTOR, - MOONLIGHT_COLOR, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; + TRANSMITTANCE_TEX, // "transmittance_texture" + SCATTER_TEX, // "scattering_texture" + SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" + ILLUMINANCE_TEX, // "irradiance_texture" + BLEND_FACTOR, // "blend_factor" + + NO_ATMO, // "no_atmo" + MOISTURE_LEVEL, // "moisture_level" + DROPLET_RADIUS, // "droplet_radius" + ICE_LEVEL, // "ice_level" + RAINBOW_MAP, // "rainbow_map" + HALO_MAP, // "halo_map" + + MOON_BRIGHTNESS, // "moon_brightness" + + CLOUD_VARIANCE, // "cloud_variance" + + SH_INPUT_L1R, // "sh_input_r" + SH_INPUT_L1G, // "sh_input_g" + SH_INPUT_L1B, // "sh_input_b" + + SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" + WATER_EDGE_FACTOR, // "water_edge" + SUN_UP_FACTOR, // "sun_up_factor" + MOONLIGHT_COLOR, // "moonlight_color" + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // clang-format on // singleton pattern implementation static LLShaderMgr * instance(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 9867bd16d6..dbe1a3687f 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -155,9 +155,8 @@ public: //get the size of a buffer with the given typemask and vertex count //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); - //WARNING -- when updating these enums you MUST // 1 - update LLVertexBuffer::sTypeSize // 2 - add a strider accessor @@ -165,24 +164,28 @@ public: // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs // 6 - update LLVertexBuffer::setupVertexArray - enum { - TYPE_VERTEX = 0, - TYPE_NORMAL, - TYPE_TEXCOORD0, - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3, - TYPE_COLOR, - TYPE_EMISSIVE, - TYPE_TANGENT, - TYPE_WEIGHT, - TYPE_WEIGHT4, - TYPE_CLOTHWEIGHT, - TYPE_TEXTURE_INDEX, - TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer - }; - enum { + + // clang-format off + enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() + TYPE_VERTEX = 0, // "position" + TYPE_NORMAL, // "normal" + TYPE_TEXCOORD0, // "texcoord0" + TYPE_TEXCOORD1, // "texcoord1" + TYPE_TEXCOORD2, // "texcoord2" + TYPE_TEXCOORD3, // "texcoord3" + TYPE_COLOR, // "diffuse_color" + TYPE_EMISSIVE, // "emissive" + TYPE_TANGENT, // "tangent" + TYPE_WEIGHT, // "weight" + TYPE_WEIGHT4, // "weight4" + TYPE_CLOTHWEIGHT, // "clothing" + TYPE_TEXTURE_INDEX, // "texture_index" + TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + }; + // clang-format on + + enum { MAP_VERTEX = (1< Date: Thu, 29 Apr 2021 08:41:50 -0700 Subject: SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. --- indra/llrender/llglslshader.cpp | 22 ++++++++++++++++++++++ indra/llrender/llglslshader.h | 12 +++++++++++- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/moonF.glsl | 2 +- .../shaders/class1/deferred/starsF.glsl | 2 +- .../shaders/class1/environment/moonF.glsl | 2 +- .../shaders/class1/environment/starsF.glsl | 2 +- .../shaders/class1/windlight/moonF.glsl | 2 +- .../shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 8 ++++++++ 10 files changed, 48 insertions(+), 8 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74cfa60b27..458f83aabe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,6 +62,23 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_DEPTH" + , "LL_SHADER_CONST_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 + , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -755,6 +772,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 7cf6d3c941..35e796e961 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,6 +67,14 @@ public: class LLGLSLShader { public: + // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + enum eShaderConsts + { + SHADER_CONST_CLOUD_DEPTH + , SHADER_CONST_MOON_DEPTH + , SHADER_CONST_STAR_DEPTH + , NUM_SHADER_CONSTS + }; enum { @@ -149,7 +157,9 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); void removePermutation(std::string name); - + + void addConstant( const LLGLSLShader::eShaderConsts shader_const ); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 187fed72e1..ad8ab771b8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.999985; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 5906194437..ffeaf2b600 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index b028c40ed9..8d9c7e3507 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -67,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index e1592c19fb..983cd17979 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 95ab4cbf8b..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -47,5 +47,5 @@ void main() color.a *= max(custom_alpha, vertex_color.a); frag_color = color; - gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 327accbd3b..293e09620f 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = 0.999985f; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 1c592402d4..ec53ae75f9 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = 0.999985; + gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8eb57799c9..1dcd9289ef 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1063,6 +1063,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gStarsProgram.createShader(NULL, NULL); llassert(success); } @@ -1074,8 +1075,10 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) + { gMoonProgram.bind(); gMoonProgram.uniform1i(sTex0, 0); @@ -2750,6 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2789,6 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2801,6 +2806,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -4157,6 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4193,6 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.3 From 3f4b8423a46bae4736ebcc28082ee1a9d5b71d6b Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 10:27:09 -0700 Subject: SL-14113: Merge duplicate shader constant for clarity. --- indra/llrender/llglslshader.cpp | 12 +++++------- indra/llrender/llglslshader.h | 5 ++--- .../app_settings/shaders/class1/deferred/cloudsF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 +- .../app_settings/shaders/class1/environment/moonF.glsl | 2 +- .../newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 +- .../app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 10 +++++----- 8 files changed, 17 insertions(+), 20 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 458f83aabe..74c8b2e448 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,20 +62,18 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "LL_SHADER_CONST_CLOUD_DEPTH" - , "LL_SHADER_CONST_MOON_DEPTH" + "LL_SHADER_CONST_CLOUD_MOON_DEPTH" , "LL_SHADER_CONST_STAR_DEPTH" }; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 - , "0.999985" // SHADER_CONST_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 35e796e961..e2d0031740 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,11 +67,10 @@ public: class LLGLSLShader { public: - // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! enum eShaderConsts { - SHADER_CONST_CLOUD_DEPTH - , SHADER_CONST_MOON_DEPTH + SHADER_CONST_CLOUD_MOON_DEPTH , SHADER_CONST_STAR_DEPTH , NUM_SHADER_CONSTS }; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ad8ab771b8..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index ffeaf2b600..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 983cd17979..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main() discard; frag_color = color; - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 293e09620f..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); - gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main() // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl - gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1dcd9289ef..0c1ba13bb1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1075,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; - gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gMoonProgram.createShader(NULL, NULL); if (success) @@ -2753,7 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2793,7 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -4163,7 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4200,7 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; - gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } -- cgit v1.3 From d3c439b3743490ee22d5356ec3b61cb13c86f487 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Thu, 29 Apr 2021 14:06:37 -0700 Subject: SL-14113: Remove useless last digit in constant to help readability based on Euclid's feedback --- indra/llrender/llglslshader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 74c8b2e448..d669e7134c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -72,8 +72,8 @@ const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = // NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = { - "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 - , "0.999995" // SHADER_CONST_STAR_DEPTH // SL-14113 + "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113 }; -- cgit v1.3 From 5da88f5a809fd6f29d7704cfd947226e23714bd1 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Wed, 5 May 2021 13:09:16 -0600 Subject: SL-15221 add VBO dirty bit to avoid many per-frame checks --- indra/llrender/llvertexbuffer.cpp | 45 +++++++++++++++++++++------------------ indra/llrender/llvertexbuffer.h | 1 + 2 files changed, 25 insertions(+), 21 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..0d39d503d7 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -144,9 +144,10 @@ void LLVBOPool::deleteBuffer(U32 name) LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) -: mUsage(vboUsage), mType(vboType) +: mUsage(vboUsage), mType(vboType), mMissCountDirty(true) { - mMissCount.resize(LL_VBO_POOL_SEED_COUNT); + mFreeList.resize(LL_VBO_POOL_SEED_COUNT); + mMissCount.resize(LL_VBO_POOL_SEED_COUNT); std::fill(mMissCount.begin(), mMissCount.end(), 0); } @@ -173,7 +174,8 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) { //record this miss mMissCount[i]++; - } + mMissCountDirty = true; // signal to ::seedPool() + } if (mType == GL_ARRAY_BUFFER_ARB) { @@ -226,6 +228,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) sIndexBytesPooled += size; } mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() } } else @@ -243,6 +246,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } mFreeList[i].pop_front(); + mMissCountDirty = true; // signal to ::seedPool() } return ret; @@ -267,26 +271,25 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) void LLVBOPool::seedPool() { - U32 dummy_name = 0; + if (mMissCountDirty) + { + U32 dummy_name = 0; - if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) - { - mFreeList.resize(LL_VBO_POOL_SEED_COUNT); - } + for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) + { + if (mMissCount[i] > mFreeList[i].size()) + { + U32 size = i * LL_VBO_BLOCK_SIZE; - for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) - { - if (mMissCount[i] > mFreeList[i].size()) - { - U32 size = i*LL_VBO_BLOCK_SIZE; - - S32 count = mMissCount[i] - mFreeList[i].size(); - for (U32 j = 0; j < count; ++j) - { - allocate(dummy_name, size, true); - } - } - } + S32 count = mMissCount[i] - mFreeList[i].size(); + for (U32 j = 0; j < count; ++j) + { + allocate(dummy_name, size, true); + } + } + } + mMissCountDirty = false; + } } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index dbe1a3687f..649fbb782c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -88,6 +88,7 @@ public: typedef std::list record_list_t; std::vector mFreeList; std::vector mMissCount; + bool mMissCountDirty; // flag any changes to mFreeList or mMissCount }; -- cgit v1.3 From fd9fc8e4a5d49d0d24e22c6cb2391f75bf0ea763 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Wed, 5 May 2021 15:15:50 -0600 Subject: SL-15221 fixed off-by-one accounting error --- indra/llrender/llvertexbuffer.cpp | 107 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 103 insertions(+), 4 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0d39d503d7..ebf0b2fe78 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -74,10 +74,12 @@ U32 vbo_block_size(U32 size) U32 vbo_block_index(U32 size) { - return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; + U32 blocks = vbo_block_size(size)/LL_VBO_BLOCK_SIZE; // block count reqd + llassert(blocks > 0); + return blocks - 1; // Adj index, i.e. single-block allocations are at index 0, etc } -const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); +const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE) + 1; //============================================================================ @@ -118,6 +120,97 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; +// DEBUG, temporary +#include + +typedef struct +{ + U32 allocated_size; + void* memptr; +} glbufmem; + +static std::unordered_map buf_list; + +void add_buf(U32 name, U32 size, void* ptr) +{ + LL_WARNS("VBO_ACCOUNTING") << "ADD add_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; + + if (0 < buf_list.count(name)) + { + if (buf_list[name].allocated_size > 0) + { + U32 a = buf_list[name].allocated_size; + LL_WARNS("VBO_ACC_ERROR") << "add_buf error, adding duplicate GLname " << name << ", size " << size << ", allocated " << a << LL_ENDL; + } + } + + buf_list[name].allocated_size = size; + buf_list[name].memptr = ptr; +} + +U32 find_buf_size(U32 name) +{ + if (buf_list.count(name) > 0) return buf_list[name].allocated_size; + return 0; +} + +bool clear_buf(U32 name, U32 size, void* ptr) +{ + LL_WARNS("VBO_ACCOUNTING") << "DEL clear_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; + + if (0 == buf_list.count(name)) + { + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove unknown GLname " << name << ", size " << size << LL_ENDL; + return false; + } + + if (buf_list[name].allocated_size == 0) + { + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove empty GLname " << name << ", size " << size << LL_ENDL; + return false; + } + + if (buf_list[name].allocated_size != size) + { + U32 a = buf_list[name].allocated_size; + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, size mismatch " << name << ", size " << size << ", allocated " << a << LL_ENDL; + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return false; + } + + if (buf_list[name].memptr != ptr) + { + void* p = buf_list[name].memptr; + LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, ptr mismatch " << name << ", ptr " << ptr << ", saved ptr " << p << LL_ENDL; + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return false; + } + + buf_list[name].allocated_size = 0; + buf_list[name].memptr = nullptr; + return true; +} + +#if 0 + // Find the GLname in the freelist +for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) +{ + for (auto &r : mFreeList[i]) + { + if (r.mGLName == name) + { + LL_WARNS() << "Release size " << size << ", found Name " << name << " in bucket " << i << LL_ENDL; + } + } +} + +// Remove the buffer record from the free record list, by GLname +U32 i = vbo_block_index(size); +mFreeList[i].remove_if([name](Record r) {return (name == r.mGLName); }); +i++; +#endif U32 LLVBOPool::genBuffer() { @@ -230,6 +323,8 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) mFreeList[i].push_back(rec); mMissCountDirty = true; // signal to ::seedPool() } + + add_buf(name, size, (void*)ret); } else { @@ -267,6 +362,8 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { LLVertexBuffer::sAllocatedIndexBytes -= size; } + + clear_buf(name, size, (void*)buffer); } void LLVBOPool::seedPool() @@ -274,19 +371,19 @@ void LLVBOPool::seedPool() if (mMissCountDirty) { U32 dummy_name = 0; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { if (mMissCount[i] > mFreeList[i].size()) { - U32 size = i * LL_VBO_BLOCK_SIZE; - S32 count = mMissCount[i] - mFreeList[i].size(); for (U32 j = 0; j < count; ++j) { allocate(dummy_name, size, true); } } + size += LL_VBO_BLOCK_SIZE; } mMissCountDirty = false; } @@ -313,6 +410,8 @@ void LLVBOPool::cleanup() ll_aligned_free<64>((void*) r.mClientData); } + clear_buf(r.mGLName, size, (void*)r.mClientData); + l.pop_front(); if (mType == GL_ARRAY_BUFFER_ARB) -- cgit v1.3 From 7131f8c46499b8f856c35137cda5ad4cb1bce527 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Thu, 6 May 2021 14:50:26 -0600 Subject: SL-15221 strip debug code, add sanity asserts, format --- indra/llrender/llvertexbuffer.cpp | 275 +++++++++++++------------------------- 1 file changed, 90 insertions(+), 185 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ebf0b2fe78..93967b128d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -68,8 +68,8 @@ const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024; U32 vbo_block_size(U32 size) { //what block size will fit size? - U32 mod = size % LL_VBO_BLOCK_SIZE; - return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); } U32 vbo_block_index(U32 size) @@ -120,98 +120,6 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; -// DEBUG, temporary -#include - -typedef struct -{ - U32 allocated_size; - void* memptr; -} glbufmem; - -static std::unordered_map buf_list; - -void add_buf(U32 name, U32 size, void* ptr) -{ - LL_WARNS("VBO_ACCOUNTING") << "ADD add_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; - - if (0 < buf_list.count(name)) - { - if (buf_list[name].allocated_size > 0) - { - U32 a = buf_list[name].allocated_size; - LL_WARNS("VBO_ACC_ERROR") << "add_buf error, adding duplicate GLname " << name << ", size " << size << ", allocated " << a << LL_ENDL; - } - } - - buf_list[name].allocated_size = size; - buf_list[name].memptr = ptr; -} - -U32 find_buf_size(U32 name) -{ - if (buf_list.count(name) > 0) return buf_list[name].allocated_size; - return 0; -} - -bool clear_buf(U32 name, U32 size, void* ptr) -{ - LL_WARNS("VBO_ACCOUNTING") << "DEL clear_buf GLname " << name << ", size " << size << ", ptr " << ptr << LL_ENDL; - - if (0 == buf_list.count(name)) - { - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove unknown GLname " << name << ", size " << size << LL_ENDL; - return false; - } - - if (buf_list[name].allocated_size == 0) - { - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, attempt to remove empty GLname " << name << ", size " << size << LL_ENDL; - return false; - } - - if (buf_list[name].allocated_size != size) - { - U32 a = buf_list[name].allocated_size; - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, size mismatch " << name << ", size " << size << ", allocated " << a << LL_ENDL; - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return false; - } - - if (buf_list[name].memptr != ptr) - { - void* p = buf_list[name].memptr; - LL_WARNS("VBO_ACC_ERROR") << "clear_buf error, ptr mismatch " << name << ", ptr " << ptr << ", saved ptr " << p << LL_ENDL; - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return false; - } - - buf_list[name].allocated_size = 0; - buf_list[name].memptr = nullptr; - return true; -} - -#if 0 - // Find the GLname in the freelist -for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) -{ - for (auto &r : mFreeList[i]) - { - if (r.mGLName == name) - { - LL_WARNS() << "Release size " << size << ", found Name " << name << " in bucket " << i << LL_ENDL; - } - } -} - -// Remove the buffer record from the free record list, by GLname -U32 i = vbo_block_index(size); -mFreeList[i].remove_if([name](Record r) {return (name == r.mGLName); }); -i++; -#endif - U32 LLVBOPool::genBuffer() { U32 ret = 0; @@ -244,107 +152,105 @@ LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) std::fill(mMissCount.begin(), mMissCount.end(), 0); } -volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) +volatile U8 *LLVBOPool::allocate(U32 &name, U32 size, bool for_seed) { - llassert(vbo_block_size(size) == size); - - volatile U8* ret = NULL; + llassert(vbo_block_size(size) == size); - U32 i = vbo_block_index(size); + volatile U8 *ret = NULL; - if (mFreeList.size() <= i) - { - mFreeList.resize(i+1); - } + U32 i = vbo_block_index(size); - if (mFreeList[i].empty() || for_seed) - { - //make a new buffer - name = genBuffer(); - - glBindBufferARB(mType, name); + if (mFreeList.size() <= i) + { + mFreeList.resize(i + 1); + } - if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) - { //record this miss - mMissCount[i]++; + if (mFreeList[i].empty() || for_seed) + { + // make a new buffer + name = genBuffer(); + + glBindBufferARB(mType, name); + + if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) + { // record this miss + mMissCount[i]++; mMissCountDirty = true; // signal to ::seedPool() } - if (mType == GL_ARRAY_BUFFER_ARB) - { - LLVertexBuffer::sAllocatedBytes += size; - } - else - { - LLVertexBuffer::sAllocatedIndexBytes += size; - } + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } - if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) - { - glBufferDataARB(mType, size, 0, mUsage); - if (mUsage != GL_DYNAMIC_COPY_ARB) - { //data will be provided by application - ret = (U8*) ll_aligned_malloc<64>(size); - if (!ret) - { - LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE - << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist - << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes - << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes - << " Pooled Bytes: " << sBytesPooled - << " Pooled Index Bytes: " << sIndexBytesPooled - << LL_ENDL; - } - } - } - else - { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); - } + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + if (mUsage != GL_DYNAMIC_COPY_ARB) + { // data will be provided by application + ret = (U8 *) ll_aligned_malloc<64>(size); + if (!ret) + { + LL_ERRS() + << "Failed to allocate " << size << " bytes for LLVBOPool buffer " << name << "." << LL_NEWLINE + << "Free list size: " + << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist + << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes + << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes << " Pooled Bytes: " << sBytesPooled + << " Pooled Index Bytes: " << sIndexBytesPooled << LL_ENDL; + } + } + } + else + { // always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } - glBindBufferARB(mType, 0); + glBindBufferARB(mType, 0); - if (for_seed) - { //put into pool for future use - llassert(mFreeList.size() > i); + if (for_seed) + { // put into pool for future use + llassert(mFreeList.size() > i); - Record rec; - rec.mGLName = name; - rec.mClientData = ret; - - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled += size; - } - else - { - sIndexBytesPooled += size; - } - mFreeList[i].push_back(rec); - mMissCountDirty = true; // signal to ::seedPool() - } + Record rec; + rec.mGLName = name; + rec.mClientData = ret; - add_buf(name, size, (void*)ret); - } - else - { - name = mFreeList[i].front().mGLName; - ret = mFreeList[i].front().mClientData; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } + mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() + } + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled -= size; - } - else - { - sIndexBytesPooled -= size; - } + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } - mFreeList[i].pop_front(); + mFreeList[i].pop_front(); mMissCountDirty = true; // signal to ::seedPool() - } + } - return ret; + return ret; } void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) @@ -362,8 +268,6 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { LLVertexBuffer::sAllocatedIndexBytes -= size; } - - clear_buf(name, size, (void*)buffer); } void LLVBOPool::seedPool() @@ -371,7 +275,7 @@ void LLVBOPool::seedPool() if (mMissCountDirty) { U32 dummy_name = 0; - U32 size = LL_VBO_BLOCK_SIZE; + U32 size = LL_VBO_BLOCK_SIZE; for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) { @@ -389,8 +293,6 @@ void LLVBOPool::seedPool() } } - - void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; @@ -410,8 +312,6 @@ void LLVBOPool::cleanup() ll_aligned_free<64>((void*) r.mClientData); } - clear_buf(r.mGLName, size, (void*)r.mClientData); - l.pop_front(); if (mType == GL_ARRAY_BUFFER_ARB) @@ -1019,6 +919,11 @@ void LLVertexBuffer::cleanupClass() sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); + + llassert(0 == LLVBOPool::sBytesPooled); + llassert(0 == LLVBOPool::sIndexBytesPooled); + llassert(0 == sAllocatedBytes); + llassert(0 == sAllocatedIndexBytes); } //---------------------------------------------------------------------------- -- cgit v1.3 From 639acb6ff7495a6840d437dd8473172ec03e200a Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Jun 2021 20:13:13 +0300 Subject: SL-15333 Crash in glh_init_extensions --- autobuild.xml | 4 +- indra/llrender/llgl.cpp | 2 +- indra/llwindow/GL/glh_extensions.h | 211 ----- indra/llwindow/GL/glh_genext.h | 1674 ------------------------------------ 4 files changed, 3 insertions(+), 1888 deletions(-) delete mode 100644 indra/llwindow/GL/glh_extensions.h delete mode 100644 indra/llwindow/GL/glh_genext.h (limited to 'indra/llrender') diff --git a/autobuild.xml b/autobuild.xml index 2470b2e5aa..e92718f481 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1036,9 +1036,9 @@ archive hash - 650e836255b6c2ecb93d3f1f7220051c + dce3f3c01fddb400cb143c3283fe9259 url - http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55011/511905/glh_linear-0.0.0-common-538981.tar.bz2 + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/82754/775367/glh_linear-0.0.0-common-560278.tar.bz2 name common diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 43fedeca64..33cd840e50 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -559,7 +559,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h deleted file mode 100644 index 554cb1731f..0000000000 --- a/indra/llwindow/GL/glh_extensions.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - * glh_extensions.h - * $LicenseInfo:firstyear=2006&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2006, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - - */ - -#ifndef GLH_EXTENSIONS -#define GLH_EXTENSIONS - -#include -#include - -#ifdef _WIN32 -# include -#endif - -#ifndef __APPLE__ -#include -#endif - -#ifdef _WIN32 -# include "GL/wglext.h" -#endif - -#define CHECK_MEMORY(ptr) \ - if (NULL == ptr) { \ - printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ - exit(-1); \ - } - -#ifdef GLH_EXT_SINGLE_FILE -# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE -#endif - -#include "glh_genext.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GLH_EXTENSIONS_SINGLE_FILE - -class GLHExts -{ -public: - GLHExts() - { - mSysExts = NULL; -// mUnsupportedExts = NULL; - } - ~GLHExts() - { - if (mSysExts) - { - free(mSysExts); - } -// if (mUnsupportedExts) -// { -// free(mUnsupportedExts); -// } - } - char *mSysExts; -// char *mUnsupportedExts; -}; - -GLHExts gGLHExts; - -static int ExtensionExists(const char* extName, const char* sysExts) -{ - char *padExtName = (char*)malloc(strlen(extName) + 2); - strcat(strcpy(padExtName, extName), " "); - - if (0 == strcmp(extName, "GL_VERSION_1_2")) { - const char *version = (const char*)glGetString(GL_VERSION); - if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { - return FALSE; - } else { - return TRUE; - } - } - if (strstr(sysExts, padExtName)) { - free(padExtName); - return TRUE; - } else { - free(padExtName); - return FALSE; - } -} - -static const char* EatWhiteSpace(const char *str) -{ - for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); - return str; -} - -static const char* EatNonWhiteSpace(const char *str) -{ - for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); - return str; -} - - -int glh_init_extensions(const char *origReqExts) -{ - // Length of requested extensions string - //unsigned reqExtsLen; - char *reqExts; - // Ptr for individual extensions within reqExts - char *reqExt; - int success = TRUE; - - // build space-padded extension string - if (NULL == gGLHExts.mSysExts) { - const char *extensions = (const char*)glGetString(GL_EXTENSIONS); - int sysExtsLen = (int)strlen(extensions); - const char *winsys_extensions = 0; - int winsysExtsLen = 0; -#ifdef _WIN32 - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); - winsysExtsLen = (S32)strlen(winsys_extensions); - } - } -#endif - // Add 2 bytes, one for padding space, one for terminating NULL - gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); - CHECK_MEMORY(gGLHExts.mSysExts); - strcpy(gGLHExts.mSysExts, extensions); - gGLHExts.mSysExts[sysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1] = 0; - if (winsysExtsLen) - { - strcat(gGLHExts.mSysExts, winsys_extensions); - } - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; - } - - if (NULL == origReqExts) - { - return TRUE; - } - reqExts = strdup(origReqExts); - /* - reqExtsLen = (S32)strlen(reqExts); - if (NULL == gGLHExts.mUnsupportedExts) - { - gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); - } - else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) - { - gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); - } - CHECK_MEMORY(gGLHExts.mUnsupportedExts); - *gGLHExts.mUnsupportedExts = 0; - */ - - // Parse requested extension list - for (reqExt = reqExts; - (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; - reqExt = (char*)EatNonWhiteSpace(reqExt)) - { - char *extEnd = (char*)EatNonWhiteSpace(reqExt); - char saveChar = *extEnd; - *extEnd = (char)0; - - if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || - !glh_init_extension(reqExt)) { - /* - // add reqExt to end of unsupportedExts - strcat(gGLHExts.mUnsupportedExts, reqExt); - strcat(gGLHExts.mUnsupportedExts, " "); - */ - success = FALSE; - } - *extEnd = saveChar; - } - free(reqExts); - return success; -} - -const char* glh_get_unsupported_extensions() -{ - return ""; -// return (const char*)gGLHExts.mUnsupportedExts; -} - -#else -int glh_init_extensions(const char *origReqExts); -const char* glh_get_unsupported_extensions(); -#endif /* GLH_EXT_SINGLE_FILE */ - -#ifdef __cplusplus -} -#endif - -#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h deleted file mode 100644 index cd5d1604a8..0000000000 --- a/indra/llwindow/GL/glh_genext.h +++ /dev/null @@ -1,1674 +0,0 @@ -/* - * glh_genext.h - * $LicenseInfo:firstyear=2008&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2008, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - */ - -/* File generated by extgen.cpp -- do not modify */ -#ifndef GLH_GENEXT_H -#define GLH_GENEXT_H - -// MBW -- None of this is necessary on Mac OS. -#ifndef __APPLE__ - -#include -#include - -#ifdef _WIN32 /* supports windows, x -- need to generalize */ -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) -#else if GLX_VERSION_1_3 -# include -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) -#endif - -#ifdef GLH_EXT_SINGLE_FILE - #define GLH_EXTERN - #define GLH_INITIALIZER = 0 -#else - #define GLH_EXTERN extern - #define GLH_INITIALIZER -#endif - -#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b -#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) - -#ifndef GLH_EXT_PREFIX -# define GLH_EXT_NAME(a) a -#else -# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) -#endif - -#ifndef _WIN32 -# ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_PREFIX _ -# endif -#endif - -#ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_NAME(a) a -#else -# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) -#endif - -#ifdef GL_ARB_multitexture - GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_border_clamp -#endif - -#ifdef GL_ARB_texture_compression - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_cube_map -#endif - -#ifdef GL_ARB_transpose_matrix - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_vertex_program - GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_abgr -#endif - -#ifdef GL_EXT_bgra -#endif - -#ifdef GL_EXT_blend_color - GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_minmax - GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_subtract -#endif - -#ifdef GL_EXT_compiled_vertex_array - GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_fog_coord - GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_light_max_exponent -#endif - -#ifdef GL_EXT_packed_pixels -#endif - -#ifdef GL_EXT_paletted_texture - GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_point_parameters - GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_secondary_color - GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_separate_specular_color -#endif - -#ifdef GL_EXT_shared_texture_palette -#endif - -#ifdef GL_EXT_stencil_wrap -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#endif - -#ifdef GL_EXT_texture_cube_map -#endif - -#ifdef GL_EXT_texture_edge_clamp -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#endif - -#ifdef GL_EXT_texture_lod_bias -#endif - -#ifdef GL_EXT_texture_object - GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_texture3D - GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_array - GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_weighting - GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_evaluators - GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fence - GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fog_distance -#endif - -#ifdef GL_NV_packed_depth_stencil -#endif - -#ifdef GL_NV_register_combiners - GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_register_combiners2 - GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_texgen_reflection -#endif - -#ifdef GL_NV_texture_env_combine4 -#endif - -#ifdef GL_NV_texture_rectangle -#endif - -#ifdef GL_NV_texture_shader -#endif - -#ifdef GL_NV_vertex_array_range - GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; -# ifdef _WIN32 - GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; -# endif -#endif - -#ifdef GL_NV_vertex_program - GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_SGIS_generate_mipmap -#endif - -#ifdef GL_SGIS_texture_lod -#endif - -#ifdef GL_SGIX_depth_texture -#endif - -#ifdef GL_SGIX_shadow -#endif - -#ifdef GL_VERSION_1_2 - /* These routines are prefixed by the preprocessor constant - GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ - GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; - GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; -#endif - -#ifdef GL_WIN_swap_hint - GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; -#endif - -#ifdef WGL_ARB_pbuffer -# ifdef _WIN32 - GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_pixel_format -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; -# endif -#endif - - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - if (NULL == extension) { - return FALSE; -#ifdef GL_ARB_multitexture - } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { - GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) - return FALSE; - GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glActiveTextureARB)) - return FALSE; - GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_border_clamp - } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { -#endif - -#ifdef GL_ARB_texture_compression - } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { - GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) - return FALSE; - GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); - if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_cube_map - } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { -#endif - -#ifdef GL_ARB_transpose_matrix - } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { - GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) - return FALSE; -#endif - -#ifdef GL_ARB_vertex_program - } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { - GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) - return GL_FALSE; - GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - if (NULL == GLH_EXT_NAME(glProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - if (NULL == GLH_EXT_NAME(glBindProgramARB)) - return GL_FALSE; - GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - if (NULL == GLH_EXT_NAME(glGenProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - if (NULL == GLH_EXT_NAME(glGetProgramivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) - return GL_FALSE; - GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); - if (NULL == GLH_EXT_NAME(glIsProgramARB)) - return GL_FALSE; -#endif - -#ifdef GL_EXT_abgr - } else if (0 == strcmp(extension, "GL_EXT_abgr")) { -#endif - -#ifdef GL_EXT_bgra - } else if (0 == strcmp(extension, "GL_EXT_bgra")) { -#endif - -#ifdef GL_EXT_blend_color - } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { - GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); - if (NULL == GLH_EXT_NAME(glBlendColorEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_minmax - } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { - GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); - if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_subtract - } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { -#endif - -#ifdef GL_EXT_compiled_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { - GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); - if (NULL == GLH_EXT_NAME(glLockArraysEXT)) - return FALSE; - GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); - if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_fog_coord - } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { - GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_light_max_exponent - } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { -#endif - -#ifdef GL_EXT_packed_pixels - } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { -#endif - -#ifdef GL_EXT_paletted_texture - } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { - GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); - if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) - return FALSE; - GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); - if (NULL == GLH_EXT_NAME(glColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_point_parameters - } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { - GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) - return FALSE; - GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_rescale_normal - } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { -#endif - -#ifdef GL_EXT_secondary_color - } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { - GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_separate_specular_color - } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { -#endif - -#ifdef GL_EXT_shared_texture_palette - } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { -#endif - -#ifdef GL_EXT_stencil_wrap - } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { -#endif - -#ifdef GL_EXT_texture_compression_s3tc - } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { -#endif - -#ifdef GL_EXT_texture_cube_map - } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { -#endif - -#ifdef GL_EXT_texture_edge_clamp - } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { -#endif - -#ifdef GL_EXT_texture_env_add - } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { -#endif - -#ifdef GL_EXT_texture_env_combine - } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { -#endif - -#ifdef GL_EXT_texture_filter_anisotropic - } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { -#endif - -#ifdef GL_EXT_texture_lod_bias - } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { -#endif - -#ifdef GL_EXT_texture_object - } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { - GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); - if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) - return FALSE; - GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); - if (NULL == GLH_EXT_NAME(glBindTextureEXT)) - return FALSE; - GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); - if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); - if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); - if (NULL == GLH_EXT_NAME(glIsTextureEXT)) - return FALSE; - GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); - if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_texture3D - } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { - GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); - if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { - GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); - if (NULL == GLH_EXT_NAME(glArrayElementEXT)) - return FALSE; - GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glColorPointerEXT)) - return FALSE; - GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); - if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) - return FALSE; - GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); - if (NULL == GLH_EXT_NAME(glGetPointervEXT)) - return FALSE; - GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); - if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); - if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) - return FALSE; - GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) - return FALSE; - GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); - if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_weighting - } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { - GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) - return FALSE; -#endif - -#ifdef GL_NV_blend_square - } else if (0 == strcmp(extension, "GL_NV_blend_square")) { -#endif - -#ifdef GL_NV_evaluators - } else if (0 == strcmp(extension, "GL_NV_evaluators")) { - GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); - if (NULL == GLH_EXT_NAME(glEvalMapsNV)) - return FALSE; -#endif - -#ifdef GL_NV_fence - } else if (0 == strcmp(extension, "GL_NV_fence")) { - GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); - if (NULL == GLH_EXT_NAME(glGenFencesNV)) - return FALSE; - GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); - if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) - return FALSE; - GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); - if (NULL == GLH_EXT_NAME(glSetFenceNV)) - return FALSE; - GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); - if (NULL == GLH_EXT_NAME(glTestFenceNV)) - return FALSE; - GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); - if (NULL == GLH_EXT_NAME(glFinishFenceNV)) - return FALSE; - GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); - if (NULL == GLH_EXT_NAME(glIsFenceNV)) - return FALSE; - GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); - if (NULL == GLH_EXT_NAME(glGetFenceivNV)) - return FALSE; -#endif - -#ifdef GL_NV_fog_distance - } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { -#endif - -#ifdef GL_NV_packed_depth_stencil - } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { -#endif - -#ifdef GL_NV_register_combiners - } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { - GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) - return FALSE; - GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); - if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) - return FALSE; - GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) - return FALSE; -#endif - -#ifdef GL_NV_register_combiners2 - } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { - GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) - return FALSE; -#endif - -#ifdef GL_NV_texgen_reflection - } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { -#endif - -#ifdef GL_NV_texture_env_combine4 - } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { -#endif - -#ifdef GL_NV_texture_rectangle - } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { -#endif - -#ifdef GL_NV_texture_shader - } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { -#endif - -#ifdef GL_NV_vertex_array_range - } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { - GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) - return FALSE; - GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) - return FALSE; -# ifdef _WIN32 - GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) - return FALSE; -# endif -#endif - -#ifdef GL_NV_vertex_program - } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { - GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); - if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) - return FALSE; - GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); - if (NULL == GLH_EXT_NAME(glBindProgramNV)) - return FALSE; - GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) - return FALSE; - GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); - if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) - return FALSE; - GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); - if (NULL == GLH_EXT_NAME(glGenProgramsNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); - if (NULL == GLH_EXT_NAME(glGetProgramivNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); - if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) - return FALSE; - GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); - if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) - return FALSE; - GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); - if (NULL == GLH_EXT_NAME(glIsProgramNV)) - return FALSE; - GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); - if (NULL == GLH_EXT_NAME(glLoadProgramNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) - return FALSE; - GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); - if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) - return FALSE; - GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); - if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) - return FALSE; -#endif - -#ifdef GL_SGIS_generate_mipmap - } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { -#endif - -#ifdef GL_SGIS_texture_lod - } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { -#endif - -#ifdef GL_SGIX_depth_texture - } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { -#endif - -#ifdef GL_SGIX_shadow - } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { -#endif - -#ifdef GL_VERSION_1_2 - } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { - GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); - if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) - return FALSE; - GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); - if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) - return FALSE; - GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) - return FALSE; -#endif - -#ifdef GL_WIN_swap_hint - } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { - GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); - if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) - return FALSE; -#endif - -#ifdef WGL_ARB_pbuffer - } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); - if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); - if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); - if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); - if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); - if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); - if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_pixel_format - } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); - if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) - return FALSE; -# endif -#endif - - } else { - return FALSE; - } - return TRUE; -} -#endif - -#else // defined(__APPLE__) - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - // MBW -- XXX -- Should this check for extension availability? - return TRUE; -} -#endif // GLH_EXT_SINGLE_FILE - -#endif // defined(__APPLE__) - -#undef GLH_EXT_SINGLE_FILE - -#endif /* GLH_GENEXT_H */ -- cgit v1.3 From b854eceee3a867d64b20de18d6b7ce91b33abed0 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 11 Jun 2021 21:16:08 +0300 Subject: SL-15391 Crash at getUniformLocation --- indra/llrender/llglslshader.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 42b8c35442..d3942c7552 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1427,7 +1427,11 @@ GLint LLGLSLShader::getUniformLocation(U32 index) GLint ret = -1; if (mProgramObject) { - llassert(index < mUniform.size()); + if (index >= mUniform.size()) + { + LL_WARNS_ONCE("Shader") << "Uniform index " << index << " out of bounds " << (S32)mUniform.size() << LL_ENDL; + return ret; + } return mUniform[index]; } -- cgit v1.3 From 7ce17542d46ff7cb6b88d33d4cad5ba4808c6c58 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 12 Nov 2021 17:34:13 +0200 Subject: DRTVWR-528 Reverting multiple commits due to moving them into D546 branch This reverts commits 9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933 53c0144dd272470172591b967a84beaa4019b728 SL-11687 492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056 b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391 921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561 639acb6ff7495a6840d437dd8473172ec03e200a SL-15333 --- autobuild.xml | 4 ++-- indra/llrender/llgl.cpp | 2 +- indra/llrender/llglslshader.cpp | 6 +----- indra/newview/llappviewer.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 13 ------------ indra/newview/llfloaterpreference.cpp | 6 ++++++ indra/newview/llviewercontrol.cpp | 1 + indra/newview/llviewershadermgr.cpp | 2 +- indra/newview/llvoavatar.cpp | 35 ++++++------------------------- indra/newview/llvoavatar.h | 3 --- indra/newview/pipeline.cpp | 39 ++++++++--------------------------- 11 files changed, 28 insertions(+), 85 deletions(-) (limited to 'indra/llrender') diff --git a/autobuild.xml b/autobuild.xml index e80e6c99b2..5424e0629a 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1036,9 +1036,9 @@ archive hash - dce3f3c01fddb400cb143c3283fe9259 + 650e836255b6c2ecb93d3f1f7220051c url - https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/82754/775367/glh_linear-0.0.0-common-560278.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55011/511905/glh_linear-0.0.0-common-538981.tar.bz2 name common diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 33cd840e50..43fedeca64 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -559,7 +559,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d3942c7552..42b8c35442 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1427,11 +1427,7 @@ GLint LLGLSLShader::getUniformLocation(U32 index) GLint ret = -1; if (mProgramObject) { - if (index >= mUniform.size()) - { - LL_WARNS_ONCE("Shader") << "Uniform index " << index << " out of bounds " << (S32)mUniform.size() << LL_ENDL; - return ret; - } + llassert(index < mUniform.size()); return mUniform[index]; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 4a33563f3f..87f22a98c1 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -610,7 +610,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 0cf36e4e8a..aa426cd785 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -137,14 +137,6 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) void LLDrawPoolWater::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); - - if (!LLPipeline::sRenderTransparentWater) - { - // Will render opaque water without use of ALM - render(pass); - return; - } - deferred_render = TRUE; shade(); deferred_render = FALSE; @@ -347,11 +339,6 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; - if (voskyp == NULL) - { - return; - } - LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 92e64d0b95..6bf2136f60 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1198,9 +1198,11 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && + transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1224,6 +1226,9 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); + // Transparent Water + LLCheckBoxCtrl* transparent_water_ctrl = getChild("TransparentWater"); + // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1274,6 +1279,7 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 73e0719128..76dc9a6790 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,6 +187,7 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { + LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 854fcf1359..43e9a2333e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -435,7 +435,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; + LLPipeline::sWaterReflections = gGLManager.mHasCubeMap; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 6e7d0744a5..e085a945a8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -126,9 +126,6 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; -const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds -const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; - using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- @@ -667,7 +664,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), mFirstFullyVisible(TRUE), - mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), @@ -742,7 +738,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - mFirstSeenTimer.reset(); + mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -8130,35 +8126,16 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets). - // And if viewer isn't aware of some parts yet, this gives them a chance - // to arrive. + // settle down (models to snap into place, textures to get first packets) const F32 LOADED_DELAY = 1.f; + const F32 FIRST_USE_DELAY = 3.f; - if (loading) - { - mFullyLoadedTimer.reset(); - } + if (loading) + mFullyLoadedTimer.reset(); if (mFirstFullyVisible) { - if (!isSelf() && loading) - { - // Note that textures can causes 60s delay on thier own - // so this delay might end up on top of textures' delay - mFirstUseDelaySeconds = llclamp( - mFirstSeenTimer.getElapsedTimeF32(), - FIRST_APPEARANCE_CLOUD_MIN_DELAY, - FIRST_APPEARANCE_CLOUD_MAX_DELAY); - - if (shouldImpostor()) - { - // Impostors are less of a priority, - // let them stay cloud longer - mFirstUseDelaySeconds *= 1.25; - } - } - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f7daabae56..74ef589ca4 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -380,9 +380,6 @@ protected: private: BOOL mFirstFullyVisible; - F32 mFirstUseDelaySeconds; - LLFrameTimer mFirstSeenTimer; - BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c417b55108..9924b02a95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1054,6 +1054,7 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && + LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); @@ -9259,12 +9260,7 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - if (!assertInitialized()) - { - return; - } - - if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9491,13 +9487,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); + LLPlane plane(-pnorm, water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); + // ignore clip plane if we're underwater and viewing distortion map of objects above waterline + if (camera_is_underwater) + { + clip_plane.disable(); + } + if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); @@ -9551,29 +9553,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } - else - { - // Initial sky pass is still needed even if water reflection is not rendering - bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); - if (!camera_is_underwater) - { - gPipeline.pushRenderTypeMask(); - { - gPipeline.andRenderTypeMask( - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - LLCamera camera = camera_in; - camera.setFar(camera_in.getFar() * 0.75f); - - updateCull(camera, mSky); - stateSort(camera, mSky); - renderGeom(camera, TRUE); - } - gPipeline.popRenderTypeMask(); - } - } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -- cgit v1.3