From bc34217979c0a692b17de7ffcb524ed2418da967 Mon Sep 17 00:00:00 2001 From: Nicky Date: Wed, 26 Sep 2012 20:02:32 +0200 Subject: Add virtual destructor to LLGLFence. --- indra/llrender/llgl.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 964495a3ab..d70e764769 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -424,6 +424,10 @@ const U32 FENCE_WAIT_TIME_NANOSECONDS = 1000; //1 ms class LLGLFence { public: + virtual ~LLGLFence() + { + } + virtual void placeFence() = 0; virtual bool isCompleted() = 0; virtual void wait() = 0; -- cgit v1.2.3 From 86e84ae75ef86417be32cff9a22a48fd7853758c Mon Sep 17 00:00:00 2001 From: Nicky Date: Sat, 1 Sep 2012 15:24:54 +0200 Subject: Crashfix; handle errors in release builds more gracefully. --- indra/llrender/llrendertarget.cpp | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cc5c232380..846311a8d0 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -163,10 +163,19 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) } U32 offset = mTex.size(); - if (offset >= 4 || - (offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers))) + + if( offset >= 4 ) { - llerrs << "Too many color attachments!" << llendl; + llwarns << "Too many color attachments" << llendl; + llassert( offset < 4 ); + return false; + } + if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) ) + { + llwarns << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << llendl; + llassert( mFBO != 0 ); + llassert( gGLManager.mHasDrawBuffers ); + return false; } U32 tex; -- cgit v1.2.3 From e0b334c6154e87729addfb01a52bd5b4c085bf44 Mon Sep 17 00:00:00 2001 From: Nicky Date: Sat, 21 Jul 2012 14:18:10 +0200 Subject: Crashfix; Change llassert_always to llassert + llwarns. This way users don't get disruptive crashes. --- indra/llrender/llvertexbuffer.cpp | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index eadef93c89..2fe0aa0b72 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -555,8 +555,21 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con gGL.syncMatrices(); U32 count = pos.size(); - llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0); + + llassert(norm.size() >= pos.size()); + llassert(count > 0); + + if( count == 0 ) + { + llwarns << "Called drawArrays with 0 vertices" << llendl; + return; + } + + if( norm.size() < pos.size() ) + { + llwarns << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << llendl; + return; + } unbind(); -- cgit v1.2.3 From 2eedd0c3c0fa8b4360c1402c1fb604010a4a2d82 Mon Sep 17 00:00:00 2001 From: callum Date: Fri, 15 Jun 2012 13:00:49 -0700 Subject: Merge with tip --- indra/llrender/llimagegl.cpp | 2 ++ indra/llrender/llrendertarget.cpp | 36 ++++++++++++++++++++++++++++++++++++ indra/llrender/llrendertarget.h | 8 ++++++-- 3 files changed, 44 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 793fd4be31..fb03b3f956 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -285,9 +285,11 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats"); // static void LLImageGL::updateStats(F32 current_time) { + LLFastTimer t(FTM_IMAGE_UPDATE_STATS); sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 99f0da330c..cc5c232380 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -69,6 +69,42 @@ LLRenderTarget::~LLRenderTarget() release(); } +void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) +{ + //for accounting, get the number of pixels added/subtracted + S32 pix_diff = (resx*resy)-(mResX*mResY); + + mResX = resx; + mResY = resy; + + for (U32 i = 0; i < mTex.size(); ++i) + { //resize color attachments + gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); + sBytesAllocated += pix_diff*4; + } + + if (mDepth) + { //resize depth attachment + if (mStencil) + { + //use render buffers where stencil buffers are in play + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + else + { + gGL.getTexUnit(0)->bindManual(mUsage, mDepth); + U32 internal_type = LLTexUnit::getInternalType(mUsage); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); + } + + sBytesAllocated += pix_diff*4; + } +} + + bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { stop_glerror(); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 8360458840..e1a51304f1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -57,8 +57,6 @@ */ -class LLMultisampleBuffer; - class LLRenderTarget { public: @@ -74,6 +72,12 @@ public: //multiple calls will release previously allocated resources bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + //resize existing attachments to use new resolution and color format + // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined + // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded + // DO use for render targets that resize often and aren't likely to ruin someone's day if they break + void resize(U32 resx, U32 resy, U32 color_fmt); + //add color buffer attachment //limit of 4 color attachments per render target bool addColorAttachment(U32 color_fmt); -- cgit v1.2.3 From 28ccf4190e83670af2f03015ac16db6b9c76c805 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 22 Jun 2012 17:31:46 -0500 Subject: MAINT-653 Fix for shadow acne at high altitudes --- indra/llrender/llshadermgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index bf917d4474..e828b7c4e8 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -643,7 +643,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); - + if (major_version > 1 || minor_version >= 40) { //GLSL 1.40 replaces texture2DRect et al with texture text[count++] = strdup("#define texture2DRect texture\n"); -- cgit v1.2.3 From d1c056beba8c3558756eac816e26a388a512e0ee Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 3 Jul 2012 14:35:08 -0500 Subject: MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. --- indra/llrender/llglstates.h | 5 ----- indra/llrender/llrender.cpp | 13 ++++++++++++- indra/llrender/llrender.h | 1 + 3 files changed, 13 insertions(+), 6 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index e26aead676..0e2c3bcb44 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -59,7 +59,6 @@ protected: LLGLEnable mColorMaterial; LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog, mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth, - mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT, mGLMultisample; public: LLGLSDefault() @@ -76,10 +75,6 @@ public: mLineStipple(GL_LINE_STIPPLE), mNormalize(GL_NORMALIZE), mPolygonSmooth(GL_POLYGON_SMOOTH), - mTextureGenQ(GL_TEXTURE_GEN_Q), - mTextureGenR(GL_TEXTURE_GEN_R), - mTextureGenS(GL_TEXTURE_GEN_S), - mTextureGenT(GL_TEXTURE_GEN_T), mGLMultisample(GL_MULTISAMPLE_ARB) { } }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 348c1eb1b7..4597d06260 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -648,7 +648,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT gGL.flush(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); } - + // We want an early out, because this function does a LOT of stuff. if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) @@ -1437,6 +1437,17 @@ void LLRender::matrixMode(U32 mode) mMatrixMode = mode; } +U32 LLRender::getMatrixMode() +{ + if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) + { //always return MM_TEXTURE if current matrix mode points at any texture matrix + return MM_TEXTURE; + } + + return mMatrixMode; +} + + void LLRender::loadIdentity() { flush(); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fa5f7f311d..78a310e525 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -346,6 +346,7 @@ public: void loadIdentity(); void multMatrix(const GLfloat* m); void matrixMode(U32 mode); + U32 getMatrixMode(); const glh::matrix4f& getModelviewMatrix(); const glh::matrix4f& getProjectionMatrix(); -- cgit v1.2.3 From e86b1c18db0629d64f8bf26fcf69e64072d084e6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 11 Jul 2012 15:17:13 -0500 Subject: MAINT-794 Fix for assert on loading some types of objects before their parents. --- indra/llrender/llshadermgr.cpp | 39 ++++++++++++++++++++++++++------------- indra/llrender/llvertexbuffer.cpp | 6 +++--- 2 files changed, 29 insertions(+), 16 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3fbf34296f..b6a9a6b653 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -702,7 +702,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT int vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); @@ -716,20 +716,33 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } else if (major_version > 1 || minor_version >= 30) { //switches are supported in GLSL 1.30 and later - text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); - text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); - text[count++] = strdup("\t{\n"); - - //switch body - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); - text[count++] = strdup(case_str.c_str()); + if (gGLManager.mIsNVIDIA) + { //switches are unreliable on some NVIDIA drivers + for (U32 i = 0; i < texture_index_channels; ++i) + { + std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); + text[count++] = strdup(if_string.c_str()); + } + text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); + text[count++] = strdup("}\n"); } + else + { + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + text[count++] = strdup("\tswitch (vary_texture_index)\n"); + text[count++] = strdup("\t{\n"); + + //switch body + for (S32 i = 0; i < texture_index_channels; ++i) + { + std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + text[count++] = strdup(case_str.c_str()); + } - text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn ret;\n"); - text[count++] = strdup("}\n"); + text[count++] = strdup("\t}\n"); + text[count++] = strdup("\treturn ret;\n"); + text[count++] = strdup("}\n"); + } } else { //should never get here. Indexed texture rendering requires GLSL 1.30 or later diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0092df6587..fd106ab79b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1326,7 +1326,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, - 4, //TYPE_TEXTURE_INDEX + 1, //TYPE_TEXTURE_INDEX }; U32 attrib_type[] = @@ -1343,7 +1343,7 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX }; bool attrib_integer[] = @@ -2400,7 +2400,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) #if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); #endif } if (data_mask & MAP_VERTEX) -- cgit v1.2.3 From 35eda06ae47255f4d4ba15ab7e3df443c1c39a6e Mon Sep 17 00:00:00 2001 From: Aura Linden Date: Wed, 18 Jul 2012 17:35:10 -0700 Subject: llglheader include change for building on Lion --- indra/llrender/llglheaders.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index a0727b8686..d93f464502 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -993,7 +993,12 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); } #endif +#ifdef MAC_OS_VERSION_10_7 +#include +#else #include +#endif + #endif // LL_MESA / LL_WINDOWS / LL_DARWIN -- cgit v1.2.3 From afcc61a07a0449f390643aafea479e5ab068bda6 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 19 Jul 2012 15:31:33 -0600 Subject: fix for SH-3238: Textures are loaded at lower detail on subsequent log-ins --- indra/llrender/llimagegl.cpp | 17 ++++++++++------- indra/llrender/llimagegl.h | 2 +- 2 files changed, 11 insertions(+), 8 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index c04a3f6b41..c962193565 100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -470,7 +470,7 @@ bool LLImageGL::checkSize(S32 width, S32 height) return check_power_of_two(width) && check_power_of_two(height); } -void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents) +void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level) { if (width != mWidth || height != mHeight || ncomponents != mComponents) { @@ -503,6 +503,11 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents) width >>= 1; height >>= 1; } + + if(discard_level > 0) + { + mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level); + } } else { @@ -836,14 +841,13 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - + // Actual image width/height = raw image width/height * 2^discard_level S32 w = raw_image->getWidth() << discard_level; S32 h = raw_image->getHeight() << discard_level; // setSize may call destroyGLTexture if the size does not match - setSize(w, h, raw_image->getComponents()); + setSize(w, h, raw_image->getComponents(), discard_level); if( !mHasExplicitFormat ) { @@ -1197,8 +1201,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - + // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; S32 raw_h = imageraw->getHeight() ; @@ -1206,7 +1209,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S S32 h = raw_h << discard_level; // setSize may call destroyGLTexture if the size does not match - setSize(w, h, imageraw->getComponents()); + setSize(w, h, imageraw->getComponents(), discard_level); if( !mHasExplicitFormat ) { diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index f34b9fa91a..ee240f2797 100755 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -92,7 +92,7 @@ protected: public: virtual void dump(); // debugging info to llinfos - void setSize(S32 width, S32 height, S32 ncomponents); + void setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} void setAllowCompression(bool allow) { mAllowCompression = allow; } -- cgit v1.2.3 From a1d026889343b4745eeebffc85695bbcb2b93d64 Mon Sep 17 00:00:00 2001 From: Aura Linden Date: Tue, 24 Jul 2012 16:52:33 -0700 Subject: Minor improvement to identifying gl lib to use. Should use xcode version. --- indra/llrender/llglheaders.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index d93f464502..509de51f4d 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -993,7 +993,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); } #endif -#ifdef MAC_OS_VERSION_10_7 +#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1070 #include #else #include -- cgit v1.2.3 From 3653727e7f84f10caefb6ea7dc33859455ebfa0b Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Wed, 10 Oct 2012 14:57:43 -0400 Subject: Introduce new LLDir::findSkinnedFilenames() method. Use as needed. In a number of different places, for different reasons, the viewer wants to load a UI-related file that might be overridden by a non-default skin; and within that skin, might further be overridden by a non-default language. Apparently, for each of those use cases, every individual developer approached it as an entirely new problem, solving it idiosyncratically for that one case. Not only is this a maintenance problem, but it rubs one's nose in the fact that most such solutions consider only a subset of the relevant skin directories. Richard and I evolved an API intended to address all such cases: a central LLDir method returning a list of relevant pathnames, from most general to most localized, filtered to present only existing files; plus a couple of convenience methods to specifically obtain the most general and most localized available file. There were several load-skinned-file methods (LLFloater::buildFromFile(), LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently cloned-and-modified from each other) that contained funky bolted-on logic to output the loaded data to an optional passed LLXMLNodePtr param. The trouble is that passing that param forced each of these methods to subvert its normal search: specifically for that case, it needed to find the baseline XML file instead of the localized one. Richard agreed that for the intended usage (reformatting XML files) we should use XML schema instead, and that the hacky functionality should be removed. Remove it. Also remove LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases. Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove that. Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the optional output LLXMLNodePtr param. Make onClickSaveFloater() and onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality. Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(), LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(), LLUI::locateSkin(), LLFontRegistry::parseFontInfo(), LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(), LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(), LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more? Apparently so -- though the linux-updater.bin logic to process the relevant command-line switch has been disabled. Shrug.) (Is LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?) Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths(). The only configuration it contained was the pair of partial paths "xui/en" and "xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically returned the first of these, while getLocalizedSkinPath() specifically returned the second. This knowledge is now embedded in findSkinnedFilenames(). Also remove paths.xml from viewer_manifest.py. Remove injected xui_paths from LLFontGL::initClass() and LLFontRegistry::LLFontRegistry(). These are no longer needed since LLFontRegistry can now directly consult LLDir for its path search. Stop passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's constructor and initFonts() method. Add LLDir::append() and add() methods for the simple task of combining two path components separated by getDirDelimiter() -- but only if they're both non-empty. Amazing how often that logic is replicated. Replace some existing concatenations with add() or append(). New LLDir::findSkinnedFilenames() method must know current language. Allow injecting current language by adding an LLDir::setSkinFolder(language) param, and pass it where LLAppViewer::init() and initConfiguration() currently call setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods. Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths(). Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp. Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin directory -- like getUserSkinDir() but with "default" in place of the current skin name as the last path component. (However, we hope findSkinnedFilenames() obviates most explicit use of such individual skin directory pathnames.) Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the latter exercises append() as well. Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above. Notably, comment out its export_test_floaters() function, since the essential LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been removed. This may mean that llui_libtest.cpp has little remaining value, not sure. --- indra/llrender/llfontgl.cpp | 4 ++-- indra/llrender/llfontgl.h | 2 +- indra/llrender/llfontregistry.cpp | 30 ++++++++++++++---------------- indra/llrender/llfontregistry.h | 4 +--- 4 files changed, 18 insertions(+), 22 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 4dc2fcd714..647512eb2e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -789,7 +789,7 @@ const LLFontDescriptor& LLFontGL::getFontDesc() const } // static -void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector& xui_paths, bool create_gl_textures) +void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures) { sVertDPI = (F32)llfloor(screen_dpi * y_scale); sHorizDPI = (F32)llfloor(screen_dpi * x_scale); @@ -800,7 +800,7 @@ void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::st // Font registry init if (!sFontRegistry) { - sFontRegistry = new LLFontRegistry(xui_paths, create_gl_textures); + sFontRegistry = new LLFontRegistry(create_gl_textures); sFontRegistry->parseFontInfo("fonts.xml"); } else diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 5ed5d2c4eb..0988e99deb 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -150,7 +150,7 @@ public: const LLFontDescriptor& getFontDesc() const; - static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector& xui_paths, bool create_gl_textures = true); + static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true); // Load sans-serif, sans-serif-small, etc. // Slow, requires multiple seconds to load fonts. diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index 4d22eba3d9..b5bdba996f 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -163,14 +163,9 @@ LLFontDescriptor LLFontDescriptor::normalize() const return LLFontDescriptor(new_name,new_size,new_style,getFileNames()); } -LLFontRegistry::LLFontRegistry(const string_vec_t& xui_paths, - bool create_gl_textures) +LLFontRegistry::LLFontRegistry(bool create_gl_textures) : mCreateGLTextures(create_gl_textures) { - // Propagate this down from LLUICtrlFactory so LLRender doesn't - // need an upstream dependency on LLUI. - mXUIPaths = xui_paths; - // This is potentially a slow directory traversal, so we want to // cache the result. mUltimateFallbackList = LLWindow::getDynamicFallbackFontList(); @@ -183,27 +178,30 @@ LLFontRegistry::~LLFontRegistry() bool LLFontRegistry::parseFontInfo(const std::string& xml_filename) { - bool success = false; // Succeed if we find at least one XUI file - const string_vec_t& xml_paths = mXUIPaths; + bool success = false; // Succeed if we find and read at least one XUI file + const string_vec_t xml_paths = gDirUtilp->findSkinnedFilenames(LLDir::XUI, xml_filename); + if (xml_paths.empty()) + { + // We didn't even find one single XUI file + return false; + } + for (string_vec_t::const_iterator path_it = xml_paths.begin(); path_it != xml_paths.end(); ++path_it) { - LLXMLNodePtr root; - std::string full_filename = gDirUtilp->findSkinnedFilename(*path_it, xml_filename); - bool parsed_file = LLXMLNode::parseFile(full_filename, root, NULL); + bool parsed_file = LLXMLNode::parseFile(*path_it, root, NULL); if (!parsed_file) continue; - + if ( root.isNull() || ! root->hasName( "fonts" ) ) { - llwarns << "Bad font info file: " - << full_filename << llendl; + llwarns << "Bad font info file: " << *path_it << llendl; continue; } - + std::string root_name; root->getAttributeString("name",root_name); if (root->hasName("fonts")) @@ -215,7 +213,7 @@ bool LLFontRegistry::parseFontInfo(const std::string& xml_filename) } //if (success) // dump(); - + return success; } diff --git a/indra/llrender/llfontregistry.h b/indra/llrender/llfontregistry.h index 8b06191c56..059248fbbd 100644 --- a/indra/llrender/llfontregistry.h +++ b/indra/llrender/llfontregistry.h @@ -67,8 +67,7 @@ class LLFontRegistry public: // create_gl_textures - set to false for test apps with no OpenGL window, // such as llui_libtest - LLFontRegistry(const string_vec_t& xui_paths, - bool create_gl_textures); + LLFontRegistry(bool create_gl_textures); ~LLFontRegistry(); // Load standard font info from XML file(s). @@ -105,7 +104,6 @@ private: font_size_map_t mFontSizes; string_vec_t mUltimateFallbackList; - string_vec_t mXUIPaths; bool mCreateGLTextures; }; -- cgit v1.2.3 From cb96ab1a6fed15da0407d2aba5e9de566417088f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 18 Jul 2012 15:49:47 -0500 Subject: MAINT-628 Fix for seams in high res snapshots when lighting and shadows is enabled. --- indra/llrender/llrendertarget.cpp | 34 +++++++++++++++++----------------- indra/llrender/llrendertarget.h | 5 ++--- 2 files changed, 19 insertions(+), 20 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 846311a8d0..c1b96a43da 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -51,11 +51,13 @@ void check_framebuffer_status() } bool LLRenderTarget::sUseFBO = false; +U32 LLRenderTarget::sCurFBO = 0; LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), mFBO(0), + mPreviousFBO(0), mDepth(0), mStencil(0), mUseDepth(false), @@ -107,6 +109,9 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + resx = llmin(resx, (U32) 4096); + resy = llmin(resy, (U32) 4096); + stop_glerror(); release(); stop_glerror(); @@ -146,7 +151,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } stop_glerror(); @@ -233,7 +238,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) check_framebuffer_status(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } mTex.push_back(tex); @@ -322,7 +327,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) check_framebuffer_status(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); target.mUseDepth = true; } @@ -385,9 +390,13 @@ void LLRenderTarget::bindTarget() { if (mFBO) { + mPreviousFBO = sCurFBO; + stop_glerror(); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + sCurFBO = mFBO; + stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets @@ -413,16 +422,6 @@ void LLRenderTarget::bindTarget() sBoundTarget = this; } -// static -void LLRenderTarget::unbindTarget() -{ - if (gGLManager.mHasFramebufferObject) - { - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - sBoundTarget = NULL; -} - void LLRenderTarget::clear(U32 mask_in) { U32 mask = GL_COLOR_BUFFER_BIT; @@ -488,7 +487,8 @@ void LLRenderTarget::flush(bool fetch_depth) else { stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO); + sCurFBO = mPreviousFBO; stop_glerror(); } } @@ -518,7 +518,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } else @@ -535,7 +535,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } } @@ -561,7 +561,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 stop_glerror(); glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index e1a51304f1..cf15f66d31 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,7 @@ public: //whether or not to use FBO implementation static bool sUseFBO; static U32 sBytesAllocated; + static U32 sCurFBO; LLRenderTarget(); ~LLRenderTarget(); @@ -96,9 +97,6 @@ public: //applies appropriate viewport void bindTarget(); - //unbind target for rendering - static void unbindTarget(); - //clear render targer, clears depth buffer if present, //uses scissor rect if in copy-to-texture mode void clear(U32 mask = 0xFFFFFFFF); @@ -148,6 +146,7 @@ protected: std::vector mTex; std::vector mInternalFormat; U32 mFBO; + U32 mPreviousFBO; U32 mDepth; bool mStencil; bool mUseDepth; -- cgit v1.2.3