From cb3bd8865aa0f9fb8a247ea595cf1973057ba91f Mon Sep 17 00:00:00 2001 From: Ansariel Date: Thu, 30 May 2024 15:41:36 +0200 Subject: Fix a bunch of uninitialized variable warnings that showed up in Visual Studio --- indra/llrender/llglslshader.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 95e8f1168a..698da92877 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -68,8 +68,8 @@ public: template struct UniformSetting { - S32 mUniform; - T mValue; + S32 mUniform{ 0 }; + T mValue{}; }; typedef UniformSetting IntSetting; -- cgit v1.2.3 From b42f9d836b4c0f7fbd4bdae1734021e2a09fdbe8 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Sat, 1 Jun 2024 15:49:26 +0200 Subject: Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings --- indra/llrender/llfontbitmapcache.cpp | 2 +- indra/llrender/llfontbitmapcache.h | 2 +- indra/llrender/llfontfreetype.cpp | 2 +- indra/llrender/llfontgl.cpp | 2 +- indra/llrender/llglslshader.cpp | 4 ++-- indra/llrender/llrendertarget.cpp | 10 +++++----- indra/llrender/llshadermgr.cpp | 2 +- 7 files changed, 12 insertions(+), 12 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp index d2c40ad590..46c2e89797 100644 --- a/indra/llrender/llfontbitmapcache.cpp +++ b/indra/llrender/llfontbitmapcache.cpp @@ -108,7 +108,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp S32 num_components = getNumComponents(bitmap_type); mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components)); - bitmap_num = mImageRawVec[bitmap_idx].size() - 1; + bitmap_num = static_cast(mImageRawVec[bitmap_idx].size()) - 1; LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num); if (EFontGlyphType::Grayscale == bitmap_type) diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h index 6b19ba2154..f2dfd87877 100644 --- a/indra/llrender/llfontbitmapcache.h +++ b/indra/llrender/llfontbitmapcache.h @@ -60,7 +60,7 @@ public: LLImageGL* getImageGL(EFontGlyphType bitmapType, U32 bitmapNum) const; S32 getMaxCharWidth() const { return mMaxCharWidth; } - U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? mImageRawVec[static_cast(bitmapType)].size() : 0; } + U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? static_cast(mImageRawVec[static_cast(bitmapType)].size()) : 0U; } S32 getBitmapWidth() const { return mBitmapWidth; } S32 getBitmapHeight() const { return mBitmapHeight; } diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 94b576885f..741ed993b0 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -328,7 +328,7 @@ S32 LLFontFreetype::ftOpenFace(const std::string& filename, S32 face_n) pFtStream = new LLFT_Stream(); pFtStream->base = 0; pFtStream->pos = 0; - pFtStream->size = file_size; + pFtStream->size = static_cast(file_size); pFtStream->descriptor.pointer = pFileStream; pFtStream->read = ft_read_cb; pFtStream->close = ft_close_cb; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 25706c77eb..7e10a4e159 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -149,7 +149,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if(!sDisplayFont) //do not display texts { - return wstr.length() ; + return static_cast(wstr.length()); } if (wstr.empty()) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 1651835b59..2caeb1c431 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -621,7 +621,7 @@ bool LLGLSLShader::mapAttributes(const std::vector* attrib } mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); + U32 numAttributes = (attributes == NULL) ? 0U : static_cast(attributes->size()); #if LL_RELEASE_WITH_DEBUG_INFO mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); #else @@ -843,7 +843,7 @@ bool LLGLSLShader::mapUniforms(const vector* uniforms) mTexture.clear(); mValue.clear(); //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); + U32 numUniforms = (uniforms == NULL) ? 0U : static_cast(uniforms->size()); mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 8c05a47c39..bd64ba84fb 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -208,7 +208,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) return true; } - U32 offset = mTex.size(); + U32 offset = static_cast(mTex.size()); if( offset >= 4 ) { @@ -378,11 +378,11 @@ void LLRenderTarget::release() if (mFBO && (mTex.size() > 1)) { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - S32 z; + size_t z; for (z = mTex.size() - 1; z >= 1; z--) { sBytesAllocated -= mResX*mResY*4; - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast(GL_COLOR_ATTACHMENT0+z), LLTexUnit::getInternalType(mUsage), 0, 0); LLImageGL::deleteTextures(1, &mTex[z]); } glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); @@ -426,7 +426,7 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - glDrawBuffers(mTex.size(), drawbuffers); + glDrawBuffers(static_cast(mTex.size()), drawbuffers); if (mTex.empty()) { //no color buffer to draw to @@ -485,7 +485,7 @@ U32 LLRenderTarget::getTexture(U32 attachment) const U32 LLRenderTarget::getNumTextures() const { - return mTex.size(); + return static_cast(mTex.size()); } void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 98bfb38f03..6ac2b62777 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1096,7 +1096,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) program_binary.resize(binary_info.mBinaryLength); GLenum error = glGetError(); // Clear current error - glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data()); + glGetProgramBinary(shader->mProgramObject, static_cast(program_binary.size() * sizeof(U8)), nullptr, &binary_info.mBinaryFormat, program_binary.data()); error = glGetError(); if (error == GL_NO_ERROR) { -- cgit v1.2.3 From c0fad3028fd55c2067ce6a0ae4382cffe1014284 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Mon, 10 Jun 2024 16:42:43 +0200 Subject: Re-enable compiler warnings C4018, C4100, C4231 and C4506 --- indra/llrender/llgl.cpp | 6 +++--- indra/llrender/llgl.h | 5 +---- indra/llrender/llimagegl.cpp | 4 ++-- indra/llrender/llshadermgr.cpp | 2 +- indra/llrender/llvertexbuffer.cpp | 20 +++++++++----------- 5 files changed, 16 insertions(+), 21 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index ac697b72be..7b9d24c1e9 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1173,7 +1173,7 @@ bool LLGLManager::initGL() // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); - S32 old_vram = mVRAM; + U32 old_vram = mVRAM; mVRAM = 0; #if LL_WINDOWS @@ -1215,7 +1215,7 @@ bool LLGLManager::initGL() // Function will check all GPUs WMI knows of and will pick up the one with most // memory. We need to check all GPUs because system can switch active GPU to // weaker one, to preserve power when not under load. - S32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); + U32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); if (mem != 0) { mVRAM = mem; @@ -1345,7 +1345,7 @@ void LLGLManager::asLLSD(LLSD& info) info["gpu_version"] = mDriverVersionVendorString; info["opengl_version"] = mGLVersionString; - info["vram"] = mVRAM; + info["vram"] = LLSD::Integer(mVRAM); // OpenGL limits info["max_samples"] = mMaxSamples; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 75a7c5d3b2..c9130545c1 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -118,9 +118,7 @@ public: std::string mDriverVersionVendorString; std::string mGLVersionString; - S32 mVRAM; // VRAM in MB - - void getPixelFormat(); // Get the best pixel format + U32 mVRAM; // VRAM in MB std::string getGLInfoString(); void printGLInfoString(); @@ -138,7 +136,6 @@ public: private: void initExtensions(); void initGLStates(); - void initGLImages(); }; extern LLGLManager gGLManager; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 59f3dd56d6..7e5cd628c1 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -100,7 +100,7 @@ void LLImageGLMemory::free_tex_image(U32 texName) // track texture free on given texNames void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames) { - for (int i = 0; i < count; ++i) + for (U32 i = 0; i < count; ++i) { free_tex_image(texNames[i]); } @@ -1318,7 +1318,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) name_count = pool_size; } - if (numTextures <= name_count) + if ((U32)numTextures <= name_count) { //copy teture names off the end of the pool memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6ac2b62777..0f08466c33 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -665,7 +665,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //switches are supported in GLSL 1.30 and later if (gGLManager.mIsNVIDIA) { //switches are unreliable on some NVIDIA drivers - for (U32 i = 0; i < texture_index_channels; ++i) + for (S32 i = 0; i < texture_index_channels; ++i) { std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); extra_code_text[extra_code_count++] = strdup(if_string.c_str()); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index c98de6bf06..4efd2ce887 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -643,7 +643,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto if (tc != nullptr) { - for (int i = 0; i < num_indices; ++i) + for (U32 i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.texCoord2fv(tc[idx].mV); @@ -652,7 +652,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto } else { - for (int i = 0; i < num_indices; ++i) + for (U32 i = 0; i < num_indices; ++i) { U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); @@ -669,19 +669,17 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of return true; } - llassert(start < (U32)mNumVerts); - llassert(end < (U32)mNumVerts); + llassert(start < mNumVerts); + llassert(end < mNumVerts); - if (start >= (U32) mNumVerts || - end >= (U32) mNumVerts) + if (start >= mNumVerts || + end >= mNumVerts) { LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; } - llassert(mNumIndices >= 0); - - if (indices_offset >= (U32) mNumIndices || - indices_offset + count > (U32) mNumIndices) + if (indices_offset >= mNumIndices || + indices_offset + count > mNumIndices) { LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } @@ -718,7 +716,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of for (U32 i = start; i < end; i++) { U32 idx = (U32) (v[i][3]+0.25f); - if (idx >= shader->mFeatures.mIndexedTextureChannels) + if (idx >= (U32)shader->mFeatures.mIndexedTextureChannels) { LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; } -- cgit v1.2.3 From 4b52dd754b41948efca0087ccac6d813f1fcce3f Mon Sep 17 00:00:00 2001 From: Ansariel Date: Mon, 10 Jun 2024 18:16:13 +0200 Subject: Fix incorrect use of VX/VY/VZ/VW indices when color components are accessed --- indra/llrender/llfontgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 7e10a4e159..59ee8ef84f 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -278,7 +278,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLColor4U text_color(color); // Preserve the transparency to render fading emojis in fading text (e.g. // for the chat console)... HB - LLColor4U emoji_color(255, 255, 255, text_color.mV[VW]); + LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]); std::pair bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); S32 glyph_count = 0; -- cgit v1.2.3 From c95b4bf3ea2b681d6d05468b07e60fedb71fa2cf Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Mon, 10 Jun 2024 20:42:42 +0300 Subject: Post-merge - trim trailing whitespace --- indra/llrender/llrendertarget.cpp | 60 +++++++++++++++++++-------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index bd64ba84fb..1ffaec326b 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llrendertarget.cpp * @brief LLRenderTarget implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,7 +44,7 @@ void check_framebuffer_status() break; default: LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL; - ll_fail("check_framebuffer_status failed"); + ll_fail("check_framebuffer_status failed"); break; } } @@ -75,10 +75,10 @@ LLRenderTarget::~LLRenderTarget() } void LLRenderTarget::resize(U32 resx, U32 resy) -{ +{ //for accounting, get the number of pixels added/subtracted S32 pix_diff = (resx*resy)-(mResX*mResY); - + mResX = resx; mResY = resy; @@ -92,7 +92,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) } if (mDepth) - { + { gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); @@ -100,7 +100,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) sBytesAllocated += pix_diff*4; } } - + bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage, LLTexUnit::eTextureMipGeneration generateMipMaps) { @@ -112,7 +112,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); release(); - + mResX = resx; mResY = resy; @@ -125,7 +125,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT // Calculate the number of mip levels based upon resolution that we should have. mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0)); } - + if (depth) { if (!allocateDepth()) @@ -140,12 +140,12 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT if (mDepth) { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } - + return addColorAttachment(color_fmt); } @@ -190,7 +190,7 @@ void LLRenderTarget::releaseColorAttachment() llassert(!isBoundInStack()); llassert(mTex.size() == 1); //cannot use releaseColorAttachment with LLRenderTarget managed color targets llassert(mFBO != 0); // mFBO must be valid - + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), 0, 0); glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); @@ -238,12 +238,12 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) return false; } } - + sBytesAllocated += mResX*mResY*4; stop_glerror(); - + if (offset == 0) { //use bilinear filtering on single texture render targets that aren't multisampled gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); @@ -266,15 +266,15 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); } - + if (mFBO) { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, LLTexUnit::getInternalType(mUsage), tex, 0); - + check_framebuffer_status(); - + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } @@ -286,8 +286,8 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bindTarget(); flush(); } - - + + return true; } @@ -296,7 +296,7 @@ bool LLRenderTarget::allocateDepth() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLImageGL::generateTextures(1, &mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth); - + U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); @@ -336,7 +336,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) if (mDepth) { glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO); - + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); check_framebuffer_status(); @@ -355,7 +355,7 @@ void LLRenderTarget::release() if (mDepth) { LLImageGL::deleteTextures(1, &mDepth); - + mDepth = 0; sBytesAllocated -= mResX*mResY*4; @@ -408,7 +408,7 @@ void LLRenderTarget::release() mTex.clear(); mInternalFormat.clear(); - + mResX = mResY = 0; } @@ -417,7 +417,7 @@ void LLRenderTarget::bindTarget() LL_PROFILE_GPU_ZONE("bindTarget"); llassert(mFBO); llassert(!isBoundInStack()); - + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); sCurFBO = mFBO; @@ -427,7 +427,7 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; glDrawBuffers(static_cast(mTex.size()), drawbuffers); - + if (mTex.empty()) { //no color buffer to draw to glDrawBuffer(GL_NONE); @@ -452,7 +452,7 @@ void LLRenderTarget::clear(U32 mask_in) if (mUseDepth) { mask |= GL_DEPTH_BUFFER_BIT; - + } if (mFBO) { @@ -560,7 +560,7 @@ bool LLRenderTarget::isBoundInStack() const { LLRenderTarget* cur = sBoundTarget; while (cur && cur != this) - { + { cur = cur->mPreviousRT; } -- cgit v1.2.3