From 0c50236a944898502405a31aa1f0b6ae61ae38ae Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 13 Nov 2009 08:59:12 -0600 Subject: CTS-26 Fix for LOD generation always using first file specified. --- indra/llrender/llvertexbuffer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index db4189dfea..6e77bb2aab 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -566,7 +566,7 @@ void LLVertexBuffer::destroyGLBuffer() } mGLBuffer = 0; - unbind(); + //unbind(); } void LLVertexBuffer::destroyGLIndices() @@ -593,7 +593,7 @@ void LLVertexBuffer::destroyGLIndices() } mGLIndices = 0; - unbind(); + //unbind(); } void LLVertexBuffer::updateNumVerts(S32 nverts) -- cgit v1.3 From ce504224de16776ade2a01adfbd5410fae6942cc Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 6 Feb 2010 20:50:49 -0600 Subject: Fix for bad GL blend function caching. --- indra/llrender/llrender.cpp | 33 ++++++++++++++++----------------- indra/llrender/llrender.h | 3 ++- indra/newview/llselectmgr.cpp | 19 +++++++++++++------ 3 files changed, 31 insertions(+), 24 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index d2dc1104a8..c11675fa48 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -763,7 +763,8 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrSceneBlendType = BT_ALPHA; + mCurrBlendSFactor = BF_SOURCE_ALPHA; + mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA; } LLRender::~LLRender() @@ -922,40 +923,33 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB void LLRender::setSceneBlendType(eBlendType type) { - if (mCurrSceneBlendType == type) - { - return; - } - - flush(); switch (type) { case BT_ALPHA: - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA); break; case BT_ADD: - glBlendFunc(GL_ONE, GL_ONE); + blendFunc(BF_ONE, BF_ONE); break; case BT_ADD_WITH_ALPHA: - glBlendFunc(GL_SRC_ALPHA, GL_ONE); + blendFunc(BF_SOURCE_ALPHA, BF_ONE); break; case BT_MULT: - glBlendFunc(GL_DST_COLOR, GL_ZERO); + blendFunc(BF_DEST_COLOR, BF_ZERO); break; case BT_MULT_ALPHA: - glBlendFunc(GL_DST_ALPHA, GL_ZERO); + blendFunc(BF_DEST_ALPHA, BF_ZERO); break; case BT_MULT_X2: - glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR); break; case BT_REPLACE: - glBlendFunc(GL_ONE, GL_ZERO); + blendFunc(BF_ONE, BF_ZERO); break; default: llerrs << "Unknown Scene Blend Type: " << type << llendl; break; } - mCurrSceneBlendType = type; } void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) @@ -976,8 +970,13 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) { - flush(); - glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); + if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor) + { + mCurrBlendSFactor = sfactor; + mCurrBlendDFactor = dfactor; + flush(); + glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); + } } LLTexUnit* LLRender::getTexUnit(U32 index) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 6e38fac67b..a70ccf4d80 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -360,7 +360,8 @@ private: std::vector mTexUnits; LLTexUnit* mDummyTexUnit; - U32 mCurrSceneBlendType; + U32 mCurrBlendSFactor; + U32 mCurrBlendDFactor; F32 mMaxAnisotropy; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 9540894646..d733574a9d 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); @@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (for_hud && avatar) { glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); stop_glerror(); } @@ -5374,7 +5377,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + if (!is_hud_object) { glLoadIdentity(); @@ -5493,7 +5499,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.end(); gGL.flush(); } - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); } // -- cgit v1.3 From 42df75bafeab49b408f23d79feb4f2213d2560eb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 8 Feb 2010 10:14:11 -0600 Subject: Enable FBO multisampling for OSX. Fix bad triangle in prim caps. --- indra/llmath/llvolume.cpp | 4 ++-- indra/llrender/llrendertarget.cpp | 11 ----------- indra/newview/llviewerdisplay.cpp | 4 ++++ 3 files changed, 6 insertions(+), 13 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index cd7d7a12e3..ae5c9bc8cf 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -4960,7 +4960,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) if (mTypeMask & TOP_MASK) { mTriStrip.push_back(0); - for (S32 i = 1; i <= j; ++i) + for (S32 i = 0; i <= j; ++i) { mTriStrip.push_back(i); if (i != j) @@ -4973,7 +4973,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) else { mTriStrip.push_back(j); - for (S32 i = 1; i <= j; ++i) + for (S32 i = 0; i <= j; ++i) { if (i != j) { diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index d9520b3bf6..3f2558f1f5 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -390,8 +390,6 @@ void LLRenderTarget::flush(BOOL fetch_depth) } else { -#if !LL_DARWIN - stop_glerror(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); @@ -435,7 +433,6 @@ void LLRenderTarget::flush(BOOL fetch_depth) } } } -#endif glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } @@ -444,7 +441,6 @@ void LLRenderTarget::flush(BOOL fetch_depth) void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { -#if !LL_DARWIN gGL.flush(); if (!source.mFBO || !mFBO) { @@ -483,14 +479,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); } } -#endif } //static void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { -#if !LL_DARWIN if (!source.mFBO) { llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; @@ -507,7 +501,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); stop_glerror(); } -#endif } BOOL LLRenderTarget::isComplete() const @@ -652,7 +645,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) { -#if !LL_DARWIN if (color_fmt == 0) { return; @@ -693,12 +685,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) } mTex.push_back(tex); -#endif } void LLMultisampleBuffer::allocateDepth() { -#if !LL_DARWIN glGenRenderbuffersEXT(1, (GLuint* ) &mDepth); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); if (mStencil) @@ -709,6 +699,5 @@ void LLMultisampleBuffer::allocateDepth() { glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY); } -#endif } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ba256d70e8..64b3bccd4c 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -862,10 +862,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), + 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } else { gPipeline.mScreen.flush(); + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(), + 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } } -- cgit v1.3 From cf9972b97151422f80746dec2ebc57aa758228c3 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 8 Feb 2010 19:15:43 -0600 Subject: Fix for blend func being screwed up at init. Fix for avatar appearance editor drawing hair in the background. --- indra/llrender/llrender.cpp | 4 ++-- indra/llui/llui.cpp | 8 ++++---- indra/newview/app_settings/settings.xml | 2 +- indra/newview/llfloaterimagepreview.cpp | 5 +++++ indra/newview/lltoolmorph.cpp | 12 ++++++++---- 5 files changed, 20 insertions(+), 11 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c11675fa48..55c5b4531b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -763,8 +763,8 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrBlendSFactor = BF_SOURCE_ALPHA; - mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA; + mCurrBlendSFactor = BF_ONE; + mCurrBlendDFactor = BF_ZERO; } LLRender::~LLRender() diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 852a19660a..22d3af3e6b 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); } gGL.end(); gGL.popUIMatrix(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5e5917add9..93165cf5ed 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7395,7 +7395,7 @@ Type Boolean Value - 1 + 0 RenderUseFarClip diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 61568df12e..9917593c91 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); @@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render() glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); + LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); @@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render() avatarPoolp->renderAvatars(avatarp); // renders only one avatar } + gGL.popUIMatrix(); gGL.color4f(1,1,1,1); return TRUE; } diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 4fb75f7a49..5f825b461e 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render() LLVisualParamReset::sDirty = TRUE; LLVOAvatar* avatarp = gAgent.getAvatarObject(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); LLGLSUIDefault gls_ui; @@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render() mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); mNeedsUpdate = FALSE; mIsVisible = TRUE; @@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render() mVisualParam->setWeight(mLastParamWeight, FALSE); gGL.color4f(1,1,1,1); mGLTexturep->setGLTextureCreated(true); + gGL.popUIMatrix(); return TRUE; } -- cgit v1.3 From 45529e8cadd8eeaae3dda4efe75a14b9f6b253ba Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 19 Feb 2010 09:45:30 +0000 Subject: EXT-5553 improve alpha mask ('fast alpha') heuristic rev'd by davep --- indra/llrender/llimagegl.cpp | 141 ++++++++++++++++++++++++------------------- indra/llrender/llimagegl.h | 40 ++++++------ 2 files changed, 103 insertions(+), 78 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 7860b32f34..2ab6e327b7 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2,25 +2,31 @@ * @file llimagegl.cpp * @brief Generic GL image handler * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -99,24 +105,15 @@ void check_all_images() } } -void LLImageGL::checkTexSize(bool forced) const +void LLImageGL::checkTexSize() const { - if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) + if (gDebugGL && mTarget == GL_TEXTURE_2D) { - { - //check viewport - GLint vp[4] ; - glGetIntegerv(GL_VIEWPORT, vp) ; - llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; - } - GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); BOOL error = FALSE; if (texname != mTexName) { - llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl; - error = TRUE; if (gDebugSession) { @@ -132,8 +129,6 @@ void LLImageGL::checkTexSize(bool forced) const glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; stop_glerror() ; - llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ; - if(!x || !y) { return ; @@ -143,13 +138,11 @@ void LLImageGL::checkTexSize(bool forced) const error = TRUE; if (gDebugSession) { - gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + gFailLog << "wrong texture size and discard level!" << std::endl; } else { - llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + llerrs << "wrong texture size and discard level!" << llendl ; } } @@ -1051,9 +1044,7 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; - + //checkTexSize() ; glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); @@ -1648,7 +1639,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() } } -void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) +void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) { if(!mNeedsAlphaAndPickMask) { @@ -1656,24 +1647,64 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) } U32 length = w * h; - const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ; - S32 sample[16]; - memset(sample, 0, sizeof(S32)*16); - - for (U32 i = 0; i < length; i++) + U32 sample[16]; + memset(sample, 0, sizeof(U32)*16); + + // generate histogram of quantized alpha. + // also add-in the histogram of a 2x2 box-sampled version. The idea is + // this will mid-skew the data (and thus increase the chances of not + // being used as a mask) from high-frequency alpha maps which + // suffer the worst from aliasing when used as alpha masks. + if (w >= 2 && h >= 2) + { + llassert(w%2 == 0); + llassert(h%2 == 0); + const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 y = 0; y < h; y+=2) + { + const GLubyte* current = rowstart; + for (U32 x = 0; x < w; x+=2) + { + U32 s1 = current[0]; + U32 s2 = current[w * mAlphaStride]; + current += mAlphaStride; + U32 s3 = current[0]; + U32 s4 = current[w * mAlphaStride]; + current += mAlphaStride; + + ++sample[s1/16]; + ++sample[s2/16]; + ++sample[s3/16]; + ++sample[s4/16]; + + sample[(s1+s2+s3+s4)/(16 * 4)] += 4; + } + + rowstart += 2 * w * mAlphaStride; + } + length += length; + } + else { - ++sample[*current/16]; - current += mAlphaStride ; + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 i = 0; i < length; i++) + { + ++sample[*current/16]; + current += mAlphaStride; + } } + + // if more than 1/16th of alpha samples are mid-range, this + // shouldn't be treated as a 1-bit mask - U32 total = 0; + U32 midrangetotal = 0; for (U32 i = 4; i < 11; i++) { - total += sample[i]; + midrangetotal += sample[i]; } - if (total > length/16) + if (midrangetotal > length/16) { mIsMask = FALSE; } @@ -1741,27 +1772,15 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) if (mPickMask) { - F32 u,v; - if (LL_LIKELY(tc.isFinite())) - { - u = tc.mV[0] - floorf(tc.mV[0]); - v = tc.mV[1] - floorf(tc.mV[1]); - } - else - { - LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL; - u = v = 0.f; - // removing assert per EXT-4388 - // llassert(false); - } + F32 u = tc.mV[0] - floorf(tc.mV[0]); + F32 v = tc.mV[1] - floorf(tc.mV[1]); if (LL_UNLIKELY(u < 0.f || u > 1.f || v < 0.f || v > 1.f)) { LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL; u = v = 0.f; - // removing assert per EXT-4388 - // llassert(false); + llassert(false); } S32 x = llfloor(u * mPickMaskWidth); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 95379298ef..1b303307f6 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -2,25 +2,31 @@ * @file llimagegl.h * @brief Object for managing images and their textures * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -85,7 +91,7 @@ public: protected: virtual ~LLImageGL(); - void analyzeAlpha(const void* data_in, S32 w, S32 h); + void analyzeAlpha(const void* data_in, U32 w, U32 h); void calcAlphaChannelOffsetAndStride(); public: @@ -151,7 +157,7 @@ public: void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); - void checkTexSize(bool forced = false) const ; + void checkTexSize() const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) -- cgit v1.3 From 4ffac619945cafc9c7da357bf56c9bc92e318b1b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 4 Mar 2010 15:30:15 -0600 Subject: Optimiziation pass. Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. --- indra/llrender/llglslshader.cpp | 42 +++++--- indra/llrender/llvertexbuffer.cpp | 46 +++++---- indra/llrender/llvertexbuffer.h | 38 +++++--- indra/newview/app_settings/settings.xml | 11 +++ indra/newview/lldrawable.cpp | 50 ++++++---- indra/newview/lldrawpool.cpp | 37 ++++--- indra/newview/lldrawpoolalpha.cpp | 168 +++++++++++++++++--------------- indra/newview/lldrawpoolbump.cpp | 4 +- indra/newview/llface.cpp | 53 +++++----- indra/newview/llspatialpartition.cpp | 73 +++++++++----- indra/newview/llspatialpartition.h | 45 ++++++--- indra/newview/llviewercontrol.cpp | 1 + indra/newview/llvovolume.cpp | 6 +- indra/newview/pipeline.cpp | 21 +++- 14 files changed, 353 insertions(+), 242 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 16534fa9a5..2b3179116d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -2,25 +2,31 @@ * @file llglslshader.cpp * @brief GLSL helper functions and state. * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2005&license=viewergpl$ + * + * Copyright (c) 2005-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -337,8 +343,11 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); } +static LLFastTimer::DeclareTimer FTM_BIND_SHADER("Bind Shader"); + void LLGLSLShader::bind() { + LLFastTimer ftm(FTM_BIND_SHADER); if (gGLManager.mHasShaderObjects) { glUseProgramObjectARB(mProgramObject); @@ -351,8 +360,11 @@ void LLGLSLShader::bind() } } +static LLFastTimer::DeclareTimer FTM_UNBIND_SHADER("Unbind Shader"); + void LLGLSLShader::unbind() { + LLFastTimer ftm(FTM_UNBIND_SHADER); if (gGLManager.mHasShaderObjects) { stop_glerror(); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0f41e278b6..ae43915a9d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -2,25 +2,31 @@ * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2003&license=viewergpl$ + * + * Copyright (c) 2003-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -376,12 +382,12 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : { mUsage = 0 ; } - + if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { mUsage = 0; } - + S32 stride = calcStride(typemask, mOffsets); mTypeMask = typemask; @@ -813,7 +819,7 @@ BOOL LLVertexBuffer::useVBOs() const return FALSE; } #endif - return TRUE; + return sEnableVBOs; } //---------------------------------------------------------------------------- @@ -1177,7 +1183,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (mGLBuffer) { - if (sVBOActive) + if (sEnableVBOs && sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; @@ -1189,7 +1195,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) setup = TRUE; // ... or a client memory pointer changed } } - if (mGLIndices && sIBOActive) + if (sEnableVBOs && mGLIndices && sIBOActive) { /*if (sMapped) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 94fa790957..e2fecdffef 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -2,25 +2,31 @@ * @file llvertexbuffer.h * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2003&license=viewergpl$ + * + * Copyright (c) 2003-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -77,7 +83,7 @@ public: static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - + static BOOL sUseStreamDraw; static void initClass(bool use_vbo); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6bfa42785f..1dc90280a2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7542,6 +7542,17 @@ Value 1 + RenderUseStreamVBO + + Comment + Use VBO's for stream buffers + Persist + 1 + Type + Boolean + Value + 1 + RenderVolumeLODFactor Comment diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 0447b06fcc..013577261c 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -2,25 +2,31 @@ * @file lldrawable.cpp * @brief LLDrawable class implementation * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -667,8 +673,11 @@ BOOL LLDrawable::updateMoveDamped() return done_moving; } +static LLFastTimer::DeclareTimer FTM_UPDATE_DISTANCE("Update Distance"); + void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { + LLFastTimer t(FTM_UPDATE_DISTANCE); if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { llerrs << "WTF?" << llendl; @@ -1301,8 +1310,12 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector* } } +static LLFastTimer::DeclareTimer FTM_BRIDGE_DISTANCE_UPDATE("Bridge Distance"); + void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update) { + LLFastTimer t(FTM_BRIDGE_DISTANCE_UPDATE); + if (mDrawable == NULL) { markDead(); @@ -1360,11 +1373,10 @@ void LLSpatialBridge::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL imm BOOL LLSpatialBridge::updateMove() { - llassert_always(mDrawable); - llassert_always(mDrawable->mVObjp); - llassert_always(mDrawable->getRegion()); + llassert(mDrawable); + llassert(mDrawable->getRegion()); LLSpatialPartition* part = mDrawable->getRegion()->getSpatialPartition(mPartitionType); - llassert_always(part); + llassert(part); mOctree->balance(); if (part) diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 6d8344f4e8..ae30af3647 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -2,25 +2,31 @@ * @file lldrawpool.cpp * @brief LLDrawPool class implementation * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -468,6 +474,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { + params.mTexture->addTextureStats(params.mVSize); gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; if (params.mTextureMatrix) { diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 5d1a0ee9de..75973cfa54 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -2,25 +2,31 @@ * @file lldrawpoolalpha.cpp * @brief LLDrawPoolAlpha class implementation * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -288,96 +294,98 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); - if (params.mFullbright) { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + if (use_shaders) + { + target_shader = fullbright_shader; + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + } + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; if (use_shaders) { - target_shader = fullbright_shader; + target_shader = simple_shader; } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsDynamic(); } - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = simple_shader; + light_enabled = TRUE; } - else - { - gPipeline.enableLightsDynamic(); - } - light_enabled = TRUE; - } - // If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - if(use_shaders && (current_shader != target_shader)) - { - llassert(target_shader != NULL); - if (deferred_render && current_shader != NULL) - { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; - } - current_shader = target_shader; - if (deferred_render) + // If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + if(use_shaders && (current_shader != target_shader)) { - gPipeline.bindDeferredShader(*current_shader); - diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - else - { - current_shader->bind(); + llassert(target_shader != NULL); + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + current_shader = target_shader; + if (deferred_render) + { + gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + else + { + current_shader->bind(); + } } - } - else if (!use_shaders && current_shader != NULL) - { - if (deferred_render) + else if (!use_shaders && current_shader != NULL) { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; + if (deferred_render) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + LLGLSLShader::bindNoShader(); + current_shader = NULL; } - LLGLSLShader::bindNoShader(); - current_shader = NULL; - } - - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); - if(params.mTexture.notNull()) + if (params.mGroup) { - params.mTexture->addTextureStats(params.mVSize); + params.mGroup->rebuildMesh(); } - if (params.mTextureMatrix) + + + if (params.mTexture.notNull()) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); + if(params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + } + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } } } params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - + if (params.mTextureMatrix && params.mTexture.notNull()) { gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index a4a8dc80b5..8f3e775976 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -837,7 +837,6 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 void LLBumpImageList::updateImages() { - llpushcallstacks ; for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -864,7 +863,7 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; + for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -891,7 +890,6 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index e0e7fb4647..8d86070bdf 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2,25 +2,31 @@ * @file llface.cpp * @brief LLFace class implementation * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -1358,7 +1364,7 @@ F32 LLFace::getTextureVirtualSize() F32 cos_angle_to_view_dir; BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); - if (mPixelArea < F_ALMOST_ZERO || !in_frustum) + if (mPixelArea < 0.0001f || !in_frustum) { setVirtualSize(0.f) ; return 0.f; @@ -1373,18 +1379,9 @@ F32 LLFace::getTextureVirtualSize() texel_area = 1.f; } - F32 face_area; - if (mVObjp->isSculpted() && texel_area > 1.f) - { - //sculpts can break assumptions about texel area - face_area = mPixelArea; - } - else - { - //apply texel area to face area to get accurate ratio - //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); - face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); - } + //apply texel area to face area to get accurate ratio + //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); + F32 face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); if(face_area > LLViewerTexture::sMaxSmallImageSize) { diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 317b597a11..cf1e3bf186 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2,25 +2,31 @@ * @file llspatialpartition.cpp * @brief LLSpatialGroup class implementation and supporting functions * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2003&license=viewergpl$ + * + * Copyright (c) 2003-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -294,7 +300,6 @@ LLSpatialGroup::~LLSpatialGroup() } delete [] mOcclusionVerts; - mOcclusionVerts = NULL; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); @@ -1508,6 +1513,7 @@ void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { + LLFastTimer t(FTM_OCCLUSION_READBACK); LLSpatialGroup* parent = getParent(); if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded @@ -1515,7 +1521,6 @@ void LLSpatialGroup::checkOcclusion() } else if (isOcclusionState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back - LLFastTimer t(FTM_OCCLUSION_READBACK); GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { @@ -3418,11 +3423,23 @@ LLCullResult::LLCullResult() void LLCullResult::clear() { mVisibleGroupsSize = 0; + mVisibleGroupsEnd = mVisibleGroups.begin(); + mAlphaGroupsSize = 0; + mAlphaGroupsEnd = mAlphaGroups.begin(); + mOcclusionGroupsSize = 0; + mOcclusionGroupsEnd = mOcclusionGroups.begin(); + mDrawableGroupsSize = 0; + mDrawableGroupsEnd = mDrawableGroups.begin(); + mVisibleListSize = 0; + mVisibleListEnd = mVisibleList.begin(); + mVisibleBridgeSize = 0; + mVisibleBridgeEnd = mVisibleBridge.begin(); + for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { @@ -3431,6 +3448,7 @@ void LLCullResult::clear() mRenderMap[i][j] = 0; } mRenderMapSize[i] = 0; + mRenderMapEnd[i] = mRenderMap[i].begin(); } } @@ -3441,7 +3459,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups() LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups() { - return mVisibleGroups.begin() + mVisibleGroupsSize; + return mVisibleGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() @@ -3451,7 +3469,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups() { - return mAlphaGroups.begin() + mAlphaGroupsSize; + return mAlphaGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() @@ -3461,7 +3479,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups() { - return mOcclusionGroups.begin() + mOcclusionGroupsSize; + return mOcclusionGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() @@ -3471,7 +3489,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups() { - return mDrawableGroups.begin() + mDrawableGroupsSize; + return mDrawableGroupsEnd; } LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() @@ -3481,7 +3499,7 @@ LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList() { - return mVisibleList.begin() + mVisibleListSize; + return mVisibleListEnd; } LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() @@ -3491,7 +3509,7 @@ LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge() { - return mVisibleBridge.begin() + mVisibleBridgeSize; + return mVisibleBridgeEnd; } LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) @@ -3501,7 +3519,7 @@ LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type) { - return mRenderMap[type].begin() + mRenderMapSize[type]; + return mRenderMapEnd[type]; } void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) @@ -3515,6 +3533,7 @@ void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) mVisibleGroups.push_back(group); } ++mVisibleGroupsSize; + mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize; } void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) @@ -3528,6 +3547,7 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) mAlphaGroups.push_back(group); } ++mAlphaGroupsSize; + mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize; } void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) @@ -3541,6 +3561,7 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) mOcclusionGroups.push_back(group); } ++mOcclusionGroupsSize; + mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize; } void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) @@ -3554,6 +3575,7 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) mDrawableGroups.push_back(group); } ++mDrawableGroupsSize; + mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize; } void LLCullResult::pushDrawable(LLDrawable* drawable) @@ -3567,6 +3589,7 @@ void LLCullResult::pushDrawable(LLDrawable* drawable) mVisibleList.push_back(drawable); } ++mVisibleListSize; + mVisibleListEnd = mVisibleList.begin()+mVisibleListSize; } void LLCullResult::pushBridge(LLSpatialBridge* bridge) @@ -3580,6 +3603,7 @@ void LLCullResult::pushBridge(LLSpatialBridge* bridge) mVisibleBridge.push_back(bridge); } ++mVisibleBridgeSize; + mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize; } void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) @@ -3593,6 +3617,7 @@ void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) mRenderMap[type].push_back(draw_info); } ++mRenderMapSize[type]; + mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type]; } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index cc634b784c..de3745a1a3 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -2,25 +2,31 @@ * @file llspatialpartition.h * @brief LLSpatialGroup header file including definitions for supporting functions * - * $LicenseInfo:firstyear=2003&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2003&license=viewergpl$ + * + * Copyright (c) 2003-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -158,6 +164,8 @@ public: static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE typedef std::vector > sg_vector_t; + typedef std::set > sg_set_t; + typedef std::list > sg_list_t; typedef std::vector > bridge_list_t; typedef std::vector > drawmap_elem_t; typedef std::map draw_map_t; @@ -526,12 +534,19 @@ private: U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES]; sg_list_t mVisibleGroups; + sg_list_t::iterator mVisibleGroupsEnd; sg_list_t mAlphaGroups; + sg_list_t::iterator mAlphaGroupsEnd; sg_list_t mOcclusionGroups; + sg_list_t::iterator mOcclusionGroupsEnd; sg_list_t mDrawableGroups; + sg_list_t::iterator mDrawableGroupsEnd; drawable_list_t mVisibleList; + drawable_list_t::iterator mVisibleListEnd; bridge_list_t mVisibleBridge; + bridge_list_t::iterator mVisibleBridgeEnd; drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES]; + drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES]; }; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 6f037177fa..51a1ae901e 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -576,6 +576,7 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2)); + gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _2)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2)); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8a77461369..073d7c2b91 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3304,7 +3304,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { - llpushcallstacks ; if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -3533,9 +3532,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry"); +static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild"); + void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { - llpushcallstacks ; llassert(group); if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY)) { @@ -3546,6 +3546,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { + LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) @@ -3627,7 +3628,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort) { - llpushcallstacks ; //calculate maximum number of vertices to store in a single buffer U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3d700abd01..1ae8bc5481 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -361,6 +361,7 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -1725,8 +1726,12 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +static LLFastTimer::DeclareTimer FTM_DO_OCCLUSION("Do Occlusion"); + void LLPipeline::doOcclusion(LLCamera& camera) { + LLFastTimer t(FTM_DO_OCCLUSION); + LLVertexBuffer::unbind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) @@ -1799,7 +1804,6 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { - llpushcallstacks ; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1944,9 +1948,13 @@ void LLPipeline::updateGeom(F32 max_dtime) updateMovedList(mMovedBridge); } +static LLFastTimer::DeclareTimer FTM_MARK_VISIBLE("Mark Visible"); + void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + LLFastTimer t(FTM_MARK_VISIBLE); + if(!drawablep || drawablep->isDead()) { return; @@ -4630,8 +4638,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) mLightMask = 0; } +static LLFastTimer::DeclareTimer FTM_ENABLE_LIGHTS("Enable Lights"); + void LLPipeline::enableLights(U32 mask) { + LLFastTimer ftm(FTM_ENABLE_LIGHTS); + assertInitialized(); if (mLightingDetail == 0) @@ -4737,16 +4749,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - if (mLightingDetail >= 2) + /*if (mLightingDetail >= 2) { glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + }*/ } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default + //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -5349,6 +5361,7 @@ void LLPipeline::resetVertexBuffers() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) -- cgit v1.3 From 60dde53d72e72b2f66390e93d9d44ca589b9b465 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 5 Mar 2010 10:49:05 -0600 Subject: Remove some fast timers that were being futzy. --- indra/llrender/llglslshader.cpp | 6 ------ indra/newview/lldrawable.cpp | 7 ------- indra/newview/pipeline.cpp | 13 ++----------- 3 files changed, 2 insertions(+), 24 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2b3179116d..ca92cb6580 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -343,11 +343,8 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); } -static LLFastTimer::DeclareTimer FTM_BIND_SHADER("Bind Shader"); - void LLGLSLShader::bind() { - LLFastTimer ftm(FTM_BIND_SHADER); if (gGLManager.mHasShaderObjects) { glUseProgramObjectARB(mProgramObject); @@ -360,11 +357,8 @@ void LLGLSLShader::bind() } } -static LLFastTimer::DeclareTimer FTM_UNBIND_SHADER("Unbind Shader"); - void LLGLSLShader::unbind() { - LLFastTimer ftm(FTM_UNBIND_SHADER); if (gGLManager.mHasShaderObjects) { stop_glerror(); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 013577261c..38eda5bd2e 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -673,11 +673,8 @@ BOOL LLDrawable::updateMoveDamped() return done_moving; } -static LLFastTimer::DeclareTimer FTM_UPDATE_DISTANCE("Update Distance"); - void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { - LLFastTimer t(FTM_UPDATE_DISTANCE); if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { llerrs << "WTF?" << llendl; @@ -1310,12 +1307,8 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector* } } -static LLFastTimer::DeclareTimer FTM_BRIDGE_DISTANCE_UPDATE("Bridge Distance"); - void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update) { - LLFastTimer t(FTM_BRIDGE_DISTANCE_UPDATE); - if (mDrawable == NULL) { markDead(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1ae8bc5481..2f4314f7e5 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -510,6 +510,7 @@ void LLPipeline::destroyGL() } static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + void LLPipeline::resizeScreenTexture() { LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); @@ -1726,12 +1727,8 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } -static LLFastTimer::DeclareTimer FTM_DO_OCCLUSION("Do Occlusion"); - void LLPipeline::doOcclusion(LLCamera& camera) { - LLFastTimer t(FTM_DO_OCCLUSION); - LLVertexBuffer::unbind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) @@ -1948,12 +1945,9 @@ void LLPipeline::updateGeom(F32 max_dtime) updateMovedList(mMovedBridge); } -static LLFastTimer::DeclareTimer FTM_MARK_VISIBLE("Mark Visible"); - void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - LLFastTimer t(FTM_MARK_VISIBLE); if(!drawablep || drawablep->isDead()) { @@ -4638,12 +4632,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) mLightMask = 0; } -static LLFastTimer::DeclareTimer FTM_ENABLE_LIGHTS("Enable Lights"); - void LLPipeline::enableLights(U32 mask) { - LLFastTimer ftm(FTM_ENABLE_LIGHTS); - assertInitialized(); if (mLightingDetail == 0) @@ -5497,6 +5487,7 @@ void LLPipeline::bindScreenToTexture() } static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); -- cgit v1.3 From b307d020a8e3039f93796b8203e65905850c7fbf Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 7 Mar 2010 18:31:32 +0000 Subject: Add support for glBlendFuncSeparate(). I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. --- indra/llrender/llgl.cpp | 64 +++++++++++++++++++++++++++--------- indra/llrender/llgl.h | 37 ++++++++++++--------- indra/llrender/llglheaders.h | 58 ++++++++++++++++++++++++--------- indra/llrender/llrender.cpp | 77 ++++++++++++++++++++++++++++++++------------ indra/llrender/llrender.h | 46 ++++++++++++++++---------- 5 files changed, 198 insertions(+), 84 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index ec1bd353cb..4c256f4b06 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2,25 +2,31 @@ * @file llgl.cpp * @brief LLGL implementation * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -179,6 +185,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = // GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_EXT_blend_func_separate +PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; + // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; @@ -318,6 +327,7 @@ LLGLManager::LLGLManager() : mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mHasFramebufferMultisample(FALSE), + mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), mHasPBuffer(FALSE), @@ -626,6 +636,12 @@ void LLGLManager::initExtensions() mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; +# endif +# if GL_EXT_blend_func_separate + mHasBlendFuncSeparate = TRUE; +#else +#error XXXXXX + mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; @@ -653,6 +669,7 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); @@ -676,6 +693,7 @@ void LLGLManager::initExtensions() mHasFramebufferObject = FALSE; mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; + mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -700,6 +718,7 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; + mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ @@ -728,7 +747,8 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - + if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + } #endif // LL_LINUX || LL_SOLARIS @@ -776,6 +796,14 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } + if (!mHasBlendFuncSeparate) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; + } + if (!mHasDrawBuffers) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; + } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -846,6 +874,10 @@ void LLGLManager::initExtensions() { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } + if (mHasBlendFuncSeparate) + { + glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 46c57c7585..0c2da7dd08 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -2,25 +2,31 @@ * @file llgl.h * @brief LLGL definition * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -81,6 +87,7 @@ public: BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; BOOL mHasFramebufferMultisample; + BOOL mHasBlendFuncSeparate; // ARB Extensions BOOL mHasVertexBufferObject; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 436c861ab4..f6d35bc766 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -2,25 +2,31 @@ * @file llglheaders.h * @brief LLGL definitions * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -210,6 +216,9 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -243,7 +252,10 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; # include "GL/glh_extensions.h" # undef __APPLE__ -#elif LL_LINUX +#elif LL_LINUX +//---------------------------------------------------------------------------- +// LL_LINUX + //---------------------------------------------------------------------------- // Linux, MESA headers, but not necessarily assuming MESA runtime. // quotes so we get libraries/.../GL/ version @@ -279,6 +291,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; # define LL_LINUX_NV_GL_HEADERS 0 #endif // LL_LINUX && defined(WINGDIAPI) + #if LL_LINUX_NV_GL_HEADERS // Missing functions when using nvidia headers: extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; @@ -439,6 +452,9 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -467,7 +483,10 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; + #elif LL_WINDOWS +//---------------------------------------------------------------------------- +// LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. #define WIN32_LEAN_AND_MEAN @@ -635,6 +654,9 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -663,6 +685,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; + #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN @@ -679,6 +702,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include +//GL_EXT_blend_func_separate +extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; + // GL_EXT_framebuffer_object extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a829616df2..5597b23c69 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2,25 +2,31 @@ * @file llrender.cpp * @brief LLRender implementation * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -772,8 +778,10 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrBlendSFactor = BF_UNDEF; - mCurrBlendDFactor = BF_UNDEF; + mCurrBlendColorSFactor = BF_UNDEF; + mCurrBlendAlphaSFactor = BF_UNDEF; + mCurrBlendColorDFactor = BF_UNDEF; + mCurrBlendAlphaDFactor = BF_UNDEF; } LLRender::~LLRender() @@ -989,15 +997,44 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) { llassert(sfactor < BF_UNDEF); llassert(dfactor < BF_UNDEF); - if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor) + if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor || + mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor) { - mCurrBlendSFactor = sfactor; - mCurrBlendDFactor = dfactor; + mCurrBlendColorSFactor = sfactor; + mCurrBlendAlphaSFactor = sfactor; + mCurrBlendColorDFactor = dfactor; + mCurrBlendAlphaDFactor = dfactor; flush(); glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); } } +void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, + eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor) +{ + llassert(color_sfactor < BF_UNDEF); + llassert(color_dfactor < BF_UNDEF); + llassert(alpha_sfactor < BF_UNDEF); + llassert(alpha_dfactor < BF_UNDEF); + if (!gGLManager.mHasBlendFuncSeparate) + { + LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl; + blendFunc(color_sfactor, color_dfactor); + return; + } + if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor || + mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor) + { + mCurrBlendColorSFactor = color_sfactor; + mCurrBlendAlphaSFactor = alpha_sfactor; + mCurrBlendColorDFactor = color_dfactor; + mCurrBlendAlphaDFactor = alpha_dfactor; + flush(); + glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], + sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); + } +} + LLTexUnit* LLRender::getTexUnit(U32 index) { if (index < mTexUnits.size()) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fb3a4d214d..f6c87aa1db 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -7,25 +7,31 @@ * code, to define an interface for a multiple rendering API abstraction of the UI * rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain. * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ @@ -317,7 +323,11 @@ public: void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f); + // applies blend func to both color and alpha void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor); + // applies separate blend functions to color and alpha + void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, + eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); LLTexUnit* getTexUnit(U32 index); @@ -356,8 +366,10 @@ private: std::vector mTexUnits; LLTexUnit* mDummyTexUnit; - eBlendFactor mCurrBlendSFactor; - eBlendFactor mCurrBlendDFactor; + eBlendFactor mCurrBlendColorSFactor; + eBlendFactor mCurrBlendColorDFactor; + eBlendFactor mCurrBlendAlphaSFactor; + eBlendFactor mCurrBlendAlphaDFactor; F32 mMaxAnisotropy; -- cgit v1.3 From d429a4787f7c09a188e3c03904d2695bf1f0108e Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Mon, 8 Mar 2010 15:48:27 +0000 Subject: Remove a '#error XXX' I was using to test ifdef-hell. --- indra/llrender/llgl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4c256f4b06..97019d48c4 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -640,7 +640,6 @@ void LLGLManager::initExtensions() # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else -#error XXXXXX mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; -- cgit v1.3 From f5572abb5eb0c202c96e044f99e47bccfb97ef4a Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 12:49:54 +0000 Subject: Backed out changeset 6c161782dba3 --- indra/llrender/llfontgl.cpp | 30 ++++------- indra/llrender/llrender.cpp | 106 ++++++++++++++++++++++++++++++++++-- indra/llrender/llrender.h | 18 ++++++- indra/llui/lltabcontainer.cpp | 12 ++--- indra/llui/llui.cpp | 112 +++++++++++++++++++++++++-------------- indra/llui/llviewborder.cpp | 58 -------------------- indra/llui/llviewborder.h | 3 +- indra/newview/llhudrender.cpp | 12 ++--- indra/newview/llhudtext.cpp | 2 +- indra/newview/llmediactrl.cpp | 8 +-- indra/newview/llnetmap.cpp | 15 ++++++ indra/newview/llviewerwindow.cpp | 14 ++++- 12 files changed, 249 insertions(+), 141 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 1de1d6ded4..129f3e7999 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -151,14 +151,16 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } } - gGL.pushMatrix(); - glLoadIdentity(); - gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); + gGL.pushUIMatrix(); + + gGL.loadUIIdentity(); + + gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); // this code snaps the text origin to a pixel grid to start with F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f); + gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); LLFastTimer t(FTM_RENDER_FONTS); @@ -246,9 +248,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } - // Remember last-used texture to avoid unnecesssary bind calls. - LLImageGL *last_bound_texture = NULL; - for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -261,12 +260,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } // Per-glyph bitmap texture. LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - if (last_bound_texture != image_gl) - { - gGL.getTexUnit(0)->bind(image_gl); - last_bound_texture = image_gl; - } - + gGL.getTexUnit(0)->bind(image_gl); + if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { // Not enough room for this character. @@ -330,10 +325,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // recursively render ellipses at end of string // we've already reserved enough room - gGL.pushMatrix(); - //glLoadIdentity(); - //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f); - //glScalef(sScaleX, sScaleY, 1.f); + gGL.pushUIMatrix(); renderUTF8(std::string("..."), 0, cur_x / sScaleX, (F32)y, @@ -344,10 +336,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons S32_MAX, max_pixels, right_x, FALSE); - gGL.popMatrix(); + gGL.popUIMatrix(); } - gGL.popMatrix(); + gGL.popUIMatrix(); return chars_drawn; } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index f97d81126e..cde60b7e25 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -49,6 +49,9 @@ F64 gGLLastProjection[16]; F64 gGLProjection[16]; S32 gGLViewport[4]; +U32 LLRender::sUICalls = 0; +U32 LLRender::sUIVerts = 0; + static const U32 LL_NUM_TEXTURE_LAYERS = 16; static GLenum sGLTextureType[] = @@ -255,10 +258,9 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) return false ; } - gGL.flush(); - if ((mCurrTexture != texture->getTexName()) || forceBind) { + gGL.flush(); activate(); enable(texture->getTarget()); mCurrTexture = texture->getTexName(); @@ -445,6 +447,8 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type) return; } + gGL.flush(); + activate(); mCurrBlendType = type; S32 scale_amount = 1; @@ -756,6 +760,7 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; + mCurrSceneBlendType = BT_ALPHA; } LLRender::~LLRender() @@ -818,6 +823,80 @@ void LLRender::popMatrix() glPopMatrix(); } +void LLRender::translateUI(F32 x, F32 y, F32 z) +{ + if (mUIOffset.empty()) + { + llerrs << "Need to push a UI translation frame before offsetting" << llendl; + } + + mUIOffset.front().mV[0] += x; + mUIOffset.front().mV[1] += y; + mUIOffset.front().mV[2] += z; +} + +void LLRender::scaleUI(F32 x, F32 y, F32 z) +{ + if (mUIScale.empty()) + { + llerrs << "Need to push a UI transformation frame before scaling." << llendl; + } + + mUIScale.front().scaleVec(LLVector3(x,y,z)); +} + +void LLRender::pushUIMatrix() +{ + mUIOffset.push_front(mUIOffset.front()); + if (mUIScale.empty()) + { + mUIScale.push_front(LLVector3(1,1,1)); + } + else + { + mUIScale.push_front(mUIScale.front()); + } +} + +void LLRender::popUIMatrix() +{ + if (mUIOffset.empty()) + { + llerrs << "UI offset stack blown." << llendl; + } + mUIOffset.pop_front(); + mUIScale.pop_front(); +} + +LLVector3 LLRender::getUITranslation() +{ + if (mUIOffset.empty()) + { + llerrs << "UI offset stack empty." << llendl; + } + return mUIOffset.front(); +} + +LLVector3 LLRender::getUIScale() +{ + if (mUIScale.empty()) + { + llerrs << "UI scale stack empty." << llendl; + } + return mUIScale.front(); +} + + +void LLRender::loadUIIdentity() +{ + if (mUIOffset.empty()) + { + llerrs << "Need to push UI translation frame before clearing offset." << llendl; + } + mUIOffset.front().setVec(0,0,0); + mUIScale.front().setVec(1,1,1); +} + void LLRender::setColorMask(bool writeColor, bool writeAlpha) { setColorMask(writeColor, writeColor, writeColor, writeAlpha); @@ -840,6 +919,11 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB void LLRender::setSceneBlendType(eBlendType type) { + if (mCurrSceneBlendType == type) + { + return; + } + flush(); switch (type) { @@ -868,6 +952,7 @@ void LLRender::setSceneBlendType(eBlendType type) llerrs << "Unknown Scene Blend Type: " << type << llendl; break; } + mCurrSceneBlendType = type; } void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) @@ -1009,6 +1094,12 @@ void LLRender::flush() } #endif + if (!mUIOffset.empty()) + { + sUICalls++; + sUIVerts += mCount; + } + mBuffer->setBuffer(immediate_mask); mBuffer->drawArrays(mMode, 0, mCount); @@ -1028,7 +1119,16 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) return; } - mVerticesp[mCount] = LLVector3(x,y,z); + if (mUIOffset.empty()) + { + mVerticesp[mCount] = LLVector3(x,y,z); + } + else + { + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front()); + mVerticesp[mCount] = vert; + } + mCount++; if (mCount < 4096) { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 0121a190ee..6e38fac67b 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -286,6 +286,14 @@ public: void pushMatrix(); void popMatrix(); + void translateUI(F32 x, F32 y, F32 z); + void scaleUI(F32 x, F32 y, F32 z); + void pushUIMatrix(); + void popUIMatrix(); + void loadUIIdentity(); + LLVector3 getUITranslation(); + LLVector3 getUIScale(); + void flush(); void begin(const GLuint& mode); @@ -333,7 +341,9 @@ public: }; public: - + static U32 sUICalls; + static U32 sUIVerts; + private: bool mDirty; U32 mCount; @@ -350,7 +360,13 @@ private: std::vector mTexUnits; LLTexUnit* mDummyTexUnit; + U32 mCurrSceneBlendType; + F32 mMaxAnisotropy; + + std::list mUIOffset; + std::list mUIScale; + }; extern F64 gGLModelView[16]; diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp index 6be76605fd..f11bc2173c 100644 --- a/indra/llui/lltabcontainer.cpp +++ b/indra/llui/lltabcontainer.cpp @@ -402,15 +402,15 @@ void LLTabContainer::draw() if( mIsVertical && has_scroll_arrows ) { // Redraw the arrows so that they appears on top. - gGL.pushMatrix(); - gGL.translatef((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f); + gGL.pushUIMatrix(); + gGL.translateUI((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f); mPrevArrowBtn->draw(); - gGL.popMatrix(); + gGL.popUIMatrix(); - gGL.pushMatrix(); - gGL.translatef((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f); + gGL.pushUIMatrix(); + gGL.translateUI((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f); mNextArrowBtn->draw(); - gGL.popMatrix(); + gGL.popUIMatrix(); } } diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index d0ed3b6fca..0e2e8bf8ed 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@ // Linden library includes #include "v2math.h" +#include "m3math.h" #include "v4color.h" #include "llrender.h" #include "llrect.h" @@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); left += LLFontGL::sCurOrigin.mX; right += LLFontGL::sCurOrigin.mX; bottom += LLFontGL::sCurOrigin.mY; top += LLFontGL::sCurOrigin.mY; - glLoadIdentity(); + gGL.loadUIIdentity(); gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, filled); - gGL.popMatrix(); + gGL.popUIMatrix(); } @@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef((F32)x, (F32)y, 0.f); + gGL.translateUI((F32)x, (F32)y, 0.f); gGL.getTexUnit(0)->bind(image); @@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); if (solid_color) { @@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.pushMatrix(); + + gGL.getTexUnit(0)->bind(image); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) { - gGL.translatef((F32)x, (F32)y, 0.f); - if( degrees ) + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + gGL.begin(LLRender::QUADS); { - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - gGL.translatef( offset_x, offset_y, 0.f); - glRotatef( degrees, 0.f, 0.f, 1.f ); - gGL.translatef( -offset_x, -offset_y, 0.f ); + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2i(width, height ); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); + gGL.vertex2i(0, height ); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2i(0, 0); + + gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); + gGL.vertex2i(width, 0); } + gGL.end(); + gGL.popUIMatrix(); + } + else + { + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + + gGL.translateUI(offset_x, offset_y, 0.f); + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); gGL.begin(LLRender::QUADS); { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + gGL.vertex2i(v.mV[0], v.mV[1] ); } gGL.end(); + gGL.popUIMatrix(); } - gGL.popMatrix(); } @@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F end_angle += F_TWO_PI; } - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = (end_angle - start_angle) / steps; @@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = F_TWO_PI / steps; @@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Renders a ring with sides (tube shape) @@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(0.f, 0.f, -width / 2); + gGL.translateUI(0.f, 0.f, -width / 2); if( render_center ) { gGL.color4fv(center_color.mV); @@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor else { gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translatef(0.f, 0.f, width); + gGL.translateUI(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); } } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Draw gray and white checkerboard with black border @@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_segmented_rect_2d_fragment_tex(const S32 left, @@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, @@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect) //static void LLUI::translate(F32 x, F32 y, F32 z) { - gGL.translatef(x,y,z); + gGL.translateUI(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; LLFontGL::sCurOrigin.mZ += z; @@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z) //static void LLUI::pushMatrix() { - gGL.pushMatrix(); + gGL.pushUIMatrix(); LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); } //static void LLUI::popMatrix() { - gGL.popMatrix(); + gGL.popUIMatrix(); LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); LLFontGL::sOriginStack.pop_back(); } @@ -1615,7 +1649,7 @@ void LLUI::popMatrix() //static void LLUI::loadIdentity() { - glLoadIdentity(); + gGL.loadUIIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; LLFontGL::sCurOrigin.mZ = 0; diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp index 30717f87de..bd9c43c97f 100644 --- a/indra/llui/llviewborder.cpp +++ b/indra/llui/llviewborder.cpp @@ -125,14 +125,6 @@ void LLViewBorder::draw() llassert( FALSE ); // not implemented } } - else - if( STYLE_TEXTURE == mStyle ) - { - if( mTexture ) - { - drawTextures(); - } - } LLView::draw(); } @@ -255,56 +247,6 @@ void LLViewBorder::drawTwoPixelLines() gl_line_2d(left+1, bottom+1, right-1, bottom+1); } -void LLViewBorder::drawTextures() -{ - //LLGLSUIDefault gls_ui; - - //llassert( FALSE ); // TODO: finish implementing - - //gGL.color4fv(UI_VERTEX_COLOR.mV); - - //gGL.getTexUnit(0)->bind(mTexture); - //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - - //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 ); - //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 ); - //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() ); - //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() ); -} - - -void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ) -{ - gGL.pushMatrix(); - { - gGL.translatef(start_x, start_y, 0.f); - glRotatef( degrees, 0, 0, 1 ); - - gGL.begin(LLRender::QUADS); - { - // width, width /---------\ length-width, width // - // / \ // - // / \ // - // /---------------\ // - // 0,0 length, 0 // - - gGL.texCoord2f( 0, 0 ); - gGL.vertex2i( 0, 0 ); - - gGL.texCoord2f( (GLfloat)length, 0 ); - gGL.vertex2i( length, 0 ); - - gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width ); - gGL.vertex2i( length - width, width ); - - gGL.texCoord2f( (GLfloat)width, (GLfloat)width ); - gGL.vertex2i( width, width ); - } - gGL.end(); - } - gGL.popMatrix(); -} - BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style) { if (node->hasAttribute("bevel_style")) diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h index 92fd569325..342e84fd93 100644 --- a/indra/llui/llviewborder.h +++ b/indra/llui/llviewborder.h @@ -99,8 +99,7 @@ private: void drawOnePixelLines(); void drawTwoPixelLines(); void drawTextures(); - void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ); - + EBevel mBevel; EStyle mStyle; LLUIColor mHighlightLight; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index a02dc3355b..325c9c260c 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -121,24 +121,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); - + gGL.pushMatrix(); LLUI::pushMatrix(); gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight()); gViewerWindow->setup3DViewport(); - //gViewerWindow->setup2DRender(); - + winX -= world_view_rect.mLeft; winY -= world_view_rect.mBottom; LLUI::loadIdentity(); + glLoadIdentity(); LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); - //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]); - //glScalef(right_scale, up_scale, 1.f); F32 right_x; font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); + LLUI::popMatrix(); - + gGL.popMatrix(); + glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 8ad94b957d..8d1d27444b 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -555,7 +555,7 @@ void LLHUDText::renderText(BOOL for_select) } } /// Reset the default color to white. The renderer expects this to be the default. - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); if (for_select) { gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index d464862eed..6fd6958d2e 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -724,14 +724,14 @@ void LLMediaCtrl::draw() LLGLSUIDefault gls_ui; LLGLDisable gls_alphaTest( GL_ALPHA_TEST ); - gGL.pushMatrix(); + gGL.pushUIMatrix(); { if (mIgnoreUIScale) { - glLoadIdentity(); + gGL.loadUIIdentity(); // font system stores true screen origin, need to scale this by UI scale factor // to get render origin for this view (with unit scale) - gGL.translatef(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), + gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]), LLFontGL::sCurOrigin.mZ); } @@ -825,7 +825,7 @@ void LLMediaCtrl::draw() gGL.end(); gGL.setSceneBlendType(LLRender::BT_ALPHA); } - gGL.popMatrix(); + gGL.popUIMatrix(); } else diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 234fe13217..05623198ab 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -153,6 +153,18 @@ void LLNetMap::draw() // Prepare a scissor region F32 rotation = 0; + gGL.pushMatrix(); + gGL.pushUIMatrix(); + + LLVector3 offset = gGL.getUITranslation(); + LLVector3 scale = gGL.getUIScale(); + + glLoadIdentity(); + gGL.loadUIIdentity(); + + glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + { LLLocalClipRect clip(getLocalRect()); { @@ -435,6 +447,9 @@ void LLNetMap::draw() } } + gGL.popMatrix(); + gGL.popUIMatrix(); + LLUICtrl::draw(); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index de4317b2de..f6227c2dd6 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -476,6 +476,10 @@ public: } ypos += y_inc; + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; @@ -1843,12 +1847,15 @@ void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); + gGL.pushUIMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } + gGL.popUIMatrix(); gGL.popMatrix(); + gGL.flush(); } @@ -1896,9 +1903,11 @@ void LLViewerWindow::draw() // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); + LLUI::pushMatrix(); { + // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; // apply camera zoom transform (for high res screenshots) @@ -1964,6 +1973,7 @@ void LLViewerWindow::draw() LLUI::sGLScaleFactor = old_scale_factor; } + LLUI::popMatrix(); gGL.popMatrix(); #if LL_DEBUG -- cgit v1.3 From 257347b8f8b3a11c79128a190e923f15fcfebccb Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 12:54:24 +0000 Subject: restore blend factor init fix. --- indra/llrender/llrender.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index fb153a6e3b..0a1053abc2 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -764,6 +764,9 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; mCurrSceneBlendType = BT_ALPHA; + + mCurrBlendSFactor = BF_ONE; + mCurrBlendDFactor = BF_ZERO; } LLRender::~LLRender() -- cgit v1.3 From b55c9b9db6ef1e548ebb77d5e24d2ddc6eb5324e Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 13:05:22 +0000 Subject: sigh, fix another backout-backout problem. --- indra/llrender/llrender.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 6e38fac67b..ef18b556e6 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -364,6 +364,9 @@ private: F32 mMaxAnisotropy; + U32 mCurrBlendSFactor; + U32 mCurrBlendDFactor; + std::list mUIOffset; std::list mUIScale; -- cgit v1.3 From 848f0ad183180ef5860038b1b709a3fdaa31aa3e Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 13:55:41 +0000 Subject: a better fix for the blend-factor init problem. I think. --- indra/llrender/llrender.cpp | 10 +++++++--- indra/llrender/llrender.h | 8 +++++--- 2 files changed, 12 insertions(+), 6 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0a1053abc2..e701b96a1e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -93,7 +93,9 @@ static GLenum sGLBlendFactor[] = GL_DST_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA, - GL_ONE_MINUS_SRC_ALPHA + GL_ONE_MINUS_SRC_ALPHA, + + GL_ZERO // 'BF_UNDEF' }; LLTexUnit::LLTexUnit(S32 index) @@ -765,8 +767,8 @@ LLRender::LLRender() mCurrAlphaFuncVal = 0.01f; mCurrSceneBlendType = BT_ALPHA; - mCurrBlendSFactor = BF_ONE; - mCurrBlendDFactor = BF_ZERO; + mCurrBlendSFactor = BF_UNDEF; + mCurrBlendDFactor = BF_UNDEF; } LLRender::~LLRender() @@ -979,6 +981,8 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) { + llassert(sfactor < BF_UNDEF); + llassert(dfactor < BF_UNDEF); if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor) { mCurrBlendSFactor = sfactor; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ef18b556e6..e9ffba9efe 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -270,7 +270,9 @@ public: BF_DEST_ALPHA, BF_SOURCE_ALPHA, BF_ONE_MINUS_DEST_ALPHA, - BF_ONE_MINUS_SOURCE_ALPHA + BF_ONE_MINUS_SOURCE_ALPHA, + + BF_UNDEF } eBlendFactor; LLRender(); @@ -364,8 +366,8 @@ private: F32 mMaxAnisotropy; - U32 mCurrBlendSFactor; - U32 mCurrBlendDFactor; + eBlendFactor mCurrBlendSFactor; + eBlendFactor mCurrBlendDFactor; std::list mUIOffset; std::list mUIScale; -- cgit v1.3 From 2aab1d33e125502913075d38d126936d7c2a4a2e Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sat, 13 Feb 2010 14:45:34 +0000 Subject: gah, more blending fixing. --- indra/llrender/llrender.cpp | 8 -------- indra/llrender/llrender.h | 2 -- 2 files changed, 10 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index e701b96a1e..57e7dbe77d 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -765,7 +765,6 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrSceneBlendType = BT_ALPHA; mCurrBlendSFactor = BF_UNDEF; mCurrBlendDFactor = BF_UNDEF; @@ -927,12 +926,6 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB void LLRender::setSceneBlendType(eBlendType type) { - if (mCurrSceneBlendType == type) - { - return; - } - - flush(); switch (type) { case BT_ALPHA: @@ -960,7 +953,6 @@ void LLRender::setSceneBlendType(eBlendType type) llerrs << "Unknown Scene Blend Type: " << type << llendl; break; } - mCurrSceneBlendType = type; } void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e9ffba9efe..df24c985bd 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -362,8 +362,6 @@ private: std::vector mTexUnits; LLTexUnit* mDummyTexUnit; - U32 mCurrSceneBlendType; - F32 mMaxAnisotropy; eBlendFactor mCurrBlendSFactor; -- cgit v1.3 From 8bafcc0491d0131a53226365f18b3ba68648a742 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 19 Feb 2010 09:45:30 +0000 Subject: EXT-5553 improve alpha mask ('fast alpha') heuristic rev'd by davep --- indra/llrender/llimagegl.cpp | 62 ++++++++++++++++++++++++++++++++++++-------- indra/llrender/llimagegl.h | 2 +- 2 files changed, 52 insertions(+), 12 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 36ac3ff119..4251392546 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1639,7 +1639,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() } } -void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) +void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) { if(!mNeedsAlphaAndPickMask) { @@ -1647,24 +1647,64 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) } U32 length = w * h; - const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ; - S32 sample[16]; - memset(sample, 0, sizeof(S32)*16); - - for (U32 i = 0; i < length; i++) + U32 sample[16]; + memset(sample, 0, sizeof(U32)*16); + + // generate histogram of quantized alpha. + // also add-in the histogram of a 2x2 box-sampled version. The idea is + // this will mid-skew the data (and thus increase the chances of not + // being used as a mask) from high-frequency alpha maps which + // suffer the worst from aliasing when used as alpha masks. + if (w >= 2 && h >= 2) + { + llassert(w%2 == 0); + llassert(h%2 == 0); + const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 y = 0; y < h; y+=2) + { + const GLubyte* current = rowstart; + for (U32 x = 0; x < w; x+=2) + { + U32 s1 = current[0]; + U32 s2 = current[w * mAlphaStride]; + current += mAlphaStride; + U32 s3 = current[0]; + U32 s4 = current[w * mAlphaStride]; + current += mAlphaStride; + + ++sample[s1/16]; + ++sample[s2/16]; + ++sample[s3/16]; + ++sample[s4/16]; + + sample[(s1+s2+s3+s4)/(16 * 4)] += 4; + } + + rowstart += 2 * w * mAlphaStride; + } + length += length; + } + else { - ++sample[*current/16]; - current += mAlphaStride ; + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 i = 0; i < length; i++) + { + ++sample[*current/16]; + current += mAlphaStride; + } } + + // if more than 1/16th of alpha samples are mid-range, this + // shouldn't be treated as a 1-bit mask - U32 total = 0; + U32 midrangetotal = 0; for (U32 i = 4; i < 11; i++) { - total += sample[i]; + midrangetotal += sample[i]; } - if (total > length/16) + if (midrangetotal > length/16) { mIsMask = FALSE; } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index f0870c3fc4..1b303307f6 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -91,7 +91,7 @@ public: protected: virtual ~LLImageGL(); - void analyzeAlpha(const void* data_in, S32 w, S32 h); + void analyzeAlpha(const void* data_in, U32 w, U32 h); void calcAlphaChannelOffsetAndStride(); public: -- cgit v1.3 From afd30a8bb02863cb9325a8863e8069f88355db57 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 19 Feb 2010 13:56:44 +0000 Subject: fix warning introduced from trunk merge. --- indra/llrender/llfontgl.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 32ebbd1e3b..867d14c855 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -247,10 +247,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } } - - // Remember last-used texture to avoid unnecesssary bind calls. - LLImageGL *last_bound_texture = NULL; - const LLFontGlyphInfo* next_glyph = NULL; for (i = begin_offset; i < begin_offset + length; i++) -- cgit v1.3 From 469af6771d757dd951daaed3e2b1d59ee2127c0e Mon Sep 17 00:00:00 2001 From: Palmer Truelson Date: Tue, 23 Feb 2010 22:32:17 -0800 Subject: D'oh. Merge bork. --- indra/llrender/llrender.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 73c628d4b5..a73a128368 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -366,9 +366,6 @@ private: eBlendFactor mCurrBlendDFactor; F32 mMaxAnisotropy; - eBlendFactor mCurrBlendSFactor; - eBlendFactor mCurrBlendDFactor; - std::list mUIOffset; std::list mUIScale; -- cgit v1.3 From b414b5067e3e47da7d9baf490d94534b4c65a8eb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 28 Feb 2010 16:40:30 -0600 Subject: Remove some dead code. Add LH transform to LLVector3 Add DebugShowUploadCost Make LOD generation on model preview less finnicky. Remove error level based LOD generation. Better framing of model before upload. Better error handling for model uploader. Remove [COST] argument from model upload menu item. Remove L$ check from model upload menu item being enabled. --- indra/llmath/m4math.cpp | 31 ------------ indra/llmath/m4math.h | 5 +- indra/llmath/v3math.cpp | 22 +++++++++ indra/llmath/v3math.h | 3 ++ indra/llrender/llvertexbuffer.cpp | 6 +++ indra/newview/app_settings/settings.xml | 13 ++++- indra/newview/llviewermenu.cpp | 3 +- indra/newview/llviewermenufile.cpp | 10 ++++ indra/newview/llviewermessage.cpp | 1 - indra/newview/llviewerwindow.cpp | 14 ++++++ indra/newview/pipeline.cpp | 57 ++++++++++++++++++++++ indra/newview/pipeline.h | 4 ++ .../skins/default/xui/en/menu_inventory_add.xml | 4 +- indra/newview/skins/default/xui/en/menu_viewer.xml | 11 +++++ .../skins/default/xui/en/panel_main_inventory.xml | 4 +- 15 files changed, 145 insertions(+), 43 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 5c112b52b2..ce5428f0e1 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -684,37 +684,6 @@ const LLMatrix4& LLMatrix4::initMatrix(const LLMatrix3 &mat, const LLVector4 & // LLMatrix4 Operators - -/* Not implemented to help enforce code consistency with the syntax of - row-major notation. This is a Good Thing. -LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b) -{ - // Operate "to the right" on column-vector b - LLVector4 vec; - vec.mV[VX] = a.mMatrix[VX][VX] * b.mV[VX] + - a.mMatrix[VY][VX] * b.mV[VY] + - a.mMatrix[VZ][VX] * b.mV[VZ] + - a.mMatrix[VW][VX] * b.mV[VW]; - - vec.mV[VY] = a.mMatrix[VX][VY] * b.mV[VX] + - a.mMatrix[VY][VY] * b.mV[VY] + - a.mMatrix[VZ][VY] * b.mV[VZ] + - a.mMatrix[VW][VY] * b.mV[VW]; - - vec.mV[VZ] = a.mMatrix[VX][VZ] * b.mV[VX] + - a.mMatrix[VY][VZ] * b.mV[VY] + - a.mMatrix[VZ][VZ] * b.mV[VZ] + - a.mMatrix[VW][VZ] * b.mV[VW]; - - vec.mV[VW] = a.mMatrix[VX][VW] * b.mV[VX] + - a.mMatrix[VY][VW] * b.mV[VY] + - a.mMatrix[VZ][VW] * b.mV[VZ] + - a.mMatrix[VW][VW] * b.mV[VW]; - return vec; -} -*/ - - LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b) { // Operate "to the left" on row-vector a diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index 6007b96bd9..40599a0886 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -226,10 +226,7 @@ public: // Operators // -// Not implemented to enforce code that agrees with symbolic syntax -// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b - -// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b + // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index 63683ed496..82aad6550b 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -197,6 +197,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q) return *this; } +const LLVector3& LLVector3::transVec(const LLMatrix4& mat) +{ + setVec( + mV[VX] * mat.mMatrix[VX][VX] + + mV[VY] * mat.mMatrix[VX][VY] + + mV[VZ] * mat.mMatrix[VX][VZ] + + mat.mMatrix[VX][VW], + + mV[VX] * mat.mMatrix[VY][VX] + + mV[VY] * mat.mMatrix[VY][VY] + + mV[VZ] * mat.mMatrix[VY][VZ] + + mat.mMatrix[VY][VW], + + mV[VX] * mat.mMatrix[VZ][VX] + + mV[VY] * mat.mMatrix[VZ][VY] + + mV[VZ] * mat.mMatrix[VZ][VZ] + + mat.mMatrix[VZ][VW]); + + return *this; +} + + const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) { if ( !vec.isExactlyZero() && angle ) diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 73738cffd2..76dd938887 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -36,10 +36,12 @@ #include "llerror.h" #include "llmath.h" + #include "llsd.h" class LLVector2; class LLVector4; class LLMatrix3; +class LLMatrix4; class LLVector3d; class LLQuaternion; @@ -115,6 +117,7 @@ class LLVector3 const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v) const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 116e265914..415d2f603b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -668,6 +668,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; + } + updateNumVerts(nverts); updateNumIndices(nindices); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bb90aeb91a..cb30147925 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1687,7 +1687,7 @@ DebugShowRenderInfo Comment - Show depth buffer contents + Show stats about current scene Persist 1 Type @@ -1695,6 +1695,17 @@ Value 0 + DebugShowUploadCost + + Comment + Show what it would cost to upload assets in current scene + Persist + 1 + Type + Boolean + Value + 0 + DebugShowRenderMatrices Comment diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index b25d622d17..9404d7ce6b 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -445,8 +445,7 @@ void init_menus() gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost); - gMenuHolder->childSetLabelArg("Upload Model", "[COST]", upload_cost); - + gAFKMenu = gMenuBarView->getChild("Set Away", TRUE); gBusyMenu = gMenuBarView->getChild("Set Busy", TRUE); gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 0f26975149..53688f1210 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -92,6 +92,15 @@ class LLFileEnableUpload : public view_listener_t } }; +class LLFileEnableUploadModel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + bool new_value = gAgent.getRegion() && !gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice").empty(); + return new_value; + } +}; + //============================================================================ #if LL_WINDOWS @@ -1283,6 +1292,7 @@ void init_menu_file() view_listener_t::addCommit(new LLFileQuit(), "File.Quit"); view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload"); + view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel"); // "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled. } diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 6a9e6f090f..a8702b2c6b 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -4842,7 +4842,6 @@ void process_economy_data(LLMessageSystem *msg, void** /*user_data*/) gMenuHolder->childSetLabelArg("Upload Image", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", llformat("%d", upload_cost)); - gMenuHolder->childSetLabelArg("Upload Model", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", llformat("%d", upload_cost)); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index f554acf1df..5b21e13bf1 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -584,6 +584,20 @@ public: } } + + if (gSavedSettings.getBOOL("DebugShowUploadCost")) + { + addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost)); + ypos += y_inc/2.f; + addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost)); + ypos += y_inc/2.f; + addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost)); + ypos += y_inc/2.f; + addText(xpos, ypos, "Upload Cost: "); + + ypos += y_inc; + } + //temporary hack to give feedback on mesh upload progress if (!gMeshRepo.mUploads.empty()) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 559ae83182..43b2104135 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3553,6 +3553,63 @@ void LLPipeline::renderDebug() } } + if (gSavedSettings.getBOOL("DebugShowUploadCost")) + { + std::set textures; + std::set sculpts; + std::set meshes; + + BOOL selected = TRUE; + if (LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + selected = FALSE; + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + LLSpatialGroup::OctreeNode* node = group->mOctreeNode; + for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem) + { + LLDrawable* drawable = *elem; + LLVOVolume* volume = drawable->getVOVolume(); + if (volume && volume->isSelected() == selected) + { + for (U32 i = 0; i < volume->getNumTEs(); ++i) + { + LLTextureEntry* te = volume->getTE(i); + textures.insert(te->getID()); + } + + if (volume->isSculpted()) + { + LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID(); + if (volume->isMesh()) + { + meshes.insert(sculpt_id); + } + else + { + sculpts.insert(sculpt_id); + } + } + } + } + } + + gPipeline.mDebugTextureUploadCost = textures.size() * 10; + gPipeline.mDebugSculptUploadCost = sculpts.size()*10; + + U32 mesh_cost = 0; + + for (std::set::iterator iter = meshes.begin(); iter != meshes.end(); ++iter) + { + mesh_cost += gMeshRepo.getResourceCost(*iter)*10; + } + + gPipeline.mDebugMeshUploadCost = mesh_cost; + } + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { LLSpatialBridge* bridge = *i; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 33c18c1b86..814c54326a 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -435,6 +435,10 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; + S32 mDebugMeshUploadCost; + S32 mLightingChanges; S32 mGeometryChanges; diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 0d974075f5..05a4e60de7 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -43,14 +43,14 @@ function="File.EnableUpload" /> + function="File.EnableUploadModel" /> + + + + + function="File.EnableUploadModel" /> Date: Thu, 4 Mar 2010 15:30:15 -0600 Subject: Optimiziation pass. Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. --- indra/llrender/llglslshader.cpp | 6 ++ indra/llrender/llvertexbuffer.cpp | 6 ++ indra/llrender/llvertexbuffer.h | 2 + indra/newview/app_settings/settings.xml | 11 +++ indra/newview/lldrawable.cpp | 7 ++ indra/newview/lldrawpool.cpp | 2 +- indra/newview/lldrawpoolalpha.cpp | 132 ++++++++++++++++---------------- indra/newview/lldrawpoolbump.cpp | 4 +- indra/newview/llface.cpp | 4 +- indra/newview/llspatialpartition.cpp | 36 +++++++-- indra/newview/llspatialpartition.h | 7 ++ indra/newview/llviewercontrol.cpp | 1 + indra/newview/llvovolume.cpp | 6 +- indra/newview/pipeline.cpp | 21 ++++- 14 files changed, 160 insertions(+), 85 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ca92cb6580..2b3179116d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -343,8 +343,11 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); } +static LLFastTimer::DeclareTimer FTM_BIND_SHADER("Bind Shader"); + void LLGLSLShader::bind() { + LLFastTimer ftm(FTM_BIND_SHADER); if (gGLManager.mHasShaderObjects) { glUseProgramObjectARB(mProgramObject); @@ -357,8 +360,11 @@ void LLGLSLShader::bind() } } +static LLFastTimer::DeclareTimer FTM_UNBIND_SHADER("Unbind Shader"); + void LLGLSLShader::unbind() { + LLFastTimer ftm(FTM_UNBIND_SHADER); if (gGLManager.mHasShaderObjects) { stop_glerror(); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 415d2f603b..4064e688e8 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -61,6 +61,7 @@ BOOL LLVertexBuffer::sVBOActive = FALSE; BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; +BOOL LLVertexBuffer::sUseStreamDraw = TRUE; std::vector LLVertexBuffer::sDeleteList; @@ -381,6 +382,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : { mUsage = 0 ; } + + if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + { + mUsage = 0; + } S32 stride = calcStride(typemask, mOffsets); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index b785a22976..e2fecdffef 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -83,6 +83,8 @@ public: static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; + + static BOOL sUseStreamDraw; static void initClass(bool use_vbo); static void cleanupClass(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0238fab5af..e234af699b 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7531,6 +7531,17 @@ Value 1 + RenderUseStreamVBO + + Comment + Use VBO's for stream buffers + Persist + 1 + Type + Boolean + Value + 1 + RenderVolumeLODFactor Comment diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 390e950d75..fd9cb18a42 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -683,8 +683,11 @@ BOOL LLDrawable::updateMoveDamped() return done_moving; } +static LLFastTimer::DeclareTimer FTM_UPDATE_DISTANCE("Update Distance"); + void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { + LLFastTimer t(FTM_UPDATE_DISTANCE); if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { llerrs << "WTF?" << llendl; @@ -1317,8 +1320,12 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector* } } +static LLFastTimer::DeclareTimer FTM_BRIDGE_DISTANCE_UPDATE("Bridge Distance"); + void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update) { + LLFastTimer t(FTM_BRIDGE_DISTANCE_UPDATE); + if (mDrawable == NULL) { markDead(); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index ef946ac49e..ae30af3647 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -442,7 +442,6 @@ void LLRenderPass::renderTexture(U32 type, U32 mask) void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture) { - llpushcallstacks ; for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; @@ -475,6 +474,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { + params.mTexture->addTextureStats(params.mVSize); gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; if (params.mTextureMatrix) { diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 875c9ac6a9..75973cfa54 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -294,96 +294,98 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); - if (params.mFullbright) { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) + if (params.mFullbright) + { + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + if (use_shaders) + { + target_shader = fullbright_shader; + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + } + light_enabled = FALSE; + } + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) { initialized_lighting = TRUE; if (use_shaders) { - target_shader = fullbright_shader; + target_shader = simple_shader; } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsDynamic(); } - light_enabled = FALSE; + light_enabled = TRUE; } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = simple_shader; - } - else - { - gPipeline.enableLightsDynamic(); - } - light_enabled = TRUE; - } - // If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - if(use_shaders && (current_shader != target_shader)) - { - llassert(target_shader != NULL); - if (deferred_render && current_shader != NULL) - { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; - } - current_shader = target_shader; - if (deferred_render) - { - gPipeline.bindDeferredShader(*current_shader); - diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - else + // If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + if(use_shaders && (current_shader != target_shader)) { - current_shader->bind(); + llassert(target_shader != NULL); + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + current_shader = target_shader; + if (deferred_render) + { + gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + else + { + current_shader->bind(); + } } - } - else if (!use_shaders && current_shader != NULL) - { - if (deferred_render) + else if (!use_shaders && current_shader != NULL) { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; + if (deferred_render) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + LLGLSLShader::bindNoShader(); + current_shader = NULL; } - LLGLSLShader::bindNoShader(); - current_shader = NULL; - } - - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); - if(params.mTexture.notNull()) + if (params.mGroup) { - params.mTexture->addTextureStats(params.mVSize); + params.mGroup->rebuildMesh(); } - if (params.mTextureMatrix) + + + if (params.mTexture.notNull()) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); + if(params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + } + if (params.mTextureMatrix) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } } } params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - + if (params.mTextureMatrix && params.mTexture.notNull()) { gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index a4a8dc80b5..8f3e775976 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -837,7 +837,6 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 void LLBumpImageList::updateImages() { - llpushcallstacks ; for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -864,7 +863,7 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; + for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -891,7 +890,6 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 770811b587..53330e4d98 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -883,12 +883,14 @@ void LLFace::updateRebuildFlags() } } +static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom"); + BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, const U16 &index_offset) { - llpushcallstacks ; + LLFastTimer t(FTM_FACE_GET_GEOM); const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mVertices.size(); S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size(); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 19bf40b56a..3742f70df5 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1513,6 +1513,7 @@ void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { + LLFastTimer t(FTM_OCCLUSION_READBACK); LLSpatialGroup* parent = getParent(); if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded @@ -1520,7 +1521,6 @@ void LLSpatialGroup::checkOcclusion() } else if (isOcclusionState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back - LLFastTimer t(FTM_OCCLUSION_READBACK); GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { @@ -3422,11 +3422,23 @@ LLCullResult::LLCullResult() void LLCullResult::clear() { mVisibleGroupsSize = 0; + mVisibleGroupsEnd = mVisibleGroups.begin(); + mAlphaGroupsSize = 0; + mAlphaGroupsEnd = mAlphaGroups.begin(); + mOcclusionGroupsSize = 0; + mOcclusionGroupsEnd = mOcclusionGroups.begin(); + mDrawableGroupsSize = 0; + mDrawableGroupsEnd = mDrawableGroups.begin(); + mVisibleListSize = 0; + mVisibleListEnd = mVisibleList.begin(); + mVisibleBridgeSize = 0; + mVisibleBridgeEnd = mVisibleBridge.begin(); + for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { @@ -3435,6 +3447,7 @@ void LLCullResult::clear() mRenderMap[i][j] = 0; } mRenderMapSize[i] = 0; + mRenderMapEnd[i] = mRenderMap[i].begin(); } } @@ -3445,7 +3458,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups() LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups() { - return mVisibleGroups.begin() + mVisibleGroupsSize; + return mVisibleGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() @@ -3455,7 +3468,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups() { - return mAlphaGroups.begin() + mAlphaGroupsSize; + return mAlphaGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() @@ -3465,7 +3478,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups() { - return mOcclusionGroups.begin() + mOcclusionGroupsSize; + return mOcclusionGroupsEnd; } LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() @@ -3475,7 +3488,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups() { - return mDrawableGroups.begin() + mDrawableGroupsSize; + return mDrawableGroupsEnd; } LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() @@ -3485,7 +3498,7 @@ LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList() { - return mVisibleList.begin() + mVisibleListSize; + return mVisibleListEnd; } LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() @@ -3495,7 +3508,7 @@ LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge() { - return mVisibleBridge.begin() + mVisibleBridgeSize; + return mVisibleBridgeEnd; } LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) @@ -3505,7 +3518,7 @@ LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type) { - return mRenderMap[type].begin() + mRenderMapSize[type]; + return mRenderMapEnd[type]; } void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) @@ -3519,6 +3532,7 @@ void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) mVisibleGroups.push_back(group); } ++mVisibleGroupsSize; + mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize; } void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) @@ -3532,6 +3546,7 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) mAlphaGroups.push_back(group); } ++mAlphaGroupsSize; + mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize; } void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) @@ -3545,6 +3560,7 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) mOcclusionGroups.push_back(group); } ++mOcclusionGroupsSize; + mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize; } void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) @@ -3558,6 +3574,7 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) mDrawableGroups.push_back(group); } ++mDrawableGroupsSize; + mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize; } void LLCullResult::pushDrawable(LLDrawable* drawable) @@ -3571,6 +3588,7 @@ void LLCullResult::pushDrawable(LLDrawable* drawable) mVisibleList.push_back(drawable); } ++mVisibleListSize; + mVisibleListEnd = mVisibleList.begin()+mVisibleListSize; } void LLCullResult::pushBridge(LLSpatialBridge* bridge) @@ -3584,6 +3602,7 @@ void LLCullResult::pushBridge(LLSpatialBridge* bridge) mVisibleBridge.push_back(bridge); } ++mVisibleBridgeSize; + mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize; } void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) @@ -3597,6 +3616,7 @@ void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) mRenderMap[type].push_back(draw_info); } ++mRenderMapSize[type]; + mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type]; } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index c5719bebcc..ef6b915e5c 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -535,12 +535,19 @@ private: U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES]; sg_list_t mVisibleGroups; + sg_list_t::iterator mVisibleGroupsEnd; sg_list_t mAlphaGroups; + sg_list_t::iterator mAlphaGroupsEnd; sg_list_t mOcclusionGroups; + sg_list_t::iterator mOcclusionGroupsEnd; sg_list_t mDrawableGroups; + sg_list_t::iterator mDrawableGroupsEnd; drawable_list_t mVisibleList; + drawable_list_t::iterator mVisibleListEnd; bridge_list_t mVisibleBridge; + bridge_list_t::iterator mVisibleBridgeEnd; drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES]; + drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES]; }; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 0b7f6900ed..1d99be9960 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -571,6 +571,7 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2)); + gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2)); gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _2)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2)); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index eb2e6e3d76..39db6196a3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3422,7 +3422,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { - llpushcallstacks ; if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -3651,9 +3650,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry"); +static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild"); + void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { - llpushcallstacks ; llassert(group); if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY)) { @@ -3664,6 +3664,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { + LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) @@ -3750,7 +3751,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort) { - llpushcallstacks ; //calculate maximum number of vertices to store in a single buffer U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 43b2104135..eb3ad95586 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -362,6 +362,7 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -1739,8 +1740,12 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +static LLFastTimer::DeclareTimer FTM_DO_OCCLUSION("Do Occlusion"); + void LLPipeline::doOcclusion(LLCamera& camera) { + LLFastTimer t(FTM_DO_OCCLUSION); + LLVertexBuffer::unbind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) @@ -1816,7 +1821,6 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { - llpushcallstacks ; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1961,9 +1965,13 @@ void LLPipeline::updateGeom(F32 max_dtime) updateMovedList(mMovedBridge); } +static LLFastTimer::DeclareTimer FTM_MARK_VISIBLE("Mark Visible"); + void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + LLFastTimer t(FTM_MARK_VISIBLE); + if(!drawablep || drawablep->isDead()) { return; @@ -4704,8 +4712,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) mLightMask = 0; } +static LLFastTimer::DeclareTimer FTM_ENABLE_LIGHTS("Enable Lights"); + void LLPipeline::enableLights(U32 mask) { + LLFastTimer ftm(FTM_ENABLE_LIGHTS); + assertInitialized(); if (mLightingDetail == 0) @@ -4813,16 +4825,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - if (mLightingDetail >= 2) + /*if (mLightingDetail >= 2) { glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + }*/ } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default + //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default } //============================================================================ @@ -5425,6 +5437,7 @@ void LLPipeline::resetVertexBuffers() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) -- cgit v1.3 From 3ea01fb66e75ec6da1cee994da37ef461af66a48 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 5 Mar 2010 10:49:05 -0600 Subject: Remove some fast timers that were being futzy. --- indra/llrender/llglslshader.cpp | 6 ------ indra/newview/lldrawable.cpp | 7 ------- indra/newview/pipeline.cpp | 13 ++----------- 3 files changed, 2 insertions(+), 24 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2b3179116d..ca92cb6580 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -343,11 +343,8 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); } -static LLFastTimer::DeclareTimer FTM_BIND_SHADER("Bind Shader"); - void LLGLSLShader::bind() { - LLFastTimer ftm(FTM_BIND_SHADER); if (gGLManager.mHasShaderObjects) { glUseProgramObjectARB(mProgramObject); @@ -360,11 +357,8 @@ void LLGLSLShader::bind() } } -static LLFastTimer::DeclareTimer FTM_UNBIND_SHADER("Unbind Shader"); - void LLGLSLShader::unbind() { - LLFastTimer ftm(FTM_UNBIND_SHADER); if (gGLManager.mHasShaderObjects) { stop_glerror(); diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index fd9cb18a42..390e950d75 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -683,11 +683,8 @@ BOOL LLDrawable::updateMoveDamped() return done_moving; } -static LLFastTimer::DeclareTimer FTM_UPDATE_DISTANCE("Update Distance"); - void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { - LLFastTimer t(FTM_UPDATE_DISTANCE); if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { llerrs << "WTF?" << llendl; @@ -1320,12 +1317,8 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector* } } -static LLFastTimer::DeclareTimer FTM_BRIDGE_DISTANCE_UPDATE("Bridge Distance"); - void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update) { - LLFastTimer t(FTM_BRIDGE_DISTANCE_UPDATE); - if (mDrawable == NULL) { markDead(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index eb3ad95586..e65c8b9af8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -511,6 +511,7 @@ void LLPipeline::destroyGL() } static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + void LLPipeline::resizeScreenTexture() { LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); @@ -1740,12 +1741,8 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } -static LLFastTimer::DeclareTimer FTM_DO_OCCLUSION("Do Occlusion"); - void LLPipeline::doOcclusion(LLCamera& camera) { - LLFastTimer t(FTM_DO_OCCLUSION); - LLVertexBuffer::unbind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) @@ -1965,12 +1962,9 @@ void LLPipeline::updateGeom(F32 max_dtime) updateMovedList(mMovedBridge); } -static LLFastTimer::DeclareTimer FTM_MARK_VISIBLE("Mark Visible"); - void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - LLFastTimer t(FTM_MARK_VISIBLE); if(!drawablep || drawablep->isDead()) { @@ -4712,12 +4706,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) mLightMask = 0; } -static LLFastTimer::DeclareTimer FTM_ENABLE_LIGHTS("Enable Lights"); - void LLPipeline::enableLights(U32 mask) { - LLFastTimer ftm(FTM_ENABLE_LIGHTS); - assertInitialized(); if (mLightingDetail == 0) @@ -5573,6 +5563,7 @@ void LLPipeline::bindScreenToTexture() } static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); -- cgit v1.3 From 80ab668f4494601b6968748e227208f5b95a63bf Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 7 Mar 2010 18:31:32 +0000 Subject: Add support for glBlendFuncSeparate(). I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. --- indra/llrender/llgl.cpp | 28 +++++++++++++++++++++++++++- indra/llrender/llgl.h | 1 + indra/llrender/llglheaders.h | 22 +++++++++++++++++++++- indra/llrender/llrender.cpp | 41 ++++++++++++++++++++++++++++++++++++----- indra/llrender/llrender.h | 10 ++++++++-- 5 files changed, 93 insertions(+), 9 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a3f7a946ec..4c256f4b06 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -185,6 +185,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = // GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_EXT_blend_func_separate +PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; + // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; @@ -324,6 +327,7 @@ LLGLManager::LLGLManager() : mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mHasFramebufferMultisample(FALSE), + mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), mHasPBuffer(FALSE), @@ -632,6 +636,12 @@ void LLGLManager::initExtensions() mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; +# endif +# if GL_EXT_blend_func_separate + mHasBlendFuncSeparate = TRUE; +#else +#error XXXXXX + mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; @@ -659,6 +669,7 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); @@ -682,6 +693,7 @@ void LLGLManager::initExtensions() mHasFramebufferObject = FALSE; mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; + mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -706,6 +718,7 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; + mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ @@ -734,7 +747,8 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - + if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + } #endif // LL_LINUX || LL_SOLARIS @@ -782,6 +796,14 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } + if (!mHasBlendFuncSeparate) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; + } + if (!mHasDrawBuffers) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; + } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -852,6 +874,10 @@ void LLGLManager::initExtensions() { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } + if (mHasBlendFuncSeparate) + { + glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 91421f3c95..0c2da7dd08 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -87,6 +87,7 @@ public: BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; BOOL mHasFramebufferMultisample; + BOOL mHasBlendFuncSeparate; // ARB Extensions BOOL mHasVertexBufferObject; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index f33ae7d8f0..f6d35bc766 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -216,6 +216,9 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -249,7 +252,10 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; # include "GL/glh_extensions.h" # undef __APPLE__ -#elif LL_LINUX +#elif LL_LINUX +//---------------------------------------------------------------------------- +// LL_LINUX + //---------------------------------------------------------------------------- // Linux, MESA headers, but not necessarily assuming MESA runtime. // quotes so we get libraries/.../GL/ version @@ -285,6 +291,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; # define LL_LINUX_NV_GL_HEADERS 0 #endif // LL_LINUX && defined(WINGDIAPI) + #if LL_LINUX_NV_GL_HEADERS // Missing functions when using nvidia headers: extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; @@ -445,6 +452,9 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -473,7 +483,10 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; + #elif LL_WINDOWS +//---------------------------------------------------------------------------- +// LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. #define WIN32_LEAN_AND_MEAN @@ -641,6 +654,9 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; +//GL_EXT_blend_func_separate +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; + //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; @@ -669,6 +685,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; + #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN @@ -685,6 +702,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include +//GL_EXT_blend_func_separate +extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; + // GL_EXT_framebuffer_object extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 57e7dbe77d..6622178196 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -766,8 +766,10 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrBlendSFactor = BF_UNDEF; - mCurrBlendDFactor = BF_UNDEF; + mCurrBlendColorSFactor = BF_UNDEF; + mCurrBlendAlphaSFactor = BF_UNDEF; + mCurrBlendColorDFactor = BF_UNDEF; + mCurrBlendAlphaDFactor = BF_UNDEF; } LLRender::~LLRender() @@ -975,15 +977,44 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) { llassert(sfactor < BF_UNDEF); llassert(dfactor < BF_UNDEF); - if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor) + if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor || + mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor) { - mCurrBlendSFactor = sfactor; - mCurrBlendDFactor = dfactor; + mCurrBlendColorSFactor = sfactor; + mCurrBlendAlphaSFactor = sfactor; + mCurrBlendColorDFactor = dfactor; + mCurrBlendAlphaDFactor = dfactor; flush(); glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); } } +void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, + eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor) +{ + llassert(color_sfactor < BF_UNDEF); + llassert(color_dfactor < BF_UNDEF); + llassert(alpha_sfactor < BF_UNDEF); + llassert(alpha_dfactor < BF_UNDEF); + if (!gGLManager.mHasBlendFuncSeparate) + { + LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl; + blendFunc(color_sfactor, color_dfactor); + return; + } + if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor || + mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor) + { + mCurrBlendColorSFactor = color_sfactor; + mCurrBlendAlphaSFactor = alpha_sfactor; + mCurrBlendColorDFactor = color_dfactor; + mCurrBlendAlphaDFactor = alpha_dfactor; + flush(); + glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], + sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); + } +} + LLTexUnit* LLRender::getTexUnit(U32 index) { if (index < mTexUnits.size()) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index a73a128368..3cda4b5770 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -323,7 +323,11 @@ public: void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f); + // applies blend func to both color and alpha void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor); + // applies separate blend functions to color and alpha + void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, + eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); LLTexUnit* getTexUnit(U32 index); @@ -362,8 +366,10 @@ private: std::vector mTexUnits; LLTexUnit* mDummyTexUnit; - eBlendFactor mCurrBlendSFactor; - eBlendFactor mCurrBlendDFactor; + eBlendFactor mCurrBlendColorSFactor; + eBlendFactor mCurrBlendColorDFactor; + eBlendFactor mCurrBlendAlphaSFactor; + eBlendFactor mCurrBlendAlphaDFactor; F32 mMaxAnisotropy; std::list mUIOffset; -- cgit v1.3 From b9a2c6eafacdaa4838cd62672b3255c3e9c0ee16 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Mon, 8 Mar 2010 15:48:27 +0000 Subject: Remove a '#error XXX' I was using to test ifdef-hell. --- indra/llrender/llgl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4c256f4b06..97019d48c4 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -640,7 +640,6 @@ void LLGLManager::initExtensions() # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else -#error XXXXXX mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; -- cgit v1.3 From fc0bbcbc26aa4fdd8770b9777c58f10d651136e9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 25 Mar 2010 19:22:08 -0500 Subject: rigged attachments WIP --- indra/llrender/llvertexbuffer.cpp | 14 ++++++++++++++ indra/llrender/llvertexbuffer.h | 5 +++++ 2 files changed, 19 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4064e688e8..d5b00f27a7 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -62,6 +62,7 @@ BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; +S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; @@ -76,6 +77,7 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLVector3), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; @@ -1015,6 +1017,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } + +bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index) +{ + return VertexBufferStrider::get(*this, strider, index); +} + bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); @@ -1284,6 +1292,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT])); } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + if (data_mask & MAP_CLOTHWEIGHT) { glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e2fecdffef..225237215c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -84,6 +84,8 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; + static S32 sWeight4Loc; + static BOOL sUseStreamDraw; static void initClass(bool use_vbo); @@ -109,6 +111,7 @@ public: // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, + TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, TYPE_INDEX, @@ -124,6 +127,7 @@ public: // These use VertexAttribPointer and should possibly be made generic MAP_BINORMAL = (1<& strider, S32 index=0); bool getColorStrider(LLStrider& strider, S32 index=0); bool getWeightStrider(LLStrider& strider, S32 index=0); + bool getWeight4Strider(LLStrider& strider, S32 index=0); bool getClothWeightStrider(LLStrider& strider, S32 index=0); BOOL isEmpty() const { return mEmpty; } -- cgit v1.3 From 47ffcdb93d6e2ac1f9d497e43e0213c98d129254 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 6 Apr 2010 16:24:08 -0500 Subject: Rigged attachments (almost works). --- indra/llmath/llvolume.cpp | 22 +++++--- indra/llrender/llglslshader.cpp | 14 ++++- indra/llrender/llglslshader.h | 3 +- indra/llrender/llshadermgr.cpp | 8 +++ indra/newview/lldrawpoolavatar.cpp | 26 ++++++++- indra/newview/lldrawpoolavatar.h | 2 + indra/newview/llface.cpp | 18 +++++- indra/newview/llface.h | 4 +- indra/newview/llspatialpartition.h | 7 +++ indra/newview/llviewershadermgr.cpp | 25 +++++++++ indra/newview/llviewershadermgr.h | 3 + indra/newview/llvoavatar.cpp | 109 ++++++++++++++++++++++++++++++++++++ indra/newview/llvoavatar.h | 1 + indra/newview/llvovolume.cpp | 20 +++++++ 14 files changed, 247 insertions(+), 15 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index c563af592f..fdd48b9e9e 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2013,22 +2013,23 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) if (mdl[i].has("Weights")) { face.mWeights.resize(num_verts); + LLSD::Binary weights = mdl[i]["Weights"]; - LLSD::Binary::iterator iter = weights.begin(); + U32 idx = 0; U32 cur_vertex = 0; - while (iter != weights.end()) + while (idx < weights.size() && cur_vertex < num_verts) { - const S32 END_INFLUENCES = 0xFF; - U8 joint = *(iter++); + const U8 END_INFLUENCES = 0xFF; + U8 joint = weights[idx++]; U32 cur_influence = 0; while (joint != END_INFLUENCES) { - U16 influence = *(iter++); + U16 influence = weights[idx++]; influence = influence << 8; - influence |= *(iter++); + influence |= weights[idx++]; F32 w = llmin((F32) influence / 65535.f, 0.99999f); face.mWeights[cur_vertex].mV[cur_influence++] = (F32) joint + w; @@ -2039,13 +2040,18 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) } else { - joint = *(iter++); + joint = weights[idx++]; } } cur_vertex++; - iter++; } + + if (cur_vertex != num_verts || idx != weights.size()) + { + llwarns << "Vertex weight count does not match vertex count!" << llendl; + } + } LLVector3 min_pos; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ca92cb6580..949057df04 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -61,7 +61,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), +hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), hasGamma(false), hasLighting(false), calculatesAtmospherics(false) { } @@ -717,6 +717,18 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) return -1; } +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } +} + void LLGLSLShader::uniform1i(const string& uniform, GLint v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 166d4af04c..dc493ba162 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -109,7 +110,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1286e91e49..23b76351eb 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -152,6 +152,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } + + if (features->hasObjectSkinning) + { + if (!shader->attachObject("avatar/objectSkinV.glsl")) + { + return FALSE; + } + } /////////////////////////////////////// // Attach Fragment Shader Features Next diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 012e41383f..9311a5f60e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -320,7 +320,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) S32 LLDrawPoolAvatar::getNumPasses() { - return LLPipeline::sImpostorRender ? 1 : 3; + return LLPipeline::sImpostorRender ? 1 : 4; } void LLDrawPoolAvatar::render(S32 pass) @@ -357,6 +357,8 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) break; case 2: beginSkinned(); + case 3: + beginRigged(); break; } } @@ -381,6 +383,10 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) break; case 2: endSkinned(); + break; + case 3: + endRigged(); + break; } } @@ -566,6 +572,18 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } +void LLDrawPoolAvatar::beginRigged() +{ + gSkinnedObjectSimpleProgram.bind(); + LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endRigged() +{ + gSkinnedObjectSimpleProgram.unbind(); + LLVertexBuffer::sWeight4Loc = -1; +} + void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; @@ -711,6 +729,12 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->renderRigid(); return; } + + if (pass == 3) + { + avatarp->renderSkinnedAttachments(); + return; + } if (sShaderLevel > 0) { diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index b947943619..c43aa9b1e3 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -90,10 +90,12 @@ public: void beginRigid(); void beginFootShadow(); void beginSkinned(); + void beginRigged(); void endRigid(); void endFootShadow(); void endSkinned(); + void endRigged(); void beginDeferredImpostor(); void beginDeferredRigid(); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 53330e4d98..bc3e04db18 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -888,7 +888,8 @@ static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom"); BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, - const U16 &index_offset) + const U16 &index_offset, + bool force_rebuild) { LLFastTimer t(FTM_FACE_GET_GEOM); const LLVolumeFace &vf = volume.getVolumeFace(f); @@ -925,8 +926,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLStrider colors; LLStrider binormals; LLStrider indicesp; + LLStrider weights; - BOOL full_rebuild = mDrawablep->isState(LLDrawable::REBUILD_VOLUME); + BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); LLVector3 scale; @@ -944,6 +946,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, BOOL rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); BOOL rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); BOOL rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); + bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); const LLTextureEntry *tep = mVObjp->getTE(f); U8 bump_code = tep ? tep->getBumpmap() : 0; @@ -960,7 +963,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { mVertexBuffer->getBinormalStrider(binormals, mGeomIndex); } - + if (rebuild_weights) + { + mVertexBuffer->getWeight4Strider(weights, mGeomIndex); + } + F32 tcoord_xoffset = 0.f ; F32 tcoord_yoffset = 0.f ; F32 tcoord_xscale = 1.f ; @@ -1338,6 +1345,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, *binormals++ = binormal; } + if (rebuild_weights) + { + *weights++ = vf.mWeights[i]; + } + if (rebuild_color) { *colors++ = color; diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 67dd97e6f7..06ec043c76 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -73,6 +73,7 @@ public: HUD_RENDER = 0x0008, USE_FACE_COLOR = 0x0010, TEXTURE_ANIM = 0x0020, + RIGGED = 0x0040, }; static void initClass(); @@ -145,7 +146,8 @@ public: BOOL getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, - const U16 &index_offset); + const U16 &index_offset, + bool force_rebuild = false); // For avatar U16 getGeometryAvatar( diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index d74216de2d..b5e5967374 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -615,6 +615,13 @@ public: class LLVolumeGeometryManager: public LLGeometryManager { public: + typedef enum + { + NONE = 0, + BATCH_SORT, + DISTANCE_SORT + } eSortType; + virtual ~LLVolumeGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a0d0b9d490..8a68dd6ea7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -77,6 +77,9 @@ LLGLSLShader gObjectFullbrightShinyProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +//object hardware skinning shaders +LLGLSLShader gSkinnedObjectSimpleProgram; + //environment shaders LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; @@ -148,6 +151,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectSimpleProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); @@ -195,6 +199,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedAttribs.push_back("materialColor"); mReservedAttribs.push_back("specularColor"); mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("object_weight"); mAvatarAttribs.reserve(5); mAvatarAttribs.push_back("weight"); @@ -548,6 +553,9 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); gObjectShinyWaterProgram.unload(); + + gSkinnedObjectSimpleProgram.unload(); + gWaterProgram.unload(); gUnderWaterProgram.unload(); gTerrainProgram.unload(); @@ -625,6 +633,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightSpecularV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); + shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -1214,6 +1223,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gSkinnedObjectSimpleProgram.unload(); return FALSE; } @@ -1323,6 +1333,21 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; + gSkinnedObjectSimpleProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); + } if( !success ) { diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index ac2b4624e0..83a650cdbc 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -82,6 +82,7 @@ public: MATERIAL_COLOR = 0, SPECULAR_COLOR, BINORMAL, + OBJECT_WEIGHT, END_RESERVED_ATTRIBS } eGLSLReservedAttribs; @@ -313,6 +314,8 @@ extern LLGLSLShader gObjectFullbrightShinyProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; +extern LLGLSLShader gSkinnedObjectSimpleProgram; + //environment shaders extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index c400e8510e..535440692f 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -64,6 +64,7 @@ #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llmoveview.h" #include "llquantize.h" @@ -79,6 +80,7 @@ #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" +#include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvovolume.h" @@ -3644,6 +3646,113 @@ bool LLVOAvatar::shouldAlphaMask() } +U32 LLVOAvatar::renderSkinnedAttachments() +{ + U32 num_indices = 0; + + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT4; + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->isState(LLFace::RIGGED)) + { + LLVolume* volume = attached_object->getVolume(); + const LLVolumeFace& vol_face = volume->getVolumeFace(i); + + const LLMeshSkinInfo* skin = NULL; + LLVertexBuffer* buff = face->mVertexBuffer; + + if (!buff || + !buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) || + buff->getRequestedVerts() != vol_face.mVertices.size()) + { + face->mVertexBuffer = NULL; + face->mLastVertexBuffer = NULL; + buff = NULL; + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.notNull()) + { + skin = gMeshRepo.getSkinInfo(mesh_id); + if (skin) + { + face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); + face->mVertexBuffer->allocateBuffer(vol_face.mVertices.size(), vol_face.mIndices.size(), true); + + face->setGeomIndex(0); + face->setIndicesIndex(0); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + LLMatrix3 mat_normal; + + face->getGeometryVolume(*volume, i, mat_vert, mat_normal, offset, true); + buff = face->mVertexBuffer; + } + } + } + + if (buff) + { + if (skin) + { + LLMatrix4 mat[64]; + + for (U32 i = 0; i < skin->mJointNames.size(); ++i) + { + LLJoint* joint = getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } + } + + gSkinnedObjectSimpleProgram.uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + buff->setBuffer(data_mask); + + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount(); + S32 offset = face->getIndicesStart(); + U32 count = face->getIndicesCount(); + + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + } + } + } + } + } + } + } + + return num_indices; +} + //----------------------------------------------------------------------------- // renderSkinned() //----------------------------------------------------------------------------- diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index d5485413f4..b0535a4a26 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -339,6 +339,7 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); + U32 renderSkinnedAttachments(); U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); static void deleteCachedImages(bool clearAll=true); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index bc83e11fd2..56fb42bb89 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3496,6 +3496,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); + bool rigged = vobj->isAttachment() && + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3503,6 +3507,22 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { + facep->mVertexBuffer = NULL; + facep->mLastVertexBuffer = NULL; + facep->setState(LLFace::RIGGED); + } + + continue; + } + else + { + facep->clearState(LLFace::RIGGED); + } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->mVertexBuffer = NULL; -- cgit v1.3 From 54dd30cc426e16aa99b4f7eea080bbeae0656843 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 15 Apr 2010 00:04:17 -0500 Subject: More rigged attachments work. --- indra/llrender/llshadermgr.cpp | 33 +++++++++++++++++++++------------ indra/llrender/llvertexbuffer.cpp | 21 +++++++++++++++++++++ indra/newview/lldrawpoolavatar.cpp | 3 ++- indra/newview/llvoavatar.cpp | 12 +++++++++--- 4 files changed, 53 insertions(+), 16 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 23b76351eb..8fc7163b83 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -322,10 +322,13 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type) { GLenum error; - error = glGetError(); - if (error != GL_NO_ERROR) + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + } } LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL; @@ -380,10 +383,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //create shader object GLhandleARB ret = glCreateShaderObjectARB(type); - error = glGetError(); - if (error != GL_NO_ERROR) + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + } } else { @@ -415,13 +421,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) + if (gDebugGL) { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; - dumpObjectLog(ret); - ret = 0; + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) + { + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; + dumpObjectLog(ret); + ret = 0; + } } } else diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index d5b00f27a7..668e9e55f9 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -212,6 +212,27 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); } + if (sLastMask & MAP_WEIGHT4) + { + if (sWeight4Loc < 0) + { + llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; + } + + if (!(data_mask & MAP_WEIGHT4)) + { //disable 4-component skin weight + glDisableVertexAttribArrayARB(sWeight4Loc); + } + } + else if (data_mask & MAP_WEIGHT4) + { + if (sWeight4Loc >= 0) + { //enable 4-component skin weight + glEnableVertexAttribArrayARB(sWeight4Loc); + } + } + + sLastMask = data_mask; } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index de9b71a9b8..1a2558ac5f 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -325,7 +325,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) S32 LLDrawPoolAvatar::getNumPasses() { - return LLPipeline::sImpostorRender ? 1 : 3; + return LLPipeline::sImpostorRender ? 1 : 4; } void LLDrawPoolAvatar::render(S32 pass) @@ -588,6 +588,7 @@ void LLDrawPoolAvatar::beginRigged() void LLDrawPoolAvatar::endRigged() { sVertexProgram = NULL; + LLVertexBuffer::unbind(); gSkinnedObjectSimpleProgram.unbind(); LLVertexBuffer::sWeight4Loc = -1; } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 201c4ce1d5..8bf4c0ab96 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3728,8 +3728,8 @@ U32 LLVOAvatar::renderSkinnedAttachments() LLJoint* joint = getJoint(skin->mJointNames[i]); if (joint) { - mat[i] = skin->mInvBindMatrix[i]; - mat[i] *= joint->getWorldMatrix(); + mat[i*2+0] = skin->mInvBindMatrix[i]; + mat[i*2+1] = joint->getWorldMatrix(); } } @@ -3737,6 +3737,10 @@ U32 LLVOAvatar::renderSkinnedAttachments() skin->mJointNames.size(), FALSE, (GLfloat*) mat[0].mMatrix); + gSkinnedObjectSimpleProgram.uniformMatrix4fv("matrixPalette[0]", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); buff->setBuffer(data_mask); @@ -3745,7 +3749,9 @@ U32 LLVOAvatar::renderSkinnedAttachments() S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); - buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + glPointSize(8.f); + buff->drawRange(LLRender::POINTS, start, end, count, offset); + glPointSize(1.f); } } } -- cgit v1.3 From a49b1f5e00ae1a03469de5fae4b36233a0442b54 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Apr 2010 11:38:07 -0500 Subject: Make assert_glerror not a hotspot. --- indra/llrender/llgl.cpp | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 97019d48c4..2ee7b16cf3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1039,23 +1039,8 @@ void flush_glerror() glGetError(); } -void assert_glerror() +void do_assert_glerror() { - if (!gGLActive) - { - //llwarns << "GL used while not active!" << llendl; - - if (gDebugSession) - { - //ll_fail("GL used while not active"); - } - } - - if (gNoRender || !gDebugGL) - { - return; - } - if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; @@ -1107,6 +1092,25 @@ void assert_glerror() } } +void assert_glerror() +{ + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (!gNoRender && gDebugGL) + { + do_assert_glerror(); + } +} + + void clear_glerror() { // Create or update texture to be used with this data -- cgit v1.3 From 9eb4dc94d58a6cb7fe247f30bde08c126f99d820 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Apr 2010 11:38:07 -0500 Subject: Make assert_glerror not a hotspot. (transplanted from 8476304a30a3c387a722b33743ef3385e85f85a0) --- indra/llrender/llgl.cpp | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 97019d48c4..2ee7b16cf3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1039,23 +1039,8 @@ void flush_glerror() glGetError(); } -void assert_glerror() +void do_assert_glerror() { - if (!gGLActive) - { - //llwarns << "GL used while not active!" << llendl; - - if (gDebugSession) - { - //ll_fail("GL used while not active"); - } - } - - if (gNoRender || !gDebugGL) - { - return; - } - if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; @@ -1107,6 +1092,25 @@ void assert_glerror() } } +void assert_glerror() +{ + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (!gNoRender && gDebugGL) + { + do_assert_glerror(); + } +} + + void clear_glerror() { // Create or update texture to be used with this data -- cgit v1.3 From 8496f2673971d0b3ba0f22623d7007cd163f8b02 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 22 Apr 2010 16:28:33 +0100 Subject: Let GL errors be caught on Linux - don't know why this was disabled. --- indra/llrender/llgl.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2ee7b16cf3..7ff68fe34b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1041,7 +1041,7 @@ void flush_glerror() void do_assert_glerror() { - if (!gGLManager.mInited) + if (LL_UNLIKELY(!gGLManager.mInited)) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; } @@ -1049,10 +1049,9 @@ void do_assert_glerror() GLenum error; error = glGetError(); BOOL quit = FALSE; - while (error) + while (LL_UNLIKELY(error)) { quit = TRUE; -#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -1076,7 +1075,6 @@ void do_assert_glerror() } } error = glGetError(); -#endif } if (quit) -- cgit v1.3 From 02d9320afd91713a28b0b40a249feee064bd4ad2 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 22 Apr 2010 16:28:33 +0100 Subject: Let GL errors be caught on Linux - don't know why this was disabled. (transplanted from a149524a63039870704a498952d9bb3aa599b472) --- indra/llrender/llgl.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2ee7b16cf3..7ff68fe34b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1041,7 +1041,7 @@ void flush_glerror() void do_assert_glerror() { - if (!gGLManager.mInited) + if (LL_UNLIKELY(!gGLManager.mInited)) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; } @@ -1049,10 +1049,9 @@ void do_assert_glerror() GLenum error; error = glGetError(); BOOL quit = FALSE; - while (error) + while (LL_UNLIKELY(error)) { quit = TRUE; -#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -1076,7 +1075,6 @@ void do_assert_glerror() } } error = glGetError(); -#endif } if (quit) -- cgit v1.3 From c074404d9dbaa7ccdbd863e4a9e7e3eff97e7816 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Apr 2010 14:44:34 -0500 Subject: Que? --- indra/llrender/llvertexbuffer.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 668e9e55f9..7fa47cd171 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -271,9 +271,22 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi return; } + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + + if (gDebugGL && !useVBOs()) + { + for (U32 i = 0; i < count; ++i) + { + if (idx[i] < start || idx[i] > end) + { + llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; + } + } + } + stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - ((U16*) getIndicesPointer()) + indices_offset); + idx); stop_glerror(); } -- cgit v1.3 From 5715a9269b66de59ee59637fbb09e9430bfb244f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Apr 2010 23:16:39 -0500 Subject: Fix for broken shader loading behavior when Debug GL enabled. --- indra/llrender/llshadermgr.cpp | 29 +++++++++++++++++------------ indra/newview/lldrawpoolavatar.cpp | 13 ++++++++++++- 2 files changed, 29 insertions(+), 13 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 8fc7163b83..17fc7fe120 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -391,26 +391,31 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; } } - else + + //load source + glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); + + if (gDebugGL) { - //load source - glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); error = glGetError(); if (error != GL_NO_ERROR) { LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL; } - else + } + + //compile source + glCompileShaderARB(ret); + + if (gDebugGL) + { + error = glGetError(); + if (error != GL_NO_ERROR) { - //compile source - glCompileShaderARB(ret); - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; } } + //free memory for (GLuint i = 0; i < count; i++) { @@ -421,7 +426,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - if (gDebugGL) + if (gDebugGL || success == GL_FALSE) { error = glGetError(); if (error != GL_NO_ERROR || success == GL_FALSE) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4b7de97101..62226383a4 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -352,7 +352,18 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) S32 LLDrawPoolAvatar::getNumPasses() { - return LLPipeline::sImpostorRender ? 1 : 4; + if (LLPipeline::sImpostorRender) + { + return 1; + } + else if (getVertexShaderLevel() > 0) + { + return 4; + } + else + { + return 3; + } } void LLDrawPoolAvatar::render(S32 pass) -- cgit v1.3 From 95ca4315e3791fd9748edb5fe0d76719de6854ae Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Apr 2010 00:38:10 -0500 Subject: Fix for stupid shader loading mistake. --- indra/llrender/llshadermgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 17fc7fe120..0f54ebeb69 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -321,7 +321,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type) { - GLenum error; + GLenum error = GL_NO_ERROR; if (gDebugGL) { error = glGetError(); -- cgit v1.3 From b0fa1e011f14356b3634f39d32f43e244b6f1298 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 30 Apr 2010 13:50:59 +0100 Subject: EXT-7162 90% transparent textures are invisible when Lighting and Shadows are enabled (transplanted from 0aaf4b4676f27560cc436d0ff74b7d812a1e6662) --- indra/llrender/llimagegl.cpp | 43 ++++++++++++++++++++++++++++++++++--------- 1 file changed, 34 insertions(+), 9 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 00f0fd5b9a..2f02ccf30b 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1653,6 +1653,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) } U32 length = w * h; + U32 alphatotal = 0; U32 sample[16]; memset(sample, 0, sizeof(U32)*16); @@ -1672,11 +1673,15 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) const GLubyte* current = rowstart; for (U32 x = 0; x < w; x+=2) { - U32 s1 = current[0]; - U32 s2 = current[w * mAlphaStride]; + const U32 s1 = current[0]; + alphatotal += s1; + const U32 s2 = current[w * mAlphaStride]; + alphatotal += s2; current += mAlphaStride; - U32 s3 = current[0]; - U32 s4 = current[w * mAlphaStride]; + const U32 s3 = current[0]; + alphatotal += s3; + const U32 s4 = current[w * mAlphaStride]; + alphatotal += s4; current += mAlphaStride; ++sample[s1/16]; @@ -1684,19 +1689,23 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) ++sample[s3/16]; ++sample[s4/16]; - sample[(s1+s2+s3+s4)/(16 * 4)] += 4; + const U32 asum = (s1+s2+s3+s4); + alphatotal += asum; + sample[asum/(16*4)] += 4; } rowstart += 2 * w * mAlphaStride; } - length += length; + length *= 2; // we sampled everything twice, essentially } else { const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; for (U32 i = 0; i < length; i++) { - ++sample[*current/16]; + const U32 s1 = *current; + alphatotal += s1; + ++sample[s1/16]; current += mAlphaStride; } } @@ -1704,15 +1713,31 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) // if more than 1/16th of alpha samples are mid-range, this // shouldn't be treated as a 1-bit mask + // also, if all of the alpha samples are clumped on one half + // of the range (but not at an absolute extreme), then consider + // this to be an intentional effect and don't treat as a mask. + U32 midrangetotal = 0; for (U32 i = 4; i < 11; i++) { midrangetotal += sample[i]; } + U32 lowerhalftotal = 0; + for (U32 i = 0; i < 8; i++) + { + lowerhalftotal += sample[i]; + } + U32 upperhalftotal = 0; + for (U32 i = 8; i < 16; i++) + { + upperhalftotal += sample[i]; + } - if (midrangetotal > length/16) + if (midrangetotal > length/16 || // lots of midrange, or + (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or + (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { - mIsMask = FALSE; + mIsMask = FALSE; // not suitable for masking } else { -- cgit v1.3 From 5ab2d0755578b4129b532f67a78d780be039fed0 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 30 Apr 2010 13:50:59 +0100 Subject: EXT-7162 90% transparent textures are invisible when Lighting and Shadows are enabled --- indra/llrender/llimagegl.cpp | 43 ++++++++++++++++++++++++++++++++++--------- 1 file changed, 34 insertions(+), 9 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 00f0fd5b9a..2f02ccf30b 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1653,6 +1653,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) } U32 length = w * h; + U32 alphatotal = 0; U32 sample[16]; memset(sample, 0, sizeof(U32)*16); @@ -1672,11 +1673,15 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) const GLubyte* current = rowstart; for (U32 x = 0; x < w; x+=2) { - U32 s1 = current[0]; - U32 s2 = current[w * mAlphaStride]; + const U32 s1 = current[0]; + alphatotal += s1; + const U32 s2 = current[w * mAlphaStride]; + alphatotal += s2; current += mAlphaStride; - U32 s3 = current[0]; - U32 s4 = current[w * mAlphaStride]; + const U32 s3 = current[0]; + alphatotal += s3; + const U32 s4 = current[w * mAlphaStride]; + alphatotal += s4; current += mAlphaStride; ++sample[s1/16]; @@ -1684,19 +1689,23 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) ++sample[s3/16]; ++sample[s4/16]; - sample[(s1+s2+s3+s4)/(16 * 4)] += 4; + const U32 asum = (s1+s2+s3+s4); + alphatotal += asum; + sample[asum/(16*4)] += 4; } rowstart += 2 * w * mAlphaStride; } - length += length; + length *= 2; // we sampled everything twice, essentially } else { const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; for (U32 i = 0; i < length; i++) { - ++sample[*current/16]; + const U32 s1 = *current; + alphatotal += s1; + ++sample[s1/16]; current += mAlphaStride; } } @@ -1704,15 +1713,31 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) // if more than 1/16th of alpha samples are mid-range, this // shouldn't be treated as a 1-bit mask + // also, if all of the alpha samples are clumped on one half + // of the range (but not at an absolute extreme), then consider + // this to be an intentional effect and don't treat as a mask. + U32 midrangetotal = 0; for (U32 i = 4; i < 11; i++) { midrangetotal += sample[i]; } + U32 lowerhalftotal = 0; + for (U32 i = 0; i < 8; i++) + { + lowerhalftotal += sample[i]; + } + U32 upperhalftotal = 0; + for (U32 i = 8; i < 16; i++) + { + upperhalftotal += sample[i]; + } - if (midrangetotal > length/16) + if (midrangetotal > length/16 || // lots of midrange, or + (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or + (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { - mIsMask = FALSE; + mIsMask = FALSE; // not suitable for masking } else { -- cgit v1.3 From f324787a70b8fccc7a8ea202805bf726fba765a7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 1 May 2010 00:45:44 -0500 Subject: Rigged attachment integration WIP. --- indra/llrender/llglslshader.cpp | 2 +- .../shaders/class1/deferred/diffuseV.glsl | 2 +- indra/newview/lldrawpool.cpp | 5 - indra/newview/lldrawpool.h | 2 - indra/newview/lldrawpoolavatar.cpp | 244 ++++++++++++++++++++- indra/newview/lldrawpoolavatar.h | 42 +++- indra/newview/lldrawpoolbump.cpp | 54 +++-- indra/newview/lldrawpoolbump.h | 4 + indra/newview/llface.cpp | 5 + indra/newview/llface.h | 1 + indra/newview/llviewerobject.cpp | 19 ++ indra/newview/llviewerobject.h | 1 + indra/newview/llviewershadermgr.cpp | 27 ++- indra/newview/llviewershadermgr.h | 1 + indra/newview/llvoavatar.cpp | 99 +-------- indra/newview/llvovolume.cpp | 66 +++++- 16 files changed, 440 insertions(+), 134 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 949057df04..9256e3959c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -124,7 +124,7 @@ BOOL LLGLSLShader::createShader(vector * attributes, { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second); LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (mShaderLevel > 0) + if (shaderhandle > 0) { attachObject(shaderhandle); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 44468cdfa2..b458842657 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -13,7 +13,7 @@ void main() gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_nomral = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index ae30af3647..a99b80d618 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -248,11 +248,6 @@ void LLFacePool::dirtyTextures(const std::set& textures { } -BOOL LLFacePool::moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data) -{ - return TRUE; -} - // static S32 LLFacePool::drawLoop(face_array_t& face_list) { diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 67870c10e9..e46d503db3 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -187,8 +187,6 @@ public: virtual void resetDrawOrders(); void resetAll(); - BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE); - void destroy(); void buildEdges(); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 62226383a4..02c7e3bb6f 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -39,13 +39,17 @@ #include "m3math.h" #include "lldrawable.h" +#include "lldrawpoolbump.h" #include "llface.h" +#include "llmeshrepository.h" #include "llsky.h" #include "llviewercamera.h" #include "llviewerregion.h" #include "noise.h" #include "pipeline.h" #include "llviewershadermgr.h" +#include "llvovolume.h" +#include "llvolume.h" #include "llappviewer.h" #include "llrendersphere.h" #include "llviewerpartsim.h" @@ -94,6 +98,8 @@ static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; S32 diffuse_channel = -1; +S32 cube_channel = -1; + static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); @@ -358,7 +364,7 @@ S32 LLDrawPoolAvatar::getNumPasses() } else if (getVertexShaderLevel() > 0) { - return 4; + return 5; } else { @@ -402,7 +408,10 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) beginSkinned(); break; case 3: - beginRigged(); + beginRiggedSimple(); + break; + case 4: + beginRiggedShinySimple(); break; } } @@ -429,7 +438,10 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) endSkinned(); break; case 3: - endRigged(); + endRiggedSimple(); + break; + case 4: + endRiggedShinySimple(); break; } } @@ -616,14 +628,15 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::beginRigged() +void LLDrawPoolAvatar::beginRiggedSimple() { sVertexProgram = &gSkinnedObjectSimpleProgram; + diffuse_channel = 0; gSkinnedObjectSimpleProgram.bind(); LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } -void LLDrawPoolAvatar::endRigged() +void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram = NULL; LLVertexBuffer::unbind(); @@ -631,6 +644,23 @@ void LLDrawPoolAvatar::endRigged() LLVertexBuffer::sWeight4Loc = -1; } +void LLDrawPoolAvatar::beginRiggedShinySimple() +{ + sVertexProgram = &gSkinnedObjectShinySimpleProgram; + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endRiggedShinySimple() +{ + LLVertexBuffer::unbind(); + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; +} + void LLDrawPoolAvatar::beginDeferredRigged() { sVertexProgram = &gDeferredSkinnedDiffuseProgram; @@ -790,9 +820,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (pass == 3) { - avatarp->renderSkinnedAttachments(); + renderRiggedSimple(avatarp); + return; + } + + if (pass == 4) + { + renderRiggedShinySimple(avatarp); return; } + if (sShaderLevel > 0) { @@ -830,13 +867,146 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face, U32 data_mask) +{ + LLVertexBuffer* buff = face->mVertexBuffer; + + if (!buff || + !buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) || + buff->getRequestedVerts() != vol_face.mVertices.size()) + { + face->setGeomIndex(0); + face->setIndicesIndex(0); + face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); + + face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); + face->mVertexBuffer->allocateBuffer(vol_face.mVertices.size(), vol_face.mIndices.size(), true); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); + + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; + + LLMatrix3 mat_normal(mat3); + + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + buff = face->mVertexBuffer; + } +} + +void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, const U32 data_mask) +{ + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id); + if (!skin) + { + continue; + } + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(face, skin, volume, vol_face, data_mask); + + LLVertexBuffer* buff = face->mVertexBuffer; + + if (buff) + { + LLMatrix4 mat[64]; + + for (U32 i = 0; i < skin->mJointNames.size(); ++i) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } + } + + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + buff->setBuffer(data_mask); + + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + S32 offset = face->getIndicesStart(); + U32 count = face->getIndicesCount(); + + gGL.getTexUnit(0)->bind(face->getTexture()); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + } +} + +void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) +{ + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + renderRigged(avatar, RIGGED_SIMPLE, data_mask); +} + + +void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) +{ + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + renderRigged(avatar, RIGGED_SHINY_SIMPLE, data_mask); +} + //----------------------------------------------------------------------------- // renderForSelect() //----------------------------------------------------------------------------- void LLDrawPoolAvatar::renderForSelect() { - - if (mDrawFace.empty()) { return; @@ -930,6 +1100,64 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } +void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) +{ + if (facep->getReferenceIndex() != -1) + { + llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl; + } + + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Invalid rigged face type." << llendl; + } + + facep->setReferenceIndex(mRiggedFace[type].size()); + facep->mDrawPoolp = this; + mRiggedFace[type].push_back(facep); +} + +void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep, U32 type) +{ + S32 index = facep->getReferenceIndex(); + if (index == -1) + { + llerrs << "Tried to remove rigged face with invalid index." << llendl; + } + + if (type > RIGGED_UNKNOWN) + { + llerrs << "Invalid rigged face type." << llendl; + } + + facep->setReferenceIndex(-1); + facep->mDrawPoolp = NULL; + + if (type == RIGGED_UNKNOWN) + { + for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) + { + if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) + { + type = i; + break; + } + } + } + + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Could not find face for removal from current drawpool." << llendl; + } + + mRiggedFace[type].erase(mRiggedFace[type].begin()+index); + + for (S32 i = index; i < mRiggedFace[type].size(); ++i) + { //bump indexes of currently held faces down after removal + mRiggedFace[type][i]->setReferenceIndex(i); + } +} + LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index b42cc54622..0ebb035f2a 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -37,6 +37,11 @@ class LLVOAvatar; class LLGLSLShader; +class LLFace; +class LLMeshSkinInfo; +class LLVolume; +class LLVolumeFace; + class LLDrawPoolAvatar : public LLFacePool { @@ -91,12 +96,14 @@ public: void beginRigid(); void beginImpostor(); void beginSkinned(); - void beginRigged(); - + void beginRiggedSimple(); + void beginRiggedShinySimple(); + void endRigid(); void endImpostor(); void endSkinned(); - void endRigged(); + void endRiggedSimple(); + void endRiggedShinySimple(); void beginDeferredImpostor(); void beginDeferredRigid(); @@ -108,11 +115,40 @@ public: void endDeferredSkinned(); void endDeferredRigged(); + void updateRiggedFaceVertexBuffer(LLFace* facep, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face, + U32 data_mask); + + void renderRigged(LLVOAvatar* avatar, U32 type, const U32 data_mask); + void renderRiggedSimple(LLVOAvatar* avatar); + void renderRiggedShinySimple(LLVOAvatar* avatar); + /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + typedef enum + { + RIGGED_SIMPLE = 0, + RIGGED_SHINY_SIMPLE, + RIGGED_SHINY_FULLBRIGHT, + RIGGED_SHINY_BUMP, + RIGGED_BUMP, + RIGGED_FULLBRIGHT, + RIGGED_ALPHA, + NUM_RIGGED_PASSES, + RIGGED_UNKNOWN, + } eRiggedPass; + + + void addRiggedFace(LLFace* facep, U32 type); + void removeRiggedFace(LLFace* facep, U32 type = RIGGED_UNKNOWN); + + std::vector mRiggedFace[NUM_RIGGED_PASSES]; + static BOOL sSkipOpaque; static BOOL sSkipTransparent; static LLGLSLShader* sVertexProgram; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8f3e775976..2f449fa42f 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -323,30 +323,43 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -408,22 +421,16 @@ void LLDrawPoolBump::renderShiny(bool invisible) } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); cube_map->restoreMatrix(); - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -434,7 +441,6 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } } gGL.getTexUnit(diffuse_channel)->disable(); @@ -442,6 +448,22 @@ void LLDrawPoolBump::endShiny(bool invisible) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; + } + + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 2019f1df26..89bbefe778 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -41,6 +41,7 @@ class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; +class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass @@ -79,6 +80,9 @@ public: void renderBump(); void endBump(); + static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 7866e49bae..0e0b8447ca 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -205,7 +205,12 @@ void LLFace::destroy() if (mDrawPoolp) { LLFastTimer t(FTM_DESTROY_DRAWPOOL); + + if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR) mDrawPoolp->removeFace(this); + + + mDrawPoolp = NULL; } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index bbf8de04bc..2b8fdf2e58 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -234,6 +234,7 @@ public: private: friend class LLGeometryManager; friend class LLVolumeGeometryManager; + friend class LLDrawPoolAvatar; U32 mState; LLFacePool* mDrawPoolp; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 6bd3ceb8a8..3aecd0175d 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -5219,6 +5219,25 @@ void LLViewerObject::resetChildrenPosition(const LLVector3& offset, BOOL simplif return ; } +//virtual +LLVOAvatar* LLViewerObject::getAvatar() const +{ + if (isAttachment()) + { + LLViewerObject* vobj = (LLViewerObject*) getParent(); + + while (vobj && !vobj->asAvatar()) + { + vobj = (LLViewerObject*) vobj->getParent(); + } + + return (LLVOAvatar*) vobj; + } + + return NULL; +} + + class ObjectPhysicsProperties : public LLHTTPNode { public: diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 594d7a0827..0fd0cbfa60 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -181,6 +181,7 @@ public: void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } virtual BOOL isAttachment() const { return FALSE; } + virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment virtual BOOL isHUDAttachment() const { return FALSE; } virtual void updateRadius() {}; virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d978e856a6..fe68d6eaa4 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -79,6 +79,7 @@ LLGLSLShader gObjectShinyWaterProgram; //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram; +LLGLSLShader gSkinnedObjectShinySimpleProgram; //environment shaders LLGLSLShader gTerrainProgram; @@ -154,6 +155,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); @@ -505,6 +507,9 @@ void LLViewerShaderMgr::setShaders() if (!loadShadersDeferred()) { gSavedSettings.setBOOL("RenderDeferred", FALSE); + reentrance = false; + setShaders(); + return; } #endif } @@ -557,6 +562,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectShinySimpleProgram.unload(); + gWaterProgram.unload(); gUnderWaterProgram.unload(); @@ -917,7 +924,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredGIProgram.unload(); gDeferredGIFinalProgram.unload(); gDeferredWaterProgram.unload(); - return FALSE; + return TRUE; } mVertexShaderLevel[SHADER_AVATAR] = 1; @@ -1251,6 +1258,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectShinySimpleProgram.unload(); + return FALSE; } @@ -1376,6 +1385,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectShinySimpleProgram.mName = "Skinned Shiny Simple Shader"; + gSkinnedObjectShinySimpleProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectShinySimpleProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; + gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); + gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); + } + if( !success ) { mVertexShaderLevel[SHADER_OBJECT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b279a59777..beac5462e2 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -315,6 +315,7 @@ extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; extern LLGLSLShader gSkinnedObjectSimpleProgram; +extern LLGLSLShader gSkinnedObjectShinySimpleProgram; //environment shaders extern LLGLSLShader gTerrainProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7cdbebf4d1..c51a7d9cbb 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3642,7 +3642,7 @@ bool LLVOAvatar::shouldAlphaMask() U32 LLVOAvatar::renderSkinnedAttachments() { - U32 num_indices = 0; + /*U32 num_indices = 0; const U32 data_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | @@ -3670,107 +3670,14 @@ U32 LLVOAvatar::renderSkinnedAttachments() LLFace* face = drawable->getFace(i); if (face->isState(LLFace::RIGGED)) { - LLVolume* volume = attached_object->getVolume(); - if (!volume || volume->getNumVolumeFaces() <= i) - { - continue; - } - - const LLVolumeFace& vol_face = volume->getVolumeFace(i); - - const LLMeshSkinInfo* skin = NULL; - LLVertexBuffer* buff = face->mVertexBuffer; - LLUUID mesh_id = volume->getParams().getSculptID();; - - if (!buff || - !buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) || - buff->getRequestedVerts() != vol_face.mVertices.size()) - { - face->mVertexBuffer = NULL; - face->mLastVertexBuffer = NULL; - buff = NULL; - - if (mesh_id.notNull()) - { - skin = gMeshRepo.getSkinInfo(mesh_id); - if (skin) - { - face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); - face->mVertexBuffer->allocateBuffer(vol_face.mVertices.size(), vol_face.mIndices.size(), true); - - face->setGeomIndex(0); - face->setIndicesIndex(0); - face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); - - U16 offset = 0; - - LLMatrix4 mat_vert = skin->mBindShapeMatrix; - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); - - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; - - LLMatrix3 mat_normal(mat3); - - face->getGeometryVolume(*volume, i, mat_vert, mat_normal, offset, true); - buff = face->mVertexBuffer; - } - } - } - if (buff && mesh_id.notNull()) - { - if (!skin) - { - skin = gMeshRepo.getSkinInfo(mesh_id); - } - - if (skin) - { - LLMatrix4 mat[64]; - - for (U32 i = 0; i < skin->mJointNames.size(); ++i) - { - LLJoint* joint = getJoint(skin->mJointNames[i]); - if (joint) - { - mat[i] = skin->mInvBindMatrix[i]; - mat[i] *= joint->getWorldMatrix(); - } - } - - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", - skin->mJointNames.size(), - FALSE, - (GLfloat*) mat[0].mMatrix); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]", - skin->mJointNames.size(), - FALSE, - (GLfloat*) mat[0].mMatrix); - - buff->setBuffer(data_mask); - - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - S32 offset = face->getIndicesStart(); - U32 count = face->getIndicesCount(); - - gGL.getTexUnit(0)->bind(face->getTexture()); - buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - - } - } - } - } } } } } - return num_indices; + return num_indices;*/ + return 0; } //----------------------------------------------------------------------------- diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 96f69b3676..e49b33bd80 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -52,6 +52,7 @@ #include "object_flags.h" #include "llagentconstants.h" #include "lldrawable.h" +#include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" #include "llface.h" #include "llspatialpartition.h" @@ -73,6 +74,8 @@ #include "llmeshrepository.h" #include "llagent.h" #include "llviewermediafocus.h" +#include "llvoavatar.h" + const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; @@ -3415,6 +3418,33 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume"); static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); +LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) +{ + LLVOAvatar* avatar = vobj->getAvatar(); + + if (avatar) + { + LLDrawable* drawable = avatar->mDrawable; + if (drawable && drawable->getNumFaces() > 0) + { + LLFace* face = drawable->getFace(0); + if (face) + { + LLDrawPool* drawpool = face->getPool(); + if (drawpool) + { + if (drawpool->getType() == LLDrawPool::POOL_AVATAR) + { + return (LLDrawPoolAvatar*) drawpool; + } + } + } + } + } + + return NULL; +} + void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { @@ -3499,13 +3529,47 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->mVertexBuffer = NULL; facep->mLastVertexBuffer = NULL; facep->setState(LLFace::RIGGED); + + //get drawpool of avatar with rigged face + LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); + + if (pool) + { + const LLTextureEntry* te = facep->getTextureEntry(); + + //remove face from old pool if it exists + LLDrawPool* old_pool = facep->getPool(); + if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR) + { + ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); + } + + //add face to new pool + if (te->getShiny()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + } continue; } else { - facep->clearState(LLFace::RIGGED); + if (facep->isState(LLFace::RIGGED)) + { //face is not rigged but used to be, remove from rigged face pool + LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); + if (pool) + { + pool->removeRiggedFace(facep); + } + facep->clearState(LLFace::RIGGED); + } } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) -- cgit v1.3 From eb283701afc7ecbe3009a9fb75be1dcb222a383b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 4 May 2010 00:45:28 -0500 Subject: Deferred pipeline integration of rigged attachments and cleanup. --- indra/llrender/llvertexbuffer.h | 2 +- .../shaders/class1/deferred/alphaF.glsl | 5 +- .../shaders/class1/deferred/alphaV.glsl | 2 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 4 +- .../shaders/class1/deferred/diffuseV.glsl | 2 +- .../shaders/class2/deferred/alphaF.glsl | 2 +- indra/newview/lldrawpoolavatar.cpp | 302 +++++++++++++++------ indra/newview/lldrawpoolavatar.h | 51 +++- indra/newview/lldrawpoolbump.cpp | 27 +- indra/newview/lldrawpoolbump.h | 7 +- indra/newview/llviewershadermgr.cpp | 36 ++- indra/newview/llviewershadermgr.h | 2 + indra/newview/llvovolume.cpp | 15 + 13 files changed, 359 insertions(+), 98 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 225237215c..d1700aa54a 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -190,7 +190,7 @@ public: U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; } U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; } S32 getStride() const { return mStride; } - S32 getTypeMask() const { return mTypeMask; } + U32 getTypeMask() const { return mTypeMask; } BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; } S32 getSize() const { return mNumVerts*mStride; } S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index fea2e16090..6f027de6a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -22,7 +22,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; uniform mat4 inv_proj; @@ -55,8 +54,8 @@ void main() color.rgb = scaleSoftClip(color.rgb); - //gl_FragColor = gl_Color; - gl_FragColor = color; + gl_FragColor = gl_Color; + //gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); //gl_FragColor = vec4(1,0,1,1)*shadow; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 04e556c11a..43200f1b07 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -36,7 +36,7 @@ void main() vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vary_position = pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias); + vary_position = pos.xyz; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 650fbcc3f5..da1dafda36 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -17,7 +17,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; +varying vec3 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; @@ -41,7 +41,7 @@ void main() norm = normalize(norm); gl_Position = gl_ProjectionMatrix * pos; - vary_position = pos; + vary_position = pos.xyz; vary_normal = norm; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index b458842657..44468cdfa2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -13,7 +13,7 @@ void main() gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_nomral = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 665fe16b43..fa6b4e2afb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -115,7 +115,7 @@ void main() //gl_FragColor = gl_Color; gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1)*shadow; + //gl_FragColor = vec4(1,shadow,1,1); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 866aea42c4..ac599caa5b 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -63,6 +63,8 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +static bool is_deferred_render = false; + extern BOOL gUseGLPick; F32 CLOTHING_GRAVITY_EFFECT = 0.7f; @@ -100,6 +102,18 @@ S32 specular_channel = -1; S32 diffuse_channel = -1; S32 cube_channel = -1; +static const U32 rigged_data_mask[] = { + LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, + LLDrawPoolAvatar::RIGGED_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_GLOW_MASK, + LLDrawPoolAvatar::RIGGED_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, +}; + static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); @@ -155,21 +169,17 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() //----------------------------------------------------------------------------- -S32 LLDrawPoolAvatar::getNumDeferredPasses() -{ - return getNumPasses(); -} void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); sSkipTransparent = TRUE; - + is_deferred_render = true; + if (LLPipeline::sImpostorRender) - { - beginDeferredSkinned(); - return; + { //impostor pass does not have rigid or impostor rendering + pass += 2; } switch (pass) @@ -184,7 +194,10 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) beginDeferredSkinned(); break; case 3: - beginDeferredRigged(); + beginDeferredRiggedSimple(); + break; + case 4: + beginDeferredRiggedBump(); break; } } @@ -194,11 +207,11 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) LLFastTimer t(FTM_RENDER_CHARACTERS); sSkipTransparent = FALSE; + is_deferred_render = false; if (LLPipeline::sImpostorRender) { - endDeferredSkinned(); - return; + pass += 2; } switch (pass) @@ -213,7 +226,11 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) endDeferredSkinned(); break; case 3: - endDeferredRigged(); + endDeferredRiggedSimple(); + break; + case 4: + endDeferredRiggedBump(); + break; } } @@ -224,10 +241,35 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { - return 1; + return 6; } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) +{ + switch (pass) + { + case 0: + beginPostDeferredAlpha(); + break; + case 1: + beginRiggedFullbright(); + break; + case 2: + beginRiggedFullbrightShiny(); + break; + case 3: + beginDeferredRiggedAlpha(); + break; + case 4: + beginRiggedFullbrightAlpha(); + break; + case 5: + beginRiggedGlow(); + break; + } +} + +void LLDrawPoolAvatar::beginPostDeferredAlpha() { sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; @@ -240,7 +282,49 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } +void LLDrawPoolAvatar::beginDeferredRiggedAlpha() +{ + sVertexProgram = &gDeferredSkinnedAlphaProgram; + gPipeline.bindDeferredShader(*sVertexProgram); + diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + gPipeline.enableLightsDynamic(); +} + +void LLDrawPoolAvatar::endDeferredRiggedAlpha() +{ + LLVertexBuffer::unbind(); + gPipeline.unbindDeferredShader(*sVertexProgram); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) +{ + switch (pass) + { + case 0: + endPostDeferredAlpha(); + break; + case 1: + endRiggedFullbright(); + break; + case 2: + endRiggedFullbrightShiny(); + break; + case 3: + endDeferredRiggedAlpha(); + break; + case 4: + endRiggedFullbrightAlpha(); + break; + case 5: + endRiggedGlow(); + break; + } +} + +void LLDrawPoolAvatar::endPostDeferredAlpha() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; @@ -254,7 +338,17 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - render(2); //pass 2 = skinned + const S32 actual_pass[] = + { //map post deferred pass numbers to what render() expects + 2, //skinned + 4, // rigged fullbright + 6, //rigged fullbright shiny + 7, //rigged alpha + 8, //rigged fullbright alpha + 9, //rigged glow + }; + + render(actual_pass[pass]); } @@ -288,6 +382,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) else { sVertexProgram = &gDeferredAttachmentShadowProgram; + diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -352,7 +447,12 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) } else { - avatarp->renderSkinnedAttachments(); + renderRigged(avatarp, RIGGED_SIMPLE); + renderRigged(avatarp, RIGGED_ALPHA); + renderRigged(avatarp, RIGGED_FULLBRIGHT); + renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); + renderRigged(avatarp, RIGGED_SHINY); + renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); } } @@ -360,7 +460,7 @@ S32 LLDrawPoolAvatar::getNumPasses() { if (LLPipeline::sImpostorRender) { - return 1; + return 8; } else if (getVertexShaderLevel() > 0) { @@ -372,6 +472,19 @@ S32 LLDrawPoolAvatar::getNumPasses() } } +S32 LLDrawPoolAvatar::getNumDeferredPasses() +{ + if (LLPipeline::sImpostorRender) + { + return 3; + } + else + { + return 5; + } +} + + void LLDrawPoolAvatar::render(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); @@ -391,9 +504,8 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) LLVertexBuffer::unbind(); if (LLPipeline::sImpostorRender) - { - beginSkinned(); - return; + { //impostor render does not have impostors or rigid rendering + pass += 2; } switch (pass) @@ -437,8 +549,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) if (LLPipeline::sImpostorRender) { - endSkinned(); - return; + pass += 2; } switch (pass) @@ -536,8 +647,8 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sVertexProgram = &gDeferredImpostorProgram; - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); @@ -774,18 +885,40 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() } -void LLDrawPoolAvatar::beginDeferredRigged() +void LLDrawPoolAvatar::beginDeferredRiggedSimple() { sVertexProgram = &gDeferredSkinnedDiffuseProgram; + diffuse_channel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRiggedSimple() +{ + LLVertexBuffer::unbind(); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + +void LLDrawPoolAvatar::beginDeferredRiggedBump() +{ + sVertexProgram = &gDeferredSkinnedBumpProgram; sVertexProgram->bind(); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } -void LLDrawPoolAvatar::endDeferredRigged() +void LLDrawPoolAvatar::endDeferredRiggedBump() { LLVertexBuffer::unbind(); + sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); LLVertexBuffer::sWeight4Loc = -1; + normal_channel = -1; + diffuse_channel = -1; sVertexProgram = NULL; } @@ -933,13 +1066,28 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (pass == 3) { - renderRiggedSimple(avatarp); + if (is_deferred_render) + { + renderDeferredRiggedSimple(avatarp); + } + else + { + renderRiggedSimple(avatarp); + } return; } if (pass == 4) { - renderRiggedFullbright(avatarp); + if (is_deferred_render) + { + renderDeferredRiggedBump(avatarp); + } + else + { + renderRiggedFullbright(avatarp); + } + return; } @@ -995,6 +1143,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) renderRiggedGlow(avatarp); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); + return; } @@ -1034,12 +1183,21 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face, U32 data_mask) +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { + U32 data_mask = 0; + for (U32 i = 0; i < face->mRiggedIndex.size(); ++i) + { + if (face->mRiggedIndex[i] > -1) + { + data_mask |= rigged_data_mask[i]; + } + } + LLVertexBuffer* buff = face->mVertexBuffer; if (!buff || - !buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) || + buff->getTypeMask() != data_mask || buff->getRequestedVerts() != vol_face.mVertices.size()) { face->setGeomIndex(0); @@ -1067,7 +1225,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSk } } -void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, const U32 data_mask, bool glow) +void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { for (U32 i = 0; i < mRiggedFace[type].size(); ++i) { @@ -1106,8 +1264,10 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, const U32 data } const LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(face, skin, volume, vol_face, data_mask); + updateRiggedFaceVertexBuffer(face, skin, volume, vol_face); + U32 data_mask = rigged_data_mask[type]; + LLVertexBuffer* buff = face->mVertexBuffer; if (buff) @@ -1145,84 +1305,72 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, const U32 data glColor4f(0,0,0,face->getTextureEntry()->getGlow()); } - gGL.getTexUnit(0)->bind(face->getTexture()); - buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + gGL.getTexUnit(diffuse_channel)->bind(face->getTexture()); + if (normal_channel > -1) + { + LLDrawPoolBump::bindBumpMap(face, normal_channel); + } + + if (face->mTextureMatrix) + { + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + } + else + { + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } } } } -void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) +void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; + renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); +} - renderRigged(avatar, RIGGED_SIMPLE, data_mask); +void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_DEFERRED_BUMP); } -void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) +void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; + renderRigged(avatar, RIGGED_SIMPLE); +} - renderRigged(avatar, RIGGED_FULLBRIGHT, data_mask); +void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT); } void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; - - renderRigged(avatar, RIGGED_SHINY, data_mask); + renderRigged(avatar, RIGGED_SHINY); } void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; - - renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY, data_mask); + renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); } void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; - - renderRigged(avatar, RIGGED_ALPHA, data_mask); + renderRigged(avatar, RIGGED_ALPHA); } void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; - - renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA, data_mask); + renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); } void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) { - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_WEIGHT4; - - renderRigged(avatar, RIGGED_GLOW, data_mask, true); + renderRigged(avatar, RIGGED_GLOW, true); } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 59f9cf7ddb..bab6f01480 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -103,6 +103,8 @@ public: void beginRiggedAlpha(); void beginRiggedFullbrightAlpha(); void beginRiggedGlow(); + void beginPostDeferredAlpha(); + void beginDeferredRiggedAlpha(); void endRigid(); void endImpostor(); @@ -114,24 +116,27 @@ public: void endRiggedAlpha(); void endRiggedFullbrightAlpha(); void endRiggedGlow(); + void endPostDeferredAlpha(); + void endDeferredRiggedAlpha(); void beginDeferredImpostor(); void beginDeferredRigid(); void beginDeferredSkinned(); - void beginDeferredRigged(); + void beginDeferredRiggedSimple(); + void beginDeferredRiggedBump(); void endDeferredImpostor(); void endDeferredRigid(); void endDeferredSkinned(); - void endDeferredRigged(); + void endDeferredRiggedSimple(); + void endDeferredRiggedBump(); void updateRiggedFaceVertexBuffer(LLFace* facep, const LLMeshSkinInfo* skin, LLVolume* volume, - const LLVolumeFace& vol_face, - U32 data_mask); + const LLVolumeFace& vol_face); - void renderRigged(LLVOAvatar* avatar, U32 type, const U32 data_mask, bool glow = false); + void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); void renderRiggedSimple(LLVOAvatar* avatar); void renderRiggedAlpha(LLVOAvatar* avatar); void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); @@ -139,6 +144,8 @@ public: void renderRiggedShinySimple(LLVOAvatar* avatar); void renderRiggedFullbrightShiny(LLVOAvatar* avatar); void renderRiggedGlow(LLVOAvatar* avatar); + void renderDeferredRiggedSimple(LLVOAvatar* avatar); + void renderDeferredRiggedBump(LLVOAvatar* avatar); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display @@ -154,11 +161,43 @@ public: RIGGED_GLOW, RIGGED_ALPHA, RIGGED_FULLBRIGHT_ALPHA, + RIGGED_DEFERRED_BUMP, + RIGGED_DEFERRED_SIMPLE, NUM_RIGGED_PASSES, RIGGED_UNKNOWN, } eRiggedPass; - + typedef enum + { + RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, + RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_BINORMAL | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + } eRiggedDataMask; + void addRiggedFace(LLFace* facep, U32 type); void removeRiggedFace(LLFace* facep); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 2f449fa42f..906615ade8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -591,18 +591,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -616,7 +635,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 89bbefe778..127c9efe85 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -93,7 +93,12 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLFace* face, S32 channel = -2); + +private: + static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + }; enum EBumpEffect diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index eafc52748e..e64fdfc0b4 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -114,6 +114,8 @@ LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; +LLGLSLShader gDeferredSkinnedBumpProgram; +LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; @@ -173,6 +175,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredLightProgram); mShaderList.push_back(&gDeferredMultiLightProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); @@ -591,6 +594,8 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); + gDeferredSkinnedBumpProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); mVertexShaderLevel[SHADER_LIGHTING] = 0; mVertexShaderLevel[SHADER_OBJECT] = 0; @@ -906,6 +911,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); + gDeferredSkinnedBumpProgram.unload(); + gDeferredSkinnedAlphaProgram.unload(); gDeferredBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); @@ -958,6 +965,33 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredSkinnedDiffuseProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredSkinnedBumpProgram.mName = "Deferred Skinned Bump Shader"; + gDeferredSkinnedBumpProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedBumpProgram.mShaderFiles.clear(); + gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedBumpProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + } + if (success) { gDeferredBumpProgram.mName = "Deferred Bump Shader"; @@ -1176,7 +1210,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index bb28cd7ec2..da16a38427 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -350,6 +350,8 @@ extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; +extern LLGLSLShader gDeferredSkinnedBumpProgram; +extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e263f8d937..220634897e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3586,6 +3586,21 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); } + + if (LLPipeline::sRenderDeferred) + { + if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + { + if (te->getBumpmap()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + } + } + } } } -- cgit v1.3 From 45396901731dc7ecb8ade9e585a43e811f4e4f05 Mon Sep 17 00:00:00 2001 From: "Karl Stiefvater (qarl)" Date: Fri, 7 May 2010 17:43:12 -0500 Subject: revert mac build to 10.4u sdk. remove FBO code from llrendertarget.cpp with #ifdefs. --- indra/cmake/Variables.cmake | 6 +++--- indra/llrender/llrendertarget.cpp | 11 +++++++++++ 2 files changed, 14 insertions(+), 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake index f181e5b6fd..6b9fcbf509 100644 --- a/indra/cmake/Variables.cmake +++ b/indra/cmake/Variables.cmake @@ -81,13 +81,13 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") # otherwise CMAKE_OSX_SYSROOT will be overridden here. We can't just check # for it being unset, as it gets set to the system default :( - # Default to building against the 10.5 SDK if no deployment target is + # Default to building against the 10.4u SDK if no deployment target is # specified. if (NOT CMAKE_OSX_DEPLOYMENT_TARGET) # NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html # see http://public.kitware.com/Bug/view.php?id=9959 + poppy - set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) + set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk) + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4u) endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET) # GCC 4.2 is incompatible with the MacOSX 10.4 SDK diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 3f2558f1f5..d9520b3bf6 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -390,6 +390,8 @@ void LLRenderTarget::flush(BOOL fetch_depth) } else { +#if !LL_DARWIN + stop_glerror(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); @@ -433,6 +435,7 @@ void LLRenderTarget::flush(BOOL fetch_depth) } } } +#endif glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } @@ -441,6 +444,7 @@ void LLRenderTarget::flush(BOOL fetch_depth) void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { +#if !LL_DARWIN gGL.flush(); if (!source.mFBO || !mFBO) { @@ -479,12 +483,14 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); } } +#endif } //static void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { +#if !LL_DARWIN if (!source.mFBO) { llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; @@ -501,6 +507,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); stop_glerror(); } +#endif } BOOL LLRenderTarget::isComplete() const @@ -645,6 +652,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) { +#if !LL_DARWIN if (color_fmt == 0) { return; @@ -685,10 +693,12 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) } mTex.push_back(tex); +#endif } void LLMultisampleBuffer::allocateDepth() { +#if !LL_DARWIN glGenRenderbuffersEXT(1, (GLuint* ) &mDepth); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); if (mStencil) @@ -699,5 +709,6 @@ void LLMultisampleBuffer::allocateDepth() { glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY); } +#endif } -- cgit v1.3 From 49579bebdd274a88c2381c4cab3d09ecd393564d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 10 May 2010 13:00:36 -0500 Subject: Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering. --- indra/llrender/llrender.cpp | 1 + .../shaders/class2/deferred/avatarAlphaV.glsl | 3 +- indra/newview/featuretable.txt | 1 + indra/newview/lldrawpoolavatar.cpp | 43 ++++++++++++---------- indra/newview/lldrawpoolavatar.h | 4 +- indra/newview/llviewerjointmesh.cpp | 30 ++++++++------- indra/newview/pipeline.cpp | 2 +- 7 files changed, 47 insertions(+), 37 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 43662fbb5c..2472339ec4 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -165,6 +165,7 @@ void LLTexUnit::enable(eTextureType type) if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { activate(); + if (mCurrTexType != TT_NONE && !gGL.mDirty) { disable(); // Force a disable of a previous texture type if it's enabled. diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index f8dd1b7431..de423ee22a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -21,6 +21,7 @@ varying vec3 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; +varying vec3 vary_fragcoord; uniform float near_clip; uniform float shadow_offset; @@ -77,7 +78,7 @@ void main() gl_FrontColor = col; gl_FogFragCoord = pos.z; - + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 1913f52499..74d14c49b0 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -57,6 +57,7 @@ RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 +RenderUseFBO 1 1 // diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a49cf8781e..d1f4be71f5 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -62,6 +62,8 @@ static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +S32 LLDrawPoolAvatar::sDiffuseChannel = 0; + static bool is_deferred_render = false; @@ -99,7 +101,6 @@ BOOL gAvatarEmbossBumpMap = FALSE; static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; -S32 diffuse_channel = -1; S32 cube_channel = -1; static const U32 rigged_data_mask[] = { @@ -279,6 +280,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } @@ -286,7 +288,7 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() { sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); gPipeline.enableLightsDynamic(); } @@ -295,6 +297,7 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() { LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -332,7 +335,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); gPipeline.unbindDeferredShader(*sVertexProgram); - + sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; } @@ -382,7 +385,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) else { sVertexProgram = &gDeferredAttachmentShadowProgram; - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -596,7 +599,7 @@ void LLDrawPoolAvatar::beginImpostor() } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - diffuse_channel = 0; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::endImpostor() @@ -649,7 +652,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); } @@ -772,7 +775,7 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginRiggedSimple() { sVertexProgram = &gSkinnedObjectSimpleProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; gSkinnedObjectSimpleProgram.bind(); LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -788,7 +791,7 @@ void LLDrawPoolAvatar::endRiggedSimple() void LLDrawPoolAvatar::beginRiggedAlpha() { sVertexProgram = &gSkinnedObjectSimpleProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -805,7 +808,7 @@ void LLDrawPoolAvatar::endRiggedAlpha() void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() { sVertexProgram = &gSkinnedObjectFullbrightProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -821,7 +824,7 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { sVertexProgram = &gSkinnedObjectFullbrightProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -837,7 +840,7 @@ void LLDrawPoolAvatar::endRiggedGlow() void LLDrawPoolAvatar::beginRiggedFullbright() { sVertexProgram = &gSkinnedObjectFullbrightProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; gSkinnedObjectFullbrightProgram.bind(); LLVertexBuffer::sWeight4Loc = gSkinnedObjectFullbrightProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -854,14 +857,14 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { sVertexProgram = &gSkinnedObjectShinySimpleProgram; sVertexProgram->bind(); - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endRiggedShinySimple() { LLVertexBuffer::unbind(); - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; LLVertexBuffer::sWeight4Loc = -1; @@ -871,14 +874,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; sVertexProgram->bind(); - LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endRiggedFullbrightShiny() { LLVertexBuffer::unbind(); - LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; LLVertexBuffer::sWeight4Loc = -1; @@ -888,7 +891,7 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() void LLDrawPoolAvatar::beginDeferredRiggedSimple() { sVertexProgram = &gDeferredSkinnedDiffuseProgram; - diffuse_channel = 0; + sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -906,7 +909,7 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() sVertexProgram = &gDeferredSkinnedBumpProgram; sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } @@ -918,7 +921,7 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram->unbind(); LLVertexBuffer::sWeight4Loc = -1; normal_channel = -1; - diffuse_channel = -1; + sDiffuseChannel = 0; sVertexProgram = NULL; } @@ -1047,7 +1050,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } - avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); + avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel); } return; } @@ -1305,7 +1308,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) glColor4f(0,0,0,face->getTextureEntry()->getGlow()); } - gGL.getTexUnit(diffuse_channel)->bind(face->getTexture()); + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if (normal_channel > -1) { LLDrawPoolBump::bindBumpMap(face, normal_channel); diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index bab6f01480..4a5b009412 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -1,4 +1,4 @@ -/** + /** * @file lldrawpoolavatar.h * @brief LLDrawPoolAvatar class definition * @@ -205,6 +205,8 @@ public: static BOOL sSkipOpaque; static BOOL sSkipTransparent; + static S32 sDiffuseChannel; + static LLGLSLShader* sVertexProgram; }; diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index fb6cc8d790..deb3d8fd97 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -516,6 +516,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) U32 triangle_count = 0; + S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; + stop_glerror(); //---------------------------------------------------------------- @@ -541,7 +543,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP; if (mTestImageName) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); + gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); if (mIsTransparent) { @@ -550,18 +552,18 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) else { glColor4f(0.7f, 0.6f, 0.3f, 1.f); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); } } else if( !is_dummy && mLayerSet ) { if( mLayerSet->hasComposite() ) { - gGL.getTexUnit(0)->bind(mLayerSet->getComposite()); + gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getComposite()); } else { - gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } } else @@ -571,25 +573,25 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { old_mode = mTexture->getAddressMode(); } - gGL.getTexUnit(0)->bind(mTexture.get()); - gGL.getTexUnit(0)->bind(mTexture); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(diffuse_channel)->bind(mTexture.get()); + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } else { - gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); + gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } if (gRenderForSelect) { if (isTransparent()) { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA); + gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(diffuse_channel)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA); } else { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -626,13 +628,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (mTestImageName) { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT); } if (mTexture.notNull() && !is_dummy) { - gGL.getTexUnit(0)->bind(mTexture); - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); + gGL.getTexUnit(diffuse_channel)->bind(mTexture); + gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode); } return triangle_count; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9bcec9e13d..da01ae44db 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7778,7 +7778,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 0,1, 1,2, 2,3, - 3,1, + 3,0, 4,5, 5,6, -- cgit v1.3 From 05a23f8dbaa45c64bcf6c55dd09a468ba2b1f144 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 May 2010 04:49:12 -0500 Subject: Vectorized memcpy. 16-byte aligned vertex buffers. (almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized --- indra/llrender/llvertexbuffer.cpp | 195 +++++++++++++++++++++++++++++++++++- indra/llrender/llvertexbuffer.h | 7 +- indra/newview/lldrawpoolavatar.cpp | 4 +- indra/newview/llpolymesh.cpp | 25 +++-- indra/newview/llviewerjointmesh.cpp | 169 +++++++++++-------------------- 5 files changed, 273 insertions(+), 127 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7fa47cd171..a50eb7211c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -39,6 +39,7 @@ #include "llglheaders.h" #include "llmemtype.h" #include "llrender.h" +#include "llvector4a.h" //============================================================================ @@ -66,6 +67,27 @@ S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; +#define LL_ALIGNED_VB 1 + +#if LL_ALIGNED_VB + +S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = +{ + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, + sizeof(LLVector2), // TYPE_TEXCOORD0, + sizeof(LLVector2), // TYPE_TEXCOORD1, + sizeof(LLVector2), // TYPE_TEXCOORD2, + sizeof(LLVector2), // TYPE_TEXCOORD3, + sizeof(LLColor4U), // TYPE_COLOR, + sizeof(LLVector4), // TYPE_BINORMAL, + sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, + sizeof(LLVector4), // TYPE_CLOTHWEIGHT, +}; + +#else + S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector3), // TYPE_VERTEX, @@ -81,6 +103,8 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; +#endif + U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, @@ -428,11 +452,41 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mTypeMask = typemask; mStride = stride; + mAlignedOffset = 0; + sCount++; } +#if LL_ALIGNED_VB +//static +S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices) +{ + S32 offset = 0; + for (S32 i=0; i(src); + mAlignedOffset = mMappedData - src; + stop_glerror(); } { @@ -975,6 +1042,45 @@ void LLVertexBuffer::unmapBuffer() //---------------------------------------------------------------------------- +#if LL_ALIGNED_VB + +template struct VertexBufferStrider +{ + typedef LLStrider strider_t; + static bool get(LLVertexBuffer& vbo, + strider_t& strider, + S32 index) + { + if (vbo.mapBuffer() == NULL) + { + llwarns << "mapBuffer failed!" << llendl; + return FALSE; + } + + if (type == LLVertexBuffer::TYPE_INDEX) + { + S32 stride = sizeof(T); + strider = (T*)(vbo.getMappedIndices() + index*stride); + strider.setStride(0); + return TRUE; + } + else if (vbo.hasDataType(type)) + { + S32 stride = LLVertexBuffer::sTypeOffsets[type]; + strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride); + strider.setStride(stride); + return TRUE; + } + else + { + llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; + } + return FALSE; + } +}; + +#else + template struct VertexBufferStrider { typedef LLStrider strider_t; @@ -1010,6 +1116,7 @@ template struct VertexBufferStrider } }; +#endif bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index) { @@ -1272,6 +1379,82 @@ void LLVertexBuffer::setBuffer(U32 data_mask) } } +#if LL_ALIGNED_VB + +// virtual (default) +void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const +{ + LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); + stop_glerror(); + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + + if ((data_mask & mTypeMask) != data_mask) + { + llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; + } + + + if (data_mask & MAP_NORMAL) + { + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } + if (data_mask & MAP_TEXCOORD3) + { + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD2) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD1) + { + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_BINORMAL) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD0) + { + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + } + if (data_mask & MAP_COLOR) + { + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + + if (data_mask & MAP_WEIGHT) + { + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + + if (data_mask & MAP_CLOTHWEIGHT) + { + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + } + if (data_mask & MAP_VERTEX) + { + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0)); + } + + llglassertok(); +} + +#else + // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { @@ -1344,6 +1527,8 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const llglassertok(); } +#endif + void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count) { // TODO: use GL_APPLE_flush_buffer_range here diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index d1700aa54a..03799af978 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -98,7 +98,7 @@ public: //if offsets is not NULL, its contents will be filled //with the offset of each vertex component in the buffer, // indexed by the following enum - static S32 calcStride(const U32& typemask, S32* offsets = NULL); + static S32 calcStride(const U32& typemask, S32* offsets = NULL, S32 num_vertices = 0); enum { TYPE_VERTEX, @@ -192,7 +192,7 @@ public: S32 getStride() const { return mStride; } U32 getTypeMask() const { return mTypeMask; } BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; } - S32 getSize() const { return mNumVerts*mStride; } + S32 getSize() const; S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } U8* getMappedData() const { return mMappedData; } U8* getMappedIndices() const { return mMappedIndexData; } @@ -213,6 +213,7 @@ protected: S32 mRequestedNumVerts; // Number of vertices requested S32 mRequestedNumIndices; // Number of indices requested + ptrdiff_t mAlignedOffset; S32 mStride; U32 mTypeMask; S32 mUsage; // GL usage @@ -227,7 +228,7 @@ protected: S32 mOffsets[TYPE_MAX]; BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded) - + class DirtyRegion { public: diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index d1f4be71f5..1e9053239d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1542,7 +1542,7 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { - if (sRenderingSkinned) +/* if (sRenderingSkinned) { U8* base = useVBOs() ? NULL : mMappedData; @@ -1562,7 +1562,7 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } - else + else*/ { LLVertexBuffer::setupVertexBuffer(data_mask); } diff --git a/indra/newview/llpolymesh.cpp b/indra/newview/llpolymesh.cpp index b8bdbfb2f8..98c0191397 100644 --- a/indra/newview/llpolymesh.cpp +++ b/indra/newview/llpolymesh.cpp @@ -140,7 +140,7 @@ void LLPolyMeshSharedData::freeMeshData() delete [] mDetailTexCoords; mDetailTexCoords = NULL; - delete [] mWeights; + _mm_free(mWeights); mWeights = NULL; } @@ -230,7 +230,7 @@ BOOL LLPolyMeshSharedData::allocateVertexData( U32 numVertices ) mBaseBinormals = new LLVector3[ numVertices ]; mTexCoords = new LLVector2[ numVertices ]; mDetailTexCoords = new LLVector2[ numVertices ]; - mWeights = new F32[ numVertices ]; + mWeights = (F32*) _mm_malloc((numVertices*sizeof(F32)+0xF) & ~0xF, 16); for (i = 0; i < numVertices; i++) { mWeights[i] = 0.f; @@ -717,13 +717,20 @@ LLPolyMesh::LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_ //use aligned vertex data to make LLPolyMesh SSE friendly mVertexData = (F32*) _mm_malloc(nfloats*4, 16); int offset = 0; - mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts; - mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts; - mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; - mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts; - mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + + //all members must be 16-byte aligned except the last 3 + mCoords = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mNormals = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mClothingWeights = (LLVector4*)(mVertexData + offset); offset += 4*nverts; + mTexCoords = (LLVector2*)(mVertexData + offset); offset += 2*nverts; + + // these members don't need to be 16-byte aligned, but the first one might be + // read during an aligned memcpy of mTexCoords + mScaledNormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + mScaledBinormals = (LLVector3*)(mVertexData + offset); offset += 3*nverts; + + #else mCoords = new LLVector3[mSharedData->mNumVertices]; mNormals = new LLVector3[mSharedData->mNumVertices]; diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 236ad98d68..a7e7bfadd6 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -655,6 +655,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) //----------------------------------------------------------------------------- void LLViewerJointMesh::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) { + //bump num_vertices to next multiple of 4 + num_vertices = (num_vertices + 0x3) & ~0x3; + // Do a pre-alloc pass to determine sizes of data. if (mMesh && mValid) { @@ -677,6 +680,8 @@ static LLFastTimer::DeclareTimer FTM_AVATAR_FACE("Avatar Face"); void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) { + //IF THIS FUNCTION BREAKS, SEE LLPOLYMESH CONSTRUCTOR AND CHECK ALIGNMENT OF INPUT ARRAYS + mFace = face; if (mFace->mVertexBuffer.isNull()) @@ -684,6 +689,16 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w return; } + LLDrawPool *poolp = mFace->getPool(); + BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE; + + if (!hardware_skinning && terse_update) + { //no need to do terse updates if we're doing software vertex skinning + // since mMesh is being copied into mVertexBuffer every frame + return; + } + + LLFastTimer t(FTM_AVATAR_FACE); LLStrider verticesp; @@ -696,108 +711,52 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w // Copy data into the faces from the polymesh data. if (mMesh && mValid) { - if (mMesh->getNumVertices()) + const U32 num_verts = mMesh->getNumVertices(); + + if (num_verts) { - stop_glerror(); face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); - stop_glerror(); face->mVertexBuffer->getIndexStrider(indicesp); - stop_glerror(); verticesp += mMesh->mFaceVertexOffset; - tex_coordsp += mMesh->mFaceVertexOffset; normalsp += mMesh->mFaceVertexOffset; - vertex_weightsp += mMesh->mFaceVertexOffset; - clothing_weightsp += mMesh->mFaceVertexOffset; - - const U32* __restrict coords = (U32*) mMesh->getCoords(); - const U32* __restrict tex_coords = (U32*) mMesh->getTexCoords(); - const U32* __restrict normals = (U32*) mMesh->getNormals(); - const U32* __restrict weights = (U32*) mMesh->getWeights(); - const U32* __restrict cloth_weights = (U32*) mMesh->getClothingWeights(); - - const U32 num_verts = mMesh->getNumVertices(); - - U32 i = 0; - - const U32 skip = verticesp.getSkip()/sizeof(U32); + + F32* v = (F32*) verticesp.get(); + F32* n = (F32*) normalsp.get(); + + U32 words = num_verts*4; - U32* __restrict v = (U32*) verticesp.get(); - U32* __restrict n = (U32*) normalsp.get(); + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words); + - if (terse_update) + if (!terse_update) { - for (S32 i = num_verts; i > 0; --i) - { - //morph target application only, only update positions and normals - v[0] = coords[0]; - v[1] = coords[1]; - v[2] = coords[2]; - coords += 4; - v += skip; - } + vertex_weightsp += mMesh->mFaceVertexOffset; + clothing_weightsp += mMesh->mFaceVertexOffset; + tex_coordsp += mMesh->mFaceVertexOffset; + + F32* tc = (F32*) tex_coordsp.get(); + F32* vw = (F32*) vertex_weightsp.get(); + F32* cw = (F32*) clothing_weightsp.get(); - for (S32 i = num_verts; i > 0; --i) - { - n[0] = normals[0]; - n[1] = normals[1]; - n[2] = normals[2]; - normals += 4; - n += skip; - } + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2); + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4); } - else - { - - U32* __restrict tc = (U32*) tex_coordsp.get(); - U32* __restrict vw = (U32*) vertex_weightsp.get(); - U32* __restrict cw = (U32*) clothing_weightsp.get(); - - do - { - v[0] = coords[0]; - v[1] = coords[1]; - v[2] = coords[2]; - coords += 4; - v += skip; - - tc[0] = *(tex_coords++); - tc[1] = *(tex_coords++); - tc += skip; - - n[0] = normals[0]; - n[1] = normals[1]; - n[2] = normals[2]; - normals += 4; - n += skip; - - vw[0] = *(weights++); - vw += skip; - - cw[0] = *(cloth_weights++); - cw[1] = *(cloth_weights++); - cw[2] = *(cloth_weights++); - cw[3] = *(cloth_weights++); - cw += skip; - } - while (++i < num_verts); - - const U32 idx_count = mMesh->getNumFaces()*3; - indicesp += mMesh->mFaceIndexOffset; + const U32 idx_count = mMesh->getNumFaces()*3; - U16* __restrict idx = indicesp.get(); - S32* __restrict src_idx = (S32*) mMesh->getFaces(); + indicesp += mMesh->mFaceIndexOffset; - i = 0; + U16* __restrict idx = indicesp.get(); + S32* __restrict src_idx = (S32*) mMesh->getFaces(); - const S32 offset = (S32) mMesh->mFaceVertexOffset; + const S32 offset = (S32) mMesh->mFaceVertexOffset; - do - { - *(idx++) = *(src_idx++)+offset; - } - while (++i < idx_count); + for (S32 i = 0; i < idx_count; ++i) + { + *(idx++) = *(src_idx++)+offset; } } } @@ -824,50 +783,44 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) buffer->getVertexStrider(o_vertices, 0); buffer->getNormalStrider(o_normals, 0); - //F32 last_weight = F32_MAX; - LLMatrix4a gBlendMat; + F32* __restrict vert = o_vertices[0].mV; + F32* __restrict norm = o_normals[0].mV; const F32* __restrict weights = mMesh->getWeights(); const LLVector4a* __restrict coords = (LLVector4a*) mMesh->getCoords(); const LLVector4a* __restrict normals = (LLVector4a*) mMesh->getNormals(); + U32 offset = mMesh->mFaceVertexOffset*4; + vert += offset; + norm += offset; + for (U32 index = 0; index < mMesh->getNumVertices(); index++) { - U32 bidx = index + mMesh->mFaceVertexOffset; - - // blend by first matrix - F32 w = weights[index]; - - //LLVector4a coord; - //coord.load4a(coords[index].mV); + // equivalent to joint = floorf(weights[index]); + S32 joint = _mm_cvtt_ss2si(_mm_load_ss(weights+index)); + F32 w = weights[index] - joint; - //LLVector4a norm; - //norm.load4a(normals[index].mV); + LLMatrix4a gBlendMat; - S32 joint = llfloor(w); - w -= joint; - - if (w > 0.f) + if (w != 0.f) { - // Try to keep all the accesses to the matrix data as close - // together as possible. This function is a hot spot on the - // Mac. JC + // blend between matrices and apply gBlendMat.setLerp(gJointMatAligned[joint+0], gJointMatAligned[joint+1], w); LLVector4a res; gBlendMat.affineTransform(coords[index], res); - o_vertices[bidx].setVec(res[0], res[1], res[2]); + res.store4a(vert+index*4); gBlendMat.rotate(normals[index], res); - o_normals[bidx].setVec(res[0], res[1], res[2]); + res.store4a(norm+index*4); } else { // No lerp required in this case. LLVector4a res; gJointMatAligned[joint].affineTransform(coords[index], res); - o_vertices[bidx].setVec(res[0], res[1], res[2]); + res.store4a(vert+index*4); gJointMatAligned[joint].rotate(normals[index], res); - o_normals[bidx].setVec(res[0], res[1], res[2]); + res.store4a(norm+index*4); } } -- cgit v1.3 From e90d2f88e5ce584b52b24315c85845a9e5113b50 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 May 2010 14:31:17 -0500 Subject: Aligned index buffers. --- indra/llrender/llvertexbuffer.cpp | 56 +++++++++++--------------------------- indra/llrender/llvertexbuffer.h | 3 +- indra/newview/lldrawpoolavatar.cpp | 19 +++++++------ 3 files changed, 29 insertions(+), 49 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a50eb7211c..0f3c900d2b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -453,6 +453,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mTypeMask = typemask; mStride = stride; mAlignedOffset = 0; + mAlignedIndexOffset = 0; sCount++; } @@ -642,16 +643,20 @@ void LLVertexBuffer::createGLIndices() mEmpty = TRUE; + //pad by 16 bytes for aligned copies + size += 16; + if (useVBOs()) { + //pad by another 16 bytes for VBO pointer adjustment + size += 16; mMappedIndexData = NULL; genIndices(); mResized = TRUE; } else { - mMappedIndexData = new U8[size]; - memset(mMappedIndexData, 0, size); + mMappedIndexData = (U8*) _mm_malloc(size, 16); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; } @@ -699,7 +704,7 @@ void LLVertexBuffer::destroyGLIndices() } else { - delete [] mMappedIndexData; + _mm_free(mMappedIndexData); mMappedIndexData = NULL; mEmpty = TRUE; } @@ -836,26 +841,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } else { - //delete old buffer, keep GL buffer for now if (!useVBOs()) { - U8* old = mMappedData; - mMappedData = new U8[newsize]; - if (old) - { - memcpy(mMappedData, old, llmin(newsize, oldsize)); - if (newsize > oldsize) - { - memset(mMappedData+oldsize, 0, newsize-oldsize); - } - - delete [] old; - } - else - { - memset(mMappedData, 0, newsize); - mEmpty = TRUE; - } + _mm_free(mMappedData); + mMappedData = (U8*) _mm_malloc(newsize, 16); } mResized = TRUE; } @@ -875,24 +864,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - //delete old buffer, keep GL buffer for now - U8* old = mMappedIndexData; - mMappedIndexData = new U8[new_index_size]; - - if (old) - { - memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size)); - if (new_index_size > old_index_size) - { - memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size); - } - delete [] old; - } - else - { - memset(mMappedIndexData, 0, new_index_size); - mEmpty = TRUE; - } + _mm_free(mMappedIndexData); + mMappedIndexData = (U8*) _mm_malloc(new_index_size, 16); } mResized = TRUE; } @@ -958,7 +931,10 @@ U8* LLVertexBuffer::mapBuffer(S32 access) } { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS(src); + mAlignedIndexOffset = mMappedIndexData - src; + stop_glerror(); } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 03799af978..c6fd0a9e3c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -187,7 +187,7 @@ public: S32 getRequestedVerts() const { return mRequestedNumVerts; } S32 getRequestedIndices() const { return mRequestedNumIndices; } - U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; } + U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; } S32 getStride() const { return mStride; } U32 getTypeMask() const { return mTypeMask; } @@ -214,6 +214,7 @@ protected: S32 mRequestedNumIndices; // Number of indices requested ptrdiff_t mAlignedOffset; + ptrdiff_t mAlignedIndexOffset; S32 mStride; U32 mTypeMask; S32 mUsage; // GL usage diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 1e9053239d..4fb8f5266e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1542,27 +1542,30 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { -/* if (sRenderingSkinned) + if (sRenderingSkinned) { U8* base = useVBOs() ? NULL : mMappedData; - glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0)); - glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); + set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], + LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { - set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], + LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { - set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], + LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } - else*/ + else { LLVertexBuffer::setupVertexBuffer(data_mask); } -- cgit v1.3 From 98d72d1dd34c5553f1245c72f329c5d6b839c0ef Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 22 May 2010 12:49:32 -0500 Subject: Disabling some asserts for now so client is usable. --- indra/llrender/llimagegl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 2f02ccf30b..2579bad0b6 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1813,7 +1813,7 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) { LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL; u = v = 0.f; - llassert(false); + //llassert(false); } if (LL_UNLIKELY(u < 0.f || u > 1.f || @@ -1821,7 +1821,7 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) { LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL; u = v = 0.f; - llassert(false); + //llassert(false); } S32 x = llfloor(u * mPickMaskWidth); -- cgit v1.3 From a3075d8837d61ed4a9604c948bd8726c60ac2694 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Mon, 24 May 2010 11:28:13 +0100 Subject: fix a tiny subset of the current build errors --- indra/llrender/llvertexbuffer.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0f3c900d2b..23303b6d5c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -822,9 +822,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { sAllocatedBytes -= getSize() + getIndicesSize(); - S32 oldsize = getSize(); - S32 old_index_size = getIndicesSize(); - updateNumVerts(newnverts); updateNumIndices(newnindices); -- cgit v1.3 From 7eba473723a260a1025b5a865715573b2369298e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 May 2010 14:01:18 -0500 Subject: Fix for bad indexes on cube faces. Extra validation on vertex buffers. --- indra/llmath/llvolume.cpp | 11 +++--- indra/llrender/llvertexbuffer.cpp | 34 +++++++++++-------- indra/llrender/llvertexbuffer.h | 5 +++ indra/newview/llface.cpp | 7 ++-- indra/newview/llspatialpartition.cpp | 66 +++++------------------------------- indra/newview/llspatialpartition.h | 4 +-- indra/newview/llvovolume.cpp | 5 +-- 7 files changed, 51 insertions(+), 81 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 88969af4bd..31544016db 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -4173,7 +4173,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, for (S32 i = start_face; i <= end_face; i++) { - const LLVolumeFace &face = getVolumeFace((U32)i); + LLVolumeFace &face = mVolumeFaces[i]; LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f; LLVector3 box_size = face.mExtents[1] - face.mExtents[0]; @@ -4235,6 +4235,10 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, if (bi_normal != NULL) { + if (!face.mBinormals) + { + face.createBinormals(); + } LLVector4* binormal = (LLVector4*) face.mBinormals; if (binormal) { @@ -5174,7 +5178,6 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) LLVector4a* binorm = (LLVector4a*) mBinormals; LLVector2* tc = (LLVector2*) mTexCoords; - S32 vtop = mNumVertices; for(int gx = 0;gx=0;i--) { - *out++ = (vtop+(gy*(grid_size+1))+gx+idxs[i]); + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } } else { for(S32 i=0;i<6;i++) { - *out++ = (vtop+(gy*(grid_size+1))+gx+idxs[i]); + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0f3c900d2b..e6943cc551 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -261,10 +261,8 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } } -void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { - llassert(mRequestedNumVerts >= 0); - if (start >= (U32) mRequestedNumVerts || end >= (U32) mRequestedNumVerts) { @@ -279,6 +277,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } + if (gDebugGL && !useVBOs()) + { + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + for (U32 i = 0; i < count; ++i) + { + if (idx[i] < start || idx[i] > end) + { + llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; + } + } + } +} + +void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const +{ + validateRange(start, end, count, indices_offset); + + llassert(mRequestedNumVerts >= 0); + if (mGLIndices != sGLRenderIndices) { llerrs << "Wrong index buffer bound." << llendl; @@ -297,17 +314,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi U16* idx = ((U16*) getIndicesPointer())+indices_offset; - if (gDebugGL && !useVBOs()) - { - for (U32 i = 0; i < count; ++i) - { - if (idx[i] < start || idx[i] > end) - { - llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; - } - } - } - stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index c6fd0a9e3c..47146a5ec4 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -207,6 +207,11 @@ public: void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //for debugging, validate data in given range is valid + void validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + + protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 77e8a6fdf9..a65ee52fa1 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -368,10 +368,13 @@ void LLFace::setDrawable(LLDrawable *drawable) void LLFace::setSize(const S32 num_vertices, const S32 num_indices) { - if (mGeomCount != num_vertices || + //allocate vertices in blocks of 4 for alignment + S32 num_verts = (num_vertices + 0x3) & ~0x3; + + if (mGeomCount != num_verts || mIndicesCount != num_indices) { - mGeomCount = num_vertices; + mGeomCount = num_verts; mIndicesCount = num_indices; mVertexBuffer = NULL; mLastVertexBuffer = NULL; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 77c38798d1..470c332b42 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -512,50 +512,6 @@ void LLSpatialGroup::checkStates() #endif } -void validate_draw_info(LLDrawInfo& params) -{ -#if LL_OCTREE_PARANOIA_CHECK - if (params.mVertexBuffer.isNull()) - { - llerrs << "Draw batch has no vertex buffer." << llendl; - } - - //bad range - if (params.mStart >= params.mEnd) - { - llerrs << "Draw batch has invalid range." << llendl; - } - - if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts()) - { - llerrs << "Draw batch has buffer overrun error." << llendl; - } - - if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices()) - { - llerrs << "Draw batch has index buffer ovverrun error." << llendl; - } - - //bad indices - U16* indicesp = (U16*) params.mVertexBuffer->getIndicesPointer(); - if (indicesp) - { - for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++) - { - if (indicesp[i] < (U16)params.mStart) - { - llerrs << "Draw batch has vertex buffer index out of range error (index too low)." << llendl; - } - - if (indicesp[i] > (U16)params.mEnd) - { - llerrs << "Draw batch has vertex buffer index out of range error (index too high)." << llendl; - } - } - } -#endif -} - void LLSpatialGroup::validateDrawMap() { #if LL_OCTREE_PARANOIA_CHECK @@ -565,8 +521,8 @@ void LLSpatialGroup::validateDrawMap() for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo& params = **j; - - validate_draw_info(params); + + params.validate(); } } #endif @@ -3379,18 +3335,9 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mDistance(0.f), mDrawMode(LLRender::TRIANGLES) { - mDebugColor = (rand() << 16) + rand(); - if (mStart >= mVertexBuffer->getRequestedVerts() || - mEnd >= mVertexBuffer->getRequestedVerts()) - { - llerrs << "Invalid draw info vertex range." << llendl; - } + mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); - if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() || - mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices()) - { - llerrs << "Invalid draw info index range." << llendl; - } + mDebugColor = (rand() << 16) + rand(); } LLDrawInfo::~LLDrawInfo() @@ -3406,6 +3353,11 @@ LLDrawInfo::~LLDrawInfo() } } +void LLDrawInfo::validate() +{ + mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); +} + LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 67c33d5b0f..9b252d1035 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -75,6 +75,8 @@ public: BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); + void validate(); + LLPointer mVertexBuffer; LLPointer mTexture; LLColor4U mGlowColor; @@ -676,8 +678,6 @@ public: virtual void shift(const LLVector3 &offset); }; -void validate_draw_info(LLDrawInfo& params); - extern const F32 SG_BOX_SIDE; extern const F32 SG_BOX_OFFSET; extern const F32 SG_BOX_RAD; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 7d80a66041..d57a535050 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3382,7 +3382,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); - validate_draw_info(*draw_vec[idx]); + draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]); } @@ -3406,12 +3406,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } draw_info->mExtents[0] = facep->mExtents[0]; draw_info->mExtents[1] = facep->mExtents[1]; - validate_draw_info(*draw_info); if (LLPipeline::sUseTriStrips) { draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; } + + draw_info->validate(); } } -- cgit v1.3 From 051d55e9e417d1f70e4a0dcee0035f6e2a413792 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 May 2010 23:34:50 -0500 Subject: Terrain is no longer mutilated. --- indra/llrender/llvertexbuffer.cpp | 1 - indra/newview/llface.cpp | 13 ++++--- indra/newview/llface.h | 2 +- indra/newview/llvosurfacepatch.cpp | 74 +++++++++++++++++++++++++++++++------- 4 files changed, 71 insertions(+), 19 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 18f7557da9..7f14a8d5ac 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1372,7 +1372,6 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; } - if (data_mask & MAP_NORMAL) { glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index a65ee52fa1..679875e6bd 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -366,15 +366,18 @@ void LLFace::setDrawable(LLDrawable *drawable) mXform = &drawable->mXform; } -void LLFace::setSize(const S32 num_vertices, const S32 num_indices) +void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { - //allocate vertices in blocks of 4 for alignment - S32 num_verts = (num_vertices + 0x3) & ~0x3; + if (align) + { + //allocate vertices in blocks of 4 for alignment + S32 num_vertices = (num_vertices + 0x3) & ~0x3; + } - if (mGeomCount != num_verts || + if (mGeomCount != num_vertices || mIndicesCount != num_indices) { - mGeomCount = num_verts; + mGeomCount = num_vertices; mIndicesCount = num_indices; mVertexBuffer = NULL; mLastVertexBuffer = NULL; diff --git a/indra/newview/llface.h b/indra/newview/llface.h index f9e9c3e078..48909d7895 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -166,7 +166,7 @@ public: S32 getColors(LLStrider &colors); S32 getIndices(LLStrider &indices); - void setSize(const S32 numVertices, const S32 num_indices = 0); + void setSize(S32 numVertices, S32 num_indices = 0, bool align = false); BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index ef7b161003..eef62ddf1a 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -60,27 +60,77 @@ public: LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB) { //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1 - mOffsets[TYPE_TEXCOORD3] = mOffsets[TYPE_TEXCOORD2] = mOffsets[TYPE_TEXCOORD1]; - mTypeMask |= MAP_TEXCOORD2 | MAP_TEXCOORD3; }; - /*// virtual + // virtual void setupVertexBuffer(U32 data_mask) const - { - if (LLDrawPoolTerrain::getDetailMode() == 0 || LLPipeline::sShadowRender) + { + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; + + //assume tex coords 2 and 3 are present + U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3; + + if ((data_mask & type_mask) != data_mask) + { + llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; + } + + if (data_mask & MAP_NORMAL) + { + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } + if (data_mask & MAP_TEXCOORD3) + { //substitute tex coord 0 for tex coord 3 + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD2) + { //substitute tex coord 0 for tex coord 2 + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } + if (data_mask & MAP_TEXCOORD1) { - LLVertexBuffer::setupVertexBuffer(data_mask); + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - else if (data_mask & LLVertexBuffer::MAP_TEXCOORD1) + if (data_mask & MAP_BINORMAL) { - LLVertexBuffer::setupVertexBuffer(data_mask); + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - else + if (data_mask & MAP_TEXCOORD0) { - LLVertexBuffer::setupVertexBuffer(data_mask); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } - llglassertok(); - }*/ + if (data_mask & MAP_COLOR) + { + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + + if (data_mask & MAP_WEIGHT) + { + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + + if (data_mask & MAP_CLOTHWEIGHT) + { + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + } + if (data_mask & MAP_VERTEX) + { + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0)); + } + } }; //============================================================================ -- cgit v1.3 From 1655256c0c1f536593292d81b89f3580ad1dee73 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 29 May 2010 04:18:44 -0500 Subject: UI rendering optimization. --- indra/llrender/llrender.cpp | 97 ++++++++++++++++++++++++++------------------- indra/llrender/llrender.h | 13 +++--- indra/llui/llview.cpp | 22 ++++++---- 3 files changed, 80 insertions(+), 52 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 2472339ec4..3f70ccacb1 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -39,6 +39,7 @@ #include "llimagegl.h" #include "llrendertarget.h" #include "lltexture.h" +#include "llvector4a.h" LLRender gGL; @@ -53,6 +54,7 @@ U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; static const U32 LL_NUM_TEXTURE_LAYERS = 16; +static const U32 LL_MAX_UI_STACK_DEPTH = 32; static GLenum sGLTextureType[] = { @@ -757,14 +759,27 @@ LLRender::LLRender() mCount(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0), - mMaxAnisotropy(0.f) + mMaxAnisotropy(0.f), + mUIStackDepth(0) { mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); - mBuffer->getVertexStrider(mVerticesp); - mBuffer->getTexCoord0Strider(mTexcoordsp); - mBuffer->getColorStrider(mColorsp); - + + LLStrider vert; + LLStrider tc; + LLStrider color; + + mBuffer->getVertexStrider(vert); + mBuffer->getTexCoord0Strider(tc); + mBuffer->getColorStrider(color); + + mVerticesp = (LLVector4a*) vert.get(); + mTexcoordsp = tc.get(); + mColorsp = color.get(); + + mUIOffset = (LLVector4a*) _mm_malloc(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a), 16); + mUIScale = (LLVector4a*) _mm_malloc(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a), 16); + mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS); for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) { @@ -800,6 +815,11 @@ void LLRender::shutdown() mTexUnits.clear(); delete mDummyTexUnit; mDummyTexUnit = NULL; + + _mm_free(mUIOffset); + mUIOffset = NULL; + _mm_free(mUIScale); + mUIScale = NULL; } void LLRender::refreshState(void) @@ -848,84 +868,83 @@ void LLRender::popMatrix() void LLRender::translateUI(F32 x, F32 y, F32 z) { - if (mUIOffset.empty()) + if (mUIStackDepth == 0) { llerrs << "Need to push a UI translation frame before offsetting" << llendl; } - mUIOffset.front().mV[0] += x; - mUIOffset.front().mV[1] += y; - mUIOffset.front().mV[2] += z; + LLVector4a trans(x,y,z); + mUIOffset[mUIStackDepth-1].add(trans); } void LLRender::scaleUI(F32 x, F32 y, F32 z) { - if (mUIScale.empty()) + if (mUIStackDepth == 0) { llerrs << "Need to push a UI transformation frame before scaling." << llendl; } - mUIScale.front().scaleVec(LLVector3(x,y,z)); + LLVector4a scale(x,y,z); + mUIScale[mUIStackDepth-1].mul(scale); } void LLRender::pushUIMatrix() { - if (mUIOffset.empty()) + if (mUIStackDepth == 0) { - mUIOffset.push_front(LLVector3(0,0,0)); + mUIOffset[0].clear(); + mUIScale[0].splat(1.f); } - else + else if (mUIStackDepth < LL_MAX_UI_STACK_DEPTH) { - mUIOffset.push_front(mUIOffset.front()); - } - - if (mUIScale.empty()) - { - mUIScale.push_front(LLVector3(1,1,1)); + mUIOffset[mUIStackDepth] = mUIOffset[mUIStackDepth-1]; + mUIScale[mUIStackDepth] = mUIScale[mUIStackDepth-1]; } else { - mUIScale.push_front(mUIScale.front()); + llerrs << "Blown UI matrix stack." << llendl; } + + ++mUIStackDepth; + } void LLRender::popUIMatrix() { - if (mUIOffset.empty()) + if (mUIStackDepth == 0) { llerrs << "UI offset stack blown." << llendl; } - mUIOffset.pop_front(); - mUIScale.pop_front(); + --mUIStackDepth; } LLVector3 LLRender::getUITranslation() { - if (mUIOffset.empty()) + if (mUIStackDepth == 0) { llerrs << "UI offset stack empty." << llendl; } - return mUIOffset.front(); + return LLVector3(mUIOffset[mUIStackDepth-1].getF32()); } LLVector3 LLRender::getUIScale() { - if (mUIScale.empty()) + if (mUIStackDepth == 0) { llerrs << "UI scale stack empty." << llendl; } - return mUIScale.front(); + return LLVector3(mUIScale[mUIStackDepth-1].getF32()); } void LLRender::loadUIIdentity() { - if (mUIOffset.empty()) + if (mUIStackDepth == 0) { llerrs << "Need to push UI translation frame before clearing offset." << llendl; } - mUIOffset.front().setVec(0,0,0); - mUIScale.front().setVec(1,1,1); + mUIOffset[mUIStackDepth-1].clear(); + mUIScale[mUIStackDepth-1].splat(1.f); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1154,7 +1173,7 @@ void LLRender::flush() } #endif - if (!mUIOffset.empty()) + if (mUIStackDepth > 0) { sUICalls++; sUIVerts += mCount; @@ -1206,24 +1225,22 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) return; } - if (mUIOffset.empty()) + LLVector3& v = reinterpret_cast(mVerticesp[mCount]); + v.set(x,y,z); + if (mUIStackDepth != 0) { - mVerticesp[mCount] = LLVector3(x,y,z); - } - else - { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front()); - mVerticesp[mCount] = vert; + v += reinterpret_cast(mUIOffset[mUIStackDepth-1]); + v.scaleVec(reinterpret_cast(mUIScale[mUIStackDepth-1])); } mCount++; if (mCount < 4096) { - mVerticesp[mCount] = mVerticesp[mCount-1]; mColorsp[mCount] = mColorsp[mCount-1]; mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } } + void LLRender::vertex2i(const GLint& x, const GLint& y) { vertex3f((GLfloat) x, (GLfloat) y, 0); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 3cda4b5770..2bacf16dc6 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -52,6 +52,7 @@ class LLCubeMap; class LLImageGL; class LLRenderTarget; class LLTexture ; +class LLVector4a; class LLTexUnit { @@ -360,9 +361,10 @@ private: F32 mCurrAlphaFuncVal; LLPointer mBuffer; - LLStrider mVerticesp; - LLStrider mTexcoordsp; - LLStrider mColorsp; + LLVector4a* mVerticesp; + LLVector2* mTexcoordsp; + LLColor4U* mColorsp; + std::vector mTexUnits; LLTexUnit* mDummyTexUnit; @@ -372,9 +374,10 @@ private: eBlendFactor mCurrBlendAlphaDFactor; F32 mMaxAnisotropy; - std::list mUIOffset; - std::list mUIScale; + LLVector4a* mUIOffset; + LLVector4a* mUIScale; + U32 mUIStackDepth; }; extern F64 gGLModelView[16]; diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index e67f0ec3fc..459041f67d 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -123,7 +123,8 @@ LLView::Params::Params() } LLView::LLView(const LLView::Params& p) -: mName(p.name), +: mVisible(p.visible), + mName(p.name), mParentView(NULL), mReshapeFlags(FOLLOWS_NONE), mFromXUI(p.from_xui), @@ -132,7 +133,6 @@ LLView::LLView(const LLView::Params& p) mNextInsertionOrdinal(0), mHoverCursor(getCursorFromString(p.hover_cursor)), mEnabled(p.enabled), - mVisible(p.visible), mMouseOpaque(p.mouse_opaque), mSoundFlags(p.sound_flags), mUseBoundingRect(p.use_bounding_rect), @@ -1309,7 +1309,13 @@ void LLView::drawChildren() { if (!mChildList.empty()) { - LLRect rootRect = getRootView()->getRect(); + static const LLRect* rootRect = NULL; + + if (!mParentView) + { + rootRect = &mRect; + } + LLRect screenRect; ++sDepth; @@ -1319,13 +1325,15 @@ void LLView::drawChildren() child_list_reverse_iter_t child = child_iter++; LLView *viewp = *child; - if (viewp->getVisible() && viewp->getRect().isValid()) + if (!viewp->getVisible() || !viewp->getRect().isValid()) + { + continue; + } + { - // check for bad data - llassert_always(viewp->getVisible() == TRUE); // Only draw views that are within the root view localRectToScreen(viewp->getRect(),&screenRect); - if ( rootRect.overlaps(screenRect) && LLUI::sDirtyRect.overlaps(screenRect)) + if ( rootRect->overlaps(screenRect) && LLUI::sDirtyRect.overlaps(screenRect)) { LLUI::pushMatrix(); { -- cgit v1.3 From 26ba00b5554d20ee958693ced87b36fa7f6e3d99 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 3 Jun 2010 12:52:28 -0500 Subject: Vectorized octree and much of llspatialpartition and lldrawable. Octree driven raycast. --- indra/llmath/llcamera.cpp | 216 ++++++--------- indra/llmath/llcamera.h | 29 +- indra/llmath/lloctree.h | 239 ++++++++-------- indra/llmath/llvolume.cpp | 31 +-- indra/llmath/llvolume.h | 16 +- indra/llrender/llvertexbuffer.h | 11 + indra/llui/lllineeditor.cpp | 9 +- indra/newview/lldrawable.cpp | 163 ++++++----- indra/newview/lldrawable.h | 34 ++- indra/newview/llface.cpp | 164 +++++++---- indra/newview/llface.h | 15 +- indra/newview/llflexibleobject.cpp | 6 +- indra/newview/llflexibleobject.h | 2 +- indra/newview/llselectmgr.cpp | 16 +- indra/newview/llspatialpartition.cpp | 520 ++++++++++++++++++++++------------- indra/newview/llspatialpartition.h | 80 ++++-- indra/newview/llsurfacepatch.cpp | 6 +- indra/newview/llviewerdisplay.cpp | 7 +- indra/newview/llviewerobject.cpp | 40 ++- indra/newview/llviewerobject.h | 4 +- indra/newview/llviewerpartsim.cpp | 4 +- indra/newview/llvoavatar.cpp | 100 ++++--- indra/newview/llvoavatar.h | 10 +- indra/newview/llvopartgroup.cpp | 10 +- indra/newview/llvopartgroup.h | 2 +- indra/newview/llvosurfacepatch.cpp | 19 +- indra/newview/llvosurfacepatch.h | 2 +- indra/newview/llvotree.cpp | 17 +- indra/newview/llvotree.h | 2 +- indra/newview/llvovolume.cpp | 35 +-- indra/newview/llvovolume.h | 6 +- indra/newview/llvowater.cpp | 20 +- indra/newview/llvowater.h | 2 +- indra/newview/pipeline.cpp | 257 +++++++++++++++-- indra/newview/pipeline.h | 9 + 35 files changed, 1333 insertions(+), 770 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index 487ed6451f..6b56e4870e 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -48,10 +48,10 @@ LLCamera::LLCamera() : mPlaneCount(6), mFrustumCornerDist(0.f) { + alignPlanes(); calculateFrustumPlanes(); } - LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) : LLCoordFrame(), mViewHeightInPixels(view_height_in_pixels), @@ -59,6 +59,7 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p mPlaneCount(6), mFrustumCornerDist(0.f) { + alignPlanes(); mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO); mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE); if(far_plane < 0) far_plane = DEFAULT_FAR_PLANE; @@ -67,6 +68,23 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p setView(vertical_fov_rads); } +LLCamera::~LLCamera() +{ + +} + +const LLCamera& LLCamera::operator=(const LLCamera& rhs) +{ + memcpy(this, &rhs, sizeof(LLCamera)); + alignPlanes(); + LLVector4a::memcpyNonAliased16((F32*) mAgentPlanes, (F32*) rhs.mAgentPlanes, 4*7); + return *this; +} + +void LLCamera::alignPlanes() +{ + mAgentPlanes = (LLPlane*) LL_NEXT_ALIGNED_ADDRESS(mAgentPlaneBuffer); +} // ---------------- LLCamera::getFoo() member functions ---------------- @@ -91,8 +109,8 @@ F32 LLCamera::getMaxView() const void LLCamera::setUserClipPlane(LLPlane plane) { mPlaneCount = 7; - mAgentPlanes[6].p = plane; - mAgentPlanes[6].mask = calcPlaneMask(plane); + mAgentPlanes[6] = plane; + mPlaneMask[6] = calcPlaneMask(plane); } void LLCamera::disableUserClipPlane() @@ -164,129 +182,66 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer) // ---------------- test methods ---------------- -S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) -{ - static const LLVector3 scaler[] = { - LLVector3(-1,-1,-1), - LLVector3( 1,-1,-1), - LLVector3(-1, 1,-1), - LLVector3( 1, 1,-1), - LLVector3(-1,-1, 1), - LLVector3( 1,-1, 1), - LLVector3(-1, 1, 1), - LLVector3( 1, 1, 1) +S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius) +{ + static const LLVector4a scaler[] = { + LLVector4a(-1,-1,-1), + LLVector4a( 1,-1,-1), + LLVector4a(-1, 1,-1), + LLVector4a( 1, 1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1,-1, 1), + LLVector4a(-1, 1, 1), + LLVector4a( 1, 1, 1) }; U8 mask = 0; S32 result = 2; - /*if (mFrustumCornerDist > 0.f && radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) - { //box is larger than frustum, check frustum quads against box planes - - static const LLVector3 dir[] = - { - LLVector3(1, 0, 0), - LLVector3(-1, 0, 0), - LLVector3(0, 1, 0), - LLVector3(0, -1, 0), - LLVector3(0, 0, 1), - LLVector3(0, 0, -1) - }; - - U32 quads[] = + for (U32 i = 0; i < mPlaneCount; i++) + { + mask = mPlaneMask[i]; + if (mask == 0xff) { - 0, 1, 2, 3, - 0, 1, 5, 4, - 2, 3, 7, 6, - 3, 0, 7, 4, - 1, 2, 6, 4, - 4, 5, 6, 7 - }; - - result = 0; - - BOOL total_inside = TRUE; - for (U32 i = 0; i < 6; i++) - { - LLVector3 p = center + radius.scaledVec(dir[i]); - F32 d = -p*dir[i]; - - for (U32 j = 0; j < 6; j++) - { //for each quad - F32 dist = mAgentFrustum[quads[j*4+0]]*dir[i] + d; - if (dist > 0) - { //at least one frustum point is outside the AABB - total_inside = FALSE; - for (U32 k = 1; k < 4; k++) - { //for each other point on quad - if ( mAgentFrustum[quads[j*4+k]]*dir[i]+d <= 0.f) - { //quad is straddling some plane of AABB - return 1; - } - } - } - else - { - for (U32 k = 1; k < 4; k++) - { - if (mAgentFrustum[quads[j*4+k]]*dir[i]+d > 0.f) - { - return 1; - } - } - } - } + continue; } - if (total_inside) + const LLPlane& p = mAgentPlanes[i]; + const LLVector4a& n = reinterpret_cast(p); + float d = p.mV[3]; + LLVector4a rscale; + rscale.setMul(radius, scaler[mask]); + + LLVector4a minp, maxp; + minp.setSub(center, rscale); + maxp.setAdd(center, rscale); + + if (n.dot3(minp) > -d) { - result = 1; + return 0; } - } - else*/ - { - for (U32 i = 0; i < mPlaneCount; i++) + + if (n.dot3(maxp) > -d) { - mask = mAgentPlanes[i].mask; - if (mask == 0xff) - { - continue; - } - LLPlane p = mAgentPlanes[i].p; - LLVector3 n = LLVector3(p); - float d = p.mV[3]; - LLVector3 rscale = radius.scaledVec(scaler[mask]); - - LLVector3 minp = center - rscale; - LLVector3 maxp = center + rscale; - - if (n * minp > -d) - { - return 0; - } - - if (n * maxp > -d) - { - result = 1; - } + result = 1; } } - return result; } -S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius) -{ - static const LLVector3 scaler[] = { - LLVector3(-1,-1,-1), - LLVector3( 1,-1,-1), - LLVector3(-1, 1,-1), - LLVector3( 1, 1,-1), - LLVector3(-1,-1, 1), - LLVector3( 1,-1, 1), - LLVector3(-1, 1, 1), - LLVector3( 1, 1, 1) + +S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius) +{ + static const LLVector4a scaler[] = { + LLVector4a(-1,-1,-1), + LLVector4a( 1,-1,-1), + LLVector4a(-1, 1,-1), + LLVector4a( 1, 1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1,-1, 1), + LLVector4a(-1, 1, 1), + LLVector4a( 1, 1, 1) }; U8 mask = 0; @@ -299,25 +254,28 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& r continue; } - mask = mAgentPlanes[i].mask; + mask = mPlaneMask[i]; if (mask == 0xff) { continue; } - LLPlane p = mAgentPlanes[i].p; - LLVector3 n = LLVector3(p); + + const LLPlane& p = mAgentPlanes[i]; + const LLVector4a& n = reinterpret_cast(p); float d = p.mV[3]; - LLVector3 rscale = radius.scaledVec(scaler[mask]); + LLVector4a rscale; + rscale.setMul(radius, scaler[mask]); - LLVector3 minp = center - rscale; - LLVector3 maxp = center + rscale; + LLVector4a minp, maxp; + minp.setSub(center, rscale); + maxp.setAdd(center, rscale); - if (n * minp > -d) + if (n.dot3(minp) > -d) { return 0; } - if (n * maxp > -d) + if (n.dot3(maxp) > -d) { result = 1; } @@ -447,12 +405,12 @@ int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) int res = 2; for (int i = 0; i < 6; i++) { - if (mAgentPlanes[i].mask == 0xff) + if (mPlaneMask[i] == 0xff) { continue; } - float d = mAgentPlanes[i].p.dist(sphere_center); + float d = mAgentPlanes[i].dist(sphere_center); if (d > radius) { @@ -644,12 +602,14 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx) return; } - mAgentPlanes[idx].mask = 0xff; - mAgentPlanes[idx].p.clearVec(); + mPlaneMask[idx] = 0xff; + mAgentPlanes[idx].clearVec(); } void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) { + alignPlanes(); + for (int i = 0; i < 8; i++) { mAgentFrustum[i] = frust[i]; @@ -662,27 +622,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) //order of planes is important, keep most likely to fail in the front of the list //near - frust[0], frust[1], frust[2] - mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]); + mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]); //far - mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]); + mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]); //left - mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]); + mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]); //right - mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]); + mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]); //top - mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]); + mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]); //bottom - mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]); + mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]); //cache plane octant facing mask for use in AABBInFrustum for (U32 i = 0; i < mPlaneCount; i++) { - mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p); + mPlaneMask[i] = calcPlaneMask(mAgentPlanes[i]); } } diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index d6c5f7bbb1..c40e819dcf 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -37,6 +37,7 @@ #include "llmath.h" #include "llcoordframe.h" #include "llplane.h" +#include "llvector4a.h" const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; @@ -79,6 +80,14 @@ class LLCamera : public LLCoordFrame { public: + + LLCamera(const LLCamera& rhs) + { + *this = rhs; + } + + const LLCamera& operator=(const LLCamera& rhs); + enum { PLANE_LEFT = 0, PLANE_RIGHT = 1, @@ -129,13 +138,9 @@ private: LLPlane mWorldPlanes[PLANE_NUM]; LLPlane mHorizPlanes[HORIZ_PLANE_NUM]; - struct frustum_plane - { - frustum_plane() : mask(0) {} - LLPlane p; - U8 mask; - }; - frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + LLPlane* mAgentPlanes; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + U8 mAgentPlaneBuffer[sizeof(LLPlane)*8]; + U8 mPlaneMask[7]; U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in @@ -143,12 +148,14 @@ private: public: LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane - LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; } + LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; } public: LLCamera(); LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane); - virtual ~LLCamera(){} // no-op virtual destructor + virtual ~LLCamera(); + + void alignPlanes(); void setUserClipPlane(LLPlane plane); void disableUserClipPlane(); @@ -199,8 +206,8 @@ public: S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } - S32 AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius); - S32 AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius); + S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); //does a quick 'n dirty sphere-sphere check S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index 8bba12783f..ae2259dba0 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -35,6 +35,7 @@ #include "lltreenode.h" #include "v3math.h" +#include "llvector4a.h" #include #include @@ -44,7 +45,7 @@ #define OCT_ERRS LL_WARNS("OctreeErrors") #endif -#define LL_OCTREE_PARANOIA_CHECK 0 +#define LL_OCTREE_PARANOIA_CHECK 1 #if LL_DARWIN #define LL_OCTREE_MAX_CAPACITY 32 #else @@ -94,23 +95,22 @@ public: typedef LLOctreeNode oct_node; typedef LLOctreeListener oct_listener; - static const U8 OCTANT_POSITIVE_X = 0x01; - static const U8 OCTANT_POSITIVE_Y = 0x02; - static const U8 OCTANT_POSITIVE_Z = 0x04; - - LLOctreeNode( LLVector3d center, - LLVector3d size, + LLOctreeNode( const LLVector4a& center, + const LLVector4a& size, BaseType* parent, - U8 octant = 255) + S32 octant = -1) : mParent((oct_node*)parent), - mCenter(center), - mSize(size), mOctant(octant) { + mD = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*4, 16); + + mD[CENTER] = center; + mD[SIZE] = size; + updateMinMax(); - if ((mOctant == 255) && mParent) + if ((mOctant == -1) && mParent) { - mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV); + mOctant = ((oct_node*) mParent)->getOctant(mD[CENTER]); } clearChildren(); @@ -124,43 +124,30 @@ public: { delete getChild(i); } + + _mm_free(mD); } inline const BaseType* getParent() const { return mParent; } - inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; } - inline const LLVector3d& getCenter() const { return mCenter; } - inline const LLVector3d& getSize() const { return mSize; } - inline void setCenter(LLVector3d center) { mCenter = center; } - inline void setSize(LLVector3d size) { mSize = size; } - inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } - inline U8 getOctant() const { return mOctant; } - inline void setOctant(U8 octant) { mOctant = octant; } + inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; } + inline const LLVector4a& getCenter() const { return mD[CENTER]; } + inline const LLVector4a& getSize() const { return mD[SIZE]; } + inline void setCenter(const LLVector4a& center) { mD[CENTER] = center; } + inline void setSize(const LLVector4a& size) { mD[SIZE] = size; } + inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } + inline S32 getOctant() const { return mOctant; } + inline void setOctant(S32 octant) { mOctant = octant; } inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); } inline oct_node* getOctParent() { return (oct_node*) getParent(); } - U8 getOctant(const F64 pos[]) const //get the octant pos is in + S32 getOctant(const LLVector4a& pos) const //get the octant pos is in { - U8 ret = 0; - - if (pos[0] > mCenter.mdV[0]) - { - ret |= OCTANT_POSITIVE_X; - } - if (pos[1] > mCenter.mdV[1]) - { - ret |= OCTANT_POSITIVE_Y; - } - if (pos[2] > mCenter.mdV[2]) - { - ret |= OCTANT_POSITIVE_Z; - } - - return ret; + return pos.greaterThan4(mD[CENTER]).getComparisonMask() & 0x7; } - inline bool isInside(const LLVector3d& pos, const F64& rad) const + inline bool isInside(const LLVector4a& pos, const F32& rad) const { - return rad <= mSize.mdV[0]*2.0 && isInside(pos); + return rad <= mD[SIZE][0]*2.f && isInside(pos); } inline bool isInside(T* data) const @@ -168,29 +155,27 @@ public: return isInside(data->getPositionGroup(), data->getBinRadius()); } - bool isInside(const LLVector3d& pos) const + bool isInside(const LLVector4a& pos) const { - const F64& x = pos.mdV[0]; - const F64& y = pos.mdV[1]; - const F64& z = pos.mdV[2]; - - if (x > mMax.mdV[0] || x <= mMin.mdV[0] || - y > mMax.mdV[1] || y <= mMin.mdV[1] || - z > mMax.mdV[2] || z <= mMin.mdV[2]) + S32 gt = pos.greaterThan4(mD[MAX]).getComparisonMask() & 0x7; + if (gt) { return false; } - + + S32 lt = pos.lessEqual4(mD[MIN]).getComparisonMask() & 0x7; + if (lt) + { + return false; + } + return true; } void updateMinMax() { - for (U32 i = 0; i < 3; i++) - { - mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i]; - mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i]; - } + mD[MAX].setAdd(mD[CENTER], mD[SIZE]); + mD[MIN].setSub(mD[CENTER], mD[SIZE]); } inline oct_listener* getOctListener(U32 index) @@ -203,34 +188,34 @@ public: return contains(xform->getBinRadius()); } - bool contains(F64 radius) + bool contains(F32 radius) { if (mParent == NULL) { //root node contains nothing return false; } - F64 size = mSize.mdV[0]; - F64 p_size = size * 2.0; + F32 size = mD[SIZE][0]; + F32 p_size = size * 2.f; - return (radius <= 0.001 && size <= 0.001) || + return (radius <= 0.001f && size <= 0.001f) || (radius <= p_size && radius > size); } - static void pushCenter(LLVector3d ¢er, const LLVector3d &size, const T* data) + static void pushCenter(LLVector4a ¢er, const LLVector4a &size, const T* data) { - const LLVector3d& pos = data->getPositionGroup(); - for (U32 i = 0; i < 3; i++) - { - if (pos.mdV[i] > center.mdV[i]) - { - center.mdV[i] += size.mdV[i]; - } - else - { - center.mdV[i] -= size.mdV[i]; - } - } + const LLVector4a& pos = data->getPositionGroup(); + + LLVector4a gt = pos.greaterThan4(center); + + LLVector4a up; + up.mQ = _mm_and_ps(size.mQ, gt.mQ); + + LLVector4a down; + down.mQ = _mm_andnot_ps(gt.mQ, size.mQ); + + center.add(up); + center.sub(down); } void accept(oct_traveler* visitor) { visitor->visit(this); } @@ -249,21 +234,21 @@ public: void accept(tree_traveler* visitor) const { visitor->visit(this); } void accept(oct_traveler* visitor) const { visitor->visit(this); } - oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) + oct_node* getNodeAt(const LLVector4a& pos, const F32& rad) { LLOctreeNode* node = this; if (node->isInside(pos, rad)) { //do a quick search by octant - U8 octant = node->getOctant(pos.mdV); + S32 octant = node->getOctant(pos); BOOL keep_going = TRUE; //traverse the tree until we find a node that has no node //at the appropriate octant or is smaller than the object. //by definition, that node is the smallest node that contains // the data - while (keep_going && node->getSize().mdV[0] >= rad) + while (keep_going && node->getSize()[0] >= rad) { keep_going = FALSE; for (U32 i = 0; i < node->getChildCount() && !keep_going; i++) @@ -271,7 +256,7 @@ public: if (node->getChild(i)->getOctant() == octant) { node = node->getChild(i); - octant = node->getOctant(pos.mdV); + octant = node->getOctant(pos); keep_going = TRUE; } } @@ -289,7 +274,7 @@ public: { if (data == NULL) { - //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl; + OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl; return false; } LLOctreeNode* parent = getOctParent(); @@ -299,7 +284,7 @@ public: { if (getElementCount() < LL_OCTREE_MAX_CAPACITY && (contains(data->getBinRadius()) || - (data->getBinRadius() > getSize().mdV[0] && + (data->getBinRadius() > getSize()[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) { //it belongs here #if LL_OCTREE_PARANOIA_CHECK @@ -330,16 +315,22 @@ public: } //it's here, but no kids are in the right place, make a new kid - LLVector3d center(getCenter()); - LLVector3d size(getSize()*0.5); + LLVector4a center = getCenter(); + LLVector4a size = getSize(); + size.mul(0.5f); //push center in direction of data LLOctreeNode::pushCenter(center, size, data); // handle case where floating point number gets too small - if( llabs(center.mdV[0] - getCenter().mdV[0]) < F_APPROXIMATELY_ZERO && - llabs(center.mdV[1] - getCenter().mdV[1]) < F_APPROXIMATELY_ZERO && - llabs(center.mdV[2] - getCenter().mdV[2]) < F_APPROXIMATELY_ZERO) + LLVector4a val; + val.setSub(center, getCenter()); + val.setAbs(val); + LLVector4a app_zero; + app_zero.mQ = F_APPROXIMATELY_ZERO_4A; + S32 lt = val.lessThan4(app_zero).getComparisonMask() & 0x7; + + if( lt == 0x7 ) { mData.insert(data); BaseType::insert(data); @@ -357,7 +348,7 @@ public: //make sure no existing node matches this position for (U32 i = 0; i < getChildCount(); i++) { - if (mChild[i]->getCenter() == center) + if (mChild[i]->getCenter().equal3(center)) { OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl; return false; @@ -375,7 +366,7 @@ public: else { //it's not in here, give it to the root - //OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl; + OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl; oct_node* node = this; @@ -482,13 +473,19 @@ public: void addChild(oct_node* child, BOOL silent = FALSE) { #if LL_OCTREE_PARANOIA_CHECK + + if (child->getSize().equal3(getSize())) + { + OCT_ERRS << "Child size is same as parent size!" << llendl; + } + for (U32 i = 0; i < getChildCount(); i++) { - if(mChild[i]->getSize() != child->getSize()) + if(!mChild[i]->getSize().equal3(child->getSize())) { OCT_ERRS <<"Invalid octree child size." << llendl; } - if (mChild[i]->getCenter() == child->getCenter()) + if (mChild[i]->getCenter().equal3(child->getCenter())) { OCT_ERRS <<"Duplicate octree child position." << llendl; } @@ -513,7 +510,7 @@ public: } } - void removeChild(U8 index, BOOL destroy = FALSE) + void removeChild(S32 index, BOOL destroy = FALSE) { for (U32 i = 0; i < this->getListenerCount(); i++) { @@ -554,18 +551,26 @@ public: } } - //OCT_ERRS << "Octree failed to delete requested child." << llendl; + OCT_ERRS << "Octree failed to delete requested child." << llendl; } protected: + typedef enum + { + CENTER = 0, + SIZE = 1, + MAX = 2, + MIN = 3 + } eDName; + + LLVector4a* mD; + + oct_node* mParent; + S32 mOctant; + child_list mChild; element_list mData; - oct_node* mParent; - LLVector3d mCenter; - LLVector3d mSize; - LLVector3d mMax; - LLVector3d mMin; - U8 mOctant; + }; //just like a regular node, except it might expand on insert and compress on balance @@ -576,9 +581,9 @@ public: typedef LLOctreeNode BaseType; typedef LLOctreeNode oct_node; - LLOctreeRoot( LLVector3d center, - LLVector3d size, - BaseType* parent) + LLOctreeRoot(const LLVector4a& center, + const LLVector4a& size, + BaseType* parent) : BaseType(center, size, parent) { } @@ -619,28 +624,33 @@ public: { if (data == NULL) { - //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl; + OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl; return false; } if (data->getBinRadius() > 4096.0) { - //OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl; + OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl; return false; } - const F64 MAX_MAG = 1024.0*1024.0; + LLVector4a MAX_MAG; + MAX_MAG.splat(1024.f*1024.f); + + const LLVector4a& v = data->getPositionGroup(); + + LLVector4a val; + val.setSub(v, mD[CENTER]); + val.setAbs(val); + S32 lt = val.lessThan4(MAX_MAG).getComparisonMask() & 0x7; - const LLVector3d& v = data->getPositionGroup(); - if (!(fabs(v.mdV[0]-this->mCenter.mdV[0]) < MAX_MAG && - fabs(v.mdV[1]-this->mCenter.mdV[1]) < MAX_MAG && - fabs(v.mdV[2]-this->mCenter.mdV[2]) < MAX_MAG)) + if (lt != 0x7) { - //OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl; + OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl; return false; } - if (this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())) + if (this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())) { //we got it, just act like a branch oct_node* node = getNodeAt(data); @@ -656,31 +666,34 @@ public: else if (this->getChildCount() == 0) { //first object being added, just wrap it up - while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup()))) + while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup()))) { - LLVector3d center, size; + LLVector4a center, size; center = this->getCenter(); size = this->getSize(); LLOctreeNode::pushCenter(center, size, data); this->setCenter(center); - this->setSize(size*2); + size.mul(2.f); + this->setSize(size); this->updateMinMax(); } LLOctreeNode::insert(data); } else { - while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup()))) + while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup()))) { //the data is outside the root node, we need to grow - LLVector3d center(this->getCenter()); - LLVector3d size(this->getSize()); + LLVector4a center(this->getCenter()); + LLVector4a size(this->getSize()); //expand this node - LLVector3d newcenter(center); + LLVector4a newcenter(center); LLOctreeNode::pushCenter(newcenter, size, data); this->setCenter(newcenter); - this->setSize(size*2); + LLVector4a size2 = size; + size2.mul(2.f); + this->setSize(size2); this->updateMinMax(); //copy our children to a new branch diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index c4172de651..72833c019f 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -295,7 +295,7 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons } } -class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst +class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst { public: const LLVolumeFace* mFace; @@ -305,7 +305,7 @@ public: mFace = face; } - virtual void visit(const LLOctreeNode* branch) + virtual void visit(const LLOctreeNode* branch) { LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0); @@ -314,12 +314,12 @@ public: if (branch->getElementCount() != 0) { - const LLVolumeFace::Triangle* tri = *(branch->getData().begin()); + const LLVolumeTriangle* tri = *(branch->getData().begin()); min = *(tri->mV[0]); max = *(tri->mV[0]); - for (LLOctreeNode::const_element_iter iter = + for (LLOctreeNode::const_element_iter iter = branch->getData().begin(); iter != branch->getData().end(); ++iter) { //stretch by triangles in node @@ -4394,7 +4394,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en LLVector4a box_size; box_size.setSub(face.mExtents[1], face.mExtents[0]); - if (LLLineSegmentBoxIntersect(start.getF32(), end.getF32(), box_center.getF32(), box_size.getF32())) + if (LLLineSegmentBoxIntersect(start, end, box_center, box_size)) { if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them { @@ -5418,12 +5418,17 @@ void LLVolumeFace::optimize(F32 angle_cutoff) void LLVolumeFace::createOctree() { - mOctree = new LLOctreeRoot(LLVector3d(0,0,0), LLVector3d(1,1,1), NULL); + LLVector4a center; + LLVector4a size; + center.splat(0.f); + size.splat(1.f); + + mOctree = new LLOctreeRoot(center, size, NULL); new LLVolumeOctreeListener(mOctree); for (U32 i = 0; i < mNumIndices; i+= 3) { - Triangle* tri = new Triangle(); + LLPointer tri = new LLVolumeTriangle(); const LLVector4a& v0 = mPositions[mIndices[i]]; const LLVector4a& v1 = mPositions[mIndices[i+1]]; @@ -5449,8 +5454,7 @@ void LLVolumeFace::createOctree() center.setAdd(min, max); center.mul(0.5f); - - tri->mPositionGroup.setVec(center[0], center[1], center[2]); + *tri->mPositionGroup = center; LLVector4a size; size.setSub(max,min); @@ -5464,15 +5468,6 @@ void LLVolumeFace::createOctree() rebound.traverse(mOctree); } -const LLVector3d& LLVolumeFace::Triangle::getPositionGroup() const -{ - return mPositionGroup; -} - -const F64& LLVolumeFace::Triangle::getBinRadius() const -{ - return mRadius; -} void LLVolumeFace::swapData(LLVolumeFace& rhs) { diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 0ae8aa19ca..c49d1c650d 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -46,6 +46,7 @@ template class LLOctreeNode; class LLVector4a; class LLVolumeFace; class LLVolume; +class LLVolumeTriangle; #include "lldarray.h" #include "lluuid.h" @@ -918,20 +919,7 @@ public: // mWeights.size() should be empty or match mVertices.size() LLVector4a* mWeights; - class Triangle : public LLRefCount - { - public: - const LLVector4a* mV[3]; - U16 mIndex[3]; - - LLVector3d mPositionGroup; - F64 mRadius; - - virtual const LLVector3d& getPositionGroup() const; - virtual const F64& getBinRadius() const; - }; - - LLOctreeNode* mOctree; + LLOctreeNode* mOctree; private: BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 47146a5ec4..715309b64a 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -79,6 +79,17 @@ protected: class LLVertexBuffer : public LLRefCount { public: + LLVertexBuffer(const LLVertexBuffer& rhs) + { + *this = rhs; + } + + const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static LLVBOPool sStreamVBOPool; static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 45f9de8e8d..c0cc294c02 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -377,7 +377,14 @@ void LLLineEditor::setText(const LLStringExplicit &new_text) setCursor(llmin((S32)mText.length(), getCursor())); // Set current history line to end of history. - mCurrentHistoryLine = mLineHistory.end() - 1; + if (mLineHistory.empty()) + { + mCurrentHistoryLine = mLineHistory.end(); + } + else + { + mCurrentHistoryLine = mLineHistory.end() - 1; + } mPrevText = mText; } diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 03eee12707..04e433dcfd 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -41,6 +41,7 @@ #include "llcriticaldamp.h" #include "llface.h" #include "lllightconstants.h" +#include "llmatrix4a.h" #include "llsky.h" #include "llsurfacepatch.h" #include "llviewercamera.h" @@ -91,8 +92,12 @@ void LLDrawable::incrementVisible() sCurVisible++; sCurPixelAngle = (F32) gViewerWindow->getWindowHeightRaw()/LLViewerCamera::getInstance()->getView(); } + void LLDrawable::init() { + mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*3, 32); + mPositionGroup = mExtents + 2; + // mXform mParent = NULL; mRenderType = 0; @@ -121,6 +126,11 @@ void LLDrawable::initClass() void LLDrawable::destroy() { + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if (isDead()) { sNumZombieDrawables--; @@ -139,6 +149,9 @@ void LLDrawable::destroy() { llinfos << "- Zombie drawables: " << sNumZombieDrawables << llendl; }*/ + + _mm_free(mExtents); + mExtents = mPositionGroup = NULL; } void LLDrawable::markDead() @@ -714,12 +727,14 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) LLFace* facep = getFace(i); if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA) { - LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f; + LLVector4a box; + box.setSub(facep->mExtents[1], facep->mExtents[0]); + box.mul(0.25f); LLVector3 v = (facep->mCenterLocal-camera.getOrigin()); const LLVector3& at = camera.getAtAxis(); for (U32 j = 0; j < 3; j++) { - v.mV[j] -= box.mV[j] * at.mV[j]; + v.mV[j] -= box[j] * at.mV[j]; } facep->mDistance = v * camera.getAtAxis(); } @@ -728,7 +743,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) } else { - pos = LLVector3(getPositionGroup()); + pos = LLVector3(getPositionGroup().getF32()); } pos -= camera.getOrigin(); @@ -777,7 +792,7 @@ BOOL LLDrawable::updateGeometry(BOOL priority) return res; } -void LLDrawable::shiftPos(const LLVector3 &shift_vector) +void LLDrawable::shiftPos(const LLVector4a &shift_vector) { if (isDead()) { @@ -809,9 +824,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) for (S32 i = 0; i < getNumFaces(); i++) { LLFace *facep = getFace(i); - facep->mCenterAgent += shift_vector; - facep->mExtents[0] += shift_vector; - facep->mExtents[1] += shift_vector; + facep->mCenterAgent += LLVector3(shift_vector.getF32()); + facep->mExtents[0].add(shift_vector); + facep->mExtents[1].add(shift_vector); if (!volume && facep->hasGeometry()) { @@ -820,9 +835,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) } } - mExtents[0] += shift_vector; - mExtents[1] += shift_vector; - mPositionGroup += LLVector3d(shift_vector); + mExtents[0].add(shift_vector); + mExtents[1].add(shift_vector); + mPositionGroup->add(shift_vector); } else if (mSpatialBridge) { @@ -830,9 +845,9 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) } else if (isAvatar()) { - mExtents[0] += shift_vector; - mExtents[1] += shift_vector; - mPositionGroup += LLVector3d(shift_vector); + mExtents[0].add(shift_vector); + mExtents[1].add(shift_vector); + mPositionGroup->add(shift_vector); } mVObjp->onShift(shift_vector); @@ -844,21 +859,26 @@ const LLVector3& LLDrawable::getBounds(LLVector3& min, LLVector3& max) const return mXform.getPositionW(); } -const LLVector3* LLDrawable::getSpatialExtents() const +const LLVector4a* LLDrawable::getSpatialExtents() const { return mExtents; } -void LLDrawable::setSpatialExtents(LLVector3 min, LLVector3 max) +void LLDrawable::setSpatialExtents(const LLVector3& min, const LLVector3& max) +{ + mExtents[0].load3(min.mV); + mExtents[1].load3(max.mV); +} + +void LLDrawable::setSpatialExtents(const LLVector4a& min, const LLVector4a& max) { - LLVector3 size = max - min; mExtents[0] = min; - mExtents[1] = max; + mExtents[1] = max; } -void LLDrawable::setPositionGroup(const LLVector3d& pos) +void LLDrawable::setPositionGroup(const LLVector4a& pos) { - mPositionGroup.setVec(pos); + *mPositionGroup = pos; } void LLDrawable::updateSpatialExtents() @@ -872,7 +892,7 @@ void LLDrawable::updateSpatialExtents() if (mSpatialBridge.notNull()) { - mPositionGroup.setVec(0,0,0); + mPositionGroup->splat(0.f); } } @@ -1083,59 +1103,72 @@ void LLSpatialBridge::updateSpatialExtents() root->rebound(); } - LLXformMatrix* mat = mDrawable->getXform(); - - LLVector3 offset = root->mBounds[0]; - LLVector3 size = root->mBounds[1]; + LLVector4a offset; + LLVector4a size = root->mBounds[1]; - LLVector3 center = LLVector3(0,0,0) * mat->getWorldMatrix(); - LLQuaternion rotation = LLQuaternion(mat->getWorldMatrix()); + //VECTORIZE THIS + LLMatrix4a mat; + mat.loadu(mDrawable->getXform()->getWorldMatrix()); + + LLVector4a t; + t.splat(0.f); + + LLVector4a center; + mat.affineTransform(t, center); - offset *= rotation; - center += offset; + mat.rotate(root->mBounds[0], offset); + center.add(offset); - LLVector3 v[4]; + LLVector4a v[4]; + //get 4 corners of bounding box - v[0] = (size * rotation); - v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation); - v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation); - v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation); + mat.rotate(size,v[0]); - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a scale; + + scale.set(-1.f, -1.f, 1.f); + scale.mul(size); + mat.rotate(scale, v[1]); + + scale.set(1.f, -1.f, -1.f); + scale.mul(size); + mat.rotate(scale, v[2]); + + scale.set(-1.f, 1.f, -1.f); + scale.mul(size); + mat.rotate(scale, v[3]); + + + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { - for (U32 j = 0; j < 3; j++) - { - F32 delta = fabsf(v[i].mV[j]); - F32 min = center.mV[j] - delta; - F32 max = center.mV[j] + delta; - - if (min < newMin.mV[j]) - { - newMin.mV[j] = min; - } - - if (max > newMax.mV[j]) - { - newMax.mV[j] = max; - } - } - } + LLVector4a delta; + delta.setAbs(v[i]); + LLVector4a min; + min.setSub(center, delta); + LLVector4a max; + max.setAdd(center, delta); - LLVector3 diagonal = newMax - newMin; - mRadius = diagonal.magVec() * 0.5f; + newMin.setMin(min); + newMax.setMax(max); + } + + LLVector4a diagonal; + diagonal.setSub(newMax, newMin); + mRadius = diagonal.length3() * 0.5f; - mPositionGroup.setVec((newMin + newMax) * 0.5f); + mPositionGroup->setAdd(newMin,newMax); + mPositionGroup->mul(0.5f); updateBinRadius(); } void LLSpatialBridge::updateBinRadius() { - mBinRadius = llmin((F32) mOctree->getSize().mdV[0]*0.5f, 256.f); + mBinRadius = llmin( mOctree->getSize()[0]*0.5f, 256.f); } LLCamera LLSpatialBridge::transformCamera(LLCamera& camera) @@ -1276,8 +1309,12 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector* LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); - LLVector3 center = (mExtents[0] + mExtents[1]) * 0.5f; - LLVector3 size = (mExtents[1]-mExtents[0]) * 0.5f; + LLVector4a center; + center.setAdd(mExtents[0], mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(mExtents[1], mExtents[0]); + size.mul(0.5f); if ((LLPipeline::sShadowRender && camera_in.AABBInFrustum(center, size)) || LLPipeline::sImpostorRender || @@ -1389,11 +1426,11 @@ BOOL LLSpatialBridge::updateMove() return TRUE; } -void LLSpatialBridge::shiftPos(const LLVector3& vec) +void LLSpatialBridge::shiftPos(const LLVector4a& vec) { - mExtents[0] += vec; - mExtents[1] += vec; - mPositionGroup += LLVector3d(vec); + mExtents[0].add(vec); + mExtents[1].add(vec); + mPositionGroup->add(vec); } void LLSpatialBridge::cleanupReferences() @@ -1511,7 +1548,7 @@ F32 LLHUDBridge::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) } -void LLHUDBridge::shiftPos(const LLVector3& vec) +void LLHUDBridge::shiftPos(const LLVector4a& vec) { //don't shift hud bridges on region crossing } diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index c3c6cbe12f..811ff1801b 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -41,6 +41,7 @@ #include "v4math.h" #include "m4math.h" #include "v4coloru.h" +#include "llvector4a.h" #include "llquaternion.h" #include "xform.h" #include "llmemtype.h" @@ -66,6 +67,17 @@ const U32 SILHOUETTE_HIGHLIGHT = 0; class LLDrawable : public LLRefCount { public: + LLDrawable(const LLDrawable& rhs) + { + *this = rhs; + } + + const LLDrawable& operator=(const LLDrawable& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static void initClass(); LLDrawable() { init(); } @@ -94,14 +106,14 @@ public: const LLVector3& getPosition() const { return mXform.getPosition(); } const LLVector3& getWorldPosition() const { return mXform.getPositionW(); } const LLVector3 getPositionAgent() const; - const LLVector3d& getPositionGroup() const { return mPositionGroup; } + const LLVector4a& getPositionGroup() const { return *mPositionGroup; } const LLVector3& getScale() const { return mCurrentScale; } void setScale(const LLVector3& scale) { mCurrentScale = scale; } const LLQuaternion& getWorldRotation() const { return mXform.getWorldRotation(); } const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } - F64 getBinRadius() const { return mBinRadius; } + F32 getBinRadius() const { return mBinRadius; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } @@ -155,7 +167,7 @@ public: void updateSpecialHoverCursor(BOOL enabled); - virtual void shiftPos(const LLVector3 &shift_vector); + virtual void shiftPos(const LLVector4a &shift_vector); S32 getGeneration() const { return mGeneration; } @@ -173,11 +185,12 @@ public: const LLVector3& getBounds(LLVector3& min, LLVector3& max) const; virtual void updateSpatialExtents(); virtual void updateBinRadius(); - const LLVector3* getSpatialExtents() const; - void setSpatialExtents(LLVector3 min, LLVector3 max); - void setPositionGroup(const LLVector3d& pos); - void setPositionGroup(const LLVector3& pos) { setPositionGroup(LLVector3d(pos)); } + const LLVector4a* getSpatialExtents() const; + void setSpatialExtents(const LLVector3& min, const LLVector3& max); + void setSpatialExtents(const LLVector4a& min, const LLVector4a& max); + void setPositionGroup(const LLVector4a& pos); + void setRenderType(S32 type) { mRenderType = type; } BOOL isRenderType(S32 type) { return mRenderType == type; } S32 getRenderType() { return mRenderType; } @@ -288,6 +301,9 @@ public: private: typedef std::vector face_list_t; + LLVector4a* mExtents; + LLVector4a* mPositionGroup; + U32 mState; S32 mRenderType; LLPointer mVObjp; @@ -297,9 +313,7 @@ private: mutable U32 mVisible; F32 mRadius; - LLVector3 mExtents[2]; - LLVector3d mPositionGroup; - F64 mBinRadius; + F32 mBinRadius; S32 mGeneration; LLVector3 mCurrentScale; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 98a50ca4e7..b8407a6f5b 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -152,6 +152,8 @@ void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVect void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { + mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*2, 16); + mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; mVSize = 0.f; @@ -206,6 +208,12 @@ static LLFastTimer::DeclareTimer FTM_FACE_DEREF("Deref"); void LLFace::destroy() { LLFastTimer t(FTM_DESTROY_FACE); + + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if(mTexture.notNull()) { LLFastTimer t(FTM_DESTROY_TEXTURE); @@ -260,6 +268,9 @@ void LLFace::destroy() mDrawablep = NULL; mVObjp = NULL; } + + _mm_free(mExtents); + mExtents = NULL; } @@ -725,13 +736,20 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL global_volume) + const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) { + //VECTORIZE THIS + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); + + LLMatrix4a mat_normal; + mat_normal.loadu(mat_normal_in); + //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) //{ //vertex buffer no longer valid // mVertexBuffer = NULL; @@ -739,82 +757,96 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, //} //VECTORIZE THIS - LLVector3 min,max; + LLVector4a min,max; if (f >= volume.getNumVolumeFaces()) { - min = LLVector3(-1,-1,-1); - max = LLVector3(1,1,1); - } - else - { - const LLVolumeFace &face = volume.getVolumeFace(f); - min.set(face.mExtents[0].getF32()); - max.set(face.mExtents[1].getF32()); + llwarns << "Generating bounding box for invalid face index!" << llendl; + f = 0; } + const LLVolumeFace &face = volume.getVolumeFace(f); + min = face.mExtents[0]; + max = face.mExtents[1]; + + //min, max are in volume space, convert to drawable render space - LLVector3 center = ((min + max) * 0.5f)*mat_vert; - LLVector3 size = ((max-min) * 0.5f); + LLVector4a center; + LLVector4a t; + t.setAdd(min, max); + t.mul(0.5f); + mat_vert.affineTransform(t, center); + LLVector4a size; + size.setSub(max, min); + size.mul(0.5f); + if (!global_volume) { - size.scaleVec(mDrawablep->getVObj()->getScale()); + //VECTORIZE THIS + LLVector4a scale; + scale.load3(mDrawablep->getVObj()->getScale().mV); + size.mul(scale); } - LLMatrix3 mat = mat_normal; - LLVector3 x = mat.getFwdRow(); - LLVector3 y = mat.getLeftRow(); - LLVector3 z = mat.getUpRow(); - x.normVec(); - y.normVec(); - z.normVec(); + mat_normal.mMatrix[0].normalize3fast(); + mat_normal.mMatrix[1].normalize3fast(); + mat_normal.mMatrix[2].normalize3fast(); + + LLVector4a v[4]; - mat.setRows(x,y,z); + //get 4 corners of bounding box + mat_normal.rotate(size,v[0]); - LLQuaternion rotation = LLQuaternion(mat); + //VECTORIZE THIS + LLVector4a scale; - LLVector3 v[4]; - //get 4 corners of bounding box - v[0] = (size * rotation); - v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation); - v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation); - v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation); + scale.set(-1.f, -1.f, 1.f); + scale.mul(size); + mat_normal.rotate(scale, v[1]); + + scale.set(1.f, -1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[2]); + + scale.set(-1.f, 1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[3]); - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { - for (U32 j = 0; j < 3; j++) - { - F32 delta = fabsf(v[i].mV[j]); - F32 min = center.mV[j] - delta; - F32 max = center.mV[j] + delta; - - if (min < newMin.mV[j]) - { - newMin.mV[j] = min; - } - - if (max > newMax.mV[j]) - { - newMax.mV[j] = max; - } - } + LLVector4a delta; + delta.setAbs(v[i]); + LLVector4a min; + min.setSub(center, delta); + LLVector4a max; + max.setAdd(center, delta); + + newMin.setMin(min); + newMax.setMax(max); } if (!mDrawablep->isActive()) { - LLVector3 offset = mDrawablep->getRegion()->getOriginAgent(); - newMin += offset; - newMax += offset; + LLVector4a offset; + offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); + newMin.add(offset); + newMax.add(offset); } - mCenterLocal = (newMin+newMax)*0.5f; - LLVector3 tmp = (newMin - newMax) ; - mBoundingSphereRadius = tmp.length() * 0.5f ; + t.setAdd(newMin, newMax); + t.mul(0.5f); + + //VECTORIZE THIS + mCenterLocal.set(t.getF32()); + + t.setSub(newMax,newMin); + t.mul(0.5f); + mBoundingSphereRadius = t.length3(); updateCenterAgent(); } @@ -1647,20 +1679,31 @@ F32 LLFace::getTextureVirtualSize() BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { + //VECTORIZE THIS //get area of circle around face - LLVector3 center = getPositionAgent(); - LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f; + LLVector4a center; + center.load3(getPositionAgent().mV); + LLVector4a size; + size.setSub(mExtents[1], mExtents[0]); + size.mul(0.5f); + LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 size_squared = size.lengthSquared() ; - LLVector3 lookAt = center - camera->getOrigin(); - F32 dist = lookAt.normVec() ; + F32 size_squared = size.dot3(size); + LLVector4a lookAt; + LLVector4a t; + t.load3(camera->getOrigin().mV); + lookAt.setSub(center, t); + F32 dist = lookAt.length3(); + lookAt.normalize3fast() ; //get area of circle around node F32 app_angle = atanf(fsqrtf(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; - cos_angle_to_view_dir = lookAt * camera->getXAxis() ; + LLVector4a x_axis; + x_axis.load3(camera->getXAxis().mV); + cos_angle_to_view_dir = lookAt.dot3(x_axis); //if has media, check if the face is out of the view frustum. if(hasMedia()) @@ -1676,7 +1719,10 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) } else { - if(dist * dist * (lookAt - camera->getXAxis()).lengthSquared() < size_squared) + LLVector4a d; + d.setSub(lookAt, x_axis); + + if(dist * dist * d.dot3(d) < size_squared) { cos_angle_to_view_dir = 1.0f ; } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 48909d7895..0cd472a2fd 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -65,6 +65,17 @@ class LLFace { public: + LLFace(const LLFace& rhs) + { + *this = rhs; + } + + const LLFace& operator=(const LLFace& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + enum EMasks { LIGHT = 0x0001, @@ -221,7 +232,9 @@ public: LLVector3 mCenterLocal; LLVector3 mCenterAgent; - LLVector3 mExtents[2]; + + LLVector4a* mExtents; + LLVector2 mTexExtents[2]; F32 mDistance; LLPointer mVertexBuffer; diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 561965d021..8be4e34748 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -97,11 +97,13 @@ void LLVolumeImplFlexible::onParameterChanged(U16 param_type, LLNetworkData *dat } } -void LLVolumeImplFlexible::onShift(const LLVector3 &shift_vector) +void LLVolumeImplFlexible::onShift(const LLVector4a &shift_vector) { + //VECTORIZE THIS + LLVector3 shift(shift_vector.getF32()); for (int section = 0; section < (1<getRenderRotation(); LLVector3 first_grid_obj_pos = first_grid_object->getRenderPosition(); - LLVector3 min_extents(F32_MAX, F32_MAX, F32_MAX); - LLVector3 max_extents(-F32_MAX, -F32_MAX, -F32_MAX); + LLVector4a min_extents(F32_MAX); + LLVector4a max_extents(-F32_MAX); BOOL grid_changed = FALSE; for (LLObjectSelection::iterator iter = mGridObjects.begin(); iter != mGridObjects.end(); ++iter) @@ -1110,7 +1110,7 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & LLDrawable* drawable = object->mDrawable; if (drawable) { - const LLVector3* ext = drawable->getSpatialExtents(); + const LLVector4a* ext = drawable->getSpatialExtents(); update_min_max(min_extents, max_extents, ext[0]); update_min_max(min_extents, max_extents, ext[1]); grid_changed = TRUE; @@ -1118,13 +1118,19 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & } if (grid_changed) { - mGridOrigin = lerp(min_extents, max_extents, 0.5f); + LLVector4a center, size; + center.setAdd(min_extents, max_extents); + center.mul(0.5f); + size.setSub(max_extents, min_extents); + size.mul(0.5f); + + mGridOrigin.set(center.getF32()); LLDrawable* drawable = first_grid_object->mDrawable; if (drawable && drawable->isActive()) { mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix(); } - mGridScale = (max_extents - min_extents) * 0.5f; + mGridScale.set(size.getF32()); } } else // GRID_MODE_WORLD or just plain default diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 355173772b..3cf0138303 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -102,23 +102,6 @@ void sg_assert(BOOL expr) #endif } -#if LL_DEBUG -void validate_drawable(LLDrawable* drawablep) -{ - F64 rad = drawablep->getBinRadius(); - const LLVector3* ext = drawablep->getSpatialExtents(); - - if (rad < 0 || rad > 4096 || - (ext[1]-ext[0]).magVec() > 4096) - { - llwarns << "Invalid drawable found in octree." << llendl; - } -} -#else -#define validate_drawable(x) -#endif - - S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad) { return AABBSphereIntersectR2(min, max, origin, rad*rad); @@ -158,6 +141,55 @@ S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVe } +S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad) +{ + return AABBSphereIntersectR2(min, max, origin, rad*rad); +} + +S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r) +{ + F32 d = 0.f; + F32 t; + + LLVector4a origina; + origina.load3(origin.mV); + + LLVector4a v; + v.setSub(min, origina); + + if (v.dot3(v) < r) + { + v.setSub(max, origina); + if (v.dot3(v) < r) + { + return 2; + } + } + + + for (U32 i = 0; i < 3; i++) + { + if (origin.mV[i] < min[i]) + { + t = min[i] - origin.mV[i]; + d += t*t; + } + else if (origin.mV[i] > max[i]) + { + t = origin.mV[i] - max[i]; + d += t*t; + } + + if (d > r) + { + return 0; + } + } + + return 1; +} + + typedef enum { b000 = 0x00, @@ -193,24 +225,13 @@ static U8 sOcclusionIndices[] = b000, b110, b100, b101, b001, b011, b010, b110, }; -U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center) +U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center) { - LLVector3 d = center - camera->getOrigin(); - - U8 cypher = 0; - if (d.mV[0] > 0) - { - cypher |= b100; - } - if (d.mV[1] > 0) - { - cypher |= b010; - } - if (d.mV[2] > 0) - { - cypher |= b001; - } + LLVector4a origin; + origin.load3(camera->getOrigin().mV); + S32 cypher = center.greaterThan4(origin).getComparisonMask() & 0x7; + return sOcclusionIndices+cypher*8; } @@ -218,33 +239,49 @@ void LLSpatialGroup::buildOcclusion() { if (!mOcclusionVerts) { - mOcclusionVerts = new F32[8*3]; + mOcclusionVerts = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*8, 16); } - LLVector3 r = mBounds[1] + LLVector3(SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE); + LLVector4a fudge; + fudge.splat(SG_OCCLUSION_FUDGE); - for (U32 k = 0; k < 3; k++) - { - r.mV[k] = llmin(mBounds[1].mV[k]+0.25f, r.mV[k]); - } + LLVector4a r; + r.setAdd(mBounds[1], fudge); - F32* v = mOcclusionVerts; - F32* c = mBounds[0].mV; - F32* s = r.mV; + LLVector4a r2; + r2.splat(0.25f); + r2.add(mBounds[1]); + + r.setMin(r2); + + LLVector4a* v = mOcclusionVerts; + const LLVector4a& c = mBounds[0]; + const LLVector4a& s = r; + static const LLVector4a octant[] = + { + LLVector4a(-1.f, -1.f, -1.f), + LLVector4a(-1.f, -1.f, 1.f), + LLVector4a(-1.f, 1.f, -1.f), + LLVector4a(-1.f, 1.f, 1.f), + + LLVector4a(1.f, -1.f, -1.f), + LLVector4a(1.f, -1.f, 1.f), + LLVector4a(1.f, 1.f, -1.f), + LLVector4a(1.f, 1.f, 1.f), + }; + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s[0]; v[1] = c[1]-s[1]; v[2] = c[2]-s[2]; // 0 - 0000 - v[3] = c[0]-s[0]; v[4] = c[1]-s[1]; v[5] = c[2]+s[2]; // 1 - 0001 - v[6] = c[0]-s[0]; v[7] = c[1]+s[1]; v[8] = c[2]-s[2]; // 2 - 0010 - v[9] = c[0]-s[0]; v[10] = c[1]+s[1]; v[11] = c[2]+s[2]; // 3 - 0011 - - v[12] = c[0]+s[0]; v[13] = c[1]-s[1]; v[14] = c[2]-s[2]; // 4 - 0100 - v[15] = c[0]+s[0]; v[16] = c[1]-s[1]; v[17] = c[2]+s[2]; // 5 - 0101 - v[18] = c[0]+s[0]; v[19] = c[1]+s[1]; v[20] = c[2]-s[2]; // 6 - 0110 - v[21] = c[0]+s[0]; v[22] = c[1]+s[1]; v[23] = c[2]+s[2]; // 7 - 0111 + + for (S32 i = 0; i < 8; ++i) + { + v[i] = s; + v[i].mul(octant[i]); + v[i].add(c); + } clearState(LLSpatialGroup::OCCLUSION_DIRTY); } @@ -288,6 +325,11 @@ LLSpatialGroup::~LLSpatialGroup() llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; }*/ + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if (isState(DEAD)) { sZombieGroups--; @@ -300,11 +342,13 @@ LLSpatialGroup::~LLSpatialGroup() sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); } - delete [] mOcclusionVerts; + _mm_free(mOcclusionVerts); LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; + + _mm_free(mBounds); } BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) @@ -456,8 +500,10 @@ void LLSpatialGroup::validate() sg_assert(!isState(DIRTY)); sg_assert(!isDead()); - LLVector3 myMin = mBounds[0] - mBounds[1]; - LLVector3 myMax = mBounds[0] + mBounds[1]; + LLVector4a myMin; + myMin.setSub(mBounds[0], mBounds[1]); + LLVector4a myMax; + myMax.setAdd(mBounds[0], mBounds[1]); validateDrawMap(); @@ -489,16 +535,18 @@ void LLSpatialGroup::validate() group->validate(); //ensure all children are enclosed in this node - LLVector3 center = group->mBounds[0]; - LLVector3 size = group->mBounds[1]; + LLVector4a center = group->mBounds[0]; + LLVector4a size = group->mBounds[1]; - LLVector3 min = center - size; - LLVector3 max = center + size; + LLVector4a min; + min.setSub(center, size); + LLVector4a max; + max.setAdd(center, size); for (U32 j = 0; j < 3; j++) { - sg_assert(min.mV[j] >= myMin.mV[j]-0.02f); - sg_assert(max.mV[j] <= myMax.mV[j]+0.02f); + sg_assert(min[j] >= myMin[j]-0.02f); + sg_assert(max[j] <= myMax[j]+0.02f); } } @@ -508,8 +556,8 @@ void LLSpatialGroup::validate() void LLSpatialGroup::checkStates() { #if LL_OCTREE_PARANOIA_CHECK - LLOctreeStateCheck checker; - checker.traverse(mOctreeNode); + //LLOctreeStateCheck checker; + //checker.traverse(mOctreeNode); #endif } @@ -534,19 +582,17 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); - validate_drawable(drawablep); OctreeNode* parent = mOctreeNode->getOctParent(); if (mOctreeNode->isInside(drawablep->getPositionGroup()) && (mOctreeNode->contains(drawablep) || - (drawablep->getBinRadius() > mOctreeNode->getSize().mdV[0] && + (drawablep->getBinRadius() > mOctreeNode->getSize()[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) { unbound(); setState(OBJECT_DIRTY); //setState(GEOM_DIRTY); - validate_drawable(drawablep); return TRUE; } @@ -564,7 +610,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc else { drawablep->setSpatialGroup(this); - validate_drawable(drawablep); setState(OBJECT_DIRTY | GEOM_DIRTY); setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); gPipeline.markRebuild(this, TRUE); @@ -665,7 +710,7 @@ void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) } -BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxOut) +BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut) { const OctreeNode* node = mOctreeNode; @@ -678,8 +723,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO return FALSE; } - LLVector3& newMin = mObjectExtents[0]; - LLVector3& newMax = mObjectExtents[1]; + LLVector4a& newMin = mObjectExtents[0]; + LLVector4a& newMax = mObjectExtents[1]; if (isState(OBJECT_DIRTY)) { //calculate new bounding box @@ -688,10 +733,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO //initialize bounding box to first element OctreeNode::const_element_iter i = node->getData().begin(); LLDrawable* drawablep = *i; - const LLVector3* minMax = drawablep->getSpatialExtents(); + const LLVector4a* minMax = drawablep->getSpatialExtents(); - newMin.setVec(minMax[0]); - newMax.setVec(minMax[1]); + newMin = minMax[0]; + newMax = minMax[1]; for (++i; i != node->getData().end(); ++i) { @@ -715,8 +760,10 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO }*/ } - mObjectBounds[0] = (newMin + newMax) * 0.5f; - mObjectBounds[1] = (newMax - newMin) * 0.5f; + mObjectBounds[0].setAdd(newMin, newMax); + mObjectBounds[0].mul(0.5f); + mObjectBounds[1].setSub(newMax, newMin); + mObjectBounds[1].mul(0.5f); } if (empty) @@ -726,17 +773,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxO } else { - for (U32 i = 0; i < 3; i++) - { - if (newMin.mV[i] < minOut.mV[i]) - { - minOut.mV[i] = newMin.mV[i]; - } - if (newMax.mV[i] > maxOut.mV[i]) - { - maxOut.mV[i] = newMax.mV[i]; - } - } + minOut.setMin(newMin); + maxOut.setMax(newMax); } return TRUE; @@ -827,18 +865,19 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) return TRUE; } -void LLSpatialGroup::shift(const LLVector3 &offset) +void LLSpatialGroup::shift(const LLVector4a &offset) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - LLVector3d offsetd(offset); - mOctreeNode->setCenter(mOctreeNode->getCenter()+offsetd); + LLVector4a t = mOctreeNode->getCenter(); + t.add(offset); + mOctreeNode->setCenter(t); mOctreeNode->updateMinMax(); - mBounds[0] += offset; - mExtents[0] += offset; - mExtents[1] += offset; - mObjectBounds[0] += offset; - mObjectExtents[0] += offset; - mObjectExtents[1] += offset; + mBounds[0].add(offset); + mExtents[0].add(offset); + mExtents[1].add(offset); + mObjectBounds[0].add(offset); + mObjectExtents[0].add(offset); + mObjectExtents[1].add(offset); //if (!mSpatialPartition->mRenderByGroup) { @@ -850,10 +889,7 @@ void LLSpatialGroup::shift(const LLVector3 &offset) { for (U32 i = 0; i < 8; i++) { - F32* v = mOcclusionVerts+i*3; - v[0] += offset.mV[0]; - v[1] += offset.mV[1]; - v[2] += offset.mV[2]; + mOcclusionVerts[i].add(offset); } } } @@ -1119,8 +1155,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mDepth(0.f), mLastUpdateDistance(-1.f), mLastUpdateTime(gFrameTimeSeconds), - mViewAngle(0.f), - mLastUpdateViewAngle(-1.f), mAtlasList(4), mCurUpdatingTime(0), mCurUpdatingSlotp(NULL), @@ -1129,13 +1163,25 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); + mBounds = (LLVector4a*) _mm_malloc(sizeof(LLVector4a) * V4_COUNT, 16); + mExtents = mBounds + EXTENTS; + mObjectBounds = mBounds + OBJECT_BOUNDS; + mObjectExtents = mBounds + OBJECT_EXTENTS; + mViewAngle = mBounds+VIEW_ANGLE; + mLastUpdateViewAngle = mBounds+LAST_VIEW_ANGLE; + + mViewAngle->splat(0.f); + mLastUpdateViewAngle->splat(-1.f); + mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = + mObjectExtents[0] = mObjectExtents[1] = *mViewAngle; + sg_assert(mOctreeNode->getListenerCount() == 0); mOctreeNode->addListener(this); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); - mBounds[0] = LLVector3(node->getCenter()); - mBounds[1] = LLVector3(node->getSize()); + mBounds[0] = node->getCenter(); + mBounds[1] = node->getSize(); part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod; mLODHash = part->mLODSeed; @@ -1172,8 +1218,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) #endif if (!getData().empty()) { - mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].magVec() : - (F32) mOctreeNode->getSize().magVec(); + mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].length3() : + (F32) mOctreeNode->getSize().length3(); mDistance = mSpatialPartition->calcDistance(this, camera); mPixelArea = mSpatialPartition->calcPixelArea(this, camera); } @@ -1181,27 +1227,34 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { - LLVector3 eye = group->mObjectBounds[0] - camera.getOrigin(); + LLVector4a eye; + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + eye.setSub(group->mObjectBounds[0], origin); F32 dist = 0.f; if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end()) { - LLVector3 v = eye; - dist = eye.normVec(); + LLVector4a v = eye; + + dist = eye.length3(); + eye.normalize3fast(); if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) { if (!group->mSpatialPartition->isBridge()) { - LLVector3 view_angle = LLVector3(eye * LLVector3(1,0,0), - eye * LLVector3(0,1,0), - eye * LLVector3(0,0,1)); + LLVector4a view_angle = eye; - if ((view_angle-group->mLastUpdateViewAngle).magVec() > 0.64f) + LLVector4a diff; + diff.setSub(view_angle, *group->mLastUpdateViewAngle); + + if (diff.length3() > 0.64f) { - group->mViewAngle = view_angle; - group->mLastUpdateViewAngle = view_angle; + *group->mViewAngle = view_angle; + *group->mLastUpdateViewAngle = view_angle; //for occasional alpha sorting within the group //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, //not setting this node to dirty would be a very good thing @@ -1215,17 +1268,20 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) LLVector3 at = camera.getAtAxis(); - //front of bounding box - for (U32 i = 0; i < 3; i++) - { - v.mV[i] -= group->mObjectBounds[1].mV[i]*0.25f * at.mV[i]; - } + LLVector4a ata; + ata.load3(at.mV); - group->mDepth = v * at; + LLVector4a t = ata; + //front of bounding box + t.mul(0.25f); + t.mul(group->mObjectBounds[1]); + v.sub(t); + + group->mDepth = v.dot3(ata); } else { - dist = eye.magVec(); + dist = eye.length3(); } if (dist < 16.f) @@ -1378,7 +1434,7 @@ void LLSpatialGroup::destroyGL() } } - delete [] mOcclusionVerts; + _mm_free(mOcclusionVerts); mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) @@ -1421,8 +1477,8 @@ BOOL LLSpatialGroup::rebound() } else { - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); @@ -1436,26 +1492,19 @@ BOOL LLSpatialGroup::rebound() group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); - const LLVector3& max = group->mExtents[1]; - const LLVector3& min = group->mExtents[0]; + const LLVector4a& max = group->mExtents[1]; + const LLVector4a& min = group->mExtents[0]; - for (U32 j = 0; j < 3; j++) - { - if (max.mV[j] > newMax.mV[j]) - { - newMax.mV[j] = max.mV[j]; - } - if (min.mV[j] < newMin.mV[j]) - { - newMin.mV[j] = min.mV[j]; - } - } + newMax.setMax(max); + newMin.setMin(min); } boundObjects(FALSE, newMin, newMax); - mBounds[0] = (newMin + newMax)*0.5f; - mBounds[1] = (newMax - newMin)*0.5f; + mBounds[0].setAdd(newMin, newMax); + mBounds[0].mul(0.5f); + mBounds[1].setSub(newMax, newMin); + mBounds[1].mul(0.5f); } setState(OCCLUSION_DIRTY); @@ -1540,7 +1589,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) } glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]); - glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); + glVertexPointer(3, GL_FLOAT, 16, mOcclusionVerts); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, @@ -1581,8 +1630,11 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 LLGLNamePool::registerPool(&sQueryPool); - mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), - LLVector3d(1,1,1), + LLVector4a center, size; + center.splat(0.f); + size.splat(1.f); + + mOctree = new LLSpatialGroup::OctreeRoot(center,size, NULL); new LLSpatialGroup(mOctree, this); } @@ -1602,7 +1654,6 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); - validate_drawable(drawablep); //keep drawable from being garbage collected LLPointer ptr = drawablep; @@ -1686,16 +1737,16 @@ void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL class LLSpatialShift : public LLSpatialGroup::OctreeTraveler { public: - LLSpatialShift(LLVector3 offset) : mOffset(offset) { } + const LLVector4a& mOffset; + + LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); } - - LLVector3 mOffset; }; -void LLSpatialPartition::shift(const LLVector3 &offset) +void LLSpatialPartition::shift(const LLVector4a &offset) { //shift octree node bounding boxes by offset LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLSpatialShift shifter(offset); @@ -1857,7 +1908,7 @@ public: class LLOctreeCullVisExtents: public LLOctreeCullShadow { public: - LLOctreeCullVisExtents(LLCamera* camera, LLVector3& min, LLVector3& max) + LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max) : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { } virtual bool earlyFail(LLSpatialGroup* group) @@ -1924,8 +1975,8 @@ public: } BOOL mEmpty; - LLVector3& mMin; - LLVector3& mMax; + LLVector4a& mMin; + LLVector4a& mMax; }; class LLOctreeCullDetectVisible: public LLOctreeCullShadow @@ -2029,6 +2080,11 @@ void drawBox(const LLVector3& c, const LLVector3& r) gGL.end(); } +void drawBox(const LLVector4a& c, const LLVector4a& r) +{ + drawBox(reinterpret_cast(c), reinterpret_cast(r)); +} + void drawBoxOutline(const LLVector3& pos, const LLVector3& size) { LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); @@ -2075,6 +2131,11 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size) gGL.end(); } +void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size) +{ + drawBoxOutline(reinterpret_cast(pos), reinterpret_cast(size)); +} + class LLOctreeDirty : public LLOctreeTraveler { public: @@ -2118,14 +2179,21 @@ BOOL LLSpatialPartition::isOcclusionEnabled() BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { + LLVector4a visMina, visMaxa; + visMina.load3(visMin.mV); + visMaxa.load3(visMax.mV); + { LLFastTimer ftm(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } - LLOctreeCullVisExtents vis(&camera, visMin, visMax); + LLOctreeCullVisExtents vis(&camera, visMina, visMaxa); vis.traverse(mOctree); + + visMin.set(visMina.getF32()); + visMax.set(visMina.getF32()); return vis.mEmpty; } @@ -2188,25 +2256,36 @@ BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) } const F32 vel = SG_OCCLUSION_FUDGE*2.f; - LLVector3 c = group->mBounds[0]; - LLVector3 r = group->mBounds[1] + LLVector3(vel,vel,vel); - + LLVector4a fudge; + fudge.splat(vel); + + const LLVector4a& c = group->mBounds[0]; + LLVector4a r; + r.setAdd(group->mBounds[1], fudge); + /*if (r.magVecSquared() > 1024.0*1024.0) { return TRUE; }*/ - LLVector3 e = camera->getOrigin(); + LLVector4a e; + e.load3(camera->getOrigin().mV); - LLVector3 min = c - r; - LLVector3 max = c + r; + LLVector4a min; + min.setSub(c,r); + LLVector4a max; + max.setAdd(c,r); - for (U32 j = 0; j < 3; j++) + S32 lt = e.lessThan4(min).getComparisonMask() & 0x7; + if (lt) { - if (e.mV[j] < min.mV[j] || e.mV[j] > max.mV[j]) - { - return FALSE; - } + return FALSE; + } + + S32 gt = e.greaterThan4(max).getComparisonMask() & 0x7; + if (gt) + { + return FALSE; } return TRUE; @@ -2411,7 +2490,13 @@ void renderOctree(LLSpatialGroup* group) } gGL.color4fv(col.mV); - drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + LLVector4a fudge; + fudge.splat(0.001f); + LLVector4a size = group->mObjectBounds[1]; + size.mul(1.01f); + size.add(fudge); + + drawBox(group->mObjectBounds[0], fudge); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -2442,8 +2527,12 @@ void renderOctree(LLSpatialGroup* group) for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { LLDrawInfo* draw_info = *j; - LLVector3 center = (draw_info->mExtents[1] + draw_info->mExtents[0])*0.5f; - LLVector3 size = (draw_info->mExtents[1] - draw_info->mExtents[0])*0.5f; + LLVector4a center; + center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]); + size.mul(0.5f); drawBoxOutline(center, size); } } @@ -2493,7 +2582,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) else if (camera && group->mOcclusionVerts) { LLVertexBuffer::unbind(); - glVertexPointer(3, GL_FLOAT, 0, group->mOcclusionVerts); + glVertexPointer(3, GL_FLOAT, 16, group->mOcclusionVerts); glColor4f(1.0f, 0.f, 0.f, 0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0])); @@ -2572,8 +2661,8 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) } } - const LLVector3* ext; - LLVector3 pos, size; + const LLVector4a* ext; + LLVector4a pos, size; //render face bounding boxes for (S32 i = 0; i < drawable->getNumFaces(); i++) @@ -2582,20 +2671,21 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) ext = facep->mExtents; - if (ext[0].isExactlyZero() && ext[1].isExactlyZero()) - { - continue; - } - pos = (ext[0] + ext[1]) * 0.5f; - size = (ext[1] - ext[0]) * 0.5f; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + drawBoxOutline(pos,size); } //render drawable bounding box ext = drawable->getSpatialExtents(); - pos = (ext[0] + ext[1]) * 0.5f; - size = (ext[1] - ext[0]) * 0.5f; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); LLViewerObject* vobj = drawable->getVObj(); if (vobj && vobj->onActiveList()) @@ -2651,8 +2741,13 @@ void renderTexturePriority(LLDrawable* drawable) // gGL.color4f(1,0,1,1); //} - LLVector3 center = (facep->mExtents[1]+facep->mExtents[0])*0.5f; - LLVector3 size = (facep->mExtents[1]-facep->mExtents[0])*0.5f + LLVector3(0.01f, 0.01f, 0.01f); + LLVector4a center; + center.setAdd(facep->mExtents[1],facep->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(facep->mExtents[1],facep->mExtents[0]); + size.mul(0.5f); + size.add(LLVector4a(0.01f)); drawBox(center, size); /*S32 boost = imagep->getBoostLevel(); @@ -2676,7 +2771,6 @@ void renderPoints(LLDrawable* drawablep) { gGL.begin(LLRender::POINTS); gGL.color3f(1,1,1); - LLVector3 center(drawablep->getPositionGroup()); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -2708,8 +2802,12 @@ void renderShadowFrusta(LLDrawInfo* params) LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); - LLVector3 center = (params->mExtents[1]+params->mExtents[0])*0.5f; - LLVector3 size = (params->mExtents[1]-params->mExtents[0])*0.5f; + LLVector4a center; + center.setAdd(params->mExtents[1], params->mExtents[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(params->mExtents[1],params->mExtents[0]); + size.mul(0.5f); if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { @@ -2753,10 +2851,14 @@ void renderLights(LLDrawable* drawablep) pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); } - const LLVector3* ext = drawablep->getSpatialExtents(); + const LLVector4a* ext = drawablep->getSpatialExtents(); - LLVector3 pos = (ext[0] + ext[1]) * 0.5f; - LLVector3 size = (ext[1] - ext[0]) * 0.5f; + LLVector4a pos; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); { LLGLDepthTest depth(GL_FALSE, GL_TRUE); @@ -2766,7 +2868,7 @@ void renderLights(LLDrawable* drawablep) gGL.color4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); - drawBoxOutline(pos, LLVector3(rad,rad,rad)); + drawBoxOutline(pos, LLVector4a(rad)); } } @@ -2781,7 +2883,7 @@ public: mDir.setSub(mEnd, mStart); } - void visit(const LLOctreeNode* branch) + void visit(const LLOctreeNode* branch) { LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); @@ -2859,10 +2961,14 @@ void renderRaycast(LLDrawable* drawablep) glPopMatrix(); // draw bounding box of prim - const LLVector3* ext = drawablep->getSpatialExtents(); + const LLVector4a* ext = drawablep->getSpatialExtents(); - LLVector3 pos = (ext[0] + ext[1]) * 0.5f; - LLVector3 size = (ext[1] - ext[0]) * 0.5f; + LLVector4a pos; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); LLGLDepthTest depth(GL_FALSE, GL_TRUE); gGL.color4f(0,0.5f,0.5f,1); @@ -2949,8 +3055,8 @@ public: return; } - LLVector3 nodeCenter = group->mBounds[0]; - LLVector3 octCenter = LLVector3(group->mOctreeNode->getCenter()); + LLVector4a nodeCenter = group->mBounds[0]; + LLVector4a octCenter = group->mOctreeNode->getCenter(); group->rebuildGeom(); group->rebuildMesh(); @@ -2979,8 +3085,14 @@ public: if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { gGL.color4f(0.6f, 0.6f, 0.1f, 1.f); - const LLVector3* ext = drawable->getSpatialExtents(); - drawBoxOutline((ext[0]+ext[1])*0.5f, (ext[1]-ext[0])*0.5f); + const LLVector4a* ext = drawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[0], ext[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + drawBoxOutline(center, size); } } @@ -3211,7 +3323,11 @@ void LLSpatialPartition::renderDebug() void LLSpatialGroup::drawObjectBox(LLColor4 col) { gGL.color4fv(col.mV); - drawBox(mObjectBounds[0], mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + LLVector4a size; + size = mObjectBounds[0]; + size.mul(1.01f); + size.add(LLVector4a(0.001f)); + drawBox(mObjectBounds[0], size); } @@ -3271,8 +3387,8 @@ public: LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0); - LLVector3 size; - LLVector3 center; + LLVector4a size; + LLVector4a center; size = group->mBounds[1]; center = group->mBounds[0]; @@ -3289,7 +3405,11 @@ public: local_end = mEnd * local_matrix; } - if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) + LLVector4a start, end; + start.load3(local_start.mV); + end.load3(local_end.mV); + + if (LLLineSegmentBoxIntersect(start, end, center, size)) { check(child); } @@ -3380,6 +3500,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mDrawMode(LLRender::TRIANGLES) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); + mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*2, 16); mDebugColor = (rand() << 16) + rand(); } @@ -3395,6 +3516,13 @@ LLDrawInfo::~LLDrawInfo() { mFace->setDrawInfo(NULL); } + + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + + _mm_free(mExtents); } void LLDrawInfo::validate() diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 9b252d1035..119945113a 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -45,7 +45,7 @@ #include "lldrawpool.h" #include "llface.h" #include "llviewercamera.h" - +#include "llvector4a.h" #include #define SG_STATE_INHERIT_MASK (OCCLUDED) @@ -57,12 +57,15 @@ class LLSpatialGroup; class LLTextureAtlas; class LLTextureAtlasSlot; +S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad); +S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &radius_squared); + S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); void pushVerts(LLFace* face, U32 mask); // get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera -U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center); +U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center); class LLDrawInfo : public LLRefCount { @@ -70,6 +73,18 @@ protected: ~LLDrawInfo(); public: + + LLDrawInfo(const LLDrawInfo& rhs) + { + *this = rhs; + } + + const LLDrawInfo& operator=(const LLDrawInfo& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* image, LLVertexBuffer* buffer, BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); @@ -77,6 +92,8 @@ public: void validate(); + LLVector4a* mExtents; + LLPointer mVertexBuffer; LLPointer mTexture; LLColor4U mGlowColor; @@ -95,7 +112,6 @@ public: LLSpatialGroup* mGroup; LLFace* mFace; //associated face F32 mDistance; - LLVector3 mExtents[2]; U32 mDrawMode; struct CompareTexture @@ -158,11 +174,24 @@ public: }; }; +LL_ALIGN_PREFIX(64) class LLSpatialGroup : public LLOctreeListener { friend class LLSpatialPartition; friend class LLOctreeStateCheck; public: + + LLSpatialGroup(const LLSpatialGroup& rhs) + { + *this = rhs; + } + + const LLSpatialGroup& operator=(const LLSpatialGroup& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static U32 sNodeCount; static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE @@ -273,8 +302,8 @@ public: BOOL isVisible() const; BOOL isRecentlyVisible() const; void setVisible(); - void shift(const LLVector3 &offset); - BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax); + void shift(const LLVector4a &offset); + BOOL boundObjects(BOOL empty, LLVector4a& newMin, LLVector4a& newMax); void unbound(); BOOL rebound(); void buildOcclusion(); //rebuild mOcclusionVerts @@ -322,6 +351,27 @@ public: void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ; void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ; void clearAtlasList() ; + +public: + + typedef enum + { + BOUNDS = 0, + EXTENTS = 2, + OBJECT_BOUNDS = 4, + OBJECT_EXTENTS = 6, + VIEW_ANGLE = 8, + LAST_VIEW_ANGLE = 9, + V4_COUNT = 10 + } eV4Index; + + LLVector4a* mBounds; // bounding box (center, size) of this node and all its children (tight fit to objects) + LLVector4a* mExtents; // extents (min, max) of this node and all its children + LLVector4a* mObjectExtents; // extents (min, max) of objects in this node + LLVector4a* mObjectBounds; // bounding box (center, size) of objects in this node + LLVector4a* mViewAngle; + LLVector4a* mLastUpdateViewAngle; + private: U32 mCurUpdatingTime ; //do not make the below two to use LLPointer @@ -349,14 +399,9 @@ public: F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects) - LLVector3 mExtents[2]; // extents (min, max) of this node and all its children - LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node - LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node - LLPointer mVertexBuffer; - F32* mOcclusionVerts; + LLVector4a* mOcclusionVerts; GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS]; U32 mBufferUsage; @@ -367,13 +412,10 @@ public: F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; - - LLVector3 mViewAngle; - LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; -}; +} LL_ALIGN_POSTFIX(64); class LLGeometryManager { @@ -409,7 +451,7 @@ public: // If the drawable moves, move it here. virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); - virtual void shift(const LLVector3 &offset); + virtual void shift(const LLVector4a &offset); virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); @@ -467,7 +509,7 @@ public: virtual void makeActive(); virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); virtual BOOL updateMove(); - virtual void shiftPos(const LLVector3& vec); + virtual void shiftPos(const LLVector4a& vec); virtual void cleanupReferences(); virtual LLSpatialPartition* asPartition() { return this; } virtual LLSpatialBridge* asBridge() { return this; } @@ -658,7 +700,7 @@ class LLHUDBridge : public LLVolumeBridge { public: LLHUDBridge(LLDrawable* drawablep); - virtual void shiftPos(const LLVector3& vec); + virtual void shiftPos(const LLVector4a& vec); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); }; @@ -675,7 +717,7 @@ class LLHUDPartition : public LLBridgePartition { public: LLHUDPartition(); - virtual void shift(const LLVector3 &offset); + virtual void shift(const LLVector4a &offset); }; extern const F32 SG_BOX_SIDE; diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp index 48e4a6ccc7..06431d428f 100644 --- a/indra/newview/llsurfacepatch.cpp +++ b/indra/newview/llsurfacepatch.cpp @@ -860,8 +860,10 @@ void LLSurfacePatch::updateVisibility() F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid(); U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); - LLVector3 center = mCenterRegion + mSurfacep->getOriginAgent(); - LLVector3 radius = LLVector3(mRadius, mRadius, mRadius); + LLVector4a center; + center.load3( (mCenterRegion + mSurfacep->getOriginAgent()).mV); + LLVector4a radius; + radius.splat(mRadius); // sphere in frustum on global coordinates if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, radius)) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 1490f8153c..d31b0f51fd 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -900,9 +900,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) render_ui(); } - gPipeline.rebuildGroups(); - + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); } LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); @@ -1000,6 +1002,7 @@ void render_hud_attachments() gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); render_hud_elements(); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 3aecd0175d..0ed2d1da09 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2863,21 +2863,26 @@ void LLViewerObject::setScale(const LLVector3 &scale, BOOL damped) } } -void LLViewerObject::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) -{ - LLVector3 center = getRenderPosition(); - LLVector3 size = getScale(); - newMin.setVec(center-size); - newMax.setVec(center+size); - mDrawable->setPositionGroup((newMin + newMax) * 0.5f); +void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + LLVector4a center; + center.load3(getRenderPosition().mV); + LLVector4a size; + size.load3(getScale().mV); + newMin.setSub(center, size); + newMax.setAdd(center, size); + + mDrawable->setPositionGroup(center); } F32 LLViewerObject::getBinRadius() { if (mDrawable.notNull()) { - const LLVector3* ext = mDrawable->getSpatialExtents(); - return (ext[1]-ext[0]).magVec(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a diff; + diff.setSub(ext[1], ext[0]); + return diff.length3(); } return getScale().magVec(); @@ -3469,12 +3474,21 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect return FALSE; } - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); + + //VECTORIZE THIS + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); - LLVector3 center = (ext[1]+ext[0])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); - return LLLineSegmentBoxIntersect(start, end, center, size); + return LLLineSegmentBoxIntersect(starta, enda, center, size); } U8 LLViewerObject::getMediaType() const diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 0fd0cbfa60..6ebd1cbe21 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -373,7 +373,7 @@ public: void markForUpdate(BOOL priority); void updateVolume(const LLVolumeParams& volume_params); - virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); LLBBox getBoundingBoxAgent() const; @@ -386,7 +386,7 @@ public: void clearDrawableState(U32 state, BOOL recursive = TRUE); // Called when the drawable shifts - virtual void onShift(const LLVector3 &shift_vector) { } + virtual void onShift(const LLVector4a &shift_vector) { } ////////////////////////////////////// // diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 6b480ccf8e..41848e8b7a 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -161,8 +161,8 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 bo if (group != NULL) { - LLVector3 center(group->mOctreeNode->getCenter()); - LLVector3 size(group->mOctreeNode->getSize()); + LLVector3 center(group->mOctreeNode->getCenter().getF32()); + LLVector3 size(group->mOctreeNode->getSize().getF32()); size += LLVector3(0.01f, 0.01f, 0.01f); mMinObjPos = center - size; mMaxObjPos = center + size; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index ac109771dd..b097461822 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1286,41 +1286,46 @@ void LLVOAvatar::updateDrawable(BOOL force_damped) clearChanged(SHIFTED); } -void LLVOAvatar::onShift(const LLVector3& shift_vector) +void LLVOAvatar::onShift(const LLVector4a& shift_vector) { - mLastAnimExtents[0] += shift_vector; - mLastAnimExtents[1] += shift_vector; + const LLVector3& shift = reinterpret_cast(shift_vector); + mLastAnimExtents[0] += shift; + mLastAnimExtents[1] += shift; mNeedsImpostorUpdate = TRUE; mNeedsAnimUpdate = TRUE; } -void LLVOAvatar::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) +void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { if (isImpostor() && !needsImpostorUpdate()) { LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup())-mImpostorOffset)); + ((LLVector3(mDrawable->getPositionGroup().getF32())-mImpostorOffset)); - newMin = mLastAnimExtents[0] + delta; - newMax = mLastAnimExtents[1] + delta; + newMin.load3( (mLastAnimExtents[0] + delta).mV); + newMax.load3( (mLastAnimExtents[1] + delta).mV); } else { getSpatialExtents(newMin,newMax); - mLastAnimExtents[0] = newMin; - mLastAnimExtents[1] = newMax; - LLVector3 pos_group = (newMin+newMax)*0.5f; - mImpostorOffset = pos_group-getRenderPosition(); + mLastAnimExtents[0].set(newMin.getF32()); + mLastAnimExtents[1].set(newMax.getF32()); + LLVector4a pos_group; + pos_group.setAdd(newMin,newMax); + pos_group.mul(0.5f); + mImpostorOffset = LLVector3(pos_group.getF32())-getRenderPosition(); mDrawable->setPositionGroup(pos_group); } } -void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { - LLVector3 buffer(0.25f, 0.25f, 0.25f); - LLVector3 pos = getRenderPosition(); - newMin = pos - buffer; - newMax = pos + buffer; + LLVector4a buffer(0.25f); + LLVector4a pos; + pos.load3(getRenderPosition().mV); + newMin.setSub(pos, buffer); + newMax.setAdd(pos, buffer); + float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f; //stretch bounding box by joint positions @@ -1329,12 +1334,20 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) LLPolyMesh* mesh = i->second; for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) { - update_min_max(newMin, newMax, - mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation()); + LLVector4a trans; + trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); + update_min_max(newMin, newMax, trans); } } - mPixelArea = LLPipeline::calcPixelArea((newMin+newMax)*0.5f, (newMax-newMin)*0.5f, *LLViewerCamera::getInstance()); + LLVector4a center, size; + center.setAdd(newMin, newMax); + center.mul(0.5f); + + size.setSub(newMax,newMin); + size.mul(0.5f); + + mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); //stretch bounding box by attachments for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); @@ -1361,15 +1374,17 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) { - const LLVector3* ext = bridge->getSpatialExtents(); - LLVector3 distance = (ext[1] - ext[0]); + const LLVector4a* ext = bridge->getSpatialExtents(); + LLVector4a distance; + distance.setSub(ext[1], ext[0]); + LLVector4a max_span(max_attachment_span); + + S32 lt = distance.lessThan4(max_span).getComparisonMask() & 0x7; // Only add the prim to spatial extents calculations if it isn't a megaprim. // max_attachment_span calculated at the start of the function // (currently 5 times our max prim size) - if (distance.mV[0] < max_attachment_span - && distance.mV[1] < max_attachment_span - && distance.mV[2] < max_attachment_span) + if (lt == 0x7) { update_min_max(newMin,newMax,ext[0]); update_min_max(newMin,newMax,ext[1]); @@ -1381,8 +1396,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) } //pad bounding box - newMin -= buffer; - newMax += buffer; + + newMin.sub(buffer); + newMax.add(buffer); } //----------------------------------------------------------------------------- @@ -2371,7 +2387,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) if (isImpostor() && !mNeedsImpostorUpdate) { - LLVector3 ext[2]; + LLVector4a ext[2]; F32 distance; LLVector3 angle; @@ -2400,12 +2416,22 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) } else { + //VECTORIZE THIS getSpatialExtents(ext[0], ext[1]); - if ((ext[1]-mImpostorExtents[1]).length() > 0.05f || - (ext[0]-mImpostorExtents[0]).length() > 0.05f) + LLVector4a diff; + diff.setSub(ext[1], mImpostorExtents[1]); + if (diff.length3() > 0.05f) { mNeedsImpostorUpdate = TRUE; } + else + { + diff.setSub(ext[0], mImpostorExtents[0]); + if (diff.length3() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + } } } } @@ -5151,9 +5177,13 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) return; } - const LLVector3* ext = mDrawable->getSpatialExtents(); - LLVector3 center = (ext[1] + ext[0]) * 0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); @@ -5165,7 +5195,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) } else { - F32 radius = size.length(); + F32 radius = size.length3(); mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; } @@ -7546,9 +7576,9 @@ void LLVOAvatar::cacheImpostorValues() getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); } -void LLVOAvatar::getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const +void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const { - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); extents[0] = ext[0]; extents[1] = ext[1]; diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index a851b7a150..71c3ed1cc2 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -127,7 +127,7 @@ public: virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. virtual void updateTextures(); virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. - virtual void onShift(const LLVector3& shift_vector); + virtual void onShift(const LLVector4a& shift_vector); virtual U32 getPartitionType() const; virtual const LLVector3 getRenderPosition() const; virtual void updateDrawable(BOOL force_damped); @@ -135,8 +135,8 @@ public: virtual BOOL updateGeometry(LLDrawable *drawable); virtual void setPixelAreaAndAngle(LLAgent &agent); virtual void updateRegion(LLViewerRegion *regionp); - virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax); - virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); + virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, @@ -391,7 +391,7 @@ public: BOOL needsImpostorUpdate() const; const LLVector3& getImpostorOffset() const; const LLVector2& getImpostorDim() const; - void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const; + void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; void cacheImpostorValues(); void setImpostorDim(const LLVector2& dim); static void resetImpostors(); @@ -402,7 +402,7 @@ private: LLVector3 mImpostorOffset; LLVector2 mImpostorDim; BOOL mNeedsAnimUpdate; - LLVector3 mImpostorExtents[2]; + LL_ALIGN_16(LLVector4a mImpostorExtents[2]); LLVector3 mImpostorAngle; F32 mImpostorDistance; F32 mImpostorPixelArea; diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 3ba4ecad0c..b5fd8182c6 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -79,12 +79,14 @@ F32 LLVOPartGroup::getBinRadius() return mScale.mV[0]*2.f; } -void LLVOPartGroup::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { const LLVector3& pos_agent = getPositionAgent(); - newMin = pos_agent - mScale; - newMax = pos_agent + mScale; - mDrawable->setPositionGroup(pos_agent); + newMin.load3( (pos_agent - mScale).mV); + newMax.load3( (pos_agent + mScale).mV); + LLVector4a pos; + pos.load3(pos_agent.mV); + mDrawable->setPositionGroup(pos); } BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 18583b4be9..771ae1c1eb 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -57,7 +57,7 @@ public: BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual F32 getBinRadius(); - virtual void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); virtual U32 getPartitionType() const; /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index eef62ddf1a..02e7e7e60f 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -995,7 +995,13 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect //step one meter at a time until intersection point found - const LLVector3* ext = mDrawable->getSpatialExtents(); + //VECTORIZE THIS + const LLVector4a* exta = mDrawable->getSpatialExtents(); + + LLVector3 ext[2]; + ext[0].set(exta[0].getF32()); + ext[1].set(exta[1].getF32()); + F32 rad = (delta*tdelta).magVecSquared(); F32 t = 0.f; @@ -1057,13 +1063,16 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect return FALSE; } -void LLVOSurfacePatch::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) +void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); - newMin = posAgent-scale*0.5f; // Changing to 2.f makes the culling a -little- better, but still wrong - newMax = posAgent+scale*0.5f; - mDrawable->setPositionGroup((newMin+newMax)*0.5f); + newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong + newMax.load3( (posAgent+scale*0.5f).mV); + LLVector4a pos; + pos.setAdd(newMin,newMax); + pos.mul(0.5f); + mDrawable->setPositionGroup(pos); } U32 LLVOSurfacePatch::getPartitionType() const diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 10a5888526..15442e1947 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -78,7 +78,7 @@ public: /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area - /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. void setPatch(LLSurfacePatch *patchp); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index b89c0cd638..d564643161 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -1238,7 +1238,7 @@ void LLVOTree::updateRadius() mDrawable->setRadius(32.0f); } -void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { F32 radius = getScale().length()*0.05f; LLVector3 center = getRenderPosition(); @@ -1248,9 +1248,11 @@ void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) center += LLVector3(0, 0, size.mV[2]) * getRotation(); - newMin.set(center-size); - newMax.set(center+size); - mDrawable->setPositionGroup(center); + newMin.load3((center-size).mV); + newMax.load3((center+size).mV); + LLVector4a pos; + pos.load3(center.mV); + mDrawable->setPositionGroup(pos); } BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, @@ -1263,8 +1265,13 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end return FALSE; } - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* exta = mDrawable->getSpatialExtents(); + //VECTORIZE THIS + LLVector3 ext[2]; + ext[0].set(exta[0].getF32()); + ext[1].set(exta[1].getF32()); + LLVector3 center = (ext[1]+ext[0])*0.5f; LLVector3 size = (ext[1]-ext[0]); diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index feac9e0675..2ce1b03d26 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -73,7 +73,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateSpatialExtents(LLVector3 &min, LLVector3 &max); + /*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max); virtual U32 getPartitionType() const; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index a9f3abeef8..db9e0b88e1 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -701,7 +701,7 @@ void LLVOVolume::updateTextureVirtualSize() const LLTextureEntry *te = face->getTextureEntry(); LLViewerTexture *imagep = face->getTexture(); if (!imagep || !te || - face->mExtents[0] == face->mExtents[1]) + face->mExtents[0].equal3(face->mExtents[1])) { continue; } @@ -1332,7 +1332,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) { BOOL res = TRUE; - LLVector3 min,max; + LLVector4a min,max; BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION); @@ -1356,17 +1356,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } else { - for (U32 i = 0; i < 3; i++) - { - if (face->mExtents[0].mV[i] < min.mV[i]) - { - min.mV[i] = face->mExtents[0].mV[i]; - } - if (face->mExtents[1].mV[i] > max.mV[i]) - { - max.mV[i] = face->mExtents[1].mV[i]; - } - } + min.setMin(face->mExtents[0]); + max.setMax(face->mExtents[1]); } } } @@ -1374,7 +1365,9 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) if (rebuild) { mDrawable->setSpatialExtents(min,max); - mDrawable->setPositionGroup((min+max)*0.5f); + min.add(max); + min.mul(0.5f); + mDrawable->setPositionGroup(min); } updateRadius(); @@ -3007,7 +3000,7 @@ void LLVOVolume::setSelected(BOOL sel) } } -void LLVOVolume::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) +void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { } @@ -3039,7 +3032,7 @@ F32 LLVOVolume::getBinRadius() } } - const LLVector3* ext = mDrawable->getSpatialExtents(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); BOOL alpha_wrap = FALSE; @@ -3071,7 +3064,10 @@ F32 LLVOVolume::getBinRadius() } else if (shrink_wrap) { - radius = (ext[1]-ext[0]).length()*0.5f; + LLVector4a rad; + rad.setSub(ext[1], ext[0]); + + radius = rad.length3()*0.5f; } else if (mDrawable->isStatic()) { @@ -3107,7 +3103,7 @@ const LLVector3 LLVOVolume::getPivotPositionAgent() const return LLViewerObject::getPivotPositionAgent(); } -void LLVOVolume::onShift(const LLVector3 &shift_vector) +void LLVOVolume::onShift(const LLVector4a &shift_vector) { if (mVolumeImpl) { @@ -3610,7 +3606,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } } - } continue; @@ -4217,7 +4212,7 @@ LLHUDPartition::LLHUDPartition() mLODPeriod = 1; } -void LLHUDPartition::shift(const LLVector3 &offset) +void LLHUDPartition::shift(const LLVector4a &offset) { //HUD objects don't shift with region crossing. That would be silly. } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 2776988a12..d5606034d0 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -66,7 +66,7 @@ public: virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0; virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0; virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0; - virtual void onShift(const LLVector3 &shift_vector) = 0; + virtual void onShift(const LLVector4a &shift_vector) = 0; virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance? virtual bool isVolumeGlobal() const = 0; // Are we in global space? virtual bool isActive() const = 0; // Is this object currently active? @@ -145,7 +145,7 @@ public: void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; } - /*virtual*/ void onShift(const LLVector3 &shift_vector); // Called when the drawable shifts + /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); @@ -201,7 +201,7 @@ public: void regenFaces(); BOOL genBBoxes(BOOL force_global); void preRebuild(); - virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); + virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); virtual U32 getPartitionType() const; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index a8c4625f6e..7c1b22d432 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -258,15 +258,21 @@ void LLVOWater::setIsEdgePatch(const BOOL edge_patch) mIsEdgePatch = edge_patch; } -void LLVOWater::updateSpatialExtents(LLVector3 &newMin, LLVector3& newMax) +void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax) { - LLVector3 pos = getPositionAgent(); - LLVector3 scale = getScale(); - - newMin = pos - scale * 0.5f; - newMax = pos + scale * 0.5f; + LLVector4a pos; + pos.load3(getPositionAgent().mV); + LLVector4a scale; + scale.load3(getScale().mV); + scale.mul(0.5f); + + newMin.setSub(pos, scale); + newMax.setAdd(pos, scale); + + pos.setAdd(newMin,newMax); + pos.mul(0.5f); - mDrawable->setPositionGroup((newMin + newMax) * 0.5f); + mDrawable->setPositionGroup(pos); } U32 LLVOWater::getPartitionType() const diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h index 3cc031e589..a868afe58b 100644 --- a/indra/newview/llvowater.h +++ b/indra/newview/llvowater.h @@ -66,7 +66,7 @@ public: /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); + /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 91c3805d3b..01027e5be6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1508,11 +1508,214 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera return radius*radius * F_PI; } +//static +F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) +{ + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + LLVector4a lookAt; + lookAt.setSub(center, origin); + F32 dist = lookAt.length3(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.length3()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + void LLPipeline::grabReferences(LLCullResult& result) { sCull = &result; } +void LLPipeline::clearReferences() +{ + sCull = NULL; +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + if (drawable == *i) + { + llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + check_references(drawable, face); + } +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + + BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) { for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -1714,7 +1917,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) } if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1].mV[0], group->mBounds[1].mV[1]), group->mBounds[1].mV[2]) < sMinRenderSize) + llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) { return; } @@ -2100,6 +2303,9 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; + LLVector4a offseta; + offseta.load3(offset.mV); + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); iter != mShiftList.end(); iter++) { @@ -2108,7 +2314,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) { continue; } - drawablep->shiftPos(offset); + drawablep->shiftPos(offseta); drawablep->clearState(LLDrawable::ON_SHIFT_LIST); } mShiftList.resize(0); @@ -2122,7 +2328,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) LLSpatialPartition* part = region->getSpatialPartition(i); if (part) { - part->shift(offset); + part->shift(offseta); } } } @@ -2659,8 +2865,10 @@ void LLPipeline::postSort(LLCamera& camera) { if (sMinRenderSize > 0.f) { - LLVector3 bounds = (*k)->mExtents[1]-(*k)->mExtents[0]; - if (llmax(llmax(bounds.mV[0], bounds.mV[1]), bounds.mV[2]) > sMinRenderSize) + LLVector4a bounds; + bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); + + if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) { sCull->pushDrawInfo(j->first, *k); } @@ -6770,8 +6978,9 @@ void LLPipeline::renderDeferredLighting() } - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32(); F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); @@ -6787,7 +6996,9 @@ void LLPipeline::renderDeferredLighting() continue; } - if (camera->AABBInFrustumNoFarClip(center, LLVector3(s,s,s)) == 0) + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) { continue; } @@ -6865,8 +7076,9 @@ void LLPipeline::renderDeferredLighting() LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32(); F32 s = volume->getLightRadius()*1.5f; sVisibleLightCount++; @@ -8952,7 +9164,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) stateSort(*LLViewerCamera::getInstance(), result); - const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); + const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); LLCamera camera = *viewer_camera; @@ -8961,18 +9173,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLVector2 tdim; - LLVector3 half_height = (ext[1]-ext[0])*0.5f; - LLVector3 left = camera.getLeftAxis(); - left *= left; - left.normalize(); + LLVector4a half_height; + half_height.setSub(ext[1], ext[0]); + half_height.mul(0.5f); + + LLVector4a left; + left.load3(camera.getLeftAxis().mV); + left.mul(left); + left.normalize3fast(); - LLVector3 up = camera.getUpAxis(); - up *= up; - up.normalize(); + LLVector4a up; + up.load3(camera.getUpAxis().mV); + up.mul(up); + up.normalize3fast(); - tdim.mV[0] = fabsf(half_height * left); - tdim.mV[1] = fabsf(half_height * up); + tdim.mV[0] = fabsf(half_height.dot3(left)); + tdim.mV[1] = fabsf(half_height.dot3(up)); glMatrixMode(GL_PROJECTION); glPushMatrix(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c9384f5ba2..52f943cd1d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -217,6 +217,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -229,6 +230,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); -- cgit v1.3 From a4ce5c9eaa0d69ff7acf5fb710f0b9a601fb2a75 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 4 Jun 2010 00:09:52 -0500 Subject: Fix for useVBOs being busted when sEnableVBOs gets flipped. --- indra/llrender/llvertexbuffer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7f14a8d5ac..4f2dae0cdf 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -900,7 +900,7 @@ BOOL LLVertexBuffer::useVBOs() const return FALSE; } #endif - return sEnableVBOs; + return TRUE; } //---------------------------------------------------------------------------- @@ -1317,7 +1317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (mGLBuffer) { - if (sEnableVBOs && sVBOActive) + if (useVBOs() && sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; @@ -1329,7 +1329,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) setup = TRUE; // ... or a client memory pointer changed } } - if (sEnableVBOs && mGLIndices && sIBOActive) + if (useVBOs() && mGLIndices && sIBOActive) { /*if (sMapped) { -- cgit v1.3 From 697e7a3b0c6a6a014bbf4eebc801f15c0af0a235 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 4 Jun 2010 00:09:52 -0500 Subject: Fix for useVBOs being busted when sEnableVBOs gets flipped. (transplanted from 19717602f45950c058c8ddce792d57ef21f67c99) --- indra/llrender/llvertexbuffer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ae43915a9d..4e94138746 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -819,7 +819,7 @@ BOOL LLVertexBuffer::useVBOs() const return FALSE; } #endif - return sEnableVBOs; + return TRUE; } //---------------------------------------------------------------------------- @@ -1183,7 +1183,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (mGLBuffer) { - if (sEnableVBOs && sVBOActive) + if (useVBOs() && sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; @@ -1195,7 +1195,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) setup = TRUE; // ... or a client memory pointer changed } } - if (sEnableVBOs && mGLIndices && sIBOActive) + if (useVBOs() && mGLIndices && sIBOActive) { /*if (sMapped) { -- cgit v1.3 From f40d07512ab54ba3da38c8a8b92cf0c6d1469bc6 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 4 Jun 2010 09:04:36 +0100 Subject: finish conversion to ll_aligned_*() wrappers --- indra/llcommon/llmemory.h | 30 ++++++++++++++++++++++++++---- indra/llrender/llrender.cpp | 8 ++++---- indra/llrender/llvertexbuffer.cpp | 16 ++++++++-------- indra/newview/lldrawable.cpp | 4 ++-- indra/newview/llface.cpp | 4 ++-- indra/newview/llspatialpartition.cpp | 14 +++++++------- 6 files changed, 49 insertions(+), 27 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 93dd7a7fe3..1c8c91f57e 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -43,13 +43,9 @@ inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed wi #else void *rtn; if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size))) - { return rtn; - } else // bad alignment requested, or out of memory - { return NULL; - } #endif } @@ -64,6 +60,32 @@ inline void ll_aligned_free_16(void *p) #endif } +inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32(). +{ +#if defined(LL_WINDOWS) + return _mm_malloc(size, 32); +#elif defined(LL_DARWIN) +# error implement me. +#else + void *rtn; + if (LL_LIKELY(0 == posix_memalign(&rtn, 32, size))) + return rtn; + else // bad alignment requested, or out of memory + return NULL; +#endif +} + +inline void ll_aligned_free_32(void *p) +{ +#if defined(LL_WINDOWS) + _mm_free(p); +#elif defined(LL_DARWIN) +# error implement me. +#else + free(p); // posix_memalign() is compatible with heap deallocator +#endif +} + class LL_COMMON_API LLMemory { public: diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 3f70ccacb1..70601663e6 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -777,8 +777,8 @@ LLRender::LLRender() mTexcoordsp = tc.get(); mColorsp = color.get(); - mUIOffset = (LLVector4a*) _mm_malloc(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a), 16); - mUIScale = (LLVector4a*) _mm_malloc(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a), 16); + mUIOffset = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a)); + mUIScale = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a)); mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS); for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) @@ -816,9 +816,9 @@ void LLRender::shutdown() delete mDummyTexUnit; mDummyTexUnit = NULL; - _mm_free(mUIOffset); + ll_aligned_free_16(mUIOffset); mUIOffset = NULL; - _mm_free(mUIScale); + ll_aligned_free_16(mUIScale); mUIScale = NULL; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4f2dae0cdf..ff966f1e95 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -627,7 +627,7 @@ void LLVertexBuffer::createGLBuffer() { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; - mMappedData = (U8*) _mm_malloc(size, 16); + mMappedData = (U8*) ll_aligned_malloc_16(size); memset(mMappedData, 0, size); } } @@ -662,7 +662,7 @@ void LLVertexBuffer::createGLIndices() } else { - mMappedIndexData = (U8*) _mm_malloc(size, 16); + mMappedIndexData = (U8*) ll_aligned_malloc_16(size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; } @@ -683,7 +683,7 @@ void LLVertexBuffer::destroyGLBuffer() } else { - _mm_free(mMappedData); + ll_aligned_free_16(mMappedData); mMappedData = NULL; mEmpty = TRUE; } @@ -710,7 +710,7 @@ void LLVertexBuffer::destroyGLIndices() } else { - _mm_free(mMappedIndexData); + ll_aligned_free_16(mMappedIndexData); mMappedIndexData = NULL; mEmpty = TRUE; } @@ -846,8 +846,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - _mm_free(mMappedData); - mMappedData = (U8*) _mm_malloc(newsize, 16); + ll_aligned_free_16(mMappedData); + mMappedData = (U8*) ll_aligned_malloc_16(newsize); } mResized = TRUE; } @@ -867,8 +867,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - _mm_free(mMappedIndexData); - mMappedIndexData = (U8*) _mm_malloc(new_index_size, 16); + ll_aligned_free_16(mMappedIndexData); + mMappedIndexData = (U8*) ll_aligned_malloc_16(new_index_size); } mResized = TRUE; } diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 04e433dcfd..96ec51300f 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -95,7 +95,7 @@ void LLDrawable::incrementVisible() void LLDrawable::init() { - mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*3, 32); + mExtents = (LLVector4a*) ll_aligned_malloc_32(sizeof(LLVector4a)*3, 32); mPositionGroup = mExtents + 2; // mXform @@ -150,7 +150,7 @@ void LLDrawable::destroy() llinfos << "- Zombie drawables: " << sNumZombieDrawables << llendl; }*/ - _mm_free(mExtents); + ll_aligned_free_32(mExtents); mExtents = mPositionGroup = NULL; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 0b5cf78261..9b5a1eb07c 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -152,7 +152,7 @@ void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVect void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { - mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*2, 16); + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; @@ -269,7 +269,7 @@ void LLFace::destroy() mVObjp = NULL; } - _mm_free(mExtents); + ll_aligned_free_16(mExtents); mExtents = NULL; } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 05e7bbb6cd..e5d0e064c6 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -239,7 +239,7 @@ void LLSpatialGroup::buildOcclusion() { if (!mOcclusionVerts) { - mOcclusionVerts = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*8, 16); + mOcclusionVerts = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*8); } LLVector4a fudge; @@ -342,13 +342,13 @@ LLSpatialGroup::~LLSpatialGroup() sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); } - _mm_free(mOcclusionVerts); + ll_aligned_free_16(mOcclusionVerts); LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; - _mm_free(mBounds); + ll_aligned_free_16(mBounds); } BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) @@ -1163,7 +1163,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - mBounds = (LLVector4a*) _mm_malloc(sizeof(LLVector4a) * V4_COUNT, 16); + mBounds = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a) * V4_COUNT); mExtents = mBounds + EXTENTS; mObjectBounds = mBounds + OBJECT_BOUNDS; mObjectExtents = mBounds + OBJECT_EXTENTS; @@ -1434,7 +1434,7 @@ void LLSpatialGroup::destroyGL() } } - _mm_free(mOcclusionVerts); + ll_aligned_free_16(mOcclusionVerts); mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) @@ -3502,7 +3502,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mDrawMode(LLRender::TRIANGLES) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); - mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*2, 16); + mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*2); mDebugColor = (rand() << 16) + rand(); } @@ -3524,7 +3524,7 @@ LLDrawInfo::~LLDrawInfo() gPipeline.checkReferences(this); } - _mm_free(mExtents); + ll_aligned_free_16(mExtents); } void LLDrawInfo::validate() -- cgit v1.3 From 9878c0240450ad3d580d0518762ae0db96c25eff Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 4 Jun 2010 09:07:25 +0100 Subject: add some #includes for our wrappers --- indra/llrender/llrender.h | 1 + indra/llrender/llvertexbuffer.cpp | 1 + 2 files changed, 2 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 2bacf16dc6..11cd95646f 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -45,6 +45,7 @@ #include "v4coloru.h" #include "llstrider.h" #include "llpointer.h" +#include "llmemory.h" #include "llglheaders.h" class LLVertexBuffer; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ff966f1e95..48c20b09a8 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -31,6 +31,7 @@ */ #include "linden_common.h" +#include "llmemory.h" #include -- cgit v1.3 From f9b13d8f8510b1f7f02fcf92685471461b79858e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Jun 2010 00:45:48 -0500 Subject: Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of merge fixes. --- indra/llcommon/llassettype.cpp | 3 +- indra/llcommon/llassettype.h | 3 +- indra/llinventory/llinventorytype.cpp | 5 ++- indra/llinventory/llinventorytype.h | 2 + indra/llmath/llvolume.cpp | 13 +++--- indra/llmath/llvolume.h | 7 ++++ indra/llrender/llvertexbuffer.cpp | 4 +- indra/llvfs/llvfs.cpp | 2 + indra/newview/app_settings/settings.xml | 4 +- indra/newview/llappviewer.cpp | 4 ++ indra/newview/llassetuploadresponders.cpp | 5 +++ indra/newview/llassetuploadresponders.h | 3 +- indra/newview/lldrawpoolavatar.cpp | 48 +++++++++++++++++++++- indra/newview/lldrawpoolavatar.h | 40 ++++++++++-------- indra/newview/llface.cpp | 2 + indra/newview/llinventorybridge.cpp | 10 ++++- indra/newview/llinventorybridge.h | 4 +- indra/newview/llpanelgroupnotices.cpp | 2 + indra/newview/llpanelobjectinventory.cpp | 6 +++ indra/newview/llselectmgr.cpp | 2 + indra/newview/lltexturectrl.cpp | 12 +++++- indra/newview/lltooldraganddrop.cpp | 10 +++++ indra/newview/lltooldraganddrop.h | 4 ++ indra/newview/llviewerassettype.cpp | 2 + indra/newview/llviewerfloaterreg.cpp | 4 ++ indra/newview/llviewermenufile.cpp | 9 +++- indra/newview/llviewermenufile.h | 2 + indra/newview/llviewertexteditor.cpp | 2 + indra/newview/llviewerwindow.cpp | 4 ++ indra/newview/llvovolume.cpp | 15 ++++++- indra/newview/pipeline.cpp | 4 ++ indra/newview/pipeline.h | 13 +++--- .../default/xui/en/panel_preferences_graphics1.xml | 10 ++--- 33 files changed, 209 insertions(+), 51 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index e19f8b0454..476a23ec64 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -99,8 +99,9 @@ LLAssetDictionary::LLAssetDictionary() addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); - +#if LL_MESH_ENABLED addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, false, false)); +#endif addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 90cd03c433..ebc43134cb 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -114,9 +114,10 @@ public: AT_LINK_FOLDER = 25, // Inventory folder link - +#if LL_MESH_ENABLED AT_MESH = 49, // Mesh data in our proprietary SLM format +#endif AT_COUNT = 50, diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index 2d4ee604b0..82cd22a832 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -89,7 +89,9 @@ LLInventoryDictionary::LLInventoryDictionary() addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART)); addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION)); addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE)); +#if LL_MESH_ENABLED addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH)); +#endif } @@ -150,8 +152,9 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // AT_NONE LLInventoryType::IT_NONE, // AT_NONE LLInventoryType::IT_NONE, // AT_NONE - +#if LL_MESH_ENABLED LLInventoryType::IT_MESH // AT_MESH +#endif }; // static diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index 37829f5eae..d2fc67ef64 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -68,7 +68,9 @@ public: IT_ANIMATION = 19, IT_GESTURE = 20, +#if LL_MESH_ENABLED IT_MESH = 22, +#endif IT_COUNT = 23, IT_NONE = -1 diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 09ab47b890..05868e3517 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2546,10 +2546,12 @@ S32 LLVolume::getNumFaces() const { U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK); +#if LL_MESH_ENABLED if (sculpt_type == LL_SCULPT_TYPE_MESH) { return LL_SCULPT_MESH_MAX_FACES; } +#endif return (S32)mProfilep->mFaces.size(); } @@ -2922,11 +2924,6 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, LLMemType m1(LLMemType::MTYPE_VOLUME); U8 sculpt_type = mParams.getSculptType(); - if (sculpt_type & LL_SCULPT_TYPE_MASK == LL_SCULPT_TYPE_MESH) - { - llerrs << "WTF?" << llendl; - } - BOOL data_is_empty = FALSE; if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL) @@ -4135,10 +4132,12 @@ void LLVolume::generateSilhouetteVertices(std::vector &vertices, normals.clear(); segments.clear(); +#if LL_MESH_ENABLED if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { return; } +#endif S32 cur_index = 0; //for each face @@ -6335,10 +6334,14 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) resizeVertices(num_vertices); resizeIndices(num_indices); +#if LL_MESH_ENABLED if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { mEdge.resize(num_indices); } +#else + mEdge.resize(num_indices); +#endif } LLVector4a* pos = (LLVector4a*) mPositions; diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index c49d1c650d..0782944079 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -41,6 +41,8 @@ class LLVolumeParams; class LLProfile; class LLPath; +#define LL_MESH_ENABLED 0 + template class LLOctreeNode; class LLVector4a; @@ -190,10 +192,15 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1; const U8 LL_SCULPT_TYPE_TORUS = 2; const U8 LL_SCULPT_TYPE_PLANE = 3; const U8 LL_SCULPT_TYPE_CYLINDER = 4; +#if LL_MESH_ENABLED const U8 LL_SCULPT_TYPE_MESH = 5; const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH; +#else +const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | + LL_SCULPT_TYPE_CYLINDER; +#endif const U8 LL_SCULPT_FLAG_INVERT = 64; const U8 LL_SCULPT_FLAG_MIRROR = 128; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 48c20b09a8..514ca25aa0 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1318,7 +1318,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (mGLBuffer) { - if (useVBOs() && sVBOActive) + if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; @@ -1330,7 +1330,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) setup = TRUE; // ... or a client memory pointer changed } } - if (useVBOs() && mGLIndices && sIBOActive) + if (mGLIndices && sIBOActive) { /*if (sMapped) { diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp index ddb76fb2ba..2b01288fd7 100644 --- a/indra/llvfs/llvfs.cpp +++ b/indra/llvfs/llvfs.cpp @@ -2041,9 +2041,11 @@ std::string get_extension(LLAssetType::EType type) case LLAssetType::AT_ANIMATION: extension = ".lla"; break; +#if LL_MESH_ENABLED case LLAssetType::AT_MESH: extension = ".slm"; break; +#endif default: // Just use the asset server filename extension in most cases extension += "."; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 79b58bcd7c..df9393c316 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4908,7 +4908,7 @@ Type Boolean Value - 1 + 0 MigrateCacheDirectory @@ -6818,7 +6818,7 @@ Type F32 Value - 0.0 + -0.001 RenderSpotShadowOffset diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 512b1dde7f..6978cdf672 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1302,8 +1302,10 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning Up" << llendflush; +#if LL_MESH_ENABLED // shut down mesh streamer gMeshRepo.shutdown(); +#endif // Must clean up texture references before viewer window is destroyed. LLHUDManager::getInstance()->updateEffects(); @@ -1728,8 +1730,10 @@ bool LLAppViewer::initThreads() mFastTimerLogThread->start(); } +#if LL_MESH_ENABLED // Mesh streaming and caching gMeshRepo.init(); +#endif LLFilePickerThread::initClass(); diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index c48dcdb061..afb76735ec 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -305,6 +305,7 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content) { } +#if LL_MESH_ENABLED LLNewAgentInventoryResponder::LLNewAgentInventoryResponder( const LLSD& post_data, const LLUUID& vfile_id, @@ -426,6 +427,7 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE); } +#endif LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data, const LLUUID& vfile_id, @@ -675,6 +677,7 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content) } +#if LL_MESH_ENABLED ///////////////////////////////////////////////////// // LLNewAgentInventoryVariablePriceResponder::Impl // ///////////////////////////////////////////////////// @@ -1142,3 +1145,5 @@ void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog( boost::intrusive_ptr(this))); } } +#endif + diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h index af3b3daf46..9abaccfde0 100644 --- a/indra/newview/llassetuploadresponders.h +++ b/indra/newview/llassetuploadresponders.h @@ -61,7 +61,7 @@ protected: std::string mFileName; }; - +#if LL_MESH_ENABLED // TODO*: Remove this once deprecated class LLNewAgentInventoryResponder : public LLAssetUploadResponder { @@ -116,6 +116,7 @@ private: class Impl; Impl* mImpl; }; +#endif struct LLBakedUploadData; class LLSendTexLayerResponder : public LLAssetUploadResponder diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9268cb1d47..63ca17d62d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -103,6 +103,7 @@ S32 normal_channel = -1; S32 specular_channel = -1; S32 cube_channel = -1; +#if LL_MESH_ENABLED static const U32 rigged_data_mask[] = { LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, @@ -114,6 +115,7 @@ static const U32 rigged_data_mask[] = { LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, }; +#endif static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); @@ -194,12 +196,14 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; +#if LL_MESH_ENABLED case 3: beginDeferredRiggedSimple(); break; case 4: beginDeferredRiggedBump(); break; +#endif } } @@ -226,12 +230,14 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; +#if LL_MESH_ENABLED case 3: endDeferredRiggedSimple(); break; case 4: endDeferredRiggedBump(); break; +#endif } } @@ -242,7 +248,11 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { +#if LL_MESH_ENABLED return 6; +#else + return 1; +#endif } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) @@ -252,6 +262,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) case 0: beginPostDeferredAlpha(); break; +#if LL_MESH_ENABLED case 1: beginRiggedFullbright(); break; @@ -267,6 +278,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) case 5: beginRiggedGlow(); break; +#endif } } @@ -284,6 +296,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } +#if LL_MESH_ENABLED void LLDrawPoolAvatar::beginDeferredRiggedAlpha() { sVertexProgram = &gDeferredSkinnedAlphaProgram; @@ -301,6 +314,7 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } +#endif void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { @@ -309,6 +323,7 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) case 0: endPostDeferredAlpha(); break; +#if LL_MESH_ENABLED case 1: endRiggedFullbright(); break; @@ -324,6 +339,7 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) case 5: endRiggedGlow(); break; +#endif } } @@ -357,7 +373,11 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumShadowPasses() { +#if LL_MESH_ENABLED return 2; +#else + return 1; +#endif } void LLDrawPoolAvatar::beginShadowPass(S32 pass) @@ -448,6 +468,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } +#if LL_MESH_ENABLED else { renderRigged(avatarp, RIGGED_SIMPLE); @@ -457,10 +478,12 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) renderRigged(avatarp, RIGGED_SHINY); renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); } +#endif } S32 LLDrawPoolAvatar::getNumPasses() { +#if LL_MESH_ENABLED if (LLPipeline::sImpostorRender) { return 8; @@ -473,8 +496,19 @@ S32 LLDrawPoolAvatar::getNumPasses() { return 3; } +#else + if (LLPipeline::sImpostorRender) + { + return 1; + } + else + { + return 3; + } +#endif } + S32 LLDrawPoolAvatar::getNumDeferredPasses() { if (LLPipeline::sImpostorRender) @@ -522,6 +556,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; +#if LL_MESH_ENABLED case 3: beginRiggedSimple(); break; @@ -543,6 +578,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 9: beginRiggedGlow(); break; +#endif } } @@ -566,6 +602,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 2: endSkinned(); break; +#if LL_MESH_ENABLED case 3: endRiggedSimple(); break; @@ -587,6 +624,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) case 9: endRiggedGlow(); break; +#endif } } @@ -772,6 +810,7 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } +#if LL_MESH_ENABLED void LLDrawPoolAvatar::beginRiggedSimple() { sVertexProgram = &gSkinnedObjectSimpleProgram; @@ -924,6 +963,7 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sDiffuseChannel = 0; sVertexProgram = NULL; } +#endif void LLDrawPoolAvatar::beginDeferredSkinned() { @@ -1069,6 +1109,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } +#if LL_MESH_ENABLED if (pass == 3) { if (is_deferred_render) @@ -1150,7 +1191,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); return; } - +#endif if (sShaderLevel > 0) { @@ -1188,6 +1229,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +#if LL_MESH_ENABLED void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { U32 data_mask = 0; @@ -1377,7 +1419,7 @@ void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) { renderRigged(avatar, RIGGED_GLOW, true); } - +#endif @@ -1479,6 +1521,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } +#if LL_MESH_ENABLED void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) { if (facep->mRiggedIndex.empty()) @@ -1533,6 +1576,7 @@ void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) } } } +#endif LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 4a5b009412..46ffc42f04 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -96,6 +96,23 @@ public: void beginRigid(); void beginImpostor(); void beginSkinned(); + + void endRigid(); + void endImpostor(); + void endSkinned(); + + void beginDeferredImpostor(); + void beginDeferredRigid(); + void beginDeferredSkinned(); + + void endDeferredImpostor(); + void endDeferredRigid(); + void endDeferredSkinned(); + + void beginPostDeferredAlpha(); + void endPostDeferredAlpha(); + +#if LL_MESH_ENABLED void beginRiggedSimple(); void beginRiggedFullbright(); void beginRiggedFullbrightShiny(); @@ -103,12 +120,8 @@ public: void beginRiggedAlpha(); void beginRiggedFullbrightAlpha(); void beginRiggedGlow(); - void beginPostDeferredAlpha(); void beginDeferredRiggedAlpha(); - void endRigid(); - void endImpostor(); - void endSkinned(); void endRiggedSimple(); void endRiggedFullbright(); void endRiggedFullbrightShiny(); @@ -116,18 +129,11 @@ public: void endRiggedAlpha(); void endRiggedFullbrightAlpha(); void endRiggedGlow(); - void endPostDeferredAlpha(); void endDeferredRiggedAlpha(); - void beginDeferredImpostor(); - void beginDeferredRigid(); - void beginDeferredSkinned(); void beginDeferredRiggedSimple(); void beginDeferredRiggedBump(); - void endDeferredImpostor(); - void endDeferredRigid(); - void endDeferredSkinned(); void endDeferredRiggedSimple(); void endDeferredRiggedBump(); @@ -147,11 +153,6 @@ public: void renderDeferredRiggedSimple(LLVOAvatar* avatar); void renderDeferredRiggedBump(LLVOAvatar* avatar); - /*virtual*/ LLViewerTexture *getDebugTexture(); - /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display - - void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. - typedef enum { RIGGED_SIMPLE = 0, @@ -202,6 +203,13 @@ public: void removeRiggedFace(LLFace* facep); std::vector mRiggedFace[NUM_RIGGED_PASSES]; +#endif + + /*virtual*/ LLViewerTexture *getDebugTexture(); + /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display + + void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + static BOOL sSkipOpaque; static BOOL sSkipTransparent; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index e4f9e28c77..c48106863e 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -224,11 +224,13 @@ void LLFace::destroy() { LLFastTimer t(FTM_DESTROY_DRAWPOOL); +#if LL_MESH_ENABLED if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR) { ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); } else +#endif { mDrawPoolp->removeFace(this); } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 78789eb9ce..3999a8ee88 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -917,6 +917,7 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, root, uuid); break; +#if LL_MESH_ENABLED case LLAssetType::AT_MESH: if(!(inv_type == LLInventoryType::IT_MESH)) { @@ -924,6 +925,7 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, } new_listener = new LLMeshBridge(inventory, root, uuid); break; +#endif default: llinfos << "Unhandled asset type (llassetstorage.h): " @@ -2765,7 +2767,9 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_LINK: +#if LL_MESH_ENABLED case DAD_MESH: +#endif accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, drop); break; @@ -3635,7 +3639,9 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: - case DAD_MESH: +#if LL_MESH_ENABLED + case DAD_MESH: +#endif { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); @@ -4843,6 +4849,7 @@ void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +#if LL_MESH_ENABLED // +=================================================+ // | LLMeshBridge | // +=================================================+ @@ -4899,6 +4906,7 @@ void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +#endif // +=================================================+ // | LLLinkBridge | diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index d637fc6e36..8de7d63173 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -527,7 +527,7 @@ protected: }; - +#if LL_MESH_ENABLED class LLMeshBridge : public LLItemBridge { friend class LLInvFVBridge; @@ -543,7 +543,7 @@ protected: const LLUUID& uuid) : LLItemBridge(inventory, root, uuid) {} }; - +#endif diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index 7d82a10ca2..d8cfd4fc5d 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -159,7 +159,9 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: +#if LL_MESH_ENABLED case DAD_MESH: +#endif { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index 898cabb03d..58df2746f3 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -819,7 +819,9 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: +#if LL_MESH_ENABLED case DAD_MESH: +#endif accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data); if(accept && drop) { @@ -1240,6 +1242,7 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const return LLInventoryIcon::getIcon(mAssetType, mInventoryType, FALSE, mFlags, FALSE ); } +#if LL_MESH_ENABLED ///---------------------------------------------------------------------------- /// Class LLTaskMeshBridge ///---------------------------------------------------------------------------- @@ -1351,6 +1354,7 @@ void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) hide_context_entries(menu, items, disabled_items); } +#endif ///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl @@ -1431,11 +1435,13 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory* object->getUUID(), object->getName()); break; +#if LL_MESH_ENABLED case LLAssetType::AT_MESH: new_bridge = new LLTaskMeshBridge(panel, object->getUUID(), object->getName()); break; +#endif default: llinfos << "Unhandled inventory type (llassetstorage.h): " << (S32)type << llendl; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index ceef03d2f8..0ce7ffb077 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6165,6 +6165,7 @@ S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust) cleanupNodes(); S32 count = mList.size(); +#if LL_MESH_ENABLED if (mesh_adjust) { for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) @@ -6185,6 +6186,7 @@ S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust) } } +#endif return count; } diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 7b57f09e59..6088c31559 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -292,7 +292,11 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( { BOOL handled = FALSE; - if ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) + bool is_mesh = false; +#if LL_MESH_ENABLED + is_mesh = cargo_type == DAD_MESH; +#endif + if ((cargo_type == DAD_TEXTURE) || is_mesh) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -1177,8 +1181,12 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; + bool is_mesh = false; +#if LL_MESH_ENABLED + is_mesh = cargo_type == DAD_MESH; +#endif if (getEnabled() && - ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) && + ((cargo_type == DAD_TEXTURE) || is_mesh) && allowDrop(item)) { if (drop) diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 15924d67cf..d679ccd3d8 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -331,7 +331,9 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); +#if LL_MESH_ENABLED addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); +#endif // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -1035,6 +1037,7 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, hit_obj->sendTEUpdate(); } +#if LL_MESH_EANBLED void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, LLToolDragAndDrop::ESource source, @@ -1059,6 +1062,7 @@ void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, dialog_refresh_all(); } +#endif /* void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item) @@ -1501,7 +1505,9 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: +#if LL_MESH_ENABLED case DAD_MESH: +#endif { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) @@ -1858,10 +1864,12 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject( dropTextureOneFace(obj, face, item, mSource, mSourceID); } } +#if LL_MESH_ENABLED else if (cargo_type == DAD_MESH) { dropMesh(obj, item, mSource, mSourceID); } +#endif else { llwarns << "unsupported asset type" << llendl; @@ -1886,11 +1894,13 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); } +#if LL_MESH_ENABLED EAcceptance LLToolDragAndDrop::dad3dMeshObject( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) { return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); } +#endif diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 596cc2ee88..ceeaa8c820 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -154,8 +154,10 @@ protected: MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); +#if LL_MESH_ENABLED EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); +#endif // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, // MASK mask, BOOL drop); EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face, @@ -242,10 +244,12 @@ public: LLInventoryItem* item, ESource source, const LLUUID& src_id); +#if LL_MESH_ENABLED static void dropMesh(LLViewerObject* hit_obj, LLInventoryItem* item, ESource source, const LLUUID& src_id); +#endif //static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face, // LLInventoryItem* item) diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index 4c088a72b7..370767002a 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -85,7 +85,9 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK)); addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK)); +#if LL_MESH_ENABLED addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH)); +#endif addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); }; diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 525610f983..c953fb23e3 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -177,7 +177,9 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); +#if LL_MESH_ENABLED LLFloaterReg::add("import_collada", "floater_import_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); +#endif LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); @@ -258,7 +260,9 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); +#if LL_MESH_ENABLED LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "upload"); +#endif LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index dd65ca2d25..af4549f7e1 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -350,6 +350,7 @@ class LLFileUploadImage : public view_listener_t } }; +#if LL_MESH_ENABLED class LLFileUploadScene : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -376,6 +377,7 @@ class LLFileUploadModel : public view_listener_t return TRUE; } }; +#endif class LLFileUploadSound : public view_listener_t { @@ -1144,6 +1146,7 @@ void upload_new_resource( lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl; lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; +#if LL_MESH_ENABLED std::string url = gAgent.getRegion()->getCapability( "NewFileAgentInventory"); @@ -1171,8 +1174,8 @@ void upload_new_resource( asset_type)); } else +#endif { - llinfos << "NewAgentInventory capability not found, new agent inventory via asset system." << llendl; // check for adequate funds // TODO: do this check on the sim if (LLAssetType::AT_SOUND == asset_type || @@ -1217,6 +1220,7 @@ void upload_new_resource( } } +#if LL_MESH_ENABLED BOOL upload_new_variable_price_resource( const LLTransactionID &tid, LLAssetType::EType asset_type, @@ -1288,6 +1292,7 @@ BOOL upload_new_variable_price_resource( return FALSE; } } +#endif LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid) { @@ -1358,8 +1363,10 @@ void init_menu_file() view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage"); view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); +#if LL_MESH_ENABLED view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); view_listener_t::addCommit(new LLFileUploadScene(), "File.UploadScene"); +#endif view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index 08444551a9..bb7cfce862 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -74,6 +74,7 @@ void upload_new_resource( S32 expected_upload_cost, void *userdata); +#if LL_MESH_ENABLED // TODO* : Move all uploads to use this new function // since at some point, that upload path will be deprecated and no longer // used @@ -91,6 +92,7 @@ BOOL upload_new_variable_price_resource( U32 everyone_perms, const std::string& display_name, const LLSD& asset_resources); +#endif LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid); void increase_new_upload_stats(LLAssetType::EType asset_type); diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index d35be8e1bf..697e8afa65 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -535,7 +535,9 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break; case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break; case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break; +#if LL_MESH_ENABLED case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break; +#endif default: llassert(0); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index fc4b590bf4..9f559331b0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -591,8 +591,10 @@ public: if (gSavedSettings.getBOOL("DebugShowUploadCost")) { +#if LL_MESH_ENABLED addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost)); ypos += y_inc/2; +#endif addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost)); ypos += y_inc/2; addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost)); @@ -602,6 +604,7 @@ public: ypos += y_inc; } +#if LL_MESH_ENABLED //temporary hack to give feedback on mesh upload progress if (!gMeshRepo.mUploads.empty()) { @@ -631,6 +634,7 @@ public: ypos += y_inc; } +#endif } void draw() diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index db9e0b88e1..d66aa567a8 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -926,6 +926,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool BOOL is404 = FALSE; +#if LL_MESH_ENABLED if (isSculpted()) { // if it's a mesh @@ -945,6 +946,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool } } } +#endif // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); @@ -989,10 +991,11 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool updateSculptTexture(); + if (isSculpted()) { updateSculptTexture(); - +#if LL_MESH_ENABLED // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { @@ -1008,6 +1011,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool } } else // otherwise is sculptie +#endif { if (mSculptTexture.notNull()) { @@ -2659,12 +2663,13 @@ BOOL LLVOVolume::isMesh() const { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); U8 sculpt_type = sculpt_params->getSculptType(); - +#if LL_MESH_ENABLED if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) // mesh is a mesh { return TRUE; } +#endif } return FALSE; @@ -3010,6 +3015,7 @@ F32 LLVOVolume::getBinRadius() F32 scale = 1.f; +#if LL_MESH_ENABLED if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); @@ -3031,6 +3037,7 @@ F32 LLVOVolume::getBinRadius() scale = 1.f/llmax(vert_count/1024.f, 1.f); } } +#endif const LLVector4a* ext = mDrawable->getSpatialExtents(); @@ -3513,9 +3520,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); +#if LL_MESH_ENABLED bool rigged = vobj->isAttachment() && vobj->isMesh() && gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); +#endif bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); @@ -3526,6 +3535,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); +#if LL_MESH_ENABLED if (rigged) { if (!facep->isState(LLFace::RIGGED)) @@ -3622,6 +3632,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->clearState(LLFace::RIGGED); } } +#endif if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 583b3df0e5..c5c7277211 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2025,7 +2025,9 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); +#if LL_MESH_ENABLED gMeshRepo.notifyLoadedMeshes(); +#endif // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin(); @@ -3859,6 +3861,7 @@ void LLPipeline::renderDebug() gPipeline.mDebugTextureUploadCost = textures.size() * 10; gPipeline.mDebugSculptUploadCost = sculpts.size()*10; +#if LL_MESH_ENABLED U32 mesh_cost = 0; for (std::set::iterator iter = meshes.begin(); iter != meshes.end(); ++iter) @@ -3867,6 +3870,7 @@ void LLPipeline::renderDebug() } gPipeline.mDebugMeshUploadCost = mesh_cost; +#endif } for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 4e8760947c..95f951b393 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -45,6 +45,7 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llmodel.h" //for LL_MESH_ENaBLED #include @@ -61,7 +62,10 @@ class LLCullResult; class LLVOAvatar; class LLGLSLShader; class LLCurlRequest; + +#if LL_MESH_ENABLED class LLMeshResponder; +#endif typedef enum e_avatar_skinning_method { @@ -465,7 +469,9 @@ public: S32 mDebugTextureUploadCost; S32 mDebugSculptUploadCost; +#if LL_MESH_ENABLED S32 mDebugMeshUploadCost; +#endif S32 mLightingChanges; S32 mGeometryChanges; @@ -712,13 +718,6 @@ public: protected: std::vector mSelectedFaces; - - typedef std::map > mesh_load_map; - mesh_load_map mLoadingMeshes[4]; - - typedef std::list mesh_response_list; - mesh_response_list mMeshResponseList; - LLPointer mFaceSelectImagep; U32 mLightMask; diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 8b431e9c54..b54bad98d0 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -160,7 +160,7 @@ layout="topleft" left="5" name="CustomGraphics Panel" - top="101" + top="76" width="485"> Low @@ -625,7 +625,7 @@ follows="left|top" height="12" layout="topleft" - left_delta="-260" + left="200" name="AvatarRenderingText" top_pad="8" width="128"> @@ -673,7 +673,7 @@ left="358" left_pad="-30" name="TerrainDetailText" - top="488" + top="226" width="155"> Terrain detail: -- cgit v1.3 From 47ace2fc41d09aef6d8fded281a4a2da765bef86 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 1 Jul 2010 15:45:47 +0100 Subject: Attempt to fix viewer-public build from bad merge. --- indra/llrender/llvertexbuffer.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 431102ac73..e2fecdffef 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -86,8 +86,6 @@ public: static BOOL sUseStreamDraw; - static BOOL sUseStreamDraw; - static void initClass(bool use_vbo); static void cleanupClass(); static void setupClientArrays(U32 data_mask); -- cgit v1.3 From 46768c3c6c263ec27a80c854734ce0b61d29686f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 12 Jul 2010 07:39:23 -0500 Subject: Merge? --- indra/llmath/llvolume.cpp | 186 ++++++++++++++++++++++--------------- indra/llrender/llvertexbuffer.cpp | 2 +- indra/newview/lldrawpoolavatar.cpp | 4 +- indra/newview/llface.cpp | 2 +- 4 files changed, 116 insertions(+), 78 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index a4022c842d..38944d3855 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -5245,6 +5245,10 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) mNumS = src.mNumS; mNumT = src.mNumT; + mExtents[0] = src.mExtents[0]; + mExtents[1] = src.mExtents[1]; + *mCenter = *src.mCenter; + mNumVertices = 0; mNumIndices = 0; @@ -5297,7 +5301,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } - //delete return *this; } @@ -5535,88 +5538,100 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) S32 offset = 0; if (mTypeMask & TOP_MASK) + { offset = (max_t-1) * max_s; + } else + { offset = mBeginS; - - VertexData corners[4]; - VertexData baseVert; - for(int t = 0; t < 4; t++){ - corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV); - corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; - corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; } { - LLVector4a lhs; - lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); - LLVector4a rhs; - rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); - baseVert.getNormal().setCross3(lhs, rhs); - baseVert.getNormal().normalize3fast(); - } + VertexData corners[4]; + VertexData baseVert; + for(S32 t = 0; t < 4; t++) + { + corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV); + corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; + corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; + } - if(!(mTypeMask & TOP_MASK)){ - baseVert.getNormal().mul(-1.0f); - }else{ - //Swap the UVs on the U(X) axis for top face - LLVector2 swap; - swap = corners[0].mTexCoord; - corners[0].mTexCoord=corners[3].mTexCoord; - corners[3].mTexCoord=swap; - swap = corners[1].mTexCoord; - corners[1].mTexCoord=corners[2].mTexCoord; - corners[2].mTexCoord=swap; - } + { + LLVector4a lhs; + lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); + LLVector4a rhs; + rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); + baseVert.getNormal().setCross3(lhs, rhs); + baseVert.getNormal().normalize3fast(); + } - LLVector4a binormal; - - calc_binormal_from_triangle( binormal, - corners[0].getPosition(), corners[0].mTexCoord, - corners[1].getPosition(), corners[1].mTexCoord, - corners[2].getPosition(), corners[2].mTexCoord); - - binormal.normalize3fast(); + if(!(mTypeMask & TOP_MASK)) + { + baseVert.getNormal().mul(-1.0f); + } + else + { + //Swap the UVs on the U(X) axis for top face + LLVector2 swap; + swap = corners[0].mTexCoord; + corners[0].mTexCoord=corners[3].mTexCoord; + corners[3].mTexCoord=swap; + swap = corners[1].mTexCoord; + corners[1].mTexCoord=corners[2].mTexCoord; + corners[2].mTexCoord=swap; + } - S32 size = (grid_size+1)*(grid_size+1); - resizeVertices(size); - allocateBinormals(size); + LLVector4a binormal; + + calc_binormal_from_triangle( binormal, + corners[0].getPosition(), corners[0].mTexCoord, + corners[1].getPosition(), corners[1].mTexCoord, + corners[2].getPosition(), corners[2].mTexCoord); + + binormal.normalize3fast(); - LLVector4a* pos = (LLVector4a*) mPositions; - LLVector4a* norm = (LLVector4a*) mNormals; - LLVector4a* binorm = (LLVector4a*) mBinormals; - LLVector2* tc = (LLVector2*) mTexCoords; + S32 size = (grid_size+1)*(grid_size+1); + resizeVertices(size); + allocateBinormals(size); - for(int gx = 0;gxsetAdd(min, max); - mCenter->mul(0.5f); + mCenter->setAdd(min, max); + mCenter->mul(0.5f); + } if (!partial_build) { @@ -6249,73 +6264,96 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl; } - + if (face.mNumVertices == 0) + { + llerrs << "Cannot append empty face." << llendl; + } + + //allocate new buffer space LLVector4a* new_pos = (LLVector4a*) ll_aligned_malloc_16(new_count*16); LLVector4a* new_norm = (LLVector4a*) ll_aligned_malloc_16(new_count*16); LLVector2* new_tc = (LLVector2*) ll_aligned_malloc_16((new_count*8+0xF) & ~0xF); + if (mNumVertices > 0) - { + { //copy old buffers LLVector4a::memcpyNonAliased16((F32*) new_pos, (F32*) mPositions, mNumVertices*4); LLVector4a::memcpyNonAliased16((F32*) new_norm, (F32*) mNormals, mNumVertices*4); LLVector4a::memcpyNonAliased16((F32*) new_tc, (F32*) mTexCoords, mNumVertices*2); } + //free old buffer space ll_aligned_free_16(mPositions); ll_aligned_free_16(mNormals); ll_aligned_free_16(mTexCoords); + //point to new buffers mPositions = new_pos; mNormals = new_norm; mTexCoords = new_tc; mNumVertices = new_count; + //get destination address of appended face LLVector4a* dst_pos = mPositions+offset; LLVector2* dst_tc = mTexCoords+offset; LLVector4a* dst_norm = mNormals+offset; + //get source addresses of appended face const LLVector4a* src_pos = face.mPositions; const LLVector2* src_tc = face.mTexCoords; const LLVector4a* src_norm = face.mNormals; + //load aligned matrices LLMatrix4a mat, norm_mat; mat.loadu(mat_in); norm_mat.loadu(norm_mat_in); for (U32 i = 0; i < face.mNumVertices; ++i) { + //transform appended face position and store mat.affineTransform(src_pos[i], dst_pos[i]); + + //transform appended face normal and store norm_mat.rotate(src_norm[i], dst_norm[i]); dst_norm[i].normalize3fast(); + //copy appended face texture coordinate dst_tc[i] = src_tc[i]; if (offset == 0 && i == 0) - { + { //initialize bounding box mExtents[0] = mExtents[1] = dst_pos[i]; } else { + //stretch bounding box update_min_max(mExtents[0], mExtents[1], dst_pos[i]); } } new_count = mNumIndices + face.mNumIndices; + + //allocate new index buffer U16* new_indices = (U16*) ll_aligned_malloc_16((new_count*2+0xF) & ~0xF); if (mNumIndices > 0) - { - LLVector4a::memcpyNonAliased16((F32*) new_indices, (F32*) mIndices, llmax(mNumIndices/2, 1)); + { //copy old index buffer + LLVector4a::memcpyNonAliased16((F32*) new_indices, (F32*) mIndices, llmax(mNumIndices/2, 4)); } + //free old index buffer ll_aligned_free_16(mIndices); + + //point to new index buffer mIndices = new_indices; + + //get destination address into new index buffer U16* dst_idx = mIndices+mNumIndices; mNumIndices = new_count; for (U32 i = 0; i < face.mNumIndices; ++i) - { + { //copy indices, offsetting by old vertex count dst_idx[i] = face.mIndices[i]+offset; } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 514ca25aa0..1d02ca4f4c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -267,7 +267,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of if (start >= (U32) mRequestedNumVerts || end >= (U32) mRequestedNumVerts) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl; + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; } llassert(mRequestedNumIndices >= 0); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 63ca17d62d..c7e77fd6ba 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1249,10 +1249,10 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSk { face->setGeomIndex(0); face->setIndicesIndex(0); - face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true); face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); - face->mVertexBuffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); + face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), true); U16 offset = 0; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c48106863e..8533f9710c 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1583,7 +1583,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_weights && vf.mWeights) { - LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices/4); + LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4); } if (rebuild_color) -- cgit v1.3 From 6cc6f816780e64c5fb1e17a22fb5e473e75efe69 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 23 Jul 2010 22:07:15 -0700 Subject: first pass ui rendering performance improvements --- indra/llrender/llfontfreetype.cpp | 6 +- indra/llrender/llfontfreetype.h | 4 +- indra/llrender/llfontgl.cpp | 195 ++++++++++++++++++++++---------------- indra/llrender/llfontgl.h | 4 +- indra/llrender/llrender.cpp | 97 +++++++++++++++---- indra/llrender/llrender.h | 8 +- indra/llui/lllocalcliprect.cpp | 42 ++------ indra/llui/lllocalcliprect.h | 26 ++++- indra/llui/lltextbase.cpp | 15 ++- 9 files changed, 242 insertions(+), 155 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index a86bbbffff..0a16b5120a 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -259,10 +259,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const } else { - gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL); - if (gi) + char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0); + if (found_it != mCharGlyphInfoMap.end()) { - return gi->mXAdvance; + return found_it->second->mXAdvance; } } diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index f60d09316d..4b4a0bb189 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -33,7 +33,7 @@ #ifndef LL_LLFONTFREETYPE_H #define LL_LLFONTFREETYPE_H -#include +#include #include "llpointer.h" #include "llstl.h" @@ -170,7 +170,7 @@ private: BOOL mValid; - typedef std::map char_glyph_info_map_t; + typedef boost::unordered_map char_glyph_info_map_t; mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap mutable LLPointer mFontBitmapCachep; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 6eb5e0eff4..c0297eae3e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -181,12 +181,17 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.loadUIIdentity(); - gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); + //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); // this code snaps the text origin to a pixel grid to start with - F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); + //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); + //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); + + LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); + // snap the text origin to a pixel grid to start with + origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); LLFastTimer t(FTM_RENDER_FONTS); @@ -210,8 +215,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); - cur_x = ((F32)x * sScaleX); - cur_y = ((F32)y * sScaleY); + cur_x = ((F32)x * sScaleX) + origin.mV[VX]; + cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. switch (valign) @@ -276,6 +281,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + const S32 GLYPH_BATCH_SIZE = 30; + LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; + LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + + S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -313,7 +324,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); - drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + if (glyph_count >= GLYPH_BATCH_SIZE) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + glyph_count = 0; + } + + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -338,11 +360,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; } + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + if (right_x) { *right_x = cur_x / sScaleX; } + //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { F32 descender = mFontFreetype->getDescenderHeight(); @@ -1091,95 +1121,96 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mRight), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), - llfont_round_y(screen_rect.mBottom)); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), - llfont_round_y(screen_rect.mBottom)); + S32 index = 0; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + colors_out[index] = color; } -void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +//FIXME: do colors out as well +void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); - gGL.begin(LLRender::QUADS); + //FIXME: bold and drop shadow are mutually exclusive only for convenience + //Allow both when we need them. + if (style & BOLD) { - //FIXME: bold and drop shadow are mutually exclusive only for convenience - //Allow both when we need them. - if (style & BOLD) + for (S32 pass = 0; pass < 2; pass++) { - gGL.color4fv(color.mV); - for (S32 pass = 0; pass < 2; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } + screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset); + glyph_count++; } - else if (shadow == DROP_SHADOW_SOFT) + } + else if (shadow == DROP_SHADOW_SOFT) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; + for (S32 pass = 0; pass < 5; pass++) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; - gGL.color4fv(shadow_color.mV); - for (S32 pass = 0; pass < 5; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - switch(pass) - { - case 0: - screen_rect_offset.translate(-1.f, -1.f); - break; - case 1: - screen_rect_offset.translate(1.f, -1.f); - break; - case 2: - screen_rect_offset.translate(1.f, 1.f); - break; - case 3: - screen_rect_offset.translate(-1.f, 1.f); - break; - case 4: - screen_rect_offset.translate(0, -2.f); - break; - } - - renderQuad(screen_rect_offset, uv_rect, slant_offset); + switch(pass) + { + case 0: + screen_rect_offset.translate(-1.f, -1.f); + break; + case 1: + screen_rect_offset.translate(1.f, -1.f); + break; + case 2: + screen_rect_offset.translate(1.f, 1.f); + break; + case 3: + screen_rect_offset.translate(-1.f, 1.f); + break; + case 4: + screen_rect_offset.translate(0, -2.f); + break; } - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else if (shadow == DROP_SHADOW) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; - gGL.color4fv(shadow_color.mV); - LLRectf screen_rect_shadow = screen_rect; - screen_rect_shadow.translate(1.f, -1.f); - renderQuad(screen_rect_shadow, uv_rect, slant_offset); - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else // normal rendering - { - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); + + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset); + glyph_count++; } - + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else if (shadow == DROP_SHADOW) + { + LLColor4 shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLRectf screen_rect_shadow = screen_rect; + screen_rect_shadow.translate(1.f, -1.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); + glyph_count++; + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else // normal rendering + { + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; } - gGL.end(); } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index f29ac5165c..8bc45fbf74 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -217,8 +217,8 @@ private: LLFontDescriptor mFontDescriptor; LLPointer mFontFreetype; - void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; - void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; + void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5597b23c69..64238b2008 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -851,9 +851,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) llerrs << "Need to push a UI translation frame before offsetting" << llendl; } - mUIOffset.front().mV[0] += x; - mUIOffset.front().mV[1] += y; - mUIOffset.front().mV[2] += z; + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -863,27 +863,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) llerrs << "Need to push a UI transformation frame before scaling." << llendl; } - mUIScale.front().scaleVec(LLVector3(x,y,z)); + mUIScale.back().scaleVec(LLVector3(x,y,z)); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_front(LLVector3(0,0,0)); + mUIOffset.push_back(LLVector3(0,0,0)); } else { - mUIOffset.push_front(mUIOffset.front()); + mUIOffset.push_back(mUIOffset.back()); } if (mUIScale.empty()) { - mUIScale.push_front(LLVector3(1,1,1)); + mUIScale.push_back(LLVector3(1,1,1)); } else { - mUIScale.push_front(mUIScale.front()); + mUIScale.push_back(mUIScale.back()); } } @@ -893,8 +893,8 @@ void LLRender::popUIMatrix() { llerrs << "UI offset stack blown." << llendl; } - mUIOffset.pop_front(); - mUIScale.pop_front(); + mUIOffset.pop_back(); + mUIScale.pop_back(); } LLVector3 LLRender::getUITranslation() @@ -903,7 +903,7 @@ LLVector3 LLRender::getUITranslation() { llerrs << "UI offset stack empty." << llendl; } - return mUIOffset.front(); + return mUIOffset.back(); } LLVector3 LLRender::getUIScale() @@ -912,7 +912,7 @@ LLVector3 LLRender::getUIScale() { llerrs << "UI scale stack empty." << llendl; } - return mUIScale.front(); + return mUIScale.back(); } @@ -922,8 +922,8 @@ void LLRender::loadUIIdentity() { llerrs << "Need to push UI translation frame before clearing offset." << llendl; } - mUIOffset.front().setVec(0,0,0); - mUIScale.front().setVec(1,1,1); + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1210,18 +1210,79 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) } else { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front()); + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); mVerticesp[mCount] = vert; } mCount++; - if (mCount < 4096) + mVerticesp[mCount] = mVerticesp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +{ + if (mCount + vert_count > 4094) { - mVerticesp[mCount] = mVerticesp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; } + + mVerticesp[mCount] = mVerticesp[mCount-1]; } + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; +} + void LLRender::vertex2i(const GLint& x, const GLint& y) { vertex3f((GLfloat) x, (GLfloat) y, 0); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index f6c87aa1db..0fa503182e 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -317,6 +317,10 @@ public: void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); + void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); void setSceneBlendType(eBlendType type); @@ -373,8 +377,8 @@ private: F32 mMaxAnisotropy; - std::list mUIOffset; - std::list mUIScale; + std::vector mUIOffset; + std::vector mUIScale; }; diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 43c21e250c..55329f64e4 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -33,33 +33,8 @@ #include "lllocalcliprect.h" #include "llfontgl.h" -#include "llgl.h" #include "llui.h" -#include - -//--------------------------------------------------------------------------- -// LLScreenClipRect -// implementation class in screen space -//--------------------------------------------------------------------------- -class LLScreenClipRect -{ -public: - LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE); - virtual ~LLScreenClipRect(); - -private: - static void pushClipRect(const LLRect& rect); - static void popClipRect(); - static void updateScissorRegion(); - -private: - LLGLState mScissorState; - BOOL mEnabled; - - static std::stack sClipRectStack; -}; - /*static*/ std::stack LLScreenClipRect::sClipRectStack; @@ -131,16 +106,11 @@ void LLScreenClipRect::updateScissorRegion() // LLLocalClipRect //--------------------------------------------------------------------------- LLLocalClipRect::LLLocalClipRect(const LLRect& rect, BOOL enabled /* = TRUE */) -{ - LLRect screen(rect.mLeft + LLFontGL::sCurOrigin.mX, - rect.mTop + LLFontGL::sCurOrigin.mY, - rect.mRight + LLFontGL::sCurOrigin.mX, - rect.mBottom + LLFontGL::sCurOrigin.mY); - mScreenClipRect = new LLScreenClipRect(screen, enabled); -} +: LLScreenClipRect(LLRect(rect.mLeft + LLFontGL::sCurOrigin.mX, + rect.mTop + LLFontGL::sCurOrigin.mY, + rect.mRight + LLFontGL::sCurOrigin.mX, + rect.mBottom + LLFontGL::sCurOrigin.mY), enabled) +{} LLLocalClipRect::~LLLocalClipRect() -{ - delete mScreenClipRect; - mScreenClipRect = NULL; -} +{} diff --git a/indra/llui/lllocalcliprect.h b/indra/llui/lllocalcliprect.h index cd0c55ca72..36413f1496 100644 --- a/indra/llui/lllocalcliprect.h +++ b/indra/llui/lllocalcliprect.h @@ -31,7 +31,9 @@ #ifndef LLLOCALCLIPRECT_H #define LLLOCALCLIPRECT_H +#include "llgl.h" #include "llrect.h" // can't forward declare, it's templated +#include // Clip rendering to a specific rectangle using GL scissor // Just create one of these on the stack: @@ -39,15 +41,29 @@ // LLLocalClipRect(rect); // draw(); // } -class LLLocalClipRect +class LLScreenClipRect { public: - LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); - ~LLLocalClipRect(); + LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE); + virtual ~LLScreenClipRect(); + +private: + static void pushClipRect(const LLRect& rect); + static void popClipRect(); + static void updateScissorRegion(); private: - // implementation class - class LLScreenClipRect* mScreenClipRect; + LLGLState mScissorState; + BOOL mEnabled; + + static std::stack sClipRectStack; +}; + +class LLLocalClipRect : public LLScreenClipRect +{ +public: + LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); + ~LLLocalClipRect(); }; #endif diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 617c496d6a..0587b3f48d 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1012,22 +1012,25 @@ void LLTextBase::draw() if (mBGVisible) { // clip background rect against extents, if we support scrolling - LLLocalClipRect clip(doc_rect, mScroller != NULL); - + LLRect bg_rect = mVisibleTextRect; + if (mScroller) + { + bg_rect.intersectWith(doc_rect); + } LLColor4 bg_color = mReadOnly ? mReadOnlyBgColor.get() : hasFocus() ? mFocusBgColor.get() : mWriteableBgColor.get(); - gl_rect_2d(mVisibleTextRect, bg_color, TRUE); + gl_rect_2d(doc_rect, bg_color, TRUE); } // draw document view LLUICtrl::draw(); { - // only clip if we support scrolling (mScroller != NULL) - LLLocalClipRect clip(doc_rect, mScroller != NULL); + // only clip if we support scrolling or have word wrap turned off + LLLocalClipRect clip(doc_rect, !getWordWrap() || mScroller != NULL); drawSelectionBackground(); drawText(); drawCursor(); @@ -1495,6 +1498,7 @@ LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } + //FIXME: avoid operator new somehow (without running into refcount problems) segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); return it; } @@ -2269,6 +2273,7 @@ void LLTextBase::updateRects() // allow horizontal scrolling? // if so, use entire width of text contents // otherwise, stop at width of mVisibleTextRect + //FIXME: consider use of getWordWrap() instead doc_rect.mRight = mScroller ? llmax(mVisibleTextRect.getWidth(), mTextBoundingRect.mRight) : mVisibleTextRect.getWidth(); -- cgit v1.3 From e0b61911135543df133936f847446063074db85f Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Wed, 28 Jul 2010 11:45:01 +0100 Subject: fix an implicit downcast in font code. --- indra/llrender/llfontgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index c0297eae3e..6a7eba2712 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -1167,7 +1167,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ else if (shadow == DROP_SHADOW_SOFT) { LLColor4U shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH); for (S32 pass = 0; pass < 5; pass++) { LLRectf screen_rect_offset = screen_rect; -- cgit v1.3 From 4431d603703f9dc2ecb62f889921d9e65b092623 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 29 Jul 2010 11:53:31 -0700 Subject: fix for truncated text rendering --- indra/llrender/llfontgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index c0297eae3e..eaff42aaeb 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -369,7 +369,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (right_x) { - *right_x = cur_x / sScaleX; + *right_x = (cur_x - origin.mV[VX]) / sScaleX; } //FIXME: add underline as glyph? -- cgit v1.3 From b95ad3b5cec84387d20d2a1af08eeb090b54b134 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Fri, 30 Jul 2010 15:17:32 -0700 Subject: further UI rendering performance improvements --- indra/llrender/llfontgl.cpp | 24 +- indra/llrender/llgl.cpp | 6 +- indra/llrender/llgl.h | 4 +- indra/llui/lllocalcliprect.cpp | 6 +- indra/llui/lltextbase.cpp | 12 +- indra/llui/lltextbase.h | 2 +- indra/llui/lltexteditor.cpp | 7 +- indra/llui/llui.cpp | 390 +++++++++++---------- indra/llui/llui.h | 2 - indra/llui/llview.cpp | 38 +- indra/llui/llview.h | 1 - indra/newview/llspeakers.cpp | 5 +- indra/newview/llstatusbar.cpp | 89 ++--- indra/newview/llstatusbar.h | 2 + indra/newview/llviewernetwork.cpp | 22 +- indra/newview/llviewernetwork.h | 3 + .../skins/default/xui/en/panel_chat_header.xml | 25 +- 17 files changed, 331 insertions(+), 307 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 2240a2146c..d6c062fc5e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -193,9 +195,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - LLFastTimer t(FTM_RENDER_FONTS); - - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -286,6 +285,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + LLColor4U text_color(color); + + S32 bitmap_num = -1; S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { @@ -303,8 +305,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - gGL.getTexUnit(0)->bind(image_gl); + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) + { + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); + } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { @@ -335,7 +342,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons glyph_count = 0; } - drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -1145,7 +1152,6 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c colors_out[index] = color; } -//FIXME: do colors out as well void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; @@ -1199,8 +1205,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ } else if (shadow == DROP_SHADOW) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7ff68fe34b..236594d602 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1122,7 +1122,7 @@ void clear_glerror() // // Static members -std::map LLGLState::sStateMap; +boost::unordered_map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1170,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1206,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (std::map::iterator iter = sStateMap.begin(); + for (boost::unordered_map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0c2da7dd08..c4f5d91e1a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include -#include +#include #include #include "llerror.h" @@ -241,7 +241,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map sStateMap; + static boost::unordered_map sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 55329f64e4..805d5879f7 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled) if (mEnabled) { pushClipRect(rect); + mScissorState.setEnabled(!sClipRectStack.empty()); + updateScissorRegion(); } - mScissorState.setEnabled(!sClipRectStack.empty()); - updateScissorRegion(); } LLScreenClipRect::~LLScreenClipRect() @@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect() if (mEnabled) { popClipRect(); + updateScissorRegion(); } - updateScissorRegion(); } //static diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 4bcf7e6980..cde08c7b19 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) { + static LLPointer index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } //FIXME: avoid operator new somehow (without running into refcount problems) - segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + segment_set_t::iterator it = mSegments.upper_bound(index_segment); return it; } LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const { + static LLPointer index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } - LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment); return it; } diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 4b83d5effb..db010d1cf6 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -163,7 +163,7 @@ protected: class LLIndexSegment : public LLTextSegment { public: - LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {} + LLIndexSegment() : LLTextSegment(0, 0) {} }; class LLInlineViewSegment : public LLTextSegment diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 6781c23416..482a53e4af 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const { + static LLPointer index_segment = new LLIndexSegment; + + index_segment->setStart(mCursorPos); + index_segment->setEnd(mCursorPos); + // find segment index at character to left of cursor (or rightmost edge of selection) - segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos)); + segment_set_t::const_iterator it = mSegments.lower_bound(index_segment); if (it != mSegments.end()) { diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 7f9dca08d2..ee308f575a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f); + const LLVector3 ui_scale = gGL.getUIScale(); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY])); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX])); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); - { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popUIMatrix(); + gGL.end(); if (solid_color) { @@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + gGL.begin(LLRender::QUADS); { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + S32 index = 0; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } gGL.end(); - gGL.popUIMatrix(); } else { @@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c18262ef76..745d0ff662 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color); void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); @@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_rect_2d_simple_tex( S32 width, S32 height ); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 9e68277b0f..4d3708302b 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const return (a_score == b_score) ? a < b : a_score < b_score; } -bool LLView::trueToRoot(const boost::function& predicate) const +BOOL LLView::isInVisibleChain() const { - const LLView* cur_view = this; - while(cur_view) + BOOL visible = TRUE; + + const LLView* viewp = this; + while(viewp) { - if(!predicate(cur_view)) + if (!viewp->getVisible()) { - return false; + visible = FALSE; + break; } - cur_view = cur_view->getParent(); + viewp = viewp->getParent(); } - return true; -} - -BOOL LLView::isInVisibleChain() const -{ - return trueToRoot(&LLView::getVisible); + + return visible; } BOOL LLView::isInEnabledChain() const { - return trueToRoot(&LLView::getEnabled); + BOOL enabled = TRUE; + + const LLView* viewp = this; + while(viewp) + { + if (!viewp->getEnabled()) + { + enabled = FALSE; + break; + } + viewp = viewp->getParent(); + } + + return enabled; } // virtual diff --git a/indra/llui/llview.h b/indra/llui/llview.h index 745a1b6e74..37f5232f91 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -273,7 +273,6 @@ public: S32 getDefaultTabGroup() const { return mDefaultTabGroup; } S32 getLastTabGroup() { return mLastTabGroup; } - bool trueToRoot(const boost::function& predicate) const; BOOL isInVisibleChain() const; BOOL isInEnabledChain() const; diff --git a/indra/newview/llspeakers.cpp b/indra/newview/llspeakers.cpp index bf00b47c21..5128ab6a18 100644 --- a/indra/newview/llspeakers.cpp +++ b/indra/newview/llspeakers.cpp @@ -74,7 +74,10 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy void LLSpeaker::lookupName() { - gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + if (mDisplayName.empty()) + { + gCacheName->get(mID, FALSE, boost::bind(&LLSpeaker::onAvatarNameLookup, this, _1, _2, _3, _4)); + } } void LLSpeaker::onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group) diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index fc5937ea7d..213925ecdf 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -195,9 +195,6 @@ BOOL LLStatusBar::postBuild() gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&LLStatusBar::onVolumeChanged, this, _2)); - childSetAction("scriptout", onClickScriptDebug, this); - childSetAction("health", onClickHealth, this); - // Adding Net Stat Graph S32 x = getRect().getWidth() - 2; S32 y = 0; @@ -247,14 +244,17 @@ BOOL LLStatusBar::postBuild() mPanelNearByMedia->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT); mPanelNearByMedia->setVisible(FALSE); + mScriptOut = getChildView("scriptout"); + return TRUE; } // Per-frame updates of visibility void LLStatusBar::refresh() { - bool net_stats_visible = gSavedSettings.getBOOL("ShowNetStats"); - + static LLCachedControl show_net_stats(gSavedSettings, "ShowNetStats", false); + bool net_stats_visible = show_net_stats; + if (net_stats_visible) { // Adding Net Stat Meter back in @@ -266,26 +266,30 @@ void LLStatusBar::refresh() mSGBandwidth->setThreshold(2, bwtotal); } - // Get current UTC time, adjusted for the user's clock - // being off. - time_t utc_time; - utc_time = time_corrected(); - - std::string timeStr = getString("time"); - LLSD substitution; - substitution["datetime"] = (S32) utc_time; - LLStringUtil::format (timeStr, substitution); - mTextTime->setText(timeStr); - - // set the tooltip to have the date - std::string dtStr = getString("timeTooltip"); - LLStringUtil::format (dtStr, substitution); - mTextTime->setToolTip (dtStr); + // update clock every 10 seconds + if(mClockUpdateTimer.getElapsedTimeF32() > 10.f) + { + mClockUpdateTimer.reset(); + + // Get current UTC time, adjusted for the user's clock + // being off. + time_t utc_time; + utc_time = time_corrected(); + + std::string timeStr = getString("time"); + LLSD substitution; + substitution["datetime"] = (S32) utc_time; + LLStringUtil::format (timeStr, substitution); + mTextTime->setText(timeStr); + + // set the tooltip to have the date + std::string dtStr = getString("timeTooltip"); + LLStringUtil::format (dtStr, substitution); + mTextTime->setToolTip (dtStr); + } LLRect r; const S32 MENU_RIGHT = gMenuBarView->getRightmostMenuEdge(); - S32 x = MENU_RIGHT + MENU_PARCEL_SPACING; - S32 y = 0; // reshape menu bar to its content's width if (MENU_RIGHT != gMenuBarView->getRect().getWidth()) @@ -293,47 +297,6 @@ void LLStatusBar::refresh() gMenuBarView->reshape(MENU_RIGHT, gMenuBarView->getRect().getHeight()); } - LLViewerRegion *region = gAgent.getRegion(); - LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); - - LLRect buttonRect; - - if (LLHUDIcon::iconsNearby()) - { - LLView* script_out = getChildView("scriptout"); - buttonRect = script_out->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - script_out->setShape(r); - script_out->setVisible( true); - x += buttonRect.getWidth(); - } - else - { - getChildView("scriptout")->setVisible( false); - } - - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK && - ((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage()))) - { - // set visibility based on flashing - if( mHealthTimer->hasExpired() ) - { - getChildView("health")->setVisible( true); - } - else - { - BOOL flash = S32(mHealthTimer->getElapsedSeconds() * ICON_FLASH_FREQUENCY) & 1; - getChildView("health")->setVisible( flash); - } - - // Health - LLView* healthp = getChildView("health"); - buttonRect = healthp->getRect(); - r.setOriginAndSize( x, y, buttonRect.getWidth(), buttonRect.getHeight()); - healthp->setShape(r); - x += buttonRect.getWidth(); - } - mSGBandwidth->setVisible(net_stats_visible); mSGPacketLoss->setVisible(net_stats_visible); getChildView("stat_btn")->setEnabled(net_stats_visible); diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h index 32f29e9e1c..2e2187bafe 100644 --- a/indra/newview/llstatusbar.h +++ b/indra/newview/llstatusbar.h @@ -112,6 +112,8 @@ private: LLButton *mBtnVolume; LLButton *mMediaToggle; + LLView* mScriptOut; + LLFrameTimer mClockUpdateTimer; S32 mBalance; S32 mHealth; diff --git a/indra/newview/llviewernetwork.cpp b/indra/newview/llviewernetwork.cpp index fec112b9e7..1fac4d003d 100644 --- a/indra/newview/llviewernetwork.cpp +++ b/indra/newview/llviewernetwork.cpp @@ -49,6 +49,7 @@ const char* DEFAULT_SLURL_BASE = "https://%s/region/"; const char* DEFAULT_APP_SLURL_BASE = "x-grid-location-info://%s/app"; LLGridManager::LLGridManager() +: mIsInProductionGrid(false) { // by default, we use the 'grids.xml' file in the user settings directory // this file is an LLSD file containing multiple grid definitions. @@ -308,6 +309,10 @@ void LLGridManager::initialize(const std::string& grid_file) addGrid(grid); } + gSavedSettings.getControl("CurrentGrid")->getSignal()->connect(boost::bind(&LLGridManager::updateIsInProductionGrid, this)); + // since above only triggers on changes, trigger the callback manually to initialize state + updateIsInProductionGrid(); + LL_DEBUGS("GridManager") << "Selected grid is " << mGrid << LL_ENDL; setGridChoice(mGrid); if(mGridList[mGrid][GRID_LOGIN_URI_VALUE].isArray()) @@ -559,23 +564,30 @@ std::string LLGridManager::getLoginPage() return mGridList[mGrid][GRID_LOGIN_PAGE_VALUE]; } -bool LLGridManager::isInProductionGrid() +void LLGridManager::updateIsInProductionGrid() { + mIsInProductionGrid = false; + // *NOTE:Mani This used to compare GRID_INFO_AGNI to gGridChoice, // but it seems that loginURI trumps that. std::vector uris; getLoginURIs(uris); - if (uris.size() < 1) + if (uris.empty()) { - return 1; + mIsInProductionGrid = true; + return; } LLStringUtil::toLower(uris[0]); if((uris[0].find("agni") != std::string::npos)) { - return true; + mIsInProductionGrid = true; + return; } +} - return false; +bool LLGridManager::isInProductionGrid() +{ + return mIsInProductionGrid; } void LLGridManager::saveFavorites() diff --git a/indra/newview/llviewernetwork.h b/indra/newview/llviewernetwork.h index 8c3a15b7cf..f6cbd57ac0 100644 --- a/indra/newview/llviewernetwork.h +++ b/indra/newview/llviewernetwork.h @@ -136,6 +136,8 @@ public: protected: + void updateIsInProductionGrid(); + // helper function for adding the predefined grids void addSystemGrid(const std::string& label, const std::string& name, @@ -148,6 +150,7 @@ protected: std::string mGrid; std::string mGridFile; LLSD mGridList; + bool mIsInProductionGrid; }; const S32 MAC_ADDRESS_BYTES = 6; diff --git a/indra/newview/skins/default/xui/en/panel_chat_header.xml b/indra/newview/skins/default/xui/en/panel_chat_header.xml index c98213f6c7..17e8d4d2df 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_header.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_header.xml @@ -38,16 +38,17 @@ use_ellipses="true" valign="bottom" value="Ericag Vader" /> - + -- cgit v1.3 From 340a729d55983110a85cfc55f1ce0a952bfe15b4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 12 Aug 2010 17:05:40 -0500 Subject: Vertex buffer cleanup, adding water shader to simple rigged attachments. Reviewed by Nyx. --- indra/llrender/llvertexbuffer.cpp | 232 +++++------------------------------- indra/llrender/llvertexbuffer.h | 20 ++-- indra/newview/lldrawpoolavatar.cpp | 32 +++-- indra/newview/llviewershadermgr.cpp | 25 ++++ indra/newview/llviewershadermgr.h | 5 + indra/newview/llvosurfacepatch.cpp | 22 ++-- indra/newview/llvovolume.cpp | 6 +- indra/newview/llvowlsky.cpp | 2 +- 8 files changed, 105 insertions(+), 239 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 9783435e2f..71620feed3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -68,11 +68,8 @@ S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; -#define LL_ALIGNED_VB 1 -#if LL_ALIGNED_VB - -S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = +S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, @@ -87,25 +84,6 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; -#else - -S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = -{ - sizeof(LLVector3), // TYPE_VERTEX, - sizeof(LLVector3), // TYPE_NORMAL, - sizeof(LLVector2), // TYPE_TEXCOORD0, - sizeof(LLVector2), // TYPE_TEXCOORD1, - sizeof(LLVector2), // TYPE_TEXCOORD2, - sizeof(LLVector2), // TYPE_TEXCOORD3, - sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLVector3), // TYPE_BINORMAL, - sizeof(F32), // TYPE_WEIGHT, - sizeof(LLVector4), // TYPE_WEIGHT4, - sizeof(LLVector4), // TYPE_CLOTHWEIGHT, -}; - -#endif - U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, @@ -460,19 +438,22 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage = 0; } - S32 stride = calcStride(typemask, mOffsets); + //zero out offsets + for (U32 i = 0; i < TYPE_MAX; i++) + { + mOffsets[i] = 0; + } mTypeMask = typemask; - mStride = stride; + mSize = 0; mAlignedOffset = 0; mAlignedIndexOffset = 0; sCount++; } -#if LL_ALIGNED_VB //static -S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices) +S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; for (S32 i=0; i struct VertexBufferStrider { typedef LLStrider strider_t; @@ -1051,7 +1015,7 @@ template struct VertexBufferStrider } else if (vbo.hasDataType(type)) { - S32 stride = LLVertexBuffer::sTypeOffsets[type]; + S32 stride = LLVertexBuffer::sTypeSize[type]; strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride); strider.setStride(stride); return TRUE; @@ -1064,45 +1028,6 @@ template struct VertexBufferStrider } }; -#else - -template struct VertexBufferStrider -{ - typedef LLStrider strider_t; - static bool get(LLVertexBuffer& vbo, - strider_t& strider, - S32 index) - { - if (vbo.mapBuffer() == NULL) - { - llwarns << "mapBuffer failed!" << llendl; - return FALSE; - } - - if (type == LLVertexBuffer::TYPE_INDEX) - { - S32 stride = sizeof(T); - strider = (T*)(vbo.getMappedIndices() + index*stride); - strider.setStride(0); - return TRUE; - } - else if (vbo.hasDataType(type)) - { - S32 stride = vbo.getStride(); - strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride); - strider.setStride(stride); - return TRUE; - } - else - { - llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; - } - return FALSE; - } -}; - -#endif - bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); @@ -1154,25 +1079,6 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 in return VertexBufferStrider::get(*this, strider, index); } -void LLVertexBuffer::setStride(S32 type, S32 new_stride) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE); - if (mNumVerts) - { - llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl; - } - // This code assumes that setStride() will only be called once per VBO per type. - S32 delta = new_stride - sTypeOffsets[type]; - for (S32 i=type+1; i buffer_list_t; static BOOL sEnableVBOs; - static S32 sTypeOffsets[TYPE_MAX]; + static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index ef1d2ec1c5..1788a3da3d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -814,17 +814,25 @@ void LLDrawPoolAvatar::endSkinned() #if LL_MESH_ENABLED void LLDrawPoolAvatar::beginRiggedSimple() { - sVertexProgram = &gSkinnedObjectSimpleProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } + sDiffuseChannel = 0; - gSkinnedObjectSimpleProgram.bind(); - LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endRiggedSimple() { - sVertexProgram = NULL; LLVertexBuffer::unbind(); - gSkinnedObjectSimpleProgram.unbind(); + sVertexProgram->unbind(); + sVertexProgram = NULL; LLVertexBuffer::sWeight4Loc = -1; } @@ -1596,25 +1604,25 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { if (sRenderingSkinned) { - U8* base = useVBOs() ? NULL : mMappedData; + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } else diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 49eeffe228..e887766492 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -83,6 +83,11 @@ LLGLSLShader gSkinnedObjectFullbrightProgram; LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; +LLGLSLShader gSkinnedObjectSimpleWaterProgram; +//LLGLSLShader gSkinnedObjectFullbrightProgram; +//LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +//LLGLSLShader gSkinnedObjectShinySimpleProgram; + //environment shaders LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; @@ -159,6 +164,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); @@ -570,6 +576,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); @@ -1299,6 +1306,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); @@ -1428,6 +1436,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); + } + if (success) { gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index da16a38427..99787f3c0a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -319,6 +319,11 @@ extern LLGLSLShader gSkinnedObjectFullbrightProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; +extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; +//extern LLGLSLShader gSkinnedObjectFullbrightProgram; +//extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +//extern LLGLSLShader gSkinnedObjectShinySimpleProgram; + //environment shaders extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 02e7e7e60f..63f662c5a1 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -77,58 +77,58 @@ public: if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { //substitute tex coord 0 for tex coord 3 glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { //substitute tex coord 0 for tex coord 2 glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } if (data_mask & MAP_WEIGHT) { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); } if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); } if (data_mask & MAP_CLOTHWEIGHT) { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0)); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } } }; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index b69fd3f90b..6fa97b6688 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3494,8 +3494,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector alpha_faces; U32 useage = group->mSpatialPartition->mBufferUsage; - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); - U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); + U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); U32 cur_total = 0; @@ -3894,7 +3894,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort) { //calculate maximum number of vertices to store in a single buffer - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); if (!distance_sort) diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 1749ccef94..9398bf425e 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -338,7 +338,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) { const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024; const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK; - const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcStride(data_mask); + const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask); const U32 total_stacks = getNumStacks(); -- cgit v1.3 From 62943202a7c4334ce7b7be96f8f64133444ee925 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 13 Aug 2010 14:42:07 -0500 Subject: Make rigged attachments respect under water rendering. Reviewed by Nyx. --- indra/llrender/llglslshader.cpp | 12 +++- indra/newview/lldrawpoolavatar.cpp | 70 ++++++++++++++++++++--- indra/newview/llviewershadermgr.cpp | 110 ++++++++++++++++++++++++++++-------- indra/newview/llviewershadermgr.h | 6 +- 4 files changed, 162 insertions(+), 36 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 9256e3959c..f59bac8c3c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -709,7 +709,15 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) std::map::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) { - llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str())); + if (gDebugGL) + { + stop_glerror(); + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + { + llerrs << "Uniform does not match." << llendl; + } + stop_glerror(); + } return iter->second; } } @@ -900,7 +908,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean if (location >= 0) { + stop_glerror(); glUniformMatrix4fvARB(location, count, transpose, v); + stop_glerror(); } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 1788a3da3d..af082eea3e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -838,7 +838,14 @@ void LLDrawPoolAvatar::endRiggedSimple() void LLDrawPoolAvatar::beginRiggedAlpha() { - sVertexProgram = &gSkinnedObjectSimpleProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); @@ -855,7 +862,14 @@ void LLDrawPoolAvatar::endRiggedAlpha() void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() { - sVertexProgram = &gSkinnedObjectFullbrightProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); @@ -871,7 +885,14 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { - sVertexProgram = &gSkinnedObjectFullbrightProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } sDiffuseChannel = 0; sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); @@ -887,23 +908,37 @@ void LLDrawPoolAvatar::endRiggedGlow() void LLDrawPoolAvatar::beginRiggedFullbright() { - sVertexProgram = &gSkinnedObjectFullbrightProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } sDiffuseChannel = 0; - gSkinnedObjectFullbrightProgram.bind(); + sVertexProgram->bind(); LLVertexBuffer::sWeight4Loc = gSkinnedObjectFullbrightProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endRiggedFullbright() { - sVertexProgram = NULL; LLVertexBuffer::unbind(); - gSkinnedObjectFullbrightProgram.unbind(); + sVertexProgram->unbind(); + sVertexProgram = NULL; LLVertexBuffer::sWeight4Loc = -1; } void LLDrawPoolAvatar::beginRiggedShinySimple() { - sVertexProgram = &gSkinnedObjectShinySimpleProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectShinySimpleProgram; + } sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); @@ -920,7 +955,14 @@ void LLDrawPoolAvatar::endRiggedShinySimple() void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { - sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + } sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); @@ -1288,6 +1330,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) return; } + stop_glerror(); + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) { LLFace* face = mRiggedFace[type][i]; @@ -1324,9 +1368,13 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) continue; } + stop_glerror(); + const LLVolumeFace& vol_face = volume->getVolumeFace(te); updateRiggedFaceVertexBuffer(face, skin, volume, vol_face); + stop_glerror(); + U32 data_mask = rigged_data_mask[type]; LLVertexBuffer* buff = face->mVertexBuffer; @@ -1345,6 +1393,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) } } + stop_glerror(); + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", skin->mJointNames.size(), FALSE, @@ -1354,6 +1404,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) FALSE, (GLfloat*) mat[0].mMatrix); + stop_glerror(); + buff->setBuffer(data_mask); U16 start = face->getGeomStart(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e887766492..20e4333209 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -84,9 +84,9 @@ LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; LLGLSLShader gSkinnedObjectSimpleWaterProgram; -//LLGLSLShader gSkinnedObjectFullbrightProgram; -//LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -//LLGLSLShader gSkinnedObjectShinySimpleProgram; +LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; +LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders LLGLSLShader gTerrainProgram; @@ -164,10 +164,13 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); - mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); + mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); @@ -576,11 +579,15 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectShinySimpleWaterProgram.unload(); + gWaterProgram.unload(); gUnderWaterProgram.unload(); @@ -1306,10 +1313,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); - gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); + gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectFullbrightShinyWaterProgram.unload(); + gSkinnedObjectShinySimpleWaterProgram.unload(); return FALSE; } @@ -1436,23 +1446,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectSimpleProgram.createShader(NULL, NULL); } - if (success) - { - gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); - } - if (success) { gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; @@ -1500,6 +1493,77 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightWaterProgram.mName = "Skinned Fullbright Water Shader"; + gSkinnedObjectFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectFullbrightShinyWaterProgram.mName = "Skinned Fullbright Shiny Water Shader"; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gSkinnedObjectShinySimpleWaterProgram.mName = "Skinned Shiny Simple Water Shader"; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms); + } + if( !success ) { mVertexShaderLevel[SHADER_OBJECT] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 99787f3c0a..b6fa86081c 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -320,9 +320,9 @@ extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; -//extern LLGLSLShader gSkinnedObjectFullbrightProgram; -//extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; -//extern LLGLSLShader gSkinnedObjectShinySimpleProgram; +extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; +extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders extern LLGLSLShader gTerrainProgram; -- cgit v1.3 From 9d5a3d7a2d830c07dd6b79534fdbe7c782b30afe Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 13 Aug 2010 19:35:03 -0500 Subject: Better support for curious mixtures fullbright/shiny/water with rigged attachments, deferred rendering, and not. --- indra/llrender/llshadermgr.cpp | 9 ++++++++- indra/newview/lldrawpoolbump.cpp | 2 +- indra/newview/lldrawpoolsimple.cpp | 6 ------ indra/newview/llviewershadermgr.cpp | 26 ++++++++++++++++++++++++-- indra/newview/llviewershadermgr.h | 1 + indra/newview/llvovolume.cpp | 11 +++++++++-- 6 files changed, 43 insertions(+), 12 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0f54ebeb69..9eb5668d88 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -234,7 +234,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) else if (features->isFullbright) { - if (features->hasWaterFog) + if (features->isShiny && features->hasWaterFog) + { + if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl")) + { + return FALSE; + } + } + else if (features->hasWaterFog) { if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 20097e29fe..0b0297d2b8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -501,7 +501,7 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 91191287cd..30d1ffc783 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -149,12 +149,6 @@ void LLDrawPoolSimple::render(S32 pass) LLFastTimer t(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't reigstered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); - } } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 20e4333209..f0f83ec6e4 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -74,6 +74,7 @@ LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; LLGLSLShader gObjectFullbrightShinyProgram; +LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; @@ -163,6 +164,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectSimpleProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); + mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); @@ -576,6 +578,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); @@ -685,7 +688,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(12); + shaders.reserve(13); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -698,6 +701,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -1307,6 +1311,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() { gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); + gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleWaterProgram.unload(); @@ -1430,6 +1435,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; + gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } + if (success) { gSkinnedObjectSimpleProgram.mName = "Skinned Simple Shader"; @@ -1541,7 +1563,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b6fa86081c..7962854cae 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -311,6 +311,7 @@ extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; +extern LLGLSLShader gObjectFullbrightShinyWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 6fa97b6688..1397b64623 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3546,7 +3546,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->mLastVertexBuffer = NULL; } - facep->setState(LLFace::RIGGED); + facep->setState(LLFace::RIGGED); //get drawpool of avatar with rigged face LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); @@ -3585,7 +3585,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } else { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + if (LLPipeline::sRenderDeferred) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + } } } else -- cgit v1.3 From 2fea1d5d33ec1b41a3cfa4307a1bfa58d8014f88 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 19 Aug 2010 12:25:15 -0500 Subject: Integrate SIMD API from oreh/server-trunk-oreh --- indra/cmake/00-Common.cmake | 1 + indra/llcharacter/llkeyframemotion.cpp | 2 +- indra/llmath/CMakeLists.txt | 246 ++-- indra/llmath/llcamera.cpp | 2 +- indra/llmath/llmath.h | 1034 +++++++------- indra/llmath/lloctree.h | 19 +- indra/llmath/llquantize.h | 310 +++-- indra/llmath/llquaternion.cpp | 1921 +++++++++++++------------- indra/llmath/llquaternion.h | 1184 ++++++++-------- indra/llmath/llvolume.cpp | 123 +- indra/llmath/tests/v2math_test.cpp | 6 +- indra/llmath/tests/v3color_test.cpp | 6 +- indra/llmath/tests/v3dmath_test.cpp | 2 +- indra/llmath/tests/v3math_test.cpp | 4 +- indra/llmath/tests/v4color_test.cpp | 4 +- indra/llmath/tests/v4coloru_test.cpp | 2 +- indra/llmath/tests/v4math_test.cpp | 4 +- indra/llmath/v2math.cpp | 2 +- indra/llmath/v2math.h | 8 +- indra/llmath/v3color.h | 10 +- indra/llmath/v3dmath.h | 10 +- indra/llmath/v3math.h | 10 +- indra/llmath/v4color.h | 8 +- indra/llmath/v4coloru.h | 4 +- indra/llmath/v4math.h | 8 +- indra/llmessage/llsdmessagebuilder.cpp | 1 + indra/llmessage/lltemplatemessagebuilder.cpp | 1 + indra/llmessage/lltemplatemessagereader.cpp | 1 + indra/llrender/llrender.cpp | 4 +- indra/newview/llagent.cpp | 2 +- indra/newview/lldrawable.cpp | 10 +- indra/newview/lldrawpoolavatar.cpp | 190 ++- indra/newview/lldrawpoolavatar.h | 3 +- indra/newview/llface.cpp | 29 +- indra/newview/llface.h | 3 +- indra/newview/llflexibleobject.cpp | 2 +- indra/newview/llhudicon.cpp | 2 +- indra/newview/llpanelnearbymedia.cpp | 2 +- indra/newview/llpanelprimmediacontrols.cpp | 4 +- indra/newview/llselectmgr.cpp | 6 +- indra/newview/llspatialpartition.cpp | 44 +- indra/newview/llviewercamera.cpp | 2 +- indra/newview/llviewerjointmesh.cpp | 10 +- indra/newview/llviewerjoystick.cpp | 2 +- indra/newview/llviewermedia.cpp | 2 +- indra/newview/llviewerobject.cpp | 2 +- indra/newview/llviewerpartsim.cpp | 4 +- indra/newview/llviewertexture.cpp | 2 +- indra/newview/llvoavatar.cpp | 22 +- indra/newview/llvoavatar.h | 3 + indra/newview/llvograss.cpp | 2 +- indra/newview/llvosurfacepatch.cpp | 4 +- indra/newview/llvotextbubble.cpp | 4 +- indra/newview/llvotree.cpp | 6 +- indra/newview/llvovolume.cpp | 16 +- indra/newview/llworld.cpp | 4 +- indra/newview/pipeline.cpp | 14 +- 57 files changed, 2731 insertions(+), 2602 deletions(-) (limited to 'indra/llrender') diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 2c7bb77758..f10a61e1e7 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -68,6 +68,7 @@ if (WINDOWS) add_definitions( /Zc:wchar_t- + /arch:SSE2 ) endif (MSVC80 OR MSVC90) diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 7bc9e97eb1..bce272082e 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -1151,7 +1151,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8 constraint->mPositions[joint_num] = new_pos; } constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1)); - constraint->mFixupDistanceRMS = fsqrtf(constraint->mFixupDistanceRMS); + constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS); //reset old joint rots for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index dda07133d5..8d85765eb8 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -1,118 +1,128 @@ -# -*- cmake -*- - -project(llmath) - -include(00-Common) -include(LLCommon) - -include_directories( - ${LLCOMMON_INCLUDE_DIRS} - ) - -set(llmath_SOURCE_FILES - llbbox.cpp - llbboxlocal.cpp - llcamera.cpp - llcoordframe.cpp - llline.cpp - llmodularmath.cpp - llperlin.cpp - llquaternion.cpp - llrect.cpp - llsphere.cpp - llvolume.cpp - llvolumemgr.cpp - llvolumeoctree.cpp - llsdutil_math.cpp - m3math.cpp - m4math.cpp - raytrace.cpp - v2math.cpp - v3color.cpp - v3dmath.cpp - v3math.cpp - v4color.cpp - v4coloru.cpp - v4math.cpp - xform.cpp - ) - -set(llmath_HEADER_FILES - CMakeLists.txt - - camera.h - coordframe.h - llbbox.h - llbboxlocal.h - llcamera.h - llcoord.h - llcoordframe.h - llinterp.h - llline.h - llmath.h - llmodularmath.h - lloctree.h - llperlin.h - llplane.h - llquantize.h - llquaternion.h - llrect.h - llsphere.h - lltreenode.h - llv4math.h - llv4matrix3.h - llv4matrix4.h - llv4vector3.h - llvector4a.h - llmatrix4a.h - llvolume.h - llvolumemgr.h - llvolumeoctree.h - llsdutil_math.h - m3math.h - m4math.h - raytrace.h - v2math.h - v3color.h - v3dmath.h - v3math.h - v4color.h - v4coloru.h - v4math.h - xform.h - ) - -set_source_files_properties(${llmath_HEADER_FILES} - PROPERTIES HEADER_FILE_ONLY TRUE) - -list(APPEND llmath_SOURCE_FILES ${llmath_HEADER_FILES}) - -add_library (llmath ${llmath_SOURCE_FILES}) - -# Add tests -if (LL_TESTS) - include(LLAddBuildTest) - # UNIT TESTS - SET(llmath_TEST_SOURCE_FILES - llbboxlocal.cpp - llmodularmath.cpp - llrect.cpp - v2math.cpp - v3color.cpp - v4color.cpp - v4coloru.cpp - ) - LL_ADD_PROJECT_UNIT_TESTS(llmath "${llmath_TEST_SOURCE_FILES}") - - # INTEGRATION TESTS - set(test_libs llmath llcommon ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES}) - # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests. - LL_ADD_INTEGRATION_TEST(llbbox llbbox.cpp "${test_libs}") - LL_ADD_INTEGRATION_TEST(llquaternion llquaternion.cpp "${test_libs}") - LL_ADD_INTEGRATION_TEST(mathmisc "" "${test_libs}") - LL_ADD_INTEGRATION_TEST(m3math "" "${test_libs}") - LL_ADD_INTEGRATION_TEST(v3dmath v3dmath.cpp "${test_libs}") - LL_ADD_INTEGRATION_TEST(v3math v3math.cpp "${test_libs}") - LL_ADD_INTEGRATION_TEST(v4math v4math.cpp "${test_libs}") - LL_ADD_INTEGRATION_TEST(xform xform.cpp "${test_libs}") -endif (LL_TESTS) +# -*- cmake -*- + +project(llmath) + +include(00-Common) +include(LLCommon) + +include_directories( + ${LLCOMMON_INCLUDE_DIRS} + ) + +set(llmath_SOURCE_FILES + llbbox.cpp + llbboxlocal.cpp + llcamera.cpp + llcoordframe.cpp + llline.cpp + llmatrix3a.cpp + llmodularmath.cpp + llperlin.cpp + llquaternion.cpp + llrect.cpp + llsphere.cpp + llvector4a.cpp + llvolume.cpp + llvolumemgr.cpp + llvolumeoctree.cpp + llsdutil_math.cpp + m3math.cpp + m4math.cpp + raytrace.cpp + v2math.cpp + v3color.cpp + v3dmath.cpp + v3math.cpp + v4color.cpp + v4coloru.cpp + v4math.cpp + xform.cpp + ) + +set(llmath_HEADER_FILES + CMakeLists.txt + + camera.h + coordframe.h + llbbox.h + llbboxlocal.h + llcamera.h + llcoord.h + llcoordframe.h + llinterp.h + llline.h + llmath.h + llmatrix3a.h + llmatrix3a.inl + llmodularmath.h + lloctree.h + llperlin.h + llplane.h + llquantize.h + llquaternion.h + llquaternion2.h + llquaternion2.inl + llrect.h + llsimdmath.h + llsimdtypes.h + llsimdtypes.inl + llsphere.h + lltreenode.h + llvector4a.h + llvector4a.inl + llvector4logical.h + llv4math.h + llv4matrix3.h + llv4matrix4.h + llv4vector3.h + llvolume.h + llvolumemgr.h + llvolumeoctree.h + llsdutil_math.h + m3math.h + m4math.h + raytrace.h + v2math.h + v3color.h + v3dmath.h + v3math.h + v4color.h + v4coloru.h + v4math.h + xform.h + ) + +set_source_files_properties(${llmath_HEADER_FILES} + PROPERTIES HEADER_FILE_ONLY TRUE) + +list(APPEND llmath_SOURCE_FILES ${llmath_HEADER_FILES}) + +add_library (llmath ${llmath_SOURCE_FILES}) + +# Add tests +if (LL_TESTS) + include(LLAddBuildTest) + # UNIT TESTS + SET(llmath_TEST_SOURCE_FILES + llbboxlocal.cpp + llmodularmath.cpp + llrect.cpp + v2math.cpp + v3color.cpp + v4color.cpp + v4coloru.cpp + ) + LL_ADD_PROJECT_UNIT_TESTS(llmath "${llmath_TEST_SOURCE_FILES}") + + # INTEGRATION TESTS + set(test_libs llmath llcommon ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES}) + # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests. + LL_ADD_INTEGRATION_TEST(llbbox llbbox.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(llquaternion llquaternion.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(mathmisc "" "${test_libs}") + LL_ADD_INTEGRATION_TEST(m3math "" "${test_libs}") + LL_ADD_INTEGRATION_TEST(v3dmath v3dmath.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(v3math v3math.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(v4math v4math.cpp "${test_libs}") + LL_ADD_INTEGRATION_TEST(xform xform.cpp "${test_libs}") +endif (LL_TESTS) diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index 6b56e4870e..beb5c48624 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -77,7 +77,7 @@ const LLCamera& LLCamera::operator=(const LLCamera& rhs) { memcpy(this, &rhs, sizeof(LLCamera)); alignPlanes(); - LLVector4a::memcpyNonAliased16((F32*) mAgentPlanes, (F32*) rhs.mAgentPlanes, 4*7); + LLVector4a::memcpyNonAliased16((F32*) mAgentPlanes, (F32*) rhs.mAgentPlanes, 4*7*sizeof(F32)); return *this; } diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index c3c15e1374..742bbc4751 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -1,525 +1,509 @@ -/** - * @file llmath.h - * @brief Useful math constants and macros. - * - * $LicenseInfo:firstyear=2000&license=viewergpl$ - * - * Copyright (c) 2000-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LLMATH_H -#define LLMATH_H - -#include -#include -#include -#include "lldefs.h" -//#include "llstl.h" // *TODO: Remove when LLString is gone -//#include "llstring.h" // *TODO: Remove when LLString is gone -// lltut.h uses is_approx_equal_fraction(). This was moved to its own header -// file in llcommon so we can use lltut.h for llcommon tests without making -// llcommon depend on llmath. -#include "is_approx_equal_fraction.h" - -// work around for Windows & older gcc non-standard function names. -#if LL_WINDOWS -#include -#define llisnan(val) _isnan(val) -#define llfinite(val) _finite(val) -#elif (LL_LINUX && __GNUC__ <= 2) -#define llisnan(val) isnan(val) -#define llfinite(val) isfinite(val) -#elif LL_SOLARIS -#define llisnan(val) isnan(val) -#define llfinite(val) (val <= std::numeric_limits::max()) -#else -#define llisnan(val) std::isnan(val) -#define llfinite(val) std::isfinite(val) -#endif - -// Single Precision Floating Point Routines -#ifndef sqrtf -#define sqrtf(x) ((F32)sqrt((F64)(x))) -#endif -#ifndef fsqrtf -#define fsqrtf(x) sqrtf(x) -#endif - -#ifndef cosf -#define cosf(x) ((F32)cos((F64)(x))) -#endif -#ifndef sinf -#define sinf(x) ((F32)sin((F64)(x))) -#endif -#ifndef tanf -#define tanf(x) ((F32)tan((F64)(x))) -#endif -#ifndef acosf -#define acosf(x) ((F32)acos((F64)(x))) -#endif - -#ifndef powf -#define powf(x,y) ((F32)pow((F64)(x),(F64)(y))) -#endif -#ifndef expf -#define expf(x) ((F32)exp((F64)(x))) -#endif - -const F32 GRAVITY = -9.8f; - -// mathematical constants -const F32 F_PI = 3.1415926535897932384626433832795f; -const F32 F_TWO_PI = 6.283185307179586476925286766559f; -const F32 F_PI_BY_TWO = 1.5707963267948966192313216916398f; -const F32 F_SQRT_TWO_PI = 2.506628274631000502415765284811f; -const F32 F_E = 2.71828182845904523536f; -const F32 F_SQRT2 = 1.4142135623730950488016887242097f; -const F32 F_SQRT3 = 1.73205080756888288657986402541f; -const F32 OO_SQRT2 = 0.7071067811865475244008443621049f; -const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; -const F32 RAD_TO_DEG = 57.295779513082320876798154814105f; -const F32 F_APPROXIMATELY_ZERO = 0.00001f; -const F32 F_LN2 = 0.69314718056f; -const F32 OO_LN2 = 1.4426950408889634073599246810019f; - -const F32 F_ALMOST_ZERO = 0.0001f; -const F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO; - -// BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above? -const F32 FP_MAG_THRESHOLD = 0.0000001f; - -// TODO: Replace with logic like is_approx_equal -inline BOOL is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } - -// These functions work by interpreting sign+exp+mantissa as an unsigned -// integer. -// For example: -// x = 1 00000010 00000000000000000000000 -// y = 1 00000001 11111111111111111111111 -// -// interpreted as ints = -// x = 10000001000000000000000000000000 -// y = 10000000111111111111111111111111 -// which is clearly a different of 1 in the least significant bit -// Values with the same exponent can be trivially shown to work. -// -// WARNING: Denormals of opposite sign do not work -// x = 1 00000000 00000000000000000000001 -// y = 0 00000000 00000000000000000000001 -// Although these values differ by 2 in the LSB, the sign bit makes -// the int comparison fail. -// -// WARNING: NaNs can compare equal -// There is no special treatment of exceptional values like NaNs -// -// WARNING: Infinity is comparable with F32_MAX and negative -// infinity is comparable with F32_MIN - -inline BOOL is_approx_equal(F32 x, F32 y) -{ - const S32 COMPARE_MANTISSA_UP_TO_BIT = 0x02; - return (std::abs((S32) ((U32&)x - (U32&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); -} - -inline BOOL is_approx_equal(F64 x, F64 y) -{ - const S64 COMPARE_MANTISSA_UP_TO_BIT = 0x02; - return (std::abs((S32) ((U64&)x - (U64&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); -} - -inline S32 llabs(const S32 a) -{ - return S32(std::labs(a)); -} - -inline F32 llabs(const F32 a) -{ - return F32(std::fabs(a)); -} - -inline F64 llabs(const F64 a) -{ - return F64(std::fabs(a)); -} - -inline S32 lltrunc( F32 f ) -{ -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) - // Avoids changing the floating point control word. - // Add or subtract 0.5 - epsilon and then round - const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF }; - S32 result; - __asm { - fld f - mov eax, f - shr eax, 29 - and eax, 4 - fadd dword ptr [zpfp + eax] - fistp result - } - return result; -#else - return (S32)f; -#endif -} - -inline S32 lltrunc( F64 f ) -{ - return (S32)f; -} - -inline S32 llfloor( F32 f ) -{ -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) - // Avoids changing the floating point control word. - // Accurate (unlike Stereopsis version) for all values between S32_MIN and S32_MAX and slightly faster than Stereopsis version. - // Add -(0.5 - epsilon) and then round - const U32 zpfp = 0xBEFFFFFF; - S32 result; - __asm { - fld f - fadd dword ptr [zpfp] - fistp result - } - return result; -#else - return (S32)floorf(f); -#endif -} - - -inline S32 llceil( F32 f ) -{ - // This could probably be optimized, but this works. - return (S32)ceil(f); -} - - -#ifndef BOGUS_ROUND -// Use this round. Does an arithmetic round (0.5 always rounds up) -inline S32 llround(const F32 val) -{ - return llfloor(val + 0.5f); -} - -#else // BOGUS_ROUND -// Old llround implementation - does banker's round (toward nearest even in the case of a 0.5. -// Not using this because we don't have a consistent implementation on both platforms, use -// llfloor(val + 0.5f), which is consistent on all platforms. -inline S32 llround(const F32 val) -{ - #if LL_WINDOWS - // Note: assumes that the floating point control word is set to rounding mode (the default) - S32 ret_val; - _asm fld val - _asm fistp ret_val; - return ret_val; - #elif LL_LINUX - // Note: assumes that the floating point control word is set - // to rounding mode (the default) - S32 ret_val; - __asm__ __volatile__( "flds %1 \n\t" - "fistpl %0 \n\t" - : "=m" (ret_val) - : "m" (val) ); - return ret_val; - #else - return llfloor(val + 0.5f); - #endif -} - -// A fast arithmentic round on intel, from Laurent de Soras http://ldesoras.free.fr -inline int round_int(double x) -{ - const float round_to_nearest = 0.5f; - int i; - __asm - { - fld x - fadd st, st (0) - fadd round_to_nearest - fistp i - sar i, 1 - } - return (i); -} -#endif // BOGUS_ROUND - -inline F32 llround( F32 val, F32 nearest ) -{ - return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest; -} - -inline F64 llround( F64 val, F64 nearest ) -{ - return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest; -} - -// these provide minimum peak error -// -// avg error = -0.013049 -// peak error = -31.4 dB -// RMS error = -28.1 dB - -const F32 FAST_MAG_ALPHA = 0.960433870103f; -const F32 FAST_MAG_BETA = 0.397824734759f; - -// these provide minimum RMS error -// -// avg error = 0.000003 -// peak error = -32.6 dB -// RMS error = -25.7 dB -// -//const F32 FAST_MAG_ALPHA = 0.948059448969f; -//const F32 FAST_MAG_BETA = 0.392699081699f; - -inline F32 fastMagnitude(F32 a, F32 b) -{ - a = (a > 0) ? a : -a; - b = (b > 0) ? b : -b; - return(FAST_MAG_ALPHA * llmax(a,b) + FAST_MAG_BETA * llmin(a,b)); -} - - - -//////////////////// -// -// Fast F32/S32 conversions -// -// Culled from www.stereopsis.com/FPU.html - -const F64 LL_DOUBLE_TO_FIX_MAGIC = 68719476736.0*1.5; //2^36 * 1.5, (52-_shiftamt=36) uses limited precisicion to floor -const S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point representation, - -// Endian dependent code -#ifdef LL_LITTLE_ENDIAN - #define LL_EXP_INDEX 1 - #define LL_MAN_INDEX 0 -#else - #define LL_EXP_INDEX 0 - #define LL_MAN_INDEX 1 -#endif - -/* Deprecated: use llround(), lltrunc(), or llfloor() instead -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F64toS32(F64 val) -{ - val = val + LL_DOUBLE_TO_FIX_MAGIC; - return ((S32*)&val)[LL_MAN_INDEX] >> LL_SHIFT_AMOUNT; -} - -// ================================================================================================ -// Real2Int -// ================================================================================================ -inline S32 F32toS32(F32 val) -{ - return F64toS32 ((F64)val); -} -*/ - -//////////////////////////////////////////////// -// -// Fast exp and log -// - -// Implementation of fast exp() approximation (from a paper by Nicol N. Schraudolph -// http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf -static union -{ - double d; - struct - { -#ifdef LL_LITTLE_ENDIAN - S32 j, i; -#else - S32 i, j; -#endif - } n; -} LLECO; // not sure what the name means - -#define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer -#define LL_EXP_C (60801) // this value of C good for -4 < y < 4 - -#define LL_FAST_EXP(y) (LLECO.n.i = llround(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) - - - -inline F32 llfastpow(const F32 x, const F32 y) -{ - return (F32)(LL_FAST_EXP(y * log(x))); -} - - -inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) -{ - // compute the power of ten - F32 bar = 1.f; - for (S32 i = 0; i < sig_figs; i++) - { - bar *= 10.f; - } - - foo = (F32)llround(foo * bar); - - // shift back - foo /= bar; - return foo; -} - -inline F32 lerp(F32 a, F32 b, F32 u) -{ - return a + ((b - a) * u); -} - -inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) -{ - F32 a = x00 + (x01-x00)*u; - F32 b = x10 + (x11-x10)*u; - F32 r = a + (b-a)*v; - return r; -} - -inline F32 ramp(F32 x, F32 a, F32 b) -{ - return (a == b) ? 0.0f : ((a - x) / (a - b)); -} - -inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) -{ - return lerp(y1, y2, ramp(x, x1, x2)); -} - -inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) -{ - if (y1 < y2) - { - return llclamp(rescale(x,x1,x2,y1,y2),y1,y2); - } - else - { - return llclamp(rescale(x,x1,x2,y1,y2),y2,y1); - } -} - - -inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) -{ - if (x <= x0) - return s0; - - if (x >= x1) - return s1; - - F32 f = (x - x0) / (x1 - x0); - - return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f); -} - -inline F32 cubic_step( F32 x ) -{ - x = llclampf(x); - - return (x * x) * (3.0f - 2.0f * x); -} - -inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) -{ - if (x <= x0) - return s0; - - if (x >= x1) - return s1; - - F32 f = (x - x0) / (x1 - x0); - F32 f_squared = f * f; - - return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared); -} - -inline F32 llsimple_angle(F32 angle) -{ - while(angle <= -F_PI) - angle += F_TWO_PI; - while(angle > F_PI) - angle -= F_TWO_PI; - return angle; -} - -//SDK - Renamed this to get_lower_power_two, since this is what this actually does. -inline U32 get_lower_power_two(U32 val, U32 max_power_two) -{ - if(!max_power_two) - { - max_power_two = 1 << 31 ; - } - if(max_power_two & (max_power_two - 1)) - { - return 0 ; - } - - for(; val < max_power_two ; max_power_two >>= 1) ; - - return max_power_two ; -} - -// calculate next highest power of two, limited by max_power_two -// This is taken from a brilliant little code snipped on http://acius2.blogspot.com/2007/11/calculating-next-power-of-2.html -// Basically we convert the binary to a solid string of 1's with the same -// number of digits, then add one. We subtract 1 initially to handle -// the case where the number passed in is actually a power of two. -// WARNING: this only works with 32 bit ints. -inline U32 get_next_power_two(U32 val, U32 max_power_two) -{ - if(!max_power_two) - { - max_power_two = 1 << 31 ; - } - - if(val >= max_power_two) - { - return max_power_two; - } - - val--; - val = (val >> 1) | val; - val = (val >> 2) | val; - val = (val >> 4) | val; - val = (val >> 8) | val; - val = (val >> 16) | val; - val++; - - return val; -} - -//get the gaussian value given the linear distance from axis x and guassian value o -inline F32 llgaussian(F32 x, F32 o) -{ - return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); -} - -#endif +/** + * @file llmath.h + * @brief Useful math constants and macros. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LLMATH_H +#define LLMATH_H + +#include +#include +#include "lldefs.h" +//#include "llstl.h" // *TODO: Remove when LLString is gone +//#include "llstring.h" // *TODO: Remove when LLString is gone +// lltut.h uses is_approx_equal_fraction(). This was moved to its own header +// file in llcommon so we can use lltut.h for llcommon tests without making +// llcommon depend on llmath. +#include "is_approx_equal_fraction.h" + +// work around for Windows & older gcc non-standard function names. +#if LL_WINDOWS +#include +#define llisnan(val) _isnan(val) +#define llfinite(val) _finite(val) +#elif (LL_LINUX && __GNUC__ <= 2) +#define llisnan(val) isnan(val) +#define llfinite(val) isfinite(val) +#elif LL_SOLARIS +#define llisnan(val) isnan(val) +#define llfinite(val) (val <= std::numeric_limits::max()) +#else +#define llisnan(val) std::isnan(val) +#define llfinite(val) std::isfinite(val) +#endif + +// Single Precision Floating Point Routines +// (There used to be more defined here, but they appeared to be redundant and +// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09) +/*#ifndef tanf +#define tanf(x) ((F32)tan((F64)(x))) +#endif*/ + +const F32 GRAVITY = -9.8f; + +// mathematical constants +const F32 F_PI = 3.1415926535897932384626433832795f; +const F32 F_TWO_PI = 6.283185307179586476925286766559f; +const F32 F_PI_BY_TWO = 1.5707963267948966192313216916398f; +const F32 F_SQRT_TWO_PI = 2.506628274631000502415765284811f; +const F32 F_E = 2.71828182845904523536f; +const F32 F_SQRT2 = 1.4142135623730950488016887242097f; +const F32 F_SQRT3 = 1.73205080756888288657986402541f; +const F32 OO_SQRT2 = 0.7071067811865475244008443621049f; +const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; +const F32 RAD_TO_DEG = 57.295779513082320876798154814105f; +const F32 F_APPROXIMATELY_ZERO = 0.00001f; +const F32 F_LN2 = 0.69314718056f; +const F32 OO_LN2 = 1.4426950408889634073599246810019f; + +const F32 F_ALMOST_ZERO = 0.0001f; +const F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO; + +// BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above? +const F32 FP_MAG_THRESHOLD = 0.0000001f; + +// TODO: Replace with logic like is_approx_equal +inline BOOL is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } + +// These functions work by interpreting sign+exp+mantissa as an unsigned +// integer. +// For example: +// x = 1 00000010 00000000000000000000000 +// y = 1 00000001 11111111111111111111111 +// +// interpreted as ints = +// x = 10000001000000000000000000000000 +// y = 10000000111111111111111111111111 +// which is clearly a different of 1 in the least significant bit +// Values with the same exponent can be trivially shown to work. +// +// WARNING: Denormals of opposite sign do not work +// x = 1 00000000 00000000000000000000001 +// y = 0 00000000 00000000000000000000001 +// Although these values differ by 2 in the LSB, the sign bit makes +// the int comparison fail. +// +// WARNING: NaNs can compare equal +// There is no special treatment of exceptional values like NaNs +// +// WARNING: Infinity is comparable with F32_MAX and negative +// infinity is comparable with F32_MIN + +inline BOOL is_approx_equal(F32 x, F32 y) +{ + const S32 COMPARE_MANTISSA_UP_TO_BIT = 0x02; + return (std::abs((S32) ((U32&)x - (U32&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); +} + +inline BOOL is_approx_equal(F64 x, F64 y) +{ + const S64 COMPARE_MANTISSA_UP_TO_BIT = 0x02; + return (std::abs((S32) ((U64&)x - (U64&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); +} + +inline S32 llabs(const S32 a) +{ + return S32(std::labs(a)); +} + +inline F32 llabs(const F32 a) +{ + return F32(std::fabs(a)); +} + +inline F64 llabs(const F64 a) +{ + return F64(std::fabs(a)); +} + +inline S32 lltrunc( F32 f ) +{ +#if LL_WINDOWS && !defined( __INTEL_COMPILER ) + // Avoids changing the floating point control word. + // Add or subtract 0.5 - epsilon and then round + const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF }; + S32 result; + __asm { + fld f + mov eax, f + shr eax, 29 + and eax, 4 + fadd dword ptr [zpfp + eax] + fistp result + } + return result; +#else + return (S32)f; +#endif +} + +inline S32 lltrunc( F64 f ) +{ + return (S32)f; +} + +inline S32 llfloor( F32 f ) +{ +#if LL_WINDOWS && !defined( __INTEL_COMPILER ) + // Avoids changing the floating point control word. + // Accurate (unlike Stereopsis version) for all values between S32_MIN and S32_MAX and slightly faster than Stereopsis version. + // Add -(0.5 - epsilon) and then round + const U32 zpfp = 0xBEFFFFFF; + S32 result; + __asm { + fld f + fadd dword ptr [zpfp] + fistp result + } + return result; +#else + return (S32)floor(f); +#endif +} + + +inline S32 llceil( F32 f ) +{ + // This could probably be optimized, but this works. + return (S32)ceil(f); +} + + +#ifndef BOGUS_ROUND +// Use this round. Does an arithmetic round (0.5 always rounds up) +inline S32 llround(const F32 val) +{ + return llfloor(val + 0.5f); +} + +#else // BOGUS_ROUND +// Old llround implementation - does banker's round (toward nearest even in the case of a 0.5. +// Not using this because we don't have a consistent implementation on both platforms, use +// llfloor(val + 0.5f), which is consistent on all platforms. +inline S32 llround(const F32 val) +{ + #if LL_WINDOWS + // Note: assumes that the floating point control word is set to rounding mode (the default) + S32 ret_val; + _asm fld val + _asm fistp ret_val; + return ret_val; + #elif LL_LINUX + // Note: assumes that the floating point control word is set + // to rounding mode (the default) + S32 ret_val; + __asm__ __volatile__( "flds %1 \n\t" + "fistpl %0 \n\t" + : "=m" (ret_val) + : "m" (val) ); + return ret_val; + #else + return llfloor(val + 0.5f); + #endif +} + +// A fast arithmentic round on intel, from Laurent de Soras http://ldesoras.free.fr +inline int round_int(double x) +{ + const float round_to_nearest = 0.5f; + int i; + __asm + { + fld x + fadd st, st (0) + fadd round_to_nearest + fistp i + sar i, 1 + } + return (i); +} +#endif // BOGUS_ROUND + +inline F32 llround( F32 val, F32 nearest ) +{ + return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest; +} + +inline F64 llround( F64 val, F64 nearest ) +{ + return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest; +} + +// these provide minimum peak error +// +// avg error = -0.013049 +// peak error = -31.4 dB +// RMS error = -28.1 dB + +const F32 FAST_MAG_ALPHA = 0.960433870103f; +const F32 FAST_MAG_BETA = 0.397824734759f; + +// these provide minimum RMS error +// +// avg error = 0.000003 +// peak error = -32.6 dB +// RMS error = -25.7 dB +// +//const F32 FAST_MAG_ALPHA = 0.948059448969f; +//const F32 FAST_MAG_BETA = 0.392699081699f; + +inline F32 fastMagnitude(F32 a, F32 b) +{ + a = (a > 0) ? a : -a; + b = (b > 0) ? b : -b; + return(FAST_MAG_ALPHA * llmax(a,b) + FAST_MAG_BETA * llmin(a,b)); +} + + + +//////////////////// +// +// Fast F32/S32 conversions +// +// Culled from www.stereopsis.com/FPU.html + +const F64 LL_DOUBLE_TO_FIX_MAGIC = 68719476736.0*1.5; //2^36 * 1.5, (52-_shiftamt=36) uses limited precisicion to floor +const S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point representation, + +// Endian dependent code +#ifdef LL_LITTLE_ENDIAN + #define LL_EXP_INDEX 1 + #define LL_MAN_INDEX 0 +#else + #define LL_EXP_INDEX 0 + #define LL_MAN_INDEX 1 +#endif + +/* Deprecated: use llround(), lltrunc(), or llfloor() instead +// ================================================================================================ +// Real2Int +// ================================================================================================ +inline S32 F64toS32(F64 val) +{ + val = val + LL_DOUBLE_TO_FIX_MAGIC; + return ((S32*)&val)[LL_MAN_INDEX] >> LL_SHIFT_AMOUNT; +} + +// ================================================================================================ +// Real2Int +// ================================================================================================ +inline S32 F32toS32(F32 val) +{ + return F64toS32 ((F64)val); +} +*/ + +//////////////////////////////////////////////// +// +// Fast exp and log +// + +// Implementation of fast exp() approximation (from a paper by Nicol N. Schraudolph +// http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf +static union +{ + double d; + struct + { +#ifdef LL_LITTLE_ENDIAN + S32 j, i; +#else + S32 i, j; +#endif + } n; +} LLECO; // not sure what the name means + +#define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer +#define LL_EXP_C (60801) // this value of C good for -4 < y < 4 + +#define LL_FAST_EXP(y) (LLECO.n.i = llround(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) + + + +inline F32 llfastpow(const F32 x, const F32 y) +{ + return (F32)(LL_FAST_EXP(y * log(x))); +} + + +inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) +{ + // compute the power of ten + F32 bar = 1.f; + for (S32 i = 0; i < sig_figs; i++) + { + bar *= 10.f; + } + + //F32 new_foo = (F32)llround(foo * bar); + // the llround() implementation sucks. Don't us it. + + F32 sign = (foo > 0.f) ? 1.f : -1.f; + F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); + new_foo /= bar; + + return new_foo; +} + +inline F32 lerp(F32 a, F32 b, F32 u) +{ + return a + ((b - a) * u); +} + +inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) +{ + F32 a = x00 + (x01-x00)*u; + F32 b = x10 + (x11-x10)*u; + F32 r = a + (b-a)*v; + return r; +} + +inline F32 ramp(F32 x, F32 a, F32 b) +{ + return (a == b) ? 0.0f : ((a - x) / (a - b)); +} + +inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +{ + return lerp(y1, y2, ramp(x, x1, x2)); +} + +inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +{ + if (y1 < y2) + { + return llclamp(rescale(x,x1,x2,y1,y2),y1,y2); + } + else + { + return llclamp(rescale(x,x1,x2,y1,y2),y2,y1); + } +} + + +inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +{ + if (x <= x0) + return s0; + + if (x >= x1) + return s1; + + F32 f = (x - x0) / (x1 - x0); + + return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f); +} + +inline F32 cubic_step( F32 x ) +{ + x = llclampf(x); + + return (x * x) * (3.0f - 2.0f * x); +} + +inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +{ + if (x <= x0) + return s0; + + if (x >= x1) + return s1; + + F32 f = (x - x0) / (x1 - x0); + F32 f_squared = f * f; + + return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared); +} + +inline F32 llsimple_angle(F32 angle) +{ + while(angle <= -F_PI) + angle += F_TWO_PI; + while(angle > F_PI) + angle -= F_TWO_PI; + return angle; +} + +//SDK - Renamed this to get_lower_power_two, since this is what this actually does. +inline U32 get_lower_power_two(U32 val, U32 max_power_two) +{ + if(!max_power_two) + { + max_power_two = 1 << 31 ; + } + if(max_power_two & (max_power_two - 1)) + { + return 0 ; + } + + for(; val < max_power_two ; max_power_two >>= 1) ; + + return max_power_two ; +} + +// calculate next highest power of two, limited by max_power_two +// This is taken from a brilliant little code snipped on http://acius2.blogspot.com/2007/11/calculating-next-power-of-2.html +// Basically we convert the binary to a solid string of 1's with the same +// number of digits, then add one. We subtract 1 initially to handle +// the case where the number passed in is actually a power of two. +// WARNING: this only works with 32 bit ints. +inline U32 get_next_power_two(U32 val, U32 max_power_two) +{ + if(!max_power_two) + { + max_power_two = 1 << 31 ; + } + + if(val >= max_power_two) + { + return max_power_two; + } + + val--; + val = (val >> 1) | val; + val = (val >> 2) | val; + val = (val >> 4) | val; + val = (val >> 8) | val; + val = (val >> 16) | val; + val++; + + return val; +} + +//get the gaussian value given the linear distance from axis x and guassian value o +inline F32 llgaussian(F32 x, F32 o) +{ + return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); +} + +// Include simd math header +#include "llsimdmath.h" + +#endif diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index 59828ae565..432e9fbcd8 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -142,7 +142,7 @@ public: S32 getOctant(const LLVector4a& pos) const //get the octant pos is in { - return pos.greaterThan4(mD[CENTER]).getComparisonMask() & 0x7; + return pos.greaterThan(mD[CENTER]).getGatheredBits() & 0x7; } inline bool isInside(const LLVector4a& pos, const F32& rad) const @@ -157,13 +157,13 @@ public: bool isInside(const LLVector4a& pos) const { - S32 gt = pos.greaterThan4(mD[MAX]).getComparisonMask() & 0x7; + S32 gt = pos.greaterThan(mD[MAX]).getGatheredBits() & 0x7; if (gt) { return false; } - S32 lt = pos.lessEqual4(mD[MIN]).getComparisonMask() & 0x7; + S32 lt = pos.lessEqual(mD[MIN]).getGatheredBits() & 0x7; if (lt) { return false; @@ -206,13 +206,13 @@ public: { const LLVector4a& pos = data->getPositionGroup(); - LLVector4a gt = pos.greaterThan4(center); + LLVector4a gt = pos.greaterThan(center); LLVector4a up; - up.mQ = _mm_and_ps(size.mQ, gt.mQ); + up = _mm_and_ps(size, gt); LLVector4a down; - down.mQ = _mm_andnot_ps(gt.mQ, size.mQ); + down = _mm_andnot_ps(gt, size); center.add(up); center.sub(down); @@ -326,9 +326,8 @@ public: LLVector4a val; val.setSub(center, getCenter()); val.setAbs(val); - LLVector4a app_zero; - app_zero.mQ = F_APPROXIMATELY_ZERO_4A; - S32 lt = val.lessThan4(app_zero).getComparisonMask() & 0x7; + + S32 lt = val.lessThan(LLVector4a::getEpsilon()).getGatheredBits() & 0x7; if( lt == 0x7 ) { @@ -642,7 +641,7 @@ public: LLVector4a val; val.setSub(v, BaseType::mD[BaseType::CENTER]); val.setAbs(val); - S32 lt = val.lessThan4(MAX_MAG).getComparisonMask() & 0x7; + S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7; if (lt != 0x7) { diff --git a/indra/llmath/llquantize.h b/indra/llmath/llquantize.h index 2192427f07..000d8a060f 100644 --- a/indra/llmath/llquantize.h +++ b/indra/llmath/llquantize.h @@ -1,152 +1,158 @@ -/** - * @file llquantize.h - * @brief useful routines for quantizing floats to various length ints - * and back out again - * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_LLQUANTIZE_H -#define LL_LLQUANTIZE_H - -const U16 U16MAX = 65535; -const F32 OOU16MAX = 1.f/(F32)(U16MAX); - -const U8 U8MAX = 255; -const F32 OOU8MAX = 1.f/(F32)(U8MAX); - -const U8 FIRSTVALIDCHAR = 54; -const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null - - -inline U16 F32_to_U16_ROUND(F32 val, F32 lower, F32 upper) -{ - val = llclamp(val, lower, upper); - // make sure that the value is positive and normalized to <0, 1> - val -= lower; - val /= (upper - lower); - - // round the value. Sreturn the U16 - return (U16)(llround(val*U16MAX)); -} - - -inline U16 F32_to_U16(F32 val, F32 lower, F32 upper) -{ - val = llclamp(val, lower, upper); - // make sure that the value is positive and normalized to <0, 1> - val -= lower; - val /= (upper - lower); - - // return the U16 - return (U16)(llfloor(val*U16MAX)); -} - -inline F32 U16_to_F32(U16 ival, F32 lower, F32 upper) -{ - F32 val = ival*OOU16MAX; - F32 delta = (upper - lower); - val *= delta; - val += lower; - - F32 max_error = delta*OOU16MAX; - - // make sure that zero's come through as zero - if (fabsf(val) < max_error) - val = 0.f; - - return val; -} - - -inline U8 F32_to_U8_ROUND(F32 val, F32 lower, F32 upper) -{ - val = llclamp(val, lower, upper); - // make sure that the value is positive and normalized to <0, 1> - val -= lower; - val /= (upper - lower); - - // return the rounded U8 - return (U8)(llround(val*U8MAX)); -} - - -inline U8 F32_to_U8(F32 val, F32 lower, F32 upper) -{ - val = llclamp(val, lower, upper); - // make sure that the value is positive and normalized to <0, 1> - val -= lower; - val /= (upper - lower); - - // return the U8 - return (U8)(llfloor(val*U8MAX)); -} - -inline F32 U8_to_F32(U8 ival, F32 lower, F32 upper) -{ - F32 val = ival*OOU8MAX; - F32 delta = (upper - lower); - val *= delta; - val += lower; - - F32 max_error = delta*OOU8MAX; - - // make sure that zero's come through as zero - if (fabsf(val) < max_error) - val = 0.f; - - return val; -} - -inline U8 F32_TO_STRING(F32 val, F32 lower, F32 upper) -{ - val = llclamp(val, lower, upper); //[lower, upper] - // make sure that the value is positive and normalized to <0, 1> - val -= lower; //[0, upper-lower] - val /= (upper - lower); //[0,1] - val = val * MAXSTRINGVAL; //[0, MAXSTRINGVAL] - val = floor(val + 0.5f); //[0, MAXSTRINGVAL] - - U8 stringVal = (U8)(val) + FIRSTVALIDCHAR; //[FIRSTVALIDCHAR, MAXSTRINGVAL + FIRSTVALIDCHAR] - return stringVal; -} - -inline F32 STRING_TO_F32(U8 ival, F32 lower, F32 upper) -{ - // remove empty space left for NULL, newline, etc. - ival -= FIRSTVALIDCHAR; //[0, MAXSTRINGVAL] - - F32 val = (F32)ival * (1.f / (F32)MAXSTRINGVAL); //[0, 1] - F32 delta = (upper - lower); - val *= delta; //[0, upper - lower] - val += lower; //[lower, upper] - - return val; -} - -#endif +/** + * @file llquantize.h + * @brief useful routines for quantizing floats to various length ints + * and back out again + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLQUANTIZE_H +#define LL_LLQUANTIZE_H + +const U16 U16MAX = 65535; +LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f }; + +const F32 OOU16MAX = 1.f/(F32)(U16MAX); +LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX }; + +const U8 U8MAX = 255; +LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f }; + +const F32 OOU8MAX = 1.f/(F32)(U8MAX); +LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX }; + +const U8 FIRSTVALIDCHAR = 54; +const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null + + +inline U16 F32_to_U16_ROUND(F32 val, F32 lower, F32 upper) +{ + val = llclamp(val, lower, upper); + // make sure that the value is positive and normalized to <0, 1> + val -= lower; + val /= (upper - lower); + + // round the value. Sreturn the U16 + return (U16)(llround(val*U16MAX)); +} + + +inline U16 F32_to_U16(F32 val, F32 lower, F32 upper) +{ + val = llclamp(val, lower, upper); + // make sure that the value is positive and normalized to <0, 1> + val -= lower; + val /= (upper - lower); + + // return the U16 + return (U16)(llfloor(val*U16MAX)); +} + +inline F32 U16_to_F32(U16 ival, F32 lower, F32 upper) +{ + F32 val = ival*OOU16MAX; + F32 delta = (upper - lower); + val *= delta; + val += lower; + + F32 max_error = delta*OOU16MAX; + + // make sure that zero's come through as zero + if (fabsf(val) < max_error) + val = 0.f; + + return val; +} + + +inline U8 F32_to_U8_ROUND(F32 val, F32 lower, F32 upper) +{ + val = llclamp(val, lower, upper); + // make sure that the value is positive and normalized to <0, 1> + val -= lower; + val /= (upper - lower); + + // return the rounded U8 + return (U8)(llround(val*U8MAX)); +} + + +inline U8 F32_to_U8(F32 val, F32 lower, F32 upper) +{ + val = llclamp(val, lower, upper); + // make sure that the value is positive and normalized to <0, 1> + val -= lower; + val /= (upper - lower); + + // return the U8 + return (U8)(llfloor(val*U8MAX)); +} + +inline F32 U8_to_F32(U8 ival, F32 lower, F32 upper) +{ + F32 val = ival*OOU8MAX; + F32 delta = (upper - lower); + val *= delta; + val += lower; + + F32 max_error = delta*OOU8MAX; + + // make sure that zero's come through as zero + if (fabsf(val) < max_error) + val = 0.f; + + return val; +} + +inline U8 F32_TO_STRING(F32 val, F32 lower, F32 upper) +{ + val = llclamp(val, lower, upper); //[lower, upper] + // make sure that the value is positive and normalized to <0, 1> + val -= lower; //[0, upper-lower] + val /= (upper - lower); //[0,1] + val = val * MAXSTRINGVAL; //[0, MAXSTRINGVAL] + val = floor(val + 0.5f); //[0, MAXSTRINGVAL] + + U8 stringVal = (U8)(val) + FIRSTVALIDCHAR; //[FIRSTVALIDCHAR, MAXSTRINGVAL + FIRSTVALIDCHAR] + return stringVal; +} + +inline F32 STRING_TO_F32(U8 ival, F32 lower, F32 upper) +{ + // remove empty space left for NULL, newline, etc. + ival -= FIRSTVALIDCHAR; //[0, MAXSTRINGVAL] + + F32 val = (F32)ival * (1.f / (F32)MAXSTRINGVAL); //[0, 1] + F32 delta = (upper - lower); + val *= delta; //[0, upper - lower] + val += lower; //[lower, upper] + + return val; +} + +#endif diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index fdcc19d657..efdc10e2c6 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -1,960 +1,961 @@ -/** - * @file llquaternion.cpp - * @brief LLQuaternion class implementation. - * - * $LicenseInfo:firstyear=2000&license=viewergpl$ - * - * Copyright (c) 2000-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llquaternion.h" - -#include "llmath.h" // for F_PI -//#include "vmath.h" -#include "v3math.h" -#include "v3dmath.h" -#include "v4math.h" -#include "m4math.h" -#include "m3math.h" -#include "llquantize.h" - -// WARNING: Don't use this for global const definitions! using this -// at the top of a *.cpp file might not give you what you think. -const LLQuaternion LLQuaternion::DEFAULT; - -// Constructors - -LLQuaternion::LLQuaternion(const LLMatrix4 &mat) -{ - *this = mat.quaternion(); - normalize(); -} - -LLQuaternion::LLQuaternion(const LLMatrix3 &mat) -{ - *this = mat.quaternion(); - normalize(); -} - -LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec) -{ - LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); - v.normalize(); - - F32 c, s; - c = cosf(angle*0.5f); - s = sinf(angle*0.5f); - - mQ[VX] = v.mV[VX] * s; - mQ[VY] = v.mV[VY] * s; - mQ[VZ] = v.mV[VZ] * s; - mQ[VW] = c; - normalize(); -} - -LLQuaternion::LLQuaternion(F32 angle, const LLVector3 &vec) -{ - LLVector3 v(vec); - v.normalize(); - - F32 c, s; - c = cosf(angle*0.5f); - s = sinf(angle*0.5f); - - mQ[VX] = v.mV[VX] * s; - mQ[VY] = v.mV[VY] * s; - mQ[VZ] = v.mV[VZ] * s; - mQ[VW] = c; - normalize(); -} - -LLQuaternion::LLQuaternion(const LLVector3 &x_axis, - const LLVector3 &y_axis, - const LLVector3 &z_axis) -{ - LLMatrix3 mat; - mat.setRows(x_axis, y_axis, z_axis); - *this = mat.quaternion(); - normalize(); -} - -// Quatizations -void LLQuaternion::quantize16(F32 lower, F32 upper) -{ - F32 x = mQ[VX]; - F32 y = mQ[VY]; - F32 z = mQ[VZ]; - F32 s = mQ[VS]; - - x = U16_to_F32(F32_to_U16_ROUND(x, lower, upper), lower, upper); - y = U16_to_F32(F32_to_U16_ROUND(y, lower, upper), lower, upper); - z = U16_to_F32(F32_to_U16_ROUND(z, lower, upper), lower, upper); - s = U16_to_F32(F32_to_U16_ROUND(s, lower, upper), lower, upper); - - mQ[VX] = x; - mQ[VY] = y; - mQ[VZ] = z; - mQ[VS] = s; - - normalize(); -} - -void LLQuaternion::quantize8(F32 lower, F32 upper) -{ - mQ[VX] = U8_to_F32(F32_to_U8_ROUND(mQ[VX], lower, upper), lower, upper); - mQ[VY] = U8_to_F32(F32_to_U8_ROUND(mQ[VY], lower, upper), lower, upper); - mQ[VZ] = U8_to_F32(F32_to_U8_ROUND(mQ[VZ], lower, upper), lower, upper); - mQ[VS] = U8_to_F32(F32_to_U8_ROUND(mQ[VS], lower, upper), lower, upper); - - normalize(); -} - -// LLVector3 Magnitude and Normalization Functions - - -// Set LLQuaternion routines - -const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, F32 x, F32 y, F32 z) -{ - LLVector3 vec(x, y, z); - vec.normalize(); - - angle *= 0.5f; - F32 c, s; - c = cosf(angle); - s = sinf(angle); - - mQ[VX] = vec.mV[VX]*s; - mQ[VY] = vec.mV[VY]*s; - mQ[VZ] = vec.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, const LLVector3 &vec) -{ - LLVector3 v(vec); - v.normalize(); - - angle *= 0.5f; - F32 c, s; - c = cosf(angle); - s = sinf(angle); - - mQ[VX] = v.mV[VX]*s; - mQ[VY] = v.mV[VY]*s; - mQ[VZ] = v.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, const LLVector4 &vec) -{ - LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); - v.normalize(); - - F32 c, s; - c = cosf(angle*0.5f); - s = sinf(angle*0.5f); - - mQ[VX] = v.mV[VX]*s; - mQ[VY] = v.mV[VY]*s; - mQ[VZ] = v.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setEulerAngles(F32 roll, F32 pitch, F32 yaw) -{ - LLMatrix3 rot_mat(roll, pitch, yaw); - rot_mat.orthogonalize(); - *this = rot_mat.quaternion(); - - normalize(); - return (*this); -} - -// deprecated -const LLQuaternion& LLQuaternion::set(const LLMatrix3 &mat) -{ - *this = mat.quaternion(); - normalize(); - return (*this); -} - -// deprecated -const LLQuaternion& LLQuaternion::set(const LLMatrix4 &mat) -{ - *this = mat.quaternion(); - normalize(); - return (*this); -} - -// deprecated -const LLQuaternion& LLQuaternion::setQuat(F32 angle, F32 x, F32 y, F32 z) -{ - LLVector3 vec(x, y, z); - vec.normalize(); - - angle *= 0.5f; - F32 c, s; - c = cosf(angle); - s = sinf(angle); - - mQ[VX] = vec.mV[VX]*s; - mQ[VY] = vec.mV[VY]*s; - mQ[VZ] = vec.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -// deprecated -const LLQuaternion& LLQuaternion::setQuat(F32 angle, const LLVector3 &vec) -{ - LLVector3 v(vec); - v.normalize(); - - angle *= 0.5f; - F32 c, s; - c = cosf(angle); - s = sinf(angle); - - mQ[VX] = v.mV[VX]*s; - mQ[VY] = v.mV[VY]*s; - mQ[VZ] = v.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setQuat(F32 angle, const LLVector4 &vec) -{ - LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); - v.normalize(); - - F32 c, s; - c = cosf(angle*0.5f); - s = sinf(angle*0.5f); - - mQ[VX] = v.mV[VX]*s; - mQ[VY] = v.mV[VY]*s; - mQ[VZ] = v.mV[VZ]*s; - mQ[VW] = c; - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setQuat(F32 roll, F32 pitch, F32 yaw) -{ - LLMatrix3 rot_mat(roll, pitch, yaw); - rot_mat.orthogonalize(); - *this = rot_mat.quaternion(); - - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setQuat(const LLMatrix3 &mat) -{ - *this = mat.quaternion(); - normalize(); - return (*this); -} - -const LLQuaternion& LLQuaternion::setQuat(const LLMatrix4 &mat) -{ - *this = mat.quaternion(); - normalize(); - return (*this); -//#if 1 -// // NOTE: LLQuaternion's are actually inverted with respect to -// // the matrices, so this code also assumes inverted quaternions -// // (-x, -y, -z, w). The result is that roll,pitch,yaw are applied -// // in reverse order (yaw,pitch,roll). -// F64 cosX = cos(roll); -// F64 cosY = cos(pitch); -// F64 cosZ = cos(yaw); -// -// F64 sinX = sin(roll); -// F64 sinY = sin(pitch); -// F64 sinZ = sin(yaw); -// -// mQ[VW] = (F32)sqrt(cosY*cosZ - sinX*sinY*sinZ + cosX*cosZ + cosX*cosY + 1.0)*.5; -// if (fabs(mQ[VW]) < F_APPROXIMATELY_ZERO) -// { -// // null rotation, any axis will do -// mQ[VX] = 0.0f; -// mQ[VY] = 1.0f; -// mQ[VZ] = 0.0f; -// } -// else -// { -// F32 inv_s = 1.0f / (4.0f * mQ[VW]); -// mQ[VX] = (F32)-(-sinX*cosY - cosX*sinY*sinZ - sinX*cosZ) * inv_s; -// mQ[VY] = (F32)-(-cosX*sinY*cosZ + sinX*sinZ - sinY) * inv_s; -// mQ[VZ] = (F32)-(-cosY*sinZ - sinX*sinY*cosZ - cosX*sinZ) * inv_s; -// } -// -//#else // This only works on a certain subset of roll/pitch/yaw -// -// F64 cosX = cosf(roll/2.0); -// F64 cosY = cosf(pitch/2.0); -// F64 cosZ = cosf(yaw/2.0); -// -// F64 sinX = sinf(roll/2.0); -// F64 sinY = sinf(pitch/2.0); -// F64 sinZ = sinf(yaw/2.0); -// -// mQ[VW] = (F32)(cosX*cosY*cosZ + sinX*sinY*sinZ); -// mQ[VX] = (F32)(sinX*cosY*cosZ - cosX*sinY*sinZ); -// mQ[VY] = (F32)(cosX*sinY*cosZ + sinX*cosY*sinZ); -// mQ[VZ] = (F32)(cosX*cosY*sinZ - sinX*sinY*cosZ); -//#endif -// -// normalize(); -// return (*this); -} - -// SJB: This code is correct for a logicly stored (non-transposed) matrix; -// Our matrices are stored transposed, OpenGL style, so this generates the -// INVERSE matrix, or the CORRECT matrix form an INVERSE quaternion. -// Because we use similar logic in LLMatrix3::quaternion(), -// we are internally consistant so everything works OK :) -LLMatrix3 LLQuaternion::getMatrix3(void) const -{ - LLMatrix3 mat; - F32 xx, xy, xz, xw, yy, yz, yw, zz, zw; - - xx = mQ[VX] * mQ[VX]; - xy = mQ[VX] * mQ[VY]; - xz = mQ[VX] * mQ[VZ]; - xw = mQ[VX] * mQ[VW]; - - yy = mQ[VY] * mQ[VY]; - yz = mQ[VY] * mQ[VZ]; - yw = mQ[VY] * mQ[VW]; - - zz = mQ[VZ] * mQ[VZ]; - zw = mQ[VZ] * mQ[VW]; - - mat.mMatrix[0][0] = 1.f - 2.f * ( yy + zz ); - mat.mMatrix[0][1] = 2.f * ( xy + zw ); - mat.mMatrix[0][2] = 2.f * ( xz - yw ); - - mat.mMatrix[1][0] = 2.f * ( xy - zw ); - mat.mMatrix[1][1] = 1.f - 2.f * ( xx + zz ); - mat.mMatrix[1][2] = 2.f * ( yz + xw ); - - mat.mMatrix[2][0] = 2.f * ( xz + yw ); - mat.mMatrix[2][1] = 2.f * ( yz - xw ); - mat.mMatrix[2][2] = 1.f - 2.f * ( xx + yy ); - - return mat; -} - -LLMatrix4 LLQuaternion::getMatrix4(void) const -{ - LLMatrix4 mat; - F32 xx, xy, xz, xw, yy, yz, yw, zz, zw; - - xx = mQ[VX] * mQ[VX]; - xy = mQ[VX] * mQ[VY]; - xz = mQ[VX] * mQ[VZ]; - xw = mQ[VX] * mQ[VW]; - - yy = mQ[VY] * mQ[VY]; - yz = mQ[VY] * mQ[VZ]; - yw = mQ[VY] * mQ[VW]; - - zz = mQ[VZ] * mQ[VZ]; - zw = mQ[VZ] * mQ[VW]; - - mat.mMatrix[0][0] = 1.f - 2.f * ( yy + zz ); - mat.mMatrix[0][1] = 2.f * ( xy + zw ); - mat.mMatrix[0][2] = 2.f * ( xz - yw ); - - mat.mMatrix[1][0] = 2.f * ( xy - zw ); - mat.mMatrix[1][1] = 1.f - 2.f * ( xx + zz ); - mat.mMatrix[1][2] = 2.f * ( yz + xw ); - - mat.mMatrix[2][0] = 2.f * ( xz + yw ); - mat.mMatrix[2][1] = 2.f * ( yz - xw ); - mat.mMatrix[2][2] = 1.f - 2.f * ( xx + yy ); - - // TODO -- should we set the translation portion to zero? - - return mat; -} - - - - -// Other useful methods - - -// calculate the shortest rotation from a to b -void LLQuaternion::shortestArc(const LLVector3 &a, const LLVector3 &b) -{ - // Make a local copy of both vectors. - LLVector3 vec_a = a; - LLVector3 vec_b = b; - - // Make sure neither vector is zero length. Also normalize - // the vectors while we are at it. - F32 vec_a_mag = vec_a.normalize(); - F32 vec_b_mag = vec_b.normalize(); - if (vec_a_mag < F_APPROXIMATELY_ZERO || - vec_b_mag < F_APPROXIMATELY_ZERO) - { - // Can't calculate a rotation from this. - // Just return ZERO_ROTATION instead. - loadIdentity(); - return; - } - - // Create an axis to rotate around, and the cos of the angle to rotate. - LLVector3 axis = vec_a % vec_b; - F32 cos_theta = vec_a * vec_b; - - // Check the angle between the vectors to see if they are parallel or anti-parallel. - if (cos_theta > 1.0 - F_APPROXIMATELY_ZERO) - { - // a and b are parallel. No rotation is necessary. - loadIdentity(); - } - else if (cos_theta < -1.0 + F_APPROXIMATELY_ZERO) - { - // a and b are anti-parallel. - // Rotate 180 degrees around some orthogonal axis. - // Find the projection of the x-axis onto a, and try - // using the vector between the projection and the x-axis - // as the orthogonal axis. - LLVector3 proj = vec_a.mV[VX] / (vec_a * vec_a) * vec_a; - LLVector3 ortho_axis(1.f, 0.f, 0.f); - ortho_axis -= proj; - - // Turn this into an orthonormal axis. - F32 ortho_length = ortho_axis.normalize(); - // If the axis' length is 0, then our guess at an orthogonal axis - // was wrong (a is parallel to the x-axis). - if (ortho_length < F_APPROXIMATELY_ZERO) - { - // Use the z-axis instead. - ortho_axis.setVec(0.f, 0.f, 1.f); - } - - // Construct a quaternion from this orthonormal axis. - mQ[VX] = ortho_axis.mV[VX]; - mQ[VY] = ortho_axis.mV[VY]; - mQ[VZ] = ortho_axis.mV[VZ]; - mQ[VW] = 0.f; - } - else - { - // a and b are NOT parallel or anti-parallel. - // Return the rotation between these vectors. - F32 theta = (F32)acos(cos_theta); - - setAngleAxis(theta, axis); - } -} - -// constrains rotation to a cone angle specified in radians -const LLQuaternion &LLQuaternion::constrain(F32 radians) -{ - const F32 cos_angle_lim = cosf( radians/2 ); // mQ[VW] limit - const F32 sin_angle_lim = sinf( radians/2 ); // rotation axis length limit - - if (mQ[VW] < 0.f) - { - mQ[VX] *= -1.f; - mQ[VY] *= -1.f; - mQ[VZ] *= -1.f; - mQ[VW] *= -1.f; - } - - // if rotation angle is greater than limit (cos is less than limit) - if( mQ[VW] < cos_angle_lim ) - { - mQ[VW] = cos_angle_lim; - F32 axis_len = sqrtf( mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] ); // sin(theta/2) - F32 axis_mult_fact = sin_angle_lim / axis_len; - mQ[VX] *= axis_mult_fact; - mQ[VY] *= axis_mult_fact; - mQ[VZ] *= axis_mult_fact; - } - - return *this; -} - -// Operators - -std::ostream& operator<<(std::ostream &s, const LLQuaternion &a) -{ - s << "{ " - << a.mQ[VX] << ", " << a.mQ[VY] << ", " << a.mQ[VZ] << ", " << a.mQ[VW] - << " }"; - return s; -} - - -// Does NOT renormalize the result -LLQuaternion operator*(const LLQuaternion &a, const LLQuaternion &b) -{ -// LLQuaternion::mMultCount++; - - LLQuaternion q( - b.mQ[3] * a.mQ[0] + b.mQ[0] * a.mQ[3] + b.mQ[1] * a.mQ[2] - b.mQ[2] * a.mQ[1], - b.mQ[3] * a.mQ[1] + b.mQ[1] * a.mQ[3] + b.mQ[2] * a.mQ[0] - b.mQ[0] * a.mQ[2], - b.mQ[3] * a.mQ[2] + b.mQ[2] * a.mQ[3] + b.mQ[0] * a.mQ[1] - b.mQ[1] * a.mQ[0], - b.mQ[3] * a.mQ[3] - b.mQ[0] * a.mQ[0] - b.mQ[1] * a.mQ[1] - b.mQ[2] * a.mQ[2] - ); - return q; -} - -/* -LLMatrix4 operator*(const LLMatrix4 &m, const LLQuaternion &q) -{ - LLMatrix4 qmat(q); - return (m*qmat); -} -*/ - - - -LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) -{ - F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; - F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; - F32 ry = rot.mQ[VW] * a.mV[VY] + rot.mQ[VZ] * a.mV[VX] - rot.mQ[VX] * a.mV[VZ]; - F32 rz = rot.mQ[VW] * a.mV[VZ] + rot.mQ[VX] * a.mV[VY] - rot.mQ[VY] * a.mV[VX]; - - F32 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; - F32 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; - F32 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; - - return LLVector4(nx, ny, nz, a.mV[VW]); -} - -LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) -{ - F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; - F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; - F32 ry = rot.mQ[VW] * a.mV[VY] + rot.mQ[VZ] * a.mV[VX] - rot.mQ[VX] * a.mV[VZ]; - F32 rz = rot.mQ[VW] * a.mV[VZ] + rot.mQ[VX] * a.mV[VY] - rot.mQ[VY] * a.mV[VX]; - - F32 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; - F32 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; - F32 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; - - return LLVector3(nx, ny, nz); -} - -LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) -{ - F64 rw = - rot.mQ[VX] * a.mdV[VX] - rot.mQ[VY] * a.mdV[VY] - rot.mQ[VZ] * a.mdV[VZ]; - F64 rx = rot.mQ[VW] * a.mdV[VX] + rot.mQ[VY] * a.mdV[VZ] - rot.mQ[VZ] * a.mdV[VY]; - F64 ry = rot.mQ[VW] * a.mdV[VY] + rot.mQ[VZ] * a.mdV[VX] - rot.mQ[VX] * a.mdV[VZ]; - F64 rz = rot.mQ[VW] * a.mdV[VZ] + rot.mQ[VX] * a.mdV[VY] - rot.mQ[VY] * a.mdV[VX]; - - F64 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; - F64 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; - F64 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; - - return LLVector3d(nx, ny, nz); -} - -F32 dot(const LLQuaternion &a, const LLQuaternion &b) -{ - return a.mQ[VX] * b.mQ[VX] + - a.mQ[VY] * b.mQ[VY] + - a.mQ[VZ] * b.mQ[VZ] + - a.mQ[VW] * b.mQ[VW]; -} - -// DEMO HACK: This lerp is probably inocrrect now due intermediate normalization -// it should look more like the lerp below -#if 0 -// linear interpolation -LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) -{ - LLQuaternion r; - r = t * (q - p) + p; - r.normalize(); - return r; -} -#endif - -// lerp from identity to q -LLQuaternion lerp(F32 t, const LLQuaternion &q) -{ - LLQuaternion r; - r.mQ[VX] = t * q.mQ[VX]; - r.mQ[VY] = t * q.mQ[VY]; - r.mQ[VZ] = t * q.mQ[VZ]; - r.mQ[VW] = t * (q.mQ[VZ] - 1.f) + 1.f; - r.normalize(); - return r; -} - -LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) -{ - LLQuaternion r; - F32 inv_t; - - inv_t = 1.f - t; - - r.mQ[VX] = t * q.mQ[VX] + (inv_t * p.mQ[VX]); - r.mQ[VY] = t * q.mQ[VY] + (inv_t * p.mQ[VY]); - r.mQ[VZ] = t * q.mQ[VZ] + (inv_t * p.mQ[VZ]); - r.mQ[VW] = t * q.mQ[VW] + (inv_t * p.mQ[VW]); - r.normalize(); - return r; -} - - -// spherical linear interpolation -LLQuaternion slerp( F32 u, const LLQuaternion &a, const LLQuaternion &b ) -{ - // cosine theta = dot product of a and b - F32 cos_t = a.mQ[0]*b.mQ[0] + a.mQ[1]*b.mQ[1] + a.mQ[2]*b.mQ[2] + a.mQ[3]*b.mQ[3]; - - // if b is on opposite hemisphere from a, use -a instead - int bflip; - if (cos_t < 0.0f) - { - cos_t = -cos_t; - bflip = TRUE; - } - else - bflip = FALSE; - - // if B is (within precision limits) the same as A, - // just linear interpolate between A and B. - F32 alpha; // interpolant - F32 beta; // 1 - interpolant - if (1.0f - cos_t < 0.00001f) - { - beta = 1.0f - u; - alpha = u; - } - else - { - F32 theta = acosf(cos_t); - F32 sin_t = sinf(theta); - beta = sinf(theta - u*theta) / sin_t; - alpha = sinf(u*theta) / sin_t; - } - - if (bflip) - beta = -beta; - - // interpolate - LLQuaternion ret; - ret.mQ[0] = beta*a.mQ[0] + alpha*b.mQ[0]; - ret.mQ[1] = beta*a.mQ[1] + alpha*b.mQ[1]; - ret.mQ[2] = beta*a.mQ[2] + alpha*b.mQ[2]; - ret.mQ[3] = beta*a.mQ[3] + alpha*b.mQ[3]; - - return ret; -} - -// lerp whenever possible -LLQuaternion nlerp(F32 t, const LLQuaternion &a, const LLQuaternion &b) -{ - if (dot(a, b) < 0.f) - { - return slerp(t, a, b); - } - else - { - return lerp(t, a, b); - } -} - -LLQuaternion nlerp(F32 t, const LLQuaternion &q) -{ - if (q.mQ[VW] < 0.f) - { - return slerp(t, q); - } - else - { - return lerp(t, q); - } -} - -// slerp from identity quaternion to another quaternion -LLQuaternion slerp(F32 t, const LLQuaternion &q) -{ - F32 c = q.mQ[VW]; - if (1.0f == t || 1.0f == c) - { - // the trivial cases - return q; - } - - LLQuaternion r; - F32 s, angle, stq, stp; - - s = (F32) sqrt(1.f - c*c); - - if (c < 0.0f) - { - // when c < 0.0 then theta > PI/2 - // since quat and -quat are the same rotation we invert one of - // p or q to reduce unecessary spins - // A equivalent way to do it is to convert acos(c) as if it had - // been negative, and to negate stp - angle = (F32) acos(-c); - stp = -(F32) sin(angle * (1.f - t)); - stq = (F32) sin(angle * t); - } - else - { - angle = (F32) acos(c); - stp = (F32) sin(angle * (1.f - t)); - stq = (F32) sin(angle * t); - } - - r.mQ[VX] = (q.mQ[VX] * stq) / s; - r.mQ[VY] = (q.mQ[VY] * stq) / s; - r.mQ[VZ] = (q.mQ[VZ] * stq) / s; - r.mQ[VW] = (stp + q.mQ[VW] * stq) / s; - - return r; -} - -LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) -{ - LLQuaternion xQ( xRot*DEG_TO_RAD, LLVector3(1.0f, 0.0f, 0.0f) ); - LLQuaternion yQ( yRot*DEG_TO_RAD, LLVector3(0.0f, 1.0f, 0.0f) ); - LLQuaternion zQ( zRot*DEG_TO_RAD, LLVector3(0.0f, 0.0f, 1.0f) ); - LLQuaternion ret; - switch( order ) - { - case LLQuaternion::XYZ: - ret = xQ * yQ * zQ; - break; - case LLQuaternion::YZX: - ret = yQ * zQ * xQ; - break; - case LLQuaternion::ZXY: - ret = zQ * xQ * yQ; - break; - case LLQuaternion::XZY: - ret = xQ * zQ * yQ; - break; - case LLQuaternion::YXZ: - ret = yQ * xQ * zQ; - break; - case LLQuaternion::ZYX: - ret = zQ * yQ * xQ; - break; - } - return ret; -} - -const char *OrderToString( const LLQuaternion::Order order ) -{ - const char *p = NULL; - switch( order ) - { - default: - case LLQuaternion::XYZ: - p = "XYZ"; - break; - case LLQuaternion::YZX: - p = "YZX"; - break; - case LLQuaternion::ZXY: - p = "ZXY"; - break; - case LLQuaternion::XZY: - p = "XZY"; - break; - case LLQuaternion::YXZ: - p = "YXZ"; - break; - case LLQuaternion::ZYX: - p = "ZYX"; - break; - } - return p; -} - -LLQuaternion::Order StringToOrder( const char *str ) -{ - if (strncmp(str, "XYZ", 3)==0 || strncmp(str, "xyz", 3)==0) - return LLQuaternion::XYZ; - - if (strncmp(str, "YZX", 3)==0 || strncmp(str, "yzx", 3)==0) - return LLQuaternion::YZX; - - if (strncmp(str, "ZXY", 3)==0 || strncmp(str, "zxy", 3)==0) - return LLQuaternion::ZXY; - - if (strncmp(str, "XZY", 3)==0 || strncmp(str, "xzy", 3)==0) - return LLQuaternion::XZY; - - if (strncmp(str, "YXZ", 3)==0 || strncmp(str, "yxz", 3)==0) - return LLQuaternion::YXZ; - - if (strncmp(str, "ZYX", 3)==0 || strncmp(str, "zyx", 3)==0) - return LLQuaternion::ZYX; - - return LLQuaternion::XYZ; -} - -void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const -{ - F32 cos_a = mQ[VW]; - if (cos_a > 1.0f) cos_a = 1.0f; - if (cos_a < -1.0f) cos_a = -1.0f; - - F32 sin_a = (F32) sqrt( 1.0f - cos_a * cos_a ); - - if ( fabs( sin_a ) < 0.0005f ) - sin_a = 1.0f; - else - sin_a = 1.f/sin_a; - - F32 temp_angle = 2.0f * (F32) acos( cos_a ); - if (temp_angle > F_PI) - { - // The (angle,axis) pair should never have angles outside [PI, -PI] - // since we want the _shortest_ (angle,axis) solution. - // Since acos is defined for [0, PI], and we multiply by 2.0, we - // can push the angle outside the acceptible range. - // When this happens we set the angle to the other portion of a - // full 2PI rotation, and negate the axis, which reverses the - // direction of the rotation (by the right-hand rule). - *angle = 2.f * F_PI - temp_angle; - vec.mV[VX] = - mQ[VX] * sin_a; - vec.mV[VY] = - mQ[VY] * sin_a; - vec.mV[VZ] = - mQ[VZ] * sin_a; - } - else - { - *angle = temp_angle; - vec.mV[VX] = mQ[VX] * sin_a; - vec.mV[VY] = mQ[VY] * sin_a; - vec.mV[VZ] = mQ[VZ] * sin_a; - } -} - - -// quaternion does not need to be normalized -void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const -{ - LLMatrix3 rot_mat(*this); - rot_mat.orthogonalize(); - rot_mat.getEulerAngles(roll, pitch, yaw); - -// // NOTE: LLQuaternion's are actually inverted with respect to -// // the matrices, so this code also assumes inverted quaternions -// // (-x, -y, -z, w). The result is that roll,pitch,yaw are applied -// // in reverse order (yaw,pitch,roll). -// F32 x = -mQ[VX], y = -mQ[VY], z = -mQ[VZ], w = mQ[VW]; -// F64 m20 = 2.0*(x*z-y*w); -// if (1.0f - fabsf(m20) < F_APPROXIMATELY_ZERO) -// { -// *roll = 0.0f; -// *pitch = (F32)asin(m20); -// *yaw = (F32)atan2(2.0*(x*y-z*w), 1.0 - 2.0*(x*x+z*z)); -// } -// else -// { -// *roll = (F32)atan2(-2.0*(y*z+x*w), 1.0-2.0*(x*x+y*y)); -// *pitch = (F32)asin(m20); -// *yaw = (F32)atan2(-2.0*(x*y+z*w), 1.0-2.0*(y*y+z*z)); -// } -} - -// Saves space by using the fact that our quaternions are normalized -LLVector3 LLQuaternion::packToVector3() const -{ - if( mQ[VW] >= 0 ) - { - return LLVector3( mQ[VX], mQ[VY], mQ[VZ] ); - } - else - { - return LLVector3( -mQ[VX], -mQ[VY], -mQ[VZ] ); - } -} - -// Saves space by using the fact that our quaternions are normalized -void LLQuaternion::unpackFromVector3( const LLVector3& vec ) -{ - mQ[VX] = vec.mV[VX]; - mQ[VY] = vec.mV[VY]; - mQ[VZ] = vec.mV[VZ]; - F32 t = 1.f - vec.magVecSquared(); - if( t > 0 ) - { - mQ[VW] = sqrt( t ); - } - else - { - // Need this to avoid trying to find the square root of a negative number due - // to floating point error. - mQ[VW] = 0; - } -} - -BOOL LLQuaternion::parseQuat(const std::string& buf, LLQuaternion* value) -{ - if( buf.empty() || value == NULL) - { - return FALSE; - } - - LLQuaternion quat; - S32 count = sscanf( buf.c_str(), "%f %f %f %f", quat.mQ + 0, quat.mQ + 1, quat.mQ + 2, quat.mQ + 3 ); - if( 4 == count ) - { - value->set( quat ); - return TRUE; - } - - return FALSE; -} - - -// End +/** + * @file llquaternion.cpp + * @brief LLQuaternion class implementation. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmath.h" // for F_PI + +#include "llquaternion.h" + +//#include "vmath.h" +#include "v3math.h" +#include "v3dmath.h" +#include "v4math.h" +#include "m4math.h" +#include "m3math.h" +#include "llquantize.h" + +// WARNING: Don't use this for global const definitions! using this +// at the top of a *.cpp file might not give you what you think. +const LLQuaternion LLQuaternion::DEFAULT; + +// Constructors + +LLQuaternion::LLQuaternion(const LLMatrix4 &mat) +{ + *this = mat.quaternion(); + normalize(); +} + +LLQuaternion::LLQuaternion(const LLMatrix3 &mat) +{ + *this = mat.quaternion(); + normalize(); +} + +LLQuaternion::LLQuaternion(F32 angle, const LLVector4 &vec) +{ + LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + v.normalize(); + + F32 c, s; + c = cosf(angle*0.5f); + s = sinf(angle*0.5f); + + mQ[VX] = v.mV[VX] * s; + mQ[VY] = v.mV[VY] * s; + mQ[VZ] = v.mV[VZ] * s; + mQ[VW] = c; + normalize(); +} + +LLQuaternion::LLQuaternion(F32 angle, const LLVector3 &vec) +{ + LLVector3 v(vec); + v.normalize(); + + F32 c, s; + c = cosf(angle*0.5f); + s = sinf(angle*0.5f); + + mQ[VX] = v.mV[VX] * s; + mQ[VY] = v.mV[VY] * s; + mQ[VZ] = v.mV[VZ] * s; + mQ[VW] = c; + normalize(); +} + +LLQuaternion::LLQuaternion(const LLVector3 &x_axis, + const LLVector3 &y_axis, + const LLVector3 &z_axis) +{ + LLMatrix3 mat; + mat.setRows(x_axis, y_axis, z_axis); + *this = mat.quaternion(); + normalize(); +} + +// Quatizations +void LLQuaternion::quantize16(F32 lower, F32 upper) +{ + F32 x = mQ[VX]; + F32 y = mQ[VY]; + F32 z = mQ[VZ]; + F32 s = mQ[VS]; + + x = U16_to_F32(F32_to_U16_ROUND(x, lower, upper), lower, upper); + y = U16_to_F32(F32_to_U16_ROUND(y, lower, upper), lower, upper); + z = U16_to_F32(F32_to_U16_ROUND(z, lower, upper), lower, upper); + s = U16_to_F32(F32_to_U16_ROUND(s, lower, upper), lower, upper); + + mQ[VX] = x; + mQ[VY] = y; + mQ[VZ] = z; + mQ[VS] = s; + + normalize(); +} + +void LLQuaternion::quantize8(F32 lower, F32 upper) +{ + mQ[VX] = U8_to_F32(F32_to_U8_ROUND(mQ[VX], lower, upper), lower, upper); + mQ[VY] = U8_to_F32(F32_to_U8_ROUND(mQ[VY], lower, upper), lower, upper); + mQ[VZ] = U8_to_F32(F32_to_U8_ROUND(mQ[VZ], lower, upper), lower, upper); + mQ[VS] = U8_to_F32(F32_to_U8_ROUND(mQ[VS], lower, upper), lower, upper); + + normalize(); +} + +// LLVector3 Magnitude and Normalization Functions + + +// Set LLQuaternion routines + +const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, F32 x, F32 y, F32 z) +{ + LLVector3 vec(x, y, z); + vec.normalize(); + + angle *= 0.5f; + F32 c, s; + c = cosf(angle); + s = sinf(angle); + + mQ[VX] = vec.mV[VX]*s; + mQ[VY] = vec.mV[VY]*s; + mQ[VZ] = vec.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, const LLVector3 &vec) +{ + LLVector3 v(vec); + v.normalize(); + + angle *= 0.5f; + F32 c, s; + c = cosf(angle); + s = sinf(angle); + + mQ[VX] = v.mV[VX]*s; + mQ[VY] = v.mV[VY]*s; + mQ[VZ] = v.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setAngleAxis(F32 angle, const LLVector4 &vec) +{ + LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + v.normalize(); + + F32 c, s; + c = cosf(angle*0.5f); + s = sinf(angle*0.5f); + + mQ[VX] = v.mV[VX]*s; + mQ[VY] = v.mV[VY]*s; + mQ[VZ] = v.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setEulerAngles(F32 roll, F32 pitch, F32 yaw) +{ + LLMatrix3 rot_mat(roll, pitch, yaw); + rot_mat.orthogonalize(); + *this = rot_mat.quaternion(); + + normalize(); + return (*this); +} + +// deprecated +const LLQuaternion& LLQuaternion::set(const LLMatrix3 &mat) +{ + *this = mat.quaternion(); + normalize(); + return (*this); +} + +// deprecated +const LLQuaternion& LLQuaternion::set(const LLMatrix4 &mat) +{ + *this = mat.quaternion(); + normalize(); + return (*this); +} + +// deprecated +const LLQuaternion& LLQuaternion::setQuat(F32 angle, F32 x, F32 y, F32 z) +{ + LLVector3 vec(x, y, z); + vec.normalize(); + + angle *= 0.5f; + F32 c, s; + c = cosf(angle); + s = sinf(angle); + + mQ[VX] = vec.mV[VX]*s; + mQ[VY] = vec.mV[VY]*s; + mQ[VZ] = vec.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +// deprecated +const LLQuaternion& LLQuaternion::setQuat(F32 angle, const LLVector3 &vec) +{ + LLVector3 v(vec); + v.normalize(); + + angle *= 0.5f; + F32 c, s; + c = cosf(angle); + s = sinf(angle); + + mQ[VX] = v.mV[VX]*s; + mQ[VY] = v.mV[VY]*s; + mQ[VZ] = v.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setQuat(F32 angle, const LLVector4 &vec) +{ + LLVector3 v(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); + v.normalize(); + + F32 c, s; + c = cosf(angle*0.5f); + s = sinf(angle*0.5f); + + mQ[VX] = v.mV[VX]*s; + mQ[VY] = v.mV[VY]*s; + mQ[VZ] = v.mV[VZ]*s; + mQ[VW] = c; + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setQuat(F32 roll, F32 pitch, F32 yaw) +{ + LLMatrix3 rot_mat(roll, pitch, yaw); + rot_mat.orthogonalize(); + *this = rot_mat.quaternion(); + + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setQuat(const LLMatrix3 &mat) +{ + *this = mat.quaternion(); + normalize(); + return (*this); +} + +const LLQuaternion& LLQuaternion::setQuat(const LLMatrix4 &mat) +{ + *this = mat.quaternion(); + normalize(); + return (*this); +//#if 1 +// // NOTE: LLQuaternion's are actually inverted with respect to +// // the matrices, so this code also assumes inverted quaternions +// // (-x, -y, -z, w). The result is that roll,pitch,yaw are applied +// // in reverse order (yaw,pitch,roll). +// F64 cosX = cos(roll); +// F64 cosY = cos(pitch); +// F64 cosZ = cos(yaw); +// +// F64 sinX = sin(roll); +// F64 sinY = sin(pitch); +// F64 sinZ = sin(yaw); +// +// mQ[VW] = (F32)sqrt(cosY*cosZ - sinX*sinY*sinZ + cosX*cosZ + cosX*cosY + 1.0)*.5; +// if (fabs(mQ[VW]) < F_APPROXIMATELY_ZERO) +// { +// // null rotation, any axis will do +// mQ[VX] = 0.0f; +// mQ[VY] = 1.0f; +// mQ[VZ] = 0.0f; +// } +// else +// { +// F32 inv_s = 1.0f / (4.0f * mQ[VW]); +// mQ[VX] = (F32)-(-sinX*cosY - cosX*sinY*sinZ - sinX*cosZ) * inv_s; +// mQ[VY] = (F32)-(-cosX*sinY*cosZ + sinX*sinZ - sinY) * inv_s; +// mQ[VZ] = (F32)-(-cosY*sinZ - sinX*sinY*cosZ - cosX*sinZ) * inv_s; +// } +// +//#else // This only works on a certain subset of roll/pitch/yaw +// +// F64 cosX = cosf(roll/2.0); +// F64 cosY = cosf(pitch/2.0); +// F64 cosZ = cosf(yaw/2.0); +// +// F64 sinX = sinf(roll/2.0); +// F64 sinY = sinf(pitch/2.0); +// F64 sinZ = sinf(yaw/2.0); +// +// mQ[VW] = (F32)(cosX*cosY*cosZ + sinX*sinY*sinZ); +// mQ[VX] = (F32)(sinX*cosY*cosZ - cosX*sinY*sinZ); +// mQ[VY] = (F32)(cosX*sinY*cosZ + sinX*cosY*sinZ); +// mQ[VZ] = (F32)(cosX*cosY*sinZ - sinX*sinY*cosZ); +//#endif +// +// normalize(); +// return (*this); +} + +// SJB: This code is correct for a logicly stored (non-transposed) matrix; +// Our matrices are stored transposed, OpenGL style, so this generates the +// INVERSE matrix, or the CORRECT matrix form an INVERSE quaternion. +// Because we use similar logic in LLMatrix3::quaternion(), +// we are internally consistant so everything works OK :) +LLMatrix3 LLQuaternion::getMatrix3(void) const +{ + LLMatrix3 mat; + F32 xx, xy, xz, xw, yy, yz, yw, zz, zw; + + xx = mQ[VX] * mQ[VX]; + xy = mQ[VX] * mQ[VY]; + xz = mQ[VX] * mQ[VZ]; + xw = mQ[VX] * mQ[VW]; + + yy = mQ[VY] * mQ[VY]; + yz = mQ[VY] * mQ[VZ]; + yw = mQ[VY] * mQ[VW]; + + zz = mQ[VZ] * mQ[VZ]; + zw = mQ[VZ] * mQ[VW]; + + mat.mMatrix[0][0] = 1.f - 2.f * ( yy + zz ); + mat.mMatrix[0][1] = 2.f * ( xy + zw ); + mat.mMatrix[0][2] = 2.f * ( xz - yw ); + + mat.mMatrix[1][0] = 2.f * ( xy - zw ); + mat.mMatrix[1][1] = 1.f - 2.f * ( xx + zz ); + mat.mMatrix[1][2] = 2.f * ( yz + xw ); + + mat.mMatrix[2][0] = 2.f * ( xz + yw ); + mat.mMatrix[2][1] = 2.f * ( yz - xw ); + mat.mMatrix[2][2] = 1.f - 2.f * ( xx + yy ); + + return mat; +} + +LLMatrix4 LLQuaternion::getMatrix4(void) const +{ + LLMatrix4 mat; + F32 xx, xy, xz, xw, yy, yz, yw, zz, zw; + + xx = mQ[VX] * mQ[VX]; + xy = mQ[VX] * mQ[VY]; + xz = mQ[VX] * mQ[VZ]; + xw = mQ[VX] * mQ[VW]; + + yy = mQ[VY] * mQ[VY]; + yz = mQ[VY] * mQ[VZ]; + yw = mQ[VY] * mQ[VW]; + + zz = mQ[VZ] * mQ[VZ]; + zw = mQ[VZ] * mQ[VW]; + + mat.mMatrix[0][0] = 1.f - 2.f * ( yy + zz ); + mat.mMatrix[0][1] = 2.f * ( xy + zw ); + mat.mMatrix[0][2] = 2.f * ( xz - yw ); + + mat.mMatrix[1][0] = 2.f * ( xy - zw ); + mat.mMatrix[1][1] = 1.f - 2.f * ( xx + zz ); + mat.mMatrix[1][2] = 2.f * ( yz + xw ); + + mat.mMatrix[2][0] = 2.f * ( xz + yw ); + mat.mMatrix[2][1] = 2.f * ( yz - xw ); + mat.mMatrix[2][2] = 1.f - 2.f * ( xx + yy ); + + // TODO -- should we set the translation portion to zero? + + return mat; +} + + + + +// Other useful methods + + +// calculate the shortest rotation from a to b +void LLQuaternion::shortestArc(const LLVector3 &a, const LLVector3 &b) +{ + // Make a local copy of both vectors. + LLVector3 vec_a = a; + LLVector3 vec_b = b; + + // Make sure neither vector is zero length. Also normalize + // the vectors while we are at it. + F32 vec_a_mag = vec_a.normalize(); + F32 vec_b_mag = vec_b.normalize(); + if (vec_a_mag < F_APPROXIMATELY_ZERO || + vec_b_mag < F_APPROXIMATELY_ZERO) + { + // Can't calculate a rotation from this. + // Just return ZERO_ROTATION instead. + loadIdentity(); + return; + } + + // Create an axis to rotate around, and the cos of the angle to rotate. + LLVector3 axis = vec_a % vec_b; + F32 cos_theta = vec_a * vec_b; + + // Check the angle between the vectors to see if they are parallel or anti-parallel. + if (cos_theta > 1.0 - F_APPROXIMATELY_ZERO) + { + // a and b are parallel. No rotation is necessary. + loadIdentity(); + } + else if (cos_theta < -1.0 + F_APPROXIMATELY_ZERO) + { + // a and b are anti-parallel. + // Rotate 180 degrees around some orthogonal axis. + // Find the projection of the x-axis onto a, and try + // using the vector between the projection and the x-axis + // as the orthogonal axis. + LLVector3 proj = vec_a.mV[VX] / (vec_a * vec_a) * vec_a; + LLVector3 ortho_axis(1.f, 0.f, 0.f); + ortho_axis -= proj; + + // Turn this into an orthonormal axis. + F32 ortho_length = ortho_axis.normalize(); + // If the axis' length is 0, then our guess at an orthogonal axis + // was wrong (a is parallel to the x-axis). + if (ortho_length < F_APPROXIMATELY_ZERO) + { + // Use the z-axis instead. + ortho_axis.setVec(0.f, 0.f, 1.f); + } + + // Construct a quaternion from this orthonormal axis. + mQ[VX] = ortho_axis.mV[VX]; + mQ[VY] = ortho_axis.mV[VY]; + mQ[VZ] = ortho_axis.mV[VZ]; + mQ[VW] = 0.f; + } + else + { + // a and b are NOT parallel or anti-parallel. + // Return the rotation between these vectors. + F32 theta = (F32)acos(cos_theta); + + setAngleAxis(theta, axis); + } +} + +// constrains rotation to a cone angle specified in radians +const LLQuaternion &LLQuaternion::constrain(F32 radians) +{ + const F32 cos_angle_lim = cosf( radians/2 ); // mQ[VW] limit + const F32 sin_angle_lim = sinf( radians/2 ); // rotation axis length limit + + if (mQ[VW] < 0.f) + { + mQ[VX] *= -1.f; + mQ[VY] *= -1.f; + mQ[VZ] *= -1.f; + mQ[VW] *= -1.f; + } + + // if rotation angle is greater than limit (cos is less than limit) + if( mQ[VW] < cos_angle_lim ) + { + mQ[VW] = cos_angle_lim; + F32 axis_len = sqrtf( mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] ); // sin(theta/2) + F32 axis_mult_fact = sin_angle_lim / axis_len; + mQ[VX] *= axis_mult_fact; + mQ[VY] *= axis_mult_fact; + mQ[VZ] *= axis_mult_fact; + } + + return *this; +} + +// Operators + +std::ostream& operator<<(std::ostream &s, const LLQuaternion &a) +{ + s << "{ " + << a.mQ[VX] << ", " << a.mQ[VY] << ", " << a.mQ[VZ] << ", " << a.mQ[VW] + << " }"; + return s; +} + + +// Does NOT renormalize the result +LLQuaternion operator*(const LLQuaternion &a, const LLQuaternion &b) +{ +// LLQuaternion::mMultCount++; + + LLQuaternion q( + b.mQ[3] * a.mQ[0] + b.mQ[0] * a.mQ[3] + b.mQ[1] * a.mQ[2] - b.mQ[2] * a.mQ[1], + b.mQ[3] * a.mQ[1] + b.mQ[1] * a.mQ[3] + b.mQ[2] * a.mQ[0] - b.mQ[0] * a.mQ[2], + b.mQ[3] * a.mQ[2] + b.mQ[2] * a.mQ[3] + b.mQ[0] * a.mQ[1] - b.mQ[1] * a.mQ[0], + b.mQ[3] * a.mQ[3] - b.mQ[0] * a.mQ[0] - b.mQ[1] * a.mQ[1] - b.mQ[2] * a.mQ[2] + ); + return q; +} + +/* +LLMatrix4 operator*(const LLMatrix4 &m, const LLQuaternion &q) +{ + LLMatrix4 qmat(q); + return (m*qmat); +} +*/ + + + +LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot) +{ + F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; + F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; + F32 ry = rot.mQ[VW] * a.mV[VY] + rot.mQ[VZ] * a.mV[VX] - rot.mQ[VX] * a.mV[VZ]; + F32 rz = rot.mQ[VW] * a.mV[VZ] + rot.mQ[VX] * a.mV[VY] - rot.mQ[VY] * a.mV[VX]; + + F32 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; + F32 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; + F32 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; + + return LLVector4(nx, ny, nz, a.mV[VW]); +} + +LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot) +{ + F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; + F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; + F32 ry = rot.mQ[VW] * a.mV[VY] + rot.mQ[VZ] * a.mV[VX] - rot.mQ[VX] * a.mV[VZ]; + F32 rz = rot.mQ[VW] * a.mV[VZ] + rot.mQ[VX] * a.mV[VY] - rot.mQ[VY] * a.mV[VX]; + + F32 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; + F32 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; + F32 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; + + return LLVector3(nx, ny, nz); +} + +LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot) +{ + F64 rw = - rot.mQ[VX] * a.mdV[VX] - rot.mQ[VY] * a.mdV[VY] - rot.mQ[VZ] * a.mdV[VZ]; + F64 rx = rot.mQ[VW] * a.mdV[VX] + rot.mQ[VY] * a.mdV[VZ] - rot.mQ[VZ] * a.mdV[VY]; + F64 ry = rot.mQ[VW] * a.mdV[VY] + rot.mQ[VZ] * a.mdV[VX] - rot.mQ[VX] * a.mdV[VZ]; + F64 rz = rot.mQ[VW] * a.mdV[VZ] + rot.mQ[VX] * a.mdV[VY] - rot.mQ[VY] * a.mdV[VX]; + + F64 nx = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; + F64 ny = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; + F64 nz = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; + + return LLVector3d(nx, ny, nz); +} + +F32 dot(const LLQuaternion &a, const LLQuaternion &b) +{ + return a.mQ[VX] * b.mQ[VX] + + a.mQ[VY] * b.mQ[VY] + + a.mQ[VZ] * b.mQ[VZ] + + a.mQ[VW] * b.mQ[VW]; +} + +// DEMO HACK: This lerp is probably inocrrect now due intermediate normalization +// it should look more like the lerp below +#if 0 +// linear interpolation +LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) +{ + LLQuaternion r; + r = t * (q - p) + p; + r.normalize(); + return r; +} +#endif + +// lerp from identity to q +LLQuaternion lerp(F32 t, const LLQuaternion &q) +{ + LLQuaternion r; + r.mQ[VX] = t * q.mQ[VX]; + r.mQ[VY] = t * q.mQ[VY]; + r.mQ[VZ] = t * q.mQ[VZ]; + r.mQ[VW] = t * (q.mQ[VZ] - 1.f) + 1.f; + r.normalize(); + return r; +} + +LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) +{ + LLQuaternion r; + F32 inv_t; + + inv_t = 1.f - t; + + r.mQ[VX] = t * q.mQ[VX] + (inv_t * p.mQ[VX]); + r.mQ[VY] = t * q.mQ[VY] + (inv_t * p.mQ[VY]); + r.mQ[VZ] = t * q.mQ[VZ] + (inv_t * p.mQ[VZ]); + r.mQ[VW] = t * q.mQ[VW] + (inv_t * p.mQ[VW]); + r.normalize(); + return r; +} + + +// spherical linear interpolation +LLQuaternion slerp( F32 u, const LLQuaternion &a, const LLQuaternion &b ) +{ + // cosine theta = dot product of a and b + F32 cos_t = a.mQ[0]*b.mQ[0] + a.mQ[1]*b.mQ[1] + a.mQ[2]*b.mQ[2] + a.mQ[3]*b.mQ[3]; + + // if b is on opposite hemisphere from a, use -a instead + int bflip; + if (cos_t < 0.0f) + { + cos_t = -cos_t; + bflip = TRUE; + } + else + bflip = FALSE; + + // if B is (within precision limits) the same as A, + // just linear interpolate between A and B. + F32 alpha; // interpolant + F32 beta; // 1 - interpolant + if (1.0f - cos_t < 0.00001f) + { + beta = 1.0f - u; + alpha = u; + } + else + { + F32 theta = acosf(cos_t); + F32 sin_t = sinf(theta); + beta = sinf(theta - u*theta) / sin_t; + alpha = sinf(u*theta) / sin_t; + } + + if (bflip) + beta = -beta; + + // interpolate + LLQuaternion ret; + ret.mQ[0] = beta*a.mQ[0] + alpha*b.mQ[0]; + ret.mQ[1] = beta*a.mQ[1] + alpha*b.mQ[1]; + ret.mQ[2] = beta*a.mQ[2] + alpha*b.mQ[2]; + ret.mQ[3] = beta*a.mQ[3] + alpha*b.mQ[3]; + + return ret; +} + +// lerp whenever possible +LLQuaternion nlerp(F32 t, const LLQuaternion &a, const LLQuaternion &b) +{ + if (dot(a, b) < 0.f) + { + return slerp(t, a, b); + } + else + { + return lerp(t, a, b); + } +} + +LLQuaternion nlerp(F32 t, const LLQuaternion &q) +{ + if (q.mQ[VW] < 0.f) + { + return slerp(t, q); + } + else + { + return lerp(t, q); + } +} + +// slerp from identity quaternion to another quaternion +LLQuaternion slerp(F32 t, const LLQuaternion &q) +{ + F32 c = q.mQ[VW]; + if (1.0f == t || 1.0f == c) + { + // the trivial cases + return q; + } + + LLQuaternion r; + F32 s, angle, stq, stp; + + s = (F32) sqrt(1.f - c*c); + + if (c < 0.0f) + { + // when c < 0.0 then theta > PI/2 + // since quat and -quat are the same rotation we invert one of + // p or q to reduce unecessary spins + // A equivalent way to do it is to convert acos(c) as if it had + // been negative, and to negate stp + angle = (F32) acos(-c); + stp = -(F32) sin(angle * (1.f - t)); + stq = (F32) sin(angle * t); + } + else + { + angle = (F32) acos(c); + stp = (F32) sin(angle * (1.f - t)); + stq = (F32) sin(angle * t); + } + + r.mQ[VX] = (q.mQ[VX] * stq) / s; + r.mQ[VY] = (q.mQ[VY] * stq) / s; + r.mQ[VZ] = (q.mQ[VZ] * stq) / s; + r.mQ[VW] = (stp + q.mQ[VW] * stq) / s; + + return r; +} + +LLQuaternion mayaQ(F32 xRot, F32 yRot, F32 zRot, LLQuaternion::Order order) +{ + LLQuaternion xQ( xRot*DEG_TO_RAD, LLVector3(1.0f, 0.0f, 0.0f) ); + LLQuaternion yQ( yRot*DEG_TO_RAD, LLVector3(0.0f, 1.0f, 0.0f) ); + LLQuaternion zQ( zRot*DEG_TO_RAD, LLVector3(0.0f, 0.0f, 1.0f) ); + LLQuaternion ret; + switch( order ) + { + case LLQuaternion::XYZ: + ret = xQ * yQ * zQ; + break; + case LLQuaternion::YZX: + ret = yQ * zQ * xQ; + break; + case LLQuaternion::ZXY: + ret = zQ * xQ * yQ; + break; + case LLQuaternion::XZY: + ret = xQ * zQ * yQ; + break; + case LLQuaternion::YXZ: + ret = yQ * xQ * zQ; + break; + case LLQuaternion::ZYX: + ret = zQ * yQ * xQ; + break; + } + return ret; +} + +const char *OrderToString( const LLQuaternion::Order order ) +{ + const char *p = NULL; + switch( order ) + { + default: + case LLQuaternion::XYZ: + p = "XYZ"; + break; + case LLQuaternion::YZX: + p = "YZX"; + break; + case LLQuaternion::ZXY: + p = "ZXY"; + break; + case LLQuaternion::XZY: + p = "XZY"; + break; + case LLQuaternion::YXZ: + p = "YXZ"; + break; + case LLQuaternion::ZYX: + p = "ZYX"; + break; + } + return p; +} + +LLQuaternion::Order StringToOrder( const char *str ) +{ + if (strncmp(str, "XYZ", 3)==0 || strncmp(str, "xyz", 3)==0) + return LLQuaternion::XYZ; + + if (strncmp(str, "YZX", 3)==0 || strncmp(str, "yzx", 3)==0) + return LLQuaternion::YZX; + + if (strncmp(str, "ZXY", 3)==0 || strncmp(str, "zxy", 3)==0) + return LLQuaternion::ZXY; + + if (strncmp(str, "XZY", 3)==0 || strncmp(str, "xzy", 3)==0) + return LLQuaternion::XZY; + + if (strncmp(str, "YXZ", 3)==0 || strncmp(str, "yxz", 3)==0) + return LLQuaternion::YXZ; + + if (strncmp(str, "ZYX", 3)==0 || strncmp(str, "zyx", 3)==0) + return LLQuaternion::ZYX; + + return LLQuaternion::XYZ; +} + +void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const +{ + F32 cos_a = mQ[VW]; + if (cos_a > 1.0f) cos_a = 1.0f; + if (cos_a < -1.0f) cos_a = -1.0f; + + F32 sin_a = (F32) sqrt( 1.0f - cos_a * cos_a ); + + if ( fabs( sin_a ) < 0.0005f ) + sin_a = 1.0f; + else + sin_a = 1.f/sin_a; + + F32 temp_angle = 2.0f * (F32) acos( cos_a ); + if (temp_angle > F_PI) + { + // The (angle,axis) pair should never have angles outside [PI, -PI] + // since we want the _shortest_ (angle,axis) solution. + // Since acos is defined for [0, PI], and we multiply by 2.0, we + // can push the angle outside the acceptible range. + // When this happens we set the angle to the other portion of a + // full 2PI rotation, and negate the axis, which reverses the + // direction of the rotation (by the right-hand rule). + *angle = 2.f * F_PI - temp_angle; + vec.mV[VX] = - mQ[VX] * sin_a; + vec.mV[VY] = - mQ[VY] * sin_a; + vec.mV[VZ] = - mQ[VZ] * sin_a; + } + else + { + *angle = temp_angle; + vec.mV[VX] = mQ[VX] * sin_a; + vec.mV[VY] = mQ[VY] * sin_a; + vec.mV[VZ] = mQ[VZ] * sin_a; + } +} + + +// quaternion does not need to be normalized +void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const +{ + LLMatrix3 rot_mat(*this); + rot_mat.orthogonalize(); + rot_mat.getEulerAngles(roll, pitch, yaw); + +// // NOTE: LLQuaternion's are actually inverted with respect to +// // the matrices, so this code also assumes inverted quaternions +// // (-x, -y, -z, w). The result is that roll,pitch,yaw are applied +// // in reverse order (yaw,pitch,roll). +// F32 x = -mQ[VX], y = -mQ[VY], z = -mQ[VZ], w = mQ[VW]; +// F64 m20 = 2.0*(x*z-y*w); +// if (1.0f - fabsf(m20) < F_APPROXIMATELY_ZERO) +// { +// *roll = 0.0f; +// *pitch = (F32)asin(m20); +// *yaw = (F32)atan2(2.0*(x*y-z*w), 1.0 - 2.0*(x*x+z*z)); +// } +// else +// { +// *roll = (F32)atan2(-2.0*(y*z+x*w), 1.0-2.0*(x*x+y*y)); +// *pitch = (F32)asin(m20); +// *yaw = (F32)atan2(-2.0*(x*y+z*w), 1.0-2.0*(y*y+z*z)); +// } +} + +// Saves space by using the fact that our quaternions are normalized +LLVector3 LLQuaternion::packToVector3() const +{ + if( mQ[VW] >= 0 ) + { + return LLVector3( mQ[VX], mQ[VY], mQ[VZ] ); + } + else + { + return LLVector3( -mQ[VX], -mQ[VY], -mQ[VZ] ); + } +} + +// Saves space by using the fact that our quaternions are normalized +void LLQuaternion::unpackFromVector3( const LLVector3& vec ) +{ + mQ[VX] = vec.mV[VX]; + mQ[VY] = vec.mV[VY]; + mQ[VZ] = vec.mV[VZ]; + F32 t = 1.f - vec.magVecSquared(); + if( t > 0 ) + { + mQ[VW] = sqrt( t ); + } + else + { + // Need this to avoid trying to find the square root of a negative number due + // to floating point error. + mQ[VW] = 0; + } +} + +BOOL LLQuaternion::parseQuat(const std::string& buf, LLQuaternion* value) +{ + if( buf.empty() || value == NULL) + { + return FALSE; + } + + LLQuaternion quat; + S32 count = sscanf( buf.c_str(), "%f %f %f %f", quat.mQ + 0, quat.mQ + 1, quat.mQ + 2, quat.mQ + 3 ); + if( 4 == count ) + { + value->set( quat ); + return TRUE; + } + + return FALSE; +} + + +// End diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index 0769f29f23..bbd4326483 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -1,590 +1,594 @@ -/** - * @file llquaternion.h - * @brief LLQuaternion class header file. - * - * $LicenseInfo:firstyear=2000&license=viewergpl$ - * - * Copyright (c) 2000-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LLQUATERNION_H -#define LLQUATERNION_H - -#include "llmath.h" - -class LLVector4; -class LLVector3; -class LLVector3d; -class LLMatrix4; -class LLMatrix3; - -// NOTA BENE: Quaternion code is written assuming Unit Quaternions!!!! -// Moreover, it is written assuming that all vectors and matricies -// passed as arguments are normalized and unitary respectively. -// VERY VERY VERY VERY BAD THINGS will happen if these assumptions fail. - -static const U32 LENGTHOFQUAT = 4; - -class LLQuaternion -{ -public: - F32 mQ[LENGTHOFQUAT]; - - static const LLQuaternion DEFAULT; - - LLQuaternion(); // Initializes Quaternion to (0,0,0,1) - explicit LLQuaternion(const LLMatrix4 &mat); // Initializes Quaternion from Matrix4 - explicit LLQuaternion(const LLMatrix3 &mat); // Initializes Quaternion from Matrix3 - LLQuaternion(F32 x, F32 y, F32 z, F32 w); // Initializes Quaternion to normalize(x, y, z, w) - LLQuaternion(F32 angle, const LLVector4 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec) - LLQuaternion(F32 angle, const LLVector3 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec) - LLQuaternion(const F32 *q); // Initializes Quaternion to normalize(x, y, z, w) - LLQuaternion(const LLVector3 &x_axis, - const LLVector3 &y_axis, - const LLVector3 &z_axis); // Initializes Quaternion from Matrix3 = [x_axis ; y_axis ; z_axis] - - BOOL isIdentity() const; - BOOL isNotIdentity() const; - BOOL isFinite() const; // checks to see if all values of LLQuaternion are finite - void quantize16(F32 lower, F32 upper); // changes the vector to reflect quatization - void quantize8(F32 lower, F32 upper); // changes the vector to reflect quatization - void loadIdentity(); // Loads the quaternion that represents the identity rotation - - const LLQuaternion& set(F32 x, F32 y, F32 z, F32 w); // Sets Quaternion to normalize(x, y, z, w) - const LLQuaternion& set(const LLQuaternion &quat); // Copies Quaternion - const LLQuaternion& set(const F32 *q); // Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW]) - const LLQuaternion& set(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat) - const LLQuaternion& set(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat) - - const LLQuaternion& setAngleAxis(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z) - const LLQuaternion& setAngleAxis(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) - const LLQuaternion& setAngleAxis(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) - const LLQuaternion& setEulerAngles(F32 roll, F32 pitch, F32 yaw); // Sets Quaternion to euler2quat(pitch, yaw, roll) - - const LLQuaternion& setQuatInit(F32 x, F32 y, F32 z, F32 w); // deprecated - const LLQuaternion& setQuat(const LLQuaternion &quat); // deprecated - const LLQuaternion& setQuat(const F32 *q); // deprecated - const LLQuaternion& setQuat(const LLMatrix3 &mat); // deprecated - const LLQuaternion& setQuat(const LLMatrix4 &mat); // deprecated - const LLQuaternion& setQuat(F32 angle, F32 x, F32 y, F32 z); // deprecated - const LLQuaternion& setQuat(F32 angle, const LLVector3 &vec); // deprecated - const LLQuaternion& setQuat(F32 angle, const LLVector4 &vec); // deprecated - const LLQuaternion& setQuat(F32 roll, F32 pitch, F32 yaw); // deprecated - - LLMatrix4 getMatrix4(void) const; // Returns the Matrix4 equivalent of Quaternion - LLMatrix3 getMatrix3(void) const; // Returns the Matrix3 equivalent of Quaternion - void getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const; // returns rotation in radians about axis x,y,z - void getAngleAxis(F32* angle, LLVector3 &vec) const; - void getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const; - - F32 normalize(); // Normalizes Quaternion and returns magnitude - F32 normQuat(); // deprecated - - const LLQuaternion& conjugate(void); // Conjugates Quaternion and returns result - const LLQuaternion& conjQuat(void); // deprecated - - // Other useful methods - const LLQuaternion& transpose(); // transpose (same as conjugate) - const LLQuaternion& transQuat(); // deprecated - - void shortestArc(const LLVector3 &a, const LLVector3 &b); // shortest rotation from a to b - const LLQuaternion& constrain(F32 radians); // constrains rotation to a cone angle specified in radians - - // Standard operators - friend std::ostream& operator<<(std::ostream &s, const LLQuaternion &a); // Prints a - friend LLQuaternion operator+(const LLQuaternion &a, const LLQuaternion &b); // Addition - friend LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b); // Subtraction - friend LLQuaternion operator-(const LLQuaternion &a); // Negation - friend LLQuaternion operator*(F32 a, const LLQuaternion &q); // Scale - friend LLQuaternion operator*(const LLQuaternion &q, F32 b); // Scale - friend LLQuaternion operator*(const LLQuaternion &a, const LLQuaternion &b); // Returns a * b - friend LLQuaternion operator~(const LLQuaternion &a); // Returns a* (Conjugate of a) - bool operator==(const LLQuaternion &b) const; // Returns a == b - bool operator!=(const LLQuaternion &b) const; // Returns a != b - - friend const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b); // Returns a * b - - friend LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot); // Rotates a by rot - friend LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot); // Rotates a by rot - friend LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot); // Rotates a by rot - - // Non-standard operators - friend F32 dot(const LLQuaternion &a, const LLQuaternion &b); - friend LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // linear interpolation (t = 0 to 1) from p to q - friend LLQuaternion lerp(F32 t, const LLQuaternion &q); // linear interpolation (t = 0 to 1) from identity to q - friend LLQuaternion slerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // spherical linear interpolation from p to q - friend LLQuaternion slerp(F32 t, const LLQuaternion &q); // spherical linear interpolation from identity to q - friend LLQuaternion nlerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // normalized linear interpolation from p to q - friend LLQuaternion nlerp(F32 t, const LLQuaternion &q); // normalized linear interpolation from p to q - - LLVector3 packToVector3() const; // Saves space by using the fact that our quaternions are normalized - void unpackFromVector3(const LLVector3& vec); // Saves space by using the fact that our quaternions are normalized - - enum Order { - XYZ = 0, - YZX = 1, - ZXY = 2, - XZY = 3, - YXZ = 4, - ZYX = 5 - }; - // Creates a quaternions from maya's rotation representation, - // which is 3 rotations (in DEGREES) in the specified order - friend LLQuaternion mayaQ(F32 x, F32 y, F32 z, Order order); - - // Conversions between Order and strings like "xyz" or "ZYX" - friend const char *OrderToString( const Order order ); - friend Order StringToOrder( const char *str ); - - static BOOL parseQuat(const std::string& buf, LLQuaternion* value); - - // For debugging, only - //static U32 mMultCount; -}; - -// checker -inline BOOL LLQuaternion::isFinite() const -{ - return (llfinite(mQ[VX]) && llfinite(mQ[VY]) && llfinite(mQ[VZ]) && llfinite(mQ[VS])); -} - -inline BOOL LLQuaternion::isIdentity() const -{ - return - ( mQ[VX] == 0.f ) && - ( mQ[VY] == 0.f ) && - ( mQ[VZ] == 0.f ) && - ( mQ[VS] == 1.f ); -} - -inline BOOL LLQuaternion::isNotIdentity() const -{ - return - ( mQ[VX] != 0.f ) || - ( mQ[VY] != 0.f ) || - ( mQ[VZ] != 0.f ) || - ( mQ[VS] != 1.f ); -} - - - -inline LLQuaternion::LLQuaternion(void) -{ - mQ[VX] = 0.f; - mQ[VY] = 0.f; - mQ[VZ] = 0.f; - mQ[VS] = 1.f; -} - -inline LLQuaternion::LLQuaternion(F32 x, F32 y, F32 z, F32 w) -{ - mQ[VX] = x; - mQ[VY] = y; - mQ[VZ] = z; - mQ[VS] = w; - - //RN: don't normalize this case as its used mainly for temporaries during calculations - //normalize(); - /* - F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); - mag -= 1.f; - mag = fabs(mag); - llassert(mag < 10.f*FP_MAG_THRESHOLD); - */ -} - -inline LLQuaternion::LLQuaternion(const F32 *q) -{ - mQ[VX] = q[VX]; - mQ[VY] = q[VY]; - mQ[VZ] = q[VZ]; - mQ[VS] = q[VW]; - - normalize(); - /* - F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); - mag -= 1.f; - mag = fabs(mag); - llassert(mag < FP_MAG_THRESHOLD); - */ -} - - -inline void LLQuaternion::loadIdentity() -{ - mQ[VX] = 0.0f; - mQ[VY] = 0.0f; - mQ[VZ] = 0.0f; - mQ[VW] = 1.0f; -} - - -inline const LLQuaternion& LLQuaternion::set(F32 x, F32 y, F32 z, F32 w) -{ - mQ[VX] = x; - mQ[VY] = y; - mQ[VZ] = z; - mQ[VS] = w; - normalize(); - return (*this); -} - -inline const LLQuaternion& LLQuaternion::set(const LLQuaternion &quat) -{ - mQ[VX] = quat.mQ[VX]; - mQ[VY] = quat.mQ[VY]; - mQ[VZ] = quat.mQ[VZ]; - mQ[VW] = quat.mQ[VW]; - normalize(); - return (*this); -} - -inline const LLQuaternion& LLQuaternion::set(const F32 *q) -{ - mQ[VX] = q[VX]; - mQ[VY] = q[VY]; - mQ[VZ] = q[VZ]; - mQ[VS] = q[VW]; - normalize(); - return (*this); -} - - -// deprecated -inline const LLQuaternion& LLQuaternion::setQuatInit(F32 x, F32 y, F32 z, F32 w) -{ - mQ[VX] = x; - mQ[VY] = y; - mQ[VZ] = z; - mQ[VS] = w; - normalize(); - return (*this); -} - -// deprecated -inline const LLQuaternion& LLQuaternion::setQuat(const LLQuaternion &quat) -{ - mQ[VX] = quat.mQ[VX]; - mQ[VY] = quat.mQ[VY]; - mQ[VZ] = quat.mQ[VZ]; - mQ[VW] = quat.mQ[VW]; - normalize(); - return (*this); -} - -// deprecated -inline const LLQuaternion& LLQuaternion::setQuat(const F32 *q) -{ - mQ[VX] = q[VX]; - mQ[VY] = q[VY]; - mQ[VZ] = q[VZ]; - mQ[VS] = q[VW]; - normalize(); - return (*this); -} - -// There may be a cheaper way that avoids the sqrt. -// Does sin_a = VX*VX + VY*VY + VZ*VZ? -// Copied from Matrix and Quaternion FAQ 1.12 -inline void LLQuaternion::getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const -{ - F32 cos_a = mQ[VW]; - if (cos_a > 1.0f) cos_a = 1.0f; - if (cos_a < -1.0f) cos_a = -1.0f; - - F32 sin_a = (F32) sqrt( 1.0f - cos_a * cos_a ); - - if ( fabs( sin_a ) < 0.0005f ) - sin_a = 1.0f; - else - sin_a = 1.f/sin_a; - - F32 temp_angle = 2.0f * (F32) acos( cos_a ); - if (temp_angle > F_PI) - { - // The (angle,axis) pair should never have angles outside [PI, -PI] - // since we want the _shortest_ (angle,axis) solution. - // Since acos is defined for [0, PI], and we multiply by 2.0, we - // can push the angle outside the acceptible range. - // When this happens we set the angle to the other portion of a - // full 2PI rotation, and negate the axis, which reverses the - // direction of the rotation (by the right-hand rule). - *angle = 2.f * F_PI - temp_angle; - *x = - mQ[VX] * sin_a; - *y = - mQ[VY] * sin_a; - *z = - mQ[VZ] * sin_a; - } - else - { - *angle = temp_angle; - *x = mQ[VX] * sin_a; - *y = mQ[VY] * sin_a; - *z = mQ[VZ] * sin_a; - } -} - -inline const LLQuaternion& LLQuaternion::conjugate() -{ - mQ[VX] *= -1.f; - mQ[VY] *= -1.f; - mQ[VZ] *= -1.f; - return (*this); -} - -inline const LLQuaternion& LLQuaternion::conjQuat() -{ - mQ[VX] *= -1.f; - mQ[VY] *= -1.f; - mQ[VZ] *= -1.f; - return (*this); -} - -// Transpose -inline const LLQuaternion& LLQuaternion::transpose() -{ - mQ[VX] *= -1.f; - mQ[VY] *= -1.f; - mQ[VZ] *= -1.f; - return (*this); -} - -// deprecated -inline const LLQuaternion& LLQuaternion::transQuat() -{ - mQ[VX] *= -1.f; - mQ[VY] *= -1.f; - mQ[VZ] *= -1.f; - return (*this); -} - - -inline LLQuaternion operator+(const LLQuaternion &a, const LLQuaternion &b) -{ - return LLQuaternion( - a.mQ[VX] + b.mQ[VX], - a.mQ[VY] + b.mQ[VY], - a.mQ[VZ] + b.mQ[VZ], - a.mQ[VW] + b.mQ[VW] ); -} - - -inline LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b) -{ - return LLQuaternion( - a.mQ[VX] - b.mQ[VX], - a.mQ[VY] - b.mQ[VY], - a.mQ[VZ] - b.mQ[VZ], - a.mQ[VW] - b.mQ[VW] ); -} - - -inline LLQuaternion operator-(const LLQuaternion &a) -{ - return LLQuaternion( - -a.mQ[VX], - -a.mQ[VY], - -a.mQ[VZ], - -a.mQ[VW] ); -} - - -inline LLQuaternion operator*(F32 a, const LLQuaternion &q) -{ - return LLQuaternion( - a * q.mQ[VX], - a * q.mQ[VY], - a * q.mQ[VZ], - a * q.mQ[VW] ); -} - - -inline LLQuaternion operator*(const LLQuaternion &q, F32 a) -{ - return LLQuaternion( - a * q.mQ[VX], - a * q.mQ[VY], - a * q.mQ[VZ], - a * q.mQ[VW] ); -} - -inline LLQuaternion operator~(const LLQuaternion &a) -{ - LLQuaternion q(a); - q.conjQuat(); - return q; -} - -inline bool LLQuaternion::operator==(const LLQuaternion &b) const -{ - return ( (mQ[VX] == b.mQ[VX]) - &&(mQ[VY] == b.mQ[VY]) - &&(mQ[VZ] == b.mQ[VZ]) - &&(mQ[VS] == b.mQ[VS])); -} - -inline bool LLQuaternion::operator!=(const LLQuaternion &b) const -{ - return ( (mQ[VX] != b.mQ[VX]) - ||(mQ[VY] != b.mQ[VY]) - ||(mQ[VZ] != b.mQ[VZ]) - ||(mQ[VS] != b.mQ[VS])); -} - -inline const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b) -{ -#if 1 - LLQuaternion q( - b.mQ[3] * a.mQ[0] + b.mQ[0] * a.mQ[3] + b.mQ[1] * a.mQ[2] - b.mQ[2] * a.mQ[1], - b.mQ[3] * a.mQ[1] + b.mQ[1] * a.mQ[3] + b.mQ[2] * a.mQ[0] - b.mQ[0] * a.mQ[2], - b.mQ[3] * a.mQ[2] + b.mQ[2] * a.mQ[3] + b.mQ[0] * a.mQ[1] - b.mQ[1] * a.mQ[0], - b.mQ[3] * a.mQ[3] - b.mQ[0] * a.mQ[0] - b.mQ[1] * a.mQ[1] - b.mQ[2] * a.mQ[2] - ); - a = q; -#else - a = a * b; -#endif - return a; -} - -const F32 ONE_PART_IN_A_MILLION = 0.000001f; - -inline F32 LLQuaternion::normalize() -{ - F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); - - if (mag > FP_MAG_THRESHOLD) - { - // Floating point error can prevent some quaternions from achieving - // exact unity length. When trying to renormalize such quaternions we - // can oscillate between multiple quantized states. To prevent such - // drifts we only renomalize if the length is far enough from unity. - if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION) - { - F32 oomag = 1.f/mag; - mQ[VX] *= oomag; - mQ[VY] *= oomag; - mQ[VZ] *= oomag; - mQ[VS] *= oomag; - } - } - else - { - // we were given a very bad quaternion so we set it to identity - mQ[VX] = 0.f; - mQ[VY] = 0.f; - mQ[VZ] = 0.f; - mQ[VS] = 1.f; - } - - return mag; -} - -// deprecated -inline F32 LLQuaternion::normQuat() -{ - F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); - - if (mag > FP_MAG_THRESHOLD) - { - if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION) - { - // only renormalize if length not close enough to 1.0 already - F32 oomag = 1.f/mag; - mQ[VX] *= oomag; - mQ[VY] *= oomag; - mQ[VZ] *= oomag; - mQ[VS] *= oomag; - } - } - else - { - mQ[VX] = 0.f; - mQ[VY] = 0.f; - mQ[VZ] = 0.f; - mQ[VS] = 1.f; - } - - return mag; -} - -LLQuaternion::Order StringToOrder( const char *str ); - -// Some notes about Quaternions - -// What is a Quaternion? -// --------------------- -// A quaternion is a point in 4-dimensional complex space. -// Q = { Qx, Qy, Qz, Qw } -// -// -// Why Quaternions? -// ---------------- -// The set of quaternions that make up the the 4-D unit sphere -// can be mapped to the set of all rotations in 3-D space. Sometimes -// it is easier to describe/manipulate rotations in quaternion space -// than rotation-matrix space. -// -// -// How Quaternions? -// ---------------- -// In order to take advantage of quaternions we need to know how to -// go from rotation-matricies to quaternions and back. We also have -// to agree what variety of rotations we're generating. -// -// Consider the equation... v' = v * R -// -// There are two ways to think about rotations of vectors. -// 1) v' is the same vector in a different reference frame -// 2) v' is a new vector in the same reference frame -// -// bookmark -- which way are we using? -// -// -// Quaternion from Angle-Axis: -// --------------------------- -// Suppose we wanted to represent a rotation of some angle (theta) -// about some axis ({Ax, Ay, Az})... -// -// axis of rotation = {Ax, Ay, Az} -// angle_of_rotation = theta -// -// s = sin(0.5 * theta) -// c = cos(0.5 * theta) -// Q = { s * Ax, s * Ay, s * Az, c } -// -// -// 3x3 Matrix from Quaternion -// -------------------------- -// -// | | -// | 1 - 2 * (y^2 + z^2) 2 * (x * y + z * w) 2 * (y * w - x * z) | -// | | -// M = | 2 * (x * y - z * w) 1 - 2 * (x^2 + z^2) 2 * (y * z + x * w) | -// | | -// | 2 * (x * z + y * w) 2 * (y * z - x * w) 1 - 2 * (x^2 + y^2) | -// | | - -#endif +/** + * @file llquaternion.h + * @brief LLQuaternion class header file. + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LLQUATERNION_H +#define LLQUATERNION_H + +#include + +#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies +#error "Please include llmath.h first." +#endif + +class LLVector4; +class LLVector3; +class LLVector3d; +class LLMatrix4; +class LLMatrix3; + +// NOTA BENE: Quaternion code is written assuming Unit Quaternions!!!! +// Moreover, it is written assuming that all vectors and matricies +// passed as arguments are normalized and unitary respectively. +// VERY VERY VERY VERY BAD THINGS will happen if these assumptions fail. + +static const U32 LENGTHOFQUAT = 4; + +class LLQuaternion +{ +public: + F32 mQ[LENGTHOFQUAT]; + + static const LLQuaternion DEFAULT; + + LLQuaternion(); // Initializes Quaternion to (0,0,0,1) + explicit LLQuaternion(const LLMatrix4 &mat); // Initializes Quaternion from Matrix4 + explicit LLQuaternion(const LLMatrix3 &mat); // Initializes Quaternion from Matrix3 + LLQuaternion(F32 x, F32 y, F32 z, F32 w); // Initializes Quaternion to normalize(x, y, z, w) + LLQuaternion(F32 angle, const LLVector4 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec) + LLQuaternion(F32 angle, const LLVector3 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec) + LLQuaternion(const F32 *q); // Initializes Quaternion to normalize(x, y, z, w) + LLQuaternion(const LLVector3 &x_axis, + const LLVector3 &y_axis, + const LLVector3 &z_axis); // Initializes Quaternion from Matrix3 = [x_axis ; y_axis ; z_axis] + + BOOL isIdentity() const; + BOOL isNotIdentity() const; + BOOL isFinite() const; // checks to see if all values of LLQuaternion are finite + void quantize16(F32 lower, F32 upper); // changes the vector to reflect quatization + void quantize8(F32 lower, F32 upper); // changes the vector to reflect quatization + void loadIdentity(); // Loads the quaternion that represents the identity rotation + + const LLQuaternion& set(F32 x, F32 y, F32 z, F32 w); // Sets Quaternion to normalize(x, y, z, w) + const LLQuaternion& set(const LLQuaternion &quat); // Copies Quaternion + const LLQuaternion& set(const F32 *q); // Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW]) + const LLQuaternion& set(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat) + const LLQuaternion& set(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat) + + const LLQuaternion& setAngleAxis(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z) + const LLQuaternion& setAngleAxis(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) + const LLQuaternion& setAngleAxis(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) + const LLQuaternion& setEulerAngles(F32 roll, F32 pitch, F32 yaw); // Sets Quaternion to euler2quat(pitch, yaw, roll) + + const LLQuaternion& setQuatInit(F32 x, F32 y, F32 z, F32 w); // deprecated + const LLQuaternion& setQuat(const LLQuaternion &quat); // deprecated + const LLQuaternion& setQuat(const F32 *q); // deprecated + const LLQuaternion& setQuat(const LLMatrix3 &mat); // deprecated + const LLQuaternion& setQuat(const LLMatrix4 &mat); // deprecated + const LLQuaternion& setQuat(F32 angle, F32 x, F32 y, F32 z); // deprecated + const LLQuaternion& setQuat(F32 angle, const LLVector3 &vec); // deprecated + const LLQuaternion& setQuat(F32 angle, const LLVector4 &vec); // deprecated + const LLQuaternion& setQuat(F32 roll, F32 pitch, F32 yaw); // deprecated + + LLMatrix4 getMatrix4(void) const; // Returns the Matrix4 equivalent of Quaternion + LLMatrix3 getMatrix3(void) const; // Returns the Matrix3 equivalent of Quaternion + void getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const; // returns rotation in radians about axis x,y,z + void getAngleAxis(F32* angle, LLVector3 &vec) const; + void getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const; + + F32 normalize(); // Normalizes Quaternion and returns magnitude + F32 normQuat(); // deprecated + + const LLQuaternion& conjugate(void); // Conjugates Quaternion and returns result + const LLQuaternion& conjQuat(void); // deprecated + + // Other useful methods + const LLQuaternion& transpose(); // transpose (same as conjugate) + const LLQuaternion& transQuat(); // deprecated + + void shortestArc(const LLVector3 &a, const LLVector3 &b); // shortest rotation from a to b + const LLQuaternion& constrain(F32 radians); // constrains rotation to a cone angle specified in radians + + // Standard operators + friend std::ostream& operator<<(std::ostream &s, const LLQuaternion &a); // Prints a + friend LLQuaternion operator+(const LLQuaternion &a, const LLQuaternion &b); // Addition + friend LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b); // Subtraction + friend LLQuaternion operator-(const LLQuaternion &a); // Negation + friend LLQuaternion operator*(F32 a, const LLQuaternion &q); // Scale + friend LLQuaternion operator*(const LLQuaternion &q, F32 b); // Scale + friend LLQuaternion operator*(const LLQuaternion &a, const LLQuaternion &b); // Returns a * b + friend LLQuaternion operator~(const LLQuaternion &a); // Returns a* (Conjugate of a) + bool operator==(const LLQuaternion &b) const; // Returns a == b + bool operator!=(const LLQuaternion &b) const; // Returns a != b + + friend const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b); // Returns a * b + + friend LLVector4 operator*(const LLVector4 &a, const LLQuaternion &rot); // Rotates a by rot + friend LLVector3 operator*(const LLVector3 &a, const LLQuaternion &rot); // Rotates a by rot + friend LLVector3d operator*(const LLVector3d &a, const LLQuaternion &rot); // Rotates a by rot + + // Non-standard operators + friend F32 dot(const LLQuaternion &a, const LLQuaternion &b); + friend LLQuaternion lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // linear interpolation (t = 0 to 1) from p to q + friend LLQuaternion lerp(F32 t, const LLQuaternion &q); // linear interpolation (t = 0 to 1) from identity to q + friend LLQuaternion slerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // spherical linear interpolation from p to q + friend LLQuaternion slerp(F32 t, const LLQuaternion &q); // spherical linear interpolation from identity to q + friend LLQuaternion nlerp(F32 t, const LLQuaternion &p, const LLQuaternion &q); // normalized linear interpolation from p to q + friend LLQuaternion nlerp(F32 t, const LLQuaternion &q); // normalized linear interpolation from p to q + + LLVector3 packToVector3() const; // Saves space by using the fact that our quaternions are normalized + void unpackFromVector3(const LLVector3& vec); // Saves space by using the fact that our quaternions are normalized + + enum Order { + XYZ = 0, + YZX = 1, + ZXY = 2, + XZY = 3, + YXZ = 4, + ZYX = 5 + }; + // Creates a quaternions from maya's rotation representation, + // which is 3 rotations (in DEGREES) in the specified order + friend LLQuaternion mayaQ(F32 x, F32 y, F32 z, Order order); + + // Conversions between Order and strings like "xyz" or "ZYX" + friend const char *OrderToString( const Order order ); + friend Order StringToOrder( const char *str ); + + static BOOL parseQuat(const std::string& buf, LLQuaternion* value); + + // For debugging, only + //static U32 mMultCount; +}; + +// checker +inline BOOL LLQuaternion::isFinite() const +{ + return (llfinite(mQ[VX]) && llfinite(mQ[VY]) && llfinite(mQ[VZ]) && llfinite(mQ[VS])); +} + +inline BOOL LLQuaternion::isIdentity() const +{ + return + ( mQ[VX] == 0.f ) && + ( mQ[VY] == 0.f ) && + ( mQ[VZ] == 0.f ) && + ( mQ[VS] == 1.f ); +} + +inline BOOL LLQuaternion::isNotIdentity() const +{ + return + ( mQ[VX] != 0.f ) || + ( mQ[VY] != 0.f ) || + ( mQ[VZ] != 0.f ) || + ( mQ[VS] != 1.f ); +} + + + +inline LLQuaternion::LLQuaternion(void) +{ + mQ[VX] = 0.f; + mQ[VY] = 0.f; + mQ[VZ] = 0.f; + mQ[VS] = 1.f; +} + +inline LLQuaternion::LLQuaternion(F32 x, F32 y, F32 z, F32 w) +{ + mQ[VX] = x; + mQ[VY] = y; + mQ[VZ] = z; + mQ[VS] = w; + + //RN: don't normalize this case as its used mainly for temporaries during calculations + //normalize(); + /* + F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); + mag -= 1.f; + mag = fabs(mag); + llassert(mag < 10.f*FP_MAG_THRESHOLD); + */ +} + +inline LLQuaternion::LLQuaternion(const F32 *q) +{ + mQ[VX] = q[VX]; + mQ[VY] = q[VY]; + mQ[VZ] = q[VZ]; + mQ[VS] = q[VW]; + + normalize(); + /* + F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); + mag -= 1.f; + mag = fabs(mag); + llassert(mag < FP_MAG_THRESHOLD); + */ +} + + +inline void LLQuaternion::loadIdentity() +{ + mQ[VX] = 0.0f; + mQ[VY] = 0.0f; + mQ[VZ] = 0.0f; + mQ[VW] = 1.0f; +} + + +inline const LLQuaternion& LLQuaternion::set(F32 x, F32 y, F32 z, F32 w) +{ + mQ[VX] = x; + mQ[VY] = y; + mQ[VZ] = z; + mQ[VS] = w; + normalize(); + return (*this); +} + +inline const LLQuaternion& LLQuaternion::set(const LLQuaternion &quat) +{ + mQ[VX] = quat.mQ[VX]; + mQ[VY] = quat.mQ[VY]; + mQ[VZ] = quat.mQ[VZ]; + mQ[VW] = quat.mQ[VW]; + normalize(); + return (*this); +} + +inline const LLQuaternion& LLQuaternion::set(const F32 *q) +{ + mQ[VX] = q[VX]; + mQ[VY] = q[VY]; + mQ[VZ] = q[VZ]; + mQ[VS] = q[VW]; + normalize(); + return (*this); +} + + +// deprecated +inline const LLQuaternion& LLQuaternion::setQuatInit(F32 x, F32 y, F32 z, F32 w) +{ + mQ[VX] = x; + mQ[VY] = y; + mQ[VZ] = z; + mQ[VS] = w; + normalize(); + return (*this); +} + +// deprecated +inline const LLQuaternion& LLQuaternion::setQuat(const LLQuaternion &quat) +{ + mQ[VX] = quat.mQ[VX]; + mQ[VY] = quat.mQ[VY]; + mQ[VZ] = quat.mQ[VZ]; + mQ[VW] = quat.mQ[VW]; + normalize(); + return (*this); +} + +// deprecated +inline const LLQuaternion& LLQuaternion::setQuat(const F32 *q) +{ + mQ[VX] = q[VX]; + mQ[VY] = q[VY]; + mQ[VZ] = q[VZ]; + mQ[VS] = q[VW]; + normalize(); + return (*this); +} + +// There may be a cheaper way that avoids the sqrt. +// Does sin_a = VX*VX + VY*VY + VZ*VZ? +// Copied from Matrix and Quaternion FAQ 1.12 +inline void LLQuaternion::getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const +{ + F32 cos_a = mQ[VW]; + if (cos_a > 1.0f) cos_a = 1.0f; + if (cos_a < -1.0f) cos_a = -1.0f; + + F32 sin_a = (F32) sqrt( 1.0f - cos_a * cos_a ); + + if ( fabs( sin_a ) < 0.0005f ) + sin_a = 1.0f; + else + sin_a = 1.f/sin_a; + + F32 temp_angle = 2.0f * (F32) acos( cos_a ); + if (temp_angle > F_PI) + { + // The (angle,axis) pair should never have angles outside [PI, -PI] + // since we want the _shortest_ (angle,axis) solution. + // Since acos is defined for [0, PI], and we multiply by 2.0, we + // can push the angle outside the acceptible range. + // When this happens we set the angle to the other portion of a + // full 2PI rotation, and negate the axis, which reverses the + // direction of the rotation (by the right-hand rule). + *angle = 2.f * F_PI - temp_angle; + *x = - mQ[VX] * sin_a; + *y = - mQ[VY] * sin_a; + *z = - mQ[VZ] * sin_a; + } + else + { + *angle = temp_angle; + *x = mQ[VX] * sin_a; + *y = mQ[VY] * sin_a; + *z = mQ[VZ] * sin_a; + } +} + +inline const LLQuaternion& LLQuaternion::conjugate() +{ + mQ[VX] *= -1.f; + mQ[VY] *= -1.f; + mQ[VZ] *= -1.f; + return (*this); +} + +inline const LLQuaternion& LLQuaternion::conjQuat() +{ + mQ[VX] *= -1.f; + mQ[VY] *= -1.f; + mQ[VZ] *= -1.f; + return (*this); +} + +// Transpose +inline const LLQuaternion& LLQuaternion::transpose() +{ + mQ[VX] *= -1.f; + mQ[VY] *= -1.f; + mQ[VZ] *= -1.f; + return (*this); +} + +// deprecated +inline const LLQuaternion& LLQuaternion::transQuat() +{ + mQ[VX] *= -1.f; + mQ[VY] *= -1.f; + mQ[VZ] *= -1.f; + return (*this); +} + + +inline LLQuaternion operator+(const LLQuaternion &a, const LLQuaternion &b) +{ + return LLQuaternion( + a.mQ[VX] + b.mQ[VX], + a.mQ[VY] + b.mQ[VY], + a.mQ[VZ] + b.mQ[VZ], + a.mQ[VW] + b.mQ[VW] ); +} + + +inline LLQuaternion operator-(const LLQuaternion &a, const LLQuaternion &b) +{ + return LLQuaternion( + a.mQ[VX] - b.mQ[VX], + a.mQ[VY] - b.mQ[VY], + a.mQ[VZ] - b.mQ[VZ], + a.mQ[VW] - b.mQ[VW] ); +} + + +inline LLQuaternion operator-(const LLQuaternion &a) +{ + return LLQuaternion( + -a.mQ[VX], + -a.mQ[VY], + -a.mQ[VZ], + -a.mQ[VW] ); +} + + +inline LLQuaternion operator*(F32 a, const LLQuaternion &q) +{ + return LLQuaternion( + a * q.mQ[VX], + a * q.mQ[VY], + a * q.mQ[VZ], + a * q.mQ[VW] ); +} + + +inline LLQuaternion operator*(const LLQuaternion &q, F32 a) +{ + return LLQuaternion( + a * q.mQ[VX], + a * q.mQ[VY], + a * q.mQ[VZ], + a * q.mQ[VW] ); +} + +inline LLQuaternion operator~(const LLQuaternion &a) +{ + LLQuaternion q(a); + q.conjQuat(); + return q; +} + +inline bool LLQuaternion::operator==(const LLQuaternion &b) const +{ + return ( (mQ[VX] == b.mQ[VX]) + &&(mQ[VY] == b.mQ[VY]) + &&(mQ[VZ] == b.mQ[VZ]) + &&(mQ[VS] == b.mQ[VS])); +} + +inline bool LLQuaternion::operator!=(const LLQuaternion &b) const +{ + return ( (mQ[VX] != b.mQ[VX]) + ||(mQ[VY] != b.mQ[VY]) + ||(mQ[VZ] != b.mQ[VZ]) + ||(mQ[VS] != b.mQ[VS])); +} + +inline const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b) +{ +#if 1 + LLQuaternion q( + b.mQ[3] * a.mQ[0] + b.mQ[0] * a.mQ[3] + b.mQ[1] * a.mQ[2] - b.mQ[2] * a.mQ[1], + b.mQ[3] * a.mQ[1] + b.mQ[1] * a.mQ[3] + b.mQ[2] * a.mQ[0] - b.mQ[0] * a.mQ[2], + b.mQ[3] * a.mQ[2] + b.mQ[2] * a.mQ[3] + b.mQ[0] * a.mQ[1] - b.mQ[1] * a.mQ[0], + b.mQ[3] * a.mQ[3] - b.mQ[0] * a.mQ[0] - b.mQ[1] * a.mQ[1] - b.mQ[2] * a.mQ[2] + ); + a = q; +#else + a = a * b; +#endif + return a; +} + +const F32 ONE_PART_IN_A_MILLION = 0.000001f; + +inline F32 LLQuaternion::normalize() +{ + F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); + + if (mag > FP_MAG_THRESHOLD) + { + // Floating point error can prevent some quaternions from achieving + // exact unity length. When trying to renormalize such quaternions we + // can oscillate between multiple quantized states. To prevent such + // drifts we only renomalize if the length is far enough from unity. + if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION) + { + F32 oomag = 1.f/mag; + mQ[VX] *= oomag; + mQ[VY] *= oomag; + mQ[VZ] *= oomag; + mQ[VS] *= oomag; + } + } + else + { + // we were given a very bad quaternion so we set it to identity + mQ[VX] = 0.f; + mQ[VY] = 0.f; + mQ[VZ] = 0.f; + mQ[VS] = 1.f; + } + + return mag; +} + +// deprecated +inline F32 LLQuaternion::normQuat() +{ + F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]); + + if (mag > FP_MAG_THRESHOLD) + { + if (fabs(1.f - mag) > ONE_PART_IN_A_MILLION) + { + // only renormalize if length not close enough to 1.0 already + F32 oomag = 1.f/mag; + mQ[VX] *= oomag; + mQ[VY] *= oomag; + mQ[VZ] *= oomag; + mQ[VS] *= oomag; + } + } + else + { + mQ[VX] = 0.f; + mQ[VY] = 0.f; + mQ[VZ] = 0.f; + mQ[VS] = 1.f; + } + + return mag; +} + +LLQuaternion::Order StringToOrder( const char *str ); + +// Some notes about Quaternions + +// What is a Quaternion? +// --------------------- +// A quaternion is a point in 4-dimensional complex space. +// Q = { Qx, Qy, Qz, Qw } +// +// +// Why Quaternions? +// ---------------- +// The set of quaternions that make up the the 4-D unit sphere +// can be mapped to the set of all rotations in 3-D space. Sometimes +// it is easier to describe/manipulate rotations in quaternion space +// than rotation-matrix space. +// +// +// How Quaternions? +// ---------------- +// In order to take advantage of quaternions we need to know how to +// go from rotation-matricies to quaternions and back. We also have +// to agree what variety of rotations we're generating. +// +// Consider the equation... v' = v * R +// +// There are two ways to think about rotations of vectors. +// 1) v' is the same vector in a different reference frame +// 2) v' is a new vector in the same reference frame +// +// bookmark -- which way are we using? +// +// +// Quaternion from Angle-Axis: +// --------------------------- +// Suppose we wanted to represent a rotation of some angle (theta) +// about some axis ({Ax, Ay, Az})... +// +// axis of rotation = {Ax, Ay, Az} +// angle_of_rotation = theta +// +// s = sin(0.5 * theta) +// c = cos(0.5 * theta) +// Q = { s * Ax, s * Ay, s * Az, c } +// +// +// 3x3 Matrix from Quaternion +// -------------------------- +// +// | | +// | 1 - 2 * (y^2 + z^2) 2 * (x * y + z * w) 2 * (y * w - x * z) | +// | | +// M = | 2 * (x * y - z * w) 1 - 2 * (x^2 + z^2) 2 * (y * z + x * w) | +// | | +// | 2 * (x * z + y * w) 2 * (y * z - x * w) 1 - 2 * (x^2 + y^2) | +// | | + +#endif diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index bba0a6d089..ab9f8c4c24 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -45,7 +45,7 @@ #include "v4math.h" #include "m4math.h" #include "m3math.h" -#include "llmatrix4a.h" +#include "llmatrix3a.h" #include "lloctree.h" #include "lldarray.h" #include "llvolume.h" @@ -53,6 +53,7 @@ #include "llstl.h" #include "llsdserialize.h" #include "llvector4a.h" +#include "llmatrix4a.h" #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette @@ -161,7 +162,7 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co LLVector4a det; det.setAllDot3(edge1, pvec); - if (det.greaterEqual4(LLVector4a::getApproximatelyZero()).getComparisonMask() & 0x7) + if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7) { /* calculate distance from vert0 to ray origin */ LLVector4a tvec; @@ -171,8 +172,8 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co LLVector4a u; u.setAllDot3(tvec,pvec); - if ((u.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7) && - (u.lessEqual4(det).getComparisonMask() & 0x7)) + if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) && + (u.lessEqual(det).getGatheredBits() & 0x7)) { /* prepare to test V parameter */ LLVector4a qvec; @@ -188,8 +189,8 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co LLVector4a sum_uv; sum_uv.setAdd(u, v); - S32 v_gequal = v.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7; - S32 sum_lequal = sum_uv.lessEqual4(det).getComparisonMask() & 0x7; + S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7; + S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7; if (v_gequal && sum_lequal) { @@ -230,7 +231,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v pvec.setCross3(dir, edge2); /* if determinant is near zero, ray lies in plane of triangle */ - F32 det = edge1.dot3(pvec); + F32 det = edge1.dot3(pvec).getF32(); if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO) @@ -245,7 +246,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v tvec.setSub(orig, vert0); /* calculate U parameter and test bounds */ - u = (tvec.dot3(pvec)) * inv_det; + u = (tvec.dot3(pvec).getF32()) * inv_det; if (u < 0.f || u > 1.f) { return FALSE; @@ -255,7 +256,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v tvec.sub(edge1); /* calculate V parameter and test bounds */ - v = (dir.dot3(tvec)) * inv_det; + v = (dir.dot3(tvec).getF32()) * inv_det; if (v < 0.f || u + v > 1.f) { @@ -263,7 +264,7 @@ BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& v } /* calculate t, ray intersects triangle */ - t = (edge2.dot3(tvec)) * inv_det; + t = (edge2.dot3(tvec).getF32()) * inv_det; intersection_a = u; intersection_b = v; @@ -326,20 +327,20 @@ public: //stretch by triangles in node tri = *iter; - min.setMin(*tri->mV[0]); - min.setMin(*tri->mV[1]); - min.setMin(*tri->mV[2]); + min.setMin(min, *tri->mV[0]); + min.setMin(min, *tri->mV[1]); + min.setMin(min, *tri->mV[2]); - max.setMax(*tri->mV[0]); - max.setMax(*tri->mV[1]); - max.setMax(*tri->mV[2]); + max.setMax(max, *tri->mV[0]); + max.setMax(max, *tri->mV[1]); + max.setMax(max, *tri->mV[2]); } for (S32 i = 0; i < branch->getChildCount(); ++i) { //stretch by child extents LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0); - min.setMin(child->mExtents[0]); - max.setMax(child->mExtents[1]); + min.setMin(min, child->mExtents[0]); + max.setMax(min, child->mExtents[1]); } } else if (branch->getChildCount() != 0) @@ -352,8 +353,8 @@ public: for (S32 i = 1; i < branch->getChildCount(); ++i) { //stretch by child extents child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0); - min.setMin(child->mExtents[0]); - max.setMax(child->mExtents[1]); + min.setMin(min, child->mExtents[0]); + max.setMax(max, child->mExtents[1]); } } else @@ -2011,7 +2012,7 @@ const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolu if (this != &rhs) { init(); - LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 8); + LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 8*sizeof(F32)); mTexCoord = rhs.mTexCoord; } return *this; @@ -2055,8 +2056,8 @@ void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm) bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const { - const F32* lp = this->getPosition().getF32(); - const F32* rp = rhs.getPosition().getF32(); + const F32* lp = this->getPosition().getF32ptr(); + const F32* rp = rhs.getPosition().getF32ptr(); if (lp[0] != rp[0]) { @@ -2073,8 +2074,8 @@ bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)con return lp[2] < rp[2]; } - lp = getNormal().getF32(); - rp = rhs.getNormal().getF32(); + lp = getNormal().getF32ptr(); + rp = rhs.getNormal().getF32ptr(); if (lp[0] != rp[0]) { @@ -2101,23 +2102,23 @@ bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)con bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const { - return mData[POSITION].equal3(rhs.getPosition()) && - mData[NORMAL].equal3(rhs.getNormal()) && + return mData[POSITION].equals3(rhs.getPosition()) && + mData[NORMAL].equals3(rhs.getNormal()) && mTexCoord == rhs.mTexCoord; } bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const { bool retval = false; - if (rhs.mData[POSITION].equal3(mData[POSITION]) && rhs.mTexCoord == mTexCoord) + if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord) { if (angle_cutoff > 1.f) { - retval = (mData[NORMAL].equal3(rhs.mData[NORMAL])); + retval = (mData[NORMAL].equals3(rhs.mData[NORMAL])); } else { - F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]); + F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32(); retval = cur_angle > angle_cutoff; } } @@ -2331,8 +2332,8 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) } else { - min.setMin(*pos_out); - max.setMax(*pos_out); + min.setMin(min, *pos_out); + max.setMax(max, *pos_out); } pos_out++; @@ -2944,7 +2945,7 @@ void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32 ratio = (F32) width / (F32) height; - s = (S32)fsqrtf(((F32)vertices / ratio)); + s = (S32)(F32) sqrt(((F32)vertices / ratio)); s = llmax(s, 4); // no degenerate sizes, please t = vertices / s; @@ -5280,16 +5281,15 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) freeData(); - LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 12); + LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 12*sizeof(F32)); resizeVertices(src.mNumVertices); resizeIndices(src.mNumIndices); if (mNumVertices) { - S32 vert_size = mNumVertices*4; + S32 vert_size = mNumVertices*4*sizeof(F32); S32 tc_size = (mNumVertices*8+0xF) & ~0xF; - tc_size /= 4; LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size); LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size); @@ -5322,8 +5322,7 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) if (mNumIndices) { S32 idx_size = (mNumIndices*2+0xF) & ~0xF; - idx_size /= 4; - + LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } @@ -5388,9 +5387,9 @@ void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv) bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const { - return getPosition().equal3(rhs.getPosition()) && + return getPosition().equals3(rhs.getPosition()) && mTexCoord == rhs.mTexCoord && - getNormal().equal3(rhs.getNormal()); + getNormal().equals3(rhs.getNormal()); } bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const @@ -5423,7 +5422,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff) getVertexData(index, cv); BOOL found = FALSE; - VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32())); + VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); if (point_iter != point_map.end()) { //duplicate point might exist for (U32 j = 0; j < point_iter->second.size(); ++j) @@ -5455,7 +5454,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff) } else { - point_map[LLVector3(d.getPosition().getF32())].push_back(d); + point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); } } } @@ -5491,12 +5490,12 @@ void LLVolumeFace::createOctree() tri->mIndex[2] = mIndices[i+2]; LLVector4a min = v0; - min.setMin(v1); - min.setMin(v2); + min.setMin(min, v1); + min.setMin(min, v2); LLVector4a max = v0; - max.setMax(v1); - max.setMax(v2); + max.setMax(max, v1); + max.setMax(max, v2); LLVector4a center; center.setAdd(min, max); @@ -5507,7 +5506,7 @@ void LLVolumeFace::createOctree() LLVector4a size; size.setSub(max,min); - tri->mRadius = size.length3() * 0.5f; + tri->mRadius = size.getLength3().getF32() * 0.5f; mOctree->insert(tri); } @@ -5655,12 +5654,13 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) if (gx == 0 && gy == 0) { - min = max = newVert.getPosition(); + min = newVert.getPosition(); + max = min; } else { - min.setMin(newVert.getPosition()); - max.setMax(newVert.getPosition()); + min.setMin(min, newVert.getPosition()); + max.setMax(max, newVert.getPosition()); } } } @@ -5795,7 +5795,8 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) if (i == 0) { - min = max = pos[i]; + max = pos[i]; + min = max; min_uv = max_uv = tc[i]; } else @@ -5848,8 +5849,8 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) for (S32 i = 0; i < num_vertices; i++) { - binorm[i].load4a((F32*) &binormal.mQ); - norm[i].load4a((F32*) &normal.mQ); + binorm[i].load4a(binormal.getF32ptr()); + norm[i].load4a(normal.getF32ptr()); } if (partial_build) @@ -6186,7 +6187,7 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con LLVector4a* dst = (LLVector4a*) ll_aligned_malloc_16(new_size); if (mPositions) { - LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mPositions, old_size/4); + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mPositions, old_size); ll_aligned_free_16(mPositions); } mPositions = dst; @@ -6195,7 +6196,7 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con dst = (LLVector4a*) ll_aligned_malloc_16(new_size); if (mNormals) { - LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mNormals, old_size/4); + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mNormals, old_size); ll_aligned_free_16(mNormals); } mNormals = dst; @@ -6209,7 +6210,7 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con LLVector2* dst = (LLVector2*) ll_aligned_malloc_16(new_size); if (mTexCoords) { - LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mTexCoords, old_size/4); + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mTexCoords, old_size); ll_aligned_free_16(mTexCoords); } } @@ -6268,7 +6269,7 @@ void LLVolumeFace::pushIndex(const U16& idx) U16* dst = (U16*) ll_aligned_malloc_16(new_size); if (mIndices) { - LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mIndices, old_size/4); + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mIndices, old_size); ll_aligned_free_16(mIndices); } mIndices = dst; @@ -6319,9 +6320,9 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat if (mNumVertices > 0) { //copy old buffers - LLVector4a::memcpyNonAliased16((F32*) new_pos, (F32*) mPositions, mNumVertices*4); - LLVector4a::memcpyNonAliased16((F32*) new_norm, (F32*) mNormals, mNumVertices*4); - LLVector4a::memcpyNonAliased16((F32*) new_tc, (F32*) mTexCoords, mNumVertices*2); + LLVector4a::memcpyNonAliased16((F32*) new_pos, (F32*) mPositions, mNumVertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) new_norm, (F32*) mNormals, mNumVertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) new_tc, (F32*) mTexCoords, mNumVertices*2*sizeof(F32)); } //free old buffer space @@ -6382,7 +6383,7 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat if (mNumIndices > 0) { //copy old index buffer S32 old_size = (mNumIndices*2+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) new_indices, (F32*) mIndices, old_size/4); + LLVector4a::memcpyNonAliased16((F32*) new_indices, (F32*) mIndices, old_size); } //free old index buffer diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp index 4660fcb955..c745b9989e 100644 --- a/indra/llmath/tests/v2math_test.cpp +++ b/indra/llmath/tests/v2math_test.cpp @@ -91,7 +91,7 @@ namespace tut F32 x = 2.2345f, y = 3.5678f ; LLVector2 vec2(x,y); ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y))); - ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), fsqrtf(x*x + y*y))); + ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y))); } template<> template<> @@ -413,7 +413,7 @@ namespace tut ensure_equals("dist_vec_squared values are not equal",val2, val1); val1 = dist_vec(vec2, vec3); - val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2)); + val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2)); ensure_equals("dist_vec values are not equal",val2, val1); } @@ -437,7 +437,7 @@ namespace tut LLVector2 vec2(x1, y1); F32 vecMag = vec2.normVec(); - F32 mag = fsqrtf(x1*x1 + y1*y1); + F32 mag = (F32) sqrt(x1*x1 + y1*y1); F32 oomag = 1.f / mag; val1 = x1 * oomag; diff --git a/indra/llmath/tests/v3color_test.cpp b/indra/llmath/tests/v3color_test.cpp index 316b6e392f..0efba8e9f3 100644 --- a/indra/llmath/tests/v3color_test.cpp +++ b/indra/llmath/tests/v3color_test.cpp @@ -99,7 +99,7 @@ namespace tut F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f; LLColor3 llcolor3(r,g,b); ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b))); - ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), fsqrtf(r*r + g*g + b*b))); + ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b))); } template<> template<> @@ -109,7 +109,7 @@ namespace tut F32 val1, val2,val3; LLColor3 llcolor3(r,g,b); F32 vecMag = llcolor3.normVec(); - F32 mag = fsqrtf(r*r + g*g + b*b); + F32 mag = (F32) sqrt(r*r + g*g + b*b); F32 oomag = 1.f / mag; val1 = r * oomag; val2 = g * oomag; @@ -292,7 +292,7 @@ namespace tut F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f; LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2); F32 val = distVec(llcolor3,llcolor3a); - ensure("distVec failed ", is_approx_equal(fsqrtf((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val)); + ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val)); F32 val1 = distVec_squared(llcolor3,llcolor3a); ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1)); diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp index e7c949186c..894b6200f5 100644 --- a/indra/llmath/tests/v3dmath_test.cpp +++ b/indra/llmath/tests/v3dmath_test.cpp @@ -409,7 +409,7 @@ namespace tut LLVector3d vec3D(x,y,z); F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared(); ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO))); - res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec(); + res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec(); ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO))); } diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp index 7faf076243..d5c8dd2f9c 100644 --- a/indra/llmath/tests/v3math_test.cpp +++ b/indra/llmath/tests/v3math_test.cpp @@ -155,7 +155,7 @@ namespace tut F32 x = 2.32f, y = 1.212f, z = -.12f; LLVector3 vec3(x,y,z); ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z))); - ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z))); + ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z))); } template<> template<> @@ -515,7 +515,7 @@ namespace tut F32 val1,val2; LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2); val1 = dist_vec(vec3,vec3a); - val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); + val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); ensure_equals("1:dist_vec: Fail ",val2, val1); val1 = dist_vec_squared(vec3,vec3a); val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp index 33921e0f0f..636446027a 100644 --- a/indra/llmath/tests/v4color_test.cpp +++ b/indra/llmath/tests/v4color_test.cpp @@ -161,7 +161,7 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4(r,g,b); ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b))); - ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b))); + ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b))); } template<> template<> @@ -170,7 +170,7 @@ namespace tut F32 r = 0x20, g = 0xFFFF, b = 0xFF; LLColor4 llcolor4(r,g,b); F32 vecMag = llcolor4.normVec(); - F32 mag = fsqrtf(r*r + g*g + b*b); + F32 mag = (F32) sqrt(r*r + g*g + b*b); F32 oomag = 1.f / mag; F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag; ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag))); diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp index 9f71cfc8cc..b3dbfece34 100644 --- a/indra/llmath/tests/v4coloru_test.cpp +++ b/indra/llmath/tests/v4coloru_test.cpp @@ -141,7 +141,7 @@ namespace tut U8 r = 0x12, g = 0xFF, b = 0xAF; LLColor4U llcolor4u(r,g,b); ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b))); - ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), fsqrtf(r*r + g*g + b*b))); + ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b)))); } template<> template<> diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp index fe051c27e9..e919c90efa 100644 --- a/indra/llmath/tests/v4math_test.cpp +++ b/indra/llmath/tests/v4math_test.cpp @@ -102,7 +102,7 @@ namespace tut { F32 x = 10.f, y = -2.3f, z = -.023f; LLVector4 vec4(x,y,z); - ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), fsqrtf(x*x + y*y + z*z))); + ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z))); ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z))); } @@ -343,7 +343,7 @@ namespace tut F32 val1,val2; LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2); val1 = dist_vec(vec4,vec4a); - val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); + val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); ensure_equals("dist_vec: Fail ",val2, val1); val1 = dist_vec_squared(vec4,vec4a); val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index 220336e0c2..2603127f75 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -92,7 +92,7 @@ F32 dist_vec(const LLVector2 &a, const LLVector2 &b) { F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; - return fsqrtf( x*x + y*y ); + return (F32) sqrt( x*x + y*y ); } F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b) diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index ae26c85ce4..35fd1b6048 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -225,7 +225,7 @@ inline void LLVector2::setVec(const F32 *vec) inline F32 LLVector2::length(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); } inline F32 LLVector2::lengthSquared(void) const @@ -235,7 +235,7 @@ inline F32 LLVector2::lengthSquared(void) const inline F32 LLVector2::normalize(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -262,7 +262,7 @@ inline bool LLVector2::isFinite() const // deprecated inline F32 LLVector2::magVec(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); } // deprecated @@ -274,7 +274,7 @@ inline F32 LLVector2::magVecSquared(void) const // deprecated inline F32 LLVector2::normVec(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); F32 oomag; if (mag > FP_MAG_THRESHOLD) diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 1915d80502..95a3de8b62 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -284,7 +284,7 @@ inline F32 LLColor3::brightness(void) const inline F32 LLColor3::length(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } inline F32 LLColor3::lengthSquared(void) const @@ -294,7 +294,7 @@ inline F32 LLColor3::lengthSquared(void) const inline F32 LLColor3::normalize(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag) @@ -310,7 +310,7 @@ inline F32 LLColor3::normalize(void) // deprecated inline F32 LLColor3::magVec(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } // deprecated @@ -322,7 +322,7 @@ inline F32 LLColor3::magVecSquared(void) const // deprecated inline F32 LLColor3::normVec(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag) @@ -444,7 +444,7 @@ inline F32 distVec(const LLColor3 &a, const LLColor3 &b) F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; F32 z = a.mV[2] - b.mV[2]; - return fsqrtf( x*x + y*y + z*z ); + return (F32) sqrt( x*x + y*y + z*z ); } inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b) diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index 6ab31e8a41..ab253de064 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -240,7 +240,7 @@ inline const LLVector3d& LLVector3d::setVec(const F64 *vec) inline F64 LLVector3d::normVec(void) { - F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); F64 oomag; if (mag > FP_MAG_THRESHOLD) @@ -262,7 +262,7 @@ inline F64 LLVector3d::normVec(void) inline F64 LLVector3d::normalize(void) { - F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); F64 oomag; if (mag > FP_MAG_THRESHOLD) @@ -286,7 +286,7 @@ inline F64 LLVector3d::normalize(void) inline F64 LLVector3d::magVec(void) const { - return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); } inline F64 LLVector3d::magVecSquared(void) const @@ -296,7 +296,7 @@ inline F64 LLVector3d::magVecSquared(void) const inline F64 LLVector3d::length(void) const { - return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); } inline F64 LLVector3d::lengthSquared(void) const @@ -406,7 +406,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b) F64 x = a.mdV[0] - b.mdV[0]; F64 y = a.mdV[1] - b.mdV[1]; F64 z = a.mdV[2] - b.mdV[2]; - return fsqrtf( x*x + y*y + z*z ); + return (F32) sqrt( x*x + y*y + z*z ); } inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b) diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 75c860a91e..5d483a8753 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -282,7 +282,7 @@ inline void LLVector3::setVec(const F32 *vec) inline F32 LLVector3::normalize(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -305,7 +305,7 @@ inline F32 LLVector3::normalize(void) // deprecated inline F32 LLVector3::normVec(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -329,7 +329,7 @@ inline F32 LLVector3::normVec(void) inline F32 LLVector3::length(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } inline F32 LLVector3::lengthSquared(void) const @@ -339,7 +339,7 @@ inline F32 LLVector3::lengthSquared(void) const inline F32 LLVector3::magVec(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } inline F32 LLVector3::magVecSquared(void) const @@ -473,7 +473,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b) F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; F32 z = a.mV[2] - b.mV[2]; - return fsqrtf( x*x + y*y + z*z ); + return (F32) sqrt( x*x + y*y + z*z ); } inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b) diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 6b63b976b0..dd92e1cc63 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -392,7 +392,7 @@ inline const LLColor4& LLColor4::setAlpha(F32 a) inline F32 LLColor4::length(void) const { - return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } inline F32 LLColor4::lengthSquared(void) const @@ -402,7 +402,7 @@ inline F32 LLColor4::lengthSquared(void) const inline F32 LLColor4::normalize(void) { - F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag) @@ -418,7 +418,7 @@ inline F32 LLColor4::normalize(void) // deprecated inline F32 LLColor4::magVec(void) const { - return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } // deprecated @@ -430,7 +430,7 @@ inline F32 LLColor4::magVecSquared(void) const // deprecated inline F32 LLColor4::normVec(void) { - F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag) diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 4ec5a345eb..08245403a1 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -300,7 +300,7 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a) inline F32 LLColor4U::length(void) const { - return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); } inline F32 LLColor4U::lengthSquared(void) const @@ -311,7 +311,7 @@ inline F32 LLColor4U::lengthSquared(void) const // deprecated inline F32 LLColor4U::magVec(void) const { - return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); + return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] ); } // deprecated diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 4c82e6b629..72a477ed20 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -321,7 +321,7 @@ inline void LLVector4::setVec(const F32 *vec) inline F32 LLVector4::length(void) const { - return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } inline F32 LLVector4::lengthSquared(void) const @@ -331,7 +331,7 @@ inline F32 LLVector4::lengthSquared(void) const inline F32 LLVector4::magVec(void) const { - return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } inline F32 LLVector4::magVecSquared(void) const @@ -463,7 +463,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) inline F32 LLVector4::normalize(void) { - F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -486,7 +486,7 @@ inline F32 LLVector4::normalize(void) // deprecated inline F32 LLVector4::normVec(void) { - F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp index 6e41b03895..2680dd0b77 100755 --- a/indra/llmessage/llsdmessagebuilder.cpp +++ b/indra/llmessage/llsdmessagebuilder.cpp @@ -35,6 +35,7 @@ #include "llsdmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "llsdutil.h" #include "llsdutil_math.h" diff --git a/indra/llmessage/lltemplatemessagebuilder.cpp b/indra/llmessage/lltemplatemessagebuilder.cpp index fa02456d90..6f9707ed57 100644 --- a/indra/llmessage/lltemplatemessagebuilder.cpp +++ b/indra/llmessage/lltemplatemessagebuilder.cpp @@ -35,6 +35,7 @@ #include "lltemplatemessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "u64.h" #include "v3dmath.h" diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp index 8f56cf2521..2b67e9f6fa 100644 --- a/indra/llmessage/lltemplatemessagereader.cpp +++ b/indra/llmessage/lltemplatemessagereader.cpp @@ -36,6 +36,7 @@ #include "llfasttimer.h" #include "llmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "message.h" #include "u64.h" diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 70601663e6..2b1a9bbf94 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -924,7 +924,7 @@ LLVector3 LLRender::getUITranslation() { llerrs << "UI offset stack empty." << llendl; } - return LLVector3(mUIOffset[mUIStackDepth-1].getF32()); + return LLVector3(mUIOffset[mUIStackDepth-1].getF32ptr()); } LLVector3 LLRender::getUIScale() @@ -933,7 +933,7 @@ LLVector3 LLRender::getUIScale() { llerrs << "UI scale stack empty." << llendl; } - return LLVector3(mUIScale[mUIStackDepth-1].getF32()); + return LLVector3(mUIScale[mUIStackDepth-1].getF32ptr()); } diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 72d51540ef..5fae5b893f 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1210,7 +1210,7 @@ void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::s else { // Guess at a reasonable stop distance. - mAutoPilotStopDistance = fsqrtf( distance ); + mAutoPilotStopDistance = (F32) sqrt( distance ); if (mAutoPilotStopDistance < 0.5f) { mAutoPilotStopDistance = 0.5f; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 8d0a06378f..68f52e04bc 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -743,7 +743,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) } else { - pos = LLVector3(getPositionGroup().getF32()); + pos = LLVector3(getPositionGroup().getF32ptr()); } pos -= camera.getOrigin(); @@ -824,7 +824,7 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector) for (S32 i = 0; i < getNumFaces(); i++) { LLFace *facep = getFace(i); - facep->mCenterAgent += LLVector3(shift_vector.getF32()); + facep->mCenterAgent += LLVector3(shift_vector.getF32ptr()); facep->mExtents[0].add(shift_vector); facep->mExtents[1].add(shift_vector); @@ -1153,13 +1153,13 @@ void LLSpatialBridge::updateSpatialExtents() LLVector4a max; max.setAdd(center, delta); - newMin.setMin(min); - newMax.setMax(max); + newMin.setMin(newMin, min); + newMax.setMax(newMax, max); } LLVector4a diagonal; diagonal.setSub(newMax, newMin); - mRadius = diagonal.length3() * 0.5f; + mRadius = diagonal.getLength3().getF32() * 0.5f; mPositionGroup->setAdd(newMin,newMax); mPositionGroup->mul(0.5f); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index af082eea3e..d698624c15 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -37,6 +37,7 @@ #include "llvoavatar.h" #include "m3math.h" +#include "llmatrix4a.h" #include "llagent.h" //for gAgent.needsRenderAvatar() #include "lldrawable.h" @@ -495,7 +496,7 @@ S32 LLDrawPoolAvatar::getNumPasses() } else { - return 3; + return 4; } #else if (LLPipeline::sImpostorRender) @@ -814,26 +815,46 @@ void LLDrawPoolAvatar::endSkinned() #if LL_MESH_ENABLED void LLDrawPoolAvatar::beginRiggedSimple() { - if (LLPipeline::sUnderWaterRender) + if (sShaderLevel > 0) { - sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } } else { - sVertexProgram = &gSkinnedObjectSimpleProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gObjectSimpleProgram; + } } - sDiffuseChannel = 0; - sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } } void LLDrawPoolAvatar::endRiggedSimple() { LLVertexBuffer::unbind(); - sVertexProgram->unbind(); - sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } } void LLDrawPoolAvatar::beginRiggedAlpha() @@ -1281,8 +1302,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } #if LL_MESH_ENABLED -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { + LLVertexBuffer* buffer = face->mVertexBuffer; + U32 data_mask = 0; for (U32 i = 0; i < face->mRiggedIndex.size(); ++i) { @@ -1292,17 +1315,23 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSk } } - LLVertexBuffer* buff = face->mVertexBuffer; - - if (!buff || - buff->getTypeMask() != data_mask || - buff->getRequestedVerts() != vol_face.mNumVertices) + if (!buffer || + buffer->getTypeMask() != data_mask || + buffer->getRequestedVerts() != vol_face.mNumVertices) { face->setGeomIndex(0); face->setIndicesIndex(0); face->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true); - face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); + if (sShaderLevel > 0) + { + face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + } + else + { + face->mVertexBuffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + } + face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), true); U16 offset = 0; @@ -1319,7 +1348,83 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSk LLMatrix3 mat_normal(mat3); face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - buff = face->mVertexBuffer; + buffer = face->mVertexBuffer; + } + + if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) + { //perform software vertex skinning for this face + LLStrider position; + LLStrider normal; + + buffer->getVertexStrider(position); + buffer->getNormalStrider(normal); + + LLVector4a* pos = (LLVector4a*) position.get(); + LLVector4a* norm = (LLVector4a*) normal.get(); + + //build matrix palette + LLMatrix4a mp[64]; + LLMatrix4* mat = (LLMatrix4*) mp; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + LLVector4a* weight = vol_face.mWeights; + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4a final_mat; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j][k]; + + idx[k] = (S32) floorf(w); + wght[k] = w - floorf(w); + scale += wght[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mp[idx[k]], w); + + final_mat.add(src); + } + + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + + LLVector4a& n = vol_face.mNormals[j]; + bind_shape_matrix.rotate(n, t); + final_mat.rotate(t, dst); + norm[j] = dst; + } } } @@ -1371,7 +1476,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); const LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(face, skin, volume, vol_face); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); stop_glerror(); @@ -1381,30 +1486,37 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (buff) { - LLMatrix4 mat[64]; + if (sShaderLevel > 0) + { //upload matrix palette to shader + LLMatrix4 mat[64]; - for (U32 i = 0; i < skin->mJointNames.size(); ++i) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); - if (joint) + for (U32 i = 0; i < skin->mJointNames.size(); ++i) { - mat[i] = skin->mInvBindMatrix[i]; - mat[i] *= joint->getWorldMatrix(); + LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } } + + stop_glerror(); + + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + stop_glerror(); + } + else + { + data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } - - stop_glerror(); - - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", - skin->mJointNames.size(), - FALSE, - (GLfloat*) mat[0].mMatrix); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]", - skin->mJointNames.size(), - FALSE, - (GLfloat*) mat[0].mMatrix); - - stop_glerror(); buff->setBuffer(data_mask); diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index b01394534b..d08ae04516 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -138,7 +138,8 @@ public: void endDeferredRiggedSimple(); void endDeferredRiggedBump(); - void updateRiggedFaceVertexBuffer(LLFace* facep, + void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, + LLFace* facep, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 8533f9710c..5d7d3387a4 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -106,8 +106,8 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal, LLVector4a tangent; tangent.setCross3(binormal,normal); - tc.mV[1] = -((tangent.dot3(vec))*2 - 0.5f); - tc.mV[0] = 1.0f+((binormal.dot3(vec))*2 - 0.5f); + tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); + tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); } void sphericalProjection(LLVector2 &tc, const LLVector4a& normal, @@ -156,6 +156,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; + mLastSkinTime = gFrameTimeSeconds; mVSize = 0.f; mPixelArea = 16.f; mState = GLOBAL; @@ -828,8 +829,8 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, LLVector4a max; max.setAdd(center, delta); - newMin.setMin(min); - newMax.setMax(max); + newMin.setMin(newMin,min); + newMax.setMax(newMax,max); } if (!mDrawablep->isActive()) @@ -844,11 +845,11 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, t.mul(0.5f); //VECTORIZE THIS - mCenterLocal.set(t.getF32()); + mCenterLocal.set(t.getF32ptr()); t.setSub(newMax,newMin); t.mul(0.5f); - mBoundingSphereRadius = t.length3(); + mBoundingSphereRadius = t.getLength3().getF32(); updateCenterAgent(); } @@ -1313,7 +1314,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { if (!do_xform) { - LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2); + LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); } else { @@ -1529,13 +1530,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (mDrawablep->isActive()) { LLVector3 t; - t.set(binormal.getF32()); + t.set(binormal.getF32ptr()); t *= bump_quat; binormal.load3(t.mV); } binormal.normalize3fast(); - tc += LLVector2( bump_s_primary_light_ray.dot3(tangent), bump_t_primary_light_ray.dot3(binormal) ); + tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); *tex_coords2++ = tc; } @@ -1583,7 +1584,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_weights && vf.mWeights) { - LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4); + LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); } if (rebuild_color) @@ -1705,21 +1706,21 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 size_squared = size.dot3(size); + F32 size_squared = size.dot3(size).getF32(); LLVector4a lookAt; LLVector4a t; t.load3(camera->getOrigin().mV); lookAt.setSub(center, t); - F32 dist = lookAt.length3(); + F32 dist = lookAt.getLength3().getF32(); lookAt.normalize3fast() ; //get area of circle around node - F32 app_angle = atanf(fsqrtf(size_squared) / dist); + F32 app_angle = atanf((F32) sqrt(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; LLVector4a x_axis; x_axis.load3(camera->getXAxis().mV); - cos_angle_to_view_dir = lookAt.dot3(x_axis); + cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); //if has media, check if the face is out of the view frustum. if(hasMedia()) diff --git a/indra/newview/llface.h b/indra/newview/llface.h index b6a67c7fc4..a7d7889350 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -240,6 +240,7 @@ public: LLPointer mVertexBuffer; LLPointer mLastVertexBuffer; F32 mLastUpdateTime; + F32 mLastSkinTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; LLDrawInfo* mDrawInfo; @@ -274,7 +275,7 @@ private: S32 mReferenceIndex; std::vector mRiggedIndex; - + F32 mVSize; F32 mPixelArea; diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 8be4e34748..62336b03bf 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -100,7 +100,7 @@ void LLVolumeImplFlexible::onParameterChanged(U16 param_type, LLNetworkData *dat void LLVolumeImplFlexible::onShift(const LLVector4a &shift_vector) { //VECTORIZE THIS - LLVector3 shift(shift_vector.getF32()); + LLVector3 shift(shift_vector.getF32ptr()); for (int section = 0; section < (1<getInterest()); // proximity distance is actually distance squared -- display it as straight distance. - debug_str += llformat("%g/", fsqrtf(impl->getProximityDistance())); + debug_str += llformat("%g/", (F32) sqrt(impl->getProximityDistance())); // s += llformat("%g/", (float)impl->getCPUUsage()); // s += llformat("%g/", (float)impl->getApproximateTextureInterest()); diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 98fbebbc5d..d84ac2e4c8 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -576,8 +576,8 @@ void LLPanelPrimMediaControls::updateShape() const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace); LLVector3 ext[2]; - ext[0].set(vf.mExtents[0].getF32()); - ext[1].set(vf.mExtents[1].getF32()); + ext[0].set(vf.mExtents[0].getF32ptr()); + ext[1].set(vf.mExtents[1].getF32ptr()); LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 42f09f7396..92903a6aa9 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -1124,13 +1124,13 @@ void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 & size.setSub(max_extents, min_extents); size.mul(0.5f); - mGridOrigin.set(center.getF32()); + mGridOrigin.set(center.getF32ptr()); LLDrawable* drawable = first_grid_object->mDrawable; if (drawable && drawable->isActive()) { mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix(); } - mGridScale.set(size.getF32()); + mGridScale.set(size.getF32ptr()); } } else // GRID_MODE_WORLD or just plain default @@ -3543,7 +3543,7 @@ void LLSelectMgr::deselectAllIfTooFar() { if (mDebugSelectMgr) { - llinfos << "Selection manager: auto-deselecting, select_dist = " << fsqrtf(select_dist_sq) << llendl; + llinfos << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << llendl; llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl; llinfos << "selection pos global = " << selectionCenter << llendl; } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2335c7bb8e..e55ec03356 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -231,7 +231,7 @@ U8* get_box_fan_indices(LLCamera* camera, const LLVector4a& center) LLVector4a origin; origin.load3(camera->getOrigin().mV); - S32 cypher = center.greaterThan4(origin).getComparisonMask() & 0x7; + S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; return sOcclusionIndices+cypher*8; } @@ -253,7 +253,7 @@ void LLSpatialGroup::buildOcclusion() r2.splat(0.25f); r2.add(mBounds[1]); - r.setMin(r2); + r.setMin(r, r2); LLVector4a* v = mOcclusionVerts; const LLVector4a& c = mBounds[0]; @@ -775,8 +775,8 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& ma } else { - minOut.setMin(newMin); - maxOut.setMax(newMax); + minOut.setMin(minOut, newMin); + maxOut.setMax(maxOut, newMax); } return TRUE; @@ -1220,8 +1220,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) #endif if (!getData().empty()) { - mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].length3() : - (F32) mOctreeNode->getSize().length3(); + mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() : + (F32) mOctreeNode->getSize().getLength3().getF32(); mDistance = mSpatialPartition->calcDistance(this, camera); mPixelArea = mSpatialPartition->calcPixelArea(this, camera); } @@ -1241,7 +1241,7 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { LLVector4a v = eye; - dist = eye.length3(); + dist = eye.getLength3().getF32(); eye.normalize3fast(); if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) @@ -1253,7 +1253,7 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) LLVector4a diff; diff.setSub(view_angle, *group->mLastUpdateViewAngle); - if (diff.length3() > 0.64f) + if (diff.getLength3().getF32() > 0.64f) { *group->mViewAngle = view_angle; *group->mLastUpdateViewAngle = view_angle; @@ -1279,11 +1279,11 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) t.mul(group->mObjectBounds[1]); v.sub(t); - group->mDepth = v.dot3(ata); + group->mDepth = v.dot3(ata).getF32(); } else { - dist = eye.length3(); + dist = eye.getLength3().getF32(); } if (dist < 16.f) @@ -1497,8 +1497,8 @@ BOOL LLSpatialGroup::rebound() const LLVector4a& max = group->mExtents[1]; const LLVector4a& min = group->mExtents[0]; - newMax.setMax(max); - newMin.setMin(min); + newMax.setMax(newMax, max); + newMin.setMin(newMin, min); } boundObjects(FALSE, newMin, newMax); @@ -2196,8 +2196,8 @@ BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLOctreeCullVisExtents vis(&camera, visMina, visMaxa); vis.traverse(mOctree); - visMin.set(visMina.getF32()); - visMax.set(visMaxa.getF32()); + visMin.set(visMina.getF32ptr()); + visMax.set(visMaxa.getF32ptr()); return vis.mEmpty; } @@ -2280,13 +2280,13 @@ BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) LLVector4a max; max.setAdd(c,r); - S32 lt = e.lessThan4(min).getComparisonMask() & 0x7; + S32 lt = e.lessThan(min).getGatheredBits() & 0x7; if (lt) { return FALSE; } - S32 gt = e.greaterThan4(max).getComparisonMask() & 0x7; + S32 gt = e.greaterThan(max).getGatheredBits() & 0x7; if (gt) { return FALSE; @@ -2745,8 +2745,8 @@ void renderNormals(LLDrawable* drawablep) p.setAdd(face.mPositions[j], n); gGL.color4f(1,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32()); - gGL.vertex3fv(p.getF32()); + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); if (face.mBinormals) { @@ -2754,8 +2754,8 @@ void renderNormals(LLDrawable* drawablep) p.setAdd(face.mPositions[j], n); gGL.color4f(0,1,1,1); - gGL.vertex3fv(face.mPositions[j].getF32()); - gGL.vertex3fv(p.getF32()); + gGL.vertex3fv(face.mPositions[j].getF32ptr()); + gGL.vertex3fv(p.getF32ptr()); } } @@ -3024,8 +3024,8 @@ public: LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); LLVector3 center, size; - center.set(vl->mBounds[0].getF32()); - size.set(vl->mBounds[1].getF32()); + center.set(vl->mBounds[0].getF32ptr()); + size.set(vl->mBounds[1].getF32ptr()); drawBoxOutline(center, size); } diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index cef7c4abbb..917185ed04 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -810,7 +810,7 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) render_mata.affineTransform(t, vec); } - BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32())) > 0; + BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; if (( !in_frustum && all_verts) || (in_frustum && !all_verts)) diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 9e35b5cc51..0a181e09bb 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -726,8 +726,8 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w U32 words = num_verts*4; - LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words); - LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words); + LLVector4a::memcpyNonAliased16(v, (F32*) mMesh->getCoords(), words*sizeof(F32)); + LLVector4a::memcpyNonAliased16(n, (F32*) mMesh->getNormals(), words*sizeof(F32)); if (!terse_update) @@ -740,9 +740,9 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w F32* vw = (F32*) vertex_weightsp.get(); F32* cw = (F32*) clothing_weightsp.get(); - LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2); - LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts); - LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4); + LLVector4a::memcpyNonAliased16(tc, (F32*) mMesh->getTexCoords(), num_verts*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16(vw, (F32*) mMesh->getWeights(), num_verts*sizeof(F32)); + LLVector4a::memcpyNonAliased16(cw, (F32*) mMesh->getClothingWeights(), num_verts*4*sizeof(F32)); } const U32 idx_count = mMesh->getNumFaces()*3; diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp index 79d8fc7df9..16a6022b86 100644 --- a/indra/newview/llviewerjoystick.cpp +++ b/indra/newview/llviewerjoystick.cpp @@ -764,7 +764,7 @@ void LLViewerJoystick::moveAvatar(bool reset) sDelta[RX_I] += (cur_delta[RX_I] - sDelta[RX_I]) * time * feather; sDelta[RY_I] += (cur_delta[RY_I] - sDelta[RY_I]) * time * feather; - handleRun(fsqrtf(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I])); + handleRun((F32) sqrt(sDelta[Z_I]*sDelta[Z_I] + sDelta[X_I]*sDelta[X_I])); // Allow forward/backward movement some priority if (dom_axis == Z_I) diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 178d928f57..303f339f7d 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -865,7 +865,7 @@ void LLViewerMedia::updateMedia(void *dummy_arg) // Set the low priority size for downsampling to approximately the size the texture is displayed at. { - F32 approximate_interest_dimension = fsqrtf(pimpl->getInterest()); + F32 approximate_interest_dimension = (F32) sqrt(pimpl->getInterest()); pimpl->setLowPrioritySizeLimit(llround(approximate_interest_dimension)); } diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 2b89deaa53..9587fbafb1 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2973,7 +2973,7 @@ F32 LLViewerObject::getBinRadius() const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a diff; diff.setSub(ext[1], ext[0]); - return diff.length3(); + return diff.getLength3().getF32(); } return getScale().magVec(); diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 41848e8b7a..4759454ee7 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -161,8 +161,8 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 bo if (group != NULL) { - LLVector3 center(group->mOctreeNode->getCenter().getF32()); - LLVector3 size(group->mOctreeNode->getSize().getF32()); + LLVector3 center(group->mOctreeNode->getCenter().getF32ptr()); + LLVector3 size(group->mOctreeNode->getSize().getF32ptr()); size += LLVector3(0.01f, 0.01f, 0.01f); mMinObjPos = center - size; mMaxObjPos = center + size; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 719c5b0da5..d50efe89dd 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1580,7 +1580,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority() S32 cur_discard = getCurrentDiscardLevelForFetching(); bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); - F32 pixel_priority = fsqrtf(mMaxVirtualSize); + F32 pixel_priority = (F32) sqrt(mMaxVirtualSize); F32 priority = 0.f; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index abf22b5e5a..e50d0fce49 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -675,6 +675,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mTexHairColor( NULL ), mTexEyeColor( NULL ), mNeedsSkin(FALSE), + mLastSkinTime(0.f), mUpdatePeriod(1), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), @@ -1356,7 +1357,7 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) if (isImpostor() && !needsImpostorUpdate()) { LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup().getF32())-mImpostorOffset)); + ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); newMin.load3( (mLastAnimExtents[0] + delta).mV); newMax.load3( (mLastAnimExtents[1] + delta).mV); @@ -1364,12 +1365,12 @@ void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) else { getSpatialExtents(newMin,newMax); - mLastAnimExtents[0].set(newMin.getF32()); - mLastAnimExtents[1].set(newMax.getF32()); + mLastAnimExtents[0].set(newMin.getF32ptr()); + mLastAnimExtents[1].set(newMax.getF32ptr()); LLVector4a pos_group; pos_group.setAdd(newMin,newMax); pos_group.mul(0.5f); - mImpostorOffset = LLVector3(pos_group.getF32())-getRenderPosition(); + mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); mDrawable->setPositionGroup(pos_group); } } @@ -1435,7 +1436,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) distance.setSub(ext[1], ext[0]); LLVector4a max_span(max_attachment_span); - S32 lt = distance.lessThan4(max_span).getComparisonMask() & 0x7; + S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; // Only add the prim to spatial extents calculations if it isn't a megaprim. // max_attachment_span calculated at the start of the function @@ -2533,14 +2534,14 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update) getSpatialExtents(ext[0], ext[1]); LLVector4a diff; diff.setSub(ext[1], mImpostorExtents[1]); - if (diff.length3() > 0.05f) + if (diff.getLength3().getF32() > 0.05f) { mNeedsImpostorUpdate = TRUE; } else { diff.setSub(ext[0], mImpostorExtents[0]); - if (diff.length3() > 0.05f) + if (diff.getLength3().getF32() > 0.05f) { mNeedsImpostorUpdate = TRUE; } @@ -3887,7 +3888,8 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); } mNeedsSkin = FALSE; - + mLastSkinTime = gFrameTimeSeconds; + LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; if (vb) { @@ -4231,7 +4233,7 @@ void LLVOAvatar::updateTextures() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f:%4.0f", fsqrtf(mMinPixelArea),fsqrtf(mMaxPixelArea))); + setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); } } @@ -5443,7 +5445,7 @@ void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) } else { - F32 radius = size.length3(); + F32 radius = size.getLength3().getF32(); mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 95b0665f7d..94b564fc8f 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -345,6 +345,7 @@ public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); + F32 getLastSkinTime() { return mLastSkinTime; } U32 renderSkinnedAttachments(); U32 renderTransparent(BOOL first_pass); void renderCollisionVolumes(); @@ -357,6 +358,8 @@ private: bool shouldAlphaMask(); BOOL mNeedsSkin; // avatar has been animated and verts have not been updated + F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update + S32 mUpdatePeriod; S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index fe1e36cbe8..65829b213e 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -328,7 +328,7 @@ void LLVOGrass::updateTextures() { if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f", fsqrtf(mPixelArea))); + setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea))); } getTEImage(0)->addTextureStats(mPixelArea); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 63f662c5a1..c047758a59 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -999,8 +999,8 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect const LLVector4a* exta = mDrawable->getSpatialExtents(); LLVector3 ext[2]; - ext[0].set(exta[0].getF32()); - ext[1].set(exta[1].getF32()); + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); F32 rad = (delta*tdelta).magVecSquared(); diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp index 339da3c0bf..e790373d02 100644 --- a/indra/newview/llvotextbubble.cpp +++ b/indra/newview/llvotextbubble.cpp @@ -254,8 +254,8 @@ void LLVOTextBubble::getGeometry(S32 idx, LLVector2* dst_tc = (LLVector2*) texcoordsp.get(); LLVector2* src_tc = (LLVector2*) face.mTexCoords; - LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4); - LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2); + LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32)); for (U32 i = 0; i < face.mNumVertices; i++) diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index eb790b04cc..e3b4efb9dd 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -472,7 +472,7 @@ void LLVOTree::updateTextures() { if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%4.0f", fsqrtf(mPixelArea))); + setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea))); } mTreeImagep->addTextureStats(mPixelArea); } @@ -1278,8 +1278,8 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end //VECTORIZE THIS LLVector3 ext[2]; - ext[0].set(exta[0].getF32()); - ext[1].set(exta[1].getF32()); + ext[0].set(exta[0].getF32ptr()); + ext[1].set(exta[1].getF32ptr()); LLVector3 center = (ext[1]+ext[0])*0.5f; LLVector3 size = (ext[1]-ext[0]); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 1397b64623..128fd15142 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -696,7 +696,7 @@ void LLVOVolume::updateTextureVirtualSize() const LLTextureEntry *te = face->getTextureEntry(); LLViewerTexture *imagep = face->getTexture(); if (!imagep || !te || - face->mExtents[0].equal3(face->mExtents[1])) + face->mExtents[0].equals3(face->mExtents[1])) { continue; } @@ -820,15 +820,15 @@ void LLVOVolume::updateTextureVirtualSize() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { - setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); + setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } if (mPixelArea == 0) @@ -1355,8 +1355,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } else { - min.setMin(face->mExtents[0]); - max.setMax(face->mExtents[1]); + min.setMin(min, face->mExtents[0]); + max.setMax(max, face->mExtents[1]); } } } @@ -1864,7 +1864,7 @@ LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id) result.add(face.mNormals[i]); } - LLVector3 ret((F32*) &result.mQ); + LLVector3 ret(result.getF32ptr()); ret = volumeDirectionToAgent(ret); ret.normVec(); } @@ -3075,7 +3075,7 @@ F32 LLVOVolume::getBinRadius() LLVector4a rad; rad.setSub(ext[1], ext[0]); - radius = rad.length3()*0.5f; + radius = rad.getLength3().getF32()*0.5f; } else if (mDrawable->isStatic()) { diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index a1e4df8a66..53eca0d08e 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -591,7 +591,7 @@ void LLWorld::updateVisibilities() region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); + F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); if (!regionp->getLand().hasZData() || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) { @@ -612,7 +612,7 @@ void LLWorld::updateVisibilities() } F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); + F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) { regionp->calculateCameraDistance(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fec7da1dd0..b0a7b1ce83 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1522,7 +1522,7 @@ F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLVector4a lookAt; lookAt.setSub(center, origin); - F32 dist = lookAt.length3(); + F32 dist = lookAt.getLength3().getF32(); //ramp down distance for nearby objects //shrink dist by dist/16. @@ -1534,7 +1534,7 @@ F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, } //get area of circle around node - F32 app_angle = atanf(size.length3()/dist); + F32 app_angle = atanf(size.getLength3().getF32()/dist); F32 radius = app_angle*LLDrawable::sCurPixelAngle; return radius*radius * F_PI; } @@ -4671,7 +4671,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ { return max_dist; } - F32 dist = fsqrtf(dist2); + F32 dist = (F32) sqrt(dist2); dist *= 1.f / inten; dist -= radius; if (selected) @@ -6980,7 +6980,7 @@ void LLPipeline::renderDeferredLighting() LLVector4a center; center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32(); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); @@ -7078,7 +7078,7 @@ void LLPipeline::renderDeferredLighting() LLVector4a center; center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32(); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius()*1.5f; sVisibleLightCount++; @@ -9184,8 +9184,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) up.mul(up); up.normalize3fast(); - tdim.mV[0] = fabsf(half_height.dot3(left)); - tdim.mV[1] = fabsf(half_height.dot3(up)); + tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); + tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); glMatrixMode(GL_PROJECTION); glPushMatrix(); -- cgit v1.3 From 4075efaf0dd8842ece6f6a9890a686745310e2b5 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 19 Aug 2010 17:35:08 -0700 Subject: EXT-8525 FIX ellipsis are broken on the Favorites bar (trunk) --- indra/llrender/llfontgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index d6c062fc5e..6c5468edb6 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -399,7 +399,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.pushUIMatrix(); renderUTF8(std::string("..."), 0, - cur_x / sScaleX, (F32)y, + (cur_x - origin.mV[VX]) / sScaleX, (F32)y, color, LEFT, valign, style_to_add, -- cgit v1.3 From f263ee04441f5173a02974c51347f8bb3d23d29d Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Mon, 23 Aug 2010 11:32:58 -0600 Subject: added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs. added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D --- indra/llrender/llgl.cpp | 89 ++++++++++++++------------------ indra/llrender/llgl.h | 9 ++-- indra/llrender/llimagegl.cpp | 101 ++++++++----------------------------- indra/newview/lldynamictexture.cpp | 18 +++++-- 4 files changed, 77 insertions(+), 140 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 236594d602..823208b095 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -185,9 +185,6 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = // GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; -// GL_EXT_blend_func_separate -PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; - // GL_ARB_draw_buffers PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; @@ -327,7 +324,6 @@ LLGLManager::LLGLManager() : mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), mHasFramebufferMultisample(FALSE), - mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), mHasPBuffer(FALSE), @@ -356,6 +352,8 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), + mDebugGPU(FALSE), + mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -523,11 +521,23 @@ bool LLGLManager::initGL() return false; } + setToDebugGPU(); initGLStates(); return true; } +void LLGLManager::setToDebugGPU() +{ + //"MOBILE INTEL(R) 965 EXPRESS CHIP", + if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) + { + mDebugGPU = TRUE ; + } + + return ; +} + void LLGLManager::getGLInfo(LLSD& info) { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); @@ -636,11 +646,6 @@ void LLGLManager::initExtensions() mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; -# endif -# if GL_EXT_blend_func_separate - mHasBlendFuncSeparate = TRUE; -#else - mHasBlendFuncSeparate = FALSE; # endif mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; @@ -668,7 +673,6 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); - mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); @@ -692,7 +696,6 @@ void LLGLManager::initExtensions() mHasFramebufferObject = FALSE; mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; - mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -717,7 +720,6 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; - mHasBlendFuncSeparate = FALSE; LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; } if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ @@ -746,8 +748,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S - + } #endif // LL_LINUX || LL_SOLARIS @@ -795,14 +796,6 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; } - if (!mHasBlendFuncSeparate) - { - LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; - } - if (!mHasDrawBuffers) - { - LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL; - } // Disable certain things due to known bugs if (mIsIntel && mHasMipMapGeneration) @@ -873,10 +866,6 @@ void LLGLManager::initExtensions() { glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); } - if (mHasBlendFuncSeparate) - { - glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); - } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1039,9 +1028,24 @@ void flush_glerror() glGetError(); } -void do_assert_glerror() +void assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (gNoRender || !gDebugGL) + { + return; + } + + if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; } @@ -1049,9 +1053,10 @@ void do_assert_glerror() GLenum error; error = glGetError(); BOOL quit = FALSE; - while (LL_UNLIKELY(error)) + while (error) { quit = TRUE; +#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -1075,6 +1080,7 @@ void do_assert_glerror() } } error = glGetError(); +#endif } if (quit) @@ -1090,25 +1096,6 @@ void do_assert_glerror() } } -void assert_glerror() -{ - if (!gGLActive) - { - //llwarns << "GL used while not active!" << llendl; - - if (gDebugSession) - { - //ll_fail("GL used while not active"); - } - } - - if (!gNoRender && gDebugGL) - { - do_assert_glerror(); - } -} - - void clear_glerror() { // Create or update texture to be used with this data @@ -1122,7 +1109,7 @@ void clear_glerror() // // Static members -boost::unordered_map LLGLState::sStateMap; +std::map LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1157,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (boost::unordered_map::iterator iter = sStateMap.begin(); + for (std::map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1193,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (boost::unordered_map::iterator iter = sStateMap.begin(); + for (std::map::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index c4f5d91e1a..620aa5bee0 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include -#include +#include #include #include "llerror.h" @@ -87,7 +87,6 @@ public: BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; BOOL mHasFramebufferMultisample; - BOOL mHasBlendFuncSeparate; // ARB Extensions BOOL mHasVertexBufferObject; @@ -120,6 +119,9 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -148,6 +150,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; @@ -241,7 +244,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static boost::unordered_map sStateMap; + static std::map sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1a48c8a06c..ee26f9819c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -150,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; } } @@ -1057,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + } glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; @@ -1654,7 +1658,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() } } -void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) +void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) { if(!mNeedsAlphaAndPickMask) { @@ -1662,91 +1666,26 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) } U32 length = w * h; - U32 alphatotal = 0; + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ; - U32 sample[16]; - memset(sample, 0, sizeof(U32)*16); - - // generate histogram of quantized alpha. - // also add-in the histogram of a 2x2 box-sampled version. The idea is - // this will mid-skew the data (and thus increase the chances of not - // being used as a mask) from high-frequency alpha maps which - // suffer the worst from aliasing when used as alpha masks. - if (w >= 2 && h >= 2) - { - llassert(w%2 == 0); - llassert(h%2 == 0); - const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; - for (U32 y = 0; y < h; y+=2) - { - const GLubyte* current = rowstart; - for (U32 x = 0; x < w; x+=2) - { - const U32 s1 = current[0]; - alphatotal += s1; - const U32 s2 = current[w * mAlphaStride]; - alphatotal += s2; - current += mAlphaStride; - const U32 s3 = current[0]; - alphatotal += s3; - const U32 s4 = current[w * mAlphaStride]; - alphatotal += s4; - current += mAlphaStride; - - ++sample[s1/16]; - ++sample[s2/16]; - ++sample[s3/16]; - ++sample[s4/16]; - - const U32 asum = (s1+s2+s3+s4); - alphatotal += asum; - sample[asum/(16*4)] += 4; - } - - rowstart += 2 * w * mAlphaStride; - } - length *= 2; // we sampled everything twice, essentially - } - else + S32 sample[16]; + memset(sample, 0, sizeof(S32)*16); + + for (U32 i = 0; i < length; i++) { - const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; - for (U32 i = 0; i < length; i++) - { - const U32 s1 = *current; - alphatotal += s1; - ++sample[s1/16]; - current += mAlphaStride; - } + ++sample[*current/16]; + current += mAlphaStride ; } - - // if more than 1/16th of alpha samples are mid-range, this - // shouldn't be treated as a 1-bit mask - // also, if all of the alpha samples are clumped on one half - // of the range (but not at an absolute extreme), then consider - // this to be an intentional effect and don't treat as a mask. - - U32 midrangetotal = 0; + U32 total = 0; for (U32 i = 4; i < 11; i++) { - midrangetotal += sample[i]; - } - U32 lowerhalftotal = 0; - for (U32 i = 0; i < 8; i++) - { - lowerhalftotal += sample[i]; - } - U32 upperhalftotal = 0; - for (U32 i = 8; i < 16; i++) - { - upperhalftotal += sample[i]; + total += sample[i]; } - if (midrangetotal > length/16 || // lots of midrange, or - (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or - (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque + if (total > length/16) { - mIsMask = FALSE; // not suitable for masking + mIsMask = FALSE; } else { diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index bb4e6c7a3e..48b07bcf51 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -170,9 +170,12 @@ void LLViewerDynamicTexture::postRender(BOOL success) if(!mGLTexturep->getHasGLTexture()) { generateGLTexture() ; - } - llcallstacks << "class type: " << (S32)getType() << llcallstacksendl ; + } + if(gGLManager.mDebugGPU) + { + LLGLState::dumpStates() ; + } success = mGLTexturep->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight); } } @@ -211,11 +214,16 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) - { + { + if(gGLManager.mDebugGPU) + { + llinfos << "class type: " << (S32)dynamicTexture->getType() << llendl; + LLGLState::dumpStates() ; + } + glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; - - + gGL.color4f(1,1,1,1); dynamicTexture->preRender(); // Must be called outside of startRender() result = FALSE; -- cgit v1.3 From e41525cac444ecacb96f18178de21b844c4fbe45 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 26 Aug 2010 17:06:34 -0500 Subject: Fix for crash when rendering translation handles. --- indra/llrender/llrender.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 64238b2008..40ab3a3476 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -901,7 +901,7 @@ LLVector3 LLRender::getUITranslation() { if (mUIOffset.empty()) { - llerrs << "UI offset stack empty." << llendl; + return LLVector3(0,0,0); } return mUIOffset.back(); } @@ -910,7 +910,7 @@ LLVector3 LLRender::getUIScale() { if (mUIScale.empty()) { - llerrs << "UI scale stack empty." << llendl; + return LLVector3(1,1,1); } return mUIScale.back(); } -- cgit v1.3 From 90e3d83a5cb35e98a02a3017dd79ebc272bbfe85 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 21 Sep 2010 13:26:52 -0400 Subject: Fix for build failures - disabling tcmalloc for now --- .hgignore | 0 .hgtags | 0 BuildParams | 0 build.sh | 0 doc/FLOSS-exception.txt | 0 doc/GPL-license.txt | 0 doc/LICENSE-logos.txt | 0 doc/LICENSE-source.txt | 0 doc/contributions.txt | 0 doc/releasenotes-where.txt | 0 etc/message.xml | 0 indra/CMakeLists.txt | 0 indra/cmake/00-Common.cmake | 0 indra/cmake/APR.cmake | 0 indra/cmake/Audio.cmake | 0 indra/cmake/BerkeleyDB.cmake | 0 indra/cmake/Boost.cmake | 0 indra/cmake/BuildVersion.cmake | 0 indra/cmake/CARes.cmake | 0 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indra/llmessage/llbufferstream.h | 0 indra/llmessage/llcachename.cpp | 0 indra/llmessage/llcachename.h | 0 indra/llmessage/llchainio.cpp | 0 indra/llmessage/llchainio.h | 0 indra/llmessage/llcipher.h | 0 indra/llmessage/llcircuit.cpp | 0 indra/llmessage/llcircuit.h | 0 indra/llmessage/llclassifiedflags.cpp | 0 indra/llmessage/llclassifiedflags.h | 0 indra/llmessage/llcurl.cpp | 0 indra/llmessage/llcurl.h | 0 indra/llmessage/lldatapacker.cpp | 0 indra/llmessage/lldatapacker.h | 0 indra/llmessage/lldbstrings.h | 0 indra/llmessage/lldispatcher.cpp | 0 indra/llmessage/lldispatcher.h | 0 indra/llmessage/lleventflags.h | 0 indra/llmessage/llfiltersd2xmlrpc.cpp | 0 indra/llmessage/llfiltersd2xmlrpc.h | 0 indra/llmessage/llfollowcamparams.h | 0 indra/llmessage/llhost.cpp | 0 indra/llmessage/llhost.h | 0 indra/llmessage/llhttpassetstorage.cpp | 0 indra/llmessage/llhttpassetstorage.h | 0 indra/llmessage/llhttpclient.cpp | 0 indra/llmessage/llhttpclient.h | 0 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indra/llmessage/llmessageconfig.h | 0 indra/llmessage/llmessagereader.cpp | 0 indra/llmessage/llmessagereader.h | 0 indra/llmessage/llmessagesenderinterface.h | 0 indra/llmessage/llmessagetemplate.cpp | 0 indra/llmessage/llmessagetemplate.h | 0 indra/llmessage/llmessagetemplateparser.cpp | 0 indra/llmessage/llmessagetemplateparser.h | 0 indra/llmessage/llmessagethrottle.cpp | 0 indra/llmessage/llmessagethrottle.h | 0 indra/llmessage/llmime.cpp | 0 indra/llmessage/llmime.h | 0 indra/llmessage/llmsgvariabletype.h | 0 indra/llmessage/llnamevalue.cpp | 0 indra/llmessage/llnamevalue.h | 0 indra/llmessage/llnullcipher.cpp | 0 indra/llmessage/llnullcipher.h | 0 indra/llmessage/llpacketack.cpp | 0 indra/llmessage/llpacketack.h | 0 indra/llmessage/llpacketbuffer.cpp | 0 indra/llmessage/llpacketbuffer.h | 0 indra/llmessage/llpacketring.cpp | 0 indra/llmessage/llpacketring.h | 0 indra/llmessage/llpartdata.cpp | 0 indra/llmessage/llpartdata.h | 0 indra/llmessage/llpumpio.cpp | 0 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indra/llmessage/patch_code.cpp | 0 indra/llmessage/patch_code.h | 0 indra/llmessage/patch_dct.cpp | 0 indra/llmessage/patch_dct.h | 0 indra/llmessage/patch_idct.cpp | 0 indra/llmessage/sound_ids.cpp | 0 indra/llmessage/sound_ids.h | 0 indra/llmessage/tests/commtest.h | 0 indra/llmessage/tests/llareslistener_test.cpp | 0 indra/llmessage/tests/llcurl_stub.cpp | 0 indra/llmessage/tests/llhost_test.cpp | 0 indra/llmessage/tests/llhttpclientadapter_test.cpp | 0 indra/llmessage/tests/llmime_test.cpp | 0 indra/llmessage/tests/llmockhttpclient.h | 0 indra/llmessage/tests/llnamevalue_test.cpp | 0 indra/llmessage/tests/llpartdata_test.cpp | 0 indra/llmessage/tests/llregionpresenceverifier_test.cpp | 0 indra/llmessage/tests/llsdmessage_test.cpp | 0 indra/llmessage/tests/lltemplatemessagedispatcher_test.cpp | 0 indra/llmessage/tests/lltesthttpclientadapter.cpp | 0 indra/llmessage/tests/lltesthttpclientadapter.h | 0 indra/llmessage/tests/lltestmessagesender.cpp | 0 indra/llmessage/tests/lltestmessagesender.h | 0 indra/llmessage/tests/lltrustedmessageservice_test.cpp | 0 indra/llmessage/tests/llxfer_file_test.cpp | 0 indra/llmessage/tests/networkio.h | 0 indra/llmessage/tests/test_llsdmessage_peer.py | 0 indra/llmessage/tests/testrunner.py | 0 indra/llplugin/CMakeLists.txt | 0 indra/llplugin/llpluginclassmedia.cpp | 0 indra/llplugin/llpluginclassmedia.h | 0 indra/llplugin/llpluginclassmediaowner.h | 0 indra/llplugin/llplugincookiestore.cpp | 0 indra/llplugin/llplugincookiestore.h | 0 indra/llplugin/llplugininstance.cpp | 0 indra/llplugin/llplugininstance.h | 0 indra/llplugin/llpluginmessage.cpp | 0 indra/llplugin/llpluginmessage.h | 0 indra/llplugin/llpluginmessageclasses.h | 0 indra/llplugin/llpluginmessagepipe.cpp | 0 indra/llplugin/llpluginmessagepipe.h | 0 indra/llplugin/llpluginprocesschild.cpp | 0 indra/llplugin/llpluginprocesschild.h | 0 indra/llplugin/llpluginprocessparent.cpp | 0 indra/llplugin/llpluginprocessparent.h | 0 indra/llplugin/llpluginsharedmemory.cpp | 0 indra/llplugin/llpluginsharedmemory.h | 0 indra/llplugin/slplugin/CMakeLists.txt | 0 indra/llplugin/slplugin/slplugin-objc.h | 0 indra/llplugin/slplugin/slplugin-objc.mm | 0 indra/llplugin/slplugin/slplugin.cpp | 0 indra/llplugin/slplugin/slplugin_info.plist | 0 indra/llplugin/tests/llplugincookiestore_test.cpp | 0 indra/llprimitive/CMakeLists.txt | 0 indra/llprimitive/legacy_object_types.h | 0 indra/llprimitive/llmaterialtable.cpp | 0 indra/llprimitive/llmaterialtable.h | 0 indra/llprimitive/llmediaentry.cpp | 0 indra/llprimitive/llmediaentry.h | 0 indra/llprimitive/llmodel.cpp | 0 indra/llprimitive/llmodel.h | 0 indra/llprimitive/llprimitive.cpp | 0 indra/llprimitive/llprimitive.h | 0 indra/llprimitive/llprimlinkinfo.h | 0 indra/llprimitive/llprimtexturelist.cpp | 0 indra/llprimitive/llprimtexturelist.h | 0 indra/llprimitive/lltextureanim.cpp | 0 indra/llprimitive/lltextureanim.h | 0 indra/llprimitive/lltextureentry.cpp | 0 indra/llprimitive/lltextureentry.h | 0 indra/llprimitive/lltree_common.h | 0 indra/llprimitive/lltreeparams.cpp | 0 indra/llprimitive/lltreeparams.h | 0 indra/llprimitive/llvolumemessage.cpp | 0 indra/llprimitive/llvolumemessage.h | 0 indra/llprimitive/llvolumexml.cpp | 0 indra/llprimitive/llvolumexml.h | 0 indra/llprimitive/material_codes.cpp | 0 indra/llprimitive/material_codes.h | 0 indra/llprimitive/object_flags.h | 0 indra/llprimitive/tests/llmediaentry_test.cpp | 0 indra/llprimitive/tests/llmessagesystem_stub.cpp | 0 indra/llprimitive/tests/llprimitive_test.cpp | 0 indra/llrender/CMakeLists.txt | 0 indra/llrender/llcubemap.cpp | 0 indra/llrender/llcubemap.h | 0 indra/llrender/llfontbitmapcache.cpp | 0 indra/llrender/llfontbitmapcache.h | 0 indra/llrender/llfontfreetype.cpp | 0 indra/llrender/llfontfreetype.h | 0 indra/llrender/llfontgl.cpp | 0 indra/llrender/llfontgl.h | 0 indra/llrender/llfontregistry.cpp | 0 indra/llrender/llfontregistry.h | 0 indra/llrender/llgl.cpp | 0 indra/llrender/llgl.h | 0 indra/llrender/llgldbg.cpp | 0 indra/llrender/llgldbg.h | 0 indra/llrender/llglheaders.h | 0 indra/llrender/llglslshader.cpp | 0 indra/llrender/llglslshader.h | 0 indra/llrender/llglstates.h | 0 indra/llrender/llgltypes.h | 0 indra/llrender/llimagegl.cpp | 0 indra/llrender/llimagegl.h | 0 indra/llrender/llpostprocess.cpp | 0 indra/llrender/llpostprocess.h | 0 indra/llrender/llrender.cpp | 0 indra/llrender/llrender.h | 0 indra/llrender/llrendersphere.cpp | 0 indra/llrender/llrendersphere.h | 0 indra/llrender/llrendertarget.cpp | 0 indra/llrender/llrendertarget.h | 0 indra/llrender/llshadermgr.cpp | 0 indra/llrender/llshadermgr.h | 0 indra/llrender/lltexture.cpp | 0 indra/llrender/lltexture.h | 0 indra/llrender/llvertexbuffer.cpp | 0 indra/llrender/llvertexbuffer.h | 0 indra/llui/CMakeLists.txt | 0 indra/llui/llaccordionctrl.cpp | 0 indra/llui/llaccordionctrl.h | 0 indra/llui/llaccordionctrltab.cpp | 0 indra/llui/llaccordionctrltab.h | 0 indra/llui/llbutton.cpp | 0 indra/llui/llbutton.h | 0 indra/llui/llcallbackmap.h | 0 indra/llui/llcheckboxctrl.cpp | 0 indra/llui/llcheckboxctrl.h | 0 indra/llui/llclipboard.cpp | 0 indra/llui/llclipboard.h | 0 indra/llui/llcombobox.cpp | 0 indra/llui/llcombobox.h | 0 indra/llui/llconsole.cpp | 0 indra/llui/llconsole.h | 0 indra/llui/llcontainerview.cpp | 0 indra/llui/llcontainerview.h | 0 indra/llui/llctrlselectioninterface.cpp | 0 indra/llui/llctrlselectioninterface.h | 0 indra/llui/lldockablefloater.cpp | 0 indra/llui/lldockablefloater.h | 0 indra/llui/lldockcontrol.cpp | 0 indra/llui/lldockcontrol.h | 0 indra/llui/lldraghandle.cpp | 0 indra/llui/lldraghandle.h | 0 indra/llui/lleditmenuhandler.cpp | 0 indra/llui/lleditmenuhandler.h | 0 indra/llui/llf32uictrl.cpp | 0 indra/llui/llf32uictrl.h | 0 indra/llui/llfiltereditor.cpp | 0 indra/llui/llfiltereditor.h | 0 indra/llui/llflatlistview.cpp | 0 indra/llui/llflatlistview.h | 0 indra/llui/llfloater.cpp | 0 indra/llui/llfloater.h | 0 indra/llui/llfloaterreg.cpp | 0 indra/llui/llfloaterreg.h | 0 indra/llui/llfloaterreglistener.cpp | 0 indra/llui/llfloaterreglistener.h | 0 indra/llui/llflyoutbutton.cpp | 0 indra/llui/llflyoutbutton.h | 0 indra/llui/llfocusmgr.cpp | 0 indra/llui/llfocusmgr.h | 0 indra/llui/llfunctorregistry.cpp | 0 indra/llui/llfunctorregistry.h | 0 indra/llui/llhandle.h | 0 indra/llui/llhelp.h | 0 indra/llui/lliconctrl.cpp | 0 indra/llui/lliconctrl.h | 0 indra/llui/llkeywords.cpp | 0 indra/llui/llkeywords.h | 0 indra/llui/lllayoutstack.cpp | 0 indra/llui/lllayoutstack.h | 0 indra/llui/lllazyvalue.h | 0 indra/llui/lllineeditor.cpp | 0 indra/llui/lllineeditor.h | 0 indra/llui/llloadingindicator.cpp | 0 indra/llui/llloadingindicator.h | 0 indra/llui/lllocalcliprect.cpp | 0 indra/llui/lllocalcliprect.h | 0 indra/llui/llmenubutton.cpp | 0 indra/llui/llmenubutton.h | 0 indra/llui/llmenugl.cpp | 0 indra/llui/llmenugl.h | 0 indra/llui/llmodaldialog.cpp | 0 indra/llui/llmodaldialog.h | 0 indra/llui/llmultifloater.cpp | 0 indra/llui/llmultifloater.h | 0 indra/llui/llmultislider.cpp | 0 indra/llui/llmultislider.h | 0 indra/llui/llmultisliderctrl.cpp | 0 indra/llui/llmultisliderctrl.h | 0 indra/llui/llnotificationptr.h | 0 indra/llui/llnotifications.cpp | 0 indra/llui/llnotifications.h | 0 indra/llui/llnotificationslistener.cpp | 0 indra/llui/llnotificationslistener.h | 0 indra/llui/llnotificationsutil.cpp | 0 indra/llui/llnotificationsutil.h | 0 indra/llui/llpanel.cpp | 0 indra/llui/llpanel.h | 0 indra/llui/llprogressbar.cpp | 0 indra/llui/llprogressbar.h | 0 indra/llui/llradiogroup.cpp | 0 indra/llui/llradiogroup.h | 0 indra/llui/llresizebar.cpp | 0 indra/llui/llresizebar.h | 0 indra/llui/llresizehandle.cpp | 0 indra/llui/llresizehandle.h | 0 indra/llui/llresmgr.cpp | 0 indra/llui/llresmgr.h | 0 indra/llui/llrngwriter.cpp | 0 indra/llui/llrngwriter.h | 0 indra/llui/llscrollbar.cpp | 0 indra/llui/llscrollbar.h | 0 indra/llui/llscrollcontainer.cpp | 0 indra/llui/llscrollcontainer.h | 0 indra/llui/llscrollingpanellist.cpp | 0 indra/llui/llscrollingpanellist.h | 0 indra/llui/llscrolllistcell.cpp | 0 indra/llui/llscrolllistcell.h | 0 indra/llui/llscrolllistcolumn.cpp | 0 indra/llui/llscrolllistcolumn.h | 0 indra/llui/llscrolllistctrl.cpp | 0 indra/llui/llscrolllistctrl.h | 0 indra/llui/llscrolllistitem.cpp | 0 indra/llui/llscrolllistitem.h | 0 indra/llui/llsdparam.cpp | 0 indra/llui/llsdparam.h | 0 indra/llui/llsearcheditor.cpp | 0 indra/llui/llsearcheditor.h | 0 indra/llui/llslider.cpp | 0 indra/llui/llslider.h | 0 indra/llui/llsliderctrl.cpp | 0 indra/llui/llsliderctrl.h | 0 indra/llui/llspinctrl.cpp | 0 indra/llui/llspinctrl.h | 0 indra/llui/llstatbar.cpp | 0 indra/llui/llstatbar.h | 0 indra/llui/llstatgraph.cpp | 0 indra/llui/llstatgraph.h | 0 indra/llui/llstatview.cpp | 0 indra/llui/llstatview.h | 0 indra/llui/llstyle.cpp | 0 indra/llui/llstyle.h | 0 indra/llui/lltabcontainer.cpp | 0 indra/llui/lltabcontainer.h | 0 indra/llui/lltextbase.cpp | 0 indra/llui/lltextbase.h | 0 indra/llui/lltextbox.cpp | 0 indra/llui/lltextbox.h | 0 indra/llui/lltexteditor.cpp | 0 indra/llui/lltexteditor.h | 0 indra/llui/lltextparser.cpp | 0 indra/llui/lltextparser.h | 0 indra/llui/lltextutil.cpp | 0 indra/llui/lltextutil.h | 0 indra/llui/lltextvalidate.cpp | 0 indra/llui/lltextvalidate.h | 0 indra/llui/lltoggleablemenu.cpp | 0 indra/llui/lltoggleablemenu.h | 0 indra/llui/lltooltip.cpp | 0 indra/llui/lltooltip.h | 0 indra/llui/lltransutil.cpp | 0 indra/llui/lltransutil.h | 0 indra/llui/llui.cpp | 0 indra/llui/llui.h | 0 indra/llui/lluicolortable.cpp | 0 indra/llui/lluicolortable.h | 0 indra/llui/lluiconstants.h | 0 indra/llui/lluictrl.cpp | 0 indra/llui/lluictrl.h | 0 indra/llui/lluictrlfactory.cpp | 0 indra/llui/lluictrlfactory.h | 0 indra/llui/lluifwd.h | 0 indra/llui/lluiimage.cpp | 0 indra/llui/lluiimage.h | 0 indra/llui/lluistring.cpp | 0 indra/llui/lluistring.h | 0 indra/llui/llundo.cpp | 0 indra/llui/llundo.h | 0 indra/llui/llurlaction.cpp | 0 indra/llui/llurlaction.h | 0 indra/llui/llurlentry.cpp | 0 indra/llui/llurlentry.h | 0 indra/llui/llurlmatch.cpp | 0 indra/llui/llurlmatch.h | 0 indra/llui/llurlregistry.cpp | 0 indra/llui/llurlregistry.h | 0 indra/llui/llview.cpp | 0 indra/llui/llview.h | 0 indra/llui/llviewborder.cpp | 0 indra/llui/llviewborder.h | 0 indra/llui/llviewmodel.cpp | 0 indra/llui/llviewmodel.h | 0 indra/llui/llviewquery.cpp | 0 indra/llui/llviewquery.h | 0 indra/llui/tests/llurlentry_stub.cpp | 0 indra/llui/tests/llurlentry_test.cpp | 0 indra/llui/tests/llurlmatch_test.cpp | 0 indra/llvfs/CMakeLists.txt | 0 indra/llvfs/lldir.cpp | 0 indra/llvfs/lldir.h | 0 indra/llvfs/lldir_linux.cpp | 0 indra/llvfs/lldir_linux.h | 0 indra/llvfs/lldir_mac.cpp | 0 indra/llvfs/lldir_mac.h | 0 indra/llvfs/lldir_solaris.cpp | 0 indra/llvfs/lldir_solaris.h | 0 indra/llvfs/lldir_win32.cpp | 0 indra/llvfs/lldir_win32.h | 0 indra/llvfs/lldirguard.h | 0 indra/llvfs/lllfsthread.cpp | 0 indra/llvfs/lllfsthread.h | 0 indra/llvfs/llpidlock.cpp | 0 indra/llvfs/llpidlock.h | 0 indra/llvfs/llvfile.cpp | 0 indra/llvfs/llvfile.h | 0 indra/llvfs/llvfs.cpp | 0 indra/llvfs/llvfs.h | 0 indra/llvfs/llvfsthread.cpp | 0 indra/llvfs/llvfsthread.h | 0 indra/llvfs/tests/lldir_test.cpp | 0 indra/llwindow/CMakeLists.txt | 0 indra/llwindow/GL/glh_extensions.h | 0 indra/llwindow/GL/glh_genext.h | 0 indra/llwindow/lldragdropwin32.cpp | 0 indra/llwindow/lldragdropwin32.h | 0 indra/llwindow/lldxhardware.cpp | 0 indra/llwindow/lldxhardware.h | 0 indra/llwindow/llkeyboard.cpp | 0 indra/llwindow/llkeyboard.h | 0 indra/llwindow/llkeyboardmacosx.cpp | 0 indra/llwindow/llkeyboardmacosx.h | 0 indra/llwindow/llkeyboardsdl.cpp | 0 indra/llwindow/llkeyboardsdl.h | 0 indra/llwindow/llkeyboardwin32.cpp | 0 indra/llwindow/llkeyboardwin32.h | 0 indra/llwindow/llmousehandler.cpp | 0 indra/llwindow/llmousehandler.h | 0 indra/llwindow/llpreeditor.h | 0 indra/llwindow/llwindow.cpp | 0 indra/llwindow/llwindow.h | 0 indra/llwindow/llwindowcallbacks.cpp | 0 indra/llwindow/llwindowcallbacks.h | 0 indra/llwindow/llwindowheadless.cpp | 0 indra/llwindow/llwindowheadless.h | 0 indra/llwindow/llwindowmacosx-objc.h | 0 indra/llwindow/llwindowmacosx-objc.mm | 0 indra/llwindow/llwindowmacosx.cpp | 0 indra/llwindow/llwindowmacosx.h | 0 indra/llwindow/llwindowmesaheadless.cpp | 0 indra/llwindow/llwindowmesaheadless.h | 0 indra/llwindow/llwindowsdl.cpp | 0 indra/llwindow/llwindowsdl.h | 0 indra/llwindow/llwindowwin32.cpp | 0 indra/llwindow/llwindowwin32.h | 0 indra/llxml/CMakeLists.txt | 0 indra/llxml/llcontrol.cpp | 0 indra/llxml/llcontrol.h | 0 indra/llxml/llcontrolgroupreader.h | 0 indra/llxml/llxmlnode.cpp | 0 indra/llxml/llxmlnode.h | 0 indra/llxml/llxmlparser.cpp | 0 indra/llxml/llxmlparser.h | 0 indra/llxml/llxmltree.cpp | 0 indra/llxml/llxmltree.h | 0 indra/llxml/tests/llcontrol_test.cpp | 0 indra/llxuixml/CMakeLists.txt | 0 indra/llxuixml/llinitparam.cpp | 0 indra/llxuixml/llinitparam.h | 0 indra/llxuixml/llregistry.h | 0 indra/llxuixml/lltrans.cpp | 0 indra/llxuixml/lltrans.h | 0 indra/llxuixml/lluicolor.cpp | 0 indra/llxuixml/lluicolor.h | 0 indra/llxuixml/llxuiparser.cpp | 0 indra/llxuixml/llxuiparser.h | 0 indra/lscript/CMakeLists.txt | 0 indra/lscript/llscriptresource.h | 0 indra/lscript/llscriptresourceconsumer.h | 0 indra/lscript/llscriptresourcepool.h | 0 indra/lscript/lscript_alloc.h | 0 indra/lscript/lscript_byteconvert.h | 0 indra/lscript/lscript_byteformat.h | 0 indra/lscript/lscript_compile/CMakeLists.txt | 0 indra/lscript/lscript_compile/indra.l | 0 indra/lscript/lscript_compile/indra.y | 0 indra/lscript/lscript_compile/lscript_alloc.cpp | 0 indra/lscript/lscript_compile/lscript_bytecode.cpp | 0 indra/lscript/lscript_compile/lscript_bytecode.h | 0 indra/lscript/lscript_compile/lscript_error.cpp | 0 indra/lscript/lscript_compile/lscript_error.h | 0 indra/lscript/lscript_compile/lscript_heap.cpp | 0 indra/lscript/lscript_compile/lscript_heap.h | 0 indra/lscript/lscript_compile/lscript_resource.cpp | 0 indra/lscript/lscript_compile/lscript_resource.h | 0 indra/lscript/lscript_compile/lscript_scope.cpp | 0 indra/lscript/lscript_compile/lscript_scope.h | 0 indra/lscript/lscript_compile/lscript_tree.cpp | 0 indra/lscript/lscript_compile/lscript_tree.h | 0 indra/lscript/lscript_compile/lscript_typecheck.cpp | 0 indra/lscript/lscript_compile/lscript_typecheck.h | 0 indra/lscript/lscript_compile/windows/unistd.h | 0 indra/lscript/lscript_execute.h | 0 indra/lscript/lscript_execute/CMakeLists.txt | 0 indra/lscript/lscript_execute/llscriptresource.cpp | 0 indra/lscript/lscript_execute/llscriptresourceconsumer.cpp | 0 indra/lscript/lscript_execute/llscriptresourcepool.cpp | 0 indra/lscript/lscript_execute/lscript_execute.cpp | 0 indra/lscript/lscript_execute/lscript_heapruntime.cpp | 0 indra/lscript/lscript_execute/lscript_heapruntime.h | 0 indra/lscript/lscript_execute/lscript_readlso.cpp | 0 indra/lscript/lscript_execute/lscript_readlso.h | 0 indra/lscript/lscript_export.h | 0 indra/lscript/lscript_http.h | 0 indra/lscript/lscript_library.h | 0 indra/lscript/lscript_library/CMakeLists.txt | 0 indra/lscript/lscript_library/lscript_alloc.cpp | 0 indra/lscript/lscript_library/lscript_export.cpp | 0 indra/lscript/lscript_library/lscript_library.cpp | 0 indra/lscript/lscript_rt_interface.h | 0 indra/mac_crash_logger/CMakeLists.txt | 0 indra/mac_crash_logger/CrashReporter.nib/classes.nib | 0 indra/mac_crash_logger/CrashReporter.nib/info.nib | 0 indra/mac_crash_logger/CrashReporter.nib/objects.xib | 0 indra/mac_crash_logger/Info.plist | 0 indra/mac_crash_logger/llcrashloggermac.cpp | 0 indra/mac_crash_logger/llcrashloggermac.h | 0 indra/mac_crash_logger/mac_crash_logger.cpp | 0 indra/mac_updater/AutoUpdater.nib/classes.nib | 0 indra/mac_updater/AutoUpdater.nib/info.nib | 0 indra/mac_updater/AutoUpdater.nib/objects.xib | 0 indra/mac_updater/CMakeLists.txt | 0 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indra/media_plugins/quicktime/CMakeLists.txt | 0 indra/media_plugins/quicktime/media_plugin_quicktime.cpp | 0 indra/media_plugins/webkit/CMakeLists.txt | 0 indra/media_plugins/webkit/dummy_volume_catcher.cpp | 0 indra/media_plugins/webkit/linux_volume_catcher.cpp | 0 indra/media_plugins/webkit/linux_volume_catcher_pa_syms.inc | 0 .../webkit/linux_volume_catcher_paglib_syms.inc | 0 indra/media_plugins/webkit/mac_volume_catcher.cpp | 0 indra/media_plugins/webkit/media_plugin_webkit.cpp | 0 indra/media_plugins/webkit/volume_catcher.h | 0 indra/media_plugins/webkit/windows_volume_catcher.cpp | 0 indra/media_plugins/winmmshim/CMakeLists.txt | 0 indra/media_plugins/winmmshim/forwarding_api.cpp | 0 indra/media_plugins/winmmshim/forwarding_api.h | 0 indra/media_plugins/winmmshim/winmm.def | 0 indra/media_plugins/winmmshim/winmm_shim.cpp | 0 indra/newview/CMakeLists.txt | 0 indra/newview/English.lproj/InfoPlist.strings | 0 indra/newview/English.lproj/language.txt | 0 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b/indra/cmake/Glui.cmake old mode 100644 new mode 100755 diff --git a/indra/cmake/Glut.cmake b/indra/cmake/Glut.cmake old mode 100644 new mode 100755 diff --git a/indra/cmake/GoogleBreakpad.cmake b/indra/cmake/GoogleBreakpad.cmake old mode 100644 new mode 100755 diff --git a/indra/cmake/GoogleMock.cmake b/indra/cmake/GoogleMock.cmake old mode 100644 new mode 100755 diff --git a/indra/cmake/GooglePerfTools.cmake b/indra/cmake/GooglePerfTools.cmake old mode 100644 new mode 100755 index ee231dcde6..dc6d013bf2 --- a/indra/cmake/GooglePerfTools.cmake +++ b/indra/cmake/GooglePerfTools.cmake @@ -33,7 +33,7 @@ if (WINDOWS) endif (WINDOWS) if (USE_GOOGLE_PERFTOOLS) - set(TCMALLOC_FLAG -DLL_USE_TCMALLOC=1) + set(TCMALLOC_FLAG -ULL_USE_TCMALLOC=1) include_directories(${GOOGLE_PERFTOOLS_INCLUDE_DIR}) set(GOOGLE_PERFTOOLS_LIBRARIES ${TCMALLOC_LIBRARIES} ${STACKTRACE_LIBRARIES} ${PROFILER_LIBRARIES}) else (USE_GOOGLE_PERFTOOLS) diff --git a/indra/cmake/JPEG.cmake b/indra/cmake/JPEG.cmake old mode 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a/indra/lib/python/indra/ipc/llmessage.py b/indra/lib/python/indra/ipc/llmessage.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/llsdhttp.py b/indra/lib/python/indra/ipc/llsdhttp.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/mysql_pool.py b/indra/lib/python/indra/ipc/mysql_pool.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/russ.py b/indra/lib/python/indra/ipc/russ.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/servicebuilder.py b/indra/lib/python/indra/ipc/servicebuilder.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/siesta.py b/indra/lib/python/indra/ipc/siesta.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/siesta_test.py b/indra/lib/python/indra/ipc/siesta_test.py old mode 100644 new mode 100755 diff --git a/indra/lib/python/indra/ipc/tokenstream.py b/indra/lib/python/indra/ipc/tokenstream.py old mode 100644 new mode 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a/indra/linux_crash_logger/linux_crash_logger.cpp b/indra/linux_crash_logger/linux_crash_logger.cpp old mode 100644 new mode 100755 diff --git a/indra/linux_crash_logger/llcrashloggerlinux.cpp b/indra/linux_crash_logger/llcrashloggerlinux.cpp old mode 100644 new mode 100755 diff --git a/indra/linux_crash_logger/llcrashloggerlinux.h b/indra/linux_crash_logger/llcrashloggerlinux.h old mode 100644 new mode 100755 diff --git a/indra/linux_updater/CMakeLists.txt b/indra/linux_updater/CMakeLists.txt old mode 100644 new mode 100755 diff --git a/indra/linux_updater/linux_updater.cpp b/indra/linux_updater/linux_updater.cpp old mode 100644 new mode 100755 diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt old mode 100644 new mode 100755 diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp old mode 100644 new mode 100755 diff --git a/indra/llaudio/llaudiodecodemgr.h b/indra/llaudio/llaudiodecodemgr.h old mode 100644 new mode 100755 diff --git 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a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg old mode 100644 new mode 100755 diff --git a/scripts/setup-path.py b/scripts/setup-path.py old mode 100644 new mode 100755 diff --git a/scripts/template_verifier.py b/scripts/template_verifier.py old mode 100644 new mode 100755 diff --git a/viewer-hg-convert.shamap b/viewer-hg-convert.shamap old mode 100644 new mode 100755 -- cgit v1.3 From 61257991ba915718f1d19947d72e7bb13139bb03 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 22 Sep 2010 01:43:22 -0500 Subject: Stop using aligned malloc in llvertexbuffer (tcmalloc is automagically aligned). --- indra/llrender/llvertexbuffer.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 71620feed3..66beb5f003 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -603,7 +603,7 @@ void LLVertexBuffer::createGLBuffer() { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; - mMappedData = (U8*) ll_aligned_malloc_16(size); + mMappedData = (U8*) malloc(size); } } @@ -637,7 +637,7 @@ void LLVertexBuffer::createGLIndices() } else { - mMappedIndexData = (U8*) ll_aligned_malloc_16(size); + mMappedIndexData = (U8*) malloc(size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; } @@ -658,7 +658,7 @@ void LLVertexBuffer::destroyGLBuffer() } else { - ll_aligned_free_16(mMappedData); + free(mMappedData); mMappedData = NULL; mEmpty = TRUE; } @@ -685,7 +685,7 @@ void LLVertexBuffer::destroyGLIndices() } else { - ll_aligned_free_16(mMappedIndexData); + free(mMappedIndexData); mMappedIndexData = NULL; mEmpty = TRUE; } @@ -818,8 +818,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - ll_aligned_free_16(mMappedData); - mMappedData = (U8*) ll_aligned_malloc_16(newsize); + free(mMappedData); + mMappedData = (U8*) malloc(newsize); } mResized = TRUE; } @@ -839,8 +839,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - ll_aligned_free_16(mMappedIndexData); - mMappedIndexData = (U8*) ll_aligned_malloc_16(new_index_size); + free(mMappedIndexData); + mMappedIndexData = (U8*) malloc(new_index_size); } mResized = TRUE; } -- cgit v1.3