From 7be9c43f286671893ff0a9dee13d721a6731255b Mon Sep 17 00:00:00 2001 From: Brad Linden <46733234+brad-linden@users.noreply.github.com> Date: Tue, 19 Nov 2024 10:49:09 -0800 Subject: brad/2744 handle shader errors (#3105) * Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call --- indra/llrender/llglslshader.cpp | 5 ++++- indra/llrender/llrender.cpp | 3 ++- indra/llrender/llshadermgr.cpp | 14 ++++---------- 3 files changed, 10 insertions(+), 12 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6ba5463acd..45bb24a5b7 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1046,7 +1046,7 @@ void LLGLSLShader::bind() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - llassert(mProgramObject != 0); + llassert_always(mProgramObject != 0); gGL.flush(); @@ -1069,6 +1069,9 @@ void LLGLSLShader::bind() LLShaderMgr::instance()->updateShaderUniforms(this); mUniformsDirty = false; } + + llassert_always(sCurBoundShaderPtr != nullptr); + llassert_always(sCurBoundShader == mProgramObject); } void LLGLSLShader::bind(U8 variant) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c8a9fb4893..eb2cd560a6 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1569,7 +1569,8 @@ void LLRender::flush() if (mCount > 0) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr); + llassert_always(LLGLSLShader::sCurBoundShaderPtr != nullptr); + if (!mUIOffset.empty()) { sUICalls++; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 150277c8df..e02dd4771e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -559,17 +559,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { -- cgit v1.2.3