From 754fe9d4b72c3a22fb18e32bd48daaa2ae7b02f7 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 13 Oct 2023 10:39:09 -0700 Subject: DRTVWR-592: (WIP) Triplanar mapping --- indra/llrender/llglslshader.h | 1 + indra/llrender/llshadermgr.cpp | 8 ++++++++ 2 files changed, 9 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..0de97da4db 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -57,6 +57,7 @@ public: bool hasAlphaMask = false; bool hasReflectionProbes = false; bool attachNothing = false; + bool isPBRTerrain = false; // include: shaders\class1\deferred\pbrterrainUtilF.glsl }; // ============= Structure for caching shader uniforms =============== diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b2c8255d2a..91412add44 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -291,6 +291,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->isPBRTerrain) + { + if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl")) + { + return FALSE; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasWaterFog) { -- cgit v1.2.3