From a29f7c3b4ac50951aa86a71cb6ba20b712533c70 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Mon, 23 Oct 2023 13:54:00 -0500 Subject: SL-20498 Preserve default probe when resetting reflection probes. --- indra/llrender/llcubemaparray.cpp | 2 ++ indra/llrender/llcubemaparray.h | 8 ++++++++ 2 files changed, 10 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 7d3a92237b..1debd33953 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -110,6 +110,8 @@ LLCubeMapArray::~LLCubeMapArray() void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips) { U32 texname = 0; + mWidth = resolution; + mCount = count; LLImageGL::generateTextures(1, &texname); diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 19c86278a1..6c3f7dc890 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -60,9 +60,17 @@ public: void destroyGL(); + // get width of cubemaps in array (they're cubes, so this is also the height) + U32 getWidth() const { return mWidth; } + + // get number of cubemaps in the array + U32 getCount() const { return mCount; } + protected: friend class LLTexUnit; ~LLCubeMapArray(); LLPointer mImage; + U32 mWidth = 0; + U32 mCount = 0; S32 mTextureStage; }; -- cgit v1.3 From 26163e2154647e99567b1ce01b89ed208eb11bb8 Mon Sep 17 00:00:00 2001 From: Brad Linden Date: Wed, 25 Oct 2023 16:27:38 -0700 Subject: Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge --- indra/llprimitive/llgltfmaterial.h | 1 + indra/llrender/llrender.h | 2 ++ 2 files changed, 3 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index a078a530a4..822a0aab22 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -34,6 +34,7 @@ #include "lluuid.h" #include "hbxxh.h" +#include #include #include diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 98141d71f5..fd922affba 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -44,6 +44,8 @@ #include "llmatrix4a.h" #include "glh/glh_linear.h" +#include + class LLVertexBuffer; class LLCubeMap; class LLImageGL; -- cgit v1.3 From bdb53fd56d56c659941e7e63f83cefc366acef6d Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 16 Nov 2023 16:46:12 -0600 Subject: SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. --- indra/llrender/llshadermgr.cpp | 20 +- .../shaders/class1/deferred/fullbrightF.glsl | 16 +- .../shaders/class1/environment/waterFogF.glsl | 48 ++- .../class1/windlight/atmosphericsHelpersV.glsl | 1 - .../shaders/class1/windlight/atmosphericsV.glsl | 1 - .../class1/windlight/atmosphericsVarsF.glsl | 2 +- .../class1/windlight/atmosphericsVarsV.glsl | 11 - .../class1/windlight/atmosphericsVarsWaterF.glsl | 50 --- .../class1/windlight/atmosphericsVarsWaterV.glsl | 81 ---- .../shaders/class2/deferred/alphaF.glsl | 14 +- .../shaders/class2/deferred/pbralphaF.glsl | 15 +- .../shaders/class3/deferred/fullbrightShinyF.glsl | 3 + .../shaders/class3/deferred/hazeF.glsl | 109 +++++ .../shaders/class3/deferred/materialF.glsl | 16 +- .../shaders/class3/deferred/softenLightF.glsl | 34 -- .../shaders/class3/deferred/waterHazeF.glsl | 58 +++ .../shaders/class3/environment/underWaterF.glsl | 4 +- .../shaders/class3/environment/waterF.glsl | 3 +- indra/newview/lldrawpoolalpha.cpp | 10 +- indra/newview/lldrawpoolavatar.cpp | 9 +- indra/newview/lldrawpoolmaterials.cpp | 9 +- indra/newview/lldrawpoolsimple.cpp | 8 - indra/newview/llsettingsvo.cpp | 2 +- indra/newview/llviewercamera.cpp | 59 +-- indra/newview/llviewershadermgr.cpp | 441 +++------------------ indra/newview/llviewershadermgr.h | 11 +- indra/newview/pipeline.cpp | 66 ++- 27 files changed, 369 insertions(+), 732 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0e7f9e1331..f14216f3d8 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -81,14 +81,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (features->hasWaterFog) - { - if (!shader->attachVertexObject("windlight/atmosphericsVarsWaterV.glsl")) - { - return FALSE; - } - } - else if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) + if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } @@ -201,14 +194,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred) { - if (features->hasWaterFog) - { - if (!shader->attachFragmentObject("windlight/atmosphericsVarsWaterF.glsl")) - { - return FALSE; - } - } - else if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) + if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -292,7 +278,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->hasWaterFog) + if (features->hasWaterFog || features->hasAtmospherics) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5d58cc91cd..2798c59f1c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,9 +35,7 @@ in vec3 vary_position; in vec4 vertex_color; in vec2 vary_texcoord0; -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); @@ -86,18 +84,14 @@ void main() calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten); #endif -#ifdef WATER_FOG - - vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); - color.rgb = fogged.rgb; - color.a = fogged.a; -#else - color.a = final_alpha; -#endif #ifndef IS_HUD color.rgb = srgb_to_linear(color.rgb); color.rgb = atmosFragLighting(color.rgb, additive, atten); + + vec4 fogged = applyWaterFogViewLinear(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; #endif frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index cfdb393b34..140e01cc2a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -30,12 +30,12 @@ uniform vec4 waterFogColor; uniform float waterFogDensity; uniform float waterFogKS; -vec3 getPositionEye(); - vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); -vec4 applyWaterFogView(vec3 pos, vec4 color) +// get a water fog color that will apply the appropriate haze to a color given +// a blend function of (ONE, SOURCE_ALPHA) +vec4 getWaterFogViewNoClip(vec3 pos) { vec3 view = normalize(pos); //normalize view vector @@ -67,38 +67,44 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) float L = min(t1/t2*t3, 1.0); float D = pow(0.98, l*kd); + + return vec4(srgb_to_linear(kc.rgb*L), D); +} + +vec4 getWaterFogView(vec3 pos) +{ + if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0) + { + return vec4(0,0,0,1); + } + + return getWaterFogViewNoClip(pos); +} + +vec4 applyWaterFogView(vec3 pos, vec4 color) +{ + vec4 fogged = getWaterFogView(pos); - color.rgb = color.rgb * D + kc.rgb * L; + color.rgb = color.rgb * fogged.a + fogged.rgb; return color; } -vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit) +vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color) { - color.rgb = linear_to_srgb(color.rgb); - color = applyWaterFogView(pos, color); - color.rgb = srgb_to_linear(color.rgb); + vec4 fogged = getWaterFogViewNoClip(pos); + color.rgb *= fogged.a; + color.rgb += fogged.rgb; return color; } -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit) +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) { if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0) { return color; } - return applyWaterFogViewLinearNoClip(pos, color, sunlit); -} - -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) -{ - return applyWaterFogViewLinear(pos, color, vec3(1)); -} - -vec4 applyWaterFog(vec4 color) -{ - //normalize view vector - return applyWaterFogViewLinear(getPositionEye(), color); + return applyWaterFogViewLinearNoClip(pos, color); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 6ecbfaecb1..4f88aed765 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -30,7 +30,6 @@ vec3 getSunlitColor(); vec3 getAmblitColor(); vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); -vec3 getPositionEye(); uniform float scene_light_strength; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index cc3617ba61..7b59e07243 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -42,7 +42,6 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou void calcAtmospherics(vec3 inPositionEye) { vec3 P = inPositionEye; - setPositionEye(P); vec3 tmpsunlit = vec3(1); vec3 tmpamblit = vec3(1); vec3 tmpaddlit = vec3(1); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 34669a6796..9d5f60b313 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -44,5 +44,5 @@ vec3 getAdditiveColor() vec3 getAtmosAttenuation() { - return vec3(vary_AtmosAttenuation); + return vary_AtmosAttenuation; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 1b854d80b3..0617bc9908 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -31,7 +31,6 @@ vec3 additive_color; vec3 atmos_attenuation; vec3 sunlit_color; vec3 amblit_color; -vec3 position_eye; vec3 getSunlitColor() { @@ -51,16 +50,6 @@ vec3 getAtmosAttenuation() return atmos_attenuation; } -vec3 getPositionEye() -{ - return position_eye; -} - -void setPositionEye(vec3 v) -{ - position_eye = v; -} - void setSunlitColor(vec3 v) { sunlit_color = v; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl deleted file mode 100644 index 7a6741fe0e..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ /dev/null @@ -1,50 +0,0 @@ -/** - * @file class2\wl\atmosphericVarsWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -in vec3 vary_PositionEye; -in vec3 vary_AdditiveColor; -in vec3 vary_AtmosAttenuation; - -vec3 getSunlitColor() -{ - return vec3(0,0,0); -} -vec3 getAmblitColor() -{ - return vec3(0,0,0); -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} -vec3 getPositionEye() -{ - return vary_PositionEye; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl deleted file mode 100644 index 23c3aed4d8..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @file class2\wl\atmosphericVarsWaterV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec3 vary_PositionEye; -out vec3 vary_AdditiveColor; -out vec3 vary_AtmosAttenuation; - -vec3 atmos_attenuation; -vec3 sunlit_color; -vec3 amblit_color; - -vec3 getSunlitColor() -{ - return sunlit_color; -} -vec3 getAmblitColor() -{ - return amblit_color; -} - -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return atmos_attenuation; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - sunlit_color = v; -} - -void setAmblitColor(vec3 v) -{ - amblit_color = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - atmos_attenuation = v; - vary_AtmosAttenuation = v; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index b63f3b60f9..07fa5cd01c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -65,9 +65,7 @@ uniform vec3 light_diffuse[8]; void waterClip(vec3 pos); -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); @@ -270,12 +268,6 @@ void main() color.rgb *= diffuse_linear.rgb; - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - color = applyWaterFogViewLinear(pos.xyz, color, sunlit_linear); -#endif // WATER_FOG - vec4 light = vec4(0,0,0,0); #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); @@ -291,6 +283,10 @@ void main() // sum local light contrib in linear colorspace color.rgb += light.rgb; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + + color = applyWaterFogViewLinear(pos.xyz, color); + #endif // #else // FOR_IMPOSTOR #ifdef IS_HUD diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 35d752be02..80c1769b15 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -84,9 +84,7 @@ vec3 linear_to_srgb(vec3 c); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten); -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -228,13 +226,6 @@ void main() color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear); - color = temp.rgb; -#endif - vec3 light = vec3(0); // Punctual lights @@ -250,7 +241,11 @@ void main() color.rgb += light.rgb; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); + color = temp.rgb; + float a = basecolor.a*vertex_color.a; frag_color = max(vec4(color.rgb,a), vec4(0)); diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 5483a4e29c..6446015b03 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -40,6 +40,8 @@ in vec3 vary_position; uniform samplerCube environmentMap; vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); + void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); vec3 linear_to_srgb(vec3 c); @@ -84,6 +86,7 @@ void main() applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); color.rgb = atmosFragLighting(color.rgb, additive, atten); + color = applyWaterFogViewLinear(pos.xyz, color); #endif color.a = 1.0; diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl new file mode 100644 index 0000000000..7b77a2f5fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -0,0 +1,109 @@ +/** + * @file class3/deferred/hazeF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +uniform sampler2D normalMap; + +// Inputs +uniform vec3 sun_dir; +uniform vec3 moon_dir; +uniform int sun_up_factor; +in vec2 vary_fragcoord; + +vec3 getNorm(vec2 pos_screen); +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); + +float getDepth(vec2 pos_screen); + +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +uniform vec4 waterPlane; + +uniform int cube_snapshot; + +uniform float sky_hdr_scale; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = getDepth(tc.xy); + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture(normalMap, tc); + norm.xyz = getNorm(tc); + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + + vec3 color = vec3(0); + float bloom = 0.0; + + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); + + vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 amblit_linear = amblit; + + bool do_atmospherics = false; + + // mask off atmospherics below water + if (dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) + { + do_atmospherics = true; + } + + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + } + else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + { + //should only be true of WL sky, just port over base color value + discard; + } + + float alpha = 0.0; + + if (do_atmospherics) + { + alpha = atten.r; + color = srgb_to_linear(additive*2.0); + color *= sky_hdr_scale; + } + else + { + color = vec3(0,0,0); + alpha = 1.0; + } + + frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results + frag_color.a = alpha; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index acff03ec4b..1880f0c870 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -37,9 +37,7 @@ uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise uniform int sun_up_factor; -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); vec3 scaleSoftClipFragLinear(vec3 l); @@ -386,13 +384,6 @@ void main() glare += cur_glare; } - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear); - color = temp.rgb; -#endif - vec3 npos = normalize(-pos.xyz); vec3 light = vec3(0, 0, 0); @@ -408,6 +399,11 @@ void main() color += light; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + + vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); + color = temp.rgb; + glare *= 1.0-emissive; glare = min(glare, 1.0); float al = max(diffcol.a, glare) * vertex_color.a; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 35e99c5bd2..5e8fe9301a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -83,10 +83,6 @@ uniform vec4 waterPlane; uniform int cube_snapshot; -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); -#endif - uniform float sky_hdr_scale; void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); @@ -167,18 +163,6 @@ void main() vec3 sunlit_linear = srgb_to_linear(sunlit); vec3 amblit_linear = amblit; - bool do_atmospherics = false; - -#ifndef WATER_FOG - // when above water, mask off atmospherics below water - if (dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) - { - do_atmospherics = true; - } -#else - do_atmospherics = true; -#endif - vec3 irradiance = vec3(0); vec3 radiance = vec3(0); @@ -203,11 +187,6 @@ void main() vec3 v = -normalize(pos.xyz); color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); - - if (do_atmospherics) - { - color = atmosFragLightingLinear(color, additive, atten); - } } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -273,21 +252,8 @@ void main() { // add environment map applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); } - - - if (do_atmospherics) - { - color = atmosFragLightingLinear(color, additive, atten); - } } - - - #ifdef WATER_FOG - vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); - color = fogged.rgb; - #endif - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl new file mode 100644 index 0000000000..f63d70cbd7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -0,0 +1,58 @@ +/** + * @file class3/deferred/waterHazeF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +// Inputs +in vec2 vary_fragcoord; + +uniform sampler2D normalMap; + +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +float getDepth(vec2 pos_screen); + +vec4 getWaterFogView(vec3 pos); + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = getDepth(tc.xy); + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture(normalMap, tc); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + } + else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + { + //should only be true of WL sky, just port over base color value + discard; + } + + vec4 fogged = getWaterFogView(pos.xyz); + + frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results + frag_color.a = fogged.a; +} diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index e99ad5b474..924f356f35 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -55,7 +55,7 @@ in vec4 littleWave; in vec4 view; in vec3 vary_position; -vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit); +vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color); void main() { @@ -77,5 +77,5 @@ void main() vec4 fb = vec4(waterFogColorLinear, 0.0); #endif - frag_color = max(applyWaterFogViewLinearNoClip(vary_position, fb, vec3(1)), vec4(0)); + frag_color = max(applyWaterFogViewLinearNoClip(vary_position, fb), vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index ddade462be..af0460fa8b 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -34,7 +34,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); vec3 scaleSoftClipFragLinear(vec3 l); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); // PBR interface vec2 BRDF(float NoV, float roughness); @@ -223,7 +223,6 @@ void main() refPos = getPositionWithNDC(vec3(distort2 * 2.0 - vec2(1.0), depth * 2.0 - 1.0)); } - fb = applyWaterFogViewLinear(refPos, fb, sunlit); #else vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear); #endif diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 052a1d796a..41dc95a8cb 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -178,27 +178,24 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterAlphaProgram : (LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; prepare_alpha_shader(fullbright_shader, true, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : (LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram : &gDeferredAlphaProgram; prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) - LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram; + LLGLSLShader* materialShader = gDeferredMaterialProgram; for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { prepare_alpha_shader(&materialShader[i], false, true, water_sign); } pbr_shader = - (LLPipeline::sUnderWaterRender) ? &gDeferredPBRAlphaWaterProgram : (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram; @@ -727,11 +724,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) llassert(mask < LLMaterial::SHADER_COUNT); target_shader = &(gDeferredMaterialProgram[mask]); - - if (LLPipeline::sUnderWaterRender) - { - target_shader = &(gDeferredMaterialWaterProgram[mask]); - } } else if (!params.mFullbright) { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 342b76d93b..7f6409dbde 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -509,14 +509,7 @@ void LLDrawPoolAvatar::beginRigid() if (gPipeline.shadersLoaded()) { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; - } - else - { - sVertexProgram = &gObjectAlphaMaskNoColorProgram; - } + sVertexProgram = &gObjectAlphaMaskNoColorProgram; if (sVertexProgram != NULL) { //eyeballs render with the specular shader diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 6a7e05ac74..c0e4ed38c1 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -82,14 +82,7 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) U32 idx = shader_idx[pass]; - if (LLPipeline::sUnderWaterRender) - { - mShader = &(gDeferredMaterialWaterProgram[idx]); - } - else - { - mShader = &(gDeferredMaterialProgram[idx]); - } + mShader = &(gDeferredMaterialProgram[idx]); if (rigged) { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index a89c9d4561..696618f75b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -193,10 +193,6 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightWaterProgram; - } else { shader = &gDeferredFullbrightProgram; @@ -225,10 +221,6 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightAlphaMaskProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightAlphaMaskWaterProgram; - } else { shader = &gDeferredFullbrightAlphaMaskProgram; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 42587658a6..2f65f3dec3 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -983,7 +983,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLEnvironment& env = LLEnvironment::instance(); - auto group = LLGLSLShader::SG_WATER; + auto group = LLGLSLShader::SG_ANY; LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group]; { diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index b37f08283d..b926631ebe 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -50,6 +50,7 @@ #include "llquaternion.h" #include "llwindow.h" // getPixelAspectRatio() #include "lltracerecording.h" +#include "llenvironment.h" // System includes #include // for setprecision @@ -96,35 +97,37 @@ LLViewerCamera::LLViewerCamera() : LLCamera() gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2)); } -void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, - const LLVector3 &up_direction, - const LLVector3 &point_of_interest) +void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest) { - // do not update if avatar didn't move - if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) - { - return; - } - - LLVector3 last_position; - LLVector3 last_axis; - last_position = getOrigin(); - last_axis = getAtAxis(); - - mLastPointOfInterest = point_of_interest; - - LLViewerRegion * regp = gAgent.getRegion(); - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; - - LLVector3 origin = center; - if (origin.mV[2] > water_height) - { - origin.mV[2] = llmax(origin.mV[2], water_height+0.20f); - } - else - { - origin.mV[2] = llmin(origin.mV[2], water_height-0.20f); - } + // do not update if avatar didn't move + if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) + { + return; + } + + LLVector3 last_position; + LLVector3 last_axis; + last_position = getOrigin(); + last_axis = getAtAxis(); + + mLastPointOfInterest = point_of_interest; + + LLViewerRegion *regp = gAgent.getRegion(); + F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; + + LLVector3 origin = center; + + if (LLEnvironment::instance().getCurrentWater()->getFogMod() != 1.f) + { + if (origin.mV[2] > water_height) + { + origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f); + } + else + { + origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f); + } + } setOriginAndLookAt(origin, up_direction, point_of_interest); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index cdf5e2875f..e6e80e9532 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -99,7 +99,6 @@ LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectBumpProgram; LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; -LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders LLGLSLShader gWaterProgram; @@ -138,7 +137,6 @@ LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; -LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredSkinnedTreeShadowProgram; @@ -149,9 +147,10 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gHazeProgram; +LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; -LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; @@ -171,8 +170,6 @@ LLGLSLShader gHUDAlphaProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; -LLGLSLShader gDeferredAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gHUDFullbrightProgram; @@ -180,12 +177,6 @@ LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gHUDFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -LLGLSLShader gDeferredFullbrightWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; -LLGLSLShader gDeferredFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; @@ -215,7 +206,6 @@ LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; -LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gHUDPBROpaqueProgram; LLGLSLShader gPBRGlowProgram; LLGLSLShader gPBRGlowSkinnedProgram; @@ -224,8 +214,6 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; -LLGLSLShader gDeferredPBRAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -258,30 +246,22 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); - mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gHazeProgram); + mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gHUDAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); - mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gHUDFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gHUDFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); @@ -291,17 +271,14 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredTerrainWaterProgram); - mShaderList.push_back(&gDeferredAvatarAlphaProgram); + mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); - mShaderList.push_back(&gDeferredPBRAlphaWaterProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedPBRAlphaWaterProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); @@ -594,7 +571,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() vector< pair > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -674,7 +650,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); @@ -908,7 +883,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); - gDeferredTerrainWaterProgram.unload(); gDeferredLightProgram.unload(); for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) { @@ -919,7 +893,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.unload(); gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); - gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); @@ -937,20 +910,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.unload(); gHUDAlphaProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); - gDeferredAlphaWaterProgram.unload(); - gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gHUDFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gHUDFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightAlphaMaskAlphaProgram.unload(); gHUDFullbrightAlphaMaskAlphaProgram.unload(); - gDeferredFullbrightWaterProgram.unload(); - gDeferredSkinnedFullbrightWaterProgram.unload(); - gDeferredFullbrightWaterAlphaProgram.unload(); - gDeferredSkinnedFullbrightWaterAlphaProgram.unload(); - gDeferredFullbrightAlphaMaskWaterProgram.unload(); - gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); @@ -984,7 +949,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { gDeferredMaterialProgram[i].unload(); - gDeferredMaterialWaterProgram[i].unload(); } gHUDPBROpaqueProgram.unload(); @@ -993,8 +957,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); - gDeferredPBRAlphaWaterProgram.unload(); - gDeferredSkinnedPBRAlphaWaterProgram.unload(); return TRUE; } @@ -1084,15 +1046,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { if (success) @@ -1158,77 +1111,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); } - - if (success) - { - mShaderList.push_back(&gDeferredMaterialWaterProgram[i]); - - gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i); - - U32 alpha_mode = i & 0x3; - - gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; - - gDeferredMaterialWaterProgram[i].clearPermutations(); - - bool has_normal_map = (i & 0x8) > 0; - bool has_specular_map = (i & 0x4) > 0; - - if (has_normal_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", "1"); - } - - if (has_specular_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", "1"); - } - - gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - if (alpha_mode != 0) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasAlphaMask = true; - gDeferredMaterialWaterProgram[i].addPermutation("HAS_ALPHA_MASK", "1"); - } - - if (use_sun_shadow) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); - } - - bool has_skin = i & 0x10; - if (has_skin) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); - } - else - { - gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); - } - gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); - - gDeferredMaterialWaterProgram[i].mFeatures.hasReflectionProbes = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; - gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; - gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; - - gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow; - - if (has_skin) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; - } - - success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); - llassert(success); - } } gDeferredMaterialProgram[1].mFeatures.hasLighting = true; @@ -1240,15 +1122,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - if (success) { gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; @@ -1356,62 +1229,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mRiggedVariant->mFeatures.hasLighting = true; } - if (success) - { - LLGLSLShader* shader = &gDeferredPBRAlphaWaterProgram; - shader->mName = "Deferred PBR Alpha Underwater Shader"; - - shader->mFeatures.calculatesLighting = false; - shader->mFeatures.hasLighting = false; - shader->mFeatures.isAlphaLighting = true; - shader->mFeatures.hasWaterFog = true; - shader->mFeatures.hasSrgb = true; - shader->mFeatures.encodesNormal = true; - shader->mFeatures.calculatesAtmospherics = true; - shader->mFeatures.hasAtmospherics = true; - shader->mFeatures.hasGamma = true; - shader->mFeatures.hasShadows = use_sun_shadow; - shader->mFeatures.isDeferred = true; // include deferredUtils - shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; - - shader->mShaderGroup = LLGLSLShader::SG_WATER; - - shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); - - shader->clearPermutations(); - - U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - shader->addPermutation("HAS_NORMAL_MAP", "1"); - shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness - shader->addPermutation("HAS_EMISSIVE_MAP", "1"); - shader->addPermutation("USE_VERTEX_COLOR", "1"); - shader->addPermutation("WATER_FOG", "1"); - - if (use_sun_shadow) - { - shader->addPermutation("HAS_SUN_SHADOW", "1"); - } - - shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaWaterProgram); - if (success) - { - success = shader->createShader(NULL, NULL); - } - llassert(success); - - // Alpha Shader Hack - // See: LLRender::syncMatrices() - shader->mFeatures.calculatesLighting = true; - shader->mFeatures.hasLighting = true; - - shader->mRiggedVariant->mFeatures.calculatesLighting = true; - shader->mRiggedVariant->mFeatures.hasLighting = true; - } - if (success) { LLGLSLShader* shader = &gHUDPBRAlphaProgram; @@ -1737,68 +1554,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } } - if (success) - { - LLGLSLShader* shader[] = { - &gDeferredAlphaWaterProgram, - &gDeferredSkinnedAlphaWaterProgram - }; - - gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; - - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - - for (int i = 0; i < 2 && success; ++i) - { - shader[i]->mFeatures.calculatesLighting = false; - shader[i]->mFeatures.hasLighting = false; - shader[i]->mFeatures.isAlphaLighting = true; - shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - shader[i]->mFeatures.hasWaterFog = true; - shader[i]->mFeatures.hasSrgb = true; - shader[i]->mFeatures.encodesNormal = true; - shader[i]->mFeatures.calculatesAtmospherics = true; - shader[i]->mFeatures.hasAtmospherics = true; - shader[i]->mFeatures.hasGamma = true; - shader[i]->mFeatures.hasShadows = use_sun_shadow; - shader[i]->mFeatures.hasReflectionProbes = true; - shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; - shader[i]->mShaderFiles.clear(); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); - - shader[i]->clearPermutations(); - shader[i]->addPermutation("USE_INDEXED_TEX", "1"); - shader[i]->addPermutation("WATER_FOG", "1"); - shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); - shader[i]->addPermutation("HAS_ALPHA_MASK", "1"); - if (use_sun_shadow) - { - shader[i]->addPermutation("HAS_SUN_SHADOW", "1"); - } - - if (i == 1) - { // rigged variant - shader[i]->mFeatures.hasObjectSkinning = true; - shader[i]->addPermutation("HAS_SKIN", "1"); - } - else - { - shader[i]->mRiggedVariant = shader[1]; - } - shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - success = shader[i]->createShader(NULL, NULL); - llassert(success); - - // Hack - shader[i]->mFeatures.calculatesLighting = true; - shader[i]->mFeatures.hasLighting = true; - } - } - if (success) { gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; @@ -1825,6 +1580,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1860,6 +1616,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1933,71 +1690,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; - gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); - success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; - gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterAlphaProgram.clearPermutations(); - gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1"); - gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1"); - success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram); - success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightAlphaMaskWaterProgram.clearPermutations(); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); - success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); - llassert(success); - } - if (success) { gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; @@ -2084,40 +1776,53 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; - gDeferredSoftenWaterProgram.mShaderFiles.clear(); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); - - gDeferredSoftenWaterProgram.clearPermutations(); - gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredSoftenWaterProgram.mFeatures.hasWaterFog = true; - gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true; - gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; - gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; - gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; - gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + if (success) + { + gHazeProgram.mName = "Haze Shader"; + gHazeProgram.mShaderFiles.clear(); + gHazeProgram.mFeatures.hasSrgb = true; + gHazeProgram.mFeatures.calculatesAtmospherics = true; + gHazeProgram.mFeatures.hasAtmospherics = true; + gHazeProgram.mFeatures.hasGamma = true; + gHazeProgram.mFeatures.isDeferred = true; + gHazeProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeProgram.clearPermutations(); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeProgram.createShader(NULL, NULL); + llassert(success); + } - if (use_sun_shadow) - { - gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); - } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - { //if using SSAO, take screen space light map into account as if shadows are enabled - gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2); - gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); - } + if (success) + { + gHazeWaterProgram.mName = "Water Haze Shader"; + gHazeWaterProgram.mShaderFiles.clear(); + gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gHazeWaterProgram.mFeatures.hasWaterFog = true; + gHazeWaterProgram.mFeatures.hasSrgb = true; + gHazeWaterProgram.mFeatures.calculatesAtmospherics = true; + gHazeWaterProgram.mFeatures.hasAtmospherics = true; + gHazeWaterProgram.mFeatures.hasGamma = true; + gHazeWaterProgram.mFeatures.isDeferred = true; + gHazeWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeWaterProgram.clearPermutations(); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeWaterProgram.createShader(NULL, NULL); + llassert(success); + } - success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); - llassert(success); - } if (success) { @@ -2277,31 +1982,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; - gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; - gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; - - gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); - gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredTerrainWaterProgram.clearPermutations(); - gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); - success = gDeferredTerrainWaterProgram.createShader(NULL, NULL); - llassert(success); - } - if (success) { gDeferredAvatarProgram.mName = "Deferred Avatar Shader"; @@ -2331,6 +2011,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true; + gDeferredAvatarAlphaProgram.mFeatures.hasWaterFog = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); @@ -2660,24 +2341,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); } - if (success) - { - gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); - } - if (success) { gImpostorProgram.mName = "Impostor Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b0b9719d76..04da7e48ae 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -175,7 +175,6 @@ extern LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gSkinnedObjectBumpProgram; extern LLGLSLShader gObjectAlphaMaskNoColorProgram; -extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders extern LLGLSLShader gWaterProgram; @@ -211,7 +210,6 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; -extern LLGLSLShader gDeferredTerrainWaterProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; @@ -219,10 +217,11 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gHazeProgram; +extern LLGLSLShader gHazeWaterProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; -extern LLGLSLShader gDeferredSoftenWaterProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowCubeProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; @@ -251,10 +250,6 @@ extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; extern LLGLSLShader gHUDFullbrightAlphaMaskProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; extern LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -extern LLGLSLShader gDeferredAlphaWaterProgram; -extern LLGLSLShader gDeferredFullbrightWaterProgram; -extern LLGLSLShader gDeferredFullbrightWaterAlphaProgram; -extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; @@ -271,12 +266,10 @@ extern LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; -extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gHUDPBROpaqueProgram; extern LLGLSLShader gPBRGlowProgram; extern LLGLSLShader gDeferredPBROpaqueProgram; extern LLGLSLShader gDeferredPBRAlphaProgram; -extern LLGLSLShader gDeferredPBRAlphaWaterProgram; extern LLGLSLShader gHUDPBRAlphaProgram; #endif diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9266c84540..52afe16799 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7875,7 +7875,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredAtmospheric) { // apply sunlight contribution - LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; + LLGLSLShader &soften_shader = gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); LL_PROFILE_GPU_ZONE("atmospherics"); @@ -7904,7 +7904,7 @@ void LLPipeline::renderDeferredLighting() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); + unbindDeferredShader(gDeferredSoftenProgram); } static LLCachedControl local_light_count(gSavedSettings, "RenderLocalLightCount", 256); @@ -8056,7 +8056,7 @@ void LLPipeline::renderDeferredLighting() LLVector4a center; center.load3(drawablep->getPositionAgent().mV); - const F32 *c = center.getF32ptr(); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius() * 1.5f; sVisibleLightCount++; @@ -8105,8 +8105,8 @@ void LLPipeline::renderDeferredLighting() U32 idx = count - 1; bindDeferredShader(gDeferredMultiLightProgram[idx]); gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat *) light); - gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat *) col); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*)light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*)col); gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; count = 0; @@ -8124,11 +8124,11 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLDrawable *drawablep = *iter; - LLVOVolume *volume = drawablep->getVOVolume(); - LLVector3 center = drawablep->getPositionAgent(); - F32 * c = center.mV; - F32 light_size_final = volume->getLightRadius() * 1.5f; + LLDrawable* drawablep = *iter; + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 light_size_final = volume->getLightRadius() * 1.5f; F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; @@ -8154,12 +8154,56 @@ void LLPipeline::renderDeferredLighting() } + + if (RenderDeferredAtmospheric) + { + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA); + gGL.setColorMask(true, false); + + for (U32 i = 0; i < 2; ++i) + { + // apply haze + LLGLSLShader &haze_shader = i == 0 ? gHazeProgram : gHazeWaterProgram; + + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - haze"); + LL_PROFILE_GPU_ZONE("haze"); + bindDeferredShader(haze_shader); + + static LLCachedControl ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f); + static LLCachedControl ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f); + static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale"); + static LLStaticHashedString ssao_max_str("ssao_irradiance_max"); + + haze_shader.uniform1f(ssao_scale_str, ssao_scale); + haze_shader.uniform1f(ssao_max_str, ssao_max); + + LLEnvironment &environment = LLEnvironment::instance(); + haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + + haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + + { + LLGLDepthTest depth(GL_FALSE); + + // full screen blit + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + unbindDeferredShader(haze_shader); + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + gGL.setColorMask(true, true); } { // render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); - //LLGLDisable stencil(GL_STENCIL_TEST); pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, -- cgit v1.3 From 964f9e74d5e97fc46fc74d6afff97dad5c6381c3 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Fri, 17 Nov 2023 10:10:58 -0600 Subject: SL-20611 followup -- remove now unused glsl files. Fix transparent water. --- indra/llrender/llglslshader.h | 1 - indra/llrender/llshadermgr.cpp | 74 +++++----------------- .../class1/lighting/lightWaterAlphaMaskF.glsl | 51 --------------- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 55 ---------------- .../shaders/class1/lighting/lightWaterF.glsl | 42 ------------ .../class1/lighting/lightWaterNonIndexedF.glsl | 44 ------------- .../shaders/class1/objects/simpleWaterF.glsl | 33 ---------- .../shaders/class3/environment/waterF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 14 +--- 9 files changed, 18 insertions(+), 298 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..43d095f73a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index f14216f3d8..f78be910d2 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -278,7 +278,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->hasWaterFog || features->hasAtmospherics) + if (features->hasAtmospherics) { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) { @@ -288,82 +288,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->hasWaterFog) + if (features->disableTextureIndex) { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) + if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else - { - if (!shader->attachFragmentObject("lighting/lightWaterNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) + if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightWaterAlphaMaskF.glsl")) - { - return FALSE; - } - } - else - { - if (!shader->attachFragmentObject("lighting/lightWaterF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } - - else + else { - if (features->disableTextureIndex) + if (features->hasAlphaMask) { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) - { - return FALSE; - } + return FALSE; } } - else + else { - if (features->hasAlphaMask) - { - if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) - { - return FALSE; - } - } - else + if (!shader->attachFragmentObject("lighting/lightF.glsl")) { - if (!shader->attachFragmentObject("lighting/lightF.glsl")) - { - return FALSE; - } + return FALSE; } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl deleted file mode 100644 index 670b3ddaf1..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file class1\lighting\lightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -uniform float minimum_alpha; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb *= vertex_color.rgb; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl deleted file mode 100644 index 2e5ed57014..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file class1\lighting\lightWaterAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = texture(diffuseMap,vary_texcoord0.xy); - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb *= vertex_color.rgb; - - color.rgb = atmosLighting(color.rgb); - - color = applyWaterFog(color); - - frag_color = max(color, vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl deleted file mode 100644 index 09b4a6e317..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ /dev/null @@ -1,42 +0,0 @@ -/** - * @file class1\lighting\lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl deleted file mode 100644 index 4888fa547c..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file class1\lighting\lightWaterNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl deleted file mode 100644 index 2e87ac5bbc..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file simpleWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -void default_lighting_water(); - -void main() -{ - default_lighting_water(); -} diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index af0460fa8b..8bc5f3cc50 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -224,7 +224,7 @@ void main() } #else - vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear); + vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0)); #endif // fudge sample on other side of water to be a tad darker diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e6e80e9532..2c2ae022d7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -664,12 +664,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -707,7 +703,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mName = "Water Shader"; gWaterProgram.mFeatures.calculatesAtmospherics = true; gWaterProgram.mFeatures.hasAtmospherics = true; - gWaterProgram.mFeatures.hasWaterFog = true; gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; @@ -738,7 +733,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mName = "Water Edge Shader"; gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; gWaterEdgeProgram.mFeatures.hasAtmospherics = true; - gWaterEdgeProgram.mFeatures.hasWaterFog = true; gWaterEdgeProgram.mFeatures.hasGamma = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; @@ -768,7 +762,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() //load under water vertex shader gUnderWaterProgram.mName = "Underwater Shader"; gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; - gUnderWaterProgram.mFeatures.hasWaterFog = true; + gUnderWaterProgram.mFeatures.hasAtmospherics = true; gUnderWaterProgram.mShaderFiles.clear(); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); @@ -1457,7 +1451,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasGamma = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; - shader->mFeatures.hasWaterFog = true; shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); @@ -1580,7 +1573,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1616,7 +1608,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1804,7 +1795,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mName = "Water Haze Shader"; gHazeWaterProgram.mShaderFiles.clear(); gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gHazeWaterProgram.mFeatures.hasWaterFog = true; gHazeWaterProgram.mFeatures.hasSrgb = true; gHazeWaterProgram.mFeatures.calculatesAtmospherics = true; gHazeWaterProgram.mFeatures.hasAtmospherics = true; @@ -1969,7 +1959,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.hasLighting = false; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainProgram.mFeatures.hasWaterFog = true; gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasGamma = true; @@ -2011,7 +2000,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true; - gDeferredAvatarAlphaProgram.mFeatures.hasWaterFog = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); -- cgit v1.3 From 7706c1771dd0d8b767d69c3e3cdfd8ab6d620d16 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 5 Oct 2023 23:19:24 +0300 Subject: SL-20411 Thumbnail textures should have less of an impact on performance #1 scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp --- indra/llrender/llgltexture.cpp | 3 +- indra/llrender/llgltexture.h | 1 + indra/newview/llthumbnailctrl.cpp | 4 +- indra/newview/llthumbnailctrl.h | 1 - indra/newview/llviewertexture.cpp | 79 +++++++++++++++++++++++++++++------ indra/newview/llviewertexturelist.cpp | 13 +++--- 6 files changed, 79 insertions(+), 22 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 7fdef4a3b7..b616002b49 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -94,7 +94,8 @@ void LLGLTexture::setBoostLevel(S32 level) { mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE - && mBoostLevel != LLGLTexture::BOOST_ICON) + && mBoostLevel != LLGLTexture::BOOST_ICON + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 5c693fc93c..24849d1d1b 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -62,6 +62,7 @@ public: BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. BOOST_HUD , BOOST_ICON , + BOOST_THUMBNAIL , BOOST_UI , BOOST_PREVIEW , BOOST_MAP , diff --git a/indra/newview/llthumbnailctrl.cpp b/indra/newview/llthumbnailctrl.cpp index 04130fc724..72818cf991 100644 --- a/indra/newview/llthumbnailctrl.cpp +++ b/indra/newview/llthumbnailctrl.cpp @@ -57,7 +57,6 @@ LLThumbnailCtrl::LLThumbnailCtrl(const LLThumbnailCtrl::Params& p) , mFallbackImagep(p.fallback_image) , mInteractable(p.interactable()) , mShowLoadingPlaceholder(p.show_loading()) -, mPriority(LLGLTexture::BOOST_PREVIEW) { mLoadingPlaceholderString = LLTrans::getString("texture_loading"); @@ -201,9 +200,8 @@ void LLThumbnailCtrl::setValue(const LLSD& value) if (mImageAssetID.notNull()) { // Should it support baked textures? - mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_THUMBNAIL); - mTexturep->setBoostLevel(mPriority); mTexturep->forceToSaveRawImage(0); S32 desired_draw_width = mTexturep->getWidth(); diff --git a/indra/newview/llthumbnailctrl.h b/indra/newview/llthumbnailctrl.h index 686603b373..70f56c429c 100644 --- a/indra/newview/llthumbnailctrl.h +++ b/indra/newview/llthumbnailctrl.h @@ -71,7 +71,6 @@ public: virtual BOOL handleHover(S32 x, S32 y, MASK mask) override; private: - S32 mPriority; bool mBorderVisible; bool mInteractable; bool mShowLoadingPlaceholder; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4a1cf0109e..ec6f2c848f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -93,7 +93,8 @@ S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez; const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128; -const S32 DEFAULT_ICON_DIMENTIONS = 32; +const S32 DEFAULT_ICON_DIMENSIONS = 32; +const S32 DEFAULT_THUMBNAIL_DIMENSIONS = 256; U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; bool LLViewerTexture::sFreezeImageUpdates = false; @@ -665,7 +666,8 @@ void LLViewerTexture::setBoostLevel(S32 level) mBoostLevel = level; if(mBoostLevel != LLViewerTexture::BOOST_NONE && mBoostLevel != LLViewerTexture::BOOST_SELECTED && - mBoostLevel != LLViewerTexture::BOOST_ICON) + mBoostLevel != LLViewerTexture::BOOST_ICON && + mBoostLevel != LLViewerTexture::BOOST_THUMBNAIL) { setNoDelete(); } @@ -1180,8 +1182,19 @@ void LLViewerFetchedTexture::loadFromFastCache() { // Shouldn't do anything usefull since texures in fast cache are 16x16, // it is here in case fast cache changes. - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; + if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + { + // scale oversized icon, no need to give more work to gl + mRawImage->scale(expected_width, expected_height); + } + } + + if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) { // scale oversized icon, no need to give more work to gl @@ -1682,7 +1695,7 @@ void LLViewerFetchedTexture::processTextureStats() { mDesiredDiscardLevel = 0; } - else if (mDontDiscard && mBoostLevel == LLGLTexture::BOOST_ICON) + else if (mDontDiscard && (mBoostLevel == LLGLTexture::BOOST_ICON || mBoostLevel == LLGLTexture::BOOST_THUMBNAIL)) { if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) { @@ -1916,8 +1929,20 @@ bool LLViewerFetchedTexture::updateFetch() if (mBoostLevel == LLGLTexture::BOOST_ICON) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; + if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + { + // scale oversized icon, no need to give more work to gl + // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy + mRawImage = mRawImage->scaled(expected_width, expected_height); + } + } + + if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) { // scale oversized icon, no need to give more work to gl @@ -2652,7 +2677,9 @@ LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level) if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level) { - if (mSavedRawDiscardLevel != discard_level && mBoostLevel != BOOST_ICON) + if (mSavedRawDiscardLevel != discard_level + && mBoostLevel != BOOST_ICON + && mBoostLevel != BOOST_THUMBNAIL) { mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()); mRawImage->copy(getSavedRawImage()); @@ -2759,8 +2786,22 @@ void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* im { if (mBoostLevel == LLGLTexture::BOOST_ICON) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; + if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) + { + mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents()); + mCachedRawImage->copyScaled(imageraw); + } + else + { + mCachedRawImage = imageraw; + } + } + else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) { mCachedRawImage = new LLImageRaw(expected_width, expected_height, imageraw->getComponents()); @@ -2867,8 +2908,22 @@ void LLViewerFetchedTexture::saveRawImage() mSavedRawDiscardLevel = mRawDiscardLevel; if (mBoostLevel == LLGLTexture::BOOST_ICON) { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS; + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; + if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) + { + mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); + mSavedRawImage->copyScaled(mRawImage); + } + else + { + mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()); + } + } + else if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; if (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height) { mSavedRawImage = new LLImageRaw(expected_width, expected_height, mRawImage->getComponents()); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 9ee6f88183..f898fb7142 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -72,7 +72,7 @@ LLViewerTextureList gTextureList; ETexListType get_element_type(S32 priority) { - return (priority == LLViewerFetchedTexture::BOOST_ICON) ? TEX_LIST_SCALE : TEX_LIST_STANDARD; + return (priority == LLViewerFetchedTexture::BOOST_ICON || priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) ? TEX_LIST_SCALE : TEX_LIST_STANDARD; } /////////////////////////////////////////////////////////////////////////////// @@ -492,7 +492,8 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& { imagep->dontDiscard(); } - if (boost_priority == LLViewerFetchedTexture::BOOST_ICON) + if (boost_priority == LLViewerFetchedTexture::BOOST_ICON + || boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) { // Agent and group Icons are downloadable content, nothing manages // icon deletion yet, so they should not persist @@ -604,7 +605,8 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id, { imagep->dontDiscard(); } - if (boost_priority == LLViewerFetchedTexture::BOOST_ICON) + if (boost_priority == LLViewerFetchedTexture::BOOST_ICON + || boost_priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) { // Agent and group Icons are downloadable content, nothing manages // icon deletion yet, so they should not persist. @@ -1510,8 +1512,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st LLUIImagePtr new_imagep = new LLUIImage(name, imagep); new_imagep->setScaleStyle(scale_style); - if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON && - imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW) + if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON + && imagep->getBoostLevel() != LLGLTexture::BOOST_THUMBNAIL + && imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW) { // Don't add downloadable content into this list // all UI images are non-deletable and list does not support deletion -- cgit v1.3 From fab4cfbab26948fbec9015bd2ba1e8b05c3cd9e3 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 10 Jan 2024 13:50:15 -0600 Subject: SL-20704 Fix for pathfinding debug display not working. --- autobuild.xml | 1542 ++++++++++++++++++------------------ indra/llrender/llrendernavprim.cpp | 10 +- 2 files changed, 783 insertions(+), 769 deletions(-) (limited to 'indra/llrender') diff --git a/autobuild.xml b/autobuild.xml index 0e5a5a2a25..6098b4ffdf 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1,14 +1,20 @@ - version - 1.3 - type - autobuild installables SDL + copyright + Copyright (C) 1997-2012 Sam Lantinga + description + Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. + license + lgpl + license_file + LICENSES/SDL.txt + name + SDL platforms linux64 @@ -24,21 +30,21 @@ linux64 - license - lgpl - license_file - LICENSES/SDL.txt - copyright - Copyright (C) 1997-2012 Sam Lantinga version 1.2.15 - name - SDL - description - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. apr_suite + copyright + Copyright © 2012 The Apache Software Foundation, Licensed under the Apache License, Version 2.0. + description + Apache portable runtime project + license + apache + license_file + LICENSES/apr_suite.txt + name + apr_suite platforms darwin64 @@ -82,21 +88,21 @@ windows64 - license - apache - license_file - LICENSES/apr_suite.txt - copyright - Copyright © 2012 The Apache Software Foundation, Licensed under the Apache License, Version 2.0. version 1.7.2-e935465 - name - apr_suite - description - Apache portable runtime project boost + copyright + (see individual source files) + description + Boost C++ Libraries + license + boost 1.0 + license_file + LICENSES/boost.txt + name + boost platforms darwin64 @@ -140,21 +146,21 @@ windows64 - license - boost 1.0 - license_file - LICENSES/boost.txt - copyright - (see individual source files) version 1.81 - name - boost - description - Boost C++ Libraries bugsplat + copyright + Copyright 2003-2017, BugSplat + description + Bugsplat crash reporting package + license + Proprietary + license_file + LICENSES/BUGSPLAT_LICENSE.txt + name + bugsplat platforms darwin64 @@ -186,21 +192,19 @@ windows64 - license - Proprietary - license_file - LICENSES/BUGSPLAT_LICENSE.txt - copyright - Copyright 2003-2017, BugSplat version 4.0.3.0-527603a - name - bugsplat - description - Bugsplat crash reporting package colladadom + copyright + Copyright 2006 Sony Computer Entertainment Inc. + license + SCEA + license_file + LICENSES/collada.txt + name + colladadom platforms darwin64 @@ -244,19 +248,19 @@ windows64 - license - SCEA - license_file - LICENSES/collada.txt - copyright - Copyright 2006 Sony Computer Entertainment Inc. version 2.3.d1ef72a - name - colladadom cubemaptoequirectangular + copyright + Copyright (c) 2017 Jaume Sanchez Elias, http://www.clicktorelease.com + license + MIT + license_file + LICENSES/CUBEMAPTOEQUIRECTANGULAR_LICENSE.txt + name + cubemaptoequirectangular platforms darwin64 @@ -300,19 +304,21 @@ windows64 - license - MIT - license_file - LICENSES/CUBEMAPTOEQUIRECTANGULAR_LICENSE.txt - copyright - Copyright (c) 2017 Jaume Sanchez Elias, http://www.clicktorelease.com version 1.1.0 - name - cubemaptoequirectangular curl + copyright + Copyright (c) 1996 - 2014, Daniel Stenberg, (daniel@haxx.se). + description + Library for transferring data specified with URL syntax + license + curl + license_file + LICENSES/curl.txt + name + curl platforms darwin64 @@ -356,21 +362,21 @@ windows64 - license - curl - license_file - LICENSES/curl.txt - copyright - Copyright (c) 1996 - 2014, Daniel Stenberg, (daniel@haxx.se). version 7.54.1-5a4a82d - name - curl - description - Library for transferring data specified with URL syntax dbus_glib + copyright + Copyright (C) Red Hat Inc. + description + D-Bus bindings for glib + license + Academic Free License v. 2.1 + license_file + LICENSES/dbus-glib.txt + name + dbus_glib platforms linux64 @@ -386,21 +392,21 @@ linux64 - license - Academic Free License v. 2.1 - license_file - LICENSES/dbus-glib.txt - copyright - Copyright (C) Red Hat Inc. version 0.76 - name - dbus_glib - description - D-Bus bindings for glib dictionaries + copyright + Copyright 2014 Apache OpenOffice software + description + Spell checking dictionaries to bundled into the viewer + license + various open source + license_file + LICENSES/dictionaries.txt + name + dictionaries platforms common @@ -418,21 +424,21 @@ common - license - various open source - license_file - LICENSES/dictionaries.txt - copyright - Copyright 2014 Apache OpenOffice software version None - name - dictionaries - description - Spell checking dictionaries to bundled into the viewer dullahan + copyright + Copyright (c) 2017, Linden Research, Inc. + description + A headless browser SDK that uses the Chromium Embedded Framework (CEF). It is designed to make it easier to write applications that render modern web content directly to a memory buffer, inject synthesized mouse and keyboard events as well as interact with web based features like JavaScript or cookies. + license + MPL + license_file + LICENSES/LICENSE.txt + name + dullahan platforms darwin64 @@ -464,21 +470,21 @@ windows64 - license - MPL - license_file - LICENSES/LICENSE.txt - copyright - Copyright (c) 2017, Linden Research, Inc. version 1.14.0.202310131404_118.4.1_g3dd6078_chromium-118.0.5993.54 - name - dullahan - description - A headless browser SDK that uses the Chromium Embedded Framework (CEF). It is designed to make it easier to write applications that render modern web content directly to a memory buffer, inject synthesized mouse and keyboard events as well as interact with web based features like JavaScript or cookies. expat + copyright + Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and Clark Cooper - Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. + description + Expat is an XML parser library written in C + license + expat + license_file + LICENSES/expat.txt + name + expat platforms darwin64 @@ -524,21 +530,21 @@ windows64 - license - expat - license_file - LICENSES/expat.txt - copyright - Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and Clark Cooper - Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. version 2.1.1.1f36d02 - name - expat - description - Expat is an XML parser library written in C fmodstudio + copyright + FMOD Studio by Firelight Technologies Pty Ltd. + description + FMOD Studio API + license + fmod + license_file + LICENSES/fmodstudio.txt + name + fmodstudio platforms darwin64 @@ -590,21 +596,21 @@ windows64 - license - fmod - license_file - LICENSES/fmodstudio.txt - copyright - FMOD Studio by Firelight Technologies Pty Ltd. version 2.02.13.578928 - name - fmodstudio - description - FMOD Studio API fontconfig + copyright + Copyright (C) 2000,2001,2002,2003,2004,2006,2007 Keith Packard, 2005 Patrick Lam, 2009 Roozbeh Pournader, 2008,2009 Red Hat, Inc., 2008 Danilo Šegan, 2012 Google, Inc. + description + Fontconfig is a library for configuring and customizing font access. + license + bsd + license_file + LICENSES/fontconfig.txt + name + fontconfig platforms linux64 @@ -620,21 +626,21 @@ linux64 - license - bsd - license_file - LICENSES/fontconfig.txt - copyright - Copyright (C) 2000,2001,2002,2003,2004,2006,2007 Keith Packard, 2005 Patrick Lam, 2009 Roozbeh Pournader, 2008,2009 Red Hat, Inc., 2008 Danilo Šegan, 2012 Google, Inc. version 2.11.0 - name - fontconfig - description - Fontconfig is a library for configuring and customizing font access. freetype + copyright + Copyright 2006, 2007, 2008, 2009, 2010 by David Turner, Robert Wilhelm, and Werner Lemberg. + description + Font rendering library + license + FreeType + license_file + LICENSES/freetype.txt + name + freetype platforms darwin64 @@ -680,21 +686,21 @@ windows64 - license - FreeType - license_file - LICENSES/freetype.txt - copyright - Copyright 2006, 2007, 2008, 2009, 2010 by David Turner, Robert Wilhelm, and Werner Lemberg. version 2.4.4.4f739fa - name - freetype - description - Font rendering library glext + copyright + Copyright (c) 2007-2010 The Khronos Group Inc. + description + glext headers define function prototypes and constants for OpenGL extensions + license + Copyright (c) 2007-2010 The Khronos Group Inc. + license_file + LICENSES/glext.txt + name + glext platforms common @@ -712,21 +718,21 @@ common - license - Copyright (c) 2007-2010 The Khronos Group Inc. - license_file - LICENSES/glext.txt - copyright - Copyright (c) 2007-2010 The Khronos Group Inc. version 68 - name - glext - description - glext headers define function prototypes and constants for OpenGL extensions glh_linear + copyright + Copyright (c) 2000 Cass Everitt + description + glh - is a platform-indepenedent C++ OpenGL helper library + license + BSD + license_file + LICENSES/glh-linear.txt + name + glh_linear platforms common @@ -744,21 +750,21 @@ common - license - BSD - license_file - LICENSES/glh-linear.txt - copyright - Copyright (c) 2000 Cass Everitt version None - name - glh_linear - description - glh - is a platform-indepenedent C++ OpenGL helper library googlemock + copyright + Copyright 2008, Google Inc. + description + a library for writing and using C++ mock classes + license + BSD + license_file + LICENSES/gmock.txt + name + googlemock platforms darwin64 @@ -802,21 +808,19 @@ windows64 - license - BSD - license_file - LICENSES/gmock.txt - copyright - Copyright 2008, Google Inc. version 1.7.0.77bba00 - name - googlemock - description - a library for writing and using C++ mock classes gstreamer + copyright + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + license + LGPL + license_file + LICENSES/gstreamer.txt + name + gstreamer platforms linux64 @@ -832,19 +836,19 @@ linux64 - license - LGPL - license_file - LICENSES/gstreamer.txt - copyright - Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> version 0.10.6.314267 - name - gstreamer gtk-atk-pango-glib + copyright + Copyright (various, see sources) + license + lgpl + license_file + LICENSES/gtk-atk-pango-glib.txt + name + gtk-atk-pango-glib platforms linux64 @@ -860,19 +864,21 @@ linux64 - license - lgpl - license_file - LICENSES/gtk-atk-pango-glib.txt - copyright - Copyright (various, see sources) version 0.1 - name - gtk-atk-pango-glib havok-source + copyright + Uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. + description + Havok source code for libs and demos + license + havok + license_file + LICENSES/havok.txt + name + havok-source platforms darwin64 @@ -920,21 +926,19 @@ windows64 - license - havok - license_file - LICENSES/havok.txt - copyright - Uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. version 2012.1-2 - name - havok-source - description - Havok source code for libs and demos jpegencoderbasic + copyright + Andreas Ritter, www.bytestrom.eu, 11/2009 + license + NONE + license_file + LICENSES/JPEG_ENCODER_BASIC_LICENSE.txt + name + jpegencoderbasic platforms darwin64 @@ -978,19 +982,21 @@ windows64 - license - NONE - license_file - LICENSES/JPEG_ENCODER_BASIC_LICENSE.txt - copyright - Andreas Ritter, www.bytestrom.eu, 11/2009 version 1.0 - name - jpegencoderbasic jpeglib + copyright + Copyright (C) 1991-2011, Thomas G. Lane, Guido Vollbeding. + description + JPEG encoding, decoding library + license + jpeglib + license_file + LICENSES/jpeglib.txt + name + jpeglib platforms darwin64 @@ -1036,21 +1042,21 @@ windows64 - license - jpeglib - license_file - LICENSES/jpeglib.txt - copyright - Copyright (C) 1991-2011, Thomas G. Lane, Guido Vollbeding. version 8c.7846234 - name - jpeglib - description - JPEG encoding, decoding library jsoncpp + copyright + Copyright (c) 2007-2010 Baptiste Lepilleur + description + jsoncpp is an implementation of a JSON (http://json.org) reader and writer in C++. + license + public domain + license_file + LICENSES/jsoncpp.txt + name + jsoncpp platforms darwin64 @@ -1096,21 +1102,21 @@ windows64 - license - public domain - license_file - LICENSES/jsoncpp.txt - copyright - Copyright (c) 2007-2010 Baptiste Lepilleur version 0.5.0.bc46e62 - name - jsoncpp - description - jsoncpp is an implementation of a JSON (http://json.org) reader and writer in C++. kdu + copyright + Kakadu software + description + JPEG2000 library by Kakadu + license + Kakadu + license_file + LICENSES/kdu.txt + name + kdu platforms darwin64 @@ -1162,21 +1168,21 @@ windows64 - license - Kakadu - license_file - LICENSES/kdu.txt - copyright - Kakadu software version 7.10.4.539108 - name - kdu - description - JPEG2000 library by Kakadu libhunspell + copyright + See hunspell.txt + description + Spell checking library + license + LGPL + license_file + LICENSES/hunspell.txt + name + libhunspell platforms darwin64 @@ -1222,21 +1228,21 @@ windows64 - license - LGPL - license_file - LICENSES/hunspell.txt - copyright - See hunspell.txt version 1.3.2.650fb94 - name - libhunspell - description - Spell checking library libndofdev + copyright + Copyright (c) 2007, 3Dconnexion, Inc. - All rights reserved. + description + 3DConnexion SDK + license + BSD + license_file + LICENSES/libndofdev.txt + name + libndofdev platforms darwin64 @@ -1268,29 +1274,29 @@ windows64 - license - BSD - license_file - LICENSES/libndofdev.txt - copyright - Copyright (c) 2007, 3Dconnexion, Inc. - All rights reserved. version 0.1.8e9edc7 - name - libndofdev - description - 3DConnexion SDK libpng - platforms - - darwin64 - - archive - - hash - fea8f0684a4ed0a73343651948b13049a135a92a + copyright + Copyright (c) 2004, 2006-2013 Glenn Randers-Pehrson + description + PNG Reference library + license + libpng + license_file + LICENSES/libpng.txt + name + libpng + platforms + + darwin64 + + archive + + hash + fea8f0684a4ed0a73343651948b13049a135a92a hash_algorithm sha1 url @@ -1326,21 +1332,21 @@ windows64 - license - libpng - license_file - LICENSES/libpng.txt - copyright - Copyright (c) 2004, 2006-2013 Glenn Randers-Pehrson version 1.6.38-ca06e99 - name - libpng - description - PNG Reference library libuuid + copyright + Copyright (c) 2004-2008 The OSSP Project <http://www.ossp.org/> + description + OSSP uuid is a ISO-C:1999 application programming interface (API) and corresponding command line interface (CLI) for the generation of DCE 1.1, ISO/IEC 11578:1996 and RFC 4122 compliant Universally Unique Identifier (UUID). + license + UUID + license_file + LICENSES/uuid.txt + name + libuuid platforms linux64 @@ -1356,21 +1362,21 @@ linux64 - license - UUID - license_file - LICENSES/uuid.txt - copyright - Copyright (c) 2004-2008 The OSSP Project <http://www.ossp.org/> version 1.6.2 - name - libuuid - description - OSSP uuid is a ISO-C:1999 application programming interface (API) and corresponding command line interface (CLI) for the generation of DCE 1.1, ISO/IEC 11578:1996 and RFC 4122 compliant Universally Unique Identifier (UUID). libxml2 + copyright + Copyright (C) 1998-2012 Daniel Veillard. All Rights Reserved. + description + Libxml2 is the XML C parser and toolkit developed for the Gnome project. + license + mit + license_file + LICENSES/libxml2.txt + name + libxml2 platforms darwin64 @@ -1416,21 +1422,21 @@ windows64 - license - mit - license_file - LICENSES/libxml2.txt - copyright - Copyright (C) 1998-2012 Daniel Veillard. All Rights Reserved. version 2.9.4.7476681 - name - libxml2 - description - Libxml2 is the XML C parser and toolkit developed for the Gnome project. llappearance_utility + copyright + Copyright (c) 2000-2012, Linden Research, Inc. + description + Linden Lab appearance utility for server-side avatar baking services. + license + Proprietary + license_file + LICENSES/llappearanceutility.txt + name + llappearance_utility platforms linux @@ -1446,21 +1452,20 @@ linux - license - Proprietary - license_file - LICENSES/llappearanceutility.txt - copyright - Copyright (c) 2000-2012, Linden Research, Inc. version 0.0.1 - name - llappearance_utility - description - Linden Lab appearance utility for server-side avatar baking services. llca + copyright + Copyright (c) 2016, Linden Research, Inc.; data provided by the Mozilla NSS Project. + + license + mit + license_file + LICENSES/ca-license.txt + name + llca platforms common @@ -1478,20 +1483,19 @@ common - license - mit - license_file - LICENSES/ca-license.txt - copyright - Copyright (c) 2016, Linden Research, Inc.; data provided by the Mozilla NSS Project. - version 202310121530.0 - name - llca llphysicsextensions_source + copyright + Copyright (c) 2010, Linden Research, Inc. + license + internal + license_file + LICENSES/llphysicsextensions.txt + name + llphysicsextensions_source platforms darwin64 @@ -1501,11 +1505,11 @@ creds github hash - 48bca5d0233d1e724a59f649a2c6c7ac5f40ec3c + b037cc0b29ea70ee834cfae6dda5b7a25cd57174 hash_algorithm sha1 url - https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009335 + https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851460 name darwin64 @@ -1517,15 +1521,31 @@ creds github hash - 39f52d0350e130f41c5c758f7cb94e87b962c223 + bdea1fd5c4da9da5afde088d16188b45d0853e04 hash_algorithm sha1 url - https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009336 + https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851461 name linux64 + windows + + archive + + creds + github + hash + 2e6a66da6071253ae888839cfab59d3f5c1b8b4c + hash_algorithm + sha1 + url + https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851462 + + name + windows + windows64 archive @@ -1533,29 +1553,29 @@ creds github hash - 7b5e645fb7eb399abbea63bd21e8063bbb32a911 + f652ce0d6aef864689f0ed44255da4d9cd65a43f hash_algorithm sha1 url - https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/117009339 + https://api.github.com/repos/secondlife/llphysicsextensions_source/releases/assets/144851463 name windows64 + version + 1.0.479d20a + + llphysicsextensions_stub + + copyright + Copyright (c) 2010, Linden Research, Inc. license internal license_file LICENSES/llphysicsextensions.txt - copyright - Copyright (c) 2010, Linden Research, Inc. - version - 1.0.565768 name - llphysicsextensions_source - - llphysicsextensions_stub - + llphysicsextensions_stub platforms darwin64 @@ -1595,19 +1615,19 @@ windows - license - internal - license_file - LICENSES/llphysicsextensions.txt - copyright - Copyright (c) 2010, Linden Research, Inc. version 1.0.542456 - name - llphysicsextensions_stub llphysicsextensions_tpv + copyright + Copyright (c) 2010, Linden Research, Inc. + license + internal + license_file + LICENSES/HavokSublicense.pdf + name + llphysicsextensions_tpv platforms darwin64 @@ -1647,19 +1667,17 @@ windows - license - internal - license_file - LICENSES/HavokSublicense.pdf - copyright - Copyright (c) 2010, Linden Research, Inc. version 1.0.561752 - name - llphysicsextensions_tpv mesa + license + mesa + license_file + LICENSES/mesa.txt + name + mesa platforms linux @@ -1675,17 +1693,23 @@ linux - license - mesa - license_file - LICENSES/mesa.txt version 7.11.1.297294 - name - mesa meshoptimizer + canonical_repo + https://bitbucket.org/lindenlab/3p-meshoptimizer + copyright + Copyright (c) 2016-2021 Arseny Kapoulkine + description + Meshoptimizer. Mesh optimization library. + license + meshoptimizer + license_file + LICENSES/meshoptimizer.txt + name + meshoptimizer platforms darwin64 @@ -1717,20 +1741,8 @@ windows64 - license - meshoptimizer - license_file - LICENSES/meshoptimizer.txt - copyright - Copyright (c) 2016-2021 Arseny Kapoulkine version 160 - name - meshoptimizer - canonical_repo - https://bitbucket.org/lindenlab/3p-meshoptimizer - description - Meshoptimizer. Mesh optimization library. mikktspace @@ -1790,6 +1802,18 @@ minizip-ng + canonical_repo + https://bitbucket.org/lindenlab/3p-minizip-ng + copyright + This project uses the zlib license. Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler + description + minizip-ng is a zip manipulation library. Based on work of Gilles Vollant. + license + minizip-ng + license_file + LICENSES/minizip-ng.txt + name + minizip-ng platforms darwin64 @@ -1835,23 +1859,22 @@ windows64 - license - minizip-ng - license_file - LICENSES/minizip-ng.txt - copyright - This project uses the zlib license. Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler version 3.0.2.3e9876e - name - minizip-ng - canonical_repo - https://bitbucket.org/lindenlab/3p-minizip-ng - description - minizip-ng is a zip manipulation library. Based on work of Gilles Vollant. nghttp2 + copyright + Copyright (c) 2012, 2014, 2015, 2016 Tatsuhiro Tsujikawa +Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors + description + Library providing HTTP 2 support for libcurl + license + MIT + license_file + LICENSES/nghttp2.txt + name + nghttp2 platforms darwin64 @@ -1897,28 +1920,27 @@ windows64 - license - MIT - license_file - LICENSES/nghttp2.txt - copyright - Copyright (c) 2012, 2014, 2015, 2016 Tatsuhiro Tsujikawa -Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors - version - 1.40.0.b1526c6 - name - nghttp2 - description - Library providing HTTP 2 support for libcurl source_type hg + version + 1.40.0.b1526c6 nvapi - platforms - - windows64 - + copyright + Copyright © 2012 NVIDIA Corporation. All rights reserved. + description + NVAPI provides an interface to NVIDIA devices. + license + NVIDIA Corporation Software License Agreement – NVAPI SDK + license_file + LICENSES/NVAPI_SDK_License_Agreement.pdf + name + nvapi + platforms + + windows64 + archive hash @@ -1932,21 +1954,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - NVIDIA Corporation Software License Agreement – NVAPI SDK - license_file - LICENSES/NVAPI_SDK_License_Agreement.pdf - copyright - Copyright © 2012 NVIDIA Corporation. All rights reserved. version 352.aac0e19 - name - nvapi - description - NVAPI provides an interface to NVIDIA devices. ogg_vorbis + copyright + Copyright (c) 2002, Xiph.org Foundation + description + Audio encoding library + license + ogg-vorbis + license_file + LICENSES/ogg-vorbis.txt + name + ogg_vorbis platforms darwin64 @@ -1990,96 +2012,96 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - ogg-vorbis - license_file - LICENSES/ogg-vorbis.txt - copyright - Copyright (c) 2002, Xiph.org Foundation version 1.3.3-1.3.6.e4101b6 - name - ogg_vorbis - description - Audio encoding library open-libndofdev + copyright + Copyright (c) 2008, Jan Ciger (jan.ciger (at) gmail.com) + description + Open Source replacement for 3DConnection SDK license BSD license_file LICENSES/libndofdev.txt - copyright - Copyright (c) 2008, Jan Ciger (jan.ciger (at) gmail.com) - version - 0.3 name open-libndofdev - description - Open Source replacement for 3DConnection SDK + version + 0.3 openal + copyright + Copyright (C) 1999-2007 by authors. + description + OpenAL Soft is a software implementation of the OpenAL 3D audio API. + license + LGPL2 + license_file + LICENSES/openal-soft.txt + name + openal platforms - linux64 + darwin64 archive hash - e0fbc4874acc4167a6e2b6489fbb8258d98fd665 + 4edaef5f03a1122eae8467c4a04d9caccaaaf847 hash_algorithm sha1 url - https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-linux64-18e315c.tar.zst + https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-darwin64-18e315c.tar.zst name - linux64 + darwin64 - windows64 + linux64 archive hash - 6ae3b5310eb1988741bc55416681ca9d64f76f85 + e0fbc4874acc4167a6e2b6489fbb8258d98fd665 hash_algorithm sha1 url - https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-windows64-18e315c.tar.zst + https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-linux64-18e315c.tar.zst name - windows64 + linux64 - darwin64 + windows64 archive hash - 4edaef5f03a1122eae8467c4a04d9caccaaaf847 + 6ae3b5310eb1988741bc55416681ca9d64f76f85 hash_algorithm sha1 url - https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-darwin64-18e315c.tar.zst + https://github.com/secondlife/3p-openal-soft/releases/download/v1.23.1-18e315c/openal-1.23.1-windows64-18e315c.tar.zst name - darwin64 + windows64 - license - LGPL2 - license_file - LICENSES/openal-soft.txt - copyright - Copyright (C) 1999-2007 by authors. version 1.23.1 - name - openal - description - OpenAL Soft is a software implementation of the OpenAL 3D audio API. openjpeg + copyright + Copyright (c) 2002-2007, Communications and Remote Sensing Laboratory, Universite catholique de Louvain (UCL), Belgium; Copyright (c) 2002-2007, Professor Benoit Macq; Copyright (c) 2001-2003, David Janssens; Copyright (c) 2002-2003, Yannick Verschueren; Copyright (c) 2003-2007, Francois-Olivier Devaux and Antonin Descampe; Copyright (c) 2005, Herve Drolon, FreeImage Team; Copyright (c) 2006-2007, Parvatha Elangovan; Copyright (c) 2008, Jerome Fimes, Communications & Systemes <jerome.fimes@c-s.fr>; Copyright (c) 2010-2011, Kaori Hagihara; Copyright (c) 2011-2012, Centre National d'Etudes Spatiales (CNES), France; Copyright (c) 2012, CS Systemes d'Information, France; + description + The OpenJPEG library is an open-source JPEG 2000 codec written in C language. + license + BSD + license_file + LICENSES/openjpeg.txt + name + openjpeg platforms darwin64 @@ -2125,21 +2147,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - BSD - license_file - LICENSES/openjpeg.txt - copyright - Copyright (c) 2002-2007, Communications and Remote Sensing Laboratory, Universite catholique de Louvain (UCL), Belgium; Copyright (c) 2002-2007, Professor Benoit Macq; Copyright (c) 2001-2003, David Janssens; Copyright (c) 2002-2003, Yannick Verschueren; Copyright (c) 2003-2007, Francois-Olivier Devaux and Antonin Descampe; Copyright (c) 2005, Herve Drolon, FreeImage Team; Copyright (c) 2006-2007, Parvatha Elangovan; Copyright (c) 2008, Jerome Fimes, Communications & Systemes <jerome.fimes@c-s.fr>; Copyright (c) 2010-2011, Kaori Hagihara; Copyright (c) 2011-2012, Centre National d'Etudes Spatiales (CNES), France; Copyright (c) 2012, CS Systemes d'Information, France; version 2.5.0.ea12248 - name - openjpeg - description - The OpenJPEG library is an open-source JPEG 2000 codec written in C language. openssl + copyright + Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved; Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + description + Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) Library + license + openssl + license_file + LICENSES/openssl.txt + name + openssl platforms darwin64 @@ -2185,21 +2207,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - openssl - license_file - LICENSES/openssl.txt - copyright - Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved; Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) version 1.1.1q.de53f55 - name - openssl - description - Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) Library pcre + copyright + Copyright (c) 1997-2014 University of Cambridge; Copyright(c) 2009-2014 Zoltan Herczeg; Copyright (c) 2007-2012, Google Inc. + description + PCRE Perl-compatible regular expression library + license + bsd + license_file + LICENSES/pcre-license.txt + name + pcre platforms darwin64 @@ -2243,21 +2265,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - bsd - license_file - LICENSES/pcre-license.txt - copyright - Copyright (c) 1997-2014 University of Cambridge; Copyright(c) 2009-2014 Zoltan Herczeg; Copyright (c) 2007-2012, Google Inc. version 8.35.979fd86 - name - pcre - description - PCRE Perl-compatible regular expression library slvoice + copyright + 2010 Vivox, including audio coding using Polycom¨ Siren14TM (ITU-T Rec. G.722.1 Annex C) + description + Vivox SDK components + license + Mixed + license_file + LICENSES/vivox_licenses.txt + name + slvoice platforms darwin64 @@ -2305,21 +2327,19 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - Mixed - license_file - LICENSES/vivox_licenses.txt - copyright - 2010 Vivox, including audio coding using Polycom¨ Siren14TM (ITU-T Rec. G.722.1 Annex C) version 4.10.0000.32327.5fc3fe7c.571099 - name - slvoice - description - Vivox SDK components threejs + copyright + Copyright © 2010-2021 three.js authors + license + MIT + license_file + LICENSES/THREEJS_LICENSE.txt + name + threejs platforms darwin64 @@ -2363,16 +2383,8 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - MIT - license_file - LICENSES/THREEJS_LICENSE.txt - copyright - Copyright © 2010-2021 three.js authors version 0.132.2 - name - threejs tinygltf @@ -2412,6 +2424,18 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors tracy + canonical_repo + https://bitbucket.org/lindenlab/3p-tracy + copyright + Copyright (c) 2017-2022, Bartosz Taudul (wolf@nereid.pl) + description + Tracy Profiler Library + license + bsd + license_file + LICENSES/tracy_license.txt + name + tracy platforms darwin64 @@ -2441,20 +2465,6 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - bsd - license_file - LICENSES/tracy_license.txt - copyright - Copyright (c) 2017-2022, Bartosz Taudul (wolf@nereid.pl) - version - v0.8.1.235e98f - name - tracy - canonical_repo - https://bitbucket.org/lindenlab/3p-tracy - description - Tracy Profiler Library source https://bitbucket.org/lindenlab/3p-tracy source_type @@ -2464,6 +2474,16 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors tut + copyright + Copyright 2002-2006 Vladimir Dyuzhev, Copyright 2007 Denis Kononenko, Copyright 2008-2009 Michał Rzechonek + description + TUT is a small and portable unit test framework for C++. + license + bsd + license_file + LICENSES/tut.txt + name + tut platforms common @@ -2481,21 +2501,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors common - license - bsd - license_file - LICENSES/tut.txt - copyright - Copyright 2002-2006 Vladimir Dyuzhev, Copyright 2007 Denis Kononenko, Copyright 2008-2009 Michał Rzechonek version 2008.11.30 - name - tut - description - TUT is a small and portable unit test framework for C++. uriparser + copyright + Copyright (C) 2007, Weijia Song <songweijia@gmail.com>, Sebastian Pipping <webmaster@hartwork.org> + description + uriparser is a strictly RFC 3986 compliant URI parsing and handling library written in C. uriparser is cross-platform, fast, supports Unicode and is licensed under the New BSD license. + license + New BSD license + license_file + LICENSES/uriparser.txt + name + uriparser platforms darwin64 @@ -2541,21 +2561,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - New BSD license - license_file - LICENSES/uriparser.txt - copyright - Copyright (C) 2007, Weijia Song <songweijia@gmail.com>, Sebastian Pipping <webmaster@hartwork.org> version 0.9.4 - name - uriparser - description - uriparser is a strictly RFC 3986 compliant URI parsing and handling library written in C. uriparser is cross-platform, fast, supports Unicode and is licensed under the New BSD license. viewer-manager + copyright + Copyright (c) 2000-2012, Linden Research, Inc. + description + Linden Lab Viewer Management Process suite. + license + viewerlgpl + license_file + LICENSE + name + viewer-manager platforms darwin64 @@ -2601,25 +2621,23 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - viewerlgpl - license_file - LICENSE - copyright - Copyright (c) 2000-2012, Linden Research, Inc. - version - 3.0-08bf5ee - name - viewer-manager - description - Linden Lab Viewer Management Process suite. source https://bitbucket.org/lindenlab/vmp-standalone source_type hg + version + 3.0-08bf5ee vlc-bin + copyright + Copyright (C) 1998-2016 VLC authors and VideoLAN + license + GPL2 + license_file + LICENSES/vlc.txt + name + vlc-bin platforms darwin64 @@ -2651,19 +2669,23 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - GPL2 - license_file - LICENSES/vlc.txt - copyright - Copyright (C) 1998-2016 VLC authors and VideoLAN version 3.0.16.c219a5d - name - vlc-bin - xmlrpc-epi + vulkan_gltf + canonical_repo + https://bitbucket.org/lindenlab/3p-vulkan-gltf-pbr + copyright + Copyright (c) 2018 Sascha Willems + description + Vulkan GLTF Sample Implementation + license + Copyright (c) 2018 Sascha Willems + license_file + LICENSES/vulkan_gltf.txt + name + vulkan_gltf platforms darwin64 @@ -2671,71 +2693,53 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors archive hash - aa12611374876196b3ebb6bda8d419a697217b8b - hash_algorithm - sha1 + 8cff2060843db3db788511ee34a8e8cc url - https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-darwin64-8a05acf.tar.zst + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101316/891509/vulkan_gltf-1-darwin64-572743.tar.bz2 name darwin64 - linux64 + windows archive hash - ad0c8b41ee4b4de216382bec46ee1c25962a3f12 - hash_algorithm - sha1 + 58eea384be49ba756ce9c5e66669540b url - https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-linux64-8a05acf.tar.zst + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101318/891520/vulkan_gltf-1-windows-572743.tar.bz2 name - linux64 + windows windows64 archive hash - e53fd38c14b8c47c7c84dead8a1b211bb8be170c - hash_algorithm - sha1 + 79b6a11622c2f83cfc2b7cd1fafb867b url - https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-windows64-8a05acf.tar.zst + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101319/891521/vulkan_gltf-1-windows64-572743.tar.bz2 name windows64 - license - xmlrpc-epi - license_file - LICENSES/xmlrpc-epi.txt - copyright - Copyright: (C) 2000 Epinions, Inc. version - 0.54.1.8a05acf - name - xmlrpc-epi - description - XMLRPC Library + 1 - vulkan_gltf + xmlrpc-epi - canonical_repo - https://bitbucket.org/lindenlab/3p-vulkan-gltf-pbr copyright - Copyright (c) 2018 Sascha Willems + Copyright: (C) 2000 Epinions, Inc. description - Vulkan GLTF Sample Implementation + XMLRPC Library license - Copyright (c) 2018 Sascha Willems + xmlrpc-epi license_file - LICENSES/vulkan_gltf.txt + LICENSES/xmlrpc-epi.txt name - vulkan_gltf + xmlrpc-epi platforms darwin64 @@ -2743,43 +2747,59 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors archive hash - 8cff2060843db3db788511ee34a8e8cc + aa12611374876196b3ebb6bda8d419a697217b8b + hash_algorithm + sha1 url - https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101316/891509/vulkan_gltf-1-darwin64-572743.tar.bz2 + https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-darwin64-8a05acf.tar.zst name darwin64 - windows + linux64 archive hash - 58eea384be49ba756ce9c5e66669540b + ad0c8b41ee4b4de216382bec46ee1c25962a3f12 + hash_algorithm + sha1 url - https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101318/891520/vulkan_gltf-1-windows-572743.tar.bz2 + https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-linux64-8a05acf.tar.zst name - windows + linux64 windows64 archive hash - 79b6a11622c2f83cfc2b7cd1fafb867b + e53fd38c14b8c47c7c84dead8a1b211bb8be170c + hash_algorithm + sha1 url - https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/101319/891521/vulkan_gltf-1-windows64-572743.tar.bz2 + https://github.com/secondlife/3p-xmlrpc-epi/releases/download/v0.54.1.8a05acf/xmlrpc_epi-0.54.1.8a05acf-windows64-8a05acf.tar.zst name windows64 version - 1 + 0.54.1.8a05acf xxhash + copyright + Copyright (c) 2012-2021 Yann Collet + description + xxHash Library + license + xxhash + license_file + LICENSES/xxhash.txt + name + xxhash platforms common @@ -2837,21 +2857,23 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - xxhash - license_file - LICENSES/xxhash.txt - copyright - Copyright (c) 2012-2021 Yann Collet version 0.8.1.7501c90 - name - xxhash - description - xxHash Library zlib-ng + canonical_repo + https://bitbucket.org/lindenlab/3p-zlib-ng + copyright + Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler + description + zlib data compression library for the next generation systems + license + zlib-ng + license_file + LICENSES/zlib-ng.txt + name + zlib-ng platforms darwin64 @@ -2897,24 +2919,24 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors windows64 - license - zlib-ng - license_file - LICENSES/zlib-ng.txt - copyright - Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler version 1.2.11.zlib-ng.32fd361 - name - zlib-ng - canonical_repo - https://bitbucket.org/lindenlab/3p-zlib-ng - description - zlib data compression library for the next generation systems package_description + canonical_repo + https://github.com/secondlife/viewer + copyright + Copyright (c) 2020, Linden Research, Inc. + description + Second Life Viewer + license + LGPL + license_file + docs/LICENSE-source.txt + name + Second Life Viewer platforms common @@ -2923,6 +2945,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors RelWithDebInfo + build + + configure command @@ -2933,10 +2958,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE -DROOT_PROJECT_NAME:STRING=SecondLife -DINSTALL_PROPRIETARY=TRUE - - - build - + name RelWithDebInfo @@ -2945,6 +2967,10 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors configure + arguments + + ../indra + command cmake options @@ -2953,17 +2979,16 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE -DROOT_PROJECT_NAME:STRING=SecondLife -DINSTALL_PROPRIETARY=FALSE - - arguments - - ../indra - + name RelWithDebInfoOS Release + build + + configure command @@ -2974,10 +2999,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE -DROOT_PROJECT_NAME:STRING=SecondLife -DINSTALL_PROPRIETARY=TRUE - - - build - + name Release @@ -2986,6 +3008,10 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors configure + arguments + + ../indra + command cmake options @@ -2994,11 +3020,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -DADDRESS_SIZE:STRING=$AUTOBUILD_ADDRSIZE -DROOT_PROJECT_NAME:STRING=SecondLife -DINSTALL_PROPRIETARY=FALSE - - arguments - - ../indra - + name ReleaseOS @@ -3009,22 +3031,12 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors darwin64 + build_directory + build-darwin-x86_64 configurations RelWithDebInfo - configure - - options - - -G - Xcode - - arguments - - ../indra - - build command @@ -3036,23 +3048,27 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -project SecondLife.xcodeproj -parallelizeTargets - + - default - True - name - RelWithDebInfo - - RelWithDebInfoOS - configure + arguments + + ../indra + options -G Xcode - + + default + True + name + RelWithDebInfo + + RelWithDebInfoOS + build command @@ -3064,25 +3080,21 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -project SecondLife.xcodeproj -parallelizeTargets - + - name - RelWithDebInfoOS - - Release - configure options -G Xcode - - arguments - - ../indra - + + name + RelWithDebInfoOS + + Release + build command @@ -3094,21 +3106,25 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -project SecondLife.xcodeproj -parallelizeTargets - + - name - Release - - ReleaseOS - configure + arguments + + ../indra + options -G Xcode - + + name + Release + + ReleaseOS + build command @@ -3120,40 +3136,48 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -project SecondLife.xcodeproj -parallelizeTargets - + + + configure + + options + + -G + Xcode + name ReleaseOS - build_directory - build-darwin-x86_64 name darwin64 linux64 + build_directory + build-linux-x86_64 configurations Release + build + + command + ninja + configure + arguments + + ../indra + options -G Ninja -DLL_TESTS=Off - - arguments - - ../indra - - - build - - command - ninja + default True @@ -3162,6 +3186,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors ReleaseOS + build + + command + ninja + configure options @@ -3169,12 +3198,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors -G Ninja -DLL_TESTS=Off - - - build - - command - ninja + name ReleaseOS @@ -3188,44 +3212,44 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors default - build_directory - build-linux-x86_64 name linux64 windows + build_directory + build-vc${AUTOBUILD_VSVER|170}-$AUTOBUILD_ADDRSIZE configurations RelWithDebInfo - configure + build - options - - -G - ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} - -A - ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - arguments - ..\indra - - - build - + SecondLife.sln + command devenv options /build RelWithDebInfo|${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - + + + configure + arguments - SecondLife.sln - + ..\indra + + options + + -G + ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} + -A + ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} + default True @@ -3234,25 +3258,12 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors RelWithDebInfoOS - configure + build - options - - -G - ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} - -A - ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - -DINSTALL_PROPRIETARY=FALSE - -DUSE_KDU=FALSE - -DUSE_OPENAL:BOOL=ON - arguments - ..\indra - - - build - + SecondLife.sln + command msbuild.exe options @@ -3263,70 +3274,69 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors /p:useenv=true /verbosity:minimal /p:VCBuildAdditionalOptions= /incremental - - arguments - - SecondLife.sln - + - name - RelWithDebInfoOS - - Release - configure + arguments + + ..\indra + options -G ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} -A ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - - arguments - - ..\indra - + -DINSTALL_PROPRIETARY=FALSE + -DUSE_KDU=FALSE + -DUSE_OPENAL:BOOL=ON + + name + RelWithDebInfoOS + + Release + build + arguments + + SecondLife.sln + command devenv options /build Release|${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - - arguments - - SecondLife.sln - + - name - Release - - ReleaseOS - configure + arguments + + ..\indra + options -G ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} -A ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} - -DUNATTENDED:BOOL=ON - -DINSTALL_PROPRIETARY=FALSE - -DUSE_KDU=FALSE - -DUSE_OPENAL:BOOL=ON - - arguments - - ..\indra - + + name + Release + + ReleaseOS + build + arguments + + SecondLife.sln + command msbuild.exe options @@ -3337,36 +3347,40 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors /p:useenv=true /verbosity:minimal /p:VCBuildAdditionalOptions= /incremental - + + + configure + arguments - SecondLife.sln - + ..\indra + + options + + -G + ${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN} + -A + ${AUTOBUILD_WIN_VSPLATFORM|NOTWIN} + -DUNATTENDED:BOOL=ON + -DINSTALL_PROPRIETARY=FALSE + -DUSE_KDU=FALSE + -DUSE_OPENAL:BOOL=ON + name ReleaseOS - build_directory - build-vc${AUTOBUILD_VSVER|170}-$AUTOBUILD_ADDRSIZE name windows - license - LGPL - license_file - docs/LICENSE-source.txt - copyright - Copyright (c) 2020, Linden Research, Inc. version_file newview/viewer_version.txt - name - Second Life Viewer - canonical_repo - https://github.com/secondlife/viewer - description - Second Life Viewer + type + autobuild + version + 1.3 diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index d610a44bc6..eea3077632 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -40,20 +40,20 @@ LLRenderNavPrim gRenderNav; //============================================================================= void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const { - LLColor4 cV(color); - gGL.color4fv( cV.mV ); - gGL.begin(LLRender::TRIANGLES); + gGL.color4ubv(color.mV); + + gGL.begin(LLRender::TRIANGLES); { gGL.vertex3fv( a.mV ); gGL.vertex3fv( b.mV ); gGL.vertex3fv( c.mV ); } - gGL.end(); + gGL.end(); } //============================================================================= void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt ) { pVBO->setBuffer(); - pVBO->drawArrays( mode, 0, vertCnt ); + pVBO->drawArrays( mode, 0, vertCnt ); } //============================================================================= -- cgit v1.3 From 19163fd0fea6c92712b37e29f34b72edbbfe152d Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 18 Jan 2024 10:33:02 -0600 Subject: Allow for upload of 2k textures (#652) * SL-20760 Allow 2k texture uploads * SL-20760 Fix for textures not downloading. --- indra/llimage/llimage.h | 8 ++++---- indra/llrender/llgltexture.h | 2 +- indra/newview/llmaterialeditor.cpp | 2 +- indra/newview/llviewertexture.cpp | 8 ++++---- 4 files changed, 10 insertions(+), 10 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 8f9e1b3c54..d1929b693f 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -33,7 +33,7 @@ #include "lltrace.h" const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_MIP = 11; // 2048x2048 +const S32 MAX_IMAGE_MIP = 12; // 4096x4096 // *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number // of levels is read from the header's file, not inferred from its size. @@ -44,7 +44,7 @@ const S32 MAX_DISCARD_LEVEL = 5; // and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL. const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) -const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE +const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec @@ -52,11 +52,11 @@ const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after hea const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit) const S32 MIN_IMAGE_SIZE = (1<getDataSize() << LL_ENDL; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 56bba51692..8436159e14 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1699,7 +1699,7 @@ void LLViewerFetchedTexture::processTextureStats() { if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) { - mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 + mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 } else { @@ -1712,7 +1712,7 @@ void LLViewerFetchedTexture::processTextureStats() } else { - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 + U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight) { if (mFullWidth > desired_size || mFullHeight > desired_size) @@ -3089,7 +3089,7 @@ void LLViewerLODTexture::processTextureStats() { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) - mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 + mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 } else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f) { @@ -3134,7 +3134,7 @@ void LLViewerLODTexture::processTextureStats() discard_level = floorf(discard_level); F32 min_discard = 0.f; - U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 + U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096 if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED) { desired_size = DESIRED_NORMAL_TEXTURE_SIZE; -- cgit v1.3