From 50b383e5aa333d453e906ae2beb28fe1da549bef Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 1 Feb 2019 09:45:07 -0800 Subject: Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy). --- indra/llrender/llrendertarget.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cd484b4fe9..08924dd536 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -286,7 +286,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32F, mResX, mResY, GL_DEPTH_COMPONENT, GL_FLOAT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -465,6 +465,7 @@ void LLRenderTarget::clear(U32 mask_in) U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { + glClearDepth(1.25f); mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } if (mFBO) -- cgit v1.2.3