From 42df75bafeab49b408f23d79feb4f2213d2560eb Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 8 Feb 2010 10:14:11 -0600
Subject: Enable FBO multisampling for OSX. Fix bad triangle in prim caps.

---
 indra/llrender/llrendertarget.cpp | 11 -----------
 1 file changed, 11 deletions(-)

(limited to 'indra/llrender')

diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index d9520b3bf6..3f2558f1f5 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -390,8 +390,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
 	}
 	else
 	{
-#if !LL_DARWIN
-
 		stop_glerror();
 
 		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -435,7 +433,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
 				}
 			}
 		}
-#endif
 
 		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 	}
@@ -444,7 +441,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
 void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
 						S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
 {
-#if !LL_DARWIN
 	gGL.flush();
 	if (!source.mFBO || !mFBO)
 	{
@@ -483,14 +479,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
 			stop_glerror();
 		}
 	}
-#endif
 }
 
 //static
 void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
 						S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
 {
-#if !LL_DARWIN
 	if (!source.mFBO)
 	{
 		llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -507,7 +501,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
 		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
 		stop_glerror();
 	}
-#endif
 }
 
 BOOL LLRenderTarget::isComplete() const
@@ -652,7 +645,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
 
 void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
 {
-#if !LL_DARWIN
 	if (color_fmt == 0)
 	{
 		return;
@@ -693,12 +685,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
 	}
 
 	mTex.push_back(tex);
-#endif
 }
 
 void LLMultisampleBuffer::allocateDepth()
 {
-#if !LL_DARWIN
 	glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
 	glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
 	if (mStencil)
@@ -709,6 +699,5 @@ void LLMultisampleBuffer::allocateDepth()
 	{
 		glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);	
 	}
-#endif
 }
 
-- 
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