From 2b255535efbce4634cdd2c671f597774e1783372 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 12 Nov 2024 17:26:38 -0600 Subject: 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) * OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs --- indra/llrender/llimagegl.cpp | 51 ++++++++++++++++----------------------- indra/llrender/llvertexbuffer.cpp | 6 +++++ 2 files changed, 27 insertions(+), 30 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 04489ea78a..9df0fef5d1 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2452,41 +2452,32 @@ bool LLImageGL::scaleDown(S32 desired_discard) if (gGLManager.mDownScaleMethod == 0) { // use an FBO to downscale the texture - // allocate new texture - U32 temp_texname = 0; - generateTextures(1, &temp_texname); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); - glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); - } - - // account for new texture getting created - alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - - // Use render-to-texture to scale down the texture - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); - } - glViewport(0, 0, desired_width, desired_height); // draw a full screen triangle - gGL.getTexUnit(0)->bind(this); - glDrawArrays(GL_TRIANGLES, 0, 3); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (gGL.getTexUnit(0)->bind(this, true, true)) + { + glDrawArrays(GL_TRIANGLES, 0, 3); - // delete old texture and assign new texture name - deleteTextures(1, &mTexName); - mTexName = temp_texname; + free_tex_image(mTexName); + glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height); + alloc_tex_image(desired_width, desired_height, mFormatInternal, 1); - if (mHasMipMaps) - { // generate mipmaps if needed - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - gGL.getTexUnit(0)->bind(this); - glGenerateMipmap(mTarget); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + mTexOptionsDirty = true; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + } + else + { + LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL; + return false; } } else diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 12ae36f4bb..b2aa0eb675 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -272,11 +272,13 @@ static GLuint gen_buffer() { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer"); sIndex = pool_size; +#if !LL_DARWIN if (!gGLManager.mIsAMD) { glGenBuffers(pool_size, sNamePool); } else +#endif { // work around for AMD driver bug for (U32 i = 0; i < pool_size; ++i) { @@ -942,6 +944,10 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const void LLVertexBuffer::initClass(LLWindow* window) { llassert(sVBOPool == nullptr); + + LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL; + sVBOPool = new LLAppleVBOPool(); + if (gGLManager.mIsApple) { LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL; -- cgit v1.2.3