From 0bbe8d73cb687e34d1b10c58b67c465df076739c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 Jan 2012 15:37:36 -0600 Subject: SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. --- indra/llrender/llvertexbuffer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index eb302392bb..518f3898a4 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -205,14 +205,13 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) rec.mGLName = name; rec.mClientData = buffer; - sBytesPooled += size; - if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB) { glDeleteBuffersARB(1, &rec.mGLName); } else { + sBytesPooled += size; mFreeList[i].push_back(rec); } } -- cgit v1.2.3 From 71a660e0060b9aa2c5c01fd94e8070075b373d8d Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 26 Jan 2012 10:17:41 -0800 Subject: * Fixed up shader compilation errors to get lighting and shadows working again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. --- indra/llrender/llglslshader.cpp | 21 +++- indra/llrender/llglslshader.h | 1 + indra/llrender/llshadermgr.cpp | 5 +- indra/llrender/llvertexbuffer.cpp | 222 ++++++++++++++++++-------------------- indra/llrender/llvertexbuffer.h | 31 ++++-- 5 files changed, 151 insertions(+), 129 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b2852670a..3773568ad8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 00b4b0dbd4..7873fe3c4e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -33,6 +33,7 @@ class LLShaderFeatures { public: + bool atmosphericHelpers; bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1a03aeebb7..908443e8cf 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->calculatesLighting) + if (features->calculatesLighting || features->atmosphericHelpers) { if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl")) { return FALSE; } + } + if (features->calculatesLighting) + { if (features->isSpecular) { if (!shader->attachObject("lighting/lightFuncSpecularV.glsl")) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 518f3898a4..9069885341 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -53,19 +53,19 @@ U32 nhpo2(U32 v) //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); U32 LLVBOPool::sBytesPooled = 0; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; +BOOL LLVertexBuffer::sDisableVBOMapping = FALSE; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; @@ -204,8 +204,8 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) Record rec; rec.mGLName = name; rec.mClientData = buffer; - - if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB) + + if (buffer == NULL) { glDeleteBuffersARB(1, &rec.mGLName); } @@ -282,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { - BOOL error = FALSE; + bool error = false; if (LLGLSLShader::sNoFixedFunction) { @@ -343,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else @@ -363,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else @@ -547,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -602,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumIndices >= 0); @@ -648,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -688,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - if(!sPrivatePoolp) + if (!sPrivatePoolp) { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); } - - sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; - sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; - - sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; - sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static @@ -757,65 +747,79 @@ void LLVertexBuffer::cleanupClass() //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : - LLRefCount(), - - mNumVerts(0), - mNumIndices(0), - mUsage(usage), - mGLBuffer(0), - mGLArray(0), - mGLIndices(0), - mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mEmpty(TRUE), - mFence(NULL) +S32 LLVertexBuffer::determineUsage(S32 usage) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; + S32 ret_usage = usage; + if (!sEnableVBOs) { - mUsage = 0 ; + ret_usage = 0; } - - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + + if (usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { - mUsage = 0; + ret_usage = 0; } - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage == 0 && LLRender::sGLCoreProfile) + + if (usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + + if (usage && usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } else { - mUsage = GL_DYNAMIC_DRAW_ARB; + ret_usage = GL_DYNAMIC_DRAW_ARB; } } + return ret_usage; +} + +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : + LLRefCount(), + + mNumVerts(0), + mNumIndices(0), + mAlignedOffset(0), + mAlignedIndexOffset(0), + mSize(0), + mIndicesSize(0), + mTypeMask(typemask), + mUsage(LLVertexBuffer::determineUsage(usage)), + mGLBuffer(0), + mGLIndices(0), + mGLArray(0), + mMappedData(NULL), + mMappedIndexData(NULL), + mMappedDataUsingVBOs(false), + mMappedIndexDataUsingVBOs(false), + mVertexLocked(false), + mIndexLocked(false), + mFinal(false), + mEmpty(true), + mMappable(false), + mFence(NULL) +{ + LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping) { - mMappable = TRUE; + mMappable = true; } else { - mMappable = FALSE; + mMappable = false; } //zero out offsets @@ -824,12 +828,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mOffsets[i] = 0; } - mTypeMask = typemask; - mSize = 0; - mIndicesSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - sCount++; } @@ -1010,9 +1008,11 @@ void LLVertexBuffer::createGLBuffer(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; - if (useVBOs()) + mMappedDataUsingVBOs = useVBOs(); + + if (mMappedDataUsingVBOs) { genBuffer(size); } @@ -1039,12 +1039,14 @@ void LLVertexBuffer::createGLIndices(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; //pad by 16 bytes for aligned copies size += 16; - if (useVBOs()) + mMappedIndexDataUsingVBOs = useVBOs(); + + if (mMappedIndexDataUsingVBOs) { //pad by another 16 bytes for VBO pointer adjustment size += 16; @@ -1064,15 +1066,15 @@ void LLVertexBuffer::destroyGLBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); if (mGLBuffer) { - if (useVBOs()) + if (mMappedDataUsingVBOs) { releaseBuffer(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedData); mMappedData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1085,15 +1087,15 @@ void LLVertexBuffer::destroyGLIndices() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); if (mGLIndices) { - if (useVBOs()) + if (mMappedIndexDataUsingVBOs) { releaseIndices(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); mMappedIndexData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1278,16 +1280,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } } -BOOL LLVertexBuffer::useVBOs() const +bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; + return (mUsage != 0); } //---------------------------------------------------------------------------- @@ -1367,7 +1363,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (!mVertexLocked) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - mVertexLocked = TRUE; + mVertexLocked = true; sMappedCount++; stop_glerror(); @@ -1446,8 +1442,8 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { log_glerror(); - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + //check the availability of memory + LLMemory::logMemoryInfo(TRUE) ; if(mMappable) { @@ -1546,7 +1542,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - mIndexLocked = TRUE; + mIndexLocked = true; sMappedCount++; stop_glerror(); @@ -1741,7 +1737,7 @@ void LLVertexBuffer::unmapBuffer() mMappedData = NULL; } - mVertexLocked = FALSE ; + mVertexLocked = false; sMappedCount--; } @@ -1808,13 +1804,13 @@ void LLVertexBuffer::unmapBuffer() mMappedIndexData = NULL ; } - mIndexLocked = FALSE ; + mIndexLocked = false ; sMappedCount--; } if(updated_all) { - mEmpty = FALSE; + mEmpty = false; } } @@ -1834,12 +1830,12 @@ template struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(0); - return TRUE; + return true; } else if (vbo.hasDataType(type)) { @@ -1850,18 +1846,18 @@ template struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(stride); - return TRUE; + return true; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } - return FALSE; + return false; } }; @@ -2014,7 +2010,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + bool setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) { //make sure data requirements are fulfilled @@ -2048,21 +2044,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (mGLArray) { bindGLArray(); - setup = FALSE; //do NOT perform pointer setup if using VAO + setup = false; //do NOT perform pointer setup if using VAO } else { - if (bindGLBuffer()) - { - setup = TRUE; - } - if (bindGLIndices()) - { - setup = TRUE; - } + const bool bindBuffer = bindGLBuffer(); + const bool bindIndices = bindGLIndices(); + + setup = setup || bindBuffer || bindIndices; } - BOOL error = FALSE; + bool error = false; if (gDebugGL && !mGLArray) { GLint buff; @@ -2071,7 +2063,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -2087,7 +2079,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else @@ -2119,12 +2111,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask) glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated + setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { sGLRenderBuffer = mGLBuffer; - setup = TRUE; // ... or a client memory pointer changed + setup = true; // ... or a client memory pointer changed } } if (mGLIndices) @@ -2221,19 +2213,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e1cbfd3b61..a0d21b4a36 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -55,9 +55,14 @@ class LLVBOPool { public: static U32 sBytesPooled; + + LLVBOPool(U32 vboUsage, U32 vboType) + : mUsage(vboUsage) + , mType(vboType) + {} - U32 mUsage; - U32 mType; + const U32 mUsage; + const U32 mType; //size MUST be a power of 2 volatile U8* allocate(U32& name, U32 size); @@ -103,6 +108,7 @@ public: }; LLVertexBuffer(const LLVertexBuffer& rhs) + : mUsage(rhs.mUsage) { *this = rhs; } @@ -201,7 +207,7 @@ protected: void destroyGLIndices(); void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); - virtual BOOL useVBOs() const; + bool useVBOs() const; void unmapBuffer(); public: @@ -274,18 +280,24 @@ protected: S32 mSize; S32 mIndicesSize; U32 mTypeMask; - S32 mUsage; // GL usage + + const S32 mUsage; // GL usage + U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle U32 mGLArray; // GL VAO handle volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory - BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory - BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + + U32 mMappedDataUsingVBOs : 1; + U32 mMappedIndexDataUsingVBOs : 1; + U32 mVertexLocked : 1; // if TRUE, vertex buffer is being or has been written to in client memory + U32 mIndexLocked : 1; // if TRUE, index buffer is being or has been written to in client memory + U32 mFinal : 1; // if TRUE, buffer can not be mapped again + U32 mEmpty : 1; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. + + mutable bool mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) S32 mOffsets[TYPE_MAX]; std::vector mMappedVertexRegions; @@ -296,6 +308,7 @@ protected: void placeFence() const; void waitFence() const; + static S32 determineUsage(S32 usage); private: static LLPrivateMemoryPool* sPrivatePoolp ; -- cgit v1.2.3 From 17b21fc197f162a4070083c436920c0640431568 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 26 Jan 2012 12:50:24 -0600 Subject: Fix for windows build --- indra/llrender/llvertexbuffer.cpp | 36 ++++++++++++++++++------------------ indra/llrender/llvertexbuffer.h | 32 ++++++++++++++++---------------- 2 files changed, 34 insertions(+), 34 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 9069885341..a7151afeb1 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -65,19 +65,19 @@ U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE; -BOOL LLVertexBuffer::sEnableVBOs = TRUE; +bool LLVertexBuffer::sDisableVBOMapping = false; +bool LLVertexBuffer::sEnableVBOs = true; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; -BOOL LLVertexBuffer::sVBOActive = FALSE; -BOOL LLVertexBuffer::sIBOActive = FALSE; +bool LLVertexBuffer::sVBOActive = false; +bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; -BOOL LLVertexBuffer::sMapped = FALSE; -BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -BOOL LLVertexBuffer::sUseVAO = FALSE; -BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +bool LLVertexBuffer::sMapped = false; +bool LLVertexBuffer::sUseStreamDraw = true; +bool LLVertexBuffer::sUseVAO = false; +bool LLVertexBuffer::sPreferStreamDraw = false; const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms @@ -707,18 +707,18 @@ void LLVertexBuffer::unbind() #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sVBOActive = FALSE; + sVBOActive = false; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderBuffer = 0; @@ -1443,7 +1443,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo log_glerror(); //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + LLMemory::logMemoryInfo(true) ; if(mMappable) { @@ -1621,7 +1621,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (!mMappedIndexData) { log_glerror(); - LLMemory::logMemoryInfo(TRUE) ; + LLMemory::logMemoryInfo(true) ; if(mMappable) { @@ -1956,7 +1956,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; - sVBOActive = TRUE; + sVBOActive = true; if (mGLArray) { @@ -1988,7 +1988,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; - sIBOActive = TRUE; + sIBOActive = true; ret = true; } @@ -2101,7 +2101,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (mGLBuffer) @@ -2110,7 +2110,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; - sVBOActive = FALSE; + sVBOActive = false; setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) @@ -2125,7 +2125,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sBindCount++; - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderIndices = mGLIndices; diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index a0d21b4a36..0bf689bfad 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -124,9 +124,9 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - static BOOL sUseStreamDraw; - static BOOL sUseVAO; - static BOOL sPreferStreamDraw; + static bool sUseStreamDraw; + static bool sUseVAO; + static bool sPreferStreamDraw; static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); @@ -245,8 +245,8 @@ public: bool getClothWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); - BOOL isEmpty() const { return mEmpty; } - BOOL isLocked() const { return mVertexLocked || mIndexLocked; } + bool isEmpty() const { return mEmpty; } + bool isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } @@ -260,7 +260,7 @@ public: volatile U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - BOOL isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? TRUE : FALSE; } + bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; @@ -292,12 +292,12 @@ protected: U32 mMappedDataUsingVBOs : 1; U32 mMappedIndexDataUsingVBOs : 1; - U32 mVertexLocked : 1; // if TRUE, vertex buffer is being or has been written to in client memory - U32 mIndexLocked : 1; // if TRUE, index buffer is being or has been written to in client memory - U32 mFinal : 1; // if TRUE, buffer can not be mapped again - U32 mEmpty : 1; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. + U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory + U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory + U32 mFinal : 1; // if true, buffer can not be mapped again + U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded. - mutable bool mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) S32 mOffsets[TYPE_MAX]; std::vector mMappedVertexRegions; @@ -317,18 +317,18 @@ public: static S32 sCount; static S32 sGLCount; static S32 sMappedCount; - static BOOL sMapped; + static bool sMapped; typedef std::list buffer_list_t; - static BOOL sDisableVBOMapping; //disable glMapBufferARB - static BOOL sEnableVBOs; + static bool sDisableVBOMapping; //disable glMapBufferARB + static bool sEnableVBOs; static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderArray; static U32 sGLRenderIndices; - static BOOL sVBOActive; - static BOOL sIBOActive; + static bool sVBOActive; + static bool sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; static U32 sBindCount; -- cgit v1.2.3 From ae7d475aebc836203984654912df036a11c365fc Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 6 Feb 2012 12:43:23 -0800 Subject: SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to. --- indra/llrender/llvertexbuffer.cpp | 121 +++++++------------------------------- indra/llrender/llvertexbuffer.h | 17 +----- 2 files changed, 24 insertions(+), 114 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 230c1faa40..e4a5cd0299 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -204,26 +204,14 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) Record rec; rec.mGLName = name; rec.mClientData = buffer; -<<<<<<< local -======= - - sBytesPooled += size; ->>>>>>> other -<<<<<<< local if (buffer == NULL) -======= - if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB) ->>>>>>> other { glDeleteBuffersARB(1, &rec.mGLName); } else { -<<<<<<< local sBytesPooled += size; -======= ->>>>>>> other mFreeList[i].push_back(rec); } } @@ -441,7 +429,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0) ; + llassert_always(count > 0); unbind(); @@ -559,11 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); -<<<<<<< local mMappable = false; -======= - mMappable = FALSE; ->>>>>>> other gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -618,11 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); -<<<<<<< local mMappable = false; -======= - mMappable = FALSE; ->>>>>>> other gGL.syncMatrices(); llassert(mNumIndices >= 0); @@ -668,11 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); -<<<<<<< local mMappable = false; -======= - mMappable = FALSE; ->>>>>>> other gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -764,8 +740,8 @@ void LLVertexBuffer::cleanupClass() if(sPrivatePoolp) { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; - sPrivatePoolp = NULL ; + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp); + sPrivatePoolp = NULL; } } @@ -780,22 +756,22 @@ S32 LLVertexBuffer::determineUsage(S32 usage) ret_usage = 0; } - if (usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { ret_usage = 0; } - if (usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { ret_usage = GL_STREAM_DRAW_ARB; } - if (usage == 0 && LLRender::sGLCoreProfile) + if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering ret_usage = GL_STREAM_DRAW_ARB; } - if (usage && usage != GL_STREAM_DRAW_ARB) + if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled @@ -837,55 +813,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : { LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping) - { - mMappable = true; - } - else - { - mMappable = false; - } - -<<<<<<< local -======= - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) - { - mUsage = 0; - } - - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) - { - mUsage = GL_STREAM_DRAW_ARB; - } - - if (mUsage == 0 && LLRender::sGLCoreProfile) - { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; - } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) - { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - if (sDisableVBOMapping) - { //always use stream draw if VBO mapping is disabled - mUsage = GL_STREAM_DRAW_ARB; - } - else - { - mUsage = GL_DYNAMIC_DRAW_ARB; - } - } - - - if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping) - { - mMappable = TRUE; - } - else - { - mMappable = FALSE; - } + mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); ->>>>>>> other //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { @@ -963,7 +892,7 @@ LLVertexBuffer::~LLVertexBuffer() mFence = NULL; - llassert_always(!mMappedData && !mMappedIndexData) ; + llassert_always(!mMappedData && !mMappedIndexData); }; void LLVertexBuffer::placeFence() const @@ -1136,11 +1065,7 @@ void LLVertexBuffer::destroyGLBuffer() } else { -<<<<<<< local FREE_MEM(sPrivatePoolp, (void*) mMappedData); -======= - FREE_MEM(sPrivatePoolp, (void*) mMappedData) ; ->>>>>>> other mMappedData = NULL; mEmpty = true; } @@ -1161,11 +1086,7 @@ void LLVertexBuffer::destroyGLIndices() } else { -<<<<<<< local FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); -======= - FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ; ->>>>>>> other mMappedIndexData = NULL; mEmpty = true; } @@ -1515,16 +1436,16 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo log_glerror(); //check the availability of memory - LLMemory::logMemoryInfo(true) ; + LLMemory::logMemoryInfo(true); if(mMappable) { //-------------------- //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl; + GLint size; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl; //-------------------- GLint buff; @@ -1539,7 +1460,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } else { - llerrs << "memory allocation for vertex data failed." << llendl ; + llerrs << "memory allocation for vertex data failed." << llendl; } } } @@ -1693,7 +1614,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (!mMappedIndexData) { log_glerror(); - LLMemory::logMemoryInfo(true) ; + LLMemory::logMemoryInfo(true); if(mMappable) { @@ -1708,7 +1629,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - llerrs << "memory allocation for Index data failed. " << llendl ; + llerrs << "memory allocation for Index data failed. " << llendl; } } } @@ -1739,10 +1660,10 @@ void LLVertexBuffer::unmapBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); if (!useVBOs()) { - return ; //nothing to unmap + return; //nothing to unmap } - bool updated_all = false ; + bool updated_all = false; if (mMappedData && mVertexLocked) { @@ -1873,10 +1794,10 @@ void LLVertexBuffer::unmapBuffer() glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); - mMappedIndexData = NULL ; + mMappedIndexData = NULL; } - mIndexLocked = false ; + mIndexLocked = false; sMappedCount--; } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 036f535d81..d859199663 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -93,7 +93,7 @@ public: //============================================================================ // base class -class LLPrivateMemoryPool ; +class LLPrivateMemoryPool; class LLVertexBuffer : public LLRefCount { public: @@ -260,11 +260,7 @@ public: volatile U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } -<<<<<<< local bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } -======= - BOOL isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? TRUE : FALSE; } ->>>>>>> other void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; @@ -293,7 +289,6 @@ protected: volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) -<<<<<<< local U32 mMappedDataUsingVBOs : 1; U32 mMappedIndexDataUsingVBOs : 1; @@ -303,13 +298,7 @@ protected: U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded. mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) -======= - BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory - BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory - BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) ->>>>>>> other + S32 mOffsets[TYPE_MAX]; std::vector mMappedVertexRegions; @@ -323,7 +312,7 @@ protected: static S32 determineUsage(S32 usage); private: - static LLPrivateMemoryPool* sPrivatePoolp ; + static LLPrivateMemoryPool* sPrivatePoolp; public: static S32 sCount; -- cgit v1.2.3 From 38e0b7de96de02243453eeaf5710b924f68abc7a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 6 Feb 2012 18:56:19 -0600 Subject: SH-2729 Fix for horizontal line of glitching graphics when DoF enabled --- indra/llrender/llshadermgr.cpp | 2 ++ indra/llrender/llshadermgr.h | 2 ++ 2 files changed, 4 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 908443e8cf..d03d349f0f 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1070,6 +1070,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("magnification"); mReservedUniforms.push_back("max_cof"); mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); mReservedUniforms.push_back("depthMap"); mReservedUniforms.push_back("shadowMap0"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 950e6c9c2f..e28bda6de2 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -142,6 +142,8 @@ public: DOF_MAGNIFICATION, DOF_MAX_COF, DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, DEFERRED_DEPTH, DEFERRED_SHADOW0, -- cgit v1.2.3 From e0582d4bc71e2f367b4cf4a6f0b808451620b52f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 8 Feb 2012 19:01:08 -0600 Subject: Fix for Debug GL generating errors when changing graphics preferences (reloading shaders). --- indra/llrender/llglslshader.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3773568ad8..7eba62e59e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,7 +109,10 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); + if (glIsProgramARB(obj[i])) + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); -- cgit v1.2.3 From 3710c6110d65d3a604f7b419cd764cf5b9b98600 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 10 Feb 2012 20:04:19 -0600 Subject: SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. --- indra/llrender/llgl.cpp | 62 +++++++++++++++++++++++++- indra/llrender/llgl.h | 2 + indra/llrender/llglheaders.h | 3 ++ indra/llrender/llglslshader.cpp | 5 ++- indra/llrender/llshadermgr.cpp | 92 ++++++++++++++++++--------------------- indra/llrender/llvertexbuffer.cpp | 46 +++++++++++++++++--- 6 files changed, 153 insertions(+), 57 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 946e602fee..79d4415117 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -97,6 +97,8 @@ void APIENTRY gl_debug_callback(GLenum source, } #endif +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -295,6 +297,7 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; @@ -341,6 +344,7 @@ PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; @@ -443,7 +447,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -554,6 +559,11 @@ bool LLGLManager::initGL() mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -1300,6 +1310,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -2098,6 +2109,55 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // .[.] [] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6a147b8e19..5a33c98708 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -138,6 +138,8 @@ public: S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; S32 mVRAM; // VRAM in MB diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 10aad202e1..d61ec707f0 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -199,6 +199,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -460,6 +461,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -693,6 +695,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7eba62e59e..a879a18895 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -164,8 +164,9 @@ BOOL LLGLSLShader::createShader(vector * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index d03d349f0f..321b139181 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -575,31 +575,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[4096]; GLuint count = 0; - F32 version = gGLManager.mGLVersion; - -//hack to never use GLSL > 1.20 on OSX -#if LL_DARWIN - version = llmin(version, 2.9f); -#endif - - if (version < 2.1f) - { - text[count++] = strdup("#version 110\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); - } - else if (version < 3.3f) + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) { - //set version to 1.20 - text[count++] = strdup("#version 120\n"); - text[count++] = strdup("#define FXAA_GLSL_120 1\n"); - text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); + if (minor_version < 10) + { + //should NEVER get here -- if major version is 1 and minor version is less than 10, + // viewer should never attempt to use shaders, continuing will result in undefined behavior + llerrs << "Unsupported GLSL Version." << llendl; + } + + if (minor_version <= 19) + { + text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } + else if (minor_version <= 29) + { + //set version to 1.20 + text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } } else { - if (version < 4.f) + if (major_version < 4) { //set version to 1.30 text[count++] = strdup("#version 130\n"); @@ -618,13 +626,17 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) text[count++] = strdup("#define VARYING out\n"); + text[count++] = strdup("#define VARYING_FLAT flat out\n"); } else { text[count++] = strdup("#define VARYING in\n"); + text[count++] = strdup("#define VARYING_FLAT flat in\n"); } //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define texture2D texture\n"); + text[count++] = strdup("#define texture2DRect texture\n"); text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); @@ -651,11 +663,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING float vary_texture_index; + VARYING uvec4 vary_texture_index; vec4 diffuseLookup(vec2 texcoord) { - switch (int(vary_texture_index+0.25)) + switch (vary_texture_index.r)) { case 0: return texture2D(tex0, texcoord); case 1: return texture2D(tex1, texcoord); @@ -679,7 +691,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING float vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT uvec4 vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); @@ -691,9 +703,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("return texture2D(tex0, texcoord);\n"); text[count++] = strdup("}\n"); } - else if (gGLManager.mGLVersion >= 3.f) - { - text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body @@ -708,28 +720,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("}\n"); } else - { - //switches aren't supported, make block that looks like: - /* - int ti = int(vary_texture_index+0.25); - if (ti == 0) return texture2D(tex0, texcoord); - if (ti == 1) return texture2D(tex1, texcoord); - . - . - . - if (ti == N) return texture2D(texN, texcoord); - */ - - text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n"); - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); - text[count++] = strdup(if_str.c_str()); - } - - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); - text[count++] = strdup("}\n"); - } + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + } } //copy file into memory diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index e4a5cd0299..b2438ef824 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -284,6 +284,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { bool error = false; + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) + { + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } + if (LLGLSLShader::sNoFixedFunction) { for (U32 i = 0; i < TYPE_MAX; ++i) @@ -1193,7 +1199,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, - 1, //TYPE_TEXTURE_INDEX + 4, //TYPE_TEXTURE_INDEX }; U32 attrib_type[] = @@ -1210,7 +1216,24 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX }; U32 attrib_normalized[] = @@ -1238,7 +1261,19 @@ void LLVertexBuffer::setupVertexArray() if (mTypeMask & (1 << i)) { glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + + if (attrib_integer) + { + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } } else { @@ -2220,11 +2255,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } if (data_mask & MAP_VERTEX) { -- cgit v1.2.3 From 76a27f5100666739aae53c0988318a6dae647666 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 13 Feb 2012 13:55:51 -0600 Subject: SH-2964 Fix for shader compilation error on some older NVIDIA cards. --- indra/llrender/llshadermgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 321b139181..269f78c8cd 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -663,7 +663,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING uvec4 vary_texture_index; + VARYING ivec4 vary_texture_index; vec4 diffuseLookup(vec2 texcoord) { @@ -691,7 +691,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING_FLAT uvec4 vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); -- cgit v1.2.3 From 80505ddf68c8a0a962a720a1c1d2a894df47157f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 13 Feb 2012 15:02:07 -0600 Subject: SH-2908 Fix for linux build. --- indra/llrender/llgl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 79d4415117..e855dda57d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -344,7 +344,6 @@ PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; -- cgit v1.2.3 From 64c89ee2c51c539d38d4d55807b18172d6606514 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 13 Feb 2012 15:41:21 -0600 Subject: SH-2908 Fix for mac build --- indra/llrender/llgl.cpp | 9 +++++++++ indra/llrender/llvertexbuffer.cpp | 4 ++++ 2 files changed, 13 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index e855dda57d..197bc2b422 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -561,6 +561,15 @@ bool LLGLManager::initGL() if (mGLVersion >= 2.f) { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif } // Trailing space necessary to keep "nVidia Corpor_ati_on" cards diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index b2438ef824..a7f0170658 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1264,11 +1264,13 @@ void LLVertexBuffer::setupVertexArray() if (attrib_integer) { +#if !LL_DARWIN //glVertexattribIPointer requires GLSL 1.30 or later if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); } +#endif } else { @@ -2258,9 +2260,11 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) if (data_mask & MAP_TEXTURE_INDEX && (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { +#if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif } if (data_mask & MAP_VERTEX) { -- cgit v1.2.3 From 3267b42ee521a7a059e0e87cba75a3d32af678e5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 13 Feb 2012 18:26:48 -0600 Subject: SH-2908 Temporary fix for mac build --- indra/llrender/llglslshader.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index a879a18895..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,7 +109,9 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { +#if !LL_DARWIN if (glIsProgramARB(obj[i])) +#endif { glDeleteObjectARB(obj[i]); } -- cgit v1.2.3 From 8d12038ef674dca701f313431b1089458816f638 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 17 Feb 2012 15:06:48 -0600 Subject: SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations. --- indra/llrender/llshadermgr.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 269f78c8cd..9aeb1a99f8 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -611,6 +611,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //set version to 1.30 text[count++] = strdup("#version 130\n"); + + //some implementations of GLSL 1.30 require integer precision be explicitly declared + text[count++] = strdup("precision mediump int;\n"); } else { //set version to 400 @@ -663,7 +666,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING ivec4 vary_texture_index; + VARYING_FLAT ivec4 vary_texture_index; vec4 diffuseLookup(vec2 texcoord) { -- cgit v1.2.3 From e1a71a97cd00d70fedeb6191b6ebb10361019ee1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 21 Feb 2012 14:02:09 -0600 Subject: SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. --- indra/llrender/llshadermgr.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 9aeb1a99f8..e1cd8fa62d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -614,6 +614,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //some implementations of GLSL 1.30 require integer precision be explicitly declared text[count++] = strdup("precision mediump int;\n"); + text[count++] = strdup("precision highp float;\n"); } else { //set version to 400 @@ -668,20 +669,22 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade VARYING_FLAT ivec4 vary_texture_index; + vec4 ret = vec4(1,0,1,1); + vec4 diffuseLookup(vec2 texcoord) { switch (vary_texture_index.r)) { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); + case 0: ret = texture2D(tex0, texcoord); break; + case 1: ret = texture2D(tex1, texcoord); break; + case 2: ret = texture2D(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); + case N: return texture2D(texN, texcoord); break; } - return vec4(0,0,0,0); + return ret; } */ @@ -708,18 +711,19 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } else if (major_version > 1 || minor_version >= 30) { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); text[count++] = strdup(case_str.c_str()); } text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); + text[count++] = strdup("\treturn ret;\n"); text[count++] = strdup("}\n"); } else -- cgit v1.2.3 From 8f261582b80d7d4a61cf8bb42c0429fa58f0c186 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 22 Feb 2012 14:30:24 -0600 Subject: SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs --- indra/llrender/llshadermgr.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e1cd8fa62d..b28a97adaa 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -644,6 +644,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); } //copy preprocessor definitions into buffer -- cgit v1.2.3 From a128836dedf25dc56807cced9316fbaa09a7f019 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 23 Feb 2012 13:41:19 -0600 Subject: SH-2908 Fix for linux build. --- indra/llrender/llvertexbuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a7f0170658..8b5503229f 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1262,7 +1262,7 @@ void LLVertexBuffer::setupVertexArray() { glEnableVertexAttribArrayARB(i); - if (attrib_integer) + if (attrib_integer[i]) { #if !LL_DARWIN //glVertexattribIPointer requires GLSL 1.30 or later -- cgit v1.2.3 From 353907bac61e6db0aca16e7e43f13f627b414dca Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 28 Feb 2012 16:10:04 -0600 Subject: SH-2908 Fix for incompatibility issue with GLSL 1.30 --- indra/llrender/llshadermgr.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b28a97adaa..7d384450e6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -640,11 +640,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //backwards compatibility with legacy texture lookup syntax text[count++] = strdup("#define texture2D texture\n"); - text[count++] = strdup("#define texture2DRect texture\n"); text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); - text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + + if (major_version > 1 || minor_version >= 40) + { //GLSL 1.40 replaces texture2DRect et al with texture + text[count++] = strdup("#define texture2DRect texture\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + } } //copy preprocessor definitions into buffer -- cgit v1.2.3