From 2179e1c1f2f3614678d528fe96640728ce663f2e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 13:13:38 -0500 Subject: SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. --- indra/llrender/llglslshader.cpp | 5 ++--- indra/llrender/llglslshader.h | 2 +- indra/llrender/llshadermgr.cpp | 3 +++ indra/llrender/llshadermgr.h | 2 ++ 4 files changed, 8 insertions(+), 4 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d6ab5208c6..5a6f3d8292 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1009,9 +1009,8 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) } } -void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +void LLGLSLShader::setMinimumAlpha(F32 minimum) { gGL.flush(); - uniform1f("minimum_alpha", minimum); - uniform1f("maximum_alpha", maximum); + uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index eb19599eca..2a6c050eac 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -108,7 +108,7 @@ public: void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void setAlphaRange(F32 minimum, F32 maximum); + void setMinimumAlpha(F32 minimum); void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 810afe210d..84dc768983 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1009,6 +1009,9 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 9cc2f1bd7f..a5150b3e51 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -107,6 +107,8 @@ public: GLOW_STRENGTH, GLOW_DELTA, + MINIMUM_ALPHA, + DEFERRED_SHADOW_MATRIX, DEFERRED_ENV_MAT, DEFERRED_SHADOW_CLIP, -- cgit v1.2.3