From 1727c4d26429dd256fb2cd90fa83085e976794cc Mon Sep 17 00:00:00 2001 From: Rye Date: Fri, 24 Oct 2025 01:38:56 -0400 Subject: Reintroduce llappearanceutility to viewer tree from archive/develop Signed-off-by: Rye --- indra/llrender/llglheaders.h | 2 -- indra/llrender/llimagegl.cpp | 6 +++++- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'indra/llrender') diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index ad31921c05..4c0fa6df1c 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -34,7 +34,6 @@ #define GL_GLEXT_PROTOTYPES 1 #include "GL/gl.h" #include "GL/glext.h" -#include "GL/glu.h" // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ @@ -56,7 +55,6 @@ # include "GL/glx.h" # include "GL/glxext.h" - #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 97ea6f67bd..e319816377 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1053,7 +1053,11 @@ U32 type_width_from_pixtype(U32 pixtype) bool should_stagger_image_set(bool compressed) { -#if LL_DARWIN +#if LL_MESA_HEADLESS + return false; +#elif LL_LINUX + return !compressed && on_main_thread() && gGLManager.mIsNVIDIA; +#elif LL_DARWIN return !compressed && on_main_thread() && gGLManager.mIsAMD; #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 -- cgit v1.3