From 5c690db63ff118b6bc66fe1607624a59f4162b30 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 18 Nov 2011 15:04:26 -0600 Subject: SH-2700 Fix for random black textures due to texture index out of bounds. Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future. --- indra/llrender/llvertexbuffer.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'indra/llrender/llvertexbuffer.cpp') diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index b426421f88..3948145580 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -511,6 +511,25 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; } } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader && shader->mFeatures.mIndexedTextureChannels > 1) + { + LLStrider v; + //hack to get non-const reference + LLVertexBuffer* vb = (LLVertexBuffer*) this; + vb->getVertexStrider(v); + + for (U32 i = start; i < end; i++) + { + S32 idx = (S32) (v[i][3]+0.25f); + if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) + { + llerrs << "Bad texture index found in vertex data stream." << llendl; + } + } + } } } -- cgit v1.2.3