From ff8b002c3b2bc68bdf4b88c1687a711d2d7c0ca6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Oct 2013 13:56:06 -0500 Subject: Quite down log spam from loading shaders. Up bone cap to 64 for rigged meshes. --- indra/llrender/llshadermgr.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llshadermgr.h') diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 51c27fc8b6..394b38f832 100755 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -176,6 +176,7 @@ public: ENVIRONMENT_INTENSITY, AVATAR_MATRIX, + AVATAR_TRANSLATION, WATER_SCREENTEX, WATER_SCREENDEPTH, @@ -224,7 +225,7 @@ DISPLAY_GAMMA, virtual void initAttribsAndUniforms(void); BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); + void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = ""); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); BOOL validateProgramObject(GLhandleARB obj); GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map* defines = NULL, S32 texture_index_channels = -1); -- cgit v1.2.3