From f40fbdf4ad27a547e30781cd44cd6847d68d3300 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 Jun 2024 17:10:13 -0500 Subject: #1718 Add GLTF support for multiple texcoords (#1720) * Fix for GLTF MeshPrimitiveModes test --- indra/llrender/llshadermgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/llrender/llshadermgr.cpp') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 5f30fc3879..6f4454f07a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1180,6 +1180,11 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF) mReservedUniforms.push_back("texture_occlusion_transform"); // (GLTF) mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF) + mReservedUniforms.push_back("base_color_texcoord"); // (GLTF) + mReservedUniforms.push_back("emissive_texcoord"); // (GLTF) + mReservedUniforms.push_back("normal_texcoord"); // (GLTF) + mReservedUniforms.push_back("metallic_roughness_texcoord"); // (GLTF) + mReservedUniforms.push_back("occlusion_texcoord"); // (GLTF) mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF) -- cgit v1.2.3