From 3237923e10a34d14ac4aac17400811cb1c7c3bdf Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 16 Aug 2018 00:31:39 +0100 Subject: MAINT-3699 new shaders supporting alpha blend/mask rigged content. Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler. --- indra/llrender/llshadermgr.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'indra/llrender/llshadermgr.cpp') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e721ad93fa..643c368870 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -537,8 +537,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } } - LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL; - if (filename.empty()) { return 0; @@ -558,7 +556,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade fname << getShaderDirPrefix(); fname << gpu_class << "/" << filename; - LL_DEBUGS("ShaderLoading") << "Looking in " << fname.str() << LL_ENDL; + file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */ if (file) { -- cgit v1.2.3