From 2eedd0c3c0fa8b4360c1402c1fb604010a4a2d82 Mon Sep 17 00:00:00 2001 From: callum Date: Fri, 15 Jun 2012 13:00:49 -0700 Subject: Merge with tip --- indra/llrender/llrendertarget.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llrendertarget.h') diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 8360458840..e1a51304f1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -57,8 +57,6 @@ */ -class LLMultisampleBuffer; - class LLRenderTarget { public: @@ -74,6 +72,12 @@ public: //multiple calls will release previously allocated resources bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + //resize existing attachments to use new resolution and color format + // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined + // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded + // DO use for render targets that resize often and aren't likely to ruin someone's day if they break + void resize(U32 resx, U32 resy, U32 color_fmt); + //add color buffer attachment //limit of 4 color attachments per render target bool addColorAttachment(U32 color_fmt); -- cgit v1.2.3 From cb96ab1a6fed15da0407d2aba5e9de566417088f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 18 Jul 2012 15:49:47 -0500 Subject: MAINT-628 Fix for seams in high res snapshots when lighting and shadows is enabled. --- indra/llrender/llrendertarget.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrendertarget.h') diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index e1a51304f1..cf15f66d31 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,7 @@ public: //whether or not to use FBO implementation static bool sUseFBO; static U32 sBytesAllocated; + static U32 sCurFBO; LLRenderTarget(); ~LLRenderTarget(); @@ -96,9 +97,6 @@ public: //applies appropriate viewport void bindTarget(); - //unbind target for rendering - static void unbindTarget(); - //clear render targer, clears depth buffer if present, //uses scissor rect if in copy-to-texture mode void clear(U32 mask = 0xFFFFFFFF); @@ -148,6 +146,7 @@ protected: std::vector mTex; std::vector mInternalFormat; U32 mFBO; + U32 mPreviousFBO; U32 mDepth; bool mStencil; bool mUseDepth; -- cgit v1.2.3