From 9d3c8475c62f1664b450e0056d60ef95acc52d97 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 3 Oct 2024 00:06:32 +0300 Subject: viewer#2709 Fix loose triangle #2 --- indra/llrender/llrender2dutils.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrender2dutils.cpp') diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index c3d5da0914..5b08c29d64 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -1693,10 +1693,10 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mTop* height_vec).mV); + gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft* width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((height_vec).mV); -- cgit v1.2.3