From e74b48e67842c5c745f9ab0be2e33d7d077001e3 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 26 Sep 2024 22:03:45 +0300 Subject: viewer#2709 Fix loose triangle --- indra/llrender/llrender2dutils.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llrender2dutils.cpp') diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 20ad0275bd..c3d5da0914 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -1712,10 +1712,10 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft* width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight* width_vec + center_draw_rect.mTop * height_vec).mV); + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight* width_vec + height_vec).mV); gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); -- cgit v1.2.3