From 5a875a61881b4109a0d33caa6039a84372b33a95 Mon Sep 17 00:00:00 2001 From: Rye Date: Tue, 28 Oct 2025 08:00:07 -0400 Subject: Rework anisotropic filtering options into a dropdown with levels for better performance tuning of low end gpu Signed-off-by: Rye --- indra/llrender/llrender.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 970a9f6975..0d7ebd4a25 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -71,6 +71,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; +F32 LLRender::sAnisotropicFilteringLevel = 0.f; bool LLRender::sGLCoreProfile = false; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); @@ -524,9 +525,11 @@ void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions o if (gGLManager.mHasAnisotropic) { - if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) + if (option == TFO_ANISOTROPIC && LLRender::sAnisotropicFilteringLevel > 1.f) { - glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); + F32 aniso_level = llclamp(LLRender::sAnisotropicFilteringLevel, 1.f, gGLManager.mMaxAnisotropy); + glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, aniso_level); + } else { -- cgit v1.3